forum

Tatsh - IMAGE -MATERIAL- <Version 0> [Taiko|Osu]

posted
Total Posts
258
show more
Topic Starter
Scorpiour
thanks very much for your moddings & stars~~

i'm so sorry i can't reply each due to i've no enough time but really change a lot ~~

upadted and add in-progressed taiko diff
jesse1412
Sorry for this, I'm not a great modder (kind of short). I just mod based on playing so I don't spot much.

Bad mod
First part of the map is a little boring, kind of long but it's fine to keep (reminds me of old atama start.)

00:26:436 (2,3,1) - Make these a slider please (first set of 1/2 so needs to be easy to see).
01:06:589 (1) - Ugly, but it's ok to keep.
01:56:435 (1) - Maybe make it more scrunched at the start and make the straight length scrunched (or lower SV for this).
02:15:012 (2,3) - CTRL+ J and put back on slider end.
02:26:781 (8,1) - Reduce spacing (again first jump between stacks, needs to be easy to see).
03:47:204 (1) - This entire section is so quiet, it makes me play very lazily.

Keep AR10
Keep streams.

Good luck.
[Mahua]
no kd
04:40:165 (2) ctrl+g怎样
Megurine Luka
[G]

既然有Reflec Beat版本...就加个RB的标签好了

[I]

比较同意前面不知道谁的看法,diff名换一个好了,Insane给人感觉你还有ENH难度
以及你的circle串太多了有点单调,我是觉得后半部分可以加一些折返sldier作为替代,一来为了variety,二来到后面players的耐力会差很多,你的谱子里高强度连打开始之后又几乎没有break,压力实在是太大,放点sliders会比较好

00:32:436 (1) - 这个滑条好像有点歪?看着怪别扭的
00:41:666 (3) - 开口向上的话flow会更好一点的感觉
00:59:089 (4) - 尽量还是移动掉,这里离HP bar太近,我是觉得不如干脆放在00:59:204 (1) - 头上
01:06:589 (1) - 怎么看都觉得- - 有点别扭
01:14:666 (9) - 考虑和01:13:974 (5) - stack一下?
01:27:127 (2) - 稍微下来一点和13对齐?
01:47:204 (1) - ctrl+g?
02:00:820 (3) - 感受一下

02:13:358 (3) - 仔细听了下感觉应该是02:13:397 (3) - 开始02:13:512结束,02:13:204 (2) - 也应该是在02:13:224 (2) - 25%仔细听一下
03:40:281 (3) - ctrl+g
04:41:665 (1) - ^
05:18:588 (5) - 向右移动一点感受一下
L_P
[好恐怖的scor]
01:12:993 - 总感觉这边要加note
01:16:685 - 这边也是,如果不加note的话,前后的note是觉得分开才适
01:25:512 (1) - finish头 (2bar 一次吧
01:28:743 (1) - 虽然后面也有类似的 但是感觉这边特别需要喷一下kiai (比较不同的气氛好像
01:36:127 (1) - finish
01:41:204 - volume 60
02:42:358 (4) - 拉到蓝线?
02:53:666 (1) - finish头
02:57:358 (1) - finish?
03:38:897 (4,6) - whistle 头
03:41:666 (3) - finish头
03:47:204 (1) - 这里稍微给一点弧度好不好一点点那种
04:31:973 (9,13) - whistle?
04:33:819 (9,13) - whistle
04:37:511 (9,13) - whistle
05:00:992 - 觉得用note接起来比较有感觉
05:08:434 (5,6) - 感觉这边可用note做些东西
05:10:280 (1) - finish?
05:09:819 (9,13) - whistle?
05:38:204 (2,3) - 换位子? 直接跳对面感觉很有画面感
05:52:742 (1) - ctrl+G (是觉得与前面太靠近
06:02:665 - 放个note在下个slider头?
06:12:588 (4) - 头尾试试whistle,06:13:050 (1) - finish喜欢的话后面可放
06:22:280 (1,2,3,4) - 觉得这边spacing可以残忍一点
06:24:127 (1) - 这note放远一点吧 耍特出


orz我手残没办法帮忙 ;_; scor加油
好恐怖 好残忍
Topic Starter
Scorpiour

Megurine Luka wrote:

[G]

既然有Reflec Beat版本...就加个RB的标签好了 :arrow: 似乎只能加tag了

[I]

比较同意前面不知道谁的看法,diff名换一个好了,Insane给人感觉你还有ENH难度 :arrow: 呃……我词汇量匮乏不知道用啥
以及你的circle串太多了有点单调,我是觉得后半部分可以加一些折返sldier作为替代,一来为了variety,二来到后面players的耐力会差很多,你的谱子里高强度连打开始之后又几乎没有break,压力实在是太大,放点sliders会比较好 :arrow: 我似乎一直以来reverse用的都不多……

00:32:436 (1) - 这个滑条好像有点歪?看着怪别扭的 :arrow: 为了尾巴stack啦
00:41:666 (3) - 开口向上的话flow会更好一点的感觉 :arrow: 形状会看着怪吧?
00:59:089 (4) - 尽量还是移动掉,这里离HP bar太近,我是觉得不如干脆放在00:59:204 (1) - 头上 :arrow: 我觉得应该还好?
01:06:589 (1) - 怎么看都觉得- - 有点别扭 :arrow: 稍微弄了下
01:14:666 (9) - 考虑和01:13:974 (5) - stack一下? :arrow:
01:27:127 (2) - 稍微下来一点和13对齐? :arrow: 唔……
01:47:204 (1) - ctrl+g? :arrow: 这个可以有
02:00:820 (3) - 感受一下 :arrow: 似乎可以有

02:13:358 (3) - 仔细听了下感觉应该是02:13:397 (3) - 开始02:13:512结束,02:13:204 (2) - 也应该是在02:13:224 (2) - 25%仔细听一下 :arrow: 好复杂……整个又重新弄了下
03:40:281 (3) - ctrl+g :arrow: 这个可以有
04:41:665 (1) - ^ :arrow: 这个就有点不舒服了……
05:18:588 (5) - 向右移动一点感受一下 :arrow:
非常感谢的说~
Topic Starter
Scorpiour

L_P wrote:

[好恐怖的scor]
01:12:993 - 总感觉这边要加note :arrow: 这里几个1/2是跟着吉他音乐的走下来的, 6-7-1-2-3刚好到下一句
01:16:685 - 这边也是,如果不加note的话,前后的note是觉得分开才适 :arrow: 其实跟上面是同样的case。。。唔……不过重新弄排列确实有点麻烦了于是我这里加了
01:25:512 (1) - finish头 (2bar 一次吧 :arrow: 这个可以有
01:28:743 (1) - 虽然后面也有类似的 但是感觉这边特别需要喷一下kiai (比较不同的气氛好像 :arrow: okay
01:36:127 (1) - finish :arrow: okay
01:41:204 - volume 60 :arrow: 这个好
02:42:358 (4) - 拉到蓝线? :arrow: 拉到蓝线的话这一整组的节奏感好像就都要变了所以没有动
02:53:666 (1) - finish头 :arrow: fixed
02:57:358 (1) - finish? :arrow: 这里是个低起,所以我觉得finish不太合适
03:38:897 (4,6) - whistle 头 :arrow: 类似的地方都么有做whistle,感觉突然出个嘟嘟嘟的有点怪……
03:41:666 (3) - finish头 :arrow: okay
03:47:204 (1) - 这里稍微给一点弧度好不好一点点那种 :arrow: 我试试看,后面几个都稍微弄了下
04:31:973 (9,13) - whistle?
04:33:819 (9,13) - whistle
04:37:511 (9,13) - whistle :arrow: 还是有点觉得whistle不舒服……
05:00:992 - 觉得用note接起来比较有感觉 :arrow:
05:08:434 (5,6) - 感觉这边可用note做些东西 :arrow: 继续坑个人www
05:10:280 (1) - finish? :arrow: finish点成clap了……
05:09:819 (9,13) - whistle? :arrow: 依然不喜欢whistle...
05:38:204 (2,3) - 换位子? 直接跳对面感觉很有画面感 :arrow: 真是凶残……不过我喜欢www
05:52:742 (1) - ctrl+G (是觉得与前面太靠近 :arrow: 我印象中之类是故意的…………
06:02:665 - 放个note在下个slider头? :arrow: 我做成折返了~
06:12:588 (4) - 头尾试试whistle,06:13:050 (1) - finish喜欢的话后面可放 :arrow: 还是……不要whistle了吧
06:22:280 (1,2,3,4) - 觉得这边spacing可以残忍一点
06:24:127 (1) - 这note放远一点吧 耍特出 :arrow: 收尾了就别坑人了T.T


orz我手残没办法帮忙 ;_; scor加油
好恐怖 好残忍
thank you very much~~~~~
No_Gu
射个星算了。。这图真mod不了
Topic Starter
Scorpiour

No_Gu wrote:

