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NBGI - Town

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Topic Starter
CodeS

BeatofIke wrote:

[Normal] Because Railgun shows no signs of Life or whatsso ever, I will do his changes for now

  1. The hitsounds I mentioned on Hard difficulty could also applied here as well. That's up to you though.
  2. 00:06:543 (1) - You don't really a finish here since there are no strong sounds here. A soft-whistle is good enough. Done
  3. 00:25:743 - 00:49:743: Repeat hitsound pattern. Nothing has changed here since it's just a loop.
  4. 00:49:743 (1) - This is where a soft-finish will fit good. Try adding one here.
Done

[Hard]
  1. For the hardest difficulty in the mapset, I would recommend using a higher Drain Rate and OD like 6 or 7. Why?I Don't believe this should have high diff setting, as I'm trying to make a friendly user map, moved to 6 both, but I Don't plan on making it higher
    ,
  2. 00:00:543 (1) - Remove clap at the end. It's not really needed and it sounds pretty strange imo. Done
  3. 00:01:142 (2,3,4,5) - Replace clap with Normal sampleset. It sounds better with the drums/percussions imo. Done
  4. 00:01:743 (1) - Add finish at start and remove finish at the end. You can hear a cymbal sound here. Done
  5. 00:04:143 (5) - Try adding a new combo here. You can also add a new combo at 00:06:543 (4) as well. Done
  6. 00:08:343 (4) - You should continue with the melody sound here by adding a soft-whistle at start and end of this slider. Done
  7. 00:10:293 (1) - Remove finish here. You don't hear the loud drum here. Not changed, there's clearly a strong sound here, I don't use only drum for Finish.
  8. 00:10:593 (3) - Add a note here (with a finish). You can hear the loud drums here too. Done
  9. 00:11:343 (1) - Try adding soft-whistles at the start and end of this slider. Done
  10. 00:11:943 (2) - To stay consistent with the normal-whistles, you should add one at the start of this slider. Done
  11. 00:20:943 (7) - New combo should start here. Not at 00:21:243. Done
  12. 00:25:743 - 00:49:743: Repeat hitsound and combo pattern. Nothing has changed here since it's just a loop. Also, you have an unsnapped inherited (green) sections at 00:30:538. Please re-snap the green timing section to 00:30:543
Done
Topic Starter
CodeS
Updated
BeatofIke
We did some further modding in order to polish the mapset a bit.
This mapset is now ready to go. Good luck!

