Requested Taiko mod by Scorpiour. As I said before, it took some time before I'm able to mod.
[
Firce777's Taiko Inner Oni]
General

I know, the name Inner / Ura has naturalized in this community as the harders difficulties, but after all -as the name says- it is just a Hidden Oni in Taiko no Tatsujin which can be sometimes even easier. It is rare, but happens. So considere changing the diff. name to Firce777's Taiko Oni
Notes
01:07:051~01:08:204 - Mh, this is a bit too offbeat I think. Tripplets should start at the points 01:07:512 (138,142,146) - while at 01:07:397 (136,140,144) - you could have gaps.
01:09:358 (155,156) - recommending to remove finish note or delte Note (156). BPM 260 is after all fast, so finisher should be rather used at the end of streams. Not a must, but I think it fits better in this way.
01:33:589 (359) - I understand. Using don here emphasizes up coming kats good. But I think note (359) should be a kat as well. You used a certain beet here, so better keep it as it is.
01:40:974 (409) - ^ ?
01:42:647 (426,428) - Try deleting these notes. In the song there is a 1/1 gap, and having out of the sudden such stream after 1/2 notes is questionable.
02:06:243 (614) - delete note as I suggested before.
02:45:820 - Consider having ooxxooxxo. After all, the songs BPm is really high.
02:51:127 (972) - kat?
02:58:512 (1033) - ^?
03:17:089 (1170,1171,1172) - kkd due to hardness.
03:31:743 (1301) - k
03:39:704 (1374) - ^
03:47:665 - Making the notes quite is fine, but that's kinda too much. 13% is really low. Use a bit more like 40% at least.
04:11:550~04:17:675 - try making the transition fomr one to another SV change better if possible.
04:30:588~04:34:280 - You should really, really make it bit easier. Have a bit less notes or easier patterns. The whol maps is mapped 1/2 based with some smaller 1/4 patterns and suddenly, out of the sudden, there are monster patterns in BPM 260. This is a really huge diff spread you have here. Considere this.
04:37:857 (141) - kat, suggestion is known.
04:51:011 (267,268,269,270,271) - I don't agree with this pattern. No relation to the song. Dosen't fit in the pattern as well, and has to be played as don after the previous one. Alternaiting becomes hard. I suggets having k d d here, so the 1/4 is more emphasizes.
- advicable to change some other alone standing ddddd as well -
05:23:665 (585,586,587,588,589,590,591) - You never used such pattern before and having this at the end might become problematic for players. Make this pattern easier?
05:46:280~05:47:204 - Just mentioning that you could have used finishers here. Emphasize the song better.
06:22:280~06:24:127 - Firce, No. <_< Not at the end of the song please. This is just unfair to the player who wants to fc it.
Despite of the BPM, you still mapped it pretty nice. Pattern have a constant and stable system, I like that. Of course, it is since ever questionable to use 1/4 in high BPM maps, but thats what the players need to decide. Having some different mapping ways is fine in my opinion.
Just do me the favor and change the red and bolded points I said.
Overall, nice work Firce. Higher player will be happy.
[
General
I know, the name Inner / Ura has naturalized in this community as the harders difficulties, but after all -as the name says- it is just a Hidden Oni in Taiko no Tatsujin which can be sometimes even easier. It is rare, but happens. So considere changing the diff. name to Firce777's Taiko Oni
Notes
01:07:051~01:08:204 - Mh, this is a bit too offbeat I think. Tripplets should start at the points 01:07:512 (138,142,146) - while at 01:07:397 (136,140,144) - you could have gaps.
01:09:358 (155,156) - recommending to remove finish note or delte Note (156). BPM 260 is after all fast, so finisher should be rather used at the end of streams. Not a must, but I think it fits better in this way.
01:33:589 (359) - I understand. Using don here emphasizes up coming kats good. But I think note (359) should be a kat as well. You used a certain beet here, so better keep it as it is.
01:40:974 (409) - ^ ?
01:42:647 (426,428) - Try deleting these notes. In the song there is a 1/1 gap, and having out of the sudden such stream after 1/2 notes is questionable.
02:06:243 (614) - delete note as I suggested before.
02:45:820 - Consider having ooxxooxxo. After all, the songs BPm is really high.
02:51:127 (972) - kat?
02:58:512 (1033) - ^?
03:17:089 (1170,1171,1172) - kkd due to hardness.
03:31:743 (1301) - k
03:39:704 (1374) - ^
03:47:665 - Making the notes quite is fine, but that's kinda too much. 13% is really low. Use a bit more like 40% at least.
04:11:550~04:17:675 - try making the transition fomr one to another SV change better if possible.
04:30:588~04:34:280 - You should really, really make it bit easier. Have a bit less notes or easier patterns. The whol maps is mapped 1/2 based with some smaller 1/4 patterns and suddenly, out of the sudden, there are monster patterns in BPM 260. This is a really huge diff spread you have here. Considere this.
04:37:857 (141) - kat, suggestion is known.
04:51:011 (267,268,269,270,271) - I don't agree with this pattern. No relation to the song. Dosen't fit in the pattern as well, and has to be played as don after the previous one. Alternaiting becomes hard. I suggets having k d d here, so the 1/4 is more emphasizes.
- advicable to change some other alone standing ddddd as well -
05:23:665 (585,586,587,588,589,590,591) - You never used such pattern before and having this at the end might become problematic for players. Make this pattern easier?
05:46:280~05:47:204 - Just mentioning that you could have used finishers here. Emphasize the song better.
06:22:280~06:24:127 - Firce, No. <_< Not at the end of the song please. This is just unfair to the player who wants to fc it.
Despite of the BPM, you still mapped it pretty nice. Pattern have a constant and stable system, I like that. Of course, it is since ever questionable to use 1/4 in high BPM maps, but thats what the players need to decide. Having some different mapping ways is fine in my opinion.
Just do me the favor and change the red and bolded points I said.
Overall, nice work Firce. Higher player will be happy.