Had a check for the important mod and the following is what I think of
Is the thing that you think extremely important ?
Loctav wrote:
01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves. nothing wrong
04:17:675 (1) - unrankable. This is totally offtimed (too early) tooseems indeed early, also 04:18:942 (1) - is a bit late
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid. minor issue ^
04:52:280 (1) - see other slider not getting any problem with it, it fits the music while not hindering the players
06:07:511 (1) - ^ same as above, the not-in-the-mid slidertick can tell that the first half of the slider is slow
Stuff I consider overmapped:
01:00:935 (8,9) - why is there a triplet? getting no sound at blue tick, but considered acceptable for transition
01:16:627 (9,10) - ^ ^
01:31:397 (4) - I dont get this repeat slider there is catchable sound
02:05:435 (8,9) - this jump is unjustified and totally sudden don't get any problem while thy're reflecting the rising-pitch, while it's totally playable, even for noobs like me
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitive the 3/4 slider isn't neccessary but still acceptable for the sound doesn't end at red tick and the tripple is definitely suitable, there is apparent drum sound in the music at blue tick
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficult not getting any problem here, same as 02:05:435 (8,9) -
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant? clearly catchable drum sound exists
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song". not having any problem following the melody here, or do you want more streams here ?
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one) yeah I admit that the guitar sound does not start right at the white tick but this is a way to make the map more intuitive and it also fits the drum, what's wrong with it?
04:58:165 (4,5) - *gasp* not sure of this point, I could not clearly catch a sound at blue tick
Other stuff that I noticed while taking a glance on it:
00:39:590 (4) - why is that a slider and not two circles? I don't get any meaningful difference for this point. Sliders are not the same as circles but still at some points they reflect the similar things
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise) this totally fits the music, the vocal never ended at the red ticks
01:37:051 (1,2) - what an ass move I think it could never be regarded as a problem, it's just reflecting the feeling that the mapper got while listening to this part of music, I think the slow-down-to-stop trend is suitable, after following the vibrato at 01:35:666 (3,4) -
01:41:897 (2,3,4) - ^ it's totally fine, I don't get any neccessity to answer a question which questions nothing
01:48:935 (1,2) - inconsistent with previous mapping why should they all be the same, it's acceptable as long as the notes fit the music right, isn't it?
03:37:974 (1,2) - just another ass move to make people break it does no harm but good, while the vocal lasts very long, it's acceptable to set a gap and provided that, the stop at 03:37:974 (1) - makes the sudden direction change from 03:37:743 (8) - to 03:38:204 (2) - much smoother
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles. more sliders are really needed to give the players a chance to rest and accuracy is hard to get at such soft parts if with many circles instead of sliders
not getting much neccessary fixing from my point viewBlue Dragon wrote:
Even if your post was kinda offensive and it's going to receive answer like ironic chinese people using their language to mock us in the thread, I agree with it. It was just "hey friend, check my map" and boom, ranked. The points stated by Loctav that were of extreme importance were just "no"'d and "i like it"'d. You must find better reasons to stay with something as bad as this if you want to get your map ranked.
Is the thing that you think extremely important ?