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ZEONIX - Duel BGM

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Kyouren
Wait a mod, tomorrow i check and mod you map^^
truonant
Hello~ from my Mod Queue

General:
- BG is too large for rank criteria: It needs to be maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. PM me if you want a resized BG
- Tags are inconsistent throughout difficulties, make them consistent
- Audio is above 192kpbs. To be ranked, it needs to be 128kbps ~ 192 kbps

Easy –
00:01:352 (2) – It doesn’t look good if the slider tail is touching slider tail of 00:00:019 (1). Consider changing the angle to avoid this
00:02:685 (3) – NC
00:08:018 (5) – NC
00:08:018 (5) – blanket - http://puu.sh/9OvoJ/b53d396ab5.jpg
00:08:018 (5,6,1) – blanket
00:16:018 (4) – Add NC, remove NC from 00:17:352 (1) –
00:26:685 (1) – blanket
00:29:352 (4,5) - ^ http://puu.sh/9Oxc2/c1c177d1d5.jpg

Normal
00:13:352 (1) - blanket - http://puu.sh/9Ouwq/2a402e2785.jpg
00:29:352 (6) – NC
00:32:018 (1) – Remove NC
00:56:018 (1) – blanket
01:06:685 (1) –blanket http://puu.sh/9OuJf/61673f9b93.jpg

Hard
00:38:018 (8) – blanket
00:48:352 (3) -^
00:58:685 (2,3,4) - I think it looks better symmetric - http://puu.sh/9OwdL/bcbf681cf5.jpg
Topic Starter
Gaia

truonant wrote:

Hello~ from my Mod Queue

General: I was literally changing these things while you were modding lol OTL
- BG is too large for rank criteria: It needs to be maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. PM me if you want a resized BG 's all good I got this
- Tags are inconsistent throughout difficulties, make them consistent Yee fixed
- Audio is above 192kpbs. To be ranked, it needs to be 128kbps ~ 192 kbps Yeeeup

Easy –
00:01:352 (2) – It doesn’t look good if the slider tail is touching slider tail of 00:00:019 (1). Consider changing the angle to avoid this Changed.. Kinda?
00:02:685 (3) – NC Ehh it's only up to 4 I think it's alright, might do it if someone else points it out
00:08:018 (5) – NC ^
00:08:018 (5) – blanket - http://puu.sh/9OvoJ/b53d396ab5.jpg Okie
00:08:018 (5,6,1) – blanket ^
00:16:018 (4) – Add NC, remove NC from 00:17:352 (1) – Mmmmkay
00:26:685 (1) – blanket Okai
00:29:352 (4,5) - ^ http://puu.sh/9Oxc2/c1c177d1d5.jpg ^

Normal
00:13:352 (1) - blanket - http://puu.sh/9Ouwq/2a402e2785.jpg Yesh
00:29:352 (6) – NC Gotcha
00:32:018 (1) – Remove NC ^
00:56:018 (1) – blanket Mmhm
01:06:685 (1) –blanket http://puu.sh/9OuJf/61673f9b93.jpg ^

Thanks for your mod! :)
Hegatrek
EASY

00:30:685 (5) - I think that 3 notes would fit better than a slider with which we hear only 2 ticks

00:47:352 (6) - Same, but only one note

01:14:352 (1) - Let this note purple, it's better imo

NORMAL

00:33:352 (3) - I think that notes 3, 4, 5, 6 should all have a little noise effect

HARD


00:29:352 (1) - I didn't saw any big map jump, you should place one there, since i found this moment pretty easy :p

I don't have anything else to say right now sooo, hope it helped a little, Bye bye !
Topic Starter
Gaia

Hegatrek wrote:

EASY

00:30:685 (5) - I think that 3 notes would fit better than a slider with which we hear only 2 ticks I don't want this to be too hard, so sadly no :(

00:47:352 (6) - Same, but only one note ^

01:14:352 (1) - Let this note purple, it's better imo Okay!

NORMAL

00:33:352 (3) - I think that notes 3, 4, 5, 6 should all have a little noise effect Sure


I don't have anything else to say right now sooo, hope it helped a little, Bye bye !
Thanks for your mod! :)
The Girls
Ergh, your map makes mine look so messy and unpolished :P

Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P

------
Easy

00:35:685 (5) - I get the feeling you were going for clarity and that's why its not wedged--but maybe move the 5 to the right and up a little bit, it would probably look more aesthetically pleasing if you tried that.

01:14:352 (3) - The previous patterns before this note that are 1 beat apart are all overlapping a little bit. From 01:05:352 to the end that seems to be the case, but the last jump would throw off a beginner player.

----
Normal

00:20:018 (1, 2, 3, 4, 5, 6, 7) - The hitsounds for this section seem a little lopsided. It makes the smoothness of the song hobble. Your original hitsound pattern is every 4 beats. Could you try only putting the whistle on 1 and 5 and seeing if that enhances the flow of the song?

01:14:018 (1, 2) - The hitsound pattern here seems unpredictable. I tested using the S:C3 Whistle on both beats and it sounds a lot more consistent with the hitsound pairs that followed beforehand.

----
Cookiesi's Hard

00:08:018 (1, 2, 3)
00:09:352 (1, 2, 3)
00:18:685 (1, 2, 3)
00:20:018 (1, 2, 3) - These hitsound patterns could be enhanced if you started with a Whistle for the 1 beat. Congruity with the patterns before---so it doesn't seem like it doesn't have a place in the song.

00:52:685 (3, 4, 5) - Try Whistle/Finish/Clap on all three of them. I think it sounds better since it accentuates the pattern. The Whistles and Claps before this pattern seem almost a little random and it makes the song seem convoluted and jumbled. You might want to look at the hitsounds for that entire section, but I think the Whistle/Finish/Clap 3 finish definitely cleanses the rift well.

01:05:352 (5)
01:14:018 (3) - The C3 Whistle has a resonance beat that rings 1/2 beat after its placed. The pattern you set up from 1:05 all the way to the end is placing the C3 Whistle on the downbeat and letting it ring for 1/2 beat. But the ending, 01:14:018 (3) starts the ring on the last note of the song. Its probably even more noticeable since the C3 Whistle is so unique. Try placing the Whistle on the beginning and the end of the slider. (Refer to Easy mode ending about congruity.)

----
Insane

00:15:185 (1, 1, 2) - The two combos are beatspaced at the same distance. Changing the distances would make it easier to follow. I get that you used different combos to help the player see the time gap, but you stacked it something that was already used at equal spaces just before at 00:14:185 (1, 2, 3)

00:22:268 (2) - The Slider can confuse the player on the spatial distance. Your 1/2 beat jumps are so much farther apart than the actual full beat spaces.

00:34:352 (3) - Maybe move it towards the upper-right, so it forms a square with the 5, 1, 2 pattern.

01:01:852 (1) - If the asymmetry between this combo and the one before deliberate? If not, straightening out the symmetry you have going on would make the map look nicer ^^

01:04:018 (1, 2, 3, 4) - The are all the same distance apart from each other despite the spatial pattern you have previously. Maybe swap 3 and 4 so that you stack 2 and 3. I might help make the map more intuitive.

Sorry---hopefully I could've helped ><
Sidetail
Thanks.

The Girls wrote:

Ergh, your map makes mine look so messy and unpolished :P

The Girls's Mod
Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P


Cookiesi's Hard

00:08:018 (1, 2, 3)
00:09:352 (1, 2, 3)
00:18:685 (1, 2, 3)
00:20:018 (1, 2, 3) - These hitsound patterns could be enhanced if you started with a Whistle for the 1 beat. Congruity with the patterns before---so it doesn't seem like it doesn't have a place in the song.
DONE

00:52:685 (3, 4, 5) - Try Whistle/Finish/Clap on all three of them. I think it sounds better since it accentuates the pattern. The Whistles and Claps before this pattern seem almost a little random and it makes the song seem convoluted and jumbled. You might want to look at the hitsounds for that entire section, but I think the Whistle/Finish/Clap 3 finish definitely cleanses the rift well. DONE

01:05:352 (5)
01:14:018 (3) - The C3 Whistle has a resonance beat that rings 1/2 beat after its placed. The pattern you set up from 1:05 all the way to the end is placing the C3 Whistle on the downbeat and letting it ring for 1/2 beat. But the ending, 01:14:018 (3) starts the ring on the last note of the song. Its probably even more noticeable since the C3 Whistle is so unique. Try placing the Whistle on the beginning and the end of the slider. (Refer to Easy mode ending about congruity.)
Some parts were used.
Topic Starter
Gaia

The Girls wrote:

Ergh, your map makes mine look so messy and unpolished :P lol don't worry you'll clean it up eventually

Please take whatever I have to say with a grain of salt...as well---I'm new to this community and new to modding. Nonetheless, maybe these will help :P Npnp I mean a mod is a mod so I'll take anything you've got to say C:

------
Easy

00:35:685 (5) - I get the feeling you were going for clarity and that's why its not wedged--but maybe move the 5 to the right and up a little bit, it would probably look more aesthetically pleasing if you tried that. Hmmm Good point, but changed with sth else

01:14:352 (3) - The previous patterns before this note that are 1 beat apart are all overlapping a little bit. From 01:05:352 to the end that seems to be the case, but the last jump would throw off a beginner player. Was following DS-kun but you've got a point

----
Normal

00:20:018 (1, 2, 3, 4, 5, 6, 7) - The hitsounds for this section seem a little lopsided. It makes the smoothness of the song hobble. Your original hitsound pattern is every 4 beats. Could you try only putting the whistle on 1 and 5 and seeing if that enhances the flow of the song? Nah, sorry this was intentional, but I'll keep it in mind if someone else points it out

01:14:018 (1, 2) - The hitsound pattern here seems unpredictable. I tested using the S:C3 Whistle on both beats and it sounds a lot more consistent with the hitsound pairs that followed beforehand. Lol I'm still testing all sorts of hitsounds.. But I'll go with what you said for now (:

----
Insane

00:15:185 (1, 1, 2) - The two combos are beatspaced at the same distance. Changing the distances would make it easier to follow. I get that you used different combos to help the player see the time gap, but you stacked it something that was already used at equal spaces just before at 00:14:185 (1, 2, 3) Changed! Good eye haha

00:22:268 (2) - The Slider can confuse the player on the spatial distance. Your 1/2 beat jumps are so much farther apart than the actual full beat spaces. Sooooo what should I do? Didn't touch yet

00:34:352 (3) - Maybe move it towards the upper-right, so it forms a square with the 5, 1, 2 pattern. Ohh good eye

01:01:852 (1) - If the asymmetry between this combo and the one before deliberate? If not, straightening out the symmetry you have going on would make the map look nicer ^^ I made copies, haha tyty

01:04:018 (1, 2, 3, 4) - The are all the same distance apart from each other despite the spatial pattern you have previously. Maybe swap 3 and 4 so that you stack 2 and 3. I might help make the map more intuitive. Alright.

Sorry---hopefully I could've helped >< And you have!

Thanks for your mod! Hey you've got a nice eye for modding haha
Ntasuto
Hii o/
mod from my M4M Q.

General:
Inconsistency in Kiai Times: [Cookiesi's Duel] : Kiai #1 - the end
Song ends so suddenly . awkward :|

Easy
SPOILER
General:
Many unsnapped inherited points

00:08:018 (5,6) - pls blanket
00:12:685 (3,1) - bad overlap. blanket instead
00:20:685 (4,1) - blanket
00:29:352 (4,5) - blanket better
00:44:018 (2,4) - ugly overlap.
00:49:352 (2,4) - ^
00:52:018 (5,1) - stack better
00:52:685 (6,1) - ugly overlap.
00:58:685 (1,2) - unnecessary overlap
01:00:018 (2,3) - ^
01:08:018 (2,3,1) - make (1) slider's tail touch (2) head . it will be symmetrical and more appealing
01:12:018 (1,2) - fix (2) to perfectly overlap on the center of (1) side

Normal
SPOILER
General:
01:14:262 to 01:14:268 unsnapped inherited point
The whole map has inconsistent spacing, that is very obvious. check it pls

00:02:685 (1) - not perfect
00:05:352 (1) - ^ ( make sure the middle line passes through the middle slider tick)
00:29:352 (1) - why it has an extra connection point near its tail ?
00:30:685 (3,1) - unnecessary overlap
00:38:685 (4,1) - ^
00:40:018 (1,2) - ^
00:42:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - what on earth is going one ? :S its like a hitsound mayhem :|
01:00:018 (3) - not perfect
01:06:352 (6,1) - blanket better
01:01:352 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,1,2) - and again the hitsound mayhem :|

Insane
SPOILER
General:
Many unsnapped inherited points.

00:00:019 (1,2) - pls center perfectly
00:01:852 (1,1) - why new combo color ? remove it
00:04:519 (1,1) - ^
00:07:019 (5,6) - not perfect flipped mirror
00:12:852 (1) - remove new combo
00:13:352 (1,1,2,3) - pls symmetry !
00:15:519 (1,2) - remove new combo
00:19:519 (3) - stack better
00:20:519 (3,1) - not perfect mirror
00:21:352 (1) - not perfect
00:22:685 (3) - ^ fix both
00:26:685 (4) -not perfect. move the middle connection point on top of the middle slider tick
00:29:018 (3) - center it
00:29:352 (1,2,3,4) - you could do better than this. put some imagination ;)
00:33:518 (1,2) - not perfect flipped mirror
00:36:018 (1,1) - unnecessary overlap
00:43:186 (3,5) - not perfectly stacked
00:44:519 (3,5) - ^
00:46:685 (1,1) - remove new combo
00:47:518 (1,3) - not perfectly mirrored
00:48:852 (5,7) - ^
00:49:518 (1,2,3,4,5,6,7) - same applies for this pattern ^
00:50:851 (1,2) - not perfectly mirrored
00:51:185 (3,4) - ^
00:51:518 (5,6) - ^
00:58:685 (1,2) - ^
01:00:018 (1,2) - ^
01:01:352 (1,2,1,2) - :| this is too off if you wanted it to be mirrored
01:01:852 (1,2) - remove new combo color
01:02:685 (1,2,1,2) - not perfect mirror
01:03:185 (1,2) - remove new combo color
01:09:352 (1) - not perfect
01:06:185 (1) - remove new combo color
01:11:018 (1,2,3,4) - not perfect flipped mirror
01:12:351 (2) - not perfect
01:12:018 (1,3) - not perfect mirror
01:13:185 (1,2) - not perfect flipped mirror

Cookiesi's Hard
SPOILER
General:
Unsnapped inherited points 01:05:336to 01:05:352 / 01:08:200 to 01:08:185 / 01:09:600 to 01:09:602 / 01:10:900 to 01:10:935

00:29:352 (1,2,3,4,1,2,3) - not perfect flipped mirror. use ctrl+>
00:32:018 (1,2,3,4,5) - stop trying to kill people with OCD. please center it

Cookiesi's Duel
SPOILER
General:-

00:00:352 (2) - not perfect
00:02:018 (5,1) - ugly overlap.. stack em
00:04:352 (6,7) - not perfect
00:23:519 (2,4) - bad blanket
00:27:185 (2,4) - ugly overlap
00:36:519 (7,8,9) - fix them to make it more appealing. (8) is a bit off and looks so weird.
00:46:018 (1,2,3,4,5,6,7,8,9) - :| speechless
01:06:685 (3) - replace with a single note
01:08:018 (6) - ^
01:13:352 (3) - ^
01:13:685 (1) - 670ms spinner ? o.O pls

Good luck with your map ;)
P.S. MUCH OPPAI :3
Sidetail
[Cookiesi's Hard]
General:
Unsnapped inherited points 01:05:336to 01:05:352 / 01:08:200 to 01:08:185 / 01:09:600 to 01:09:602 / 01:10:900 to 01:10:935 DONE

00:29:352 (1,2,3,4,1,2,3) - not perfect flipped mirror. use ctrl+> I did that before, probably you must have serious OCD
00:32:018 (1,2,3,4,5) - stop trying to kill people with OCD. please center it I-it's not like I want you to die or anything. Baka


[Cookiesi's Duel]
General:-

00:00:352 (2) - not perfect Dude that is like the best part. You are going to miss out on those pleasure that you get from that round slider
00:02:018 (5,1) - ugly overlap.. stack em please BUT OKAY FIXED
00:04:352 (6,7) - not perfect I am leaving that. (Just fixed the spot)
00:23:519 (2,4) - bad blanket ok FIXED
00:27:185 (2,4) - ugly overlap Jee... ok FIXED
00:36:519 (7,8,9) - fix them to make it more appealing. (8) is a bit off and looks so weird. ok FIXED
00:46:018 (1,2,3,4,5,6,7,8,9) - :| speechless Never seen jumps before? Well I fixed it anyways.
01:06:685 (3) - replace with a single note Derp
01:08:018 (6) - ^
01:13:352 (3) - ^

01:13:685 (1) - 670ms spinner ? o.O pls plz

Good luck with your map ;)
P.S. MUCH OPPAI :3
Topic Starter
Gaia

Ntasuto wrote:

Hii o/ \o Sup
mod from my M4M Q. I'm a lucky guy

General:
Inconsistency in Kiai Times: [Cookiesi's Duel] : Kiai #1 - the end Fixed
Song ends so suddenly . awkward :| Unfortunately I have the full song.. Can't do anything bout that :S

Easy
SPOILER
General:
Many unsnapped inherited points

00:08:018 (5,6) - pls blanket Changed w/ something else
00:12:685 (3,1) - bad overlap. blanket instead K
00:20:685 (4,1) - blanket ^
00:29:352 (4,5) - blanket better Here's a better k -> Kay
00:44:018 (2,4) - ugly overlap. Sorry TTvTT
00:49:352 (2,4) - ^ ^
00:52:018 (5,1) - stack better Yup
00:52:685 (6,1) - ugly overlap. You're right
00:58:685 (1,2) - unnecessary overlap ^
01:00:018 (2,3) - ^ ^
01:08:018 (2,3,1) - make (1) slider's tail touch (2) head . it will be symmetrical and more appealing I only wanted to do what DS-kun told me but ok
01:12:018 (1,2) - fix (2) to perfectly overlap on the center of (1) side Fixed with sth else


Normal
SPOILER
General:
01:14:262 to 01:14:268 unsnapped inherited point Done
The whole map has inconsistent spacing, that is very obvious. check it pls Ugh Okai Ill do that now :]

00:02:685 (1) - not perfect I hope it is now
00:05:352 (1) - ^ ( make sure the middle line passes through the middle slider tick) Done
00:29:352 (1) - why it has an extra connection point near its tail ? Err I wanted it to bend a lil more. Guess I'll make it obvs
00:30:685 (3,1) - unnecessary overlap No more now!
00:38:685 (4,1) - ^ ^
00:40:018 (1,2) - ^ ^
00:42:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - what on earth is going one ? :S its like a hitsound mayhem :| Lol.
01:00:018 (3) - not perfect I hope it is now
01:06:352 (6,1) - blanket better I also hope its better now
01:01:352 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,1,2) - and again the hitsound mayhem :| lmao.

Insane
SPOILER
General:
Many unsnapped inherited points.

00:00:019 (1,2) - pls center perfectly Okai :]
00:01:852 (1,1) - why new combo color ? remove it Oh yeah why? lol
00:04:519 (1,1) - ^ ^
00:07:019 (5,6) - not perfect flipped mirror Perfect flipped mirror now!
00:12:852 (1) - remove new combo Alright.
00:13:352 (1,1,2,3) - pls symmetry ! I symmetried
00:15:519 (1,2) - remove new combo kaays
00:19:519 (3) - stack better Stacked bettur
00:20:519 (3,1) - not perfect mirror Purrfect mirror now
00:21:352 (1) - not perfect I hope it is now
00:22:685 (3) - ^ fix both ^
00:26:685 (4) -not perfect. move the middle connection point on top of the middle slider tick I tried... Doesn't really look the way I think u want it to tho
00:29:018 (3) - center it okie
00:29:352 (1,2,3,4) - you could do better than this. put some imagination ;) I'll... Think about that :]
00:33:518 (1,2) - not perfect flipped mirror Perfect flipped mirror
00:36:018 (1,1) - unnecessary overlap Gone!
00:43:186 (3,5) - not perfectly stacked Perfectly stacked
00:44:519 (3,5) - ^ ^
00:46:685 (1,1) - remove new combo Mmkay
00:47:518 (1,3) - not perfectly mirrored Copy-chan, onegaishimasu!
00:48:852 (5,7) - ^ ^
00:49:518 (1,2,3,4,5,6,7) - same applies for this pattern ^ I think Paste-kun works well with Copy-chan :) New ship omg
00:50:851 (1,2) - not perfectly mirrored CopyxPaste kyaa
00:51:185 (3,4) - ^ ^
00:51:518 (5,6) - ^ ^
00:58:685 (1,2) - ^ ^
01:00:018 (1,2) - ^ ^
01:01:352 (1,2,1,2) - :| this is too off if you wanted it to be mirrored Wasn't aiming for a mirror but did it anyways
01:01:852 (1,2) - remove new combo color mmk
01:02:685 (1,2,1,2) - not perfect mirror Copy-chan, Paste-kun here too please!
01:03:185 (1,2) - remove new combo color Ok
01:09:352 (1) - not perfect Those 2 are working hard
01:06:185 (1) - remove new combo color ok
01:11:018 (1,2,3,4) - not perfect flipped mirror Wh-whu-whut?!?! Cut-san?? Don't interrupt Copy-chan and Paste-kun's relation D:
01:12:351 (2) - not perfect Cut-san please they were so kewt together
01:12:018 (1,3) - not perfect mirror Oh phew Paste-kun managed to kick Cut-san's ass
01:13:185 (1,2) - not perfect flipped mirror And then they all lived happily ever after


Good luck with your map ;) Thanks! :)
P.S. MUCH OPPAI :3
Thanks so much for your moooood! I hope now all the perfection kami-samas will approve of my mirrors lol
Will be fixing hitsounds tomorrow... Gotta find that inspiration and imagination now :o
P.S. VERY PLOT C:
Fia
just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服

還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
blackabyss
Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.


[General]
  1. delete the .osb file since you didn't use storyboard.
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
[Easy]
  1. just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D
  2. 00:01:352 (2) - inconsistent DS
  3. 00:02:685 (3) - ^
  4. 00:05:352 (1) - ^
  5. you should use consistent distance snap for easy and normal. re-check all the DS in this diff please.
  6. i think 1.0x DS should works
  7. 00:12:685 (3) - this note shouldn't placed above the slider
  8. 00:15:352 (3,1) - make this blanket with slider 1
  9. 00:20:685 (4,1) - make this blanket
  10. and re-check all blanket issue in this diff.
  11. you should make all note/slider easy to read. cause this is easy diff right? :3
  12. and becareful with overlaping.


[Normal]
  1. HP4 why this HP bigger than hard?
  2. 00:01:352 (3) - inconsistent DS
  3. 00:02:685 (1) - ^
  4. 00:03:685 (2) - ^
  5. 00:05:352 (1) - ^
  6. you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please.
  7. i think 1.2x DS should works
  8. 00:15:018 (3) - remove whistle
  9. 00:17:352 (3) - ^ on the tail
  10. 00:18:018 (4) - ^
  11. 00:32:018 (3,1) - seems overlap
  12. 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick
  13. 00:45:685 (6) - instead of whistle, try to put finish?
  14. 00:49:685 (4) - ^
[Cookiesi's Hard]
  1. HP5
    Combo thingy:
  2. 01:12:685 (1) - remove NC

    Flow, patterns & placements:
  3. 00:04:018
  4. (7,8) - make blanket
  5. 00:14:685 (5,6) - ^
  6. 00:32:685 (5,1) - fix this blanket please

    Rhythm, beats & hitsounds:
  7. 00:02:352 - add note here?
  8. 00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 -
  9. 00:08:685 - add note?
  10. 00:09:018 - ^
  11. 00:10:018 - ^
  12. 00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPG
  13. 00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 -
  14. 00:15:185 - add note?
  15. 00:19:352 - ^
  16. 00:19:685 - ^
  17. 00:20:685 - ^
  18. 00:21:018 - ^
  19. 00:42:185 - add 1/1 slider and end it here? - 00:42:518 -
  20. 00:51:685 - add note?
  21. 00:57:852 - ^

    sadly this diff is too easy for hard :'3
    but i like how the way you use hitsounds
[Cookiesi's Duel]
  1. consider to increase HP and OD to 7. since it's nearly like extra diff i think.
    Combo thingy:
  2. 00:49:352 (10) - NC
  3. 00:50:018 (1) - remove NC
  4. 00:50:685 - NC
  5. 00:52:352 - ^
  6. 00:52:518 (1) - remove NC

    Flow, patterns & placements:
  7. 00:01:685 (4) - awkward flow. ctrl+g?
  8. 00:02:351 (6) - ^
  9. 00:02:685 (1) - stack this one under slider - 00:02:018 (5) -
  10. 00:23:518 (2,4) - fix this blanket please.
  11. 00:25:685 (3,5) - ^
  12. 00:27:018 (1,2) - tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPG
  13. 00:43:352 (5,6) - too close
  14. 00:54:018 (2) - ctrl+g?
  15. 01:07:352 (4,5,6) - i think this slider too mainly :'3

    Rhythm, beats & hitsounds:
  16. 00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 -
  17. 00:45:685 (5) - ^ and end it here - 00:45:852 -
  18. 00:48:352 (5) - ^ and end it here - 00:48:518 -
  19. 00:51:018 - you should put slider or note here until - 00:51:185 -
  20. 01:05:352 (5) - finish?
  21. 01:06:685 (3) - finish on the head?
  22. 01:08:018 (6) - ^
  23. 01:09:352 (5) - finish?
  24. 01:09:352 (5) - ^
  25. 01:09:352 (10) - ^
  26. 01:13:352 (3) - finish on the head?
[Insane]
  • Combo thingy:
  1. 00:01:352 (4) - NC
  2. 00:01:852 (1) - remove NC
  3. 00:02:185 (1) - ^
  4. 00:03:519 (1) - ^
  5. 00:04:019 (6) - NC
  6. 00:04:519 (1) - remove NC
  7. 00:04:852 (1) - ^
  8. 00:06:185 (1) - ^
  9. 00:06:685 - NC
  10. 00:09:185 (1) - remove NC
  11. 00:09:352 - NC
  12. 00:10:185 (1) - remove NC
  13. tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :>

    Flow, patterns & placements:
  14. 00:21:352 (1,2) - try to blanket it
  15. 00:22:352 (2,3) - ^
  16. 00:37:018 (1,2) - ^
  17. try to re-check your blanket issue like this :3
  18. 01:05:852 (2) - stack 2 under - 01:05:185 (5) -
    basically, flow on this diff are good uguu

    Rhythm, beats & hitsounds:
  19. 00:10:518 (5) - better change this slider to 1/2 note
  20. 00:55:352 (4) - S:C1 finish?
  21. 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
-

[Saku's Insane]
  1. you should play with the volume. i think you can try put 60%-70% volume here - 00:00:019 - until - 00:21:018 - before and after Kiai. and, Kiai volume around 80% or less.
    Combo thingy:
  2. 00:01:352 (6) - NC
  3. 00:01:685 (1) - remove NC
  4. 00:04:352 (1) - ^
  5. 00:07:185 (1) - ^
  6. 00:08:518 (1) - ^
  7. 00:12:018 (6) - NC
  8. 00:12:185 (1) - remove NC
  9. 00:17:018 (1) - ^
  10. 00:17:352 - NC
  11. 00:17:852 (1) - remove NC
  12. 00:19:851 (1) - ^
  13. 00:20:018 - NC
  14. 00:32:185 (1) - remove NC
  15. 00:57:852 (1) - ^
  16. 01:05:018 (1) - ^
  17. 01:11:185 (1) - ^
  18. 01:12:518 (1) - ^
  19. 01:13:018 (1) - ^
  20. 01:13:352 - NC

    Flow, patterns & placements:
  21. 00:04:852 (6,7) - jumps feel awkward.
  22. 00:04:018 (1,2,3,4,5,6) - if you like, try this pattern. http://puu.sh/9Qo0c/2def3c72de.JPG
  23. 00:09:352 (3,4,5) - too far. this jump seems a bit off
  24. 00:22:518 (3) - stack this one on the next slider head. for better flow.
  25. 00:24:352 (3) - stack 3 properly under tail of the slider before.
  26. 00:26:352 (1,2) - blanket this
  27. 00:26:685 (2) - ctrl+g
  28. 00:27:685 (4) - don't put this under the slider before. move this.
  29. 00:31:185 (2,3) - exchange place between note 2 and 3 for better flow.
  30. 00:35:185 (3) - too close with the previous note
  31. 00:38:018 (5) - more nice if the end of this slider stack under the first note - 00:37:018 -
  32. you should play your map yourself and to check the jump issue and flow.