Log
16:22 CodeS: baka ike
16:22 *CodeS runs
16:22 BeatofIke: D:
16:23 CodeS: Answered your Mod p/3305534 <<<
16:23 CodeS: I guess there isn't much about the mapset?
16:23 CodeS: actually
16:23 CodeS: that note you said to add with with finish
16:23 CodeS: was like the only thing I wasn't sure
16:23 CodeS: I mean to add or not
16:24 BeatofIke: Okay :3
16:24 CodeS: the rest is pretty much straightforward, will ignore your suggestion of "Use Hitsounds of hards on Normal", as I feel My mapping style and railgun's one is really different
16:25 CodeS: and we both have a different view of Hitsounding
16:25 CodeS: and You know how he defends his Hitsounds lol
16:25 BeatofIke: Yup!
16:25 BeatofIke: hahaha
16:25 BeatofIke: okay, time to re-check :3
16:51 BeatofIke: btw, if you want to keep the finish, you could add it at 00:34:143 (3) as well :P
16:51 CodeS: head of the slider?
16:52 BeatofIke: at reverse :)
16:52 CodeS: wait wait
16:52 CodeS: what diff are you xD?
16:52 BeatofIke: Te-Te-Te
16:53 CodeS: aaah
16:53 CodeS: I was in railgun
16:53 BeatofIke: XD
16:53 CodeS: Yeah, sounds better, added
16:53 BeatofIke: okay :3
16:55 BeatofIke: 00:35:943 (2) - One more suggestion: Try using a 1/2 slider instead to stay consistent with the rhythm :3
16:59 CodeS: https://osu.ppy.sh/ss/1923812
16:59 CodeS: done
16:59 BeatofIke: okay :3
17:00 BeatofIke: 00:28:593 (1) - Remove combo XD
17:00 CodeS: oooh
17:00 CodeS: sneaky combo
17:00 CodeS: done
17:00 BeatofIke: 00:29:343 (3) - and maybe add a combo here too if you like :P
17:01 CodeS: oh
17:01 BeatofIke: actually.....don't XD
17:01 CodeS: 0.0?
17:01 CodeS: so
17:01 CodeS: should I take this one off too https://osu.ppy.sh/ss/1923812?
17:01 CodeS: ups
17:01 CodeS: 00:05:343 (1) -
17:02 BeatofIke: yes :3
17:02 CodeS: ok
17:02 BeatofIke: That's should be it :3
17:04 CodeS: updated
17:04 BeatofIke: ok!!
17:07 BeatofIke: 00:29:793 (5) - Missed a whistle www
17:07 BeatofIke: 00:30:243 (6) - this one too.
17:07 CodeS: sneaky whistle
17:08 CodeS: done
17:08 BeatofIke: 00:35:943 (2) - add clap at end
17:08 CodeS: ok
17:09 BeatofIke: 00:23:343 (2,4,6) - remive clap at start :3
17:09 BeatofIke: remove*
17:09 BeatofIke: the finish sounds good enough :P
17:10 CodeS: done
17:10 BeatofIke: okay that's it :3
17:11 CodeS: updated
17:13 BeatofIke: 00:35:943 (2) - clap at end. not start XD
17:13 CodeS: .-.
17:14 CodeS: I feel dumb
17:14 BeatofIke: jaja
17:14 CodeS: done xD
17:15 BeatofIke: 00:20:943 (1) - Remove clap
17:16 BeatofIke: at start o.o
17:16 CodeS: at start? 0.0
17:16 CodeS: but that's a note o.o
17:16 BeatofIke: oops
17:16 BeatofIke: baka me :P
17:17 CodeS: removed clap
17:17 BeatofIke: okay, hopefully this is it XD
17:18 CodeS: updated
17:19 BeatofIke: looks good :3
17:20 CodeS: :3
17:22 BeatofIke: Railgun's Normal is good too :3
17:22 BeatofIke: You know what that means
17:23 CodeS: oh dear
17:23 BeatofIke: a bubble :D
17:23 CodeS: :D
Topic Starter
CodeS
*3*
popner
Popped for incorrect offset. The offset needs about -8ms (535 and 1735).


Call me back when you fix it!

Edit: ask BeatofIke to check the consistency of hitsounding, rebubble and then call me back.
Topic Starter
CodeS
Updated with Proper offset.
Massive update to sync Hitsounds of one half to another.
Will wait for Ike's check and get things moving!
Topic Starter
CodeS
UPDATED WITH A A NEW DIFF: EASY.

I used the Easy railgun was working at first., I took it and changed it to fit easy mapset, including slower Slider Velocity and other changes changes of my own., but because this was modded before, it's ready for ranking if anythin., OF COURSE, Railgun if aware of this.

We did this to move the mapset to a more complete status with 3 diff instead of 2, it shouldn't have a problem with the Anti Fun Police. . the diff spread is complete now.

Updated 2:

Fixed some details on Easy, Check on Hitsounds on Te Te Te.

Really, this is all ready for ranking.
BeatofIke
We fixed some minor stuff in the mapset.
Bubble Repaired!
popner
Forgot to mention: add 1500 AudioLeadIn in every diffs.

Edit: The source should be game title but not album title. You should add the album title in tags.
Topic Starter
CodeS

popner wrote:

Forgot to mention: add 1500 AudioLeadIn in every diffs.

Edit: The source should be game title but not album title. You should add the album title in tags.
Updated!
Added Audio Lead In on all diff, Moved Album )BEST OF 765+876=!! BGM Collection) to tags, and leaved THE iDOLM@STER on source ( officially stylized game franchise name)

Everything its done!
Topic Starter
CodeS
We got forgotten again? xd
Eni
we need /rank
Lanturn
Did an IRC to fix a few minor aesthetics in Te-Te-Te diff.

