well not a mod, just saying - then bg2 appears, bg1 not dessapears
you can save SBload bu adding this code to bg1 events:
F,0,83620,,0
F,0,98505,,1
you can save SBload bu adding this code to bg1 events:
F,0,83620,,0
F,0,98505,,1
Thanks. I fixed by making a new sprite for second appearance of bg1ego_17 wrote:
well not a mod, just saying - then bg2 appears, bg1 not dessapears
you can save SBload bu adding this code to bg1 events:
F,0,83620,,0
F,0,98505,,1
Modem wrote:
Hi~! For M4MGeneralThe difficulty spread is weird. Easy diff is harder than Normal diff. This isn't allowed Normal isn't mapped.Easy (Puthujjana)CS 3.3 is weird. Change it to 3 Alright
00:03:889 (3) Overlapped with 00:03:658 (2) . These aren't allowed for Easy diff. The beginner players might not recognize that note since it's almost hidden behind this slider -> 00:03:658. Move it away. Put 00:03:889 (3) to x:436 y:308 then fix the DS problem afterwards
00:05:735 (3) The same issue again about overlapped thing. Move this note somewhere like x:200 y:180 don't forget to fix the DS if you do this
00:07:581 (3) Overlapped again. Please fix this. Move this to the spot where all of the players could see it clearly while playing this diff.
00:09:428 (3) ^
00:13:120 (3) ^
00:15:889 (2) Reverse this slider once more. There is no reason to make it end at the blue tick
00:24:428 (1) This part almost get overlapped again. I suggests you to delete this slider and put a note at 00:24:658 (big white tick) instead of this 1/2 slider
00:29:966 (3) This kind of repeated slider isn't recommended for an Easy diff. Since it's too hard for some beginner players. I strongly suggests you to remove this slider and put a long slider that begins at 00:30:197 ~ 00:31:120
00:56:043 ~ 01:08:505 Don't use normal default sampleset at a slow part like this. Change it to soft default sampleset at Timing Setup Panel so you can add whistle at some part to follow the piano like : Hitsounds not made yet :/ I'll change it for now but it's going to be a little different when i finish the map.
00:56:043 (1)
00:56:505 (2)
01:00:197 (2)
01:03:428 (1)
01:05:274 (1)
01:07:120 (1)
After that, get back to normal default sampleset at 01:08:966 (1) and don't forget to add finish at this slider's head
01:22:351 (1) Again. This kind of repeated slider isn't recommended for Easy diff. Remove it and replace it with a long slider that starts from here to 01:23:735 Add finish at this part. Because there's high pitch from the music
01:28:120 (3) Do the same thing about this kind of repeated slider like what I told you before
01:31:812 (3) Here too ^
01:34:812 (1) Move this note to x:408 y:176 to make a better flow
01:35:505 (3) Do the same thing about this kind of repeated slider like what I told you before
01:37:120 (4) ^
01:52:812 (2) ^
There's so many overlapped sliders and notes at this diff. I suggests you to change the DS to 1.0 to make a good spacing
I used DS 1.1 and rearranged pretty much everything. Sorry you had to put so much effort into making comments :/Normal (Sotapanna)There are so many unsnapped objects :
00:09:426 (2)
00:11:272 (2)
00:13:118 (1)
00:14:964 (4)
00:27:426 (2)
00:28:349 (4)
01:53:043 (18)
And some DS problem :
01:27:658
01:31:351
01:35:043
01:37:812
01:53:043
Please check AiMod. This might get unrankable so please fix this
00:02:505 ~ 00:14:735 (1,2,1,2,1,2,1,2,1,2,1,1,1,1) This pattern kind of too repetitive. Even if it's a short song, but if the pattern is too repetitive like this, the players might get bored too soon. So please remap this part and make some variety patterns like some bended sliders with note, or some blankets
00:15:428 (1) This slider make the flow goes a bit weird. First, ctrl + G this slider, then add finish at this slider's head. It will make it looks much better
00:19:351 ~ 00:28:351 (1,2,3,4,1,2,3,4) This part is also too repetitive. Make some variations for 00:26:735 ~ 00:28:351 (1,2,3,4) You can flip all this sliders at this part horizontally for variety
00:34:120 ~ 00:43:120 Some repetitive sliders again. I hope you'll find some time to remap this part by adding some more pattern in it
00:57:889 (3) New combo colour
01:01:581 (6) ^
01:05:274 (9) ^
01:12:658 (1) Please flip this slider horizontally for some variety
01:20:043 (1) ^
01:29:274 (4) ctrl + G
01:32:966 (5) Flip this slider horizontally
01:36:658 (6) Flip this slider horizontally then ctrl + G afterwards
01:42:197 (8) New combo colour
01:45:428 (9) ^
01:49:581 (12) ^
This diff. have too many repetitive sliders and notes. Hopefully you'll find some time to remap this diff. and make some interesting patterns so the players won't get bored so easily
It isn't mapped.Hard (Sakadagami)Some objects aren't snapped : 00:09:426 and 00:27:195 . Please check AiMod, then fixed this Fixed
00:02:505 (1) Add finish at this note. The music strongly suggests it Not going to make any hitsounds yet. I'll map the hardest diff first, then copy over.
00:15:428 (1) This note too ^
00:20:966 (10) New combo colour should be here
00:21:197 ~ 00:21:658 (1,1,1) I don't see any reason for new combo colour at all of this notes. Remove all new combo colours at this part since the right combo colour should begins at 00:20:966 (1) And the next new combo colour should begins at 00:22:812 (4) Sorry, I remapped this while you were modding.
00:26:505 (7) New combo colour
00:34:351 (2) Ctrl + G for variety
00:35:274 (4) ^
01:23:505 (1) Remove new combo colour
01:23:620 (1) ^
01:34:812 (1) Move this note to x:132 y:276 to make some consistance distance with the next note. It feels weird to see that note have different spacing to the next note Moved it.
01:37:694 (1) Remove new combo colour from this note, since there is no reason to add it over there Yep, it was a leftover from when I made the stream too hard and wanted to emphasize two notes, but now that it's a normal stream it doesn't work very well.
01:38:505 (1) Add finish at this note. The music strongly suggests it
01:53:158 (4) Add thet ^ for this note as well
That's all~!
Good luck for rank (> w <)/
14:13 gracefu: soo
14:13 gracefu: i should PM you
14:13 A Mystery: if you want general advice you should
14:13 gracefu: well i still want a mod
14:13 A Mystery: that depends on th emap
14:14 gracefu: alright
14:14 gracefu: well since my map isn't complete i guess you won't give out a mod?
