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NBGI - Town

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Topic Starter
CodeS
This beatmap was submitted using in-game submission on jueves, 11 de septiembre de 2014 at 10:47:56 p. m.

Artist: NBGI
Title: Town
Source: THE iDOLM@STER
Tags: project_railgun idolmaster im@s 765pro BEST OF 765+876=!! BGM Collection
BPM: 200
Filesize: 2259kb
Play Time: 00:54
Difficulties Available:
  1. Easy (1.18 stars, 43 notes)
  2. Railgun's Normal (1.87 stars, 79 notes)
  3. Te-Te-Te (2.53 stars, 142 notes)
Download: NBGI - Town
Information: Scores/Beatmap Listing
---------------

THE iDOLM@STER.

NBGI stands for "Namco Bandai Games Incorporated"

Thanks Lanturn for the Artist Information
Guest Diff by
Project Railgun
Easy by Railgun and CodeS
IM@S FANS ASSEMBLE!

and Dekomori Sanae too!
Eni
First.
UltxZero
Siempre me ha interesado aprender a moddear asi que codes me convenció de intentarlo xD, espero sea util.

Hard:


00:00:543 (1) - escuchando la canción, esto parece como si fueran 2 notas mejor que solo 1 slider
00:05:343 (1,2,3) - que esto sea como simetrico xD?, osea misma dirección.
00:25:143 (7,8) - Falle acá ;_; , estos brincos son algo largos
00:28:593 (2) - esto esta muy tirado para arriba yo lo haría mas en dirección a donde tira este slider 00:27:243 (2) -
00:34:143 (7,1,2,3,1,2) - aca me confundi, pero no se que sugerir para arreglar, o talves es que no seguí bien el ritmo.
00:41:193 (3) - podrias acomodar esta nota para que este en mas direccion al slider anterior
00:43:143 (2) - aca se sintio bien raro ese slider en direccion opuesta, talves cambiarle un poco el angulo?
00:49:143 (7) - que esta nota este mas en direccion del slider anterior?, esta un poco a la izquierda
00:49:743 (1,2,3) - talves acomodando que sea mas "igual", o simetrico, no se si me explico. es que estan tirando en angulo hacia arriba, y se ve raro.



eso es todo!, suerte!
Topic Starter
CodeS

Huyga123 wrote:

Siempre me ha interesado aprender a moddear asi que codes me convenció de intentarlo xD, espero sea util.

Hard:


00:00:543 (1) - escuchando la canción, esto parece como si fueran 2 notas mejor que solo 1 slider Lo Pensare si alguien mas me lo sugiere
00:05:343 (1,2,3) - que esto sea como simetrico xD?, osea misma dirección. Supongo que te refieres a que 00:05:343 (1,3) - estén igual, echo.
00:25:143 (7,8) - Falle acá ;_; , estos brincos son algo largos
00:28:593 (2) - esto esta muy tirado para arriba yo lo haría mas en dirección a donde tira este slider 00:27:243 (2) - Echo
00:34:143 (7,1,2,3,1,2) - aca me confundi, pero no se que sugerir para arreglar, o talves es que no seguí bien el ritmo. Sip esta parte esperare mas Sugerencias
00:41:193 (3) - podrias acomodar esta nota para que este en mas direccion al slider anterior Cambio Estético, Echo
00:43:143 (2) - aca se sintio bien raro ese slider en direccion opuesta, talves cambiarle un poco el angulo? Echo
00:49:143 (7) - que esta nota este mas en direccion del slider anterior?, esta un poco a la izquierda echo
00:49:743 (1,2,3) - talves acomodando que sea mas "igual", o simetrico, no se si me explico. es que estan tirando en angulo hacia arriba, y se ve raro Lo Pensare



eso es todo!, suerte!
Gracias <3

Updated
69653863
codes pls

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Normal
  1. 00:19:593 (2) - not symmetric.
  2. 00:41:193 (2) - not symmetric either
  3. 00:47:943 (2) - drag the 4th sliderpoint (4th from sliderhead) little bit higher so curve would look better
TTT
  1. 00:07:893 (1,2,3,4) - ohoho try to make it looks curver like http://puu.sh/9BKvG/a930a6749a.jpg
  2. 00:21:993 (3) - less spaced i think, maybe put further apart
  3. 00:25:143 (7,8) - should play better if stacked i guess.
  4. 00:29:043 (3,4) - stack too?
  5. 00:34:893 (3) - maybe it's better to split into two circles instead?
  6. 00:37:743 (1,2) - not good idea ok, try http://puu.sh/9BLnT/0d9de352fe.jpg ??!?! idk
  7. 00:46:293 (4) - try http://puu.sh/9BLlE/2d1d91b397.jpg
good luck codes
i remember hangovers as always
Topic Starter
CodeS

inverness wrote:

codes pls Te Te Te!

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Normal
  1. 00:19:593 (2) - not symmetric.
  2. 00:41:193 (2) - not symmetric either
  3. 00:47:943 (2) - drag the 4th sliderpoint (4th from sliderhead) little bit higher so curve would look better
TTT
  1. 00:07:893 (1,2,3,4) - ohoho try to make it looks curver like http://puu.sh/9BKvG/a930a6749a.jpg Done!
  2. 00:21:993 (3) - less spaced i think, maybe put further apart I kind of feel this plays well so I don't see the need to change.
  3. 00:25:143 (7,8) - should play better if stacked i guess. Done!
  4. 00:29:043 (3,4) - stack too? Done!
  5. 00:34:893 (3) - maybe it's better to split into two circles instead? Done! I was wondering how to fix this, I'm dumb for not trying to turn into 2 notes and mak a singletap section xD, thanks!
  6. 00:37:743 (1,2) - not good idea ok, try http://puu.sh/9BLnT/0d9de352fe.jpg ??!?! idk Done!
  7. 00:46:293 (4) - try http://puu.sh/9BLlE/2d1d91b397.jpg Done!


good luck codes
i remember hangovers as always I Barely Remember where I was x.x
Thanks for Mod!!!
awesome!
idodgebull3ts
From #modreqs

- You go from AR4 on the Normal all the way to AR8 on TTT, I'd recommend either scaling it down a bit or adding a diff in between.
- (TTT)*** You have 6 unsnapped notes. Check AiMod.
- (TTT) 00:05:643 (2) - This feels a bit off. It lands with the percussion by itself, when immediately prior at 00:04:443 - you did not. I'd suggest either moving the slider back a beat and removing the reverse or adding a note at 00:04:443 -

I couldn't find any problems with Normal other than AiMod complaining about their countdowns being different.

Good luck with your map
Topic Starter
CodeS

idodgebull3ts wrote:

From #modreqs

- You go from AR4 on the Normal all the way to AR8 on TTT yeah Dunno what I was thinking with AR 8, moved to 7, should be better., I'd recommend either scaling it down a bit or adding a diff in between.
- (TTT)*** You have 6 unsnapped notes. Check AiMod. Oh Yeah, I moved the offset a bit and didn't fixed everything, thanks!
- (TTT) 00:05:643 (2) - This feels a bit off. It lands with the percussion by itself, when immediately prior at 00:04:443 - you did not. I'd suggest either moving the slider back a beat and removing the reverse or adding a note at 00:04:443 - Changed the Slider for a Note so it should be constant now.

I couldn't find any problems with Normal other than AiMod complaining about their countdowns being different.

Good luck with your map
Eni
inverness:
[Normal]
  1. 00:19:593 (2) - not symmetric. code pls and i may consider it
  2. 00:41:193 (2) - not symmetric either ^
  3. 00:47:943 (2) - drag the 4th sliderpoint (4th from sliderhead) little bit higher so curve would look better looks nicer
thanks for mod
CodeS: http://0paste.com/6072
toybot
best of 1641

[General]
00:10:893 - make this the preview time start on both diffs, as the drum is part of the next measure, and its like a lead up.

[Railgun's Normal]
all of the sliders that start on blue ticks during the kiai times, put a whistle on the heads. its like how vocals start on a white tick on one stanza, so you'd put a finish there, but the next set of vocals start on a red tick, so you'd put a finish there to accent it
00:12:393 (2) - make the first bend on the slider a little more bent, to make it look more stylish, kind of
00:42:543 (1) - make this blanket the next slider's head

[Te-Te-Te]
No kiai times? are you going to put them later on?
00:00:543 (1) - put a normal hitsound on the head of the slider
00:01:743 (1) - and put a finish on this one's head
00:04:593 (6,2) - put a whistle on both of these? have some distinguishing rhythm
00:05:343 (1,2,3) - make their distances equal, and have (3) closer to the slider in order to distinguish the spacing between them as 1/2
00:26:343 (2) - clapclapclap
00:29:643 (5,6,1) - ^, and put a finish on (1)
00:32:343 (2) - clapclapclap
00:33:543 (5) - Maybe make this a separate combo? might look neater. and put a clap on its head
00:34:743 (2) - remove, it really plays no role, and you had made it quiet anyway
00:35:343 (2) - and make this the nc instead, because the note before it is really part of that last combo, and they all sound the same. put a finish on the slider's head also
00:38:343 (2,3) - would this be fine because of the spacing? im fine with playing it, but it may be confusing for players who depend on spacing to discern rhythm
00:44:943 (1) - finish on this too
00:50:043 (2,3) - you don't need these notes, as the music really ends at the big white tick. you'd then want to extend the spinner to make it closer to the (1)

Good luck!
Topic Starter
CodeS

toybot wrote:

best of 1641 http://i.imgur.com/n91eNhH.png :D

[General]
00:10:893 - make this the preview time start on both diffs, as the drum is part of the next measure, and its like a lead up.