射个星算了。。这图真mod不了
~~ @_@ ~~
ts8zs
777's oni
00:55:397 (39,40) - k
01:28:627 (325) - k
01:42:820 (429,430,431) - kkd
02:13:166 (677,678,679,680,681) - ddkdk
02:13:974 (686,687,688,689,690) - kkdkd
02:29:493 (826) - k
02:33:243 (842) - k
02:35:897 (855) - move to 02:35:781 -
02:40:628 (887) - k
02:45:935 (928) - k
03:01:051 - 为什么听到了fucking you……
03:00:704 (1055,1056,1057) - dkk
03:02:204 (1064,1065,1066,1067,1068,1069) - kdkkdk
03:03:358 (1073) - k
03:05:896 (1089,1090,1091,1092,1093,1094) - kdkkdk
03:14:551 (1148) - k
03:39:647 (1373) - k
04:03:588 (1490,1491,1492) - kdk
04:55:511 (315) - k
04:56:434 (322) - k
04:57:357 (331) - k
05:00:704 (360,361,362,363,364,365) - d dkddk
05:01:511 (370) - k
05:01:972 (375) - k
05:02:665 (383,384,385,386,387) - kdddk
05:04:626 (402,403,404) - d k
05:36:242 (718) - k
05:38:434 (743,748) - k
05:59:896 - d
06:24:011 (1110,1111) - d K

多一个渣diffmod有kd加成没_(:3){
求个taiko mod ↓
Kagami Yuki
七七这是窝的MOD!看看即可哦!
Mod for Firce777's Taiko Inner Oni
00:55:743 (41) 换成blue会好一点(?
01:03:820 (97) - 01:04:743 (109) 换成XXOXO O XXOOX O X试一下,听起来会好一点(?
01:28:743 (327) 换成blue
02:09:243 (640,641,642) 换成XOX试试
03:39:762 (1375) 换成blue?
04:01:973 (1484) 换成blue finish

以上就这些啦~看看就可以哦,这只是建议w
\:D/
wantuole
我和小伙伴们都惊呆了
spboxer3

※ 注意

紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議

Firce777's Taiko Inner Oni

  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. you have unsnapped object for this diff, you must use "resnap all note" to fix it.

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:18:358 (228,229,230,231,232) - dkkkd? 依據01:18:531 (231,232) - 音色的不同 以及01:18:589 (232) - 與前後對照 用d會比較適合 因此dkkkd會顯得更有感覺

  2. 01:25:051 (291,292,293,294,295,296,297,298,299,300,301,302) - 打起來十分拗手的pattern, 高速進行中的pattern 像01:25:166 (293,294) -
    ,01:25:397 (295,296) - 打起來都十分不舒服 還有這個01:25:627 (298,299,300) - 1/2三個k的 一樣是很難解的pattern 這種同樣note 1/2+1/4的連打是很容易讓人失誤的 而音樂部分也沒有讓我感受到特別適合 因此建議改掉

  3. 01:34:281 (364) - 這個位置有個很明顯的變化 改成k或許會更適合(或是改在01:34:166 (363) - 這邊 讓前後不同有所差別 )

  4. 01:40:973 (409) - 不知道是不是故意的 不過依照前頭的排法應該是k

  5. 01:57:358 (532) - D?

  6. 02:13:397 (681) - d就好了 如果這邊用k 那後頭的02:13:512 (682) - k 就失去感覺了 就好像搶了拍一樣

  7. 03:01:051 (1058) - D?

  8. 03:15:589 (1154) - 貌似k會比較適合音樂 因為對照前頭k的位置 這地方便會顯得十分突兀

  9. 03:57:357 (1465,1466,1467,1468,1469) - kddkd或kddkk會比較適合音高 如果單純用ddkkk感覺不出來和音樂的契合性

  10. 04:37:742 (139,140,141,142,143) - 這小段改成ddkkd? 在04:37:915 (142,143) - 之間做出個變換的感覺 就像句子轉折一般

  11. 04:51:127 (269) - k 依照前頭的規律改動 把04:51:185 (270) - 一起改成k也是個不錯的選擇 看你的決定吧:)

  12. 05:07:741 (431) - k 同樣依規律及音樂的音色 建議使用k

  13. 05:56:204 (916,917,918,919,920) - kkkkd 同樣道理 句子斷句問題


GG
wmfchris
Taiko mod as requested.

[Taiko]
00:43:513 - As usual the spinner does not represent a single note so I'll suggest an extra note before the beginning of the slider.
01:05:781 - As the base of 1/4 goes similar to the last one (the melodic stream) I don't see the reaason to put dkkkd here as the song simply sounds like a trill.
01:07:051 - From the song the first 1/4 has a triplet drum support behind and not that obvious for the next two. The basis for them sounds different but when the map is played they sounds like coming from the same source, which is a bit confusing.
01:18:358 - the song repeats the last section and they do not contain any 1/4 which makes them inappropiate. Moreover, at the current density and the hitsound loudness it starts to cover the original music and makes the mixing effect unplesant.
04:05:665 - d fits better with the piano

Basically there are a few sections similar to 01:18:820 - which I think it is too much. Comparatively the arrangement in the kiai time makes more sense as the song (strangely) contains 1/4 streams over some stressed phrase only and the rest of the 1/4 streams put gives a reasonable compromise. However while the pace of the song remains steady (for the fast part) I don't see the need to make it that streamy.

The patterns are looking good but further comments can't be made before some reduction.
Firce777
fixed :D
thx for sp3 and wtfchris's mod :3
OnosakiHito
Requested Taiko mod by Scorpiour. As I said before, it took some time before I'm able to mod.

[ Firce777's Taiko Inner Oni]

General



I know, the name Inner / Ura has naturalized in this community as the harders difficulties, but after all -as the name says- it is just a Hidden Oni in Taiko no Tatsujin which can be sometimes even easier. It is rare, but happens. So considere changing the diff. name to Firce777's Taiko Oni

Notes

01:07:051~01:08:204 - Mh, this is a bit too offbeat I think. Tripplets should start at the points 01:07:512 (138,142,146) - while at 01:07:397 (136,140,144) - you could have gaps.
01:09:358 (155,156) - recommending to remove finish note or delte Note (156). BPM 260 is after all fast, so finisher should be rather used at the end of streams. Not a must, but I think it fits better in this way.
01:33:589 (359) - I understand. Using don here emphasizes up coming kats good. But I think note (359) should be a kat as well. You used a certain beet here, so better keep it as it is.
01:40:974 (409) - ^ ?
01:42:647 (426,428) - Try deleting these notes. In the song there is a 1/1 gap, and having out of the sudden such stream after 1/2 notes is questionable.
02:06:243 (614) - delete note as I suggested before.
02:45:820 - Consider having ooxxooxxo. After all, the songs BPm is really high.
02:51:127 (972) - kat?
02:58:512 (1033) - ^?
03:17:089 (1170,1171,1172) - kkd due to hardness.
03:31:743 (1301) - k
03:39:704 (1374) - ^
03:47:665 - Making the notes quite is fine, but that's kinda too much. 13% is really low. Use a bit more like 40% at least.
04:11:550~04:17:675 - try making the transition fomr one to another SV change better if possible.
04:30:588~04:34:280 - You should really, really make it bit easier. Have a bit less notes or easier patterns. The whol maps is mapped 1/2 based with some smaller 1/4 patterns and suddenly, out of the sudden, there are monster patterns in BPM 260. This is a really huge diff spread you have here. Considere this.
04:37:857 (141) - kat, suggestion is known.
04:51:011 (267,268,269,270,271) - I don't agree with this pattern. No relation to the song. Dosen't fit in the pattern as well, and has to be played as don after the previous one. Alternaiting becomes hard. I suggets having k d d here, so the 1/4 is more emphasizes.
- advicable to change some other alone standing ddddd as well -
05:23:665 (585,586,587,588,589,590,591) - You never used such pattern before and having this at the end might become problematic for players. Make this pattern easier?
05:46:280~05:47:204 - Just mentioning that you could have used finishers here. Emphasize the song better.
06:22:280~06:24:127 - Firce, No. <_< Not at the end of the song please. This is just unfair to the player who wants to fc it.

Despite of the BPM, you still mapped it pretty nice. Pattern have a constant and stable system, I like that. Of course, it is since ever questionable to use 1/4 in high BPM maps, but thats what the players need to decide. Having some different mapping ways is fine in my opinion.
Just do me the favor and change the red and bolded points I said.