    Rhythm, beats & hitsounds:
  33. 00:20:185 (2) - 1/4 slider sound off here. why not try 1/2 slider instead? check this http://puu.sh/9Qo51/8f741a9692.JPG
  34. 00:24:685 (5) - remove whistle on reverse
  35. 00:25:185 (6) - remove whistle on the head
  36. 00:33:435 (2) - remove clap here?
  37. 00:37:268 (2) - move this slider to the red tick before and end it here - 00:37:352 -
  38. 00:58:518 - add note here?
  39. 01:06:185 - ^
  40. 01:06:352 - ^
  41. 01:14:352 (5) - you can change it to stream if you like.

yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
8-)
Sidetail

blackabyss wrote:

Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·)
if you don't understand, feel free to ask me in game.
please replay to my mod.


[notice][General]
  1. delete the .osb file since you didn't use storyboard.
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).

[Cookiesi's Hard]
  1. HP5 o.O It is already HP5
    Combo thingy:
  2. 01:12:685 (1) - remove NC Yeah

    Flow, patterns & placements:
  3. 00:04:018
  4. (7,8) - make blanket Yeah
  5. 00:14:685 (5,6) - ^ Yeah
  6. 00:32:685 (5,1) - fix this blanket please Yeah

    Rhythm, beats & hitsounds:
  7. 00:02:352 - add note here? Yeah
  8. 00:04:685 (8) - this slider should start here - 00:04:518 - and put a note here - 00:05:018 - Yeah
  9. 00:08:685 - add note? Yeah
  10. 00:09:018 - ^ Yeah
  11. 00:10:018 - ^ Yeah
  12. 00:12:352 - try this? http://puu.sh/9Qo7x/d3a4906d47.JPG Yeah
  13. 00:14:352 (4) - change this note to 1/2 slider. and end it here - 00:14:518 - Yeah
  14. 00:15:185 - add note? Yeah
  15. 00:19:352 - ^ Yeah
  16. 00:19:685 - ^ Yeah
  17. 00:20:685 - ^ Yeah
  18. 00:21:018 - ^ Feels better without it.
  19. 00:42:185 - add 1/1 slider and end it here? - 00:42:518 - Yeah
  20. 00:51:685 - add note? Yeah
  21. 00:57:582 - ^ No for now

    sadly this diff is too easy for hard :'3
    but i like how the way you use hitsounds
Uguu

[Cookiesi's Duel]
  1. consider to increase HP and OD to 7. since it's nearly like extra diff i think. For guest difficulty and if it has streams, I've always known to have lower OD. I'll just raise the HP for now.
    Combo thingy:
  2. 00:49:352 (10) - NC OK
  3. 00:50:018 (1) - remove NC OK
  4. 00:50:685 - NC OK
  5. 00:52:352 - ^ OK
  6. 00:52:518 (1) - remove NC OK

    Flow, patterns & placements:
  7. 00:01:685 (4) - awkward flow. ctrl+g? Personally I like this flow, but when I get another mod saying that this is crap, I'll change it
  8. 00:02:351 (6) - ^ ^
  9. 00:02:685 (1) - stack this one under slider - 00:02:018 (5) - You must have wrong version. I fixed this few hours ago.
  10. 00:23:518 (2,4) - fix this blanket please. You must have wrong version. I fixed this few hours ago as well.
  11. 00:25:685 (3,5) - ^ OK
  12. 00:27:018 (1,2) - tail of slider 2 mess with tail slider 4. mind to check this out? http://puu.sh/9Qo6t/52d8308781.JPG FINE
  13. 00:43:352 (5,6) - too close FIXED
  14. 00:54:018 (2) - ctrl+g? Feels better with current one.
  15. 01:07:352 (4,5,6) - i think this slider too mainly :'3 WELL WELL WELL http://puu.sh/9QR95/c385520e01.jpg

    Rhythm, beats & hitsounds:
  16. 00:45:018 (8) - make this note to 1/2 slider? and end it here - 00:45:185 - I applied that mod for now and see.
  17. 00:45:685 (5) - ^ and end it here - 00:45:852 - Nope
  18. 00:48:352 (5) - ^ and end it here - 00:48:518 - Nope
  19. 00:51:018 - you should put slider or note here until - 00:51:185 - ADDED
  20. 01:05:352 (5) - finish? ADDED
  21. 01:06:685 (3) - finish on the head? ADDED
  22. 01:08:018 (6) - ^ ADDED
  23. 01:09:352 (5) - finish? ADDED
  24. 01:09:352 (5) - ^ ADDED
  25. 01:09:352 (10) - ^ ADDED
  26. 01:13:352 (3) - finish on the head? OK

yeaa, that's all i can find. another long mod
sorry if this mod didn't ASAP and didn't meet your expectations.
Goodluck!
8-)
Yuthuil
From modding queue~

Easy:

00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play.
00:02:685 (3) - ^
00:04:018 (4) - ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something.
00:08:018 (5) - distance snap? It's confusing.
00:09:352 (6) - ^
00:16:018 (1) - distance snap? Very confusing.
00:17:352 (,1,2,3,4) - again, in a more attractive pattern?
00:21:352 (1) - distance snap.
00:26:685 (1) - ^
01:05:719 - try not to overlap. It's very disturbing.

Normal:

00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe?
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud.
01:13:018 (1,2) - Add hitsound clap here instead?


In my rules I said I'd only mod two difficulties...sorry if these were the wrong two.

And only after I've modded it do I realize it's WIP. -_-
Please READ the rules.
Topic Starter
Gaia

PinkHeart wrote:

just pass by 提取bgm的話還是建議有個淡出 突然結束不太舒服

還有我覺得這bgm最多做到hard那個難度 再高和曲子就有點不搭了 不是所有玩家都只想打難圖的
哇竟然會有人經過這裡..我好感動 :(
其實我也跟你有同感.. 我在讀到Andrea講的話之後我馬上把我的Insane remap了. 如果是現在我才開始做我的圖的話我大概就不會像現在一樣亂跳 :]
但因為我已經有兩個Insane了我不打算把他們刪掉(其實我本來還有一個5星Insane但我把它砍了)
反正又不是只想打hard的人打不到他們想打的, 我覺得現在這樣勉強還好啦~

P.S. 有點謝你用繁體..我小一在上海記的都忘光了 (加上我人在加拿大中文越來越少接觸了) :V


blackabyss wrote:

Hi Gaia! Here my mod cause you did M4M with this map MikitoP - Yonjuunana / 47 ·w·) [color=#00BF00]Hey! (:
if you don't understand, feel free to ask me in game. okai thanks
please replay to my mod. [/color]Yup doing that right now

[notice][General]
  1. delete the .osb file since you didn't use storyboard. Alright
  2. you should started to map it here - 00:00:352 - cause, if you decided to map it from here - 00:00:019 - it's too soon for playing and can caused miss. it should be started at 600ms (minimum).
I'll keep this in mind.. Maybe I'll do it for easy and Normal but Hard and up I think more experienced players are fine. (I've played it numerous times and I had no problems)

[Easy]
  1. just suggetion, in easy diff you shouldn't use many (above one) inherited timing points. cause it'll make newbie confuse, why is it suddenly change speed. yea something like that :'D Ohhh okay I'll go and recheck that (:
  2. 00:01:352 (2) - inconsistent DS Ugh k rechecking
  3. 00:02:685 (3) - ^
  4. 00:05:352 (1) - ^
  5. you should use consistent distance snap for easy and normal. re-check all the DS in this diff please. yup.
  6. i think 1.0x DS should works I think 0.8x is better in Easy, since it's at 1x in my Normal
  7. 00:12:685 (3) - this note shouldn't placed above the slider Err, I think it's fine the way it is right now
  8. 00:15:352 (3,1) - make this blanket with slider 1 I did my best
  9. 00:20:685 (4,1) - make this blanket It was blanketed from the start though?
  10. and re-check all blanket issue in this diff. Alright
  11. you should make all note/slider easy to read. cause this is easy diff right? :3 Will do
  12. and becareful with overlaping.Mmhm


[Normal]
  1. HP4 why this HP bigger than hard? It's 4 already though
  2. 00:01:352 (3) - inconsistent DS Same story as easy
  3. 00:02:685 (1) - ^
  4. 00:03:685 (2) - ^
  5. 00:05:352 (1) - ^
  6. you should use consistent distance snap for easy and normal. re-check all the DS in this diff too please. k
  7. i think 1.2x DS should works Again I'm thinking 1x is good
  8. 00:15:018 (3) - remove whistle It sounds empty without it though :\
  9. 00:17:352 (3) - ^ on the tail There's one already
  10. 00:18:018 (4) - ^ ^
  11. 00:32:018 (3,1) - seems overlap No.....?
  12. 00:40:018 (1) - make sure all the possible red anchor point placed on slidertick Yup it was like that from the beginning
  13. 00:45:685 (6) - instead of whistle, try to put finish? It's already on finish though?
  14. 00:49:685 (4) - ^ ^
[Insane]
  • Combo thingy:
  1. 00:01:352 (4) - NC Alright
  2. 00:01:852 (1) - remove NC This had no NC to begin with?
  3. 00:02:185 (1) - ^ Yeah
  4. 00:03:519 (1) - ^ k
  5. 00:04:019 (6) - NC k
  6. 00:04:519 (1) - remove NC was no NC to start with
  7. 00:04:852 (1) - ^ no nc there
  8. 00:06:185 (1) - ^ k
  9. 00:06:685 - NC ok
  10. 00:09:185 (1) - remove NC ok
  11. 00:09:352 - NC Then the combo would only be up to 2, I think that's too short
  12. 00:10:185 (1) - remove NC I wanna emphasize these 3 notes though, so I'll do it if someone else says it
  13. tips, NC if possible should be in white tick... and your song NC will perfectly placed on big white tick (down beat). try re-check your NC in this diff. i shouldn't mention it each note :> And you don't have to, I'll look over it one more time. ty (:

    Flow, patterns & placements:
  14. 00:21:352 (1,2) - try to blanket it It's already blanketed?
  15. 00:22:352 (2,3) - ^ ^
  16. 00:37:018 (1,2) - ^ ^
  17. try to re-check your blanket issue like this :3 Ok
  18. 01:05:852 (2) - stack 2 under - 01:05:185 (5) - Done
    basically, flow on this diff are good uguu Erm, can I make copies of this and stick it in my room? :3

    Rhythm, beats & hitsounds:
  19. 00:10:518 (5) - better change this slider to 1/2 note But there's not enough room? And besides I wanna keep it constant with the other 2 sliders
  20. 00:55:352 (4) - S:C1 finish? Oh you're right, thanks for noticing :D
  21. 00:57:018 (4) - make this one into 1/2 slider. and add anothe one 1/2 slider here - 00:57:352
- I'm thinking of taking these 2 sliders out with sth else compeletely so yea

[Saku's Insane] Lol awks err. I actually took this difficulty out completely so you didn't have to mod it at all LOL. But since you did it I'll tell that guy to look at it :3 Thanks! :)

yeaa, that's all i can find. another long mod lol thanks for your hard work
sorry if this mod didn't ASAP and didn't meet your expectations. [color=#00BF00]That's no problem (: I got time hehe
Goodluck![/color] 8-)
Thanks for your mod! Even though you probably didn't have the latest version I still was able to fix things (;
Topic Starter
Gaia

MisakiYuri wrote:

From modding queue~

Easy:

00:01:352 (2) - Distance snap? not only will it make it look nicer, it's easier to play. Yeah I'm re-snapping everything right now
00:02:685 (3) - ^ ^
00:04:018 (4) - ^ ^
00:05:352 (1,2,3,4) - Arrange these in a more attractive pattern? perhaps a triangle or something. Hmm I'll try to think of something
00:08:018 (5) - distance snap? It's confusing. again redoing
00:09:352 (6) - ^ ^
00:16:018 (1) - distance snap? Very confusing. ^
00:17:352 (,1,2,3,4) - again, in a more attractive pattern? Thinking
00:21:352 (1) - distance snap. k
00:26:685 (1) - ^ ^
01:05:719 - try not to overlap. It's very disturbing. Alright I tried and put it in the middle.

Normal:

00:40:018 (1) - This is your choice whether you would like to take it out, but I suggest it, just make it more pretty maybe? I'll change it into a flower or sth lol
00:57:018 (2,2,3,4,5,6) - I dislike the way the hitsounds clash with each other here, the first three are soft and the rest are rather loud. Mm alright
01:13:018 (1,2) - Add hitsound clap here instead? I'll test with a bunch of things


In my rules I said I'd only mod two difficulties...sorry if these were the wrong two. That's np I'll take anything

And only after I've modded it do I realize it's WIP. -_- Well it's finished I just didn't put it in the pending section?
Please READ the rules.
Thanks for your mod!
Lgndzr
Oi, quick mod from #modreq.
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later.

And if you think that some of my suggestions won't improve your map, please ignore them.

Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes.
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively.
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those.

00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice.
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too.
00:26:352 (1,2,3) - I don't think these triples fit too well here.
00:53:185 (5,6,1) - ^
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider.
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects.
01:10:685 (6,1) - ^
01:11:685 (4,1) - ^

Good luck mapping and please give feedback on what you did/didn't change and why.
Topic Starter
Gaia

Lgndzr wrote:

Oi, quick mod from #modreq. omg I didn't think people actually modded in there o: jkjk I got lucky :D
Only Insane 'cause I haven't got much time at the moment. Might check the other diffs later. Alright, thanks! (:

And if you think that some of my suggestions won't improve your map, please ignore them. Gotcha

Insane
-Generally I think the overall difficulty of the map is kinda high, the jumps feel bit too big for such song. Consider lowering the distance between notes. I've already lowered it a lot tho :\ (And they're not impossible, even I can do them lol) But I'll see what goes on
-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
-I kinda like the hitsounds, however I think they need some polishing. You should ask someone more experienced with hitsounds to help you with those. Yeah you're right, will look over

00:10:185 (1,2,3) - I don't think these sliders fit too well here, single 1/2 notes probably would be better choice. I've had them since the beginning and they fit the music, I think I'll keep them for a while longer
00:24:185 (1,2,3,4,5,6,7) - I think you should utilize the downbeat (white tick) here, it feels bit off with the pattern starting at red tick. There were some other parts with the same problem, I'm not gonna list them but I'd recommend doing something about those too. (this part in particular) I don't want to overmap by adding another note But I'll check the other places
00:26:352 (1,2,3) - I don't think these triples fit too well here. Just 1 now
00:53:185 (5,6,1) - ^ I think I'll keep this cuz a long slider isn't very exciting, but will keep in mind in case i get more complaints about this
00:58:518 (7,1) - Unnecessary jump, consider using distance snap on the slider. Moved
01:07:185 (3,4) - This might be hard to read, consider adding the distance between the objects. ^
01:10:685 (6,1) - ^ ^
01:11:685 (4,1) - ^ ^

Good luck mapping and please give feedback on what you did/didn't change and why.
Thanks for your mod!! I will go and recheck blankets and red ticks now..
Though while I was editing I noticed reason why I put them on the upbeat is cuz it goes with the music, and if I put it half a beat before/after it doesn't fit.
Anyways, thanks again!
Lgndzr

Gaia wrote:

-Some blankets feel like they've just been placed randomly (for example 01:07:518 (4,5,6,1)). Try to place them more creatively. Mm I don't see any blankets there but alright, will recheck
Sorry, I meant the pattern. I'm not too familiar with the mapping vocabulary yet.
Celizavia
NM~

Easy

  1. 00:02:685(3) blanket this better
  2. 00:22:352 add a note
  3. 00:23:685 ^
  4. 00:46:018(2,3,4,5,6) consider place it somewhere else, bad overlap
Normal
  1. 00:40:018 i dont know if this shape can cause a unrankable issue ..
  2. omg i love the hitsound, teach me senpai *-*
Cookiesi hard
  1. nothing issues found xD
i enjoy modding your map, nice ^^
Kibbleru
nm via fang's queue

[Cookiesi]
  1. 00:01:685 (4,5) - hmm the 1/2 slider rhythm doesn't really fit here. 1/2 slider rhythms are nice when there's a strong 1/1 beat going in the music however, that's not the case here try this rhythm
  2. 00:02:685 (1,6,7) - you can use a similar rhythm as above ^ but just put something here 00:04:852 -
  3. 00:06:685 (6,7,8) - ^
  4. 00:12:518 (10) - a better rhythm would be move this back 1/2 and add a circle at 00:13:018 -
  5. 00:16:685 (3) - i think they declared that this was unrankable, check with a bat tho
    blah too many rhythm problems. make sure you're not undermapping anything. but go read the rhythm guide on garven's userpage actually ill post it here
    SPOILER
    Hit object placement and rhythm go hand-in-hand when it comes to creating a beatmap, but placement has to cede to rhythm as it is difficult to set up a great pattern without the pieces with which to build it. The rhythm that you choose to use for your beatmap will be the backbone for the entire play experience, so you need to be sure that you drink responsibly and in a consistent manner so that you can convey to the player what you found to be the prominent feature of the music.
    The objects that you have at your disposal are the hit circle, the slider, and the spinner. Each of these objects have a tendency to be used for specific purposes, though it can be changed around depending on how it is used.

    Hit Circle: For basic rhythms, strong hits, and general want of emphasis for that point in the music.
    Slider: For when you want to emphasize a sustained note, or simplify the play of a rhythm without going beyond the restriction of the difficulty level
    Spinner: For when you have a sustained note that has a larger emphasis on the end rather than the beginning, or a gradual change of intensity in the music.

    Note: This is only the main theory for their use
    In general, there are two main rhythms that people focus on when mapping: The percussion and the vocals/melody line. Both of these are the most prominent in most modern music, and you couldn’t go wrong by trying to follow these when setting up your initial rhythms. Don’t forget, though, that variety is the spice of life. If you map primarily to one of these, don’t forget about all the other rhythms in the music. Feel free to make small nods to the other rhythms in the music when is suits (usually when the current phrase has finished up, or another portion of the music overpowers what you are currently mapping to momentarily) as variety is the spice of life and keeps your beatmap interesting.
    Mapping to percussion primarily can give you certain liberties compared to lyric/melody rhythms. Percussion gives you a lot more beats to work with to make your map more challenging, but percussion also has a tendency to be incredibly repetitive due to the nature of how the sound is used in music. In that respect, you will have to keep vigilant to give some rhythmic diversity to your maps. This is especially true for Easy and Normal difficulties since as it is very tempting to just place all hit objects on the beat and call it Easy. Playing on the beat for the entire song is not a good representation of the music in most cases, and consequentially is generally very boring to play. Keep things diverse and interesting for the player, and this will also help to feature the music and hopefully make it that much more special to the player. Just be sure to not over-do it in the harder difficulties. Sometimes simplifying a complex rhythm is best from a game play point of view.
    Once you get going with a focus on percussion, the large majority of your hit objects should be circles since most of your emphasis are going to be following strikes within the music. Use sliders for when you intermittently follow the melody line between less-intense parts of the percussion or if there are faster rhythms that would play better without using a high concentration of circles

    If you decide to primarily map with the vocals or melody line, the small mention of listening for other parts of the music is a must. Usually there are gaps between phrases that should be filled in so that there isn’t too much dead space. Remember, this is a game first and foremost. You want to entertain the player - not leave them wanting with intermittent fun and boredom for a few minutes while they play your map.
  6. 00:18:185 (6,7) - There isnt any real musical indication leading to this jump :/ a jump is typically used for an emphasis in a certain sound but there isn't any strong sound to emphasize here.
  7. 00:40:018 - why not try this? spinners often have very litterl emphasis on the head so adding a circle will emphasize the sound better
[Insane]
  1. 00:09:352 (4) - NC for consistency as i think you have them on every downbeat?
  2. 00:12:018 (4) - this would be better place to nc rather than 00:11:518 (1) - since its a stronger beat
  3. 00:13:352 (2) - ^
  4. 00:14:685 (4) - ^
    for starters, try putting ur NCing to every downbeat (big white tick) it's a good way to keep it consistent and it usually makes sense
  5. 00:29:352 (1,2,3) - yeah go confirm the rankablility of these sliders cuz im quite sure they're unrankable.
  6. 00:40:018 - add circle and start spinner 1/4 later? for emphasis since slider heads don't provide much
  7. 00:54:685 (3) - uhm... nothing in the music goes into the blue ticks here.. so it doesn't make sense rhythmically the music is here 00:55:018 -
  8. 00:55:852 - add something here
  9. 00:57:352 - really strong note here on the downbeat. you shouldn't ignore that.
  10. 01:06:685 (1,2,3) - spacing here can be misleading since the spacing is the same but one of them is a 1/1 gap the other is a 1/2
[Hard]
  1. 00:01:852 - u need to map these out!
  2. 00:02:185 - ^
  3. 00:03:352 (3) - a bit overmapped. nothing in the music really supporting it
  4. 00:06:018 (4) - ^
  5. 00:07:185 (6) - move this back 1/2 and add circle 00:07:685 -
  6. 00:08:852 (3,4) - drag both these 1/2 back
  7. 00:14:018 (3) - ^
  8. 00:10:018 (3) - this should be 00:10:185 -
  9. 00:12:685 (5) - overmapped.
  10. 00:15:185 (6,7) - ctrl g the rhythm
    blah read rhythm guide if you haven't yet. rhythm needs some work.
[Normal]
  1. 00:02:018 (4) - this is out of place. should be on one of the red ticks.
  2. blah try to follow the song more closely this is normal so you are allowed to have 1/2s
[Easy]
  1. general suggestion here, although this is an easy diff i recommend u at least make the DS/SV high enough so that 1/1 rhythms don't overlap >_> otherwise it would look messy
overall i just think rhythm needs some work first before getting to any other issues.
Topic Starter
Gaia

Celizavia wrote:

NM~

Easy

  1. 00:02:685(3) blanket this better Done
  2. 00:22:352 add a note ^
  3. 00:23:685 ^ ^
  4. 00:46:018(2,3,4,5,6) consider place it somewhere else, bad overlap
Yup no more overlapping now

Normal
  1. 00:40:018 i dont know if this shape can cause a unrankable issue .. Hmm I'll go ask someone about that I guess
  2. omg i love the hitsound, teach me senpai *-* Lol really? The hitsounds were a disaster just a while ago :s Glad you liked it xD
i enjoy modding your map, nice ^^
Thanks for modding my map! (:


Kibbleru wrote:

nm via fang's queue

[Insane]
  1. 00:09:352 (4) - NC for consistency as i think you have them on every downbeat? Ohh that is a good idea lol :3 Thanks
  2. 00:12:018 (4) - this would be better place to nc rather than 00:11:518 (1) - since its a stronger beat ^
  3. 00:13:352 (2) - ^ ^
  4. 00:14:685 (4) - ^ ^
    for starters, try putting ur NCing to every downbeat (big white tick) it's a good way to keep it consistent and it usually makes sense Done!
  5. 00:29:352 (1,2,3) - yeah go confirm the rankablility of these sliders cuz im quite sure they're unrankable. Lack of creativity I replaced entirely with a spinner :]
  6. 00:40:018 - add circle and start spinner 1/4 later? for emphasis since slider heads don't provide much Okay
  7. 00:54:685 (3) - uhm... nothing in the music goes into the blue ticks here.. so it doesn't make sense rhythmically the music is here 00:55:018 - Ok changed
  8. 00:55:852 - add something here added circle
  9. 00:57:352 - really strong note here on the downbeat. you shouldn't ignore that. Stopped slider on it and added circle after
  10. 01:06:685 (1,2,3) - spacing here can be misleading since the spacing is the same but one of them is a 1/1 gap the other is a 1/2
Changed

[Normal]
  1. 00:02:018 (4) - this is out of place. should be on one of the red ticks. Changed but with a slider
  2. blah try to follow the song more closely this is normal so you are allowed to have 1/2s lol okai I went and fixed entire song with ^ that part


[Easy]
  1. general suggestion here, although this is an easy diff i recommend u at least make the DS/SV high enough so that 1/1 rhythms don't overlap >_> otherwise it would look messy K! DS is 1.0 now :]
overall i just think rhythm needs some work first before getting to any other issues. TvT okay lots to improve in
God bless the No Dap fan club
Thanks so much for the mod!
Kibbleru
in normal

00:40:018 (1) - this shape is fine, perfectly rankable no need to worry

btw... >_> it seems i was wrong about those wiggly sliders in insane, they're fine sorry :(

no kds.
Topic Starter
Gaia

Kibbleru wrote:

in normal

00:40:018 (1) - this shape is fine, perfectly rankable no need to worry

btw... >_> it seems i was wrong about those wiggly sliders in insane, they're fine sorry :(

no kds.
Oh okay thanks for telling me:)
and lol okay. But still i wanted to change it up cuz 4 slow sliders in a row doesn't seem exciting for me :p
thx for making it clear tho!
Number5
From Queue

[General]
GridLevel4 is best.
Hitsound too loud.