[Railgun's Normal]
all of the sliders that start on blue ticks during the kiai times, put a whistle on the heads. its like how vocals start on a white tick on one stanza, so you'd put a finish there, but the next set of vocals start on a red tick, so you'd put a finish there to accent it
00:12:393 (2) - make the first bend on the slider a little more bent, to make it look more stylish, kind of
00:42:543 (1) - make this blanket the next slider's head

[Te-Te-Te]
No kiai times? are you going to put them later on? Yeah I forgot, Done
00:00:543 (1) - put a normal hitsound on the head of the slider Done
00:01:743 (1) - and put a finish on this one's head Done
00:04:593 (6,2) - put a whistle on both of these? have some distinguishing rhythm Done
00:05:343 (1,2,3) - make their distances equal, and have (3) closer to the slider in order to distinguish the spacing between them as 1/2 Done
00:26:343 (2) - clapclapclap Done
00:29:643 (5,6,1) - ^, and put a finish on (1) Done
00:32:343 (2) - clapclapclap Done
00:33:543 (5) - Maybe make this a separate combo? might look neater. and put a clap on its head Done
00:34:743 (2) - remove, it really plays no role, and you had made it quiet anyway Done
00:35:343 (2) - and make this the nc instead, because the note before it is really part of that last combo, and they all sound the same. put a finish on the slider's head also Done
00:38:343 (2,3) - would this be fine because of the spacing? im fine with playing it, but it may be confusing for players who depend on spacing to discern rhythm Done
00:44:943 (1) - finish on this too Done
00:50:043 (2,3) - you don't need these notes, as the music really ends at the big white tick. you'd then want to extend the spinner to make it closer to the (1) Lol Nope, Enfasis on the "Te Te Te" kind of sounds, that are the main point of the song. also it's my personal signature to end my beatmaps with 3 Notes.

Good luck!
Thanks
Eni
toybot
[Railgun's Normal]
all of the sliders that start on blue ticks during the kiai times, put a whistle on the heads. its like how vocals start on a white tick on one stanza, so you'd put a finish there, but the next set of vocals start on a red tick, so you'd put a finish there to accent it I prefer the current hitsounds.
00:12:393 (2) - make the first bend on the slider a little more bent, to make it look more stylish, kind of I prefer the current pattern.
00:42:543 (1) - make this blanket the next slider's head Fixed

CodeS:
.osu
osu file format v13

[General]
AudioFilename: THE IDOLM@STER - Town.mp3
AudioLeadIn: 0
PreviewTime: 11343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 543,1743,11343,20943
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999993

[Metadata]
Title:Town
TitleUnicode:Town
Artist:THE IDOLM@STER
ArtistUnicode:THE IDOLM@STER
Creator:CodeS
Version:Railgun's Normal
Source:THE iDOLM@STER: BEST OF 765+876=!! BGM Collection
Tags:project_railgun idolmaster im@s 765pro
BeatmapID:438438
BeatmapSetID:182948

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
543,600,4,2,0,60,1,0
1743,600,4,2,0,60,1,0
11343,-100,4,2,0,60,0,1
20943,-100,4,2,0,60,0,0
35343,-100,4,2,0,60,0,1
44943,-100,4,2,0,60,0,0
49743,-100,4,2,0,60,0,0
50343,-100,4,2,0,55,0,0
50943,-100,4,2,0,50,0,0
51543,-100,4,2,0,45,0,0
52143,-100,4,2,0,40,0,0
52743,-100,4,2,0,35,0,0
53343,-100,4,2,0,30,0,0
53943,-100,4,2,0,25,0,0
54543,-100,4,2,0,20,0,0


[Colours]
Combo1 : 91,172,210
Combo2 : 210,96,139
Combo3 : 238,164,64
Combo4 : 228,232,83
Combo5 : 147,217,70

[HitObjects]
32,172,543,6,0,P|72:184|112:172,1,70,0|2,0:0|0:0,0:0:0:0:
156,136,1143,2,0,P|212:108|320:140,1,140,0|4,0:0|0:0,0:0:0:0:
384,220,2343,6,0,P|404:288|376:364,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,164,4143,1,2,0:0:0:0:
128,219,4743,2,0,P|107:285|127:351,2,140
256,164,6543,5,6,0:0:0:0:
372,88,7143,2,0,P|440:64|504:104,2,140
256,164,8943,5,2,0:0:0:0:
140,88,9543,2,0,P|72:64|8:104,2,140
256,164,11343,6,0,P|312:172|356:152,2,70,4|0|0,0:0|0:0|0:0,0:0:0:0:
156,132,12393,2,0,B|112:124|88:116|88:116|36:160|64:228,1,175
148,316,13743,6,0,P|204:324|248:304,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
56,264,14793,2,0,P|96:188|196:196,1,175
284,276,16143,6,0,P|287:310|278:344,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
200,216,17193,2,0,B|196:168|220:140|220:140|280:164|320:128,1,175
444,92,18543,6,0,P|447:57|438:23,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
360,152,19593,2,0,B|316:156|280:136|280:136|240:112|188:128,1,175
68,192,20943,5,4,0:0:0:0:
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444,192,23343,5,2,0:0:0:0:
389,64,23943,2,0,B|256:-16|116:68,1,280
68,192,25743,5,6,0:0:0:0:
156,300,26343,2,0,P|220:316|308:284,1,140
412,224,27543,1,0,0:0:0:0:
344,104,28143,6,0,P|260:64|196:88,1,140,2|0,0:0|0:0,0:0:0:0:
120,172,29343,2,0,P|204:212|268:188,1,140
344,104,30543,6,0,P|424:144|344:300,1,280,2|0,0:0|0:0,0:0:0:0:
256,220,32343,1,0,0:0:0:0:
138,295,32943,6,0,P|40:216|128:120,1,280,2|0,0:0|0:0,0:0:0:0:
256,88,34743,1,0,0:0:0:0:
396,56,35343,6,0,P|452:48|496:68,2,70,4|0|0,0:0|0:0|0:0,0:0:0:0:
308,112,36393,2,0,B|256:132|192:104|192:104|148:156,1,175
76,260,37743,6,0,P|68:316|88:360,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
152,188,38793,2,0,P|232:152|332:192,1,175
424,256,40143,6,0,P|480:264|524:244,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
344,184,41193,2,0,B|300:172|256:192|256:192|224:212|172:200,1,175
52,132,42543,6,0,P|48:97|57:63,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
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432,192,44943,5,4,0:0:0:0:
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40,164,47343,5,2,0:0:0:0:
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256,192,49743,12,0,54543,0:0:0:0:
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> Nyan~LINK
-Changed from 128 kbps -->192 kbps
-Sampling frequency to 48 kHz
-I didn't boosted the volume because it's already loud enough

*BG --> OK


Nyan~MOD
[Railgun's Normal]
-Nothing-

[Te-Te-Te]
Nice Diff Name XD
00:24:543 Fix Blanket, maybe like this?


00:26:343 Fix too, maybe like this ..


00:27:243 Fix , like this


00:30:543 Fix


00:37:143 Fix


00:37:743 Fix , then Ctrl+G


00:39:543 Fix


00:42:543 and 00:43:143 Fix

That's All, Nice Map
Good Luck~
Topic Starter
CodeS

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> Nyan~LINK
-Changed from 128 kbps -->192 kbps Omg I Love you!!! Changed!
-Sampling frequency to 48 kHz
-I didn't boosted the volume because it's already loud enough

*BG --> OK


Nyan~MOD
[Railgun's Normal]
-Nothing-

[Te-Te-Te]
Nice Diff Name XD
00:24:543 Fix Blanket, maybe like this? I Don't like the Direction it takes with this Turn, as I'm not going for a blanket at first.


00:26:343 Fix too, maybe like this .. The Flows ends really, really awkward with this SV with this, I keep the current pattern BUT still fixed 00:26:343 (2) - Blanket a bit.


00:27:243 Fix , like this Fixed!


00:30:543 Fix Fixed!


00:37:143 Fix Fixed!


00:37:743 Fix , then Ctrl+G Fixed!, thought I'm not feeling the CTR-G, I Don't see the reason, but still did it.


00:39:543 Fix Fixed!


00:42:543 and 00:43:143 Fix Fixed!

That's All, Nice Map
Good Luck~ Thanks for Mod ^^
Caffe_[Latte]
[TETETE]

00:00:543 (1,1) - http://puu.sh/9YHGS/bae29b0afb.jpg This will be more good

00:02:343 (1,2) - http://puu.sh/9YHKz/b951f6919c.jpg

00:04:143 (5,6,7) - you have to use same distance as 00:05:343 (1,2,3) and 00:06:543 (4) - this too

00:15:393 (6,7,1) - http://puu.sh/9YHV4/9aa74d00ae.jpg

00:17:943 (6,1) - ah.... doesn't look well

00:18:543 (1,2) - use same slider

00:19:143 (2,6) - these sliders are not good to flow

00:25:743 (1,2) - use same slider

00:34:593 (1,2) - unNC (1) and NC (2)

00:42:543 (1,2) - same reason as 00:19:143 (2,6)

00:49:743 (1,2,3) - same distance as 00:49:143 (7,8,1)


well... I can't do well :(

cuz i didn't do mod sice 1 month ago
Lust
Back to modding, might as well start off with a shorty

[Railgun's Normal]
Project Railgun maps? Since when lol
yeah just watch out for overlaps
  1. 00:14:793 (2,2) - Overlapping hitburst, try to avoid. You can move the second slider over a bit or further up if you like
  2. 00:17:193 (2) - Bezier curve is a bit harsh here. Try and make it more smooth, players enjoy shit like that
  3. 00:34:743 (2,2) - Overlapping hitburst again, move the slider downwards a bit - itll look better
  4. 00:42:543 (1,2) - Curve 1 so that it makes a perfect blanket for 2 or something, for a cleaner pattern i guess
  5. 00:49:743 (1) - Spinner end is too loud, make that 5% or something

[te te or something i dont remember the diff name]
  1. 00:05:343 (1,2,3) - I would space this out more so the rhythm is more apparent
  2. 00:30:543 (1) - Get the whistle off of the slider body, doesnt sound very good. Also slowdown is kinda blah and hard to read, maybe just make it regular sv
clean map
good luck for rank
Eni
Made 10% quieter, everything must be audible as per the ranking criteria.