Overall, nice work Firce. Higher player will be happy.
Firce777

OnosakiHito wrote:

[ Firce777's Taiko Inner Oni]

General



I know, the name Inner / Ura has naturalized in this community as the harders difficulties, but after all -as the name says- it is just a Hidden Oni in Taiko no Tatsujin which can be sometimes even easier. It is rare, but happens. So considere changing the diff. name to Firce777's Taiko Oni

Notes

01:07:051~01:08:204 - Mh, this is a bit too offbeat I think. Tripplets should start at the points 01:07:512 (138,142,146) - while at 01:07:397 (136,140,144) - you could have gaps. fixed
01:09:358 (155,156) - recommending to remove finish note or delte Note (156). BPM 260 is after all fast, so finisher should be rather used at the end of streams. Not a must, but I think it fits better in this way. fixed
01:33:589 (359) - I understand. Using don here emphasizes up coming kats good. But I think note (359) should be a kat as well. You used a certain beet here, so better keep it as it is. fixed
01:40:974 (409) - ^ ? fixed
01:42:647 (426,428) - Try deleting these notes. In the song there is a 1/1 gap, and having out of the sudden such stream after 1/2 notes is questionable.
02:06:243 (614) - delete note as I suggested before. fixed
02:45:820 - Consider having ooxxooxxo. After all, the songs BPm is really high. but still playable :P
02:51:127 (972) - kat? fixed
02:58:512 (1033) - ^? fixed
03:17:089 (1170,1171,1172) - kkd due to hardness.
03:31:743 (1301) - k fixed
03:39:704 (1374) - ^ fixed
03:47:665 - Making the notes quite is fine, but that's kinda too much. 13% is really low. Use a bit more like 40% at least. fixed
04:11:550~04:17:675 - try making the transition fomr one to another SV change better if possible. fixed
04:30:588~04:34:280 - You should really, really make it bit easier. Have a bit less notes or easier patterns. The whol maps is mapped 1/2 based with some smaller 1/4 patterns and suddenly, out of the sudden, there are monster patterns in BPM 260. This is a really huge diff spread you have here. Considere this. i follow the guitar solo
04:37:857 (141) - kat, suggestion is known. fixed
04:51:011 (267,268,269,270,271) - I don't agree with this pattern. No relation to the song. Dosen't fit in the pattern as well, and has to be played as don after the previous one. Alternaiting becomes hard. I suggets having k d d here, so the 1/4 is more emphasizes.
- advicable to change some other alone standing ddddd as well - fixed
05:23:665 (585,586,587,588,589,590,591) - You never used such pattern before and having this at the end might become problematic for players. Make this pattern easier?
05:46:280~05:47:204 - Just mentioning that you could have used finishers here. Emphasize the song better.
06:22:280~06:24:127 - Firce, No. <_< Not at the end of the song please. This is just unfair to the player who wants to fc it.

Despite of the BPM, you still mapped it pretty nice. Pattern have a constant and stable system, I like that. Of course, it is since ever questionable to use 1/4 in high BPM maps, but thats what the players need to decide. Having some different mapping ways is fine in my opinion.
Just do me the favor and change the red and bolded points I said.

Overall, nice work Firce. Higher player will be happy.
spboxer3
IRC recheck log for Taiko
12:35 spboxer3: 01:05:493 - 01:05:551 - 加上note?
12:35 spboxer3: 你聽聽這地方的節奏
12:35 spboxer3: 01:04:858 (110,111,112,113,114,115,116,117) - 這兩段是有不同的
12:36 spboxer3: 因此我傾向做出兩種不同的擺法
12:36 spboxer3: 01:07:397 (136,137,138,139,140,141,142,143,144) - 這個不知道你是否有注意到
12:37 spboxer3: 後頭電吉他的聲音是在01:07:627 - 01:07:974 - 與01:08:204 -
12:37 spboxer3: 可是卻都用三連帶過 感覺位置會偏掉
12:37 spboxer3: 注意01:08:204 - 的位置與前頭的間距是不同的
12:37 spboxer3: 還有 如果有不想改的要說
12:38 spboxer3: 還有理由
12:38 Firce777: 01:05:493- 已加
12:38 spboxer3: 這個時間點用複製貼上的就好
12:40 Firce777: 01:04:858 (110,111,112,113,114,115,116,117) - 這邊沒改
12:40 spboxer3: 01:25:051 (277,278,279,280,281,282,283,284,285,286,287,288) - 這段節奏太渾了些 音樂並沒有這麼多鼓點及樂器可以讓你下 如果BPM低點就還算好 但是高BPM只會有種混在一起的感覺
12:41 spboxer3: 01:04:858 (110,111,112,113,114,115,116,117) - 沒改沒意見 但我最後說的那個真心建議改會比較好/...\
12:41 spboxer3: 01:25:051 - 這段
12:42 Firce777: 那邊我沒改主要是打起來順手的問題
12:42 spboxer3: 01:31:974 (333,334,335,336,337,338) - 三連的位置改在01:32:377 - 如何? 後頭也有類似的問題
12:42 spboxer3: 順手 可是聽起來會很雜
12:44 Firce777: 我個人認為玩家打起來覺得爽是最主要
12:45 Firce777: 爽和音樂如果衝突 我優先選擇爽
12:45 spboxer3: 01:42:531 (410) - 這個位置刪掉?主要是使01:42:589 - 與01:42:704 - 兩個音分離出來
12:46 Firce777: ok
12:49 Firce777: 還有嘛?
12:49 spboxer3: 在看
12:49 spboxer3: 你都沒寫你改了哪些地方我很難rechck啊/..\
12:50 spboxer3: 就算回個ok,no也好些阿...
12:50 Firce777: _(:3Jㄥ)_
12:52 spboxer3: 我會選擇03:16:570 (1146,1148) - 這兩個刪除在03:16:801 - 加上note的排法 使排列有漸進性
12:52 spboxer3: 3+5+11這樣
12:53 spboxer3: 這樣打起來也會有快要爆發的感覺
12:53 Firce777: hao
12:56 spboxer3: 不如在03:47:896 - 使用x1.6的速度 03:48:588 - x1.3 03:49:280 - x1.0 讓排列不會有一瞬間變非常慢得感覺 看你的想法吧~
12:57 spboxer3: 04:12:769 (1500) - 這是不是錯位了?
12:57 Firce777: 還真的lol
12:57 Firce777: fixed
12:57 spboxer3: 這段好像挺多的~看一下吧
12:58 Firce777: 變速的話保持一致就好 我只坑玩家miss不吭acc
12:58 spboxer3: 好
12:58 spboxer3: 那那段錯位的記得仔細檢查果
12:59 spboxer3: 04:18:942 (1) - 這個也有錯位 記得要調好
12:59 Firce777: 全調好了
13:00 spboxer3: 04:30:646 (52) - 這個考慮拿掉? 因為04:30:588 - 很清楚的是與電吉他分開 所以斷開來會好些 而手感部份基本上這兩種打起來沒有差別
13:00 spboxer3: 所以我會偏向拿掉
13:01 spboxer3: 04:37:742 (138,139,140,141,142) - 坑人miss _(:3 ┘ㄥ)_
13:02 spboxer3: 依然認為04:37:857 (140) - 改成k會比較好~"~
13:02 Firce777: 知道是坑就好_(:3Jㄥ)_
13:02 spboxer3: 04:51:530 - note?
13:03 spboxer3: 錯了
13:03 spboxer3: 是在04:51:646 - 才對
13:03 Firce777: added
13:04 spboxer3: 04:55:107 - 與04:55:223 - 同加?? 從整段聽起來04:55:050 - 到04:55:511 - 是一整個pattern 所以整段用上stream會比較適合
13:05 Firce777: added
13:05 spboxer3: 05:09:011 (442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462) - 這段如何? 和前頭所說的一樣
13:05 spboxer3: 看你的想法吧:3
13:06 Firce777: 這裡保留吧:3 鼓聲挺明顯的
13:06 spboxer3: 好~
13:08 spboxer3: 05:31:684 - note 05:31:915 (672) - del 05:32:030 - add d?
13:09 spboxer3: 或是把05:31:915 (672) - del也可以
13:09 spboxer3: 這樣讓節奏比較清楚些
13:09 Firce777: 已刪
13:10 spboxer3: 05:47:088 (831,832,833) - kdd/kkd? 這只是個人看法而已看你的感覺
13:11 Firce777: kkd
13:11 spboxer3: 要改:D?
13:11 Firce777: 已改
13:11 spboxer3: 你覺得適合就好:)
13:12 Firce777: :3
13:12 spboxer3: 全部看完了 等Sco搞定
okay~ let's set Taiko icon
wcx19911123
as your request

[General]
RB不是应该放进source么0.0..?
顺带04:05:434 - 感觉需要调整下beatdown

[Scorpiour]
00:08:436 - 我觉得spinner end在这里好点
00:10:282 - ^,还可以上点finish,之后的同理
01:30:358 (8) - 感觉可以放到x:288 y:288之类的地方,flow感觉好点,顺带也可以给下个slider做个跳
06:18:588 - 建议价格note,然后spinner起晚点
06:22:973 (4) - 考虑ctrl+g一下?flow好点感觉

感觉有点鬼畜0.0
Topic Starter
Scorpiour

wcx19911123 wrote:

as your request

[General]
RB不是应该放进source么0.0..? :arrow: 好像是的?
顺带04:05:434 - 感觉需要调整下beatdown :arrow: 这里的节奏其实是很蛋疼的散拍子…………

[Scorpiour]
00:08:436 - 我觉得spinner end在这里好点
00:10:282 - ^,还可以上点finish,之后的同理
01:30:358 (8) - 感觉可以放到x:288 y:288之类的地方,flow感觉好点,顺带也可以给下个slider做个跳 :arrow: 这个好~
06:18:588 - 建议价格note,然后spinner起晚点 :arrow: 这里和开头的地方感觉不太一样,加note的话前面一组切分音的节奏就被破坏了所以没有动
06:22:973 (4) - 考虑ctrl+g一下?flow好点感觉 :arrow: 这个可以有~

感觉有点鬼畜0.0
非常感谢~
Yuzeyun
I modded this through IRC and... well, I didn't find many things. Everything was alright in the map, I'll give this a star asap.

