Updated
Graciaspife1 wrote:
Te Te Te:
00:01:142 (2,3,4,5) - Sugiero volverlos un stream ya que asi como estan tienden a confundir a la gente, con un stream es mas compresible el patron. Denegado
00:04:143 (1) - Continuar con el combo, aunque suene al arriesgado siento que se ve mejor por si miras hay unas notas rojas antes de esta y se poco estetico dejarlo asi echo
00:23:043 (7) - Este siete se ve un poco raro, deberias hacer que se integre con el nuevo combo y hacer que el combo azul inicie con el. echo
00:28:143 (1) - New combo aqui para que se integre mejor con los amarillos. Ya tiene New Combo
00:28:593 (1) - New combo para continuar con el patron de colores Echo
00:32:193 (1) - Nuevo combo? Cambiado a 1
00:34:893 (1) - Aqui deberia de continuar el combo Nope
Eso es todo, espero haber sido de ayuda
Thanks for the Mod!tellertheworld wrote:
Te-Te-Te
- Please tick: Enable custom colours. ooooh good catch, Done!
- You can make more special shape. Special shape?, if Slider then No, I like to keep them simple for the most part
- 00:11:343 - circle here? look like 00:13:743 (1,2) - . Circle Here felt weird following the strong beat, there was one before and I changed for a reason
- 00:30:543 (1) - I think it is not need thhe change SV. Changed, deleted the first slow down too
Good luck~
http://0paste.com/6145tellertheworld wrote:
Railgun's Normal
- 00:12:393 (2) - same as 00:14:793 (2) - . I think you can make their shape similar. Or make 00:14:793 (2) - some change. There is leap rhythm~. no change ◕ ‿‿ ◕
- 00:38:793 (2) - ^
- 00:47:943 (2) - ◕ ‿‿ ◕ fix ◕ ‿‿ ◕
Thanks for the Mod, Really Helpful!Lanturn wrote:
Well, since I'm here, and this is a very very short song. Why don't I drop a few rhythm opinions and such from playing the set. Don't KD this since you already did in the previous post Ok, Thanks
[CodeS]
When I play this, I already have a set rhythm in my head. What goes in my head has some of these notes conflict. Most of the stuff written below is the oddities I find when playing. What you have right now is still correct to the song since it is chock full of noises. I only tend to focus on the main noises when playing though. Take what you want, leave the rest. https://osu.ppy.sh/ss/1851228
- 00:01:743 (1) - Minor Nazi: x200 y220 to be perfectly stacked with the other notes. Done
- 00:08:193 (3) - I feel the song would be much more enjoyable without this note here. When I play this section, I begin to follow the chime, which this whole combo does, except for this (3). The Song is constant, Not putting a note here feels ultra weird when the background keeps going.
- 00:08:793 (5,1) - (or 4,1 if you did apply the above mod.) You could probably make the (5 (or 4),1) flow a bit more cleaner if you wanted. Try something like this: http://puu.sh/aoogr.jpg | Maybe reshape the last slider from the pic as well to be similar like the first slider. Done
- 00:10:443 (1) - This would feel so much better to play 1/4 back at 00:10:293 - as it follows the music appropriately and even matches up the finish you have. So.. Move to 10:293 ?,, Done I think lol
- 00:10:893 (3,1) - Instead of having the tail of (3) landing on such a dominant note, Try this! | Remove one reverse from the (3) and have a slider start at 00:11:343 - and end where the (1) is in the timeline. If you don't want a slider, you can try having a circle instead! . Done, Feels better now thanks.
- 00:20:793 - Consider adding a circle here with a clap. to better catch the BGM clap sounds This is one of those cases where Yes, you're right, but I won't do it because is not in my vision of how I want this map to be played, as I want this part to be simple and clean as posible, and I circle Here would overcomplicate with the Note-Slider-2notes follow up and then space and another note-slider, too crowded, thanks for the suggestion tho.