14:14 A Mystery: that's not the reason
14:15 gracefu: i'm confused :C
14:15 A Mystery: you said yourself that it's not rankable and you are not sure if you are doing it right, no?
14:15 gracefu: it is eventually rankable
14:15 gracefu: i just have a lot of work left to go
14:16 A Mystery: that could be true, but I'm looking at the current state
14:16 gracefu: hm
14:16 A Mystery: let me take a look first
14:16 gracefu: well at the moment only Hard is close to rank level i think
14:16 gracefu: i didn't put that much effort into Easy yet, and normal isn't mapped in the first place
14:16 gracefu: so it's fine if you only mod Hard (or easy?)
14:17 A Mystery: hmm
14:18 A Mystery: it's still in a beginnerish state, that's what I meant
14:18 gracefu: aw
14:18 A Mystery: I don't think this is rankable, may i be 100% honest with you
14:18 gracefu: i thought it was good anyway
14:18 gracefu: not like i didn't expect this :P
14:18 A Mystery: a lot of people do that :p
14:18 gracefu: still very new at this
14:19 A Mystery: yeah that's why
14:19 gracefu: well it's for that reason i want mods
14:19 gracefu: so i can get better and also to see why it's not good (yet)
14:19 A Mystery: well the problem is, that mods usually point out what's wrong with the map you are busy with
14:20 gracefu: that's a problem?
14:20 A Mystery: no, but it's way more useful to give them general advice about mapping, and not specifically limited to 1 map
14:20 A Mystery: there are people who do a great job on this
14:21 gracefu: i see
14:21 A Mystery: but my queue wasn't really meant for that
14:21 gracefu: are you one of those people? :P
14:21 A Mystery: I could give you advice, though i'm not the best at that
14:21 gracefu: alright
14:21 A Mystery: experience and taking you time is still the best teacher
14:21 gracefu: what's the first piece of advice you have for the current Hard?
14:22 A Mystery: well what i first noticed are the streams
14:22 gracefu: doesn't belong in hard?
14:22 A Mystery: that's the last thing you should do in a hard
14:22 A Mystery: nope
14:22 gracefu: alright
14:22 A Mystery: triples are fine, used in the right way, quitiples at low bpm as well
14:23 gracefu: i'll replace them with repeatingslider streams or some other pattern thene
14:23 A Mystery: you could do that
14:23 A Mystery: i'm also having a little trouble with the cs
14:23 A Mystery: uhm
14:23 gracefu: hm, is it too small?
14:23 A Mystery: AR I mean
14:24 A Mystery: not cs lol
14:24 gracefu: oh
14:24 A Mystery: cs4 is fine
14:24 gracefu: it's pretty much every map
14:24 A Mystery: with you current density AR7 is too low
14:24 gracefu: i should increase the AR then
14:24 gracefu: so there are fewer notes on the screen?
14:24 A Mystery: indeed
14:24 gracefu: i see
14:25 A Mystery: especially for the kiai
14:25 gracefu: i can't really see these things with precision yet
14:25 A Mystery: the third and most important thing I want to point out is the spacing
14:25 gracefu: hm
14:26 A Mystery: the kiai isn't really doing a great job on this
14:26 gracefu: alright
14:26 A Mystery: the distances between the objects seem to be quite random
14:26 A Mystery: which makes it unplayable most of the time
14:26 gracefu: hm
14:26 gracefu: yes
14:26 A Mystery: like these 01:29:274 (1,2,3,1) -
14:27 gracefu: i've also been meaning to change the sliderslidercircle pattern into a quintuple circle
14:27 gracefu: but i don't know if it's a good idea
14:27 A Mystery: not really
14:27 A Mystery: because you'd be overdoing the quintiplets
14:27 A Mystery: again, it's a hard
14:27 gracefu: what if i cut out the first two copy-pastes
14:28 gracefu: and left those with slider-slider-circle
14:28 A Mystery: what do you mean?
14:28 gracefu: from 1:31 onwards
14:28 gracefu: keep the pattern
14:28 gracefu: but before that replace it
14:28 gracefu: because it's a bit repetitive
14:29 gracefu: and that from 1:31 onwards, replace the slider slider circle with 5 circles
14:29 A Mystery: that would still be overdoing it
14:29 gracefu: hm
14:29 A Mystery: it's about the time between those quitiplets
14:29 A Mystery: quintiplets*
14:30 gracefu: hm
14:30 gracefu: i don't really understand though
14:31 A Mystery: well
14:31 A Mystery: quintiplets are - for hard players - quite draining
14:31 A Mystery: if you were to use 1 every few seconds, it would make the diff too hard
14:31 gracefu: ah
14:31 A Mystery: but if there was enough time between them, they would play better
14:32 gracefu: but it's fine to have 1 quintuplet between breaks or something
14:32 A Mystery: though I still do not advice you to use quintiplets in the first place
14:32 gracefu: hm
14:32 gracefu: the dilemma i have is that i don't like the slider slider circle pattern
14:32 A Mystery: i would say that this song doesn't really allow for that
14:32 A Mystery: unless you want to make it an insane instead
14:32 gracefu: it's theoretically easy to click
14:32 gracefu: but the sliders are confusing even to me ;-;
14:32 A Mystery: then you can keep the streams
14:33 A Mystery: yes
14:33 gracefu: and if i left everything to be circles is boring
14:33 A Mystery: that mostly because of they placement
14:33 A Mystery: you placed everything on 1 line
14:33 A Mystery: to keep the DS
14:33 gracefu: what if i rotated the sliders 90 degrees
14:34 gracefu: ?
14:34 A Mystery: what do you mean?
14:35 gracefu: if i rotated the sliders 90 degrees but placed them as if they were circles (side effect is that the distance calculated by the computer increases)
14:35 gracefu: would it be easier to play?
14:36 gracefu: and of course, make everything constant DS
14:36 A Mystery: well
14:36 A Mystery: the slider head is what you click
14:37 A Mystery: so the distances between those should be consistent
14:37 gracefu: yeah
14:37 A Mystery: first of all
14:37 A Mystery: I highly recommend using a DS around 1.2, consistently throughout the song
14:38 A Mystery: or at least for the kiai
14:38 gracefu: at the moment the beginning is 1.0 DS
14:38 A Mystery: that's fine
14:39 gracefu: ok
14:39 A Mystery: but don't let the circles overlap
14:39 gracefu: so consistently 1.0 DS throughout, consistently 1.2 DS for the kiai
14:39 gracefu: how much is fine?