CodeS: http://0paste.com/6110
Topic Starter
CodeS

Caffe_[Latte] wrote:

[TETETE]

00:00:543 (1,1) - http://puu.sh/9YHGS/bae29b0afb.jpg This will be more good Done

00:02:343 (1,2) - http://puu.sh/9YHKz/b951f6919c.jpg Nope, breaks the flow and position of 00:02:793 (3) -

00:04:143 (5,6,7) - you have to use same distance as 00:05:343 (1,2,3) and 00:06:543 (4) - this too Changed

00:15:393 (6,7,1) - http://puu.sh/9YHV4/9aa74d00ae.jpg Changed

00:17:943 (6,1) - ah.... doesn't look well Changed

00:18:543 (1,2) - use same slider Changed

00:19:143 (2,6) - these sliders are not good to flow Changed

00:25:743 (1,2) - use same slider Changed

00:34:593 (1,2) - unNC (1) and NC (2) Changed

00:42:543 (1,2) - same reason as 00:19:143 (2,6) Changed

00:49:743 (1,2,3) - same distance as 00:49:143 (7,8,1) Changed


well... I can't do well :( DW, I love your Mods :D thanks!!!

cuz i didn't do mod sice 1 month ago
Topic Starter
CodeS

Lust wrote:

Back to modding, might as well start off with a shorty


[te te or something i dont remember the diff name]
  1. 00:05:343 (1,2,3) - I would space this out more so the rhythm is more apparent yeah I kinda feel the same, changed to 1.1, also the similar part in later on
  2. 00:30:543 (1) - Get the whistle off of the slider body, doesnt sound very good. Also slowdown is kinda blah and hard to read, maybe just make it regular sv, Dunno, I have no problem readin this so might as well wait for more feedback, took out whistle thought
clean map
good luck for rank Thanks =)
Joon
Hi

Hit sound modding

[Te-Te-Te]
00:01:743 (1) - end ntoes finish remove and strat notes add finish
00:02:343 (2) - start notes remove clap
00:03:093 (1) - add whistle
00:03:243 (2) - end notes remove clap
00:04:143 (5) - add whistle
00:05:043 (7) - ^
00:05:343 (1) - ^
00:07:443 (5,6) - Samplest change Normal
00:08:943 (6) - start notes remove whistle and Samplest change Normal
00:11:643 (2) - add whistle
00:11:943 (3) - end notes add clap
00:13:143 (7) - ^
00:13:743 (1,2) - change whistle
00:14:343 (3) - start notes change whistle and end notes add clap
00:15:543 (7) - end notes change clap
00:16:143 (1) - start notes remove clap
00:16:743 (2) - start notes change whistle and end notes add clap
00:17:943 (6) - end notes add clap
00:18:543 (1) - start notes remove clap
00:19:143 (2) - start notes change whistle
00:20:343 (6) - end notes add clap
00:27:243 (2) - end notes change Sampleset Auto
00:28:143 (1) - add whistle
00:35:343 (1) ~ 00:50:343 (3) - Use the pattern advice

good luck
Topic Starter
CodeS

Joon wrote:

Hi

Hit sound modding

[Te-Te-Te]
00:01:743 (1) - end ntoes finish remove and strat notes add finish I Didn't understood ;_;
00:02:343 (2) - start notes remove clap Done
00:03:093 (1) - add whistle Done
00:03:243 (2) - end notes remove clap Done
00:04:143 (5) - add whistle Done
00:05:043 (7) - ^ Done
00:05:343 (1) - ^ Done
00:07:443 (5,6) - Samplest change Normal Done
00:08:943 (6) - start notes remove whistle and Samplest change Normal Done
00:11:643 (2) - add whistle Done
00:11:943 (3) - end notes Done
00:13:143 (7) - ^ Done
00:13:743 (1,2) - change whistle Done
00:14:343 (3) - start notes change whistle and end notes add clap Done
00:15:543 (7) - end notes change clap Done
00:16:143 (1) - start notes remove clap Done
00:16:743 (2) - start notes change whistle and end notes add clap Done
00:17:943 (6) - end notes add clap Done
00:18:543 (1) - start notes remove clap Done
00:19:143 (2) - start notes change whistle Done
00:20:343 (6) - end notes add clap Done
00:27:243 (2) - end notes change Sampleset Auto Done
00:28:143 (1) - add whistle Done
00:35:343 (1) ~ 00:50:343 (3) - Use the pattern advice Ill try xD

good luck
Thanks!
sullyjhf
Yo, from my ~Modding Queue~

Fun map and song!!

[Normal]
  1. 00:28:143 (1,2) - Not 100% mirrored
    Slider points to make them symmetrical:
    (1) 1st point (340, 104)
    (1) 2nd point (256, 64)
    (1) 3rd point (192, 88)
    (2) 1st point (100, 156)
    (2) 2nd point (184, 196)
    (2) 3rd point (248, 172)
  2. 00:30:543 (1,1) - Need to both be rotated slightly to make them symmetrical, idk if that's what you were going for though.
  3. Good diff overall, sorry it was only visual sort of things I don't really know the technicalities of Normal diffs :)

[Te-Te-Te??]
  1. Nice diff name :P
  2. 00:04:143 (5,6,7,1,2,3) - This pattern and timing threw me off a bit, I think adding a new combo on the (5) might make it a bit easier and unstacking 00:03:843 (3,4,5) a little bit.
    (You changed to NC here btw 00:28:143 (1,2,3) and this is the same pattern/timing :P)
  3. 00:09:843 (2,3,4,5,6,7,8,9) - This is super strange :o I think having a repeating slider 00:10:743 here that goes to 00:11:193 here sounds good.
    Making it look like this sounds really nice imo and fits with the music really well.
  4. 00:42:543 (1,2) - Blanket?

Sorry the mod was so short, bit it's a short map so hopefully you can forgive me :)
Good Luck!!
Topic Starter
CodeS

sullyjhf wrote:

Yo, from my ~Modding Queue~

[Te-Te-Te??]
  1. Nice diff name :P
  2. 00:04:143 (5,6,7,1,2,3) - This pattern and timing threw me off a bit, I think adding a new combo on the (5) might make it a bit easier and unstacking 00:03:843 (3,4,5) a little bit. There is nothing hard to read Here, Changed the Combo thought
    (You changed to NC here btw 00:28:143 (1,2,3) and this is the same pattern/timing :P)
  3. 00:09:843 (2,3,4,5,6,7,8,9) - This is super strange :o I think having a repeating slider 00:10:743 here that goes to 00:11:193 here sounds good.
    Making it look like this sounds really nice imo and fits with the music really well.Sorry I'm not seeing how it's weird, I can play it fine and all the low rank testplay were able to do it fine. Maybe it's the low AR, but not gonna change that, every note it's on the beat already, reverse arrow here would be almost overmap, added some NC Combos there.
  4. 00:42:543 (1,2) - Blanket? Not Going for Blanket because DS doesn't allow it without some weird direction change

Sorry the mod was so short, bit it's a short map so hopefully you can forgive me :) Thanks for the Mod! :D
Good Luck!!
ErunamoJAZZ
[Normal]
Hi Railgun. Have you read this? :3
  1. 00:35:343 (1) - for consistency with patter in 00:37:743 (1,2) -, pls, make this (btw, the flow feels better, imo):
  2. 00:45:543 (2) - wtf, man, what is it... is... ugly xD. The shape is nice, but anchors are not cool. Pls, improve this (and rote :P )
  3. 00:41:193 (2) - anchors are not symetrics. You can improve this ^^
  4. 00:47:943 (2) - pls, centre this.
[hard]
En general, creo que sabes que el mapa lo hiciste muy rapido, y que puede mejorar bastante aun. El mayor issue que noté es quelas cosas se ven y se sienten desordenadas. Ritmicamente lo sentí bastante bien (excepto en un par de cosas que abajo pongo).
En cuanto hitsound... de verdad disculpame por no hacerlos... me dá pura y física pereza D:, sobretodo por lo corto del mapa. Btw, como te dije una vez, si no intentas hacer ese tipo de cosas por tu cuenta, nunca mejorarás ^^U. Lo que sí opino, es que no creo que usar el normal-whistle sea buena idea u.u
  1. 00:20:793 - Poner un circulo aquí podría quedar bien.
  2. 00:44:793 - ^
  3. 00:24:543 (6) - Creo que podrías probar este ritmo:

    Lo que pasa es que como se viene de un tann-ta-cha-tann-ta-cha-tann-ta-cha-tann~~, y hasta ciento punto, ese patron está siguiento la cosita esa que seguiría el ritmo que te siguiero. Para un hard me parece que es lo suficientemente sencillo, además de quedar bien en el final del kiai.
  4. 00:48:543 (6) - ^
  5. 00:00:543 (1,1) - Podrías cambiarle la concavidad a cada uno, creo que da mejor flow.
  6. 00:16:743 (2,3,4,5,6,1,2,3,4,5,6,7) - el flow aquí es bastante raro.
  7. En las demás partes el flow lo sentí bien, aunque debes pulir varias de las formas para que hagan buenos blankets (ya sabes, cosas como en 00:13:143 (7) - )
  8. También cuida el espaciado (cosas como en 00:23:193 (1) - )
  9. Ah, y por supuesto, no se pueden olvidar las estupideces nazi como hacer el stack perfecto en 00:21:243 (1,2) - y eso xDDD
Luego cuando lo actualices me avisas para darle un recheck.
Good luck! ^^
Topic Starter
CodeS