- 00:22:443 (4) - Consider removing this (4) as well to get somewhat of a similar rhythm to 00:44:943 (1,2,3,4,5,6) - | I'm really having difficulties adjusting to how this plays. Something like http://puu.sh/aoq3I.jpg really makes this section feel more natural in a way. Having 00:22:743 (6,1) - connect through a slider somehow feels more natural as well. Yeah that was one of the few parts I was not happy how it was, thanks for the suggestion, feels much better now
- 00:29:643 (4) - Another rhythm suggestion. This is mostly due to consistency. When you make your 3/4 patterns like you are here, it's honestly best to follow them through to the end. A person trying to use the music as a guide to know when to hit the next note would click 1/4 later because you are following the chimes. To me, I don't think this reverse slider is really complimenting the song much. A simple circle at 00:29:793 - is more than enough to fully enjoy the song. Done
- 00:32:193 (3) - I'll poke this one for the same reason as 00:08:193 (3) - Keeping Consistency as the same reason as before
- 00:40:743 (3) - I love how powerful you get here but uh.. It actually would probably surprise people more than actually help carry the song. in otherwords, I don't really believe this is necessary. Try hitsounding similar to the first kiai maybe? Funny enough, Hitsounds of this map were suppose to be done by another player, but because He couldn't, I grabbed it as a Hitsound practice one, this section was one of my experimenting bits lol, Anyway, Changed to Fnish-clap-Whistle, same as first Kiai
- 00:44:793 - Consider adding a circle here with a clap. to better catch the BGM clap sounds. Similar to 20 secs. And now I do agree with this change, using the same reason as before,this time, even with adding the note, still feels clean and simple, and the follow up is great with Slider-Note-Slider space slider and doesn't feel as crowded as in the same suggestion before,.
Again. No KD please since you gave me one. Only use what you feel you like for rhythm ideas since well, your rhythm you create is what defines your mapping. You Clearly Deserve KD for this.. but if you don't want Ok lol
Thanks! I listen and try to understand why mappers suggested me something, so I can learn from every Mod I getNatsu wrote:
Random mod
General:Te-Te-Te:
- add 1500 AudioLeadIn, since your diffs are starting really soon There is enough time.
- Tick rate 2 fit this song a lot better too. Changed
- I'm not sure about your timing, but since not time to check this today 5 am xD, try to ask to some pro timer I Don't see anything weird in the Timming. Will ask around for a check tho.
- OD 4.5 seems not ok IMO, use OD5 to balance the settings is better Done
- 00:02:793 (3,1) - this part is weird to play, since is hard to keep the rhythm mainly cuz you are ignoring the downbeat here 00:02:943 -, this can be easy to fix adding a circle there. I Don't feel mapping the Downbeat here is necesary, as the sound you're asking me to map is not as strong as the overall of what I'm mapping.
- 00:03:243 (2) - this slider doesn't fit the song properly, if you listen careful both places at 00:03:243 - and 00:03:543 - have the same sound in the music, so the best rhythm here should be 2 circles instead of the slider, to represent the song better. There should Be 3 circles, but instead I used a Slider as a transition to the next section. same as 00:27:093 (1,2) - which is note only heavy
- 00:04:443 then again the rhythm is going a bit weird to follow, maybe add circles in 00:04:443 - and 00:04:743 -, following the main beats in the music?
- 00:05:643 same as above, also here 00:05:943 Nop, The notes are in the sounds I want them to be, and I want this part to be as simple as how it is right now.
- 00:05:343 remove NC is not necesary here, since the music is the same with the previous part, make more sense adding a NC in 00:06:543 were the music is changing There is no Combo bigger than 8 in the entire map, I did this to keep consistency (unless it was a mistake during one of the Mods)
- 00:07:743 same this feel really empty to play, but should be ok I guess That's my Idea
- 00:10:143 yup and you should add a circle here, so the players can keep the rhythm when playing, Again, I'm not mapping that background sound you're asking me to. no point adding a circle here.
- 00:10:893 (3) - try todont end sliders and such important beats like the one in 00:11:343 - since is where the music change you can feel the strong song and the change of the music, also this is the place where the NC should be, try to map that beat as a circle or slider head Yeah, Fixed this
Right now I cannot work with the timeline (arrow keys are moving the objects instead of the timeline, which I can't undo), so I'll try my best to map after this gets fixed.Lanturn wrote:
[Railgun]Not really much to say about this. One thing that you could try to do is add a few more hitsounds as there is really the bare minimum in it. especially when hearing CodeS' map. Will add more hitsounds, then~
- 00:04:143 (1,2,3,4) - in all honesty. This makes me a bit sad. I really really recommend that you use 3/4 sliders with reverses so the music gets some love. I don't want to use reverse here, especially a 3/4 reverse, but it is an option.