SPOILER
14:30 _Gezo_: 01:45:127 (432) - 
14:30 _Gezo_: (or if you want me to make a post)
14:31 Firce777: if you want to, irc or forum are ok :3
14:31 _Gezo_: okay
14:32 Firce777: so, in gane ?
14:32 Firce777: game*
14:32 _Gezo_: so for that note, i noticed here that you mapped all snares in kat, i think that don should be turned to kat as well for consistency
14:32 _Gezo_: (yes, i have 3.30h left before important call)
14:33 Firce777: ok~
14:34 Firce777: changed :3
14:34 _Gezo_: (i have turned down volume so i don't get whistleraped LOL)
14:34 Firce777: lol
14:35 _Gezo_: and if you see the patterns are the same (the one after is basically the same with a d at the end)
14:35 _Gezo_: 01:48:820 (457) - same there
14:36 Firce777: :3
14:37 _Gezo_: btw how many would you rate that map
14:37 Firce777: you mean difficulty :3?
14:38 _Gezo_: yes
14:38 Firce777: 13* :3
14:38 _Gezo_: for me that would be 13
14:38 _Gezo_: 12/13
14:39 Firce777: =w=
14:40 _Gezo_: 03:02:666 (1049) -
14:40 _Gezo_: same
14:40 _Gezo_: ... I have really almost nothing to say
14:40 _Gezo_: (lol,666)
14:40 Firce777: lol
14:42 _Gezo_: 03:06:358 (1074) - rrrr-
14:43 Firce777: :3
14:49 _Gezo_: btw
14:49 _Gezo_: i think HP5 is too harsh for 2600 notes
14:49 _Gezo_: ~100-120 misses aaaaaaaaaaaand you fail
14:49 Firce777: HP5 it's okay :3
14:49 Firce777: this song it for pros
14:50 _Gezo_: I'd go no higher than HP4 personnaly
14:50 Firce777: =w=
14:50 _Gezo_: but since you want it to be pro-wise
14:50 _Gezo_: I'll let that ~pass~
14:50 Firce777: \:D/
14:55 _Gezo_: wtf why was it all i could find TAT
14:55 Firce777: you're good modder :3

Firce'll post his (few) fixes to the map soon after that post
wcx19911123
bubble #1
Yuzeyun
... wcx

The changes to the taiko weren't applied D:
dkun
a few of these sections are very silent. although I see where you're coming from as it fits with the music, to a player's point of view, ~5% is baaaarely audible.

but alas, i'm not the only one. after some internal discussion, this needs some more work from its current state. (one or two team members should post after me in a bit)
on top of that, please apply the taiko fixes.
Frostmourne
https://osu.ppy.sh/ss/857730

.... ^ noob no (1st try)

http://osu.ppy.sh/ss/857779 here is 2nd try that I "PASSED" without no-fail mod.
And here is the replay I played http://puu.sh/3yOR0.osr
I suggest you reduce HP drain by 1 (from 7 to 6) Someone might not like it but I personally think it should be more passable for everyone.
I hope you can see some parts that might be confusing to players from my replay if you bother to watch it. Not like I can pass this every time. This is the luckiest moment in my life.
gg lol
Charles445
dkun didn't point out specifics so I'll start with some issues brought up.

Please note, it wasn't a single member that pointed out all of these, this was a large discussion.

Quiet notes - Some objects are as low as 5%. BATs reported having trouble hearing these sounds at all.
Slider that changes speed - This slider in particular undergoes a radical speed change due to its scrunched nature http://puu.sh/3yN3l.jpg
Streams where they don't fit - Often a stream is placed when the music doesn't fit with it.
Playability - The feasibility of passing the map was questioned even by very experienced players. A good example of the difficulty being an issue 04:30:530

These were not all the issues but this should cover the large problems.
Makar
Basically what others have said. Also, drum-hitnormal2.wav is completely silent and unrankable as well as the slider used at the point (silencing both slidertick and sliderslide).
02:45:127 - this parts stream is very hard to catch due to it starting the stream 1/2 before the expected downbeat
02:13:051 (1,2,3) - this is also very unexpected (I shouldn't have to explain, just look at the screenshot) http://puu.sh/3yO94.png
just some stuff I noticed when skimming through; others are going to post as well
Loctav
Confirming the silence hitsound thing, playability issues, slider speed issues, general design issues mentioned by others. This is just a quick glance to confirm what has already been mentioned (not as detailed as it should):

01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves.
04:17:675 (1) - unrankable. This is totally offtimed (too early)
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid.
04:52:280 (1) - see other slider
06:07:511 (1) - ^

Stuff I consider overmapped:

01:00:935 (8,9) - why is there a triplet?
01:16:627 (9,10) - ^
01:31:397 (4) - I dont get this repeat slider
02:05:435 (8,9) - this jump is unjustified and totally sudden
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitive
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficult
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant?
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song".
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one)
04:58:165 (4,5) - *gasp*



Other stuff that I noticed while taking a glance on it:

00:39:590 (4) - why is that a slider and not two circles?
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise)
01:37:051 (1,2) - what an ass move
01:41:897 (2,3,4) - ^
01:48:935 (1,2) - inconsistent with previous mapping
03:37:974 (1,2) - just another ass move to make people break
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles.

tl;dr: the entire map is filled with borderline playable, forced-difficulty, cluttery and unrankable stuff and is an attempt to be "creative" by ignoring the song and what is suggests. That's my opinion. My personal. Yet I confirm the flaws the other BATs mentioned here so far. Please fix them.
Topic Starter
Scorpiour

Charles445 wrote:

dkun didn't point out specifics so I'll start with some issues brought up.

Please note, it wasn't a single member that pointed out all of these, this was a large discussion.

Quiet notes - Some objects are as low as 5%. BATs reported having trouble hearing these sounds at all. :arrow: all fixed
Slider that changes speed - This slider in particular undergoes a radical speed change due to its scrunched nature http://puu.sh/3yN3l.jpg :arrow: fixed
Streams where they don't fit - Often a stream is placed when the music doesn't fit with it. :arrow: remove a lot of streams already
Playability - The feasibility of passing the map was questioned even by very experienced players. A good example of the difficulty being an issue 04:30:530 :arrow: i confirm with some players again this part could be fc so don't worry please ~

These were not all the issues but this should cover the large problems.


Loctav wrote:

Confirming the silence hitsound thing, playability issues, slider speed issues, general design issues mentioned by others. This is just a quick glance to confirm what has already been mentioned (not as detailed as it should):

01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves. :arrow: It is not unrankable. You can see similar slider in thousands of ranked maps :>
04:17:675 (1) - unrankable. This is totally offtimed (too early) :arrow: time checked by LKs and NatsumeRin already
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid. :arrow: silence notes are changed
04:52:280 (1) - see other slider :arrow: see other comment
06:07:511 (1) - ^

Stuff I consider overmapped:

01:00:935 (8,9) - why is there a triplet? :arrow: because of music
01:16:627 (9,10) - ^ :arrow: ^
01:31:397 (4) - I dont get this repeat slider i like it
02:05:435 (8,9) - this jump is unjustified and totally sudden :arrow: i can play it, and i also ask for some top players to confirm it already so no change
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitive :arrow: it follows the music sense and i believe it is fine to play
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficult :arrow: no, just because i think jump is more suitable
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant? because of music
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song". :arrow: i think it make sense due to the guitar around here
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one) :arrow: follows music tune
04:58:165 (4,5) - *gasp*



Other stuff that I noticed while taking a glance on it:

00:39:590 (4) - why is that a slider and not two circles? :arrow: because it's more suitable
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise) :arrow: change a bit
01:37:051 (1,2) - what an ass move :arrow: it's fine to play don't worry even me could pass it :>
01:41:897 (2,3,4) - ^ :arrow: ^
01:48:935 (1,2) - inconsistent with previous mapping :arrow: the music is inconsistent so i choose to make some different/color]
03:37:974 (1,2) - just another ass move to make people break :arrow:
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles. :arrow: it's not boring but welcomed
.
there's no playability issues with the map, so i didn't change too many playability suggestions since it may ruin the map.
Wishy
I can't find any playability issue on this and the whole map feels all right (maybe some details could be changed but nothing major), maybe try properly playing the map before talking about playability? By the way, I don't even use slider ticks (transparent.jpg) and I didn't really have any problem understanding the sv of any slider... if you are talking about some technical stuff (that doesn't really have any real impact on gameplay) then idk, not that it matters.