[Easy]
00:22:352 (2,3) - Blanket
00:29:352 (4,5) - Blanket
01:00:018 (2) - A little hard?
01:05:685 (3,1) - Overlap
01:09:352 (1,2) - Looks weird...
01:12:018 (1,2) - Overlap

[Normal]
00:05:352 (1,4) - Bad overlap
00:18:685 (1,2,3) - A little Hard?

[Insane]
00:42:852 (1) - Don't make the note too close to spinner.
Topic Starter
Gaia

Number5 wrote:

From Queue

[General]
GridLevel4 is best. I already finished mapping.. So maybe I'll keep in mind next time [:
Hitsound too loud. Changed to 30% +/- 5%

[Easy]
00:22:352 (2,3) - Blanket ok
00:29:352 (4,5) - Blanket Kinda hard cuz of DS making it so far away but i tried
01:00:018 (2) - A little hard? Couldn't move any closer.. Want to keep DS constant
01:05:685 (3,1) - Overlap Moved
01:09:352 (1,2) - Looks weird... I made it more like a circle now
01:12:018 (1,2) - Overlap Alright

[Normal]
00:05:352 (1,4) - Bad overlap Can't do much about this one.. :\
00:18:685 (1,2,3) - A little Hard? Changed so it matches same rhythm before

[Insane]
00:42:852 (1) - Don't make the note too close to spinner. Derp it's pretty far up + if I move it it ruins my mirror so yea
Thanks for the mod!!
Seijiro
Here's the mod you requested in #modreqs :)

[Meta Data]

Your tags are all in conflict. Fix them :3

[Cookiesi's Duel]

00:48:685 (6,7,8,9) - Or use another combo or do ctrl+H and them replace them correctly. See what better fits for you
00:52:185 (6,7,8) - You should put them in a different combo since their DC is a lot bigger then combo's rest
01:07:352 (4,5,6,7,8) - This is a different combo

[Insane]

00:06:685 (1) - This note should be in the previous combo.
00:15:518 (3,4) - This is a separated combo
00:16:852 (3,4,5,1) - Same ^
00:20:852 (3,4,5,1) - Same ^
00:34:685 (4) - Press Q
00:37:018 (1,2) - Combo
00:37:852 (3,4,5) - Same ^
00:39:352 (6,1) - Same ^
00:43:185 (3) and 00:43:518 (5) aren't stacked properly
01:08:018 (1) - This note should be in the previous combo

[Cookiesi's Hard]

00:09:185 (4) - This note should go in the next combo
00:17:685 (6,7) - Wrong DS. Try putting them facing each other and both with a new combo
00:54:685 (4,1,2,3) - Wrong DS between these three notes

[Normal]

Looks fine for me

[Easy]

Looks fine for me

NOTE: these are all suggestions (except for Meta Data), so feel free to trash my mod if you think it's useless :)
I really like this song: it clears my mind and it's fantastic listening to it before sleeping...zzz Good Night to everyone...
Topic Starter
Gaia

[-MrSergio-] wrote:

Here's the mod you requested in #modreqs :)

[Meta Data]

Your tags are all in conflict. Fix them :3 Whuuuut how did that happen s: Thanks for noticing xD

[Insane]

00:06:685 (1) - This note should be in the previous combo. I'm making my combos so it's a new one every measure/downbeat/white tick
00:15:518 (3,4) - This is a separated combo ^
00:16:852 (3,4,5,1) - Same ^ ^
00:20:852 (3,4,5,1) - Same ^ ^
00:34:685 (4) - Press Q This is a good catch tho :3
00:37:018 (1,2) - Combo So yeah big white ticks
00:37:852 (3,4,5) - Same ^ ^
00:39:352 (6,1) - Same ^ ^
00:43:185 (3) and 00:43:518 (5) aren't stacked properly Oh dam I coulda sworn they were s:
01:08:018 (1) - This note should be in the previous combo White ticks


[Normal]

Looks fine for me Yaaaaaaaay

[Easy]

Looks fine for me Yeeeeeeeee

NOTE: these are all suggestions (except for Meta Data), so feel free to trash my mod if you think it's useless :)
I really like this song: it clears my mind and it's fantastic listening to it before sleeping...zzz Good Night to everyone...
I actually used your way of combos originally, but a number of people insisted on making the combos on every downbeat, so i did what the majority suggested. But hey we think the same way xD
And hey I love this song tooooo :D I'm glad you like it too (: I just knew I had to bring it to osu when I heard it ;)
Thanks for your mod!!
[-Sophie-]_old
[Normal]
00:00:019 (1) - I don't think starting the song of with a slider is good.
00:08:352 - The hit sound sounds very odd, or its the slider
00:09:685 - ^
00:40:018 - Maybe make this shorter, design is ok.
01:09:352 (6) - May just be me, but this hitsound does not go well.
01:10:018 (7) - ^
Enjoy! :D
Kyouren
Yo~ ( You Have 1 ticket again )~



[General]

  • if Saku is not make insane, delete in tags (or he/she make but not sumbitted)
[Easy]

  • Open AIMod and check distance snap~
    Please snap is correct~
[Normal]

  • Open AIMod and check distance snap~
    Please snap is correct~
[Cookiesi's Hard]

  • HP +2, AR -2, OD +1
[Insane]

  • Beautiful~ (Perfect~)
[Cookiesi's Duel]

  • OD +2, HP+1
    00:10:352 (2,4) - noisy, delete
    00:12:685 (10) - NC (new combo)
    00:37:018 (10) - NC
    00:39:185 (7,8,9,10,11) - NC
    00:55:852 (6,7,8,9,10) - NC
    01:03:185 (10,11) - NC

    You need a remap again (but just little)
I have a \-|STAR|-/
Sorry if my mod is bad

Good Luck~
Topic Starter
Gaia

[-Sophie-] wrote:

[Normal]
00:00:019 (1) - I don't think starting the song of with a slider is good. Hmmm for now I'll keep it this way, but I'll see what goes on in the future?
00:08:352 - The hit sound sounds very odd, or its the slider Will test with other hitsounds
00:09:685 - ^ ^
00:40:018 - Maybe make this shorter, design is ok. This note has gotten so much attention lol. I'll test too I guess~
01:09:352 (6) - May just be me, but this hitsound does not go well. Changed with Soft Whistle~
01:10:018 (7) - ^ ^
Enjoy! :D
Thanks for the mod! (:


gokugohan12468 wrote:

Yo~ ( You Have 1 ticket again )~



[General]

  • if Saku is not make insane, delete in tags (or he/she make but not sumbitted) Oh okay, will take out
[Easy]

  • Open AIMod and check distance snap~
    Please snap is correct~ QQ Whuut I'm sure i did it right.. s: Guess I'll resnap everything for the 9000th time D:
[Normal]

  • Open AIMod and check distance snap~
    Please snap is correct~ Same as Easy lol.
[Insane]

  • Beautiful~ (Perfect~) Thankssss!! :DDD
I have a \-|STAR|-/ Thanksssss >w<
Sorry if my mod is bad

Good Luck~
Thanks for the mod!!! (:
-Visceral-
[Cookiesi's Duel]
00:04:352 (6) - NC
00:12:685 (10) - Reverse
00:16:018 (1) - Reverse and maybe a finish hit sound on the first segment
00:40:018 (11) - NC
00:45:018 (8,1) - Put a note in between these two
00:48:685 (6) - NC
01:13:852 (4,5,6) - More space

[Insane]
00:11:518 (3,4,5,1) - Spacing and general flow seems off here
00:22:352 (2) - Reverse

[Cookiesi's Hard]
00:00:852 (3) - NC
00:09:352 (1) - Not NC
00:10:685 (6) - NC
00:21:352 (1) - Not a fan of this sharp-edged slider in such a soft song
01:02:018 (6,1) - Add a note in between these two
01:04:018 (1,2) - Space these two out more
01:10:685 (3) - Too quiet

[Normal]
00:06:685 (3) - Move left just a tad
00:46:018 (1,4) - Just a little louder on the reverse segments
01:09:352 (6) - NC
01:10:685 (1) - Not NC
01:12:018 (3) - NC
01:13:352 (1) - Not NC

[Easy]
00:08:018 (5) - NC
00:22:352 (2,3) - Ugly blanket :s
00:50:685 (3) - NC
01:05:351 (2,3,4) - This could be more aligned
01:14:352 (3) - NC

Hope I helped :D
Arlecchino
Hi!~ from my Queue

[Easy]
Repaire DS.. see AiMod
01:08:018 (2,3) - repaire this
00:10:685 (1) - make symetry slider ?
00:12:685 (3,1) - blanket ?
00:15:352 (3,1) - ^^
01:10:685 (2) - symetry try this also repaire the DS
01:13:352 (2) - reduce curved of slider for blanket ?

[Normal]
TRY to use small grid size to repaire DS
like Gukohan say you must fix distance snap problem from AiMod

00:06:352 (2,3) - keep 1.0x DS for easy way 00:06:352 (2) - (288,288)
00:10:685 (1,2) - blanketing ?
00:13:018 (5,1) - improved the blanket.. suggest : 00:13:352 (1) - (68,268) and for repaire the distance 00:14:352 (2) - (312,168)?
00:15:685 (5) - stack properly if you applied mod in above
00:23:352 (4) - reduce the curved for blanket with 00:24:018 (1) - *this
00:40:018 (1) - why you follow the eehhmm "flute" ?
00:48:018 (1,2) - improved the blanket ? *this
00:54:685 (3) - (500,104) for PF blanket.. also repaire the DS if you applied this mod
01:10:685 (1,2) - improved the blanket *this
01:10:685 (1,3) - overlapped

[Hard]
00:50:685 (4) - (473,129) for PF blanket
00:56:685 (4) - ctrl + g make them more fun

[Insane]
00:02:185 (3,2) - stack propely
00:14:685 (1,2,3,4) - consider the distance.. this make confused.. though it's insane
ato 00:14:685 (1,4) - stack properly
00:56:852 (3,4) - blanket can be improved

idk what the Duel is.. Extra ?
ma ii..
Hope this helped..
GL~ with your map
Topic Starter
Gaia

DoYouPlay_Osu wrote:

[Insane]
00:11:518 (3,4,5,1) - Spacing and general flow seems off here Changed a bit
00:22:352 (2) - Reverse Mmk

[Normal]
00:06:685 (3) - Move left just a tad Done
00:46:018 (1,4) - Just a little louder on the reverse segments Silenced on purpose
01:09:352 (6) - NC ok
01:10:685 (1) - Not NC ^
01:12:018 (3) - NC ^
01:13:352 (1) - Not NC ^

[Easy]
00:08:018 (5) - NC 2 Combo too short for me
00:22:352 (2,3) - Ugly blanket :s I tried fixing
00:50:685 (3) - NC K
01:05:351 (2,3,4) - This could be more aligned Not a straight line on purpose
01:14:352 (3) - NC Nah, just 1 combo too short imo

Hope I helped :D Thanksss!
Ty for the mooood! (:


-[ Asuna ]- wrote:

Hi!~ from my Queue Heeey!~

[Easy]
Repaire DS.. see AiMod
01:08:018 (2,3) - repaire this Err what's wrong with it?
00:10:685 (1) - make symetry slider ? What's a symmetry slider? :s
00:12:685 (3,1) - blanket ? ok
00:15:352 (3,1) - ^^ ^
01:10:685 (2) - symetry try this also repaire the DS Alright
01:13:352 (2) - reduce curved of slider for blanket ? Done

[Normal]
TRY to use small grid size to repaire DS
like Gukohan say you must fix distance snap problem from AiMod

00:06:352 (2,3) - keep 1.0x DS for easy way 00:06:352 (2) - (288,288) K
00:10:685 (1,2) - blanketing ? ^
00:13:018 (5,1) - improved the blanket.. suggest : 00:13:352 (1) - (68,268) and for repaire the distance 00:14:352 (2) - (312,168)? ^
00:15:685 (5) - stack properly if you applied mod in above ^
00:23:352 (4) - reduce the curved for blanket with 00:24:018 (1) - *this ^
00:40:018 (1) - why you follow the eehhmm "flute" ? Why not?
00:48:018 (1,2) - improved the blanket ? *this Improved(I hope)
00:54:685 (3) - (500,104) for PF blanket.. also repaire the DS if you applied this mod K
01:10:685 (1,2) - improved the blanket *this ^
01:10:685 (1,3) - overlapped Moved

[Insane]
00:02:185 (3,2) - stack propely Ok
00:14:685 (1,2,3,4) - consider the distance.. this make confused.. though it's insane yeah changed
ato 00:14:685 (1,4) - stack properly errr okay.
00:56:852 (3,4) - blanket can be improved I hope it's better now!!

idk what the Duel is.. Extra ? It's another insane lol
ma ii.. :s Sorry Google translate doesn't tell me anything
Hope this helped..
GL~ with your map Thanks a lot!
So many DS problems TvT
Even though AIMod says I'm good --> http://puu.sh/9Y5Gd/6346b84221.jpg I still get problems QQ whyyy
I guess it's time to resnap everything for like the 10000th time aiyaaa
Thanks for the mod tho! (:
Arlecchino

Gaia wrote:

So many DS problems TvT
Even though AIMod says I'm good --> http://puu.sh/9Y5Gd/6346b84221.jpg I still get problems QQ whyyy
I guess it's time to resnap everything for like the 10000th time aiyaaa
Thanks for the mod tho! (:
Open AiMod and enabled "check distance snap" for Normal and Easy..
Topic Starter
Gaia

-[ Asuna ]- wrote:

Gaia wrote:

So many DS problems TvT
Even though AIMod says I'm good --> http://puu.sh/9Y5Gd/6346b84221.jpg I still get problems QQ whyyy
I guess it's time to resnap everything for like the 10000th time aiyaaa
Thanks for the mod tho! (:
Open AiMod and enabled "check distance snap" for Normal and Easy..
http://puu.sh/9YfY8/f1d1955f77.jpg
Derp o:
Idk I'll just resnap EVERYTHING again I guess lmao..
Arlecchino

Gaia wrote:

http://puu.sh/9YfY8/f1d1955f77.jpg
Derp o:
Idk I'll just resnap EVERYTHING again I guess lmao..
now.. all is fine cuz you have fix them lol~
just remind if you make easy or normal on other map.. dont forget to check distance snap on AiMod
Topic Starter
Gaia

-[ Asuna ]- wrote:

Gaia wrote:

http://puu.sh/9YfY8/f1d1955f77.jpg
Derp o:
Idk I'll just resnap EVERYTHING again I guess lmao..
now.. all is fine cuz you have fix them lol~
just remind if you make easy or normal on other map.. dont forget to check distance snap on AiMod
Loool yaaaay I didn't really do anything tho LOL :p
Arlecchino

Gaia wrote:

Loool yaaaay I didn't really do anything tho LOL :p
You Fix this.. if you fix this.. it's repaire the DS lol~
why you can say you didnt anything :v
Fushimi Rio
我仔細想了想為什麼這譜會做的這麼鬼畜
其實歌曲的bpm是90吧 不過我timing無力 僅供參考
還有就是sv太大導致排版和難度都控制不好 像00:51:185 (2,3,4,5,6) - 這裡的跨屏跳我實在是覺得沒必要 有些破壞美感

總的來說還是要鼓勵一下 我一個人碼note都碼不動這麼多diff了orz
Venellys
Hi, from V&V modding queue

[Easy]
  • 00:18:018 (3) - smooth this slider a bit
    00:34:018 (3) - not a great flow when this slider comes up, smooth like the slider on 00:34:685 (4) -
    01:05:351 (2,3,4) - make something nice here, like smooth the slider and blanket, or something else
    01:12:018 (1,2,3) - make better blankets
[Normal]
  • 00:05:352 (1,4) - overlap
    00:08:352 (2,4) - smooth these two sliders for blanket on 00:09:352 (3) -
    00:23:352 (4,1) - make better blanket
    00:24:018 (1,2,3) - fix distance
    00:33:685 (4,5,1) - smooth the sliders for sym. and better flow.
    00:38:685 (4,1) - overlap
    00:57:352 (3) - make this slider same as 00:56:018 (1) - for sym.
    01:01:352 (1) - ^
    01:03:352 (4,5,1) - make better triangle
nice hitsounds! good luck~
Mana
BOLD = FIXED
BOLD & ITALICS = SKIPPED

Cookiesi said he is lazy, so applying a mod for him... He skipped 4 mods for this diff.


[-MrSergio-] wrote:

Here's the mod you requested in #modreqs :)


[Cookiesi's Duel]

00:48:685 (6,7,8,9) - Or use another combo or do ctrl+H and them replace them correctly. See what better fits for you MODDING ERROR? I can't find it. OR Probably fixed already.
00:52:185 (6,7,8) - You should put them in a different combo since their DC is a lot bigger then combo's rest OK
01:07:352 (4,5,6,7,8) - This is a different combo Skipped.Same, I can't find it, but looks all right as well.

[Cookiesi's Hard]

00:09:185 (4) - This note should go in the next combo OK
00:17:685 (6,7) - Wrong DS. Try putting them facing each other and both with a new combo OK
00:54:685 (4,1,2,3) - Wrong DS between these three notes OK, I enhanced it.

gokugohan12468 wrote:

Yo~ ( You Have 1 ticket again )~

[Cookiesi's Hard]

  • HP +2, AR -2, OD +1 OK, I applied +1 for HP only. AR6 doesn't make sense. My hard is already easy enough.
[Cookiesi's Duel]

  • OD +2, HP+1 Leaving them as is.
    00:10:352 (2,4) - noisy, delete Skipped.
    00:12:685 (10) - NC (new combo) Skipped.
    00:37:018 (10) - NC Skipped.
    00:39:185 (7,8,9,10,11) - NC Skipped.
    00:55:852 (6,7,8,9,10) - NC Skipped.
    01:03:185 (10,11) - NC Skipped.

    Please update the map and mod it. You didn't update the map, so you modded the older version.

    You need a remap again (but just little)
I have a \-|STAR|-/
Sorry if my mod is bad

Good Luck~

DoYouPlay_Osu wrote:

[Cookiesi's Duel]
00:04:352 (6) - NC Skipped.Seems like it's fixed already.
00:12:685 (10) - Reverse I reversed one before so that it looks better.
00:16:018 (1) - Reverse and maybe a finish hit sound on the first segment Applied hit sound.
00:40:018 (11) - NC OK
00:45:018 (8,1) - Put a note in between these two OK
00:48:685 (6) - NC OK
01:13:852 (4,5,6) - More space VERY SLIGHTLY MOVED FURTHER.

[Cookiesi's Hard]
00:00:852 (3) - NC OK
00:09:352 (1) - Not NC OK
00:10:685 (6) - NC OK
00:21:352 (1) - Not a fan of this sharp-edged slider in such a soft song OK
01:02:018 (6,1) - Add a note in between these two OK
01:04:018 (1,2) - Space these two out more OK
01:10:685 (3) - Too quiet RAISED THE VOLUME

Hope I helped :D

-[ Asuna ]- wrote:

Hi!~ from my Queue

[Hard]
00:50:685 (4) - (473,129) for PF blanket Wow, I just moved like half a pixel.
00:56:685 (4) - ctrl + g make them more fun Becomes too far.

idk what the Duel is.. Extra ?
ma ii..
Hope this helped..
GL~ with your map
FIXED EVERYTHING.

Topic Starter
Gaia

-[ Asuna ]- wrote:

Gaia wrote:

Loool yaaaay I didn't really do anything tho LOL :p
You Fix this.. if you fix this.. it's repaire the DS lol~
why you can say you didnt anything :v
Well I changed 2 things in the easy but I didn't touch the normal at all o_o Lol I guess I should be happy c:

imoutosan wrote:

我仔細想了想為什麼這譜會做的這麼鬼畜
其實歌曲的bpm是90吧 不過我timing無力 僅供參考
還有就是sv太大導致排版和難度都控制不好 像00:51:185 (2,3,4,5,6) - 這裡的跨屏跳我實在是覺得沒必要 有些破壞美感

總的來說還是要鼓勵一下 我一個人碼note都碼不動這麼多diff了orz
嗯bpm是90但我覺得180比較容易map
那個跳我改了..星星從4.58掉到4.39 o_o

這...不知道應該怎樣回答:] lol. 謝你給我建議~

VeeLaHee104 wrote:

Hi, from V&V modding queue

[Easy]
  • 00:18:018 (3) - smooth this slider a bit Alright I curved it if that's what you're asking for
    00:34:018 (3) - not a great flow when this slider comes up, smooth like the slider on 00:34:685 (4) - okay
    01:05:351 (2,3,4) - make something nice here, like smooth the slider and blanket, or something else I pretty much remapped this part till the end
    01:12:018 (1,2,3) - make better blankets ^
[Normal]
  • 00:05:352 (1,4) - overlap Changed
    00:08:352 (2,4) - smooth these two sliders for blanket on 00:09:352 (3) - Ok
    00:23:352 (4,1) - make better blanket Okay..
    00:24:018 (1,2,3) - fix distance Derp
    00:33:685 (4,5,1) - smooth the sliders for sym. and better flow. Not trying for symmetry and if I did it doesn't lead up to the next combo
    00:38:685 (4,1) - overlap ok
    00:57:352 (3) - make this slider same as 00:56:018 (1) - for sym. Okay..
    01:01:352 (1) - ^ ^
    01:03:352 (4,5,1) - make better triangle Alright.


nice hitsounds! good luck~ Thanks! (:
Thanks for your mod~
kakifly
Easy

A lot of blankets need to be added and fixed :3
-00:02:685 (3) - can be blanketed with 00:04:018 (4) - like this http://puu.sh/9ZI7z/322435d1ce.jpg
-00:05:352 (1,2,3,4) - i think its better to have them like this http://puu.sh/9ZIcL/dfcc5a2803.jpg if you do happen to follow this, then remember to move them since distance snap
-00:08:018 (5,6) - curve less and blanket
-just move 00:41:352 (5) - down a bit so the flow can be better http://puu.sh/9ZIta/b24206b47f.jpg
-00:45:352 (1) - the volume for these 4 sliders can be lowered, just
-00:50:685 (1) - ^
-00:53:352 (1) - dont curve so much, blanket with 2 slider
-move 01:01:352 (3) - like this so it looks nicer http://puu.sh/9ZIEv/b2897d45a7.jpg
01:10:685 (2) - NC

overall i think there are a lot of blanket problems, the rhythm is fine though ;w;
ill stop mentioning the blankets for now, if you need help with blankets you can read this helpful guide https://osu.ppy.sh/forum/t/208596


Normal

have even distance snapping throughout the song
-00:08:018 (1) - stack like this http://puu.sh/9ZISD/ad7bace3a4.jpg
-00:09:685 (4) - curve less so it blankets with circle 3
-00:17:352 (3) 00:18:018 (4) - - take out the hitsound at the end of these sliders
-00:19:018 (2) - move so it doesnt overlap with previous slider
-00:40:018 (1) - kinda awkward slider, could you in any way fix it so it looks a bit better? orz
there are some flow problems, i think the word explains itself, xD for example instead of having this

you could improve the flow by doing this

01:05:018 (2) - (2,3,4,5,6) take some out i dont think there should be so many circles
01:09:352 (1) - 01:10:018 (2) - maybe take out HS or lower the volume
01:14:018 (1) - not NC
01:14:352 (2) - finish hitsound?


ah sorry i gtg ill finish the rest of my mod later >.<
kakifly
ah sorry about that heres the rest of my mod :3

please don't give me a kudosu for this post since you did with my last one ;w;