14:39 A Mystery: for example
14:39 A Mystery: that is fine, yes
14:39 gracefu: ?
14:40 A Mystery: 1.0 and 1.2 is fine
14:40 gracefu: i mean, if the circles overlapped like 10% so the numbers are completely not overlapping
14:40 gracefu: is that considered overlap
14:40 A Mystery: yes
14:40 A Mystery: even if they overlap by 1 pixel
14:40 gracefu: hm
14:41 A Mystery: it simply doesn't look good
14:41 A Mystery: and larger overlaps give the wrong impression
14:41 A Mystery: people will think it's a 1/4 rhythm instead of 1/2
14:41 A Mystery: this is fine 01:33:889 (2,3) -
14:41 A Mystery: because it's 1/4
14:41 gracefu: so make it so 1/2 beats are like 5 pixels apart
14:42 A Mystery: but this certainly isn't 01:35:043 (2,3) -
14:42 gracefu: at the same place, 1 and 2 are still too close then?
14:42 A Mystery: yes
14:42 gracefu: alright
14:43 A Mystery: 1/2 overlaps are fine in an easy or so
14:43 A Mystery: at this bpm
14:43 gracefu: 1) no streams, quintuples are still too hard, triples are fine
14:43 gracefu: 2) pay more attention to AR
14:44 A Mystery: triples are fine as long as you don't use them too often or right after each other
14:44 gracefu: 3) no overlapping circles because they look like 1/4 notes
14:44 gracefu: 4) consistent spacing
14:44 A Mystery: limited, yes
14:44 gracefu: what if i wanted jumps
14:44 A Mystery: later on you will learnn tricks and places where 1/2 overlaps are fine
14:44 gracefu: i'd do it between combos or within a combo?
14:45 A Mystery: that depends, using a NC every jump is kind of ridiculous
14:45 gracefu: i mean, i already have the combos in
14:45 gracefu: and i want to change the map so it has a few jumps
14:46 gracefu: or does it not matter?
14:46 A Mystery: that should be fine, but be careful about jumps
14:46 A Mystery: they should make sense
14:46 A Mystery: in that case you don't need something like a NC to make it clear
14:46 gracefu: hm
14:46 A Mystery: like you did in the kiai
14:46 gracefu: so every jump should be good enough you don't need combos to see it
14:47 A Mystery: you made a little jumps every 4 beats
14:47 gracefu: yeah i thought that was a good jump as well
14:47 gracefu: good then :D
14:47 A Mystery: the jumps should make sense, and sometimes a NC is useful
14:47 gracefu: another question
14:47 A Mystery: I can't really explaing that though
14:47 gracefu: what do i do when there's a 3/4 rhythm
14:47 gracefu: like here 00:57:889 -
14:48 A Mystery: in a hard? I would've used sliders
14:48 gracefu: the whole way?
14:48 gracefu: like right after the spinner?
14:48 gracefu: i used sliders there
14:49 A Mystery: something like this http://puu.sh/fhhbd/1d6314dec2.jpg
14:49 A Mystery: the sliders will help the player finding the right rhythm
14:49 gracefu: ah
14:50 gracefu: if you want you can just post in my thread and i'll give you a kudos
14:50 gracefu: these tips are really helpful
14:50 A Mystery: alright
14:50 gracefu: like "irc mod" or something
14:50 A Mystery: yeah
14:50 A Mystery: don't do this 00:15:658 (1) -
14:51 gracefu: alright
14:51 A Mystery: in an insane that is fine, but the time between the spinner and the next object is very close
14:51 gracefu: the 1 after the spinner is bad too then
14:52 A Mystery: no
14:52 A Mystery: the spinner should end on the previous white tick
14:52 A Mystery: the (1) is too important to remove it
14:53 gracefu: sorry
14:53 gracefu: osu crashed
14:53 A Mystery: oh
14:53 gracefu: :l my list of tips are gone
14:53 A Mystery: I will sens the chat log
14:53 A Mystery: send*
14:53 gracefu: there's a chat log?
14:54 A Mystery: if you type /savelog or something it will save everything that ha been said here
14:54 gracefu: woah
14:54 A Mystery: and put it in a .txt file in the osu folder
14:54 gracefu: that's useful
14:55 A Mystery: 00:41:735 (2,3,4) - don't do this as well
14:55 A Mystery: I mean
14:55 A Mystery: it's not really good for anything
14:56 gracefu: i should just have the slider heads next to the slider end then
14:56 A Mystery: just keep the DS
14:56 gracefu: understood
14:56 gracefu: stacked circles are fine though, right?
14:57 gracefu: and stacked slider heads?
14:57 A Mystery: they can be confusing
14:57 gracefu: so use sparingly?
14:57 gracefu: i've seen it a few times, so i'm not sure
14:57 A Mystery: I mean things like these are fine 00:23:505 (7,8) -
14:58 gracefu: i see
14:58 A Mystery: I think you did a good job on the rhythms before the break
14:58 gracefu: i had some help :P
14:58 A Mystery: people often use offbeat sliders, but you didn't
14:59 gracefu: i used a lot of offbeat sliders before the help ;-;
14:59 A Mystery: like these 00:23:505 (7,8) - ? :p
14:59 A Mystery: uhm
14:59 A Mystery: wrong objects
14:59 A Mystery: 00:54:543 (1,2) - these
15:00 gracefu: hm
15:00 gracefu: i'm guessing to fix it: move spinner to previous white tick
15:00 A Mystery: the rhythm in the song aren't on-beat, I know that
15:00 gracefu: and use slider slider circle rhythm
15:00 A Mystery: but you are using the same prinipe as offbeat sliders
15:01 A Mystery: yes, exactly
15:01 gracefu: mm
15:01 gracefu: got it
15:01 A Mystery: here again 01:01:927 (2,3) -
15:01 gracefu: also, before i had help, 00:19:120 - this whole combo was offbeat
15:01 A Mystery: haha
15:01 gracefu: yeah i basically copypasted that
15:01 A Mystery: well I hope you see why it shouldn't be off-beat
15:01 gracefu: yeah
15:02 gracefu: hard to press between circle and slider because it's hard to see when the slider starts
15:03 A Mystery: well it usually just feels wrong
15:03 gracefu: like when i used offbeat sliders for 00:19:120 - then
15:03 A Mystery: yeah
15:03 gracefu: yeah after it got pointed out it started feeling wrong to me
15:04 gracefu: but i don't have the intuition yet
15:04 A Mystery: well yeah, that's why you should get enough experience
15:04 gracefu: yep
15:04 gracefu: osu has taught me that experience = everything
15:05 A Mystery: the reason why I don't mod people's maps who are new to mapping, is basically because I learned how to map myself
15:05 A Mystery: I never asked for mods or anything
15:05 gracefu: so pro?