ErunamoJAZZ wrote:

[hard]

  1. 00:20:793 - Poner un circulo aquí podría quedar bien. Nope
  2. 00:44:793 - ^ Nope
  3. 00:24:543 (6) - Creo que podrías probar este ritmo:
    Hecho
  4. 00:48:543 (6) - ^ No.
  5. 00:00:543 (1,1) - Podrías cambiarle la concavidad a cada uno, creo que da mejor flow. Nope
  6. 00:16:743 (2,3,4,5,6,1,2,3,4,5,6,7) - el flow aquí es bastante raro. No lo siento Raro. No lo esta
  7. También cuida el espaciado (cosas como en 00:23:193 (1) - ) Arreglado
  8. Ah, y por supuesto, no se pueden olvidar las estupideces nazi como hacer el stack perfecto en 00:21:243 (1,2) - y eso xDDD ah ?
Luego cuando lo actualices me avisas para darle un recheck.
Good luck! ^^
Topic Starter
CodeS
Big Updated, Remapped some parts, took everyone suggestions again and changed some parts that looked ugly.
Eni
sullyjhf
[Railgun's Normal]
  1. 00:28:143 (1,2) - Not 100% mirrored Not intended, there is a double ctrl+> here.
  2. 00:30:543 (1,1) - Need to both be rotated slightly to make them symmetrical, idk if that's what you were going for though. No symmetry here, done intentionally.

ErunamoJAZZ
[Railgun's Normal]
Hi Railgun. Have you read this? :3
  1. 00:35:343 (1) - for consistency with patter in 00:37:743 (1,2) -, pls, make this (btw, the flow feels better, imo): I prefer the current pattern.
  2. 00:45:543 (2) - wtf, man, what is it... is... ugly xD. The shape is nice, but anchors are not c ool. Pls, improve this (and rote :P ) I prefer the current angle.
  3. 00:41:193 (2) - anchors are not symetrics. You can improve this ^^ Done intentionally to follow the song, no change.
  4. 00:47:943 (2) - pls, centre this. It is more visually appealing when the curve guides itself into the center, no change.

No changes to my diff thanks
ErunamoJAZZ

vs


Railgun.. pls, do not be lazy u.u
Remember that the goal of the modd, is to improve the map... not just fill out a thread with post. Excuse me if I did not explain well (although it is clear that your slider anchors are ugly xD!)
365,315,45543,2,0,B|324:344|278:301|234:348|234:348|208:290|150:316|120:276,1,280
Eni
I wasn't trying to be lazy, I tested everything that was suggested before deciding upon it! ;)


Thanks for better slider, added~
CodeS: http://0paste.com/6138
Topic Starter
CodeS
Updated
pife1
Hola vengo desde el foro spanish help!

Honestamente tu mapa lo veo muy bien solo tengo algunas cosas que decir

Railgun's Normal

En los coros hace falta ese hisound que usaste en Te te te(hablo del clap), ya que cuando lo comparas con la otra dificultad sientes ese vacio en el coro y es un vacio muy incomodo

00:23:343 (1) - Aqui siento que el combo deberia continuar ya que el ritmo continua y no hay un cambio significativo.
00:47:343 (1) - ^
00:49:743 (1) - No es por molestar pero este spinner tiene muchos timing section, por lo que veo son para bajarle el volumen gradualmente pero honestamente no se siente casi el cambio.

Te Te Te:

00:01:142 (2,3,4,5) - Sugiero volverlos un stream ya que asi como estan tienden a confundir a la gente, con un stream es mas compresible el patron.
00:04:143 (1) - Continuar con el combo, aunque suene al arriesgado siento que se ve mejor por si miras hay unas notas rojas antes de esta y se poco estetico dejarlo asi
00:23:043 (7) - Este siete se ve un poco raro, deberias hacer que se integre con el nuevo combo y hacer que el combo azul inicie con el.
00:28:143 (1) - New combo aqui para que se integre mejor con los amarillos.
00:28:593 (1) - New combo para continuar con el patron de colores
00:32:193 (1) - Nuevo combo?
00:34:893 (1) - Aqui deberia de continuar el combo

Eso es todo, espero haber sido de ayuda
Eni
The combos follow the 4/1. The spinner is done intentionally to lower volume.


No change to my diff thanks
Topic Starter
CodeS

pife1 wrote:

Te Te Te:

00:01:142 (2,3,4,5) - Sugiero volverlos un stream ya que asi como estan tienden a confundir a la gente, con un stream es mas compresible el patron. Denegado
00:04:143 (1) - Continuar con el combo, aunque suene al arriesgado siento que se ve mejor por si miras hay unas notas rojas antes de esta y se poco estetico dejarlo asi echo
00:23:043 (7) - Este siete se ve un poco raro, deberias hacer que se integre con el nuevo combo y hacer que el combo azul inicie con el. echo
00:28:143 (1) - New combo aqui para que se integre mejor con los amarillos. Ya tiene New Combo
00:28:593 (1) - New combo para continuar con el patron de colores Echo
00:32:193 (1) - Nuevo combo? Cambiado a 1
00:34:893 (1) - Aqui deberia de continuar el combo Nope

Eso es todo, espero haber sido de ayuda
Gracias
-Teina-
From Railgun-san mod request.

Sorry for late :?

Railgun's Normal
  1. 00:12:393 (2) - same as 00:14:793 (2) - . I think you can make their shape similar. Or make 00:14:793 (2) - some change. There is leap rhythm~.
  2. 00:38:793 (2) - ^
  3. 00:47:943 (2) - ◕ ‿‿ ◕

Te-Te-Te
  1. Please tick: Enable custom colours.
  2. You can make more special shape.
  3. 00:11:343 - circle here? look like 00:13:743 (1,2) - .
  4. 00:30:543 (1) - I think it is not need thhe change SV.

Good luck~
Topic Starter
CodeS

tellertheworld wrote:

Te-Te-Te
  1. Please tick: Enable custom colours. ooooh good catch, Done!
  2. You can make more special shape. Special shape?, if Slider then No, I like to keep them simple for the most part
  3. 00:11:343 - circle here? look like 00:13:743 (1,2) - . Circle Here felt weird following the strong beat, there was one before and I changed for a reason
  4. 00:30:543 (1) - I think it is not need thhe change SV. Changed, deleted the first slow down too

Good luck~
Thanks for the Mod!
Eni

tellertheworld wrote:

Railgun's Normal
  1. 00:12:393 (2) - same as 00:14:793 (2) - . I think you can make their shape similar. Or make 00:14:793 (2) - some change. There is leap rhythm~. no change ◕ ‿‿ ◕
  2. 00:38:793 (2) - ^
  3. 00:47:943 (2) - ◕ ‿‿ ◕ fix ◕ ‿‿ ◕
http://0paste.com/6145
Eni
Spoke with CodeS and made a new Normal that's both harder than the previous and fixes all the current issues found in other mods.
Topic Starter
CodeS
Updated with the Brand New Normal
Lanturn
Alright CodeS. I've been trying to figure out the artist of this song for ages.

Here's what my research has found for me.

The song you are mapping is track 08 of this cd: http://vgmdb.net/album/18386 |

There are maybe 3 people who could have composed this track. They are as follows:

Shiina Go
Sasaki Hiroto
Takada Ryuichi

On this CD a remix of the Town song was made and composition is credited to Takada Ryuichi | http://vgmdb.net/album/27915

Some sites 'claim' that the composer may actually be Shiina Go. But this is obviously unconfirmed.

One common thing with all three of these composers is that they belong to NBGI (which all their composers are grouped and credited by)

NBGI stands for "Namco Bandai Games Incorporated" which of course is the game company Namco & Bandai eventually formed together back in 2005 (Idol master came out slightly before the merge so this could work work against using this as an artist)

What is interesting is that it is actually called Bandai Namco Games Incorporated so it would honestly be reversed. The artist info says otherwise so keep it as NBGI (see screenshot below)

Looking at this image from the first vgmdb link: http://puu.sh/aoeek.jpg

Most of the stuff is credited towards NBGI (Insert Composer name here) Which usually refers to one of the three composers I listed above. This is why I believe putting NBGI as the artist would actually be correct, but not 100% nailed down.

tl;dr | The closest artist name you can get is NBGI which all the possible composers of The Idolm@ster game are part of. This way it is technically correct, although not perfect, but achieving perfection and narrowing it down to just one of those four composers is impossible as the only OST officially released doesn't state who made which composition.

and........................... That's that :3

Hope you enjoyed reading this.'

edit: removed koji. He wasn't part of the CD soo....
Topic Starter
CodeS
That's some Interesting Info.
I was thinking in changing the Artist to "Go Shiina" because He is the one this song is usually credited to, but like you say, is not Confirmed.

I knew about NBGI but I didn't changed yet because I wasn't sure, now that I did the check, and with Your information, it makes sense, as it appears NBGI as the credited one in the back of the scans of the Album http://i.imgur.com/2AyHtmK.jpg

So I guess NBGI is a correct way to put it.