Cookiesi's Hard

make sure to have consistent distance snap throughout the map
00:00:852 (3) - awkward flow, try arranging them into something like this http://puu.sh/9ZXhh/26f0b7c213.jpg
00:02:685 (1) - again awkward flow try this http://puu.sh/9ZXl9/b526c7530c.jpg
00:09:185 (1) - not NC
00:14:685 (5) - NC
in an instrumental song, i would recommend a new combo at very large white tick most of the time :3 (ill stop mentioning them now)
00:17:352 (5) - spacing
try having a note after 00:27:018 (3) - it sounds empty..
00:46:352 (5) - maybe try something like this? http://puu.sh/9ZXPu/5f3d46436f.jpg the current rhythm sounds weird??
01:13:351 (1) - try a rhythm like this ? http://puu.sh/9ZXUC/6050c06751.jpg

in some parts of the map the short sliders sound weird, just in my opinion, dont have a hitsound on every "circle" try having it on every beat, you know what im saying ? xD (have hitsound on every white line instead of on every note)


Insane

make sure to have even spacing between notes throughout the map, heres an example of what i mean

see that in the timeline, circle 2 is closer to slider 1 and farther from slider 3, but on the placement, it seems like from circle 2 and the sliders that they are equal distance apart, so this is what it should look like


00:43:518 (5) - try not to stack streams like this, its kind of hard to notice when the stream is going so fast ;w;
00:44:852 (5) - ^
at the very end of the map (last few notes) you COULD try something like this but i know that notes on a blue tick feel weird, i just think you should mostly end the beatmap on a white tick (like i did there)

Cookiesi's Duel

00:18:685 (1) - i feel like this entire combo is late (following the instruments)
00:31:685 (1) - this combo's arrangement is..meh qwq
00:40:018 (11) - i just had to point out this one note idk why but its a NC

eh thats all ~ i hope this helped and good luck with your beatmap~
Mana

konoshin69 wrote:

ah sorry about that heres the rest of my mod :3

please don't give me a kudosu for this post since you did with my last one ;w;

Cookiesi's Hard

make sure to have consistent distance snap throughout the map
00:00:852 (3) - awkward flow, try arranging them into something like this http://puu.sh/9ZXhh/26f0b7c213.jpg REVERSED MY FIRST SLIDER
00:02:685 (1) - again awkward flow try this http://puu.sh/9ZXl9/b526c7530c.jpg Enhanced
00:09:185 (1) - not NC Applied.
00:14:685 (5) - NC Applied
in an instrumental song, i would recommend a new combo at very large white tick most of the time :3 (ill stop mentioning them now)
00:17:352 (5) - spacing Yes.
try having a note after 00:27:018 (3) - it sounds empty.. Added.
00:46:352 (5) - maybe try something like this? http://puu.sh/9ZXPu/5f3d46436f.jpg the current rhythm sounds weird?? the hitousnds are made to sound like that.
01:13:351 (1) - try a rhythm like this ? http://puu.sh/9ZXUC/6050c06751.jpg Applied.

in some parts of the map the short sliders sound weird, just in my opinion, dont have a hitsound on every "circle" try having it on every beat, you know what im saying ? xD (have hitsound on every white line instead of on every note)


Cookiesi's Duel

00:18:685 (1) - i feel like this entire combo is late (following the instruments) Skipped.
00:31:685 (1) - this combo's arrangement is..meh qwq Skipped
00:40:018 (11) - i just had to point out this one note idk why but its a NC Applied.

eh thats all ~ i hope this helped and good luck with your beatmap~
Topic Starter
Gaia

konoshin69 wrote:

Easy

A lot of blankets need to be added and fixed :3 [/color]
-00:02:685 (3) - can be blanketed with 00:04:018 (4) - like this http://puu.sh/9ZI7z/322435d1ce.jpg Changed
-00:05:352 (1,2,3,4) - i think its better to have them like this http://puu.sh/9ZIcL/dfcc5a2803.jpg if you do happen to follow this, then remember to move them since distance snap Nah I'd rather stay off upbeats for easys
-00:08:018 (5,6) - curve less and blanket Couldn't do it s: If I blanket then it looks all weird so ya
-just move 00:41:352 (5) - down a bit so the flow can be better http://puu.sh/9ZIta/b24206b47f.jpg K
-00:45:352 (1) - the volume for these 4 sliders can be lowered, just Alright changed to 30%
-00:50:685 (1) - ^ ^
-00:53:352 (1) - dont curve so much, blanket with 2 slider Doesn't work imo
-move 01:01:352 (3) - like this so it looks nicer http://puu.sh/9ZIEv/b2897d45a7.jpg k
01:10:685 (2) - NC I don't like single combos unless it's for emphasis, which isnt the case here

overall i think there are a lot of blanket problems, the rhythm is fine though ;w; welp
ill stop mentioning the blankets for now, if you need help with blankets you can read this helpful guide t/208596


Normal

have even distance snapping throughout the song AIMod says I'm good to go tho TvT
-00:08:018 (1) - stack like this http://puu.sh/9ZISD/ad7bace3a4.jpg k
-00:09:685 (4) - curve less so it blankets with circle 3 done
-00:17:352 (3) 00:18:018 (4) - - take out the hitsound at the end of these sliders okay
-00:19:018 (2) - move so it doesnt overlap with previous slider ^
-00:40:018 (1) - kinda awkward slider, could you in any way fix it so it looks a bit better? orz QQ I have no imagination
there are some flow problems, i think the word explains itself, xD for example instead of having this

you could improve the flow by doing this Well I followed you for this part..

01:05:018 (2) - (2,3,4,5,6) take some out i dont think there should be so many circles I think it's aight
01:09:352 (1) - 01:10:018 (2) - maybe take out HS or lower the volume lowered volume to 25%
01:14:018 (1) - not NC k
01:14:352 (2) - finish hitsound? nah it's too heavy


ah sorry i gtg ill finish the rest of my mod later >.<

konoshin69 wrote:

ah sorry about that heres the rest of my mod :3

please don't give me a kudosu for this post since you did with my last one ;w; Yup that's modding 101 brah

Insane

make sure to have even spacing between notes throughout the map, heres an example of what i mean

see that in the timeline, circle 2 is closer to slider 1 and farther from slider 3, but on the placement, it seems like from circle 2 and the sliders that they are equal distance apart, so this is what it should look like I changed this part, but since it's insane it's fine if it jumps a bit right? :s


00:43:518 (5) - try not to stack streams like this, its kind of hard to notice when the stream is going so fast ;w; B-but that's the fun part of it D:
00:44:852 (5) - ^ I-it's not like I want you to miss or anything, b-baka! Yeah sorry I think it's what makes these jumps special(?)
at the very end of the map (last few notes) you COULD try something like this but i know that notes on a blue tick feel weird, i just think you should mostly end the beatmap on a white tick (like i did there) Actually I think this part is fine, i dont think ending the song on a slider isn't that big of a deal tho, but if someone else mentions it i'll change it [:

eh thats all ~ i hope this helped and good luck with your beatmap~ Tyyy~~
Thanks for your mod! lol sorry I forgot to reply to your first one even tho I made changed :] So I replied both at once! :D
Neil Watts
Hi ! From my modding queue~

Zeonix - Duel

- WTF, the Easy diff have more diff stars than the Normal diff...?
- You should increase the hitsound volume for the whole map.
- The end of the music is quite brutal. Maybe you should take a longer version of this music ?

[Easy]
- 00:22:352 (2,3) - improve a little this blanket? (move the end of the slider to the right)
- 00:50:685 (1,2,3,4) - change the pattern?
- 00:53:352 (1) - copy, flip and reverse to replace this slider 00:54:685 (2)
- 01:14:352 (3) - move this circle a little to avoid stacking with the previous element

[Normal]
- 00:08:352 (2,3,4) - make this blanket more symetrical
- 00:07:685 (5,1,2) - align them?
- 01:01:352 (1,3) - ^
- 01:02:352 (2,4) - ^
- 01:12:018 (1,2) - ^

[Cookiesi's Hard]
- High AR for a hard diff.
- 00:21:018 - place something here?
- 00:44:518 (5,6,1) - fix spacing

[Insane]
- 00:06:352 (4,5) - align them
- 00:06:518 (5,1) - ^
- 00:11:185 (2,5) - stack them?
- 00:24:518 (3,4) - align them
- 00:25:185 (7,8) - ^
- 00:29:518 (1,1) - hard to follow
- 00:33:518 (1,3) - align them
- 01:07:018 (2,5,1,2) - ^

The rest is too insane for me, sorry.

Good luck for getting this map ranked!
Topic Starter
Gaia

Neil Watts wrote:

Hi ! From my modding queue~

Zeonix - Duel

- WTF, the Easy diff have more diff stars than the Normal diff...? Ehh? B-But http://puu.sh/a16mt/bd26e5bab2.jpg
- You should increase the hitsound volume for the whole map. Okay.
- The end of the music is quite brutal. Maybe you should take a longer version of this music ? But.. There is no longer version of the song :<

[Easy]
- 00:22:352 (2,3) - improve a little this blanket? (move the end of the slider to the right) Okay.
- 00:50:685 (1,2,3,4) - change the pattern? This is fine
- 00:53:352 (1) - copy, flip and reverse to replace this slider 00:54:685 (2) Okay.
- 01:14:352 (3) - move this circle a little to avoid stacking with the previous element ^

[Normal]
- 00:08:352 (2,3,4) - make this blanket more symetrical Can't, otherwise it ruins my DS
- 00:07:685 (5,1,2) - align them? done
- 01:01:352 (1,3) - ^ Not sure what to align here but I did change something else
- 01:02:352 (2,4) - ^ yeah
- 01:12:018 (1,2) - ^ ok

[Insane]
- 00:06:352 (4,5) - align them oops
- 00:06:518 (5,1) - ^ ^
- 00:11:185 (2,5) - stack them? Okay
- 00:24:518 (3,4) - align them lol oops
- 00:25:185 (7,8) - ^ ^
- 00:29:518 (1,1) - hard to follow This should be fine, it's insane after all
- 00:33:518 (1,3) - align them Alright
- 01:07:018 (2,5,1,2) - ^ ^

The rest is too insane for me, sorry. Lol! :3

Good luck for getting this map ranked! Thanksss (:<
Thanks for the mod~~
chaee
M4M from your queue
sword girls<3

[Normal]

00:08:352 (2,4) - These look like they should be symmetrical imo
00:24:018 (1,3) - ^ Replace 3 with a duplicate 1 of and adjust maybe?
00:43:352 (2,3) - Are these duplicates cuz they look off to me. Could be my eyes playing tricks on me at 3am
00:48:018 (1,2) - ^
00:52:685 (5,1) - Move to the left a teensy bit. Should be centered perfectly in 1
01:11:352 (4) - Adjust so that it's end stacks nicely with 01:09:352 (1) - 's head

[Hard]

00:01:852 (7,8) - This slider looks off. I would curve it slightly or adjust
00:01:852 (7,8,1) - Adjust 8 more in the middle
00:04:018 (6,8) - 8 isn't stacked properly with 6's tail. Fix
00:08:018 (1) - Remove clap
00:08:185 (2) - ^
00:12:352 (1,2) - These should be identical?
00:14:685 (1,2) - Uncurve 1 a bit
00:44:518 (5,6,1) - The spacing here is off.6 is too close to 1. Fix to make 6 more in the middle of the sliders
00:52:018 (1,2) - Spacing
00:56:352 (3) - Curve 3's head slightly to blanket with 4's head
01:12:018 (3,4) - I'd love it you'd replace 4 with a duplicate of 3

Fun map good luck
Topic Starter
Gaia

chaee wrote:

M4M from your queue
sword girls<3 Somebody understands :'D /cries

[Normal]

00:08:352 (2,4) - These look like they should be symmetrical imo hmm okay
00:24:018 (1,3) - ^ Replace 3 with a duplicate 1 of and adjust maybe? sure
00:43:352 (2,3) - Are these duplicates cuz they look off to me. Could be my eyes playing tricks on me at 3am nah ur right
00:48:018 (1,2) - ^ ^
00:52:685 (5,1) - Move to the left a teensy bit. Should be centered perfectly in 1 k
01:11:352 (4) - Adjust so that it's end stacks nicely with 01:09:352 (1) - 's head yup

Fun map good luck Thanks!
Thanks for the mod~~ Proceeding to modding ur map nao (:<
sullyjhf
Yo, from my Modding Queue
Sword Girls :3
I'm only gonna mod your diffs sorry~

I know it seems like a small thing, but the bpm of this song is actually 179.88, which on such a short map should not make such a difference, but I can actually notice the notes get slightly out of time towards the end, I still hit 300s so you don't have to change it if you don't want to, however if you do, also change the offset to between 0 and -10.
[Easy]
Maybe lower cs by like 0.1 or 0.2.

00:00:015 (1,2,3,4) - Try to blanket all these sliders together a bit better

00:22:340 (2,3) - Blanket

01:08:018 (2,3) - Second slider could blanket end of first slider a bit better.

Other than that really good diff
[Normal]
00:08:352 (2,3,4) - Blanket these two sliders around this note.

00:13:018 (5,1) - This blanket is just slightly off.

00:40:018 (1) - Best slider 2014.

00:46:018 (1,4) - Make the middles of these repeats have the same hitsound as the start and finish of them?
00:50:018 (9) - ^

00:54:352 (2,3) - Blanket just off again, use the approach circle to get an indication of where to put the edge of the slider.
[Insane]

00:10:185 (3,4,5) - Change end of these slider to match the starts? It sounds a bit odd at the moment.

00:24:185 (1,2,3,4,5,6,7) - This pattern is quite weird because of the small jumps inbetween the big ones, you could actually emphasise this and make the 00:24:685 (4,5) stacked and the 00:24:518 (3,6) stacked.

00:57:018 (4) - This slider is not supposed to end there, I think you made a mistake when resnapping or something?

01:08:852 (4) - NC
01:11:518 (4) - NC

01:14:352 (2) - Change this to just a single note instead of a slider because the end of it at the moment doesn't hit on anything and so sounds strange.

Really fun diff to play. I just wish it were longer!

Good Luck!
Famous
M4M request from my Queue

Easy
  1. 00:02:685 (3) - Ugly slider. Move the last sliderpoint to x:268 ; y:48 for example.
  2. 00:04:018 (4) - ^
  3. 00:15:352 (3,1) - Blanket. Looks nicer.
  4. 00:18:018 (3,1) - Blanket?
  5. 00:22:352 (2,3) - Move the second sliderpoint to x:288 ; y:316 and the last sliderpoint to x:220 ; y:276. Better blanket.
  6. 00:30:685 (5) - Maybe use 00:29:352 (4) - that slider and twist it?
  7. 00:36:018 (6) - This slider doesn't fit with 00:34:685 (4).
  8. 00:42:685 (1,2) - Weird sliders imo.
  9. 00:48:018 (1,2) - ^
  10. 01:00:018 (2) - Doesn't really fit with 00:58:685 (1). Change that.
  11. 01:01:352 (3) - Doesn't really fit with 01:00:018 (2). Same as above.
  12. 01:05:685 (3) - Blanket.
  13. 01:06:685 (1) - Again ugly slider imo.

Normal
  1. 00:08:352 (2,3,4) - You could make a better blanket.
  2. 00:40:018 (1) - Really weird slider.
  3. Move 00:45:352 (5) to x:84 ; y:228 so you can stack 00:45:685 (6) with 00:43:352 (2).

Cookiesi's Hard
  1. AR 8 for Hard? AR 7 is enough.
  2. Stack 00:05:018 (8) with the end of 00:04:018 (6).
  3. 00:08:685 (3) - Sounds wrong. Feels like that circle should be placed at 00:08:852.
  4. 00:19:352 (3) - ^
  5. 00:20:685 (3) - ^
  6. 00:21:018 and 00:21:185 feels like there're missing notes.
  7. 00:28:685 (7,8,1) - Spacing.
  8. 00:49:018 (1,2,3) - ^
  9. 00:57:685 (1) - Why NC? Remove it.
  10. 01:06:685 (5,5,3,3) - Silenced hitsounds aren't allowed! That's unrankable.

Insane
  1. I don't know. Feels like AR 9 doesn't fit here.
  2. 00:06:685 (1) - NC doesn't fit here. Remove it and add it 00:06:685 (1) and remove it 00:08:018 (1) too.
  3. 00:10:185 (3,4,5) - Silenced hitsounds again? Still unrankabe.
  4. 00:33:518 (1,2,3) - Spacing?
  5. 00:37:852 (3,4,5) - Spacing too different there.
  6. 00:42:852 (1,2,3,4,5,6,7) - I guess that's a little bit hard to read. 00:44:185 (1,2,3,4,5,6,7) - This also.
  7. 00:46:352 (1,2,1,1,2,3) - Spacing.
  8. 00:54:685 (3,4,5) - ^
  9. 00:57:018 (4,5,6) - What's this? Sounds completely wrong.

Cookiesi's Duel
  1. 00:06:518 (5,6) - Blanket?
  2. 00:10:185 - Missing note.
  3. 00:12:685 (10) - Sounds wrong. Move it to 00:12:518 and add a note at 00:13:018.
  4. 00:14:018 (3,4) - Blanket.
  5. 00:14:685 (5) - Move that slider little bit more down. Looks better.
  6. 00:15:518 (8) - Delete the second sliderpoint.
  7. 00:15:518 (8,1) - Spacing? Compared to 00:16:685 (3,1) that's really huge.
  8. 00:21:185 - Missing note.
  9. 00:30:685 (1,2,3,4,5,6,7,8,9) - Doesn't look very nice. Make that stream more curved.
  10. 00:44:852 (6,7,8) - The stream sounds wrong and doesn't fit there.
  11. 00:45:185 - Missing note.
  12. 00:45:852 - ^
  13. 00:47:852 - ^
  14. 00:48:518 - ^
  15. 00:49:852 - ^
  16. Feels like 01:05:685 and 01:05:852 are notes missing.
  17. 01:07:018 and 01:07:185 - ^
  18. 01:08:352 and 01:08:518 - ^
  19. 01:11:018 and 01:11:185 - ^
  20. 01:12:352 and 01:12:518 - ^
  21. 01:14:518 - Missing note.

I don't like the desing but that's just my opinion. Good map anyway. Good luck! :)
Topic Starter
Gaia

sullyjhf wrote:

Yo, from my Modding Queue
Sword Girls :3 Yaaay people who actually know this game :')
I'm only gonna mod your diffs sorry~ That's alright

I know it seems like a small thing, but the bpm of this song is actually 179.88, which on such a short map should not make such a difference, but I can actually notice the notes get slightly out of time towards the end, I still hit 300s so you don't have to change it if you don't want to, however if you do, also change the offset to between 0 and -10. Eep I guess I'll keep it as 180 since it looks like a much cleaner number, but thanks for telling me (:
[Easy]
Maybe lower cs by like 0.1 or 0.2. I don't think it makes much a difference o-o 3 sounds good to me

00:00:015 (1,2,3,4) - Try to blanket all these sliders together a bit better Mm alright

00:22:340 (2,3) - Blanket okaay

01:08:018 (2,3) - Second slider could blanket end of first slider a bit better. yeah

Other than that really good diff
[Normal]
00:08:352 (2,3,4) - Blanket these two sliders around this note. Adjusted

00:13:018 (5,1) - This blanket is just slightly off. I adjusted slightly

00:40:018 (1) - Best slider 2014. Best comment 2014.

00:46:018 (1,4) - Make the middles of these repeats have the same hitsound as the start and finish of them? Done
00:50:018 (9) - ^ ^

00:54:352 (2,3) - Blanket just off again, use the approach circle to get an indication of where to put the edge of the slider. Yup
[Insane]

00:10:185 (3,4,5) - Change end of these slider to match the starts? It sounds a bit odd at the moment. I'll raise the volume

00:24:185 (1,2,3,4,5,6,7) - This pattern is quite weird because of the small jumps inbetween the big ones, you could actually emphasise this and make the 00:24:685 (4,5) stacked and the 00:24:518 (3,6) stacked. Changed entirely

00:57:018 (4) - This slider is not supposed to end there, I think you made a mistake when resnapping or something? Yeah how did that happen o-o

01:08:852 (4) - NC I want to keep my NC's on the downbeat so yea
01:11:518 (4) - NC ^

01:14:352 (2) - Change this to just a single note instead of a slider because the end of it at the moment doesn't hit on anything and so sounds strange. Changed the pattern entirely

Really fun diff to play. I just wish it were longer! Thanksss! :D

Good Luck!
Thank you for your mod!~

-Famous- wrote:

M4M request from my Queue

Easy
  1. 00:02:685 (3) - Ugly slider. Move the last sliderpoint to x:268 ; y:48 for example. Fixed in previous mod
  2. 00:04:018 (4) - ^ ^
  3. 00:15:352 (3,1) - Blanket. Looks nicer. Yeah
  4. 00:18:018 (3,1) - Blanket? I'd have to pass on this one, kills the rest of the map if i move it
  5. 00:22:352 (2,3) - Move the second sliderpoint to x:288 ; y:316 and the last sliderpoint to x:220 ; y:276. Better blanket. I don't really understand but if I think I know what you're trying to say then I think I'm good
  6. 00:30:685 (5) - Maybe use 00:29:352 (4) - that slider and twist it? twist? nah keeping it simple
  7. 00:36:018 (6) - This slider doesn't fit with 00:34:685 (4). Not trying to match
  8. 00:42:685 (1,2) - Weird sliders imo. they look alright to me
  9. 00:48:018 (1,2) - ^ ^
  10. 01:00:018 (2) - Doesn't really fit with 00:58:685 (1). Change that. Adjusted
  11. 01:01:352 (3) - Doesn't really fit with 01:00:018 (2). Same as above. ^
  12. 01:05:685 (3) - Blanket. ^
  13. 01:06:685 (1) - Again ugly slider imo. ^

Normal
  1. 00:08:352 (2,3,4) - You could make a better blanket. Changed in previous mod
  2. 00:40:018 (1) - Really weird slider. That's the fun part behind it!
  3. Move 00:45:352 (5) to x:84 ; y:228 so you can stack 00:45:685 (6) with 00:43:352 (2). okay

Insane
  1. I don't know. Feels like AR 9 doesn't fit here. Ehh I tried AR 8 once... I changed my mind quite quickly
  2. 00:06:685 (1) - NC doesn't fit here. Remove it and add it 00:06:685 (1) and remove it 00:08:018 (1) too. I want to keep NC's on downbeat
  3. 00:10:185 (3,4,5) - Silenced hitsounds again? Still unrankabe. Changed in previous mod
  4. 00:33:518 (1,2,3) - Spacing? I'll change this later
  5. 00:37:852 (3,4,5) - Spacing too different there. ^
  6. 00:42:852 (1,2,3,4,5,6,7) - I guess that's a little bit hard to read. 00:44:185 (1,2,3,4,5,6,7) - This also. Changed entirely
  7. 00:46:352 (1,2,1,1,2,3) - Spacing. I wanted emphasis but changed anyways
  8. 00:54:685 (3,4,5) - ^ ^
  9. 00:57:018 (4,5,6) - What's this? Sounds completely wrong. Eh...

I don't like the desing but that's just my opinion. Good map anyway. Good luck! :) Lol thanks :3
Thank you for your mod!
Kritikally
M4M from #modreqs

IRC modding Gaia's difficulties, will post here for guest difficulties.

IRC mod log start
SPOILER
2014-07-09 01:24 Kritikally: m4m?
2014-07-09 01:24 Gaia: yeah leggo
2014-07-09 01:26 Kritikally: ACTION is editing [http://osu.ppy.sh/b/446418 Zeonix - Duel [Easy]]
2014-07-09 01:26 Gaia: hm?
2014-07-09 01:26 Gaia: thats my map yup
2014-07-09 01:30 Kritikally: your normal diff is perfect, nothing to touch there
2014-07-09 01:36 Kritikally: Normal: 00:20:685 (6) - consider moving that a half beat back and changing it to a quarter-note slider
2014-07-09 01:37 Kritikally: it follows the piano in that combo then stops there, and 6 doesn't sync with anything musically
2014-07-09 01:37 Gaia: is that for me?
2014-07-09 01:37 Kritikally: yeah
2014-07-09 01:37 Gaia: lol
2014-07-09 01:37 Gaia: o
2014-07-09 01:37 Gaia: could u post in the forums
2014-07-09 01:37 Gaia: im not good with irc
2014-07-09 01:37 Gaia: lol
2014-07-09 01:37 Kritikally: I'll post this entire convo on there when I'm done
2014-07-09 01:37 Kritikally: at least the parts where I'm modding yours
2014-07-09 01:37 Gaia: aiya
2014-07-09 01:38 Gaia: alright alright
2014-07-09 01:38 Gaia: just that i cant multitask when im looking at ur part while moding ur map at the same time
2014-07-09 01:38 Gaia: :3
2014-07-09 01:38 Gaia: kay
2014-07-09 01:40 Kritikally: something like [https://dl.dropboxusercontent.com/u/53008455/osuhelp/gaiaslider.png this]
2014-07-09 01:40 Kritikally: ahh np
2014-07-09 01:40 Kritikally: like I said, I'll post it all on your thread
2014-07-09 01:42 Gaia: lol
2014-07-09 01:42 Gaia: mm
2014-07-09 01:43 Gaia: I fiddled around with it
2014-07-09 01:43 Gaia: didnt do exactly what u did but i changed
2014-07-09 01:43 Kritikally: just a suggestion
2014-07-09 01:43 Gaia: yeah
2014-07-09 01:43 Gaia: (:
2014-07-09 01:49 Gaia: are u done with mine?
2014-07-09 01:49 Kritikally: easy and normal, working on hard now
2014-07-09 01:49 Gaia: Ill start once ur done
2014-07-09 01:49 Gaia: alright
2014-07-09 01:49 Kritikally: kk
2014-07-09 01:49 Kritikally: Normal:
2014-07-09 01:49 Kritikally: 00:20:685 (6) - Remove circle and create slider at 00:20:518 lasting one quarter note, example:
2014-07-09 01:49 Kritikally: []https://dl.dropboxusercontent.com/u/53008455/osuhelp/gaiaslider.png this]
2014-07-09 01:49 Kritikally: derp I'm screwing the copy/paste lol
2014-07-09 01:49 Gaia: lmao
2014-07-09 01:50 Kritikally: 01:09:352 (1) - Don't make this a repeating slider, just a typical quarter-note slider. Sounds like you're trying too hard to create rhythm where it's not there.
2014-07-09 01:50 Kritikally: same hold length, just not repeating
2014-07-09 01:52 Gaia: mm alright
2014-07-09 01:52 Gaia: btw the gd's u gotta post on forum cuz im not changing anything there lol
2014-07-09 01:53 Kritikally: gd's?
2014-07-09 01:53 Gaia: guest difficulties
2014-07-09 01:53 Gaia: so
2014-07-09 01:53 Kritikally: ahh ok
2014-07-09 01:53 Gaia: Cookiesi's hard and duel
2014-07-09 01:53 Gaia: yeah they're not mine so yea
2014-07-09 01:58 Kritikally: Insane:
2014-07-09 01:58 Kritikally: 00:28:518 (5) Extend 5's slider to cover 6's start, remove 6
2014-07-09 01:58 Kritikally: 00:28:518 (5) -
2014-07-09 01:58 Gaia: why tho?
2014-07-09 01:59 Kritikally: never mind
2014-07-09 01:59 Kritikally: took 2 playthroughs, thought the note was extended
2014-07-09 01:59 Kritikally: turns out it was a new note
2014-07-09 02:00 Gaia: lol
2014-07-09 02:00 Kritikally: 00:35:352 (3) -
2014-07-09 02:01 Kritikally: invert lengths so 3 is a slider lasting 1/2 and 4 is a circle, goes with the melody
2014-07-09 02:01 Kritikally: will provide example, one sec
2014-07-09 02:02 Gaia: nah
2014-07-09 02:03 Gaia: ur right
2014-07-09 02:03 Kritikally: k
2014-07-09 02:04 Kritikally: that's all I could find worth noting for your difficulties
2014-07-09 02:04 Kritikally: gonna work on the guest ones now
IRC mod log end


Easy: No issues


Medium: IRC modded.