HP -1 imo.
And about the "silent hitsounds"... they fit in my opinion, but apparently there is some rule that if some people don't like it then you must change it...
Nyari
http://osu.ppy.sh/ss/862858

Man, this map is great! My favorite map at the moment!
P A N
is this will be the hardest map of osu! D:
Topic Starter
Scorpiour
i wait for recheck until the popped bubble dropped into grave

so seems the popper had no interesting to rebubble it...

alright...
Kodora
just epic

approve please
Strawberry
discussed the tiny thing with the mapper by irc
21:59 Strawberry: 06:02:434 (3) -
21:59 Scorpiour: 12345
22:00 Scorpiour: 你觉得我给做成2个slider如何?
22:00 Strawberry: 感觉吉他在红线那里还有个尾音 而且+repeat可能会连贯一些
22:00 Strawberry: 我看看
22:01 Scorpiour: 就是取消折返,用2个slider,我把这个翻转一下
22:01 Scorpiour: http://puu.sh/3XG5d.jpg
22:01 Scorpiour: 感觉?
22:01 Strawberry: oo这样也好
22:01 Scorpiour: 恩
22:04 Strawberry: 别的就没什么能挑的了..
22:04 Scorpiour: 恩

Re-bubbled~ #1
Nymph
just nazi some patterns and spacing, no need for kudosu.

Bub #2.
Topic Starter
Scorpiour
thanks very much >.<
Satellite
go go~
kanpakyin
We fixed a volume change, some slider shapes and some slider-spacing problems.

Approved.

(ノ・ω・)ノ
Fycho
gratz~
fanzhen0019
恭喜!
着能完?
JappyBabes
this must be some sort of joke, the chinese bat connections are too strong for approval system
Ulysses

JappyBabes wrote:

this must be some sort of joke, the chinese bat connections are too strong for approval system
Connections=jokes
WHY?
ZHSteven

JappyBabes wrote:

this must be some sort of joke, the chinese bat connections are too strong for approval system
8-) this must be some sort of joke
Satellite
Congratz!!
Mara
dat deathstream
Flask
可是他還在WIP
Shiro
No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?

Unranking. This is going into internal discussion as to what to do with this map.

EDIT: this post sucks. I unranked in virtue of t/146542 and if this is consdered fine it will be re-approved without any change
Topic Starter
Scorpiour

Shiro wrote:

No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?

Unranking. This is going into internal discussion as to what to do with this map.

1. it's not overmapped, the overmapped part 445 point out has been fixed a lot.
2. silenced beats has been fixed.
3. i don't see any attitude problem. If you think it is a attitude issue, what is the attitude the popper leave my popped bubble for over a month and no recheck?
Flask
...
Nyari
This is not really overmapped, it is 260 bpm. are you expecting a slow, no stream map?
ryza
this should not have been unranked

<3 map forever
Nyari

Silynn wrote:

this should not have been unranked

<3 map forever
Regou

Shiro wrote:

No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?

Unranking. This is going into internal discussion as to what to do with this map.
horrible. What kind of attitude are you holding then?
No. Just no.
Alright, I think this map is quite well done and the reason you think it's unrankable make nonsense to me. Meh, just saying. Good luck Scorpiour
Sco加油,不要輸

Silynn wrote:

this should not have been unranked

<3 map forever
mintong89
There's 3 BATs and some pro player already confirm this, if you think it's overmap then please point out. those words means nothing.
Froslass

JappyBabes wrote:

this must be some sort of joke, the chinese bat connections are too strong for approval system
Even if your post was kinda offensive and it's going to receive answer like ironic chinese people using their language to mock us in the thread, I agree with it. It was just "hey friend, check my map" and boom, ranked. The points stated by Loctav that were of extreme importance were just "no"'d and "i like it"'d. You must find better reasons to stay with something as bad as this if you want to get your map ranked.
Lan wings
@S!ck
fanzhen0019
.
a32
I don't think an unrank from one who can't play this map is convincing enough ._.
I hope this can recover faster ww
val0108
yes overmapped

I cannot clear with AR9
Jane Lane_old

Shiro wrote:

No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?

Unranking. This is going into internal discussion as to what to do with this map.
It seems like you failed this map cuz you're noob.
Only AR can sucks there. Nothing else.
Shiro
For what it's worth, I'm unranking in virtue of t/146542 which means that if everything is deemed fine, I will re-approve this without any change whatsoever.
Andrea
Calm down, all of you.

Everything will be solved, just give it some time.
Kayano
...
waxman
OMG

We need friendship by Dyrus.

Friendship is magic. :D
Topic Starter
Scorpiour
i'm tired, and have no time & energy to cope with it.

Everything may be unrankable or bad quality are fixed already. So i won't change anything more.

that all.
Nyari
that is a relatively old play, its a pass and not alot has changed since it, the map is definetly passable. re-approve please as there is no faulties with this map. for anyone thinking that is overmapped, please think about what bpm it is.
JappyBabes

Nyari wrote:

that is a relatively old play, its a pass and not alot has changed since it, the map is definetly passable. re-approve please as there is no faulties with this map. for anyone thinking that is overmapped, please think about what bpm it is.
There are a number of people that can pass it, just because it's passable it doesn't make the map suddenly have no faults. wtf. Also, the map is 130bpm, at least that's the answer I'm getting from everything I try.
happy30
[Scorpiour]

regarding overmapped stuff:

00:39:820 (1) - slider-end lands on nothing
01:00:993 (9) - lands on nothing
01:04:339 (7) - ^
01:04:454 (8) - ^
01:04:801 (2) - ^
01:04:916 (3) - ^
01:05:262 (5) - ^
01:05:377 (7) - ^
01:05:724 (2) - ^
01:05:839 (3) - ^
01:06:185 (5) - ^
01:06:301 (7) - ^
01:14:666 (9) - lands on nothing, reduce by 1/4 please
01:16:685 (10) - lands on nothing
01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this should be a 1/2 stream.
01:19:339 (4,6) - lands on nothing
01:21:877 (8) - ^
01:22:108 (11,13) - ^
01:26:897 (1) - overmapped as hell. (not existing beats in the song at blue-red-blue
01:27:127 (7) - ^
01:27:358 (8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - should be a 1/2 stream

I covered about 1:30 min of the song now.
many parts ARE overmapped.

Don't say everything is fixed already if people still offer suggestions, it only shows your laziness towards your map and
it seems like you don't care about improving it either.
Froslass
I'm presenting these points as someone who can play the map properly and has the skills/experience to know what's good. Any troll posts like 'omg but ur maps are le shitty XD' or 'omg bat noobs cant pley' will be ignored.

[Scorpiour]
  • AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below.
  1. 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable.
  2. 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically.
  3. 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly.
    All of the 1/4 streams that don't have 1/4 sound in the music are unrankable.
  4. 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing.
  5. 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion.
  6. 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders.
  7. 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough
  8. 05:46:280 (1,2,3,4) - The sliderends don't follow the song.
The end is just a grambled mess of 1/2 sliders that don't follow the song. I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly.
Ephemeral
extending on BD's post, any unconstructive posts made in this thread henceforth risk a permanent wip/pending moderation queue - don't post if you have nothing to contribute
-Neipezi
bpm duoble..... x_x
Accel World
great map! :)
Zero__wind
Had a check for the
extreme
important mod and the following is what I think of

Loctav wrote:

01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves. nothing wrong
04:17:675 (1) - unrankable. This is totally offtimed (too early) tooseems indeed early, also 04:18:942 (1) - is a bit late
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid. minor issue ^
04:52:280 (1) - see other slider not getting any problem with it, it fits the music while not hindering the players
06:07:511 (1) - ^ same as above, the not-in-the-mid slidertick can tell that the first half of the slider is slow

Stuff I consider overmapped:

01:00:935 (8,9) - why is there a triplet? getting no sound at blue tick, but considered acceptable for transition
01:16:627 (9,10) - ^ ^
01:31:397 (4) - I dont get this repeat slider there is catchable sound
02:05:435 (8,9) - this jump is unjustified and totally sudden don't get any problem while thy're reflecting the rising-pitch, while it's totally playable, even for noobs like me
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitive the 3/4 slider isn't neccessary but still acceptable for the sound doesn't end at red tick and the tripple is definitely suitable, there is apparent drum sound in the music at blue tick
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficult not getting any problem here, same as 02:05:435 (8,9) -
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant? clearly catchable drum sound exists
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song". not having any problem following the melody here, or do you want more streams here ?
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one) yeah I admit that the guitar sound does not start right at the white tick but this is a way to make the map more intuitive and it also fits the drum, what's wrong with it?
04:58:165 (4,5) - *gasp* not sure of this point, I could not clearly catch a sound at blue tick



Other stuff that I noticed while taking a glance on it:

00:39:590 (4) - why is that a slider and not two circles? I don't get any meaningful difference for this point. Sliders are not the same as circles but still at some points they reflect the similar things
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise) this totally fits the music, the vocal never ended at the red ticks
01:37:051 (1,2) - what an ass move I think it could never be regarded as a problem, it's just reflecting the feeling that the mapper got while listening to this part of music, I think the slow-down-to-stop trend is suitable, after following the vibrato at 01:35:666 (3,4) -
01:41:897 (2,3,4) - ^ it's totally fine, I don't get any neccessity to answer a question which questions nothing
01:48:935 (1,2) - inconsistent with previous mapping why should they all be the same, it's acceptable as long as the notes fit the music right, isn't it?
03:37:974 (1,2) - just another ass move to make people break it does no harm but good, while the vocal lasts very long, it's acceptable to set a gap and provided that, the stop at 03:37:974 (1) - makes the sudden direction change from 03:37:743 (8) - to 03:38:204 (2) - much smoother
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles. more sliders are really needed to give the players a chance to rest and accuracy is hard to get at such soft parts if with many circles instead of sliders