SPOILER
18:11 Lanturn: 00:12:385 (2) -  and other similar sliders. How about adding some sort of whistle on the start. you kinda do this in your Te-Te-Te diff
18:11 CodeS: wait what diff
18:11 Lanturn: easy sorry
18:12 CodeS: Thing is, the mapset of the easy is really, really simple. and we wanted the Hitsound to be that simple too.
18:12 Lanturn: That's fine
18:12 CodeS: I know both the easy and the normal could use much more hitsounds
18:13 CodeS: but because the mapping style used on both diff, is much simpler than the Hard, we wanted to keep them that way :D
18:13 CodeS: well, not the hard, the Te-Te-Te
18:14 Lanturn: Really isn't anything wrong with the Easy then
18:18 Lanturn: On te-te-te the spacing of 00:23:185 (1) - needs to be fixed
18:19 Lanturn: over 0.10 difference
18:19 CodeS: ooh
18:19 Lanturn: 00:16:735 (2) - Also the curved formed from 00:16:735 (2) - doesn't really connect well from the previous. I suggest changing it for a straight slider or something
18:19 CodeS: http://osu.ppy.sh/ss/1992598 fixed
18:20 Lanturn: (1,2) don't really connect*
18:20 CodeS: wait
18:20 Lanturn: cool, if you want, it'd be nice if you can make it fit so it creates a smooth motion like so: http://puu.sh/bhKhF.jpg
18:21 Lanturn: For the first one
18:21 CodeS: I don't really understand xd
18:23 CodeS: I believe it's done https://osu.ppy.sh/ss/1992604
18:24 Lanturn: Basically like this: http://puu.sh/bhKtJ.jpg is what I think you should do. The reasoning is because of how it 'bumps' itself up a little, it doesn't really give off a great circular flow.
18:25 Lanturn: Is it possible to make 00:32:335 (4,6) - feel a little my symmetrical with each other?
18:25 CodeS: https://osu.ppy.sh/ss/1992608
18:25 CodeS: done I think
18:25 Lanturn: cool :3
18:26 CodeS: well.. I personally dislike Symmetry
18:27 Lanturn: alright. It would just make it a little more asthetically pleasing :P
18:27 Lanturn: 00:47:785 (3,4,5,6) - Could be fixed a little to make it seem more roundish and have the 1/4 circles flow a little bit more nicely into the sliders
18:28 CodeS: well
18:28 Lanturn: http://puu.sh/bhKM2.jpg
18:28 CodeS: wait the fix before, symmetry one.
18:29 CodeS: it was like that because blanked of 00:32:935 (6) - with 00:33:535 (1) -
18:29 CodeS: but
18:29 CodeS: https://osu.ppy.sh/ss/1992616
18:29 CodeS: I guess like this?
18:29 Lanturn: Yeah that can work
18:31 CodeS: ah I see what you mean (that last fix)
18:31 CodeS: 1 sec doing
18:34 CodeS: http://osu.ppy.sh/ss/1992634
18:34 CodeS: kinda like this?
18:34 Lanturn: yeah, that's a lot more clean
18:39 Lanturn: 00:34:135 (3) - kinda gets close to the HP bar. You should curve this just a little: http://puu.sh/bhLs8.jpg
18:41 CodeS: wow, it's the first time someone actually mentioned something like that
18:41 CodeS: you really are an experience modder
18:41 CodeS: https://osu.ppy.sh/ss/1992649
18:41 CodeS: done
18:42 Lanturn: Cool. I really don't see too much else. I would have preferred a little bit more hitsounding on the easier diffs, but if you're happy with it then it should be fine. :P

Rebubbled because of inactivity from the popped bubble BAT.
BeatofIke
I re-checked the map once more and found no issues.
Moving this map to Qualified!

EDIT: 8 maps has been reached! Can't quality yet!
Topic Starter
CodeS

BeatofIke wrote:

I re-checked the map once more and found no issues.
Moving this map to Qualified!

EDIT: 8 maps has been reached! Can't quality yet!
Dear God xD
Lanturn
RIP :D
BeatofIke
ErunamoJAZZ
yey!~~
Aka
ooooooooo u did it
congratz :)
Eni
omg <3
Aurele
so basically.. the artist has been cut to "NBGI" since it was too long ?
edit: nvm, I guess this post says it all p/3257852

Congratulation! c:
Topic Starter
CodeS
\o/
Eni
/o/
Lanturn
Woohoo! Congrats CodeS and Railgun! <3 this song
popner
Late to catch up. Gratz!
Stefan
Girls and Food Aaaaaaaaaaaaa

Congrats!
Irreversible
Hey there!

First of all, take my apologies that we happen to unrank it that late, but technically this mapset isn't even allowed to be ranked.