Cookiesi's Hard:

00:03:185 (2) - Extend 2's length to 3's start, remove 3.
00:03:518 - Add circle here to replace the slider end removed in previous location.
00:07:352 (6) - Move slider 6 start to 00:07:185 , keep slider end at existing point (increasing slider length to one quarter note).
00:12:685 (2) - Change slider to circle and place at point 00:12:852 .
01:13:685 (2) - Change circle to slider lasting 1/2 (eighth note -- from white to red).


Insane: IRC modded.


Cookiesi's Duel:
01:09:352 (5,6,7,8,9) - stream seems forced. If inclined to have a stream, perhaps move it to starting at 01:10:352 (3) where there's more action and it sounds more fitting than the former stream start position.

Nice soft beat, good mapping. Good luck getting ranked!
Topic Starter
Gaia

Kritikally wrote:

M4M from #modreqs

IRC modding Gaia's difficulties, will post here for guest difficulties.

IRC mod log start
SPOILER
2014-07-09 01:24 Kritikally: m4m?
2014-07-09 01:24 Gaia: yeah leggo
2014-07-09 01:26 Kritikally: ACTION is editing [http://osu.ppy.sh/b/446418 Zeonix - Duel [Easy]]
2014-07-09 01:26 Gaia: hm?
2014-07-09 01:26 Gaia: thats my map yup
2014-07-09 01:30 Kritikally: your normal diff is perfect, nothing to touch there
2014-07-09 01:36 Kritikally: Normal: 00:20:685 (6) - consider moving that a half beat back and changing it to a quarter-note slider
2014-07-09 01:37 Kritikally: it follows the piano in that combo then stops there, and 6 doesn't sync with anything musically
2014-07-09 01:37 Gaia: is that for me?
2014-07-09 01:37 Kritikally: yeah
2014-07-09 01:37 Gaia: lol
2014-07-09 01:37 Gaia: o
2014-07-09 01:37 Gaia: could u post in the forums
2014-07-09 01:37 Gaia: im not good with irc
2014-07-09 01:37 Gaia: lol
2014-07-09 01:37 Kritikally: I'll post this entire convo on there when I'm done
2014-07-09 01:37 Kritikally: at least the parts where I'm modding yours
2014-07-09 01:37 Gaia: aiya
2014-07-09 01:38 Gaia: alright alright
2014-07-09 01:38 Gaia: just that i cant multitask when im looking at ur part while moding ur map at the same time
2014-07-09 01:38 Gaia: :3
2014-07-09 01:38 Gaia: kay
2014-07-09 01:40 Kritikally: something like [https://dl.dropboxusercontent.com/u/53008455/osuhelp/gaiaslider.png this]
2014-07-09 01:40 Kritikally: ahh np
2014-07-09 01:40 Kritikally: like I said, I'll post it all on your thread
2014-07-09 01:42 Gaia: lol
2014-07-09 01:42 Gaia: mm
2014-07-09 01:43 Gaia: I fiddled around with it
2014-07-09 01:43 Gaia: didnt do exactly what u did but i changed
2014-07-09 01:43 Kritikally: just a suggestion
2014-07-09 01:43 Gaia: yeah
2014-07-09 01:43 Gaia: (:
2014-07-09 01:49 Gaia: are u done with mine?
2014-07-09 01:49 Kritikally: easy and normal, working on hard now
2014-07-09 01:49 Gaia: Ill start once ur done
2014-07-09 01:49 Gaia: alright
2014-07-09 01:49 Kritikally: kk
2014-07-09 01:49 Kritikally: Normal:
2014-07-09 01:49 Kritikally: 00:20:685 (6) - Remove circle and create slider at 00:20:518 lasting one quarter note, example:
2014-07-09 01:49 Kritikally: []https://dl.dropboxusercontent.com/u/53008455/osuhelp/gaiaslider.png this]
2014-07-09 01:49 Kritikally: derp I'm screwing the copy/paste lol
2014-07-09 01:49 Gaia: lmao
2014-07-09 01:50 Kritikally: 01:09:352 (1) - Don't make this a repeating slider, just a typical quarter-note slider. Sounds like you're trying too hard to create rhythm where it's not there.
2014-07-09 01:50 Kritikally: same hold length, just not repeating
2014-07-09 01:52 Gaia: mm alright
2014-07-09 01:52 Gaia: btw the gd's u gotta post on forum cuz im not changing anything there lol
2014-07-09 01:53 Kritikally: gd's?
2014-07-09 01:53 Gaia: guest difficulties
2014-07-09 01:53 Gaia: so
2014-07-09 01:53 Kritikally: ahh ok
2014-07-09 01:53 Gaia: Cookiesi's hard and duel
2014-07-09 01:53 Gaia: yeah they're not mine so yea
2014-07-09 01:58 Kritikally: Insane:
2014-07-09 01:58 Kritikally: 00:28:518 (5) Extend 5's slider to cover 6's start, remove 6
2014-07-09 01:58 Kritikally: 00:28:518 (5) -
2014-07-09 01:58 Gaia: why tho?
2014-07-09 01:59 Kritikally: never mind
2014-07-09 01:59 Kritikally: took 2 playthroughs, thought the note was extended
2014-07-09 01:59 Kritikally: turns out it was a new note
2014-07-09 02:00 Gaia: lol
2014-07-09 02:00 Kritikally: 00:35:352 (3) -
2014-07-09 02:01 Kritikally: invert lengths so 3 is a slider lasting 1/2 and 4 is a circle, goes with the melody
2014-07-09 02:01 Kritikally: will provide example, one sec
2014-07-09 02:02 Gaia: nah
2014-07-09 02:03 Gaia: ur right
2014-07-09 02:03 Kritikally: k
2014-07-09 02:04 Kritikally: that's all I could find worth noting for your difficulties
2014-07-09 02:04 Kritikally: gonna work on the guest ones now
IRC mod log end


Easy: No issues Yey

Medium: IRC modded. Lol @ medium

Insane: IRC modded.


Nice soft beat, good mapping. Good luck getting ranked! Yee thanks
Thanks for the m4m~
Topic Starter
Gaia
Replying for Cookiesi since the guy is chillin in 'murrica (just the hards tho)

BOLD = FIXED
BOLD & ITALICS = SKIPPED

Neil Watts wrote:

Hi ! From my modding queue~

Zeonix - Duel


[Cookiesi's Hard]
- High AR for a hard diff. It's fine for now
- 00:21:018 - place something here? Done
- 00:44:518 (5,6,1) - fix spacing OK

The rest is too insane for me, sorry.

Good luck for getting this map ranked!

chaee wrote:

M4M from your queue
sword girls<3

[Hard]

00:01:852 (7,8) - This slider looks off. I would curve it slightly or adjust Curved slightly
00:01:852 (7,8,1) - Adjust 8 more in the middle OK
00:04:018 (6,8) - 8 isn't stacked properly with 6's tail. Fix Fixed
00:08:018 (1) - Remove clap It's fine
00:08:185 (2) - ^ Done
00:12:352 (1,2) - These should be identical? Adjusted slightly
00:14:685 (1,2) - Uncurve 1 a bit Not sure why but ok
00:44:518 (5,6,1) - The spacing here is off.6 is too close to 1. Fix to make 6 more in the middle of the sliders Fixed
00:52:018 (1,2) - Spacing yeah
00:56:352 (3) - Curve 3's head slightly to blanket with 4's head Done
01:12:018 (3,4) - I'd love it you'd replace 4 with a duplicate of 3 Done

Fun map good luck

-Famous- wrote:

M4M request from my Queue


Cookiesi's Hard
  1. AR 8 for Hard? AR 7 is enough. It's alright
  2. Stack 00:05:018 (8) with the end of 00:04:018 (6). Fixed in last mod
  3. 00:08:685 (3) - Sounds wrong. Feels like that circle should be placed at 00:08:852. Yeah
  4. 00:19:352 (3) - ^ Yeah
  5. 00:20:685 (3) - ^ Yeah
  6. 00:21:018 and 00:21:185 feels like there're missing notes. Added notes
  7. 00:28:685 (7,8,1) - Spacing. Fixed
  8. 00:49:018 (1,2,3) - ^ Fixed
  9. 00:57:685 (1) - Why NC? Remove it. Yeah
  10. 01:06:685 (5,5,3,3) - Silenced hitsounds aren't allowed! That's unrankable. Lowered volume

I don't like the desing but that's just my opinion. Good map anyway. Good luck! :)

Kritikally wrote:

M4M from #modreqs

Cookiesi's Hard:

00:03:185 (2) - Extend 2's length to 3's start, remove 3. I don't see anything wrong with it
00:03:518 - Add circle here to replace the slider end removed in previous location. See above
00:07:352 (6) - Move slider 6 start to 00:07:185 , keep slider end at existing point (increasing slider length to one quarter note). Done
00:12:685 (2) - Change slider to circle and place at point 00:12:852 . I don't see the point
01:13:685 (2) - Change circle to slider lasting 1/2 (eighth note -- from white to red). Same as above

Nice soft beat, good mapping. Good luck getting ranked!
FIXED EVERYTHING.

Thanks for the mods.
Kibbleru
wow so many mods so fast .-.

have u been sitting at the modqueue subforum and spamming f5 all day?
Topic Starter
Gaia

Kibbleru wrote:

wow so many mods so fast .-.

have u been sitting at the modqueue subforum and spamming f5 all day?
how did u know lol :3
-Neipezi
hi gaia~ you will have to apply my modding queue.

[General]
- hmm.. real bpm is Offset: 7ms BPM: 89.95 (this is the exact timing.)
- 00:42:685 - it seems appropriate for pre-listening. (kiai time start)

[Easy]
AR -1?
00:06:018 (2) - 00:05:852 - move. te correct sound is heard here.
00:07:352 (4) - 00:07:185 - ^

[Normal]
00:48:018 (5) - NC add
00:19:852 (4,5) - playing too fast

[Cookiesi's Hard]
00:04:018 (6) - NC add
00:06:685 (5) - ^?

[Insane]
play failed..
00:53:185 (5,6) - (1) "x485, y179" to position move

[Cookiesi's Duel]
00:12:018 (9) - NC add
00:12:685 (10) - 00:12:518 - move and 00:13:018 - circle add?
00:14:685 (5) - NC add
00:45:185 - , 00:45:852 - circle add. fills that lack.
00:47:852 - , 00:48:518 - ^

good lucky
Topic Starter
Gaia

-Neipezi wrote:

hi gaia~ you will have to apply my modding queue. heey!

[General]
- hmm.. real bpm is Offset: 7ms BPM: 89.95 (this is the exact timing.) Mmm alright
- 00:42:685 - it seems appropriate for pre-listening. (kiai time start) I think it's good where it is right now

[Easy]
AR -1? It's fine
00:06:018 (2) - 00:05:852 - move. te correct sound is heard here. I don't want to use upbeats in easys
00:07:352 (4) - 00:07:185 - ^ ^

[Normal]
00:48:018 (5) - NC add Added
00:19:852 (4,5) - playing too fast It matches with music tho?

[Insane]
play failed.. lol :3 really
00:53:185 (5,6) - (1) "x485, y179" to position move It's already there? o-o


good lucky xD
Thanks for the mod!~
Mana

chaee wrote:

M4M from your queue
sword girls<3

[Hard]

00:01:852 (7,8) - This slider looks off. I would curve it slightly or adjust FIXED by moving one grid on grid level 4
00:01:852 (7,8,1) - Adjust 8 more in the middle FIXED by moving one grid on grid level 4
00:04:018 (6,8) - 8 isn't stacked properly with 6's tail. Fix FIXED by moving 1/8 of the grid on grid level 4
00:08:018 (1) - Remove clap No
00:08:185 (2) - ^ No
00:12:352 (1,2) - These should be identical? No
00:14:685 (1,2) - Uncurve 1 a bit FIXED
00:44:518 (5,6,1) - The spacing here is off.6 is too close to 1. Fix to make 6 more in the middle of the sliders Doing that will create Anti-Jump. So no.
00:52:018 (1,2) - Spacing Moved one grid
00:56:352 (3) - Curve 3's head slightly to blanket with 4's head I guess I made it better...
01:12:018 (3,4) - I'd love it you'd replace 4 with a duplicate of 3 Will see about that.

Fun map good luck

-Famous- wrote:

M4M request from my Queue

Cookiesi's Hard
  1. AR 8 for Hard? AR 7 is enough.
  2. Stack 00:05:018 (8) with the end of 00:04:018 (6). Please It's fixed without me knowing. Emergawd
  3. 00:08:685 (3) - Sounds wrong. Feels like that circle should be placed at 00:08:852. Enhanced in my way
  4. 00:19:352 (3) - ^Enhanced in my way
  5. 00:20:685 (3) - ^Enhanced in my way
  6. 00:21:018 and 00:21:185 feels like there're missing notes. Deleted
  7. 00:28:685 (7,8,1) - Spacing. Fixed
  8. 00:49:018 (1,2,3) - ^ Fixed
  9. 00:57:685 (1) - Why NC? Remove it. It is gone before I even try to remove it
  10. 01:06:685 (5,5,3,3) - Silenced hitsounds aren't allowed! That's unrankable. please

Cookiesi's Duel
  1. 00:06:518 (5,6) - Blanket? Fixed
  2. 00:10:185 - Missing note. Removed
  3. 00:12:685 (10) - Sounds wrong. Move it to 00:12:518 and add a note at 00:13:018. Fixed
  4. 00:14:018 (3,4) - Blanket. Nope
  5. 00:14:685 (5) - Move that slider little bit more down. Looks better.
  6. 00:15:518 (8) - Delete the second sliderpoint. Nope
  7. 00:15:518 (8,1) - Spacing? Compared to 00:16:685 (3,1) that's really huge. It's insane, it's not like you have to to stick to distant snapping
  8. 00:21:185 - Missing note. Added
  9. 00:30:685 (1,2,3,4,5,6,7,8,9) - Doesn't look very nice. Make that stream more curved. Fixed
  10. 00:44:852 (6,7,8) - The stream sounds wrong and doesn't fit there. Nope
  11. 00:45:185 - Missing note. Added
  12. 00:45:852 - ^ Added
  13. 00:47:852 - ^ Added
  14. 00:48:518 - ^ Added
  15. 00:49:852 - ^ NOPE
  16. Feels like 01:05:685 and 01:05:852 are notes missing. ADDED
  17. 01:07:018 and 01:07:185 - ^ Nope
  18. 01:08:352 and 01:08:518 - ^ Nope
  19. 01:11:018 and 01:11:185 - ^ Nope
  20. 01:12:352 and 01:12:518 - ^ Nope
  21. 01:14:518 - Missing note. LOL NO WAY

I don't like the desing but that's just my opinion. Good map anyway. Good luck! :)

Kritikally wrote:

M4M from #modreqs

IRC modding Gaia's difficulties, will post here for guest difficulties.


Cookiesi's Hard:

00:03:185 (2) - Extend 2's length to 3's start, remove 3. Applied
00:03:518 - Add circle here to replace the slider end removed in previous location. Applied
00:07:352 (6) - Move slider 6 start to 00:07:185 , keep slider end at existing point (increasing slider length to one quarter note). Okay
00:12:685 (2) - Change slider to circle and place at point 00:12:852 . Okay
01:13:685 (2) - Change circle to slider lasting 1/2 (eighth note -- from white to red). LOL Another mod took it out and now I placed it back in

Cookiesi's Duel:
01:09:352 (5,6,7,8,9) - stream seems forced. If inclined to have a stream, perhaps move it to starting at 01:10:352 (3) where there's more action and it sounds more fitting than the former stream start position. Yes, I switched spot of those two

Nice soft beat, good mapping. Good luck getting ranked!

-Neipezi wrote:

hi gaia~ you will have to apply my modding queue.

[Cookiesi's Hard]
00:04:018 (6) - NC add Yes
00:06:685 (5) - ^? No

[Cookiesi's Duel]
00:12:018 (9) - NC add Done
00:12:685 (10) - 00:12:518 - move and 00:13:018 - circle add? Done
00:14:685 (5) - NC add Done
00:45:185 - , 00:45:852 - circle add. fills that lack. Done
00:47:852 - , 00:48:518 - ^ Done

good lucky
Cerulean Veyron
Hi, Gaia! From my VV Modding Queue~

[> Easy <]
  1. 00:12:685 (3,1) - Such straighty flow, make a blanket here.
  2. 00:29:352 (4,5) - Make a symmetry here.
  3. 00:44:018 (2,2) - A tiny overlap there.
  4. 00:57:352 (4) - Move this slider to x:264|y:44 for symmtery with the previous slider.
  5. - Good diff, but fix some parts that broke a bit of flow, Like these for example > 00:16:018 (1,2,3) - / 00:44:018 (2,1) - / ... There's more you'll need to find.
[> Normal <]
  1. 00:03:685 (2,3,4) - DS differed here, fix the spacing.
  2. 00:10:685 (1,2,3) - make a triangle formation here. If with 00:12:352 (4) - , Make diamond or square form.
  3. 00:18:685 (1,2) - A bit overlap, or on purpose?
  4. 00:19:852 (4,5) - Try making this as a slider for symmetry with the next slider.
  5. 00:25:352 (3) - A little uncurve like the previous slider for symmetry.
  6. 00:30:685 (3) - ^
  7. 00:33:685 (4,5,1) - I preferred making these sliders curvy to keep the flow better.
  8. 00:40:018 (1) - A bit ugly slider, but i hope it's okay for others...
  9. 00:44:685 (4,5,6,1,2,3) - I think making a triangle here would be nice. > http://puu.sh/ab4wm/1f50135807.png
  10. 01:09:268 - Unused Inherited point.
  11. 01:10:018 (2,3) - Same as 00:03:685 (2,3,4) -
  12. - A little worse than Easy, i hope it's improved.
[> Cookiesi's Hard <]
  1. 00:03:185 (2,3,4,5) - Make a diamond here, plus, The (2) slider just overlapped 00:04:518 (7) - , Or on purpose?
  2. 00:09:518 (6,7) - This is likely a weird spacing, not a jump. Fix the spacing.
  3. 00:15:685 (3,1) - ^, but bigger.
  4. 00:19:852 (1,2,3) - A bit boring when stacked, try a triangle formation here.
  5. 00:20:185 (3,4,1) - I don't know if the spacing here is okay...
  6. 00:31:018 (3,1) - Overlap, or on purpose?
  7. 00:38:018 (3,4,1) - Same as 00:09:518 (6,7) -
  8. 00:40:352 (4,5,1) - ^
  9. 00:46:018 (4,6) - Same as 00:31:018 (3,1) -
  10. 01:00:018 (1,2,3,4) - Make a better diamond formation here.
  11. - Pretty nice diff than the other two! Great mapping anyway.

Good Luck!
Mana

Gray Veyron wrote:

Hi, Gaia! From my VV Modding Queue~

[> Cookiesi's Hard <]
  1. 00:03:185 (2,3,4,5) - Make a diamond here, plus, The (2) slider just overlapped 00:04:518 (7) - , Or on purpose?
  2. 00:09:518 (6,7) - This is likely a weird spacing, not a jump. Fix the spacing.
  3. 00:15:685 (3,1) - ^, but bigger.
  4. 00:19:852 (1,2,3) - A bit boring when stacked, try a triangle formation here.
  5. 00:20:185 (3,4,1) - I don't know if the spacing here is okay...
  6. 00:31:018 (3,1) - Overlap, or on purpose? No
  7. 00:38:018 (3,4,1) - Same as 00:09:518 (6,7) - No
  8. 00:40:352 (4,5,1) - ^
  9. 00:46:018 (4,6) - Same as 00:31:018 (3,1) - No
  10. 01:00:018 (1,2,3,4) - Make a better diamond formation here. But if it is too symmetrical, it's bit boring
  11. - Pretty nice diff than the other two! Great mapping anyway.
Good Luck!
Kinshara
Hi from my modding queue owo

General

Nice custom hitsounds!

This bg omgosh

/brb fap fap fap

Easy

00:02:685 (3) - fix blanket
00:05:352 (1) - since you are going with the whole blanket thing in the first part, i suggest blanket this too: http://puu.sh/agVIr/befe797dec.jpg
00:06:018 (2,3,4) - fix this square accordingly
00:10:685 (1) - fix this curve: http://puu.sh/agVOO/fbff8f0a83.jpg
00:12:685 (3,1) - blanket these two for aesthetic reasons - just a suggestion
00:21:352 (1,3) - the slight overlap these two have is a little unappealing...space them out a bit more
00:32:685 (2,3) - Breaks flow!! This should be fixed
00:37:352 (1) - fix curve: http://puu.sh/agW8q/933ba6bd01.jpg
00:45:352 (1,2,3,4) - for better flow, try: http://puu.sh/agWeA/e0421a8c7e.jpg
00:50:685 (1,2,3,4) - ^ basically ctrl+g every other slider
01:00:018 (2) - Breaks flow!! ctrl+G this for better flow
01:08:685 (3) - ctrl+G will provide better flow (suggestion); fix things after accordingly

Normal

00:02:185 - consider this rhythm here: http://puu.sh/agWBg/bbaaae1f37.jpg
00:07:518 - same here and try this pattern: http://puu.sh/agWKx/e85f92e576.jpg
00:09:685 (4) - fix blanket
00:19:018 (2) - ctrl+G this for a slightly better flow
00:19:852 (4,5) - would suggest changing this into 1/2 slider
00:23:352 (4) - fix blanket
00:40:018 (1) - would suggest switching for a spinner?
00:53:352 (1) - blanket this for aesthetic reasons
00:54:685 (3) - fix blanket (next time you map, keep a good watch for small details such as this, so you won't have to see them in mods ;) ).

Cookiesi's Hard

00:02:685 (1) - Breaks flow!! Fix is a highly suggested!
00:18:185 (7) - Breaks flow!! You can do ctrl+G to fix this

Everything else looks fine. Although I didn't really point out blankets and stuff, I suggest you look over the small details to make this map even better!

Also try anti-jumps some time :3

Insane

00:03:018 (2,3,4) - Breaks flow!! Fix: http://puu.sh/agYre/fde66938c2.jpg
00:10:185 (3) - Breaks flow!!
00:10:185 (3,4,5) - a pattern that would look really nice is something like: http://puu.sh/agYzz/bdb2433431.jpg If you change the angles a bit, it can be a bit more interesting to play :3

Everything else is GENERALLY okay, but i am going to say this again: I'll leave you in charge of the minor details!

Cookiesi's Duel

00:10:352 (1,2,3,4) - consider making this into a short stream: http://puu.sh/agZ9U/a1d48abfb8.jpg This is overmapped though and doesn't belong
00:16:018 (1) - this jump is outrageous, make it smaller
00:21:352 (1,2,3,4) - this doesn't belong; this is overmapped
00:30:685 (1,2,3,4,5,6,7,8,9) - ^ overmapped again
00:36:019 (1,2,3,4,5,6,7,8,9) - ^ overmapped
00:52:685 (1,2,3,4) - slightly overmapped
01:08:518 - add note here
01:11:185 - ^

I suggest listening to the song again, you have overmapped a lot in certain areas.