Thanks!, Changed Artist.
Eni
<3
Lanturn
Well, since I'm here, and this is a very very short song. Why don't I drop a few rhythm opinions and such from playing the set. Don't KD this since you already did in the previous post :)


[CodeS]
When I play this, I already have a set rhythm in my head. What goes in my head has some of these notes conflict. Most of the stuff written below is the oddities I find when playing. What you have right now is still correct to the song since it is chock full of noises. I only tend to focus on the main noises when playing though. Take what you want, leave the rest. https://osu.ppy.sh/ss/1851228

  1. 00:01:743 (1) - Minor Nazi: x200 y220 to be perfectly stacked with the other notes.
  2. 00:08:193 (3) - I feel the song would be much more enjoyable without this note here. When I play this section, I begin to follow the chime, which this whole combo does, except for this (3).
  3. 00:08:793 (5,1) - (or 4,1 if you did apply the above mod.) You could probably make the (5 (or 4),1) flow a bit more cleaner if you wanted. Try something like this: http://puu.sh/aoogr.jpg | Maybe reshape the last slider from the pic as well to be similar like the first slider.
  4. 00:10:443 (1) - This would feel so much better to play 1/4 back at 00:10:293 - as it follows the music appropriately and even matches up the finish you have.
  5. 00:10:893 (3,1) - Instead of having the tail of (3) landing on such a dominant note, Try this! | Remove one reverse from the (3) and have a slider start at 00:11:343 - and end where the (1) is in the timeline. If you don't want a slider, you can try having a circle instead!
  6. 00:20:793 - Consider adding a circle here with a clap. to better catch the BGM clap sounds.
  7. 00:22:443 (4) - Consider removing this (4) as well to get somewhat of a similar rhythm to 00:44:943 (1,2,3,4,5,6) - | I'm really having difficulties adjusting to how this plays. Something like http://puu.sh/aoq3I.jpg really makes this section feel more natural in a way. Having 00:22:743 (6,1) - connect through a slider somehow feels more natural as well.
  8. 00:29:643 (4) - Another rhythm suggestion. This is mostly due to consistency. When you make your 3/4 patterns like you are here, it's honestly best to follow them through to the end. A person trying to use the music as a guide to know when to hit the next note would click 1/4 later because you are following the chimes. To me, I don't think this reverse slider is really complimenting the song much. A simple circle at 00:29:793 - is more than enough to fully enjoy the song.
  9. 00:32:193 (3) - I'll poke this one for the same reason as 00:08:193 (3) -
  10. 00:40:743 (3) - I love how powerful you get here but uh.. It actually would probably surprise people more than actually help carry the song. in otherwords, I don't really believe this is necessary. Try hitsounding similar to the first kiai maybe?
  11. 00:44:793 - Consider adding a circle here with a clap. to better catch the BGM clap sounds. Similar to 20 secs.
Overall this is pretty nice. I think some of the rhythm patterns, as mentioned above, can be toned down a little to follow the music better. Since you have two difficulties, you really don't need to be super complex.

[Railgun]
  1. 00:04:143 (1,2,3,4) - in all honesty. This makes me a bit sad. I really really recommend that you use 3/4 sliders with reverses so the music gets some love.
  2. 00:20:943 (1,2) - Slider and then circle imo would fit the song much better.
  3. 00:23:343 (1,2) - As for these. Try two 1/2 sliders. Since this part has two things that sound the exact same. the 1/2 sliders would work beautifully.
  4. 00:47:343 (1,2) - same as 23 secs.
Not really much to say about this. One thing that you could try to do is add a few more hitsounds as there is really the bare minimum in it. especially when hearing CodeS' map.

Again. No KD please since you gave me one. Only use what you feel you like for rhythm ideas since well, your rhythm you create is what defines your mapping. :P
Natsu
Random mod :)

General:

  1. add 1500 AudioLeadIn, since your diffs are starting really soon
  2. Tick rate 2 fit this song a lot better too.
  3. I'm not sure about your timing, but since not time to check this today 5 am xD, try to ask to some pro timer
Te-Te-Te:

  1. OD 4.5 seems not ok IMO, use OD5 to balance the settings is better
  2. 00:02:793 (3,1) - this part is weird to play, since is hard to keep the rhythm mainly cuz you are ignoring the downbeat here 00:02:943 -, this can be easy to fix adding a circle there.
  3. 00:03:243 (2) - this slider doesn't fit the song properly, if you listen careful both places at 00:03:243 - and 00:03:543 - have the same sound in the music, so the best rhythm here should be 2 circles instead of the slider, to represent the song better.
  4. 00:04:443 then again the rhythm is going a bit weird to follow, maybe add circles in 00:04:443 - and 00:04:743 -, following the main beats in the music?
  5. 00:05:643 same as above, also here 00:05:943
  6. 00:05:343 remove NC is not necesary here, since the music is the same with the previous part, make more sense adding a NC in 00:06:543 were the music is changing
  7. 00:07:743 same this feel really empty to play, but should be ok I guess
  8. 00:10:143 yup and you should add a circle here, so the players can keep the rhythm when playing,
  9. 00:10:893 (3) - try todont end sliders and such important beats like the one in 00:11:343 - since is where the music change you can feel the strong song and the change of the music, also this is the place where the NC should be, try to map that beat as a circle or slider head


    I'll continue in some houers need to sleep
Topic Starter
CodeS

Lanturn wrote:

Well, since I'm here, and this is a very very short song. Why don't I drop a few rhythm opinions and such from playing the set. Don't KD this since you already did in the previous post :) Ok, Thanks


[CodeS]
When I play this, I already have a set rhythm in my head. What goes in my head has some of these notes conflict. Most of the stuff written below is the oddities I find when playing. What you have right now is still correct to the song since it is chock full of noises. I only tend to focus on the main noises when playing though. Take what you want, leave the rest. https://osu.ppy.sh/ss/1851228

  1. 00:01:743 (1) - Minor Nazi: x200 y220 to be perfectly stacked with the other notes. Done
  2. 00:08:193 (3) - I feel the song would be much more enjoyable without this note here. When I play this section, I begin to follow the chime, which this whole combo does, except for this (3). The Song is constant, Not putting a note here feels ultra weird when the background keeps going.
  3. 00:08:793 (5,1) - (or 4,1 if you did apply the above mod.) You could probably make the (5 (or 4),1) flow a bit more cleaner if you wanted. Try something like this: http://puu.sh/aoogr.jpg | Maybe reshape the last slider from the pic as well to be similar like the first slider. Done
  4. 00:10:443 (1) - This would feel so much better to play 1/4 back at 00:10:293 - as it follows the music appropriately and even matches up the finish you have. So.. Move to 10:293 ?,, Done I think lol
  5. 00:10:893 (3,1) - Instead of having the tail of (3) landing on such a dominant note, Try this! | Remove one reverse from the (3) and have a slider start at 00:11:343 - and end where the (1) is in the timeline. If you don't want a slider, you can try having a circle instead! . Done, Feels better now thanks.
  6. 00:20:793 - Consider adding a circle here with a clap. to better catch the BGM clap sounds This is one of those cases where Yes, you're right, but I won't do it because is not in my vision of how I want this map to be played, as I want this part to be simple and clean as posible, and I circle Here would overcomplicate with the Note-Slider-2notes follow up and then space and another note-slider, too crowded, thanks for the suggestion tho.
  7. 00:22:443 (4) - Consider removing this (4) as well to get somewhat of a similar rhythm to 00:44:943 (1,2,3,4,5,6) - | I'm really having difficulties adjusting to how this plays. Something like http://puu.sh/aoq3I.jpg really makes this section feel more natural in a way. Having 00:22:743 (6,1) - connect through a slider somehow feels more natural as well. Yeah that was one of the few parts I was not happy how it was, thanks for the suggestion, feels much better now
  8. 00:29:643 (4) - Another rhythm suggestion. This is mostly due to consistency. When you make your 3/4 patterns like you are here, it's honestly best to follow them through to the end. A person trying to use the music as a guide to know when to hit the next note would click 1/4 later because you are following the chimes. To me, I don't think this reverse slider is really complimenting the song much. A simple circle at 00:29:793 - is more than enough to fully enjoy the song. Done
  9. 00:32:193 (3) - I'll poke this one for the same reason as 00:08:193 (3) - Keeping Consistency as the same reason as before
  10. 00:40:743 (3) - I love how powerful you get here but uh.. It actually would probably surprise people more than actually help carry the song. in otherwords, I don't really believe this is necessary. Try hitsounding similar to the first kiai maybe? Funny enough, Hitsounds of this map were suppose to be done by another player, but because He couldn't, I grabbed it as a Hitsound practice one, this section was one of my experimenting bits lol, Anyway, Changed to Fnish-clap-Whistle, same as first Kiai
  11. 00:44:793 - Consider adding a circle here with a clap. to better catch the BGM clap sounds. Similar to 20 secs. And now I do agree with this change, using the same reason as before,this time, even with adding the note, still feels clean and simple, and the follow up is great with Slider-Note-Slider space slider and doesn't feel as crowded as in the same suggestion before,.