Blue Dragon wrote:

Even if your post was kinda offensive and it's going to receive answer like ironic chinese people using their language to mock us in the thread, I agree with it. It was just "hey friend, check my map" and boom, ranked. The points stated by Loctav that were of extreme importance were just "no"'d and "i like it"'d. You must find better reasons to stay with something as bad as this if you want to get your map ranked.
not getting much neccessary fixing from my point view
Is the thing that you think
extremely important ?
Froslass

Zero__wind wrote:

Is the thing that you think [/color]extremely important ?
"There's no sound in that tick, but should be acceptable for a transition" isn't something that makes the map suddenly rankable. Overmapping is unrankable, and there's no such thing to change that.
Also, refer to my post to the very unrankable stuff.
Zero__wind

Blue Dragon wrote:

[Scorpiour]
  • AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below. I'm neutral here. It'a matter of fact that no huge jumps like airman are setted but still, I don't think filling the screen with too many objects at a time is good for players
  1. 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable. Only 01:10:801 (10,12,14,16) - are redundant
  2. 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically. the tone which start from 01:14:666 - didnt end at the red tick and I think that's why its currently be mapped like this, I admit the tail of the slider lands on nothing but every needs an end. Changing its end to soft sampleset may be done for compromize imo
  3. 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly. yes, no 1/4 here, 1/2 full-filled
    All of the 1/4 streams that don't have 1/4 sound in the music are unrankable.
  4. 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing. yes I was also confused because there's not catchable stuff to be followed which in groups of three, still I'd sat, it's a way of mapping, just like anyone else may set different jumps. I don't deny that this may be improved
  5. 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion. if it's unacceptable for its velocity changing according to the BPM, then replacing with a spinner will work. But anyway, the timing points iare needed, though I'm with no idea if they're acceptablly correct
  6. 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders. replacing some with kick sliders will do. Just saying, "it doesn't look nice" may be the reason that the mapper haven't do so
  7. 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough =.=
  8. 05:46:280 (1,2,3,4) - The sliderends don't follow the song. I think they are fine to be lengthened like this, because the guitar(?) sound didn't end at the red ticks. You don't need to click at the sliders' ends, you on;y need to hold on to them, for the sounds are not ended
The end is just a grambled mess of 1/2 sliders that don't follow the song. I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly.
I've played the music with no notes & 25% speed for many times, many streams are not accordingly set while still many are. just that
And I'm really glad that your post is better than loctav's and also H30's
Sync

Blue Dragon wrote:

Zero__wind wrote:

Is the thing that you think [/color]extremely important ?
"There's no sound in that tick, but should be acceptable for a transition" isn't something that makes the map suddenly rankable. Overmapping is unrankable, and there's no such thing to change that.
Also, refer to my post to the very unrankable stuff.
I just wanted to step in and say that overmapping is NOT explicitly unrankable. Bad overmapping should be changed, yes, but there CAN be "good" overmapping.

I am not condoning the overmapping in this map -- I haven't even played it yet. I just wanted to clarify.
Sync
EDIT: PLEASE do not change to AR9. AR10 fits SO much better.

01:19:627 - there should be a note here to follow the guitar. make it a 1-beat slider and delete the slider on the downbeat

01:50:204 (6,7,8,1) - space these closer together so the player can distinguish these between this and normal 1/2

02:13:743 (4) - the transition from the slider to the stream is awkward, so consider adding a note here (the white tick right before the stream). if you don't do this, I strongly advise spacing the stream further away so the player doesn't hit too early

03:13:974 (1) - a slider would be better here in my opinion. the time before the spinner and the next note is so quick that it is somewhat disorienting. plus the slider you used before was awesome so you should do something similar here

03:45:358 (1,2,1,2,3,1,2,3,1,2,3) - this pattern is SUPER hard. I recommend mixing in some sliders (particularly on the (2) and (3) hit-circles) and maybe space it out a little bit for readability purposes.

04:11:549 (1) - space further away; players are prone to hit it too early. (it's a slider, so the hitbox is lenient but that's besides the point)

04:12:702 (1) - the repeat/end aren't on time [add timing here later]

04:14:064 (1) - this slider isn't on time at all -- way too early [add timing here later]

04:18:942 (1) - too late

04:52:280 (1) - this was deemed unrankable in the past; however, I do not agree with it. I personally think this should stay but other BATs may disagree

04:54:011 (6) - add a note here to follow the percussion (I know you left some parts out on purpose but this should be here imo)

05:05:319 (2) - ^

05:30:242 (5) - delete this note -- you have a 1 beat pause at 05:29:319 but not here. the inconsistency makes it confusing. you can do that OR add a note at the aforementioned place. either way works fine. I personally like the latter here better because of the guitar is really setting the pace of the song in this section

06:07:511 (1) - see 04:52:280 (1)

06:18:588 (1,1,2) - this part is really unreadable. the spinner fits the music but the notes that come after it are the problem. maybe add a cool slider like you did previously?

notes you should consider deleting:
01:17:493 (4,6) - feels awkward while playing -- stream should start on downbeat. plays a lot better that way -- try it out

there's my mod

talk to me after you look through it. i'll recheck

P.S. don't give up on this map
lolcubes
One major thing that was missed:

04:12:702 - The timing here is awfully screwed (viewable as important only in the taiko diff). The slowdown makes things go way offbeat here. I may attempt to correct it, but when I get back home, I am still working. @_@
those
不服不要玩

If what you said in p/2492499 you should just pull a Justice Breaker. It's hard for anyone to feel better when all you do is shoot down suggestions to improve your map and your way of mapping.
Shohei Ohtani
I don't get what everyone is saying that the BPM is too high

BPM 260 is fine. It matches with the snare hits being on 2 and 4.

Also, a note about the timing, doesn't it have to match up with the ticks? (see https://osu.ppy.sh/s/61551 . I had to change timing so it landed on a 1/2 timeline, even though the part I was mapping was free-flowing).
Megurine Luka
Just saying 260BPM is not a doubled result.

BPM is tested by downbeat, which is correct in this case. Those who think the BPM is 130, please use your fingers to hit with every downbeats.

Not going to mention more, since I modded before.

Good Luck, Scorp.
Topic Starter
Scorpiour


best modding i ever met, great
those
I'm inspired.

Anyway, instead of selectively reading, you should read the thread in its entirety to review the suggestions that were given. Only you can send this map on its way, whether it is to the ranked list or the graveyard. Be sure to tell us your decision, however, so we know how we should help you - that is, after you've gotten some fresh air :3

Please refrain from deleting my posts in the future - it's all logged, you know.
Topic Starter
Scorpiour
to those

道不遠人人之為道而遠人不可以為道詩云伐柯伐柯其則不遠執柯以伐柯睨而視之猶以為遠故君子以人治人改而止忠恕違道不遠施諸己而不願亦勿施於人君子之道四丘未能一焉所求乎子以事父未能也所求乎臣以事君未能也所求乎弟以事兄未能也所求乎朋友先施之未能也庸德之行庸言之謹有所不足不敢不勉有餘不感盡言顧行行顧言君子胡不慥慥爾。
Garven
Contribute towards the map in this thread. This is not the place for discussing the new unrank procedure.
kisata
01:28:743 -
04:23:204 -

At both points Kiai is activated for less than 100 ms. Surely, that wasn't done on purpose, right?