15:05 A Mystery: basic advice is way more useful, and playing maps as well
15:05 gracefu: when i play maps i just click circles though
15:06 A Mystery: yeah but you will notice certain patterns and rhythms
15:06 A Mystery: and you will use them yourself as well
15:06 gracefu: i guess i'd notice if i played another 6k more times :P
15:06 A Mystery: eventually
15:06 gracefu: but in my experience
15:06 A Mystery: yeah something like that
15:06 gracefu: asking for help is such a good shortcut
15:06 gracefu: i might as well use it
15:07 A Mystery: that's true
15:07 gracefu: and the end product is usually better
15:07 gracefu: because i can rely on years of expertise
15:07 gracefu: and build on it
15:07 gracefu: not that osu has years of expertise lol
15:07 A Mystery: lol
15:08 A Mystery: you can't learn everything from advice though
15:08 gracefu: yeah
15:08 A Mystery: everyone has a different view on mapping
15:08 gracefu: advice can make you improve faster
15:08 gracefu: it doesn't make you improve
15:08 A Mystery: exactly
15:08 gracefu: before i started mapping i read every guide
15:08 gracefu: i read all the stuff about off beat sliders and how to make patterns
15:09 gracefu: doesn't help, but it does help when improving because the foundation is there
15:09 A Mystery: yeah
15:09 A Mystery: it will also help you to realise what you are doing
15:09 gracefu: yeah
15:09 gracefu: anyway
15:09 gracefu: more advice won't be as useful
15:09 gracefu: diminishing returns and stuff
15:10 gracefu: it's time i remap the kiai :P
15:10 A Mystery: haha
15:10 gracefu: could you post the chat log in the thread?
15:10 A Mystery: yeah sure
15:10 A Mystery: oh and btw
15:10 gracefu: https://osu.ppy.sh/forum/p/3778943
15:10 A Mystery: a typ for the kiai, don't keep those straight patterns
15:10 A Mystery: tip*
15:11 gracefu: yeah
15:11 gracefu: i'm planning to redo before 1:31 completely
15:11 gracefu: and fix DS for after 1:31
15:11 A Mystery: good :p
15:11 gracefu: is that fine?
15:11 gracefu: :P
15:11 A Mystery: yeah
15:12 A Mystery: believe me when I say that one day you will look back at this map and you are able to see what's wrong with it
15:12 A Mystery: because it happened to me a lot :p
15:13 gracefu: it already happened to me actually
15:13 gracefu: i made the Easy diff first
15:13 gracefu: then i made Hard, got a bunch of help for Hard
15:13 gracefu: then a few hours ago i saw Easy again and wasn't impressed
15:13 gracefu: :P
15:13 A Mystery: haha
BrosephStalin wrote:
Here's your m4m, as requested!
(Please note that I'm only modding the hard diff, as we worked out earlier owo)
Big/Overall Issues
- The map seemed to lack an overall "cleanliness" to it. Not that it's really an issue, however sliders such as 00:10:351 (2) - and 00:14:043 (2) - (To name a few) were hard on the eyes and not particularly interesting to play. I'm not sure if there are still sliders that don't look good, but I think I fixed everything you mentioned.
- Now, I'm not going to bash on the "Copy, paste, and move it around" technique (Especially considering I use it frequently in my maps); but frankly the intro was a bore to play. It wasn't necessarily the rhythm that was unfun to play; The lack of creativity in the first few seconds of the map (Some of the most critical imo) made me want to quit the map and go play another song. Remapped intro. Should be more fun now
- 00:33:428 (4,5) - The antijump here was completely random and didn't fit the music at all, please revise here. Remapped
- 00:43:581 (2) - ^ ^
- 00:44:505 (4) - ^ (Note that I'm not trying to stop you from being creative; In fact, I encourage it. But please.) Yeah
- 00:52:351 (1) - Why a spinner here? There's nothing in the music (No music at all) to warrant a spinner here other than spinner for spinner's sake. Yep
- 00:54:197 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - (Sorry for large selection) The spacing here was wonky, to say the least. When playing here I often found myself relying exclusively on the approach circles as opposed to the music. Also the overlapping was pretty meh. I tried to fix it
- 01:08:966 (1) - As I said towards the beginning of this mod, there's a time and place for everything. I felt like this part of the song up to 01:20:043 (1) - Could have really made use of interesting and unique sliders! I tried... ;-;
- 01:30:658 (1) - Unsnapped object end! !!! oh derr!
- 01:34:351 (2) - ^ ^
- 01:31:812 (1) - This is classified as manipulating sliders with red points and afaik it's unrankable, especially considering it's not readable at all. Hoped it would slip past I made it a visible bump (seen this in other maps before)
- What happened at the end?!?!?! I was expecting a nice cool-down after the kiai, not an easy! I'd suggest throwing in at least a little bit more density here. Again, I tried.
Nit-picky Stuff/Suggestions
- 00:17:274 (1,2,1,2,1,2,3,4) - This sections was pretty boring to play (Little movement) and hard on the eyes (All those little edge overlaps). Perhaps revise this section. Remapped.
- 00:22:120 (4,5,6) - The blanketing here was pretty sloppy imo, might wanna clean it up a touch? Yep
- 00:24:428 (1) - Remove NC here and instead put it on 00:24:658 (2) - ?? Yep
- 00:28:351 (1,2,3,4) - The spacing and blanketing here was really hard on the eyes. I'd clean it up a lot here. Tried my best both times ;-;
- 00:30:658 (2,3) - This was fun to play! Thanks
- 00:33:889 (1,2,3,4) - This part of the map felt too cramped and didn't offer much in terms of movement. Remapped slightly.
- 00:42:197 (3,1) - Pretty ugly overlap here imo. Space it out so it looks more like a triangle? I didn't notice that. Thanks!
- 00:46:812 (1) - The jump here wasn't really hard to play, but it didn't really follow the flow of the streamy sliders before it. Maybe put it in line with the sliders? Alright then.
- Remove NC on 01:24:428 (1) - 01:26:274 (1) - 01:28:120 (1) - etc.? The comboing in the kiai felt pretty awkward imo Hm I guess I'm not good at comboing yet
- 01:28:812 (3,1) - This overlap was pretty nasty (Not in a good way) Move (1) out of the way? At first it was non overlapping, but then i switched to this so the circle radius is more similar. I think I agree it wasn't a good idea.