Final Note: Mapping can be a little more clean; right now, it's a little messy. Good luck!
Narwhal Prime
Hi Gaia and Mana (or Cookiesi?); sorry for this extremely late mod. Thankfully I haven't forgotten about your map! Here we go:

[General]
  1. Remove extra timing points. For instance, 00:07:932 - , 00:09:184 - , 00:18:609 - , and so on in the Easy diff, and 00:44:602 - , 00:49:352 - and so on in the Normal diff, etc.
[Easy]
  1. 00:34:685 (4) - nitpicking - move slider head to (192,220) for alignment with 00:34:018 (3) -
[Normal]
  1. 00:45:352 (5) - add NC, 00:46:018 (1) - remove NC
  2. 00:42:685 - to 00:53:018 - Try changing the hitsounds between 00:48:018 - and 00:50:352 - back to S:C1 so that the hitsound sets are alternating between S:C1 and S:C2/S:C4 (and thus fit together nicer).
  3. Slider velocity (SV) issues: (1) 01:10:685 - SV suddenly speeds up to 1.00x, but the music is more gentle and is fading out! Try not to speed up here unless you have a specific reason. (2) 00:56:018 - Here the music is not really getting any quieter or gentler but the SV drops to 0.75x. It should only change to 0.75x at 01:04:018 - instead.
[Cookiesi's Hard]
  1. Remove NCs at 00:12:352 (1) - , 00:14:685 (1) - , and 00:19:852 (1) - for consistency.
  2. between 00:20:852 - and 00:21:352 - the space between these notes feels a bit empty, since there's the guitar chords in the background leading to the kiai section. Try adding some notes/back-and-forth slider in there?
  3. 00:22:685 (5,6,7) - change this beat to the following (ignore staging area, look at bar on top): https://osu.ppy.sh/ss/1830210 . This way, you'll have a note on 00:23:352 - which occurs at the end of a measure and feels better.
  4. 00:39:852 (4,5,6,7) - similar idea to above: https://osu.ppy.sh/ss/1830247 (00:39:852 - should have note, 00:40:018 - should start slider)
  5. If you accept the one above: Remove NC at 00:39:685 (1) - , add NC at 00:40:018 (1) -
  6. 00:44:852 (6,7,1) - https://osu.ppy.sh/ss/1830257
  7. 00:49:518 (2,3) - Change the spacing here: these guys are spaced at 1.4x yet 00:50:352 (2,3) - is spaced at 1.1x, and the music does not change in intensity or tone between these two parts.
  8. Remove NCs at 00:55:018 (1) - , add NC at 00:55:685 (6) - , remove NC at 00:58:018 (1) - , add NC at 00:58:685 (2) -
[Insane]
  1. 00:10:185 (3,4,5) - Switch this section's hitsounds back to S:C1. Music neither gets more intense nor louder, so switching to S:C4 does not fit here.
  2. 00:14:185 (3,4) - Move these to same y-coordinate? :3
  3. 00:49:852 - Add note here
  4. 01:03:685 - Also add note(s) somewhere in this blank space, too quiet :\
[Cookiesi's Duel]
  1. 00:10:352 (1,2,3,4) - Even in this "Extra" diff, the note stack doesn't fit with the guitar/gentle intro. How about two quick sliders instead, something like this: https://osu.ppy.sh/ss/1832744 (lol I change my skin here) (in contrast, 00:21:352 (1,2,3,4) - is... okay with me I guess)
  2. 00:10:686 (1) - NC should go on this note
This music is quite relaxing (what is this game lol)
Hope this mod has been useful. Please let me know if you have questions!

Regards,
NP
smallbeans
[Cookiesi's Duel]

00:01:685 (4) move to x:436 y:276.
00:01:185 (7,1) I totally can't realize why you have a big jump here... the rhythm doesn't change here.
00:25:018 (7) move the second anchor to x:276 y:256.
00:28:518 (7,8) maybe you can change to this? http://i.imgur.com/v87pTBH.png
00:49:852 this sound shouldn't be missed...
00:54:018 (2) you evil... please fix the distance.
01:03:685 I think there can add a slider, and ends at 01:03:852.

[Insane]

這個難度遠比Duel難打

00:35:685(4) 為什麼不和(2)重疊呢?
00:50:852 這裡跟其他段一樣,應該要擺上note,不然會整死玩家Orz

沒了,圖太觸,mod技術無法支援...

[Cookiesi's Hard]

00:12:685 (2) delete this note fits rhythm more.
00:20:852 (4) too near to 00:21:352 (1) and it will cause player misunderstand.

[Normal]

00:46:018 (1,4) 這樣的音效與歌曲不太搭,建議換掉。後面類似的滑條也是。
00:53:352 這一整段的擺放方式一模一樣,打起來會容易無聊。強烈建議換個擺放方式。

[Easy]

00:04:418 (4) 將滑條頭移到 x:304 y:124。



話說已經停止運作了呢這個遊戲...

嗯,畢竟已經有這麼多人mod過,不太容易挑出有問題的地方。
不過我覺得這五張圖都需要再美化一些,打起來會更舒服。
就這樣了,祝好運! :)
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. At first sight, lol, i thought this OST is from 'Sword Art Online' :o
  2. BG nearly nude >:(
  3. Maybe you can change the source to just 'Sword Girls' because the game name is just that word...
[Easy]
  1. Change OD to 3
  2. 00:34:018 (3) - new colour
[Normal]
  1. 00:02:352 (5) - move to 00:02:185 - and change to slider with end point on 00:02:352 -
  2. 00:05:018 (5) - move to 00:04:852 - and change to slider with end point on 00:05:018 -
  3. 00:07:685 (5) - move to 00:07:518 - and change to slider with end point on 00:07:685 -
  4. 00:13:018 (5) - move to 00:12:852 - and change to slider with end point on 00:12:852 -
  5. 00:20:852 - add circle
[Cookiesi's Hard]
  1. Change AR to 6
  2. 01:04:518 - add circle
[Insane]
  1. Change AR to 8
  2. 00:33:018 (5,1) - change this to slider
  3. 00:35:352 (3) - remove this
  4. 00:35:185 (2,4) - change this to slider
[Cookiesi's Duel]
  1. 01:07:018 - 01:07:185 - add circle (?)
  2. 01:12:018 (5) - change to slider with end point on 01:12:185 -
  3. 01:12:518 - add circle
Goodluck~ .w.)9
Topic Starter
Gaia
Sorry for the super late reply guys!! ): had been occupied with other stuff but im baaaack! k here we go!

Gray Veyron

Gray Veyron wrote:

Hi, Gaia! From my VV Modding Queue~

[> Easy <]
  1. 00:12:685 (3,1) - Such straighty flow, make a blanket here. Alright alright
  2. 00:29:352 (4,5) - Make a symmetry here. Donee
  3. 00:44:018 (2,2) - A tiny overlap there. k
  4. 00:57:352 (4) - Move this slider to x:264|y:44 for symmtery with the previous slider. changed another way
  5. - Good diff, but fix some parts that broke a bit of flow, Like these for example > 00:16:018 (1,2,3) - / 00:44:018 (2,1) - / ... There's more you'll need to find. Derp okai :3

[> Normal <]
  1. 00:03:685 (2,3,4) - DS differed here, fix the spacing. what happened there lol, fixed
  2. 00:10:685 (1,2,3) - make a triangle formation here. If with 00:12:352 (4) - , Make diamond or square form. It looks fine to me
  3. 00:18:685 (1,2) - A bit overlap, or on purpose? it looks fine
  4. 00:19:852 (4,5) - Try making this as a slider for symmetry with the next slider. alright
  5. 00:25:352 (3) - A little uncurve like the previous slider for symmetry. sure
  6. 00:30:685 (3) - ^ done
  7. 00:33:685 (4,5,1) - I preferred making these sliders curvy to keep the flow better. nah its alright
  8. 00:40:018 (1) - A bit ugly slider, but i hope it's okay for others... well.. :\
  9. 00:44:685 (4,5,6,1,2,3) - I think making a triangle here would be nice. > http://puu.sh/ab4wm/1f50135807.png sure
  10. 01:09:268 - Unused Inherited point. alright
  11. 01:10:018 (2,3) - Same as 00:03:685 (2,3,4) - oh yeah
  12. - A little worse than Easy, i hope it's improved. :3 I hope so too

Good Luck! C:
Thanks a lot for the mod!

Kinshara

Kinshara wrote:

Hi from my modding queue owo

General

Nice custom hitsounds! Thanks!

This bg omgosh

/brb fap fap fap Hehe

Easy

00:02:685 (3) - fix blanket Adjusted slightly
00:05:352 (1) - since you are going with the whole blanket thing in the first part, i suggest blanket this too: http://puu.sh/agVIr/befe797dec.jpg lmao how did I not think of this
00:06:018 (2,3,4) - fix this square accordingly mmhm
00:10:685 (1) - fix this curve: http://puu.sh/agVOO/fbff8f0a83.jpg
00:12:685 (3,1) - blanket these two for aesthetic reasons - just a suggestion yeah i did it
00:21:352 (1,3) - the slight overlap these two have is a little unappealing...space them out a bit more Fixed
00:32:685 (2,3) - Breaks flow!! This should be fixed I'll try to think of something later :]
00:37:352 (1) - fix curve: http://puu.sh/agW8q/933ba6bd01.jpg I'm not geometry mastur T^T
00:45:352 (1,2,3,4) - for better flow, try: http://puu.sh/agWeA/e0421a8c7e.jpg Alright
00:50:685 (1,2,3,4) - ^ basically ctrl+g every other slider ^
01:00:018 (2) - Breaks flow!! ctrl+G this for better flow But then i'd have to shift everything around QQ ill worry about that later lol.
01:08:685 (3) - ctrl+G will provide better flow (suggestion); fix things after accordingly I think it's alright for now

Normal

00:02:185 - consider this rhythm here: http://puu.sh/agWBg/bbaaae1f37.jpg yeah goes with the music
00:07:518 - same here and try this pattern: http://puu.sh/agWKx/e85f92e576.jpg wau such god so map wow
00:09:685 (4) - fix blanket oki
00:19:018 (2) - ctrl+G this for a slightly better flow Changed another way
00:19:852 (4,5) - would suggest changing this into 1/2 slider yup
00:23:352 (4) - fix blanket i think i fixed it?
00:40:018 (1) - would suggest switching for a spinner? omg so much hate on this slider whyy
00:53:352 (1) - blanket this for aesthetic reasons hope i fixed it right
00:54:685 (3) - fix blanket (next time you map, keep a good watch for small details such as this, so you won't have to see them in mods ;) ). aiyaa my eyes tell me they look good tho qq I suck at blanketing lmao

Insane

00:03:018 (2,3,4) - Breaks flow!! Fix: http://puu.sh/agYre/fde66938c2.jpg Gotcha
00:10:185 (3) - Breaks flow!!
00:10:185 (3,4,5) - a pattern that would look really nice is something like: http://puu.sh/agYzz/bdb2433431.jpg If you change the angles a bit, it can be a bit more interesting to play :3 that looks great :D

Everything else is GENERALLY okay, but i am going to say this again: I'll leave you in charge of the minor details! Yessirr

Final Note: Mapping can be a little more clean; right now, it's a little messy. Good luck! Haihai
Thanks so much! >w<

Narwhal Prime

Narwhal Prime wrote:

Hi Gaia and Mana (or Cookiesi?); sorry for this extremely late mod. Thankfully I haven't forgotten about your map! Here we go: Looool its fine xD

[General]
  1. Remove extra timing points. For instance, 00:07:932 - , 00:09:184 - , 00:18:609 - , and so on in the Easy diff, and 00:44:602 - , 00:49:352 - and so on in the Normal diff, etc.
[Easy]
  1. 00:34:685 (4) - nitpicking - move slider head to (192,220) for alignment with 00:34:018 (3) - lol k
[Normal]
  1. 00:45:352 (5) - add NC, 00:46:018 (1) - remove NC mm nice catch
  2. 00:42:685 - to 00:53:018 - Try changing the hitsounds between 00:48:018 - and 00:50:352 - back to S:C1 so that the hitsound sets are alternating between S:C1 and S:C2/S:C4 (and thus fit together nicer). I'll look into this in more detail later
  3. Slider velocity (SV) issues: (1) 01:10:685 - SV suddenly speeds up to 1.00x, but the music is more gentle and is fading out! Try not to speed up here unless you have a specific reason. (2) 00:56:018 - Here the music is not really getting any quieter or gentler but the SV drops to 0.75x. It should only change to 0.75x at 01:04:018 - instead. Same as above
[Insane]
  1. 00:10:185 (3,4,5) - Switch this section's hitsounds back to S:C1. Music neither gets more intense nor louder, so switching to S:C4 does not fit here. I just wanted to emphasize those 3 notes, but you have a point, I'll think about it
  2. 00:14:185 (3,4) - Move these to same y-coordinate? :3 Done
  3. 00:49:852 - Add note here It's fine
  4. 01:03:685 - Also add note(s) somewhere in this blank space, too quiet :\ It's fine, I don't want to overmap
This music is quite relaxing (what is this game lol) It's Sword Girls!! Great game when it used to run.. too bad it closed down ):
Hope this mod has been useful. Please let me know if you have questions!

Regards,
NP
Thanks a lotttt!!

smallbeans

smallbeans wrote:

[Insane]

這個難度遠比Duel難打 >:3

00:35:685(4) 為什麼不和(2)重疊呢? ok
00:50:852 這裡跟其他段一樣,應該要擺上note,不然會整死玩家Orz 聽音樂的話應該就沒問題吧

沒了,圖太觸,mod技術無法支援... 謝拉~

[Normal]

00:46:018 (1,4) 這樣的音效與歌曲不太搭,建議換掉。後面類似的滑條也是。我覺得還好 :]
00:53:352 這一整段的擺放方式一模一樣,打起來會容易無聊。強烈建議換個擺放方式。之後看著辦吧

[Easy]

00:04:418 (4) 將滑條頭移到 x:304 y:124。了解

話說已經停止運作了呢這個遊戲... 嗯,但好像韓國還沒停 (還有希望?)

嗯,畢竟已經有這麼多人mod過,不太容易挑出有問題的地方。
不過我覺得這五張圖都需要再美化一些,打起來會更舒服。我會加油的
就這樣了,祝好運! :)
你的mod多謝拉~

ichia7x

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. At first sight, lol, i thought this OST is from 'Sword Art Online' :o It was kinda why I started playing this game actually xD
  2. BG nearly nude >:( They're wearing swimsuits tho? :]
  3. Maybe you can change the source to just 'Sword Girls' because the game name is just that word... Sword Girls Online is the official name, but the other osu beatmap of another song from SG didn't use Online so hmm I'll think about it
[Easy]
  1. Change OD to 3 I think it's hard enough
  2. 00:34:018 (3) - new colour did it on the (4) instead
[Normal]
  1. 00:02:352 (5) - move to 00:02:185 - and change to slider with end point on 00:02:352 - Changed in previous mods o:
  2. 00:05:018 (5) - move to 00:04:852 - and change to slider with end point on 00:05:018 - this is fine
  3. 00:07:685 (5) - move to 00:07:518 - and change to slider with end point on 00:07:685 - Changed in last mod
  4. 00:13:018 (5) - move to 00:12:852 - and change to slider with end point on 00:12:852 - This is fine
  5. 00:20:852 - add circle It's alright
[Insane]
  1. Change AR to 8 It's alright for now
  2. 00:33:018 (5,1) - change this to slider it sounds fine the way it is
  3. 00:35:352 (3) - remove this ^
  4. 00:35:185 (2,4) - change this to slider ^


Goodluck~ .w.)9
Thank you for your mod!~
Kinshara
No Dap is BAT magnet

And you are mod magnet...omygoodness.
Topic Starter
Gaia
Lmao mom's got it easier though :3
I wish I knew how to get the BAT-senpais to notice me ):
Moo-Chan
From my modding queue~

[Insane]
  1. Change to HP7
  2. Change to AR8.5
  3. It seems like a slow relaxing song and your sliders are pretty fast >< (If that makes sense)
  4. Move this note, 00:10:685 (1) closer to this one, 00:10:518 (5)
  5. 00:47:018 (3) - Put a note here?
  6. As I was saying about the sliders, 01:14:352 (2), you might want to reduce the SV of this one

All I see and GL~
Topic Starter
Gaia

Moo-Chan wrote:

From my modding queue~

[Insane]
  1. Change to HP7 I think it's hard enough
  2. Change to AR8.5 Hmm I'll test it out for now
  3. It seems like a slow relaxing song and your sliders are pretty fast >< (If that makes sense) Yeah you're right s: but I'd have to fix every slider in my map that way so ]:
  4. Move this note, 00:10:685 (1) closer to this one, 00:10:518 (5) sure
  5. 00:47:018 (3) - Put a note here? Nah I don't want to overmap
  6. As I was saying about the sliders, 01:14:352 (2), you might want to reduce the SV of this one Done

All I see and GL~
Thanks for the mod!
Smoothie
Heya
From my modding queue.

[General]
Seems fine

[Cookiesi's Duel]
00:02:685 (1,2,3,4) - I would turn these into 2 1/1 sliders. Like this it follows the music nicer and the flow will be better, too. http://puu.sh/akH4u/b32320e104.jpg
00:07:185 (8) - Turn this into a 1/1 slider and move 00:07:518 (9) - to 00:07:685 . Plays nicer that way. http://puu.sh/akHk1/43083fa5a1.jpg
00:18:686 (1,2) - How about turning these into one repeating slider?
00:21:018 (8,9) - I recommend you turning these into a 1/2 slider. Like this the following stream plays a lot nicer!
00:31:352 (9) - How about a 1/2 slider? http://puu.sh/akHBe/ec75d2710f.jpg
00:36:685 (9) - ^
00:45:018 (8,9) - Turn these into one 1/2 slider. It will emphasize the violin that can be heared at that part~ http://puu.sh/akHNN/49a75c9a11.jpg
00:50:018 (4) - NC
01:11:018 (9) - Like this? Will keep the flow going. http://puu.sh/akHUe/7b8b54ac91.jpg
01:13:352 (3,4,5,6) - This part plays a bit weird. Try this instead? http://puu.sh/akHZO/d1dcde1f75.jpg _ http://puu.sh/akI1w/d5e0fac391.jpg

[Insane]
00:01:852 (2,3) - Hum... follows the music nicer like this: http://puu.sh/akI8O/14d912076e.jpg
00:10:185 (3,4,5) - I don't know about this... I would just place 3 notes instead of 3 1/4 sliders. They feel a bit out of place. http://puu.sh/akIg6/18a324e35f.jpg
00:24:018 - I highly recommend you to add a note here. Without it this one here plays really weird 00:24:185 (1)
00:35:352 (3) - You can make this more symmetrically to 00:34:685 (1)
00:45:185 (7,1) - This spacing is really weird. People will have the urge to hit it too early because of the previous jumps.
00:50:852 - Add a note here?
01:14:352 (2) - Imo a single note would be better.

[Cookiesi's Hard]
00:00:518 (2,3,4) - Hrm... How about this? http://puu.sh/akJiJ/6c47df699e.jpg
00:14:685 (1,2) - This blanket could be nicer~
00:24:685 (3) - Remove the repeat on this slider and add another 1/2 slider here 00:25:018 Plays nicer that way.
00:43:852 - Add a note here for a better flow.
01:04:018 (1) - Like this would be better. It goes so nice with the music http://puu.sh/akJAe/fb80d8d298.jpg

[Normal]
00:21:018 (6,1) - Make this blanket a bit nicer~
00:40:018 (1) - Not much of a problem but I think a more round-ish slider shape would fit nicer to the music.

[Easy]
00:16:018 (1,2,3) - How about this instead? http://puu.sh/akKqY/d930bf9fa5.jpg
00:32:685 (2) - This slider looks a bit crumbled. http://puu.sh/akKwp/3758e1ee56.jpg
01:13:352 (2,3) - I think this blanket can me improved, too~

Well, that's all.
Good Luck!
Rtyzen
hey there :D From queue Sorry it's abit late orz feel free to use/ not use the hitsounds mod I gave, I'm not too good at them yet
Blue means personal opinion

I see you have quite alot of audio files in the beatmap folder :P If you're not using one you should probably delete it
[Easy]
  1. 00:08:018 (5) - NC
  2. 00:15:685 - Can add note here
  3. 00:18:018 (3,1) - These 2 look and flow awkward :P suggest replacing with a straight reverse slider (pointing north-west(?) :P)
  4. 00:24:018 (1,2) - These sliders look weird cuz they're kinda too short and "stubby". Maybe move the middle point to make a bigger andle with the other 2 points?
  5. 00:34:685 (1) - NC move to 00:34:018 (3)
  6. 00:57:352 (4) - Move to x:276 y:64. Flows better
  7. 01:02:685 (4) - Can make this one a wave slider as well. Ctrl-G the next one and it flows quite well(Might need to readjust the DS)
Hitsounds
  1. 00:06:685 (3) - Remove whistle. 1 every 8th white note is sufficient for the starting part(s)
  2. 00:09:352 (6) - ^
  3. 00:20:018 (3) - ^
  4. 00:46:019 (2,4) - Whistles on these make it sound too cluttered
  5. 00:51:352 (2,4) - ^
  6. 01:12:018 (1,2) - Put whistles on all of the heads, reverses and ends. Sounds better

[Normal]
  1. 00:07:018 (4,5) - Not parallel O^O
  2. 00:08:352 (2,3,4) - Blanket better
  3. 00:21:018 (6,1) - ^
  4. 00:56:018 (1,2,3,4,1,2,3,4,1,2) - The patterns on this part seem abit boring IMO
Hitsounds
  1. 00:09:352 (3) - Remove whistle
  2. 00:14:685 (3,4,5) - Remove hitsounds on these
  3. 00:17:352 (3) - Remove whistle
  4. 00:18:018 (4) - Remove whistle
  5. 00:19:018 (2) - ^
  6. 00:20:352 (5) - ^
  7. 00:21:018 (6) - Add whistle
  8. 00:22:352 (2) - Remove whistles (for 1/2 reverse sliders, you can put a whistle on the end, but IMO that sounds weird)
  9. 00:23:352 (4) - ^
  10. 00:25:352 (3) - Remove whistles
  11. 00:27:685 (2) - Remove whistles
  12. 00:35:685 (3) - ^
  13. 00:48:018 (1,2,3,4,5) - Use regular hitsounds for these
  14. 01:12:018 (1,2,3,4,5,6) - This part is too random to sound good

[Cookiesi's Hard]
  1. 00:10:685 (1) - NC move to 00:10:352 (7)
  2. 00:14:685 (1) - NC move to 00:14:185 (3)
  3. 00:20:852 (4) - Move to 00:21:018
  4. 00:38:018 (3,4,1) - Move 4 properly in the middle for better DS
  5. 00:55:018 (1) - NC move to 00:55:685 (2)
  6. 01:10:685 (3) - Not hitsound set 1? Sounds weird like this to me
  7. Hitsounds for this map seems to be ok for the most part

[Insane]
  1. The mindless singletapping is strong with this one -_-
  2. 00:24:018 - Note here, or the next one becomes really weird
  3. 00:55:352 (5) - Remove finish. Sounds awkward
  4. 01:04:018 (1,2) - DS for this is too high. Players might get confused for the next tick
  5. Couldn't find many problems with the hitsounds and the flow here. I don't like the mindless singletapping, but I guess you can't go wrong by turning on high DS and clicking circles everywhere

[Cookiesi's Duel]
  1. 00:03:352 (3) - Overmapped note
  2. 00:10:352 (1,2,3,4) - This stack can be made into a stream to flow better from the previous note
  3. 00:44:852 (6,7,8) - ^(triplet)
  4. 00:19:852 (5,6) - The DS is too high compared to the previous notes. Players might get confused for one extra tick
  5. 00:47:018 (4,5,6) - ^
  6. 00:49:852 - Note here? Sounds weird without it
  7. 00:52:185 (1,2,3) - Odd DS ^^^^
  8. 00:56:685 (10,1) - This one is too low DS. Players might click early
  9. 00:59:685 (4,5) - ^
  10. This diff is overmapped as hell with all the streams going everywhere O_O(even where they don't need to be). But the hitsounds and flow seem to be ok

Nice mapset~
Good luck!~ :D
Topic Starter
Gaia

Smoothie wrote:

Heya
From my modding queue.

[General]
Seems fine

[Insane]
00:01:852 (2,3) - Hum... follows the music nicer like this: http://puu.sh/akI8O/14d912076e.jpg You, sir, are correct
00:10:185 (3,4,5) - I don't know about this... I would just place 3 notes instead of 3 1/4 sliders. They feel a bit out of place. http://puu.sh/akIg6/18a324e35f.jpg I actually like these kick sliders tho :\
00:24:018 - I highly recommend you to add a note here. Without it this one here plays really weird 00:24:185 (1) Derp I don't think it fits but I'll keep it in mind
00:35:352 (3) - You can make this more symmetrically to 00:34:685 (1) Done
00:45:185 (7,1) - This spacing is really weird. People will have the urge to hit it too early because of the previous jumps. ctrl + G'd with (2)
00:50:852 - Add a note here? na
01:14:352 (2) - Imo a single note would be better.