- 00:20:943 (1,2) - Slider and then circle imo would fit the song much better. I prefer the current stress.
- 00:23:343 (1,2) - As for these. Try two 1/2 sliders. Since this part has two things that sound the exact same. the 1/2 sliders would work beautifully. I prefer the slider because it sounds better and plays better IMO.
- 00:47:343 (1,2) - same as 23 secs. ~
Nothing Changed, Sorry no KudosuHat600 wrote:
Town was included in THE IDOLM@STER MASTERPIECE 05 in 2005, although also included in BEST OF 1641,
according to I know but this specific file was taken from THE iDOLM@STER: BEST OF 765+876=!! BGM Collection , most of the keyswords are already here and in the TAG's, no need to add more
... but it's fine to use THE IDOLM@STER rather than a CD name as source.
Te-Te-Te
- 00:36:393 (3) - not consistent here. Maybe use previous pattern and change 2 to slider, or add a circle a tick before 3? Not Changed
Thanks for the Mod!kakifly wrote:
hello~ quick m4m from #modreq since i was bored lol.. m4m?
Te-Te-Te
IMO doesnt look good when words on the BG are cropped off, i suggest you crop the picture so the words either dont show or fix it so the words show completely I Don't see this a necessary as the title is visible enough at the end of the song and start., won't change it for now.
-hitsound 60% is a bit loud in the beginning imo Changed, Move to ascending from 45 to 55.
-00:32:343 (4,5,6) - can be arranged like this for better flow Move but didn't changed DS
-00:33:543 (1) - the current rhythm doesnt follow the instrumentals that well, try this No change
-00:34:893 (1,2,3) - lower hitsounds on these Nope, clearly strong sounds in the background
-00:39:543 (2) - move to x152 y128, adjust blanket of next note if you do Nope, that puts a DS of x1.0 from the current note, I'm clearly using 0.8 for these
-00:49:143 (5) - remove clap No, I'm using this clap to complement the sound the next note is sitting On.
-00:49:743 (1) - should have hitsound (whistle maybe??) Listening to the song, now that I put attention, there is a strong sound going On, added Finish there.
thats all for this diff, good luck with your beatmap :3
sorry i made a typo, not m4m, its just a normal mod xDCodeS wrote:
kakifly wrote:
hello~ quick m4m from #modreq since i was bored lol.. m4m?
BeatofIke wrote:
Modding this map soon! Stay Tuned! :3
BeatofIke wrote:
[Normal] Because Railgun shows no signs of Life or whatsso ever, I will do his changes for nowDone
- The hitsounds I mentioned on Hard difficulty could also applied here as well. That's up to you though.
- 00:06:543 (1) - You don't really a finish here since there are no strong sounds here. A soft-whistle is good enough. Done
- 00:25:743 - 00:49:743: Repeat hitsound pattern. Nothing has changed here since it's just a loop.
- 00:49:743 (1) - This is where a soft-finish will fit good. Try adding one here.
[Hard]Done
- For the hardest difficulty in the mapset, I would recommend using a higher Drain Rate and OD like 6 or 7. Why?I Don't believe this should have high diff setting, as I'm trying to make a friendly user map, moved to 6 both, but I Don't plan on making it higher
,- 00:00:543 (1) - Remove clap at the end. It's not really needed and it sounds pretty strange imo. Done
- 00:01:142 (2,3,4,5) - Replace clap with Normal sampleset. It sounds better with the drums/percussions imo. Done
- 00:01:743 (1) - Add finish at start and remove finish at the end. You can hear a cymbal sound here. Done
- 00:04:143 (5) - Try adding a new combo here. You can also add a new combo at 00:06:543 (4) as well. Done
- 00:08:343 (4) - You should continue with the melody sound here by adding a soft-whistle at start and end of this slider. Done
- 00:10:293 (1) - Remove finish here. You don't hear the loud drum here. Not changed, there's clearly a strong sound here, I don't use only drum for Finish.