Again. No KD please since you gave me one. Only use what you feel you like for rhythm ideas since well, your rhythm you create is what defines your mapping. :P You Clearly Deserve KD for this.. but if you don't want Ok lol
Thanks for the Mod, Really Helpful! :D
Topic Starter
CodeS

Natsu wrote:

Random mod :)

General:

  1. add 1500 AudioLeadIn, since your diffs are starting really soon There is enough time.
  2. Tick rate 2 fit this song a lot better too. Changed
  3. I'm not sure about your timing, but since not time to check this today 5 am xD, try to ask to some pro timer I Don't see anything weird in the Timming. Will ask around for a check tho.
Te-Te-Te:

  1. OD 4.5 seems not ok IMO, use OD5 to balance the settings is better Done
  2. 00:02:793 (3,1) - this part is weird to play, since is hard to keep the rhythm mainly cuz you are ignoring the downbeat here 00:02:943 -, this can be easy to fix adding a circle there. I Don't feel mapping the Downbeat here is necesary, as the sound you're asking me to map is not as strong as the overall of what I'm mapping.
  3. 00:03:243 (2) - this slider doesn't fit the song properly, if you listen careful both places at 00:03:243 - and 00:03:543 - have the same sound in the music, so the best rhythm here should be 2 circles instead of the slider, to represent the song better. There should Be 3 circles, but instead I used a Slider as a transition to the next section. same as 00:27:093 (1,2) - which is note only heavy
  4. 00:04:443 then again the rhythm is going a bit weird to follow, maybe add circles in 00:04:443 - and 00:04:743 -, following the main beats in the music?
  5. 00:05:643 same as above, also here 00:05:943 Nop, The notes are in the sounds I want them to be, and I want this part to be as simple as how it is right now.
  6. 00:05:343 remove NC is not necesary here, since the music is the same with the previous part, make more sense adding a NC in 00:06:543 were the music is changing There is no Combo bigger than 8 in the entire map, I did this to keep consistency (unless it was a mistake during one of the Mods)
  7. 00:07:743 same this feel really empty to play, but should be ok I guess That's my Idea
  8. 00:10:143 yup and you should add a circle here, so the players can keep the rhythm when playing, Again, I'm not mapping that background sound you're asking me to. no point adding a circle here.
  9. 00:10:893 (3) - try todont end sliders and such important beats like the one in 00:11:343 - since is where the music change you can feel the strong song and the change of the music, also this is the place where the NC should be, try to map that beat as a circle or slider head Yeah, Fixed this
Thanks! I listen and try to understand why mappers suggested me something, so I can learn from every Mod I get
Eni

Lanturn wrote:

[Railgun]
  1. 00:04:143 (1,2,3,4) - in all honesty. This makes me a bit sad. I really really recommend that you use 3/4 sliders with reverses so the music gets some love. I don't want to use reverse here, especially a 3/4 reverse, but it is an option.
  2. 00:20:943 (1,2) - Slider and then circle imo would fit the song much better. I prefer the current stress.
  3. 00:23:343 (1,2) - As for these. Try two 1/2 sliders. Since this part has two things that sound the exact same. the 1/2 sliders would work beautifully. I prefer the slider because it sounds better and plays better IMO.
  4. 00:47:343 (1,2) - same as 23 secs. ~
Not really much to say about this. One thing that you could try to do is add a few more hitsounds as there is really the bare minimum in it. especially when hearing CodeS' map. Will add more hitsounds, then~
Right now I cannot work with the timeline (arrow keys are moving the objects instead of the timeline, which I can't undo), so I'll try my best to map after this gets fixed.

thanks for mod
Hat600
Town was included in THE IDOLM@STER MASTERPIECE 05 in 2005, although also included in BEST OF 1641,
according to http://dic.nicovideo.jp/a/%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3%82%B9%E3%82%BF%E3%83%BC%E3%81%AE%E6%A5%BD%E6%9B%B2%E3%81%AE%E4%B8%80%E8%A6%A7#BGM (japanese)

... but it's fine to use THE IDOLM@STER rather than a CD name as source.

Te-Te-Te
  1. 00:36:393 (3) - not consistent here. Maybe use previous pattern and change 2 to slider, or add a circle a tick before 3?
Topic Starter
CodeS

Hat600 wrote:

Town was included in THE IDOLM@STER MASTERPIECE 05 in 2005, although also included in BEST OF 1641,
according to I know but this specific file was taken from THE iDOLM@STER: BEST OF 765+876=!! BGM Collection , most of the keyswords are already here and in the TAG's, no need to add more


... but it's fine to use THE IDOLM@STER rather than a CD name as source.

Te-Te-Te
  1. 00:36:393 (3) - not consistent here. Maybe use previous pattern and change 2 to slider, or add a circle a tick before 3? Not Changed
Nothing Changed, Sorry no Kudosu
kakifly
hello~ quick m4m from #modreq since i was bored lol..

Te-Te-Te

IMO doesnt look good when words on the BG are cropped off, i suggest you crop the picture so the words either dont show or fix it so the words show completely
-hitsound 60% is a bit loud in the beginning imo
-00:32:343 (4,5,6) - can be arranged like this for better flow -00:33:543 (1) - the current rhythm doesnt follow the instrumentals that well, try this
-00:34:893 (1,2,3) - lower hitsounds on these
-00:39:543 (2) - move to x152 y128, adjust blanket of next note if you do
-00:49:143 (5) - remove clap
-00:49:743 (1) - should have hitsound (whistle maybe??)


thats all for this diff, good luck with your beatmap :3
Topic Starter
CodeS

kakifly wrote:

hello~ quick m4m from #modreq since i was bored lol.. m4m?

Te-Te-Te

IMO doesnt look good when words on the BG are cropped off, i suggest you crop the picture so the words either dont show or fix it so the words show completely I Don't see this a necessary as the title is visible enough at the end of the song and start., won't change it for now.

-hitsound 60% is a bit loud in the beginning imo Changed, Move to ascending from 45 to 55.
-00:32:343 (4,5,6) - can be arranged like this for better flow Move but didn't changed DS
-00:33:543 (1) - the current rhythm doesnt follow the instrumentals that well, try this No change
-00:34:893 (1,2,3) - lower hitsounds on these Nope, clearly strong sounds in the background
-00:39:543 (2) - move to x152 y128, adjust blanket of next note if you do Nope, that puts a DS of x1.0 from the current note, I'm clearly using 0.8 for these
-00:49:143 (5) - remove clap No, I'm using this clap to complement the sound the next note is sitting On.
-00:49:743 (1) - should have hitsound (whistle maybe??) Listening to the song, now that I put attention, there is a strong sound going On, added Finish there.


thats all for this diff, good luck with your beatmap :3
Thanks for the Mod!
kakifly

CodeS wrote:

kakifly wrote:

hello~ quick m4m from #modreq since i was bored lol.. m4m?
sorry i made a typo, not m4m, its just a normal mod xD
BeatofIke
Modding this map soon! Stay Tuned! :3
Topic Starter
CodeS

BeatofIke wrote:

Modding this map soon! Stay Tuned! :3

*3*
BeatofIke
[General/Hitsounding Tips!]
  1. For Finish hitsounding, I like to add them in parts where I can hear the cymbal crashes (like a loud "pssshh" sound) in the music. The finish hitsounding is often the easiest to do, since most of the time you just add finishes for cymbal crashes or just any loud prominent sound your hear in the music.

    For clap hitsounding, almost ANY type of music (other than those with complex beats, break rhythms, guitar riffs, and what not such as in dnb, metal, etc.) will sound good if you add claps on every 2nd and 4th beats in respect with a 4/4 measure (4 beats per measure). More often, you will hear a constant percussion (drum) sounds on every 2nd and 4th beats. This is also considered to be relatively easy to hitsound if used carefully. Again, you can use any type of clap hitsound you like (soft-clap is often my personal preference, but I sometimes use normal-claps and drum-claps if I feel that it sounds better on some parts of the music). And lastly, they the whistle hitsounding.

    Whistle hitsounding is often the hardest to hitsound and often easy to get inconsistent with them, because there are SO MANY ways to use whistles. You can use whistles for keysounds (piano for example), synths, vocals, guitar, finger snaps, and any other melodic sounds out there. You can even use whistles as the same for claps (every 2nd and 4th beats for example), usually for softer parts of the music. There are obliviously many other ways to use whistles, but for now....only focus on the softer parts of the music since this is instrumental (non-vocal) music with no keysounds in it. It may helpful to look at other ranked mapsets to discover other ways you can use whistles. Anyways, that's all I can really help you with. Hope this advice helps and good luck!
[Normal]
  1. The hitsounds I mentioned on Hard difficulty could also applied here as well. That's up to you though.
  2. 00:06:543 (1) - You don't really a finish here since there are no strong sounds here. A soft-whistle is good enough.
  3. 00:25:743 - 00:49:743: Repeat hitsound pattern. Nothing has changed here since it's just a loop.
  4. 00:49:743 (1) - This is where a soft-finish will fit good. Try adding one here.
[Hard]
  1. For the hardest difficulty in the mapset, I would recommend using a higher Drain Rate and OD like 6 or 7.
  2. 00:00:543 (1) - Remove clap at the end. It's not really needed and it sounds pretty strange imo.
  3. 00:01:142 (2,3,4,5) - Replace clap with Normal sampleset. It sounds better with the drums/percussions imo.
  4. 00:01:743 (1) - Add finish at start and remove finish at the end. You can hear a cymbal sound here.
  5. 00:04:143 (5) - Try adding a new combo here. You can also add a new combo at 00:06:543 (4) as well.
  6. 00:08:343 (4) - You should continue with the melody sound here by adding a soft-whistle at start and end of this slider.
  7. 00:10:293 (1) - Remove finish here. You don't hear the loud drum here.
  8. 00:10:593 (3) - Add a note here (with a finish). You can hear the loud drums here too.
  9. 00:11:343 (1) - Try adding soft-whistles at the start and end of this slider.
  10. 00:11:943 (2) - To stay consistent with the normal-whistles, you should add one at the start of this slider.
  11. 00:20:943 (7) - New combo should start here. Not at 00:21:243.
  12. 00:25:743 - 00:49:743: Repeat hitsound and combo pattern. Nothing has changed here since it's just a loop. Also, you have an unsnapped inherited (green) sections at 00:30:538. Please re-snap the green timing section to 00:30:543
Topic Starter
CodeS

BeatofIke wrote:

[Normal] Because Railgun shows no signs of Life or whatsso ever, I will do his changes for now

  1. The hitsounds I mentioned on Hard difficulty could also applied here as well. That's up to you though.
  2. 00:06:543 (1) - You don't really a finish here since there are no strong sounds here. A soft-whistle is good enough. Done
  3. 00:25:743 - 00:49:743: Repeat hitsound pattern. Nothing has changed here since it's just a loop.
  4. 00:49:743 (1) - This is where a soft-finish will fit good. Try adding one here.
Done