(Also, good luck.)
Nemis

lolcubes wrote:

One major thing that was missed:

04:12:702 - The timing here is awfully screwed (viewable as important only in the taiko diff). The slowdown makes things go way offbeat here. I may attempt to correct it, but when I get back home, I am still working. @_@
I was going to point it out :< These two redlines should fix the issue:
252702,697.674418604651,4,2,1,8,1,0
253050,461.538461538462,4,2,1,6,1,0
Then remove this one:
252702,833.333333333333,4,2,1,8,1,0

In addition I'd say:
  1. The redline at 254064 is too early, you should move it at 254090 (+26ms) and then change the BPM into 52.
  2. The redline at 258942 is too late, you should move it at 258912 (-30ms).
  3. You should add a redline at 257755 to fix 04:17:675 (1) - this slider's head. I can't define the BPM since there aren't beats after this redline until the next, but If you aren't going to remove the overmapped slider-ends you should use 137BPM to keep the same distance from slider-end to slider-head between 04:16:408 (1,1,1) - these sliders
Scorpiour, this map is epic! Please, get the back! :D :D
Topic Starter
Scorpiour

Garven wrote:

Contribute towards the map in this thread. This is not the place for discussing the new unrank procedure.
万物同宇而异体,无宜而有用为人,数也。人伦并处,同求而异道,同欲而异知,生也。皆有可也,知愚同;所可异也,知愚分。势同而知异,行私而无祸,纵欲而不穷,则民心奋而不可说也。如是,则知者未得治也;知者未得治,则功名未成也;功名未成,则群众未县也;群众未县,则君臣未立也。无君以制臣,无上以制下,天下害生纵欲。欲恶同物,欲多而物寡,寡则必争矣。故百技所成,所以养一人也。能不能兼技,人不能兼官,离居不相待则穷,群而无分则争。穷者患也,争者祸也。救患除祸,则莫若明分使群矣。强胁弱也,知惧愚也,民于违上,少陵长,不以德为政,如是,则老弱有失养之忧,而壮者有分争之祸矣。事业所恶也,功利所好也,职业无分,如是,则人有树事之患,而有争功之祸矣。男女之合,夫妇之分,婚姻娉内送逆无礼,如是,则人有失合之忧,而有争色之祸矣。故知者为之分也。

足国之道,节用裕民而善臧其余。节用以礼,裕民以政。彼裕民,故多余,裕民则民富,民富则田肥以易,田肥以易则出实百倍。上以法取焉,而下以礼节用之。余若丘山,不时焚烧,无所臧之,夫君子奚患乎无余?故知节用裕民,则必有仁义圣良之名,而且有富厚丘山之积矣。此无它故焉,生于节用裕民也。不知节用裕民则民贫,民贫则田瘠以秽,田瘠以秽,则出实不半,上虽好取侵夺,犹将寡获也,而或以无礼节用之,则必有贪利纠之名,而且有空虚穷乏之实矣。此无他故焉,不知节用裕民也。《康诰》曰:“弘覆乎天,若德裕乃身。”此之谓也。
  礼者,贵贱有等,长幼有差,贫富轻重皆有称者也。故袾裷天子衣冕,诸侯玄裷衣冕,大夫裨冕,士皮弁服。德必称位,位必称禄,禄必称用。由士以上则必以礼乐节之,众庶百姓则必以法数制之。量地而立国,计利而畜民,度人力而授事,使民必胜事,事必出利,利足以生民,皆使衣食百用出入相揜,必时臧余,谓之称数。故自天子通于庶人,事无大小多少,由是推之。故曰:朝无幸位,民无幸生。此之谓也。
  轻田野之税,平关市之征,省商贾之数,罕兴力役,无夺农时,如是,则国富矣。夫是之谓以政裕民。
  人之生,不能无群,群而无分则争,争则乱,乱则穷矣。故无分者,人之大害也;有分者,天下之本利也;而人君者,所以管分之枢要也。故美之者,是美天下之本也;安之者,是安天下之本也;贵之者,是贵天下之本也。古者先王分割而等异之也,故使或美或恶,或厚或薄,或佚或乐,或劬或劳,非特以为淫泰夸丽之声,将以明仁之文,通仁之顺也。故为之雕琢、刻镂、黼黻、文章,使足以辨贵贱而已,不求其观;为之钟鼓、管磬、琴瑟、竽笙,使足以辨吉凶,合欢定和而已,不求其余;为之宫室台榭,使足以避燥湿,养德辨轻重而已,不求其外。《》曰:“雕琢其章,金玉其相。亹亹我王,纲纪四方。”此之谓也。
  若夫重色而衣之,重味而食之,重财物而制之,合天下而君之,非特以为淫泰也,固以为王天下,治万变,材万物,养万民,兼制天下者,为莫若仁人之善也夫!故其知虑足以治之,其仁厚足以安之,其德音足以化之,得之则治,失之则乱。百姓诚赖其知也,故相率而为之劳苦以务佚之,以养其知也;诚美其厚也,故为之出死断亡以覆救之,以养其厚也;诚美其德也,故为之雕琢、刻镂、黼黻、文章以藩饰之,以养其德也。故仁人在上,百姓贵之如帝,亲之如父母,为之出死断亡而愉者,无它故焉,其所是焉诚美,其所得焉诚大,其所利焉诚多。《诗》曰:“我任我辇,我车我牛,我行既集,盖云归哉!”此之谓也。
  故曰:君子以德,小人以力。力者,德之役也。百姓之力,待之而后功;百姓之群,待之而后和;百姓之财,待之而后聚;百姓之势,待之而后安;百姓之寿,待之而后长。父子不得不亲,兄弟不得不顺,男女不得不欢,少者以长,老者以养。故曰:“天地生之,圣人成之。”此之谓也。
  今之世而不然:厚刀市之敛以夺之财,重田野之税以夺之食,苛关市之征以难其事。不然而已矣,有掎挈伺诈,权谋倾覆,以相颠倒,以靡敝之,百姓晓然皆知其污漫暴乱而将大危亡也。是以臣或弑其君,下或杀其上,粥其城,倍其节,而不死其事者,无它故焉,人主自取之也。《诗》曰:“无言不雠,无德不报。”此之谓也。

兼足天下之道在明分。掩地表亩,刺草殖谷,多粪肥田,是农夫众庶之事也。守时力民,进事长功,和齐百姓,使人不偷,是将率之事也。高者不旱,下者不水,寒暑和节而五谷以时孰,是天下之事也。若夫兼而覆之,兼而爱之,兼而制之,岁虽凶败水旱,使百姓无冻餧之患,则是圣君贤相之事也。
  墨子之言,昭昭然为天下忧不足。夫不足,非天下之公患也,特墨子之私忧过计也。今是土之生五谷也,人善治之则亩数盆,一岁而再获之,然后瓜桃枣李一本数以盆鼓,然后荤菜百蔬以泽量,然后六畜禽兽一而车,鼋鼍、鱼鳖、鳅鳝以时别,一而成群,然后飞鸟凫雁若烟海,然后昆虫万物主其间,可以相食养者不可胜数也。夫天地之生万物也,固有余足以食人矣;麻葛、茧丝、鸟兽之羽毛齿革也,固有余足以衣人矣。夫有余不足,非天下之公患也,特墨子之私忧过计也。

天下之公患,乱伤之也。胡不尝试相与求乱之者谁也?我以墨子之“非乐”也则使天下乱,墨子之“节用”也则使天下贫,非将堕之也,说不免焉。墨子大有天下,小有一国,将蹙然衣粗食恶,忧戚而非乐,若是则瘠,瘠则不足欲,不足欲则赏不行。墨子大有天下,小有一国,将少人徒,省官职,上功劳苦,与百姓均事业,齐功劳,若是则不威,不威则罚不行。赏不行,则贤者不可得而进也;罚不行,则不肖者不可得而退也。贤者不可得而进也,不肖者不可得而退也,则能不能不可得而官也。若是则万物失宜,事变失应,上失天时,下失地利,中失人和,天下敖然,若烧若焦。墨子虽为之衣褐带索,啜菽饮水,恶能足之乎!既以伐其木,竭其原,而焦天下矣。
  故先王圣人为之不然。知夫为人主上者,不美不饰之不足以一民也,不富不厚之不足以管下也,不威不强之不足以禁暴胜悍也。故必将撞大钟、击鸣鼓、吹笙竽、弹琴瑟以塞其耳;必将雕琢、刻镂、黼黻、文章、以塞其目;必将刍豢稻粱、五味芬芳以塞其口,然后众人徒、备官职、渐庆赏、严刑罚以戒其心。使天下生民之属,皆知己之所愿欲之举在是于也,故其赏行;皆知己之所畏恐之举在是于也,故其罚威。赏行罚威,则贤者可得而进也,不肖者可得而退也,能不能可得而官也。若是,则万物得宜,事变得应,上得天时,下得地利,中得人和,则财货浑浑如泉源,汸方如河海,暴暴如丘山,不时焚烧,无所臧之,夫天下何患乎不足也?故儒术诚行,则天下大而富,使而功,撞钟击鼓而和。《诗》曰:“钟鼓喤喤,管磬玱玱,降福穰穰。降福简简,威仪反反。既醉既饱,福禄来反。”此之谓也。故墨术诚行则天下尚俭而弥贫,非斗而日争,劳苦顿萃而愈无功,愀然忧戚非乐而日不和。《诗》曰:“天方荐瘥,丧乱弘多。民言无嘉,憯莫惩嗟。”此之谓也。
  垂事养民,拊循之,唲呕之,冬日则为之饘粥,夏日则与之瓜,以偷取少顷之誉焉,是偷道也,可以少顷得奸民之誉,然而非长久之道也。事必不就,功必不立,是奸治者也。傮然要时务民,进事长功,轻非誉而恬失民,事进矣而百姓疾之,是又不可偷偏者也。徙坏堕落,必反无功,故垂事养誉不可,以遂功而忘民亦不可,皆奸道也。
  故古人为之不然,使民夏不宛暍,冬不冻寒,急不伤力,缓不后时,事成功立,上下俱富,而百姓皆爱其上,人归之如流水,亲之欢如父母,为之出死断亡而愉者,无它故焉,忠信调和均辨至也。故君国长民者欲趋时遂功,则和调累解,速乎急疾;忠信均辨,说乎赏庆矣;必先修正其在我者,然后徐责其在人者,威乎刑罚。三德者诚乎上,则下应之如景向,虽欲无明达,得乎哉!《书》曰:“乃大明服,惟民其力懋和,而有疾。”此之谓也。
  故不教而诛,则刑繁而邪不胜;教而不诛,则奸民不惩;诛而不赏,则勤励之民不劝;诛赏而不类,则下疑俗俭而百姓不一。故先王明礼义以壹之,致忠信以爱之,尚贤使能以次之;爵服庆赏以申重之,时其事、轻其任、以调齐之,潢然兼覆之,养长之,如保赤子。若是,故奸邪不作,盗贼不起,而化善者劝勉矣。是何邪?则其道易,其塞固,其政令一,其防表明。故曰:上一则下一矣,上二则下二矣,辟之若草木,枝叶必类本。此之谓也。
  不利而利之,不如利而后利之之利也;不爱而用之,不如爱而后用之之功也。利而后利之,不如利而不利者之利也;爱而后用之,不如爱而不用者之功也。利而不利也,爱而不用也者,取天下矣。利而后利之,爱而后用之者,保社稷也。不利而利之,不爱而用之者,危国家也。