- 00:10:593 (3) - Add a note here (with a finish). You can hear the loud drums here too. Done
- 00:11:343 (1) - Try adding soft-whistles at the start and end of this slider. Done
- 00:11:943 (2) - To stay consistent with the normal-whistles, you should add one at the start of this slider. Done
- 00:20:943 (7) - New combo should start here. Not at 00:21:243. Done
- 00:25:743 - 00:49:743: Repeat hitsound and combo pattern. Nothing has changed here since it's just a loop. Also, you have an unsnapped inherited (green) sections at 00:30:538. Please re-snap the green timing section to 00:30:543
Updated!popner wrote:
Forgot to mention: add 1500 AudioLeadIn in every diffs.
Edit: The source should be game title but not album title. You should add the album title in tags.
18:11 Lanturn: 00:12:385 (2) - and other similar sliders. How about adding some sort of whistle on the start. you kinda do this in your Te-Te-Te diff
18:11 CodeS: wait what diff
18:11 Lanturn: easy sorry
18:12 CodeS: Thing is, the mapset of the easy is really, really simple. and we wanted the Hitsound to be that simple too.
18:12 Lanturn: That's fine
18:12 CodeS: I know both the easy and the normal could use much more hitsounds
18:13 CodeS: but because the mapping style used on both diff, is much simpler than the Hard, we wanted to keep them that way :D
18:13 CodeS: well, not the hard, the Te-Te-Te
18:14 Lanturn: Really isn't anything wrong with the Easy then
18:18 Lanturn: On te-te-te the spacing of 00:23:185 (1) - needs to be fixed
18:19 Lanturn: over 0.10 difference
18:19 CodeS: ooh
18:19 Lanturn: 00:16:735 (2) - Also the curved formed from 00:16:735 (2) - doesn't really connect well from the previous. I suggest changing it for a straight slider or something
18:19 CodeS: http://osu.ppy.sh/ss/1992598 fixed
18:20 Lanturn: (1,2) don't really connect*
18:20 CodeS: wait
18:20 Lanturn: cool, if you want, it'd be nice if you can make it fit so it creates a smooth motion like so: http://puu.sh/bhKhF.jpg
18:21 Lanturn: For the first one
18:21 CodeS: I don't really understand xd
18:23 CodeS: I believe it's done https://osu.ppy.sh/ss/1992604
18:24 Lanturn: Basically like this: http://puu.sh/bhKtJ.jpg is what I think you should do. The reasoning is because of how it 'bumps' itself up a little, it doesn't really give off a great circular flow.
18:25 Lanturn: Is it possible to make 00:32:335 (4,6) - feel a little my symmetrical with each other?
18:25 CodeS: https://osu.ppy.sh/ss/1992608
18:25 CodeS: done I think
18:25 Lanturn: cool :3
18:26 CodeS: well.. I personally dislike Symmetry
18:27 Lanturn: alright. It would just make it a little more asthetically pleasing :P
18:27 Lanturn: 00:47:785 (3,4,5,6) - Could be fixed a little to make it seem more roundish and have the 1/4 circles flow a little bit more nicely into the sliders
18:28 CodeS: well
18:28 Lanturn: http://puu.sh/bhKM2.jpg
18:28 CodeS: wait the fix before, symmetry one.
18:29 CodeS: it was like that because blanked of 00:32:935 (6) - with 00:33:535 (1) -
18:29 CodeS: but
18:29 CodeS: https://osu.ppy.sh/ss/1992616
18:29 CodeS: I guess like this?
18:29 Lanturn: Yeah that can work
18:31 CodeS: ah I see what you mean (that last fix)
18:31 CodeS: 1 sec doing
18:34 CodeS: http://osu.ppy.sh/ss/1992634
18:34 CodeS: kinda like this?
18:34 Lanturn: yeah, that's a lot more clean
18:39 Lanturn: 00:34:135 (3) - kinda gets close to the HP bar. You should curve this just a little: http://puu.sh/bhLs8.jpg
18:41 CodeS: wow, it's the first time someone actually mentioned something like that
18:41 CodeS: you really are an experience modder
18:41 CodeS: https://osu.ppy.sh/ss/1992649
18:41 CodeS: done
18:42 Lanturn: Cool. I really don't see too much else. I would have preferred a little bit more hitsounding on the easier diffs, but if you're happy with it then it should be fine. :P
Dear God xDBeatofIke wrote:
I re-checked the map once more and found no issues.
Moving this map to Qualified!
EDIT: 8 maps has been reached! Can't quality yet!