[Hard]
  1. For the hardest difficulty in the mapset, I would recommend using a higher Drain Rate and OD like 6 or 7. Why?I Don't believe this should have high diff setting, as I'm trying to make a friendly user map, moved to 6 both, but I Don't plan on making it higher
    ,
  2. 00:00:543 (1) - Remove clap at the end. It's not really needed and it sounds pretty strange imo. Done
  3. 00:01:142 (2,3,4,5) - Replace clap with Normal sampleset. It sounds better with the drums/percussions imo. Done
  4. 00:01:743 (1) - Add finish at start and remove finish at the end. You can hear a cymbal sound here. Done
  5. 00:04:143 (5) - Try adding a new combo here. You can also add a new combo at 00:06:543 (4) as well. Done
  6. 00:08:343 (4) - You should continue with the melody sound here by adding a soft-whistle at start and end of this slider. Done
  7. 00:10:293 (1) - Remove finish here. You don't hear the loud drum here. Not changed, there's clearly a strong sound here, I don't use only drum for Finish.
  8. 00:10:593 (3) - Add a note here (with a finish). You can hear the loud drums here too. Done
  9. 00:11:343 (1) - Try adding soft-whistles at the start and end of this slider. Done
  10. 00:11:943 (2) - To stay consistent with the normal-whistles, you should add one at the start of this slider. Done
  11. 00:20:943 (7) - New combo should start here. Not at 00:21:243. Done
  12. 00:25:743 - 00:49:743: Repeat hitsound and combo pattern. Nothing has changed here since it's just a loop. Also, you have an unsnapped inherited (green) sections at 00:30:538. Please re-snap the green timing section to 00:30:543
Done
Topic Starter
CodeS
Updated
BeatofIke
We did some further modding in order to polish the mapset a bit.
This mapset is now ready to go. Good luck!

Log
16:22 CodeS: baka ike
16:22 *CodeS runs
16:22 BeatofIke: D:
16:23 CodeS: Answered your Mod p/3305534 <<<
16:23 CodeS: I guess there isn't much about the mapset?
16:23 CodeS: actually
16:23 CodeS: that note you said to add with with finish
16:23 CodeS: was like the only thing I wasn't sure
16:23 CodeS: I mean to add or not
16:24 BeatofIke: Okay :3
16:24 CodeS: the rest is pretty much straightforward, will ignore your suggestion of "Use Hitsounds of hards on Normal", as I feel My mapping style and railgun's one is really different
16:25 CodeS: and we both have a different view of Hitsounding
16:25 CodeS: and You know how he defends his Hitsounds lol
16:25 BeatofIke: Yup!
16:25 BeatofIke: hahaha
16:25 BeatofIke: okay, time to re-check :3
16:51 BeatofIke: btw, if you want to keep the finish, you could add it at 00:34:143 (3) as well :P
16:51 CodeS: head of the slider?
16:52 BeatofIke: at reverse :)
16:52 CodeS: wait wait
16:52 CodeS: what diff are you xD?
16:52 BeatofIke: Te-Te-Te
16:53 CodeS: aaah
16:53 CodeS: I was in railgun
16:53 BeatofIke: XD
16:53 CodeS: Yeah, sounds better, added
16:53 BeatofIke: okay :3
16:55 BeatofIke: 00:35:943 (2) - One more suggestion: Try using a 1/2 slider instead to stay consistent with the rhythm :3
16:59 CodeS: https://osu.ppy.sh/ss/1923812
16:59 CodeS: done
16:59 BeatofIke: okay :3
17:00 BeatofIke: 00:28:593 (1) - Remove combo XD
17:00 CodeS: oooh
17:00 CodeS: sneaky combo
17:00 CodeS: done
17:00 BeatofIke: 00:29:343 (3) - and maybe add a combo here too if you like :P
17:01 CodeS: oh
17:01 BeatofIke: actually.....don't XD
17:01 CodeS: 0.0?
17:01 CodeS: so
17:01 CodeS: should I take this one off too https://osu.ppy.sh/ss/1923812?
17:01 CodeS: ups
17:01 CodeS: 00:05:343 (1) -
17:02 BeatofIke: yes :3
17:02 CodeS: ok
17:02 BeatofIke: That's should be it :3
17:04 CodeS: updated
17:04 BeatofIke: ok!!
17:07 BeatofIke: 00:29:793 (5) - Missed a whistle www
17:07 BeatofIke: 00:30:243 (6) - this one too.
17:07 CodeS: sneaky whistle
17:08 CodeS: done
17:08 BeatofIke: 00:35:943 (2) - add clap at end
17:08 CodeS: ok
17:09 BeatofIke: 00:23:343 (2,4,6) - remive clap at start :3
17:09 BeatofIke: remove*
17:09 BeatofIke: the finish sounds good enough :P
17:10 CodeS: done
17:10 BeatofIke: okay that's it :3
17:11 CodeS: updated
17:13 BeatofIke: 00:35:943 (2) - clap at end. not start XD
17:13 CodeS: .-.
17:14 CodeS: I feel dumb
17:14 BeatofIke: jaja
17:14 CodeS: done xD
17:15 BeatofIke: 00:20:943 (1) - Remove clap
17:16 BeatofIke: at start o.o
17:16 CodeS: at start? 0.0
17:16 CodeS: but that's a note o.o
17:16 BeatofIke: oops
17:16 BeatofIke: baka me :P
17:17 CodeS: removed clap
17:17 BeatofIke: okay, hopefully this is it XD
17:18 CodeS: updated
17:19 BeatofIke: looks good :3
17:20 CodeS: :3
17:22 BeatofIke: Railgun's Normal is good too :3
17:22 BeatofIke: You know what that means
17:23 CodeS: oh dear
17:23 BeatofIke: a bubble :D
17:23 CodeS: :D
Topic Starter
CodeS
*3*
popner
Popped for incorrect offset. The offset needs about -8ms (535 and 1735).


Call me back when you fix it!

Edit: ask BeatofIke to check the consistency of hitsounding, rebubble and then call me back.
Topic Starter
CodeS
Updated with Proper offset.
Massive update to sync Hitsounds of one half to another.
Will wait for Ike's check and get things moving!
Topic Starter
CodeS
UPDATED WITH A A NEW DIFF: EASY.

I used the Easy railgun was working at first., I took it and changed it to fit easy mapset, including slower Slider Velocity and other changes changes of my own., but because this was modded before, it's ready for ranking if anythin., OF COURSE, Railgun if aware of this.

We did this to move the mapset to a more complete status with 3 diff instead of 2, it shouldn't have a problem with the Anti Fun Police. . the diff spread is complete now.

Updated 2:

Fixed some details on Easy, Check on Hitsounds on Te Te Te.

Really, this is all ready for ranking.
BeatofIke
We fixed some minor stuff in the mapset.
Bubble Repaired!
popner
Forgot to mention: add 1500 AudioLeadIn in every diffs.

Edit: The source should be game title but not album title. You should add the album title in tags.
Topic Starter
CodeS

popner wrote:

Forgot to mention: add 1500 AudioLeadIn in every diffs.

Edit: The source should be game title but not album title. You should add the album title in tags.
Updated!
Added Audio Lead In on all diff, Moved Album )BEST OF 765+876=!! BGM Collection) to tags, and leaved THE iDOLM@STER on source ( officially stylized game franchise name)

Everything its done!
Topic Starter
CodeS
We got forgotten again? xd
Eni
we need /rank
Lanturn
Did an IRC to fix a few minor aesthetics in Te-Te-Te diff.

SPOILER
18:11 Lanturn: 00:12:385 (2) -  and other similar sliders. How about adding some sort of whistle on the start. you kinda do this in your Te-Te-Te diff
18:11 CodeS: wait what diff
18:11 Lanturn: easy sorry
18:12 CodeS: Thing is, the mapset of the easy is really, really simple. and we wanted the Hitsound to be that simple too.
18:12 Lanturn: That's fine
18:12 CodeS: I know both the easy and the normal could use much more hitsounds
18:13 CodeS: but because the mapping style used on both diff, is much simpler than the Hard, we wanted to keep them that way :D
18:13 CodeS: well, not the hard, the Te-Te-Te
18:14 Lanturn: Really isn't anything wrong with the Easy then
18:18 Lanturn: On te-te-te the spacing of 00:23:185 (1) - needs to be fixed
18:19 Lanturn: over 0.10 difference
18:19 CodeS: ooh
18:19 Lanturn: 00:16:735 (2) - Also the curved formed from 00:16:735 (2) - doesn't really connect well from the previous. I suggest changing it for a straight slider or something
18:19 CodeS: http://osu.ppy.sh/ss/1992598 fixed
18:20 Lanturn: (1,2) don't really connect*
18:20 CodeS: wait
18:20 Lanturn: cool, if you want, it'd be nice if you can make it fit so it creates a smooth motion like so: http://puu.sh/bhKhF.jpg
18:21 Lanturn: For the first one
18:21 CodeS: I don't really understand xd
18:23 CodeS: I believe it's done https://osu.ppy.sh/ss/1992604
18:24 Lanturn: Basically like this: http://puu.sh/bhKtJ.jpg is what I think you should do. The reasoning is because of how it 'bumps' itself up a little, it doesn't really give off a great circular flow.
18:25 Lanturn: Is it possible to make 00:32:335 (4,6) - feel a little my symmetrical with each other?
18:25 CodeS: https://osu.ppy.sh/ss/1992608
18:25 CodeS: done I think
18:25 Lanturn: cool :3
18:26 CodeS: well.. I personally dislike Symmetry
18:27 Lanturn: alright. It would just make it a little more asthetically pleasing :P
18:27 Lanturn: 00:47:785 (3,4,5,6) - Could be fixed a little to make it seem more roundish and have the 1/4 circles flow a little bit more nicely into the sliders
18:28 CodeS: well
18:28 Lanturn: http://puu.sh/bhKM2.jpg
18:28 CodeS: wait the fix before, symmetry one.
18:29 CodeS: it was like that because blanked of 00:32:935 (6) - with 00:33:535 (1) -
18:29 CodeS: but
18:29 CodeS: https://osu.ppy.sh/ss/1992616
18:29 CodeS: I guess like this?
18:29 Lanturn: Yeah that can work
18:31 CodeS: ah I see what you mean (that last fix)
18:31 CodeS: 1 sec doing
18:34 CodeS: http://osu.ppy.sh/ss/1992634
18:34 CodeS: kinda like this?
18:34 Lanturn: yeah, that's a lot more clean
18:39 Lanturn: 00:34:135 (3) - kinda gets close to the HP bar. You should curve this just a little: http://puu.sh/bhLs8.jpg
18:41 CodeS: wow, it's the first time someone actually mentioned something like that
18:41 CodeS: you really are an experience modder
18:41 CodeS: https://osu.ppy.sh/ss/1992649
18:41 CodeS: done
18:42 Lanturn: Cool. I really don't see too much else. I would have preferred a little bit more hitsounding on the easier diffs, but if you're happy with it then it should be fine. :P