Disqualified for following reasons:
  1. Halving the BPM (Please increase it to 200. If you want to save time with the readjusting of your map, just halve the SV, so you'll have the same slider speed as before!
  2. The way it got ranked (BeatOfIke Bubbled it, the bubble got popped, so he already used his action as BAT and is not allowed to rank it.)
  3. Some concers about the quality of the map itself. (See my mod below)
[Te-Te-Te]

The hitsounding itself appears really unconsistent to me, and I'd prefer if you had a closer look at the hitsounding pattern yourself.

00:01:134 (2,3,4,5) - This stack appears rather boring to me, the music isn't even the same. Why not putting some more movement in this pattern?
00:05:035 (3,4,5) - Imo quite bad flow, would be better if it was placed to the bottom side of 4, because straight flow in general generally plays awkward to me. 00:05:785 (5) - I suggest 288 296.
00:06:535 (1) - I honestly think you can improve this slidershape. If you insist leaving it, at least make improve the bulb in the middle of the slider.
00:07:885 (1,2,3,4) - These whistles feel spammed, but in the part before, it lacked whistles imo. You should reconsider the hitsounding.
00:10:285 (1,2,3,4) - I honestly don't think this finish spam isn't doing the trick as well, please use the finishes less spammed!
00:21:235 (2,3) - Again, I wouldn't stack those. Some movement feels more intuitive!
00:20:185 (5,6,1,2,3) - I can see a Problem in this pattern anyway, 00:20:785 - why didn't you map this beat? You've mapped less important beats so often, why leaving this out? You could reconsider the rhythm and placement here! If you Need suggestions, feel free to catch me ingame.
00:23:335 (2,3,4,5,6) - The overall way of the pattern could me made smoother. (00:23:935 (4) - rotate this one a bit, 00:24:535 (6) - same)
00:34:135 (3) - Rotate a bit to the left, to increase its Transition.
00:49:735 - This should be the end, I strongly suppose? It appears to be really anticlimatic to finish a map like that imo. End it on a strong beat!
00:39:535 (6) - Move a bit up to increase the transition again.
00:44:935 (1) - Would look cleaner if you simply copied 00:44:335 (6) -
00:47:185 (1,2,3,4,5,6) - Nice transition, that's how i'd like it to look in the pattern before.


That's it from my side! If you have any questions, or need help to understand my modding more, please feel free to catch me ingame, to have a talk about it.
Topic Starter
CodeS
I'm going to defend My Style

Irreversible wrote:

Hey there!

First of all, take my apologies that we happen to unrank it that late, but technically this mapset isn't even allowed to be ranked.

Disqualified for following reasons:
[list][*]Halving the BPM (Please increase it to 200. If you want to save time with the readjusting of your map, just halve the SV, so you'll have the same slider speed as before! Changed on all diff. Next time people will ask me to overmap the fuck out of it because it's "200 BPM" now, amirite?
[*]The way it got ranked (BeatOfIke Bubbled it, the bubble got popped, so he already used his action as BAT and is not allowed to rank it.)
[*]Some concers about the quality of the map itself. (See my mod below)

[Te-Te-Te]

The hitsounding itself appears really unconsistent to me, and I'd prefer if you had a closer look at the hitsounding pattern yourself. not really.

00:01:134 (2,3,4,5) - This stack appears rather boring to me, the music isn't even the same. Why not putting some more movement in this pattern? Dude, My mapping style is boring, I like to map boring stuff to people who like boring maps., I like Stacks I like the hold on here before the song finally kicks In, is exactly what you say BORING, because I want it to be boring. I Hope that, as the original mapper, at least gets respected.
00:05:035 (3,4,5) - Imo quite bad flow, would be better if it was placed to the bottom side of 4, because straight flow in general generally plays awkward to me. 00:05:785 (5) - I suggest 288 296. Yep, feels better, Done
00:06:535 (1) - I honestly think you can improve this slidershape. If you insist leaving it, at least make improve the bulb in the middle of the slider. "Improve the bulb", what does this even mean?, what?, Improve the slidershape?, HOW?, I like how they play, Me, as the original mapper. that means nothing right?.
Took out this slider to a more basic one.