Final Thoughts
- Pretty rough around the edges, but show's some promise. Never give up! Arigatou~
Smoothie World wrote:
M4M ^^
[Hard (Sakadagami)]
Overall your combos are too lengthy for a difficulty as easy as this. Consider shortening them down so they dont go over 10 at the very least. I kept the ending bit because OD is very low so there shouldn't be any problem getting these combos down (they're around 8)
Also, the whole beginning is too loud. Consider bringing the volume down or setting it to a soft hitsound. I'll go through hitsounds later
00:14:043 (3,4,5) - Flow is bad here. Also, a rhythm like this may suit the part better: http://puu.sh/fr9NR/ab6f23f0a5.png Remapped the area.
00:09:889 (1,2,3,4,5) - This pattern overall feels lazily designed in my eyes. Try to avoid making blocky patterns like this that only go in 4 straight directions out of a possible 360. Remapped ^
00:12:197 (8,9,10,11) - Doesn't flow right. In addition, instead of a quick slider, try something longer that disrupts the flow less and something that leads into
00:13:581 (1) I made it flow better, but I don't think it'll be nice to use a long slider because I'd be switching beat patterns twice, and if I switched the previous one to a long one as well the whole thing would be too boring. Instead I remapped the area (see above)
00:15:658 (1) - Not enough reaction time between the spinner and 00:17:274 (1) for this difficulty. Shorten it to the white tick. There's no more spinner now due to the remap
00:24:428 (9) - Position this better. It overlaps in an awkward way right now. Moved the circle to the left, and reangled the slider (i think)
00:58:581 (2) - Lengthen this to the next tick. I don't think I'd want that. It echoes 4 times and while (very) tricky to play, everyone gets it on the second try.
01:04:120 (2) - ^ ^
01:07:812 (2) - ^ ^
01:05:966 (2) - Why is there a drum hitsound at the end of this slider? No idea. I didn't even do hitsounds yet o.o
01:08:966 (1) - Too loud for the rest of this slower part. Not doing hitsounds yet
01:44:505 (4,5) - Shouldn't be spaced the same as 01:45:428 (6,7) It's actually the same 1/4 spacing, but I accelerated it a little (keeping the overlaps) for the feels
[Easy (Puthujjana)]
Remapping the whole thing.
00:08:043 (1,2) - Bad blanket
00:11:735 (1,2) - ^
From 00:15:889 (2) to 00:17:274 (1) feels too empty. Try to fill it in with stuff.
00:22:581 (3,4) - Note should come first in this pattern, not the slider. Swap them.
00:37:351 (1,2) - ^
00:39:197 (1,2) - ^
01:29:274 - Something should be here
01:32:966 - ^
01:36:658 - ^
01:37:120 (4) - Too short, doesn't sound right. Consider making it longer.
01:47:735 (6) - Move this up to make a triangle with the 2 notes before it
[Normal (Sotapanna)]
Assuming this diff is not done Well assumed. I even put it down in the beatmap description that it's not done. I guess no one reads those seeing by all the useless "mods" done on normal >.<
^-^
[Colours]
Combo1 : 101,170,81
Combo2 : 20,101,182
Combo3 : 192,192,192
Oyatsu wrote:
Hello, M4M. Sorry for late.
[General]No need as it is already a big tick.
- Audo combo color set is really boring. How about setting like me? Hope you like it. Used another set of combo colours. Good idea though!
Example[Colours]
Combo1 : 101,170,81
Combo2 : 20,101,182
Combo3 : 192,192,192- The map didn't use hitsound yet. I suggest you should add it for more interesting Ok. Will add after i have the maps themselves mostly done.
- 00:54:197 - Put a red line- timing line with current bpm/offset set here. For be correct with strong beat for big tick
[Hard (Sakadagami)][Normal (Sotapanna)]
- HP+1 for blanketing.
- 00:04:697 - How about adding circle here to follow the instrument? The instrument is also on previous blue tick, like a stream. So if I put it here, then I want to put it on previous blue tick as well, but this makes it quite hard to play.
- 00:05:735 (4) - I suggest making 1/4 slider here and ends at 00:05:851 - to catch the sound. Ok.
- 00:09:428 (4) - the same as above ^
- 00:09:889 (1,2,3,4,5) - This rhythm is really for me. I suggest making like this: I changed it to . . _ _ .
- 00:12:197 (3) - This shape seems be not good for me. I think making normally will be nicer. Yeah. Don't know why I had the original...
- 00:12:658 (4) - Move the middle point to 1 grid up for better blanket Fixed the blanket.
- 00:13:120 (5) - Remove 1 middle point, it looks ugly Ok
- 00:17:505 (5,1) - Swap NC Ok
- 00:17:274 - Add finish
- 00:02:505 (1) - ^
- 00:14:966 (6) - ^ at tail
- 00:20:620 - The rhythm could be nicer if you catched the drum at here Used repeating slider
- 00:22:812 (1) - Ctrl+G for better flow Ok
- 00:32:043 (1) - Add finish at head
- 00:39:428 (1) - Seem this slider was too curved, it looks ugly. I suggest moving the middle point down abit Ok
- 00:41:043 (5) - Move to 352/96 is nicer flow and pattern Yeah
- 00:46:812 (1) - Add finish
- 00:53:851 - This greenline isn't used. So delete it pls
- 00:56:043 (1) - I'd rather to make this end at 00:56:389 -, then 00:56:505 (2) - ends at 00:56:735 - . The rhythm can be improved Remade the rhythm (don't know what you mean though)
- 00:57:428 (3) - I don't hear the sound here. I recommend to remove it It's definitely there. (You need to hear both sides of earphone)
- 00:59:735 (1,2,3) - same as 00:56:043 (1,2,3) - ^
- 01:03:428 (1,2,3) - ^ ^
- 01:07:120 (1,2) - ^ ^
- 01:14:505 (2) - Move to 256/76 to avoide stacking Moved it down more.
- 01:21:889 - Add finish
- 01:23:735 (1) - Add finish at head
- 01:23:735 (1,2,3) - The distance of pattern is quite near for me. I suggest making further Remapped
- 01:35:274 (3,4) - Swap this rhythm is more sensible.