Rebubbled because of inactivity from the popped bubble BAT.
BeatofIke
I re-checked the map once more and found no issues.
Moving this map to Qualified!

EDIT: 8 maps has been reached! Can't quality yet!
Topic Starter
CodeS

BeatofIke wrote:

I re-checked the map once more and found no issues.
Moving this map to Qualified!

EDIT: 8 maps has been reached! Can't quality yet!
Dear God xD
Lanturn
RIP :D
BeatofIke
ErunamoJAZZ
yey!~~
Aka
ooooooooo u did it
congratz :)
Eni
omg <3
Aurele
so basically.. the artist has been cut to "NBGI" since it was too long ?
edit: nvm, I guess this post says it all p/3257852

Congratulation! c:
Topic Starter
CodeS
\o/
Eni
/o/
Lanturn
Woohoo! Congrats CodeS and Railgun! <3 this song
popner
Late to catch up. Gratz!
Stefan
Girls and Food Aaaaaaaaaaaaa

Congrats!
Irreversible
Hey there!

First of all, take my apologies that we happen to unrank it that late, but technically this mapset isn't even allowed to be ranked.

Disqualified for following reasons:
  1. Halving the BPM (Please increase it to 200. If you want to save time with the readjusting of your map, just halve the SV, so you'll have the same slider speed as before!
  2. The way it got ranked (BeatOfIke Bubbled it, the bubble got popped, so he already used his action as BAT and is not allowed to rank it.)
  3. Some concers about the quality of the map itself. (See my mod below)
[Te-Te-Te]

The hitsounding itself appears really unconsistent to me, and I'd prefer if you had a closer look at the hitsounding pattern yourself.

00:01:134 (2,3,4,5) - This stack appears rather boring to me, the music isn't even the same. Why not putting some more movement in this pattern?
00:05:035 (3,4,5) - Imo quite bad flow, would be better if it was placed to the bottom side of 4, because straight flow in general generally plays awkward to me. 00:05:785 (5) - I suggest 288 296.
00:06:535 (1) - I honestly think you can improve this slidershape. If you insist leaving it, at least make improve the bulb in the middle of the slider.
00:07:885 (1,2,3,4) - These whistles feel spammed, but in the part before, it lacked whistles imo. You should reconsider the hitsounding.
00:10:285 (1,2,3,4) - I honestly don't think this finish spam isn't doing the trick as well, please use the finishes less spammed!
00:21:235 (2,3) - Again, I wouldn't stack those. Some movement feels more intuitive!
00:20:185 (5,6,1,2,3) - I can see a Problem in this pattern anyway, 00:20:785 - why didn't you map this beat? You've mapped less important beats so often, why leaving this out? You could reconsider the rhythm and placement here! If you Need suggestions, feel free to catch me ingame.
00:23:335 (2,3,4,5,6) - The overall way of the pattern could me made smoother. (00:23:935 (4) - rotate this one a bit, 00:24:535 (6) - same)
00:34:135 (3) - Rotate a bit to the left, to increase its Transition.
00:49:735 - This should be the end, I strongly suppose? It appears to be really anticlimatic to finish a map like that imo. End it on a strong beat!
00:39:535 (6) - Move a bit up to increase the transition again.
00:44:935 (1) - Would look cleaner if you simply copied 00:44:335 (6) -
00:47:185 (1,2,3,4,5,6) - Nice transition, that's how i'd like it to look in the pattern before.


That's it from my side! If you have any questions, or need help to understand my modding more, please feel free to catch me ingame, to have a talk about it.
Topic Starter
CodeS
I'm going to defend My Style

Irreversible wrote:

Hey there!

First of all, take my apologies that we happen to unrank it that late, but technically this mapset isn't even allowed to be ranked.

Disqualified for following reasons:
[list][*]Halving the BPM (Please increase it to 200. If you want to save time with the readjusting of your map, just halve the SV, so you'll have the same slider speed as before! Changed on all diff. Next time people will ask me to overmap the fuck out of it because it's "200 BPM" now, amirite?
[*]The way it got ranked (BeatOfIke Bubbled it, the bubble got popped, so he already used his action as BAT and is not allowed to rank it.)
[*]Some concers about the quality of the map itself. (See my mod below)

[Te-Te-Te]

The hitsounding itself appears really unconsistent to me, and I'd prefer if you had a closer look at the hitsounding pattern yourself. not really.

00:01:134 (2,3,4,5) - This stack appears rather boring to me, the music isn't even the same. Why not putting some more movement in this pattern? Dude, My mapping style is boring, I like to map boring stuff to people who like boring maps., I like Stacks I like the hold on here before the song finally kicks In, is exactly what you say BORING, because I want it to be boring. I Hope that, as the original mapper, at least gets respected.
00:05:035 (3,4,5) - Imo quite bad flow, would be better if it was placed to the bottom side of 4, because straight flow in general generally plays awkward to me. 00:05:785 (5) - I suggest 288 296. Yep, feels better, Done
00:06:535 (1) - I honestly think you can improve this slidershape. If you insist leaving it, at least make improve the bulb in the middle of the slider. "Improve the bulb", what does this even mean?, what?, Improve the slidershape?, HOW?, I like how they play, Me, as the original mapper. that means nothing right?.
Took out this slider to a more basic one.

00:07:885 (1,2,3,4) - These whistles feel spammed, but in the part before, it lacked whistles imo. You should reconsider the hitsounding. Dude, Turn Sample Volume to 0%, CHECK WHERE I'm using Whistle, Not gonna reconsider it because there is nothing wrong, I talked with very experience hitsounders about What I wanted to do with them (complement to the main song along other things), there is nothing wrong with them.
00:10:285 (1,2,3,4) - I honestly don't think this finish spam isn't doing the trick as well, please use the finishes less spammed! .[/color] ok there is one wrong, I'm retarded, there is no sound backing 00:10:285 (1) - . I took that one off.
00:21:235 (2,3) - Again, I wouldn't stack those. Some movement feels more intuitive! Nope.
00:20:185 (5,6,1,2,3) - I can see a Problem in this pattern anyway, 00:20:785 - why didn't you map this beat? You've mapped less important beats so often, why leaving this out? You could reconsider the rhythm and placement here! If you Need suggestions, feel free to catch me ingame. Because you see, the density of Notes here is REAAAALLY HIIIIIIIIGH, compared to, for example 00:44:785 (7) - , it's the same but I added the note, why?, because if I added a note in the first section (the one you want fixed), it would end "o - o o o -" <<<<<< a HUGE clusterfuck, while in the second section, adding still looks clean ("- o - ") 0 = notes - = sliders. so in short words, I didn't added a note because the entire pattern would be annoying to play and looks ugly.
00:23:335 (2,3,4,5,6) - The overall way of the pattern could me made smoother. (00:23:935 (4) - rotate this one a bit, 00:24:535 (6) - same) I fail to see it, sorry, I believe this play good moving the player around the playable area. changed the first sliders a bit.
00:34:135 (3) - Rotate a bit to the left, to increase its Transition. Done
00:49:735 - This should be the end, I strongly suppose? It appears to be really anticlimatic to finish a map like that imo. End it on a strong beat! sigh... Done
00:44:935 (1) - Would look cleaner if you simply copied 00:44:335 (6) - Done
00:47:185 (1,2,3,4,5,6) - Nice transition, that's how i'd like it to look in the pattern before.


That's it from my side! If you have any questions, or need help to understand my modding more, please feel free to catch me ingame, to have a talk about it.
Eni
Our first un-qualified map. Achievement unlocked!

Seriously, I'd rather this be immediately unranked than waiting the 7 day grace to unrank it. :(
Lach
Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
Konei

Lach wrote:

Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
Uhmm well, you see, it's not 7 days because it sounds more fun, it's 7 days because it IS 7 days, so it's totally legit to take it out of qualified status to fix issues.

And if those things are so obvious, why don't you point them out? Probably because you either didn't see them or the map itself, and that probably is the same reason the QAT did what it did.
Eni
What's done is done. Let's re-rank it! :)
Kibbleru

Lach wrote:

Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
ehh i sorta agree with what u said about ppl being mad, and how it doesn't take much to unrank this, but you gotta understand. there are aLOT of ranked maps coming in with not that many members
Eni
/me eats kibbleru
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