[Normal]
00:21:018 (6,1) - Make this blanket a bit nicer~ oops
00:40:018 (1) - Not much of a problem but I think a more round-ish slider shape would fit nicer to the music. derp

[Easy]
00:16:018 (1,2,3) - How about this instead? http://puu.sh/akKqY/d930bf9fa5.jpg (y)
00:32:685 (2) - This slider looks a bit crumbled. http://puu.sh/akKwp/3758e1ee56.jpg Less wiggle i guess
01:13:352 (2,3) - I think this blanket can me improved, too~ derp

Well, that's all.
Good Luck!
Thank you for the mod! (:

Rtyzen wrote:

hey there :D From queue Sorry it's abit late orz feel free to use/ not use the hitsounds mod I gave, I'm not too good at them yet
Blue means personal opinion

I see you have quite alot of audio files in the beatmap folder :P If you're not using one you should probably delete it Yeah you're right I'll do that soon :p
[Easy]
  1. 00:08:018 (5) - NC ok
  2. 00:15:685 - Can add note here Nah I wanna keep it off red ticks
  3. 00:18:018 (3,1) - These 2 look and flow awkward :P suggest replacing with a straight reverse slider (pointing north-west(?) :P) Then it would kill my diamond thing :\
  4. 00:24:018 (1,2) - These sliders look weird cuz they're kinda too short and "stubby". Maybe move the middle point to make a bigger andle with the other 2 points? I just did less curve if that's what u asked for
  5. 00:34:685 (1) - NC move to 00:34:018 (3) k
  6. 00:57:352 (4) - Move to x:276 y:64. Flows better why not
  7. 01:02:685 (4) - Can make this one a wave slider as well. Ctrl-G the next one and it flows quite well(Might need to readjust the DS)
but then the next few doesnt flow right to me :\
Hitsounds
  1. 00:06:685 (3) - Remove whistle. 1 every 8th white note is sufficient for the starting part(s) Done
  2. 00:09:352 (6) - ^ ^
  3. 00:20:018 (3) - ^ ^
  4. 00:46:019 (2,4) - Whistles on these make it sound too cluttered It's on purpose
  5. 00:51:352 (2,4) - ^ ^
  6. 01:12:018 (1,2) - Put whistles on all of the heads, reverses and ends. Sounds better Sure

[Normal]
  1. 00:07:018 (4,5) - Not parallel O^O Not supposed to be :3
  2. 00:08:352 (2,3,4) - Blanket better ermergash
  3. 00:21:018 (6,1) - ^ ^
  4. 00:56:018 (1,2,3,4,1,2,3,4,1,2) - The patterns on this part seem abit boring IMO lol :p idek not sure how to change
Hitsounds
  1. 00:09:352 (3) - Remove whistle alright
  2. 00:14:685 (3,4,5) - Remove hitsounds on these ^
  3. 00:17:352 (3) - Remove whistle didnt do it
  4. 00:18:018 (4) - Remove whistle yea
  5. 00:19:018 (2) - ^ ^
  6. 00:20:352 (5) - ^ ^
  7. 00:21:018 (6) - Add whistle ^
  8. 00:22:352 (2) - Remove whistles (for 1/2 reverse sliders, you can put a whistle on the end, but IMO that sounds weird) It's kiai, supposed to be louder so ya everything in my kiai I'm keeping the way it is rn
  9. 00:23:352 (4) - ^
  10. 00:25:352 (3) - Remove whistles
  11. 00:27:685 (2) - Remove whistles
  12. 00:35:685 (3) - ^
  13. 00:48:018 (1,2,3,4,5) - Use regular hitsounds for these It's okay
  14. 01:12:018 (1,2,3,4,5,6) - This part is too random to sound good Lmao?

[Insane]
  1. The mindless singletapping is strong with this one -_- GG
  2. 00:24:018 - Note here, or the next one becomes really weird i wanna stay with the music and not overmap but ill think about it
  3. 00:55:352 (5) - Remove finish. Sounds awkward Just putting it every 3rd beat in a measure tho :] so nty
  4. 01:04:018 (1,2) - DS for this is too high. Players might get confused for the next tick ok
  5. Couldn't find many problems with the hitsounds and the flow here. I don't like the mindless singletapping, but I guess you can't go wrong by turning on high DS and clicking circles everywhere lmao

Nice mapset~
Good luck!~ :D
Thanks for the moooooood :D
Tari
Hey :3

General


  1. ooomg the soft whistle would go great with this

Easy


  1. 00:21:352 (1) - I think a finish sound would go better here than a clap to be honest, start of kiai should have a large sound to start it with here. perhaps try soft/normal finish ? (not the custom one you have now
  2. 00:10:685 (1,2,3) - Try to center this whole pattern to make it a little bit more clean? the pattern already seems like it has a symmetrical design, and it would look more appealing if you center it.
  3. 00:40:018 (4) - Same as above, try to put this at the center too.
  4. 00:42:685 (1) - Music transitions like these should have a finish instead of whistle, sounds alot better to me.
  5. 00:24:018 (1,2) - I would suggest curving these sliders a little bit less, currently the start and end of the sliders touch here and it doesn't look good here imo,
  6. 00:32:685 (2) - Same as above.
  7. 00:53:352 (1,2) - ^
  8. 01:01:352 (3,4) - Honestly the readability of this, and ease of play of this was confusing, I thought these two were going be identical sliders, because of what you did at 00:58:685 (1,2) - and they're all 1 combo, I think it would be better if you changed 01:01:352 (3) - to match with 01:02:685 (4) -
  9. 01:13:352 (2,3) - Blanket is bad, obvious and what I mentioned earlier about sliders touching.

Normal


  1. 00:17:352 (3,4) - Work on your slider design please :c they're not very good.
  2. 00:21:352 (1) - The blanket needs to be improved.
  3. 00:28:352 (3) - The flow here is really bad, the curve movement you have going on is interrupted by this circle, you should move it up more to fix it, http://puu.sh/anooY.jpg
  4. 00:42:685 (1) - The spacing is too large here.
  5. 00:45:685 (2) - Place at same place as 00:43:352 (2) - for cleaner placement.
  6. 00:49:685 (4) - the movement from 3 to 4 to 5 should be in a straight line. like this : http://puu.sh/anouY.jpg
  7. 00:52:685 (5) - Again the spacing.
  8. 00:53:352 (1,2,3) - Well slider 1 and 3 here should be identical, just take 1 and use it to create the other.

Cookiesi's Hard


  1. 00:26:685 (1,2,3,4,5) - You can try to create a pentagon design with these notes. http://puu.sh/anoOQ.jpg it would make the placement cleaner (placement in this diff is really messy)
  2. 00:05:018 (8) - Try to make this stack with slider 6's end
  3. 00:05:352 (1) - Notes like these look way too crowded with the other diffs orz. put it somewhere else?
  4. 00:28:685 (7,8) - Spacing issues? I guarantee if you do redo your spacings for this map, it look a bit more cleaner than it is now, the spacing is like all over the palce and its not just because its a hard diff.
  5. Don't have much to say besides above, that pretty much sums it up.

Insane


  1. Feels a little slow? maybe increase AR by about 0.5 nothing else in this diff
Topic Starter
Gaia

Tari wrote:

Hey :3

General


  1. ooomg the soft whistle would go great with this Really? it sounds like one of my jingle bells lol :3

Easy


  1. 00:21:352 (1) - I think a finish sound would go better here than a clap to be honest, start of kiai should have a large sound to start it with here. perhaps try soft/normal finish ? (not the custom one you have now Nah I don't think it suits my music
  2. 00:10:685 (1,2,3) - Try to center this whole pattern to make it a little bit more clean? the pattern already seems like it has a symmetrical design, and it would look more appealing if you center it. Centered
  3. 00:40:018 (4) - Same as above, try to put this at the center too. Did it i guess
  4. 00:42:685 (1) - Music transitions like these should have a finish instead of whistle, sounds alot better to me. derp maybe
  5. 00:24:018 (1,2) - I would suggest curving these sliders a little bit less, currently the start and end of the sliders touch here and it doesn't look good here imo, yea
  6. 00:32:685 (2) - Same as above. done
  7. 00:53:352 (1,2) - ^ I actually fixed these in the last mods lol :p
  8. 01:01:352 (3,4) - Honestly the readability of this, and ease of play of this was confusing, I thought these two were going be identical sliders, because of what you did at 00:58:685 (1,2) - and they're all 1 combo, I think it would be better if you changed 01:01:352 (3) - to match with 01:02:685 (4) - changed
  9. 01:13:352 (2,3) - Blanket is bad, obvious and what I mentioned earlier about sliders touching. changed

Normal


  1. 00:17:352 (3,4) - Work on your slider design please :c they're not very good. I'm sorry :'(
  2. 00:21:352 (1) - The blanket needs to be improved. done
  3. 00:28:352 (3) - The flow here is really bad, the curve movement you have going on is interrupted by this circle, you should move it up more to fix it, http://puu.sh/anooY.jpg Fixed
  4. 00:42:685 (1) - The spacing is too large here. wow i literally moved 2 pixels to the right o_o
  5. 00:45:685 (2) - Place at same place as 00:43:352 (2) - for cleaner placement. But that would break my ds
  6. 00:49:685 (4) - the movement from 3 to 4 to 5 should be in a straight line. like this : http://puu.sh/anouY.jpg mhm
  7. 00:52:685 (5) - Again the spacing. Fixed
  8. 00:53:352 (1,2,3) - Well slider 1 and 3 here should be identical, just take 1 and use it to create the other. then the blanket looks weird :\

Insane


  1. Feels a little slow? maybe increase AR by about 0.5 nothing else in this diff Funny thing is I changed it to 8.5 from 9 lol back to 9 i c
Thanks for the mod!!
Mortem
Hi, as requested from my queue.

Easy
00:14:685 (2) - Put it on x: 336 y:152


Normal
00:40:018 (1) - End the slider at 00:42:018
00:58:352 (4) - Little bit closer to (3).


Hard
00:29:018 (8,1) - This is really big jump for Hard diff. Put them closer to each other.
00:44:852 (6) - Remove this.

I like this song. So relaxing c:
Hope that'll help.
If not, then sorry.

Good Luck!
Cloudchaser

I will mod 3 diffs only! I'm lazy

General
  1. Everything seems in order!
Easy
  1. 00:08:018 (1,2) - These notes look a bit awkward x.x try making a better blanket between both notes or make them symmetrical.
  2. 00:10:685 (1,2) - I don't like the flow in these notes, I suggest something like
  3. 00:48:018 (1,2) - Please, make them a good curve ;w; these sliders are so outdated
  4. 01:00:018 (2,3) - Make a better flow!
Normal
  1. 00:17:018 (2,3) - Make a blanket
Cookiesi's Hard
  1. 00:12:352 - Remove NC. It's nonsense.
  2. 00:14:685 - same of above
  3. 00:19:852 - same
  4. 00:19:518 - this single circle is out of the rhythm, I suggest you put a long slider since 00:19:352 - till 00:19:685 -
  5. 00:20:852 - here's really similar of above, in this case you can do the next rhythm:
  6. 00:22:352 (3,4,5,6,7,8) - x_x different spacing in each space, about everythinbg between (7) and (8). Please, use the same.
Keep ahead!
Topic Starter
Gaia

Pjecoo wrote:

Hi, as requested from my queue.

Easy
00:14:685 (2) - Put it on x: 336 y:152

Normal
00:40:018 (1) - End the slider at 00:42:018 done
00:58:352 (4) - Little bit closer to (3). But... DS?


I like this song. So relaxing c: I love it too (:
Hope that'll help.
If not, then sorry.[/i]
Good Luck!
Thanks for your mod~

Cloudchaser wrote:


I will mod 3 diffs only! I'm lazy Lol :p

General
  1. Everything seems in order!
Easy
  1. 00:08:018 (1,2) - These notes look a bit awkward x.x try making a better blanket between both notes or make them symmetrical. Changed
  2. 00:10:685 (1,2) - I don't like the flow in these notes, I suggest something like Hmm I changed the slider but cant do much about the circles cuz then it changes my entire map :s
  3. 00:48:018 (1,2) - Please, make them a good curve ;w; these sliders are so outdated lol what can I say :s
  4. 01:00:018 (2,3) - Make a better flow! oops
Normal
  1. 00:17:018 (2,3) - Make a blanket done
Keep ahead!
Thanks a lot!!
Sidetail
HOLY FREAKIN SHIET. TIME FOR MOD MARATHON



WAS BEING TOO LAZY TO APPLY THESE MODS D:



Kinshara wrote:

Hi from my modding queue owo


Cookiesi's Hard

00:02:685 (1) - Breaks flow!! Fix is a highly suggested! derp
00:18:185 (7) - Breaks flow!! You can do ctrl+G to fix this derp

Everything else looks fine. Although I didn't really point out blankets and stuff, I suggest you look over the small details to make this map even better! derp

Also try anti-jumps some time :3 please


Cookiesi's Duel

00:10:352 (1,2,3,4) - consider making this into a short stream: http://puu.sh/agZ9U/a1d48abfb8.jpg This is overmapped though and doesn't belong derp
00:16:018 (1) - this jump is outrageous, make it smaller No
00:21:352 (1,2,3,4) - this doesn't belong; this is overmapped No
00:30:685 (1,2,3,4,5,6,7,8,9) - ^ overmapped again No
00:36:019 (1,2,3,4,5,6,7,8,9) - ^ overmapped No
00:52:685 (1,2,3,4) - slightly overmapped No
01:08:518 - add note here derp
01:11:185 - ^ No

I suggest listening to the song again, you have overmapped a lot in certain areas. No

Final Note: Mapping can be a little more clean; right now, it's a little messy. Good luck!

Narwhal Prime wrote:

Hi Gaia and Mana (or Cookiesi?); sorry for this extremely late mod. Thankfully I haven't forgotten about your map! Here we go:


[Cookiesi's Hard]
  1. Remove NCs at 00:12:352 (1) - , 00:14:685 (1) - , and 00:19:852 (1) - for consistency. derp
  2. between 00:20:852 - and 00:21:352 - the space between these notes feels a bit empty, since there's the guitar chords in the background leading to the kiai section. Try adding some notes/back-and-forth slider in there? derp
  3. 00:22:685 (5,6,7) - change this beat to the following (ignore staging area, look at bar on top): https://osu.ppy.sh/ss/1830210 . This way, you'll have a note on 00:23:352 - which occurs at the end of a measure and feels better. derp
  4. 00:39:852 (4,5,6,7) - similar idea to above: https://osu.ppy.sh/ss/1830247 (00:39:852 - should have note, 00:40:018 - should start slider) derp
  5. If you accept the one above: Remove NC at 00:39:685 (1) - , add NC at 00:40:018 (1) - derp
  6. 00:44:852 (6,7,1) - https://osu.ppy.sh/ss/1830257 derp
  7. 00:49:518 (2,3) - Change the spacing here: these guys are spaced at 1.4x yet 00:50:352 (2,3) - is spaced at 1.1x, and the music does not change in intensity or tone between these two parts. derp
  8. Remove NCs at 00:55:018 (1) - , add NC at 00:55:685 (6) - , remove NC at 00:58:018 (1) - , add NC at 00:58:685 (2) - derp

[Cookiesi's Duel]
  1. 00:10:352 (1,2,3,4) - Even in this "Extra" diff, the note stack doesn't fit with the guitar/gentle intro. How about two quick sliders instead, something like this: https://osu.ppy.sh/ss/1832744 (lol I change my skin here) (in contrast, 00:21:352 (1,2,3,4) - is... okay with me I guess) derp
  2. 00:10:686 (1) - NC should go on this note derp


This music is quite relaxing (what is this game lol)
Hope this mod has been useful. Please let me know if you have questions!

Regards,
NP

smallbeans wrote:

[Cookiesi's Duel]

00:01:685 (4) move to x:436 y:276. derp
00:01:185 (7,1) I totally can't realize why you have a big jump here... the rhythm doesn't change here. derp
00:25:018 (7) move the second anchor to x:276 y:256. No
00:28:518 (7,8) maybe you can change to this? http://i.imgur.com/v87pTBH.png Yeah that totally helps in breaking the distance consistency.
00:49:852 this sound shouldn't be missed... derp
00:54:018 (2) you evil... please fix the distance. derp
01:03:685 I think there can add a slider, and ends at 01:03:852. derp

[Cookiesi's Hard]

00:12:685 (2) delete this note fits rhythm more. derp
00:20:852 (4) too near to 00:21:352 (1) and it will cause player misunderstand. Previous mod fixed it


話說已經停止運作了呢這個遊戲...

嗯,畢竟已經有這麼多人mod過,不太容易挑出有問題的地方。
不過我覺得這五張圖都需要再美化一些,打起來會更舒服。
就這樣了,祝好運! :)

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪



[Cookiesi's Hard]
  1. Change AR to 6 please
  2. 01:04:518 - add circle derp

[Cookiesi's Duel]
  1. 01:07:018 - 01:07:185 - add circle (?) derp
  2. 01:12:018 (5) - change to slider with end point on 01:12:185 - please, that sounds horrible
  3. 01:12:518 - add circle derp
Goodluck~ .w.)9

Smoothie wrote:

Heya
From my modding queue.

[Cookiesi's Duel]
00:02:685 (1,2,3,4) - I would turn these into 2 1/1 sliders. Like this it follows the music nicer and the flow will be better, too. http://puu.sh/akH4u/b32320e104.jpg derp
00:07:185 (8) - Turn this into a 1/1 slider and move 00:07:518 (9) - to 00:07:685 . Plays nicer that way. http://puu.sh/akHk1/43083fa5a1.jpg feels weird D:
00:18:686 (1,2) - How about turning these into one repeating slider? Tried, and sounds weird :(
00:21:018 (8,9) - I recommend you turning these into a 1/2 slider. Like this the following stream plays a lot nicer! Changed, but not 1/2
00:31:352 (9) - How about a 1/2 slider? http://puu.sh/akHBe/ec75d2710f.jpg Ummm
00:36:685 (9) - ^ derp
00:45:018 (8,9) - Turn these into one 1/2 slider. It will emphasize the violin that can be heared at that part~ http://puu.sh/akHNN/49a75c9a11.jpg derp
00:50:018 (4) - NC derp
01:11:018 (9) - Like this? Will keep the flow going. http://puu.sh/akHUe/7b8b54ac91.jpg derp
01:13:352 (3,4,5,6) - This part plays a bit weird. Try this instead? http://puu.sh/akHZO/d1dcde1f75.jpg _ http://puu.sh/akI1w/d5e0fac391.jpg thanksp


[Cookiesi's Hard]
00:00:518 (2,3,4) - Hrm... How about this? http://puu.sh/akJiJ/6c47df699e.jpg derp
00:14:685 (1,2) - This blanket could be nicer~ derp
00:24:685 (3) - Remove the repeat on this slider and add another 1/2 slider here 00:25:018 Plays nicer that way. derp
00:43:852 - Add a note here for a better flow. derp
01:04:018 (1) - Like this would be better. It goes so nice with the music http://puu.sh/akJAe/fb80d8d298.jpg I'll keep that in mind for later


Well, that's all.
Good Luck!

Rtyzen wrote:

hey there :D From queue Sorry it's abit late orz feel free to use/ not use the hitsounds mod I gave, I'm not too good at them yet
Blue means personal opinion


[Cookiesi's Hard]
  1. 00:10:685 (1) - NC move to 00:10:352 (7) derp
  2. 00:14:685 (1) - NC move to 00:14:185 (3) fixed earlier
  3. 00:20:852 (4) - Move to 00:21:018 fixed earlier
  4. 00:38:018 (3,4,1) - Move 4 properly in the middle for better DS fixed earlier
  5. 00:55:018 (1) - NC move to 00:55:685 (2) derp
  6. 01:10:685 (3) - Not hitsound set 1? Sounds weird like this to me no
  7. Hitsounds for this map seems to be ok for the most part

[Cookiesi's Duel]
  1. 00:03:352 (3) - Overmapped note derp
  2. 00:10:352 (1,2,3,4) - This stack can be made into a stream to flow better from the previous note fixed earlier
  3. 00:44:852 (6,7,8) - ^(triplet) derp
  4. 00:19:852 (5,6) - The DS is too high compared to the previous notes. Players might get confused for one extra tick derp
  5. 00:47:018 (4,5,6) - ^ derp
  6. 00:49:852 - Note here? Sounds weird without it derp
  7. 00:52:185 (1,2,3) - Odd DS ^^^^ derp
  8. 00:56:685 (10,1) - This one is too low DS. Players might click early no
  9. 00:59:685 (4,5) - ^ derp
  10. This diff is overmapped as hell with all the streams going everywhere O_O(even where they don't need to be). But the hitsounds and flow seem to be ok

Nice mapset~
Good luck!~ :D

Tari wrote:

Hey :3

Cookiesi's Hard


  1. 00:26:685 (1,2,3,4,5) - You can try to create a pentagon design with these notes. http://puu.sh/anoOQ.jpg it would make the placement cleaner (placement in this diff is really messy) derp
  2. 00:05:018 (8) - Try to make this stack with slider 6's end I am not that evil
  3. 00:05:352 (1) - Notes like these look way too crowded with the other diffs orz. put it somewhere else? relocated
  4. 00:28:685 (7,8) - Spacing issues? I guarantee if you do redo your spacings for this map, it look a bit more cleaner than it is now, the spacing is like all over the palce and its not just because its a hard diff.LOL oops
  5. Don't have much to say besides above, that pretty much sums it up.

Pjecoo wrote:

Hi, as requested from my queue.


Hard
00:29:018 (8,1) - This is really big jump for Hard diff. Put them closer to each other. Changed earlier
00:44:852 (6) - Remove this. derp

I like this song. So relaxing c:
Hope that'll help.
If not, then sorry.

Good Luck!

Cloudchaser wrote:


I will mod 3 diffs only! I'm lazy


Cookiesi's Hard
  1. 00:12:352 - Remove NC. It's nonsense. Fixed from earlier mod
  2. 00:14:685 - same of above Fixed from earlier mod
  3. 00:19:852 - same Fixed from earlier mod
  4. 00:19:518 - this single circle is out of the rhythm, I suggest you put a long slider since 00:19:352 - till 00:19:685 - derp
  5. 00:20:852 - here's really similar of above, in this case you can do the next rhythm derp:
  6. 00:22:352 (3,4,5,6,7,8) - x_x different spacing in each space, about everythinbg between (7) and (8). Please, use the same.derp
Keep ahead!
[/quote]
Faan
Request from my modding Queue~

* 我有OCD *

Easy:
00:04:018 (4,1) - blanket slightly improve
00:12:685 (3,2) - overlap
01:13:352 (2,3) - blanket
00:05:352 (1) - try http://puu.sh/aq6jM/9d8d674fea.jpg or something similiar because the current square sounds a bit weird. for example 00:07:352 (4) - there is nothing here but you put a note here for the rhythm anyway
00:08:018 (1,2) - maybe extend both to the red tick after

AR can be changed from 3 to 2. idk

Normal:
00:08:352 (2,3,4) - both blankets are slighttttlyyyyyy off.
00:18:685 (1) - try something similiar to 00:18:685 (1) - because on the current 00:19:518 (3) - I cant really hear anything
00:52:685 (5,1) - blanket can be improved
00:54:352 (2,3) - slightttllyyyy off

Hard:
00:02:352 (8,1) - slightly overlap
00:31:018 (3,1) - overlap
00:48:018 (2,3) - improve blanket
00:53:018 (5,2) - slight overla

Insane:
00:10:352 (4,2) - overlap
00:19:185 (2,4) - ^
00:35:185 (2,3) - blanket
00:37:018 (1,2) - ^
00:54:685 (3,4) - ^
01:03:185 (1,2) - ctrl+g, circular motion
01:05:185 (5,2) - overlap
01:14:185 (1) - move 1 tick forward
01:12:685 - add note
01:13:185 (1,1) - change into single note then 1 tick later

Duel:
00:10:518 (9,2,3) - overlap
00:13:018 (3,3) - ^
00:14:018 (3,4) - blanket
00:23:352 (1,2,4) - can b better
00:25:518 (2,3) - blanket
00:27:518 (3,4,6) - ^
00:32:352 (3) - overlap
00:46:018 (1,2,3) - blanket
00:46:352 (2,4) - overlap
00:45:852 (6,5) - ^
01:04:518 (1,6) - stack
00:05:352 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - somewhere in here is overmapped I think.
Rirakusu
From my queue.

Normal
1. The only thing I want to ask - why you have to speed up sliders here? 01:09:352. It is almost the ending and the music is getting off slowly.

Cookiesi's Hard
1. Well I recommend some SV changes like you did in Normal (Although this is a guest diff). This isn't the case where you don't have the chance to do any SV changes. (Something like you can speed things up by a little during the Kiai, and slow things down by a little at the ending).

2. 00:02:352 (8) - I think you should move it down by a little to avoid overlapping the border with 00:02:685 (1) .

3. 01:04:018 - Well...this is only my opinion. From here you can snap things closer because for this slow ending, jumps don't make much sense now.

Insane
1. 00:29:352 (1,1) - Actually, you've hit the beat with the circle, and that spinner there is just to take up the remaining empty space. I think removing that circle and move the spinner to the circle's location (on the timeline) will be better (and you can make that spinner more rhythmical!)

2. 00:40:018 (1,1) - Almost the same.

These are only my opinions. Your map is already *near* perfection! (Especially the Insane diff - I love that the most).

Please give feedback for my mod, thanks :D
Topic Starter
Gaia

Faan wrote:

Request from my modding Queue~

* 我有OCD * 沒關西拉~

Easy:
00:04:018 (4,1) - blanket slightly improve fixed
00:12:685 (3,2) - overlap well... it's on purpose o:
01:13:352 (2,3) - blanket
00:05:352 (1) - try http://puu.sh/aq6jM/9d8d674fea.jpg or something similiar because the current square sounds a bit weird. for example 00:07:352 (4) - there is nothing here but you put a note here for the rhythm anyway It sounds better the way i have it right now imo
00:08:018 (1,2) - maybe extend both to the red tick after ^

AR can be changed from 3 to 2. idk It's fine

Normal:
00:08:352 (2,3,4) - both blankets are slighttttlyyyyyy off. I changed this like 20 times I still cant get it right? l: how 2 blanket pls
00:18:685 (1) - try something similiar to 00:18:685 (1) - because on the current 00:19:518 (3) - I cant really hear anything The hitsounds? I think it sounds alright
00:52:685 (5,1) - blanket can be improved changed
00:54:352 (2,3) - slightttllyyyy off changed

Insane:
00:10:352 (4,2) - overlap I stacked them all together :]
00:19:185 (2,4) - ^ did it on purpose but oh well.
00:35:185 (2,3) - blanket done
00:37:018 (1,2) - ^ ^
00:54:685 (3,4) - ^ ^
01:03:185 (1,2) - ctrl+g, circular motion sure
01:05:185 (5,2) - overlap stacked
01:14:185 (1) - move 1 tick forward why?
01:12:685 - add note ^
01:13:185 (1,1) - change into single note then 1 tick later I'm not getting the point of these ... they're offbeat and yeah
有OCD就可以把圖便更乾淨吧 xD
Thanks for the mod~

jinhang_ang wrote:

From my queue.