- 01:36:658 (1) - Add finish
- 01:40:812 (3,4,5) - Bad distance. I want to make further, avoide stacking Ok
- 01:44:505 (4,5,6,7,1) - ^
- 01:48:197 (4,5,6) - ^
- 01:49:581 (7) - New combo Ok
[Easy (Puthujjana)]
- 00:02:505 (1) - Add finish
- 00:22:120 (2) - Ugly slider shapr, just mke normally pls Ok
- 00:27:428 (5) - How about making this curved slider to around 00:28:351 (1) - . The pattern looks nicer. Ok
- 00:32:043 (1) - Add finish at head
- 00:46:812 - ^
- 00:54:197 - Put greenline here with soft-soun for be consistency with Hard diff
- 01:03:428 (1) - Remove NC due to 00:56:043 (3) - Ok
- 01:08:966 (1) - Add finish at head
- 01:21:889 (1,2) - Swap NC Ok
- 01:28:351 (3,4,5) - Bad flow, i suggest making straight one Ok
- 01:32:043 (3,4,5) - Stack isn't really good for new bies ?
- 01:36:658 (1) - Add finish
---------------------------------------
- AR-1 (3) pls. (4) is so difficult
- 00:02:966 (2) - Just a mistake, the slider should be ended at 00:03:889 -
- 00:02:505 (1) - Add finish
- 00:20:735 (1,2,3) - Bad distance and pattern, stack is so diffifuclt for newbies. Make clearer and seperated pls.
- 00:32:043 (1) - Add finish at head
- 00:56:043 (1) - 00:59:735 (1) - 01:03:428 (1) - 01:07:120 (1) - Remove new combo color
- 00:44:966 (1) - Add fnish at tail
- 01:21:889 (1) - Add finish both head and tail
- 01:42:197 (1,2,3,4,1,2,3,1) - Map seperatedly pls. Don't overlap. Newbies can't play like this.
- Seem you didn't use distance snap ruler for diff. So the distance isn't consistency. Newbie can't realize the correct rhythm with this. Jump in Easy diff? I hope not. Pls use distance snap ruler for next time.
Good luck!
19:10 *No Dap is playing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
19:10 gracefu: lol your cursor flew everywhere
19:12 No Dap: lol
19:12 No Dap: maybe you should
19:13 No Dap: make normal a little more harder
19:13 *No Dap is playing [http://osu.ppy.sh/b/632139 nervous_testpilot - Focus [Insane (Anagami)]]
19:13 gracefu: hm i see
19:15 *No Dap is playing [http://osu.ppy.sh/b/632613 nervous_testpilot - Focus [Extra (Arahant)]]
19:16 gracefu: sorry
19:16 No Dap: i notice that
19:16 No Dap: some patterns are the same?
19:16 gracefu: it's just the Insane
19:16 No Dap: from insane
19:16 gracefu: i used insane as base
19:16 gracefu: but only managed to map like 30 seconds
19:16 gracefu: so there's nothing new here
19:17 gracefu: XD
19:17 No Dap: so its not one yet
19:17 No Dap: lol
19:18 gracefu: yeah it's not done yet
19:18 gracefu: but i don't even know if what i have atm is good
19:18 *No Dap is playing [http://osu.ppy.sh/b/632139 nervous_testpilot - Focus [Insane (Anagami)]] +HardRock
19:18 gracefu: so i stopped mapping in case i had a serious mistake
19:18 gracefu: ;-; i can't do this at all with HR
19:19 No Dap: I still dont get that
19:19 No Dap: overmap
19:19 No Dap: in the calm part :3
19:19 gracefu: i see
19:19 gracefu: it's just two things are echoeing
19:20 gracefu: and hitsound is too loud so you didn't hear ;-;
19:20 *No Dap is editing [http://osu.ppy.sh/b/620149 nervous_testpilot - Focus [Normal (Sotapanna)]]
19:20 No Dap: normal is pretty good
19:20 No Dap: except you have unrankable sliders
19:20 No Dap: 00:44:966 (1) -
19:21 No Dap: 01:21:889 (2) -
19:22 No Dap: I actually hear the echo now
19:22 No Dap: lol
19:22 No Dap: I guess its ok
19:20 gracefu: back here
19:22 gracefu: no dap?
19:23 No Dap: ok
19:23 No Dap: 01:50:966 (1) - maybe NC isnt needed
19:23 *No Dap is editing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
19:23 gracefu: yeah
19:24 No Dap: also
19:24 No Dap: your insane diff
19:24 No Dap: has NC problems
19:24 No Dap: you probably know
19:24 No Dap: 00:13:120 (22) - lol 22
19:24 gracefu: ;
19:24 gracefu: ;-; must have left out the NC while remapping
19:25 No Dap: 00:16:581 (12,13) - for this kind of rhythm
19:25 gracefu: was supposed to have NC on the bookmark
19:25 No Dap: I'd use http://puu.sh/fCf8P/30301e31b7.jpg
19:25 No Dap: 00:26:505 (5,6,7,8) - also
19:26 No Dap: unnecessarily big jump
19:26 No Dap: 00:33:889 (5,6,7,8,9,10,11,12) - here too
19:26 gracefu: hm ok
19:27 No Dap: 00:44:966 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - you should add NC
19:27 gracefu: like on 9?
19:29 No Dap: and 17
19:30 gracefu: ok
19:31 No Dap: 01:38:505 - from here
19:31 No Dap: evreything got too easy
19:31 gracefu: should i add nc on 01:22:812 as well
19:32 No Dap: yes
19:32 gracefu: :c before it was too hard ;-;
19:32 No Dap: well now its too easy
19:32 No Dap: its unfitting with the rest of the mapset :3
19:32 gracefu: i'll just make it stream city
19:32 No Dap: I mean the diff
19:32 gracefu: that's probably fine right?
19:33 No Dap: maybe if you map it like the beginning
19:33 No Dap: where you use lots of kicksliders
19:33 No Dap: and some streams here and there
19:33 gracefu: ah
19:33 No Dap: for the extra
19:33 No Dap: just my opinion,
19:33 No Dap: but things felt really forced to play
19:33 gracefu: yeah
19:33 gracefu: it's very angular
19:34 gracefu: :l
19:34 No Dap: 00:15:658 (2,3,4) -
19:34 No Dap: this I still
19:34 No Dap: I would have nevre known this was a triple
19:34 No Dap: if I didnt go in editor lol
19:34 gracefu: i see
19:34 No Dap: 00:18:889 (4,1,2,3,4,5,6,7,8) - this looks like
19:34 No Dap: and feels like
19:34 No Dap: I'm playing airman (shit map)
19:34 gracefu: if i put 2 at 4 and 3 at 2
19:34 No Dap: it just too hard
19:34 No Dap: and not fitting
19:35 gracefu: ;-; ok i'll delete the difficulty
19:35 gracefu: maybe try again later
19:35 No Dap: :3
19:35 No Dap: but yeah
19:35 No Dap: looks good
19:35 No Dap: maybe get some mods
19:35 gracefu: really :o
19:35 No Dap: and you can rank it
19:35 No Dap: if normal is named easy
19:35 No Dap: and you have an actual normal
19:35 No Dap: for better spread
19:35 gracefu: doesn't normal have some 1/4 beat patterns
19:36 gracefu: atm SR is +-1.0 between diffs
19:36 No Dap: I dont judge spread by star ratings
19:36 No Dap: thats wrong
19:37 gracefu: hm so you think the rhythm isn't too hard?