00:07:885 (1,2,3,4) - These whistles feel spammed, but in the part before, it lacked whistles imo. You should reconsider the hitsounding. Dude, Turn Sample Volume to 0%, CHECK WHERE I'm using Whistle, Not gonna reconsider it because there is nothing wrong, I talked with very experience hitsounders about What I wanted to do with them (complement to the main song along other things), there is nothing wrong with them.
00:10:285 (1,2,3,4) - I honestly don't think this finish spam isn't doing the trick as well, please use the finishes less spammed! .[/color] ok there is one wrong, I'm retarded, there is no sound backing 00:10:285 (1) - . I took that one off.
00:21:235 (2,3) - Again, I wouldn't stack those. Some movement feels more intuitive! Nope.
00:20:185 (5,6,1,2,3) - I can see a Problem in this pattern anyway, 00:20:785 - why didn't you map this beat? You've mapped less important beats so often, why leaving this out? You could reconsider the rhythm and placement here! If you Need suggestions, feel free to catch me ingame. Because you see, the density of Notes here is REAAAALLY HIIIIIIIIGH, compared to, for example 00:44:785 (7) - , it's the same but I added the note, why?, because if I added a note in the first section (the one you want fixed), it would end "o - o o o -" <<<<<< a HUGE clusterfuck, while in the second section, adding still looks clean ("- o - ") 0 = notes - = sliders. so in short words, I didn't added a note because the entire pattern would be annoying to play and looks ugly.
00:23:335 (2,3,4,5,6) - The overall way of the pattern could me made smoother. (00:23:935 (4) - rotate this one a bit, 00:24:535 (6) - same) I fail to see it, sorry, I believe this play good moving the player around the playable area. changed the first sliders a bit.
00:34:135 (3) - Rotate a bit to the left, to increase its Transition. Done
00:49:735 - This should be the end, I strongly suppose? It appears to be really anticlimatic to finish a map like that imo. End it on a strong beat! sigh... Done
00:44:935 (1) - Would look cleaner if you simply copied 00:44:335 (6) - Done
00:47:185 (1,2,3,4,5,6) - Nice transition, that's how i'd like it to look in the pattern before.


That's it from my side! If you have any questions, or need help to understand my modding more, please feel free to catch me ingame, to have a talk about it.
Eni
Our first un-qualified map. Achievement unlocked!

Seriously, I'd rather this be immediately unranked than waiting the 7 day grace to unrank it. :(
Lach
Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
Konei

Lach wrote:

Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
Uhmm well, you see, it's not 7 days because it sounds more fun, it's 7 days because it IS 7 days, so it's totally legit to take it out of qualified status to fix issues.

And if those things are so obvious, why don't you point them out? Probably because you either didn't see them or the map itself, and that probably is the same reason the QAT did what it did.
Eni
What's done is done. Let's re-rank it! :)
Kibbleru

Lach wrote:

Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
ehh i sorta agree with what u said about ppl being mad, and how it doesn't take much to unrank this, but you gotta understand. there are aLOT of ranked maps coming in with not that many members
Eni
/me eats kibbleru
Lach

Konei wrote:

Lach wrote:

Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
Uhmm well, you see, it's not 7 days because it sounds more fun, it's 7 days because it IS 7 days, so it's totally legit to take it out of qualified status to fix issues.

And if those things are so obvious, why don't you point them out? Probably because you either didn't see them or the map itself, and that probably is the same reason the QAT did what it did.
It's not my job to look at maps. It's their only job. Several maps have been unqualified within hours of going into ranked because they put this on the backburner until they HAVE to do something, or else it's too late. Currently the system isn't streamlined, and the people whose only job it is, being unqualification, are slow workers and/or incompetent, for the most part.
Sonnyc

Irreversible wrote:

Disqualified for following reasons:
  1. The way it got ranked (BeatOfIke Bubbled it, the bubble got popped, so he already used his action as BAT and is not allowed to rank it.)
No. Since when was that forbidden?
popner
The BPM is obviously 100.

Please don't make simple mistakes like this, QAT. This is really unprofessional.
Konei

popner wrote:

The BPM is obviously 100.

Please don't make simple mistakes like this, QAT. This is really unprofessional.
Listen to the percussion at 00:11:635 - and so on and so on, you'll clearly hear that it's 200.
peppy
FUck the fuck off you dicks. 7 days is the amount of time during which a map can be unqualified. If you are going to complain about your map getting dequalified on day 6 ITO IMPROVE ITS QUALITY then fuck off and never map again.
Cerulean Veyron

peppy wrote:

fuck off and never map again.
^ Best f-ck ever

/me runs
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