Normal
1. The only thing I want to ask - why you have to speed up sliders here? 01:09:352. It is almost the ending and the music is getting off slowly. Oh yeah lol I was too lazy to change this then forgot about it :p thanks for the reminder

Insane
1. 00:29:352 (1,1) - Actually, you've hit the beat with the circle, and that spinner there is just to take up the remaining empty space. I think removing that circle and move the spinner to the circle's location (on the timeline) will be better (and you can make that spinner more rhythmical!) The beginning of a spinner doesn't have much emphasis, so I used to circle to make that note stand out more

2. 00:40:018 (1,1) - Almost the same. same reason

These are only my opinions. Your map is already *near* perfection! (Especially the Insane diff - I love that the most). Thanks so much! (:

Please give feedback for my mod, thanks :D
Thank you for the mod!!
KUURAhoshi
]Mod Request From Kazamastar’s Modding Queue
Hello, Gaia !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Bad .mp3, there’s no Fade Out..
Easy
Nothing to mod 
Normal
00:05:018 (5) – remove this,
00:04:852 – add slider like 00:04:352 (4)
00:04:352 (4) – remove this and ^.
Cookiesi’s Hard
Nothing to mod 
Insane
Nothing to mod 
Cookiesi’s Duel
00:07:518 (9) – change to bouncing slider,
00:09:685 (6) -^
That’s All Gaia ! Good luck !

Special Notes : i mod before you update your beatmap
Topic Starter
Gaia

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, Gaia ! Hey!
Thank’s for calling me to mod your beatmap 
Let’s get started..
Bad .mp3, there’s no Fade Out.. Well it's supposed to sound like that though [:
Easy
Nothing to mod 
Normal
00:05:018 (5) – remove this,
00:04:852 – add slider like 00:04:352 (4)
00:04:352 (4) – remove this and ^. It looks like you said the same thing 3 times lol. but changed
Insane
Nothing to mod 

That’s All Gaia ! Good luck !

Special Notes : i mod before you update your beatmap
Thx for modding~
pssst btw u got ur link wrong in the first sentence :p
KUURAhoshi
Yea -_- failed :P
DizzeY
From the Rakutenshi Mod Queue~

General
Really well mapped, finding things to change took me pretty much time

Easy
01:13:352 (2) - Replace the slider with the slider 1

Normal
00:21:018 (6,1) - Seperate them a little to make it more readable

Cookiesi's Hard
Would change approach rate to 8
01:04:018 (1) - Make the slider 1 point shorter so you have more time to hit the next note

Insane
00:23:518 - Hitting the 4th note felt pretty awkward so add a note after the slider

Cookiesi's Duel
01:00:352 (5,6,7) - Maybe change them to horizontal
00:02:352 (6) - Lower the velocity of the slider to make it feel more effective
00:56:852 - Add a triple and a note to add the flow (dem puns) like this: http://puu.sh/arNa2/7c4267d06c.jpg , http://puu.sh/arN7R/9164658f6e.jpg
Topic Starter
Gaia

TheDizzeY wrote:

From the Rakutenshi Mod Queue~

General
Really well mapped, finding things to change took me pretty much time thanks! (:

Easy
01:13:352 (2) - Replace the slider with the slider 1 Hmmmm. Maybe

Normal
00:21:018 (6,1) - Seperate them a little to make it more readable I think it's alright as a blanket

Insane
00:23:518 - Hitting the 4th note felt pretty awkward so add a note after the slider done
thx for modding~
neonat
General

Tested out the difficulties, and even though it's less obvious on the easier difficulties, it's an issue for ranking.
The mapping starts at 00:00:019 and you have 0 AudioLeadIn. Even with all the loading and everything, I timed it on the Insane and the map starts after about 1 second or so, which is about 1000ms. You need at least 2000ms before the map. Change the AudioLeadIn to 2000


Easy

00:10:685 (1) - use this shape:
00:22:352 (2,3) - the slider end is too far from the circle, the blanket is not perfect
00:34:018 (3,1,2) - check the spacing; though same time difference, 00:34:018 (3,1) are further from each other while 00:34:352 (1,2) are closer
00:58:685 (1) - the curve on the slider seems a little too off to look nice

Normal

00:05:352 (1,2,3) - let 00:05:352 (1) slider end face downwards more, to make the slider look more evenly curved, the end looks misshapen at the moment. Shift 00:06:352 (2,3) down so the flow is not affected
00:13:018 (5,1) - blanket isn't even, shift the slider end closer to 00:13:018 (5)
00:21:018 (6,1) - uneven blanket
00:37:352 (1) - this 1/2 beat slider rhythm doesn't seem to fit the part
00:42:685 (1,2,3,4) - this whole whistle part just becomes awkward because you change the hitsounds after this part, making this part sound awful because it is different. You might as well start custom hitsounds 4 at 00:42:685 because of the quietness of 00:40:018 (1) which allows you to have a transition afterwards
00:56:018 - why the slow down in slider velocity? Music sounds the same, pace is the same, but I suddenly notice that the sliders are so much slower. The previous velocity was doing fine as it was. Keep the slider velocity the same as before the slowdown. Only slowdown at 01:04:018 because this is where the song starts to relax and have less pace/quieter

Cookiesi's Hard

00:04:018 (5,6) - blanket these 2
00:14:352 (4,5) - this spacing doesn't really look good, they are too close to each other to seem pleasant
00:24:018 (1) - remove the whistle at the start of the slider, it doesn't sound like it fits
00:48:018 (2,3) - blanket them
01:04:018 (1) - remove all the whistles, they are too loud. In the first place, why should there be a 1/4 beat rhythm here when the music doesn't suit that

Insane

00:47:018 - add a note here to go with the violins
00:50:852 - ^ the violins also already start here

Cookiesi's Duel

00:45:352 (1,2,3,4,5) - this stream is unnecessary, this part of the song is mostly empty even, with no music
00:48:018 (1,2,3,4,5) - ^
00:53:018 (5) - the stream should only start here. The violin goes to 1/4 beats only at this part
00:58:018 (1,2,3,4,5,6,7,8,9) - overmapped
01:02:352 (1,2,3,4,5,6,7,8,9) - ^
01:10:685 (5,6,7,8) - ^
01:12:185 - add a note to go with the violin ending of this phrase
01:12:518 - violin starts the new phrase here, add a note





Continue to improve the song & Good Luck
Topic Starter
Gaia

neonat wrote:

General

Tested out the difficulties, and even though it's less obvious on the easier difficulties, it's an issue for ranking.
The mapping starts at 00:00:019 and you have 0 AudioLeadIn. Even with all the loading and everything, I timed it on the Insane and the map starts after about 1 second or so, which is about 1000ms. You need at least 2000ms before the map. Change the AudioLeadIn to 2000

K done

Easy

00:10:685 (1) - use this shape: mm idk how u did it exactly so i just eyeballed i hope i got it down
00:22:352 (2,3) - the slider end is too far from the circle, the blanket is not perfect changed
00:34:018 (3,1,2) - check the spacing; though same time difference, 00:34:018 (3,1) are further from each other while 00:34:352 (1,2) are closer nice catch
00:58:685 (1) - the curve on the slider seems a little too off to look nice i.. did what i could

Normal

00:05:352 (1,2,3) - let 00:05:352 (1) slider end face downwards more, to make the slider look more evenly curved, the end looks misshapen at the moment. Shift 00:06:352 (2,3) down so the flow is not affected shifted a bunch
00:13:018 (5,1) - blanket isn't even, shift the slider end closer to 00:13:018 (5) slight change
00:21:018 (6,1) - uneven blanket fixed
00:37:352 (1) - this 1/2 beat slider rhythm doesn't seem to fit the part fixed to match w/ music now
00:42:685 (1,2,3,4) - this whole whistle part just becomes awkward because you change the hitsounds after this part, making this part sound awful because it is different. You might as well start custom hitsounds 4 at 00:42:685 because of the quietness of 00:40:018 (1) which allows you to have a transition afterwards changed stuffs
00:56:018 - why the slow down in slider velocity? Music sounds the same, pace is the same, but I suddenly notice that the sliders are so much slower. The previous velocity was doing fine as it was. Keep the slider velocity the same as before the slowdown. Only slowdown at 01:04:018 because this is where the song starts to relax and have less pace/quieter yeah

Insane

00:47:018 - add a note here to go with the violins i dont hear any violin there o-o
00:50:852 - ^ the violins also already start here same here


Continue to improve the song & Good Luck
er changed audioleadin and rest of the reply will come... tomorrow morning when i apply them :p

Edit: mods replied (y) thanks for modding~
Bara-
BPM is definetly 90, not 180
You requested hitsounds Mod, but I don´t MOD it, I gave it to maps who don´t have them, because the mapper doesn´t know how to do it
Sorry, but next time, read the rules better
Krfawy
J.Lo! Krfawy from the 'Bleeding Queue'! :3 Those anime characters on the BG have big tits

Generally
  1. The timing is almost correct. BPM is similar to 180, but in fact it's not exactly that. I recommend to change BPM to 179,886 and to change offset to 6. I advice to ask somebody more experienced than me at timing to check it again, but I promise - now it should be so much better than an accurate timing.
Easy
  1. 00:13:352 (1,2,3) - Darling, it's very sad because whatever you say, the distance is not the same as before! Make the spacing consistent here because it's unrankable to keep not consistent distance in Normals and Easies. I am pretty sure you know about it, but you just didn't mention there's an issue.
  2. 00:17:352 (2,1) - The same thing as above.
  3. 00:22:685 (3) - I think this slider might be more blanket. For example I advice to move the whole slider to X=358;Y=273 and I think the very end of the slider would be placed at X=218;Y=274. Just an example, but I believe it might be more good-looking.
  4. 00:25:352 (6,1) - Darling, again a spacing trouble. :<
  5. 00:46:019 (2,4) - I don't think it's a good idea to make those sliders like this. It's more for Hards and Insanes, but not for Normal or (as it's made here) for an Easy difficulty. I strongly recommend, really strongly to make them go top-down. You know, just exactly as the (1) note. Another reason to change it like that is the spacing! It's inconsistent now!
  6. 00:49:352 (2) - And again an inconsistent spacing!
  7. 00:51:352 (2,4) - The same thing as at 00:46:019 (2,4)
  8. 00:57:352 (4,1) - And again a bad spacing!

    Not bad for an Easy one. But personally sometimes I feel that you're not looking for a better flow. There are many times when it's very good, but sometimes there's some moments when I can't find it very easily. But still, not bad.
Normal
  1. 00:02:685 (1) - Again - the spacing thing.
  2. 00:05:352 (1) - To be honest I am not sure if you like my idea, but I think the way it looks like can be improved a bit. I just imagine it can be a bit smoother. For example: place the second point in the slider to X=472;Y=224. The third point would be moved to X=396;Y=224 and the last one could be placed at X=396;Y=328. And the spacing would be correct then and there'd be no need to change the place for another note. But it's just my opinion.
  3. 00:08:018 (1,2) - I believe the spacing here can be improved a lot. It's not consistent. 00:10:685 (1) - Here too!
  4. 00:19:018 (2) - And again - the spacing is not placed correctly.
  5. 00:19:518 (3,4) - There's a spacing problem too.
  6. 00:21:352 (1) - Because SV changes the spacing is changing too. Simply it makes the spacing incorrect in the accurate way!
  7. 00:42:685 (1) - Wrong spacing.
  8. 00:53:352 (1,3) - Wrong spacing.
  9. 00:56:018 (1) - Again! The SV changes so the spacing is changing too!
  10. 01:10:018 (2,3,4,1) - Wrong spacing.
Cookiesi's Hard
  1. 00:00:518 (2,3) - I am a bit surprised the way of mapping is not the same as at 00:03:185 (2) - since the beat is exactly the same.
  2. 00:10:185 - I feel there's a missing note here. You've mapped everything to the piano sounds when it's just missing here. Was that on a purpose?
Insane
  1. 00:08:018 (1) - To be honest I don't find this moment nice to play. I want to ask you if you could change it to something like if the slider last til the white line and there would be a circle at the red one?
Cookiesi's Duel
  1. I think you can change AR to 9 or even 9.2 or something similar. Don't play with AR8.and-similar at this difficulty, please. ;)
So that's all from me. Let me know if you chaned something. Especially the timing!

L! V! U! Bluddy! o3o
kamikin_old
Haven't finished yet, just turning in for the night. More will come.
I think your Easy's hitsounds should be a bit louder (about 5%?) and you should try and include some other hitsounds, to begin with i thought the hitsounds were part of the piece.
Other than that, really good. I hope to finish tomorrow (hope....)
Xinely
from Dark Fang's Queue Team

well...
the correct bpm is 90 here. bpm 180 feel too fast and didn't fit with the calm music

max AR for this map is 8 or 8,5. AR 9 really fast and hard to read

i can't mod this one because these issues. but basically i looked all with quick read, the pattern seems neat..

Good Luck ~
Don't kudosu this post
kamikin_old
NB: I am not very good so not many points :?

Easy:
Try to reduce the difficulty settings a bit, not that much required though ;) :D

00:45:352 Maybe don't have a hitsound on both points of the slider? Same goes for other 3! :)
00:50:685 Same as before with the other set of four
01:14:352 Maybe make this quieter or inaudible?
Sorry for the lack of things...

Normal:
Again, maybe slightly decrease the approach rate so the AImod says its a normal

00:46:018 These hitsounds dont quite fit in....maybe use less of them or make them a bit quieter as they arent as soft
00:47:352 Yeah, just make them a bit quieter if you can though, dont completely chuck them though otherwise the map wont feel too 2D
00:50:018 Same again, all I seem to be able to do is hitsounds :?
00:52:685 Try not to overuse it otherwise it sounds less innovative :)
01:08:018 Try to not use it on all slider points :D
01:13:352 Maybe a bit quieter? The rest of the hitsounds are perfect :)

Hard:
Again, AI says this is an insane, BUUT you dont have to listen to me too much
Try to make it a bit quieter too keep the relaxing mood, then again maybe not? Up to you

01:12:685 Try to make these quieter a bit, not that much though
01:13:018

There was also something about the audio lead ins not being consistent throughout, this may be deliberate though.
Anyway, hope you like my (very small) mod. Please leave me some tips if you have time! ;)
Sidetail

Faan wrote:

Request from my modding Queue~

* 我有OCD *


Hard:
00:02:352 (8,1) - slightly overlap はい
00:31:018 (3,1) - overlap はい
00:48:018 (2,3) - improve blanket はい
00:53:018 (5,2) - slight overla That is so OCD... but okay. はい


Duel:
00:10:518 (9,2,3) - overlap Suppose to be like that.
00:13:018 (3,3) - ^ Suppose to be like that.
00:14:018 (3,4) - blanket Can't blanket that short slider.
00:23:352 (1,2,4) - can b better はい
00:25:518 (2,3) - blanket  はい
00:27:518 (3,4,6) - ^ No
00:32:352 (3) - overlap No
00:46:018 (1,2,3) - blanket No
00:46:352 (2,4) - overlap はい
00:45:852 (6,5) - ^ はい
01:04:518 (1,6) - stack はい
00:05:352 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - somewhere in here is overmapped I think.changed slightly

jinhang_ang wrote:

From my queue.

Cookiesi's Hard
1. Well I recommend some SV changes like you did in Normal (Although this is a guest diff). This isn't the case where you don't have the chance to do any SV changes. (Something like you can speed things up by a little during the Kiai, and slow things down by a little at the ending).

2. 00:02:352 (8) - I think you should move it down by a little to avoid overlapping the border with 00:02:685 (1) . fixed with previous mod

3. 01:04:018 - Well...this is only my opinion. From here you can snap things closer because for this slow ending, jumps don't make much sense now. Nope

These are only my opinions. Your map is already *near* perfection! (Especially the Insane diff - I love that the most).

Please give feedback for my mod, thanks :D

Kazamastar11 wrote:

]Mod Request From Kazamastar’s Modding Queue
Hello, Gaia !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Bad .mp3, there’s no Fade Out... please
Cookiesi’s Hard
Nothing to mod  please
Cookiesi’s Duel
00:07:518 (9) – change to bouncing slider please.
00:09:685 (6) -^ That would create an awesome overmapped slider.
That’s All Gaia ! Good luck !

Special Notes : i mod before you update your beatmap

Kazamastar11 wrote:

Yea -_- failed :P Please

TheDizzeY wrote:

From the Rakutenshi Mod Queue~

General
Really well mapped, finding things to change took me pretty much time

Cookiesi's Hard
Would change approach rate to 8
01:04:018 (1) - Make the slider 1 point shorter so you have more time to hit the next note

Cookiesi's Duel
01:00:352 (5,6,7) - Maybe change them to horizontal はい
00:02:352 (6) - Lower the velocity of the slider to make it feel more effective はい
00:56:852 - Add a triple and a note to add the flow (dem puns) like this: http://puu.sh/arNa2/7c4267d06c.jpg , http://puu.sh/arN7R/9164658f6e.jpg I like the idea, but doesn't quite fit the music D: 

neonat wrote:

General

Tested out the difficulties, and even though it's less obvious on the easier difficulties, it's an issue for ranking.
The mapping starts at 00:00:019 and you have 0 AudioLeadIn. Even with all the loading and everything, I timed it on the Insane and the map starts after about 1 second or so, which is about 1000ms. You need at least 2000ms before the map. Change the AudioLeadIn to 2000


Cookiesi's Hard

00:04:018 (5,6) - blanket these 2
00:14:352 (4,5) - this spacing doesn't really look good, they are too close to each other to seem pleasant
00:24:018 (1) - remove the whistle at the start of the slider, it doesn't sound like it fits
00:48:018 (2,3) - blanket them
01:04:018 (1) - remove all the whistles, they are too loud. In the first place, why should there be a 1/4 beat rhythm here when the music doesn't suit that


Cookiesi's Duel

00:45:352 (1,2,3,4,5) - this stream is unnecessary, this part of the song is mostly empty even, with no music I'll see about that
00:48:018 (1,2,3,4,5) - ^ I'll see about that
00:53:018 (5) - the stream should only start here. The violin goes to 1/4 beats only at this part No
00:58:018 (1,2,3,4,5,6,7,8,9) - overmapped No
01:02:352 (1,2,3,4,5,6,7,8,9) - ^ No
01:10:685 (5,6,7,8) - ^ No
01:12:185 - add a note to go with the violin ending of this phrase ok
01:12:518 - violin starts the new phrase here, add a note All right

Continue to improve the song & Good Luck

Krfawy wrote:

J.Lo! Krfawy from the 'Bleeding Queue'! :3 Those anime characters on the BG have big tits You hentai

Generally
  1. The timing is almost correct. BPM is similar to 180, but in fact it's not exactly that. I recommend to change BPM to 179,886 and to change offset to 6. I advice to ask somebody more experienced than me at timing to check it again, but I promise - now it should be so much better than an accurate timing.
Cookiesi's Hard
  1. 00:00:518 (2,3) - I am a bit surprised the way of mapping is not the same as at 00:03:185 (2) - since the beat is exactly the same. no
  2. 00:10:185 - I feel there's a missing note here. You've mapped everything to the piano sounds when it's just missing here. Was that on a purpose?Fixed
Cookiesi's Duel
  1. I think you can change AR to 9 or even 9.2 or something similar. Don't play with AR8.and-similar at this difficulty, please. ;) NO. This song is not sutablet for AR9 (left alone 9.2)
So that's all from me. Let me know if you chaned something. Especially the timing!

L! V! U! Bluddy! o3o ホモですか?

kamikin wrote:

NB: I am not very good so not many points :?

Hard:
Again, AI says this is an insane, BUUT you dont have to listen to me too much
Try to make it a bit quieter too keep the relaxing mood, then again maybe not? Up to you

01:12:685 Try to make these quieter a bit, not that much though Already 30% volume...
01:13:018 No

There was also something about the audio lead ins not being consistent throughout, this may be deliberate though.
Anyway, hope you like my (very small) mod. Please leave me some tips if you have time! ;)
Topic Starter
Gaia

baraatje123 wrote:

BPM is definetly 90, not 180
You requested hitsounds Mod, but I don´t MOD it, I gave it to maps who don´t have them, because the mapper doesn´t know how to do it
Sorry, but next time, read the rules better
ok 90 it is, and errr alright >: gomen ne

Krfawy wrote:

J.Lo! Krfawy from the 'Bleeding Queue'! :3 Those anime characters on the BG have big tits lol.

Generally
  1. The timing is almost correct. BPM is similar to 180, but in fact it's not exactly that. I recommend to change BPM to 179,886 and to change offset to 6. I advice to ask somebody more experienced than me at timing to check it again, but I promise - now it should be so much better than an accurate timing.
ayeee a number of people is saying the bpm is 90 instead of 180 so i might just have to go with that :\ sowwiee

Easy
  1. 00:13:352 (1,2,3) - Darling, it's very sad because whatever you say, the distance is not the same as before! Make the spacing consistent here because it's unrankable to keep not consistent distance in Normals and Easies. I am pretty sure you know about it, but you just didn't mention there's an issue. fixed with previous mod
  2. 00:17:352 (2,1) - The same thing as above. but the thing is, i used DS.. it's the same but i shifted this area around with previous mod anyways
  3. 00:22:685 (3) - I think this slider might be more blanket. For example I advice to move the whole slider to X=358;Y=273 and I think the very end of the slider would be placed at X=218;Y=274. Just an example, but I believe it might be more good-looking. used ur shape but didnt place exactly there
  4. 00:25:352 (6,1) - Darling, again a spacing trouble. :< ya i fixed this myself before looking at ur mod lol
  5. 00:46:019 (2,4) - I don't think it's a good idea to make those sliders like this. It's more for Hards and Insanes, but not for Normal or (as it's made here) for an Easy difficulty. I strongly recommend, really strongly to make them go top-down. You know, just exactly as the (1) note. Another reason to change it like that is the spacing! It's inconsistent now! fixed spacing but the reverse thing was suggested by another mod and frankly I agree with it
  6. 00:49:352 (2) - And again an inconsistent spacing! changed this myself before looking at this what
  7. 00:51:352 (2,4) - The same thing as at 00:46:019 (2,4) so same thing for me too
  8. 00:57:352 (4,1) - And again a bad spacing! lol same here

    Not bad for an Easy one. But personally sometimes I feel that you're not looking for a better flow. There are many times when it's very good, but sometimes there's some moments when I can't find it very easily. But still, not bad.
Normal
  1. 00:02:685 (1) - Again - the spacing thing. changed
  2. 00:05:352 (1) - To be honest I am not sure if you like my idea, but I think the way it looks like can be improved a bit. I just imagine it can be a bit smoother. For example: place the second point in the slider to X=472;Y=224. The third point would be moved to X=396;Y=224 and the last one could be placed at X=396;Y=328. And the spacing would be correct then and there'd be no need to change the place for another note. But it's just my opinion. The last mod changed it already
  3. 00:08:018 (1,2) - I believe the spacing here can be improved a lot. It's not consistent. 00:10:685 (1) - Here too! last mod changed both
  4. 00:19:018 (2) - And again - the spacing is not placed correctly. o ya fixed
  5. 00:19:518 (3,4) - There's a spacing problem too. ^
  6. 00:21:352 (1) - Because SV changes the spacing is changing too. Simply it makes the spacing incorrect in the accurate way! what? o-o nvm yeah i dont even know why the hell i slowed down sv in kiai ill make it back to 1x
  7. 00:42:685 (1) - Wrong spacing. fixed
  8. 00:53:352 (1,3) - Wrong spacing. yea
  9. 00:56:018 (1) - Again! The SV changes so the spacing is changing too! fixed in last mod
  10. 01:10:018 (2,3,4,1) - Wrong spacing. fixed
Insane
  1. 00:08:018 (1) - To be honest I don't find this moment nice to play. I want to ask you if you could change it to something like if the slider last til the white line and there would be a circle at the red one? hm good idea
So that's all from me. Let me know if you chaned something. Especially the timing!

L! V! U! Bluddy! o3o
Thanks for the mod!

Xinely wrote:

from Dark Fang's Queue Team

well...
the correct bpm is 90 here. bpm 180 feel too fast and didn't fit with the calm music

max AR for this map is 8 or 8,5. AR 9 really fast and hard to read

i can't mod this one because these issues. but basically i looked all with quick read, the pattern seems neat..

Good Luck ~
Don't kudosu this post
I'll change the bpm to 90, as for ar...ehh alright 8 x:
but you can't mod my map just because the ar is 9? o_o
lol oh well thanks for checking it out anyways~

kamikin wrote:

NB: I am not very good so not many points :?

Easy:
Try to reduce the difficulty settings a bit, not that much required though ;) :D

00:45:352 Maybe don't have a hitsound on both points of the slider? Same goes for other 3! :) yeah i guess it can get a lil annoying
00:50:685 Same as before with the other set of four done
01:14:352 Maybe make this quieter or inaudible? inaudible is unrankable, so yeah.. as for being quieter well the music doesn't really get quieter so it's fine
Sorry for the lack of things...

Normal:
Again, maybe slightly decrease the approach rate so the AImod says its a normal eh the website says its normal tho >:

00:46:018 These hitsounds dont quite fit in....maybe use less of them or make them a bit quieter as they arent as soft mm decrese volume then
00:47:352 Yeah, just make them a bit quieter if you can though, dont completely chuck them though otherwise the map wont feel too 2D lmao ok
00:50:018 Same again, all I seem to be able to do is hitsounds :? yeah i changed all my soft custom 4's into 25%
00:52:685 Try not to overuse it otherwise it sounds less innovative :) derp
01:08:018 Try to not use it on all slider points :D yuup
01:13:352 Maybe a bit quieter? The rest of the hitsounds are perfect :) thanks :p and yup

There was also something about the audio lead ins not being consistent throughout, this may be deliberate though. really? i made it all 2000 tho o_o
Anyway, hope you like my (very small) mod. Please leave me some tips if you have time! ;)
Thanks for modding! lol i actually needed a hitsound mod so it's all good~

What I learned today

so yea i dont think bpm change will come anytime soon T^T
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