观国之治乱臧否,至于疆易而端已见矣。其候徼支缭,其竟关之政尽察,是乱国已。入其境,其田畴秽,都邑露,是贪主已。观其朝廷,则其贵者不贤;观其官职,则其治者不能;观其便嬖,则其信者不悫;是暗主已。凡主相臣下百吏之俗,其于货财取与计数也,须孰尽察;其礼义节奏也,芒轫僈楛,是辱国已。其耕者乐田,其战士安难,其百吏好法,其朝廷隆礼,其卿相调议,是治国已。观其朝廷,则其贵者贤;观其官职,则其治者能;观其便嬖,则其信者悫:是明主已。凡主相臣下百吏之属,其于货财取与计数也,宽饶简易,其于礼义节奏也,陵谨尽察,是荣国已。贤齐则其亲者先贵,能齐则其故者先官,其臣下百吏,污者皆化而修,悍者皆化而愿,躁者皆化而悫,是明主之功已。
  观国之强弱贫富有征:上不隆礼则兵弱,上不爱民则兵弱,已诺不信则兵弱,庆赏不渐则兵弱,将率不能则兵弱。上好功则国贫,上好利则国贫,士大夫众则国贫,工商众则国贫,无制数度量则国贫。下贫则上贫,下富则上富。故田野县鄙者,财之本也;垣窌仓廪者,财之末也;百姓时和、事业得叙者,货之源也;等赋府库者,货之流也。故明主必谨养其和,节其流,开其源,而时斟酌焉,潢然使天下必有余而上不忧不足。如是则上下俱富,交无所藏之,是知国计之极也。故禹十年水,汤七年旱,而天下无菜色者,十年之后,年谷复熟而陈积有余。是无它故焉,知本末源流之谓也。故田野荒而仓廪实,百姓虚而府库满,夫是之谓国蹶。伐其本,竭其源,而并之其末,然而主相不知恶也,则其倾覆灭亡可立而待也。以国持之而不足以容其身,夫是之谓至贪,是愚主之极也。将以求富而丧其国,将以求利而危其身,古有万国,今有十数焉。是无它故焉,其所以失之一也。君人者亦可以觉矣。
  百里之国足以独立矣。凡攻人者,非以为名,则案以为利也;不然,则忿之也。仁人之用国,将修志意,正身行,伉隆高,致忠信,期文理。布衣屦之士诚是,则虽在穷阎漏屋,而王公不能与之争名,以国载之,则天下莫之能隐匿也。若是,则为名者不攻也。将辟田野,实仓廪,便备用,上下一心,三军同力,与之远举极战,则不可;境内之聚也保固,视可,午其军,取其将,若拔。彼得之不足以药伤补败。彼爱其爪牙,畏其仇敌,若是,则为利者不攻也。将修小大强弱之义以持慎之,礼节将甚文,珪璧将甚硕,货赂将甚厚,所以说之者,必将雅文辩慧之君子也。彼苟有人意焉,夫谁能忿之?若是,则忿之者不攻也。为名者否,为利者否,为忿者否,则国安于盘石,寿于旗、翼。人皆乱,我独治;人皆危,我独安;人皆失丧之,我按起而治之。故仁人之用国,非特将持其有而已也,又将兼人。《诗》曰:“淑人君子,其仪不忒。其仪不忒,正是四国。”此之谓也。
  持国之难易:事强暴之国难,使强暴之国事我易。事之以货宝,则货宝单而交不结;约信盟誓,则约定而畔无日;割国之锱铢以赂之,则割定而欲无厌。事之弥烦,其侵入愈甚,必至于资单国举然后已。虽左尧而右舜,未有能以此道得免焉者也。辟之是犹使处女婴宝珠、佩宝玉,负戴黄金而遇中山之盗也,虽为之逢蒙视,诎要桡腘,君卢屋妾,由将不足以免也。故非有一人之道也,直将巧繁拜请而畏事之,则不足以持国安身,故明君不道也。必将修礼以齐朝,正法以齐官,平政以齐民,然后节奏齐于朝,百事齐于官,众庶齐于下。如是,则近者竞亲,远方致愿,上下一心,三军同力,名声足以暴炙之,威强足以捶笞之,拱揖指挥,而强暴之国莫不趋使,譬之是犹乌获与焦侥搏也。故曰:事强暴之国难,使强暴之国事我易。此之谓也。
Hollow Wings
加油,别放弃
EneDZakura
wonderful map :)
Flower

Blue Dragon wrote:

SPOILER
I'm presenting these points as someone who can play the map properly and has the skills/experience to know what's good. Any troll posts like 'omg but ur maps are le shitty XD' or 'omg bat noobs cant pley' will be ignored.

[Scorpiour]
  • AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below.
  1. 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable.
  2. 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically.
  3. 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly.
    All of the 1/4 streams that don't have 1/4 sound in the music are unrankable.
  4. 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing.
  5. 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion.
  6. 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders.
  7. 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough
  8. 05:46:280 (1,2,3,4) - The sliderends don't follow the song.
The end is just a grambled mess of 1/2 sliders that don't follow the song. I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly.
Just pointing out:
01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly.

This should make sense. Please consider making some change.

those wrote:

SPOILER
不服不要玩

If what you said in p/2492499 you should just pull a Justice Breaker. It's hard for anyone to feel better when all you do is shoot down suggestions to improve your map and your way of mapping.
I'm not a moderator, but I believe that you are not making actual sense to this thread. Please be more contributing.

Other things to mention:
01:06:589 (1) - it will be better if more symmetric. try this:
352,195,66589,6,0,B|253:191|182:146|182:146|216:114|216:114|204:69|204:69|238:37|238:37|226:-7|226:-7|310:-8|396:41,1,540
01:16:627 (9,10,1) - doesn't make sense, tbh. stack 01:16:627 (9,10,1) - or delete 10 should be much better.
01:26:897 (1,2) - I support the idea that you change this two into 1/2 sliders. won't hurt but makes more sense imo, since there is no 1/4 beat in background.
02:06:127 (3,4,5) - it will feel better if you make a stop, since the piano (?) is more intense. Continue on bass may interrupt the player's thoughts.
02:06:820 (5,6) - it's ok, but I don't really like the feeling of this 3/4 slider.
02:40:743 - add some more green lines from here to make a crescendo.
03:03:762 (7) - fmpov, deleting this and add NC to 03:03:820 (8) - should play better. this creates a better sense of sections.
03:38:897 (4,5,6,7) - unlike BD, I think it should be ok.
03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - I agree with the point that this plays bad as it would be better if every group is 4/2 instead of 3/2. It is not unrankable, though.
04:18:942 (1) - I understand this, but it would be better if you replace it with a spinner. Player won't be delighted or get any rest holding a single slider for too long.
04:28:742 - you should have forgot adding claps here. even if you were intended, it is not deniable that adding claps to this bar sounds a lot better.
04:30:588 - I agree with BD that it is not a good idea anyway to p*ss off the player with this big-money stream, on nearly 3/4 way of this superlong gauntlet. However the choice remains the mapper, you can decide.
06:03:588 (3) - that's weird tbh. why not using a simple 1/2 slider which sounds better and plays better?

Anyway don't give up. Time shall tell the truth.
pw384

Hollow Wings wrote:

加油,别放弃
sco不要输

btw, I suppose the taiko diff name can be changed to "Firce777", like the standard diff
EmingK

Hollow Wings wrote:

加油,别放弃
Regou

Hollow Wings wrote:

加油,别放弃
Ulysses

Hollow Wings wrote:

加油,别放弃
Yuzeyun

384059043 wrote:

Hollow Wings wrote:

加油,别放弃
sco不要输

btw, I suppose the taiko diff name can be changed to "Firce777", like the standard diff
NOPE NOPE NOPE NOPE. No changes to taiko pls :(
gxytcgxytc

nold_1702 wrote:

Hollow Wings wrote:

加油,别放弃
TKS
i supporting you.
Kodora
Best of luck with re-approving.
show more
Please sign in to reply.

New reply