19:37 No Dap: its over simplified
19:37 No Dap: considering in hard diff
19:37 No Dap: you tried to map a lot of things
19:37 No Dap: using kicksliders
19:37 gracefu: mm i see
19:37 gracefu: so more short sliders in normal and try to map more stuff?
19:39 gracefu: sorry i tried searching what kicksliders meant
19:39 gracefu: but i can't find it
19:39 No Dap: more 1/2 beat I guess
19:40 gracefu: what does kickslider mean?
19:40 No Dap: 00:33:197 (3,4) - also this guy
19:40 *No Dap is editing [http://osu.ppy.sh/b/620149 nervous_testpilot - Focus [Normal (Sotapanna)]]
19:40 No Dap: spacing is unacceptable
19:40 No Dap: kicksliders are
19:40 gracefu: ! i didn't notice that
19:40 No Dap: things like this 00:20:505 (4) -
19:40 *No Dap is editing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
19:41 gracefu: ah
19:42 No Dap: I guess thats about it
-Mo- wrote:
Hey, Mod4Mod from your queue.
General
- 00:31:928 - Was there a reason why this kiai burst is on the blue tick rather than the downbeat? Placing it on the downbeat makes more sense in my opinion.
Normal (Sotapanna)
Ignoring volumes and hitsounds assuming it's not fully complete yet.
- 00:17:274 (1) - Perhaps make this a mirror of 00:18:428 (3) so that they compliment eachother better? Hm... I rotated the kickslider so it flows better. I want this straight.
- 00:26:505 (4) - This could also be a mirror of 00:27:428 (5) if you wanted but it's not so important. Yep.
- 00:54:197 (1,2) - Not sure about the polarity of this. It fits with the music, so it might work. This is just a comment; I'm not sure personally how to improve this, and as such I'll just mention this once. Yeah... That's why I ended up deleting the Easy... because the polarity in this song is really hard, and there isn't a good interesting beat in the background.
- 01:03:889 (4,1) - Avoid having these touch if you can. Yep.
- 01:05:274 (1,2) - Inconsistent spacing between these, an as a result they are touching. Yep.
- 01:32:043 (3,4,5) - I don't really like this flow and arrangment in a Normal. I would have the curve going the other way around. Nah. I want the flow to break here.- 01:33:427 (6,1) - Avoid having these touch if you can. Yep.
- 01:40:351 (3) - Move to 123:312 for a better triangle. Yep.
- 01:44:043 (4) - As above; move to 432:363. Yep.
- 01:51:428 (1) - I'm not so fond of this slider. I'm not sure if you've finalised this or if it's just a placeholder, but consider making the shape smoother, simpler, and not looking like a flattened worm (no offense intended). Here's another slider shape. (it's still a worm )
Hard (Sakadagami)
- 00:15:889 (2,3) - This sort of overlap isn't so good in my opinion since it's covering a significant amount of the slider's head. If you want this sort of flow, that's fine, but I would make it a little more visible. Made it more visible.
- 00:17:274 - The music changes significantly from this beat onwards, so having the downbeat here be covered by a slider tail feels wasted. I would start this section off by having a stronger note on this downbeat, such as a circle or the start of a new slider. Perhaps rhythm wise that is true, but I think the apparent slider velocity increase makes up for that.
- 00:29:505 (4,1) - I would avoid this overlap, since the slider does cover the reverse arrow of the next reverse slider. It might work since there is quite a bit of time, but it still does obstruct even for a little amount of time and I would personally not have this. Yes. you are right.
- 00:36:428 (3,4) - This is also a bad overlap. It doesn't look very good, and it covers a significant amount of the circle. Made it a mini jump so it doesn't overlap.
- 01:12:658 (1,2) - Avoid having these touch. k
- 01:27:428 (1,2,3) - Inconsistent spacing between these. There's no reason why these should be different. Fixed the spacing. Must be when I changed the sv that it broke.
- 01:28:120 (3,4,5) - As above. Move 4 further away.
- 01:47:274 (2,3,4) - This triangle can be improved. Note that 2-4 is a longer distance then 2-3. Consider using the Create Polygon Circles (CPC, Ctrl+Alt+D) feature to create perfect shapes including triangles. Fixed.
Insane (Anagami)
- 00:17:274 (1,2) - The tails of these aren't perfectly stacked. I know... I tried really hard but this was the best I could do.
- 00:19:581 (6,7) - Avoid having these touch. Fixed
- 00:26:274 (4,5) - As above. This doesn't look good either. Fixed.
- 00:30:658 (10,11) - This is poor polarity, and as such is difficult to read the timing. This is not poor polarity. The downbeats are well spaced, and as such is easy to read the timing. (Just kidding) I can't do much about it anyway, because the music doesn't give you any chance of fixing the polarity. Not to mention it sounds natural this way anyway. (If I had a stream of 4, then it would be carcinogenic, which is why I used a repeating slider)
- 01:21:889 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Going straight into a stream after a slow slider section with calmed music is a bad idea in my opinion. Kind of like shoving someone straight into the deep end of a pool; the jump in difficulty is too big, and since there was little percussion in the section just before, it's hard to get the rhythm initially. I would probably replace the first half of this with repeater sliders before going into the stream. I think it's a fitting transition in my opinion, because the kiai is even harder (stacks/streams placed back to back with jump sequences... how much harder can you get?), but I guess that the argument that the rhythm is hard to get is valid.
- 01:36:658 (1,2,3) - These aren't quite perfectly stacked. Fix'd
- 01:38505 - Unless you didn't get around to mapping this section yet, I don't understand why there is a break here when all of the other diffiulties have this section mapped. The other difficulties have more drain time than this difficulty, which makes no sense whatsoever, Yeah, I was in the middle of remapping lol.
I like the music. Good luck
Sorry if I didn't reply to all of your suggestions, but I didn't really understand what you meant. However I looked at the timestamps and tried to think what the problem was, but if I didn't reply, it means I found no problems.zj0924 wrote:
My English is poor.hope you will understand it
Normal
00:54:197 - 01:08:505 I think sound effect should be changed into soft because this period is quiet right?
01:10:812 (2) - 01:11:274 (3) - change circles to arrow slider from 01:10:812 to 01:12:197
01:18:197 (2) - 01:18:658 (3) - ^
01:14:966 (3) - use slider last to 1:15:889
01:21:889 (2) - use "finish"(head and tail)
01:51:428 (1) - end at 01:53:274 and add finish
Hard
00:31:005 (3) - hard to recognize……rotate it
01:24:428 (3) - use circle 01:24:658 (4) - 1/4 arrow slider to 01:24:889
01:49:581 (1) - use slider to 01:50:043
01:50:966 (2) - use arrow slider from 01:50:505 to 01:50:966
01:51:889 (2) - delete it and replaced by 01:51:428 (1) slider(5 times) 01:52:120 add circle on 01:52:235 (3) -
01:53:043 (6) - four circles is better or 01:52:812 use 1/4 slider then two circles Ok
Insane
00:30:197 (7) - 00:30:312. 1/4 beat 4 circles.00:30:658 (10) -move sliders to 00:30:197 then move circle to 00:30:658 I did something else
00:39:081 (9) - circle Ok
00:45:428 (2) - 00:45:774 (3) - confused about that delete 00:45:774 (3) and 00:45:428 (2) - last to 00:45:543 add circles at 00:45:889
01:51:428 (2) - ^
00:46:812 (1) - add finish
00:56:043 (5) - use slider till 00:56:389 - delete00:56:389 (6) - add a circle at 00:56:505 It's supposed to be hard here.
00:57:889 (1) - feeling confused.I don't know how to deal with it perhaps you can use the style of 00:59:735-01:01:581 Made sliders overlap
01:03:889 (7) - New combo Long combos here because slow music
01:08:966 (1) - 01:21:428 a little boring i think.You can create a rythmn as you like.such a long slider is not suitable for insane This is a relatively easy Insane.
01:22:812 (1) - why not use speed velocity and change a 1/8 slider to increase difficulty? This wouldn't be in the music
01:23:735 (1) - kial mode you need to spped up.Sliders are too short I want this insane to be around this difficulty.
01:24:428 (3) - four hits you can change to slider to make it more intresting For a relatively easy insane, these quintuples can be annoying already, so I want to keep it consistent
01:36:658 (1) - hard to recognize.reorder plz Are you looking at this in play mode? This is very readable due to stacking.
Good Luck
Nitrousdragon wrote:
random mod
The text in bold means that it is either unrankable or makes more sense to said player.
Most of this is to make the patterns have more variety in them, not just boring linear patterns.GeneralPreferable diff names: Normal, Hard, Light Insane, Insane. A bit too easy to call it a Normal or a Hard imo.Light00:15:428 (4) - The slider point after the hitcircle does not need to be a bezier slider. Right click on the red slider point. If this isn't a red there won't be a bend...?
00:33:889 (4) - (my opinion) Use another half-note back and forth slider on this part. Am actually considering remapping the whole thing, but at the moment I like it this wayMedium00:02:505 (1) - I would recommend moving this target to x:256 y:224 It's quite readable so this isn't really a problem. Note especially how the slider doesn't appear until just before you click the circle.
00:02:735 (2) - For equal spacing, move this to x:336 y:220 ^
00:04:351 (1) - Move to x:416 y:260 Moved to y:272 instead
00:08:043 (1,2) - Move those two targets out of the slider's way. In my opinion, I would consider that "blocking" the slider. Move 1 to x:296 y:212 and 2 to x:308 y:132. I'll ask a BN. I like the 180 degree flow here, but moving the circles a little is almost just as good, so I won't hesitate if it's really bad.
00:15:889 (2) - Swerve this slider out of the previous slider's way. Same reason as above, really.
00:37:351 (5) - Move to x:256 y:132 You really hate the straight lines don't you It feels like skipping to me because it's just outside comfortable flow range, so they really are kinda like individual jumps imo. In that case a straight line seems to work well. (again, since I'm considering remapping this, I might actually decide that it's not that good after all XD)
01:01:581 (1,2,3) - heh, you could definitely move these targets farther away from each other. Let's say about 1.4 distance spacing multiplier on those targets. I don't see why I could, actually? It breaks DS and breaking DS when the rhythm is hard is always annoying.
01:25:120 (5) - Move to x:164 y:20 Completely right this time, skipping doesn't work here
01:53:274 - A target could definitely be added to this stream. If you're talking about the end of the stream, then no. The downbeat is completely silent in the music. If you're talking about before the stream, then it makes the stream feel unbalanced, starting on a weak note. (plus it's not an awkward 1/2 to play.)
Thank you very much for your mod! Taking another look at these difficulties is really refreshing
The only mod on Hyper mode is this: 00:26:505 (5,6,7,8) - Wow that spacing is far. I would move them closer to each other. As in...1.7 distance spacing multiplier. Yep. I'll trust an actual Hard player huehuehue.
The only recommendations I have for Insane is to move 00:16:235 (7) closer to 6 and a new combo at 00:45:889 (1). I've already fixed the accelerating stream, and the new combo is a go.
All suggestions and comments taken except for 1/2 triplets in Light. It's meant to be a slightly easy Normal, which normally has 1/2 beat spacing.scanter wrote:
hey as your request.
GeneralLight
- your Insane has different kiai-time. ( between 00:32:038 and 00:32:153 ) is it intended?
- make sure unused timing point in break time.
- 00:17:269 - there is useless timing. before you used 00:09:884 here.
Medium
- there is quite a lot lack of hitsounds. make sure your hitsound pattern. (especially clap.)
- also it has so many unreadable distance ( like 01:18:192 (2) - 01:21:884 (2) - 01:24:884 (3) and many 1/2 triplet. but like 00:09:423 (6) this is fine to play.
Hyper
- 01:20:038 (1) - it is a little bit tricky when playing. I'm worried about it is regarded to SV changing slider from QAT. what about just simple?
Insane
- 00:15:884 (4) - since 00:16:288 here, it is downbeating sound. this and 00:16:346 this is overmapped.
- 01:49:576 (1) - minor thing. how about make slider end more visible?
well, your Light diff needs more work imo. else diff seems fine. GL anyway
- 00:36:192 (2,5,2,5,2) - a kind of these jump make confuse to it is 1/4 one. I recommend changing traditional distance.