JappyBabes wrote:
this must be some sort of joke, the chinese bat connections are too strong for approval system

JappyBabes wrote:
this must be some sort of joke, the chinese bat connections are too strong for approval system
Shiro wrote:
No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?
Unranking. This is going into internal discussion as to what to do with this map.
Silynn wrote:
this should not have been unranked
<3 map forever
horrible. What kind of attitude are you holding then?Shiro wrote:
No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?
Unranking. This is going into internal discussion as to what to do with this map.
No. Just no.Alright, I think this map is quite well done and the reason you think it's unrankable make nonsense to me. Meh, just saying. Good luck Scorpiour
Silynn wrote:
this should not have been unranked
<3 map forever
Even if your post was kinda offensive and it's going to receive answer like ironic chinese people using their language to mock us in the thread, I agree with it. It was just "hey friend, check my map" and boom, ranked. The points stated by Loctav that were of extreme importance were just "no"'d and "i like it"'d. You must find better reasons to stay with something as bad as this if you want to get your map ranked.JappyBabes wrote:
this must be some sort of joke, the chinese bat connections are too strong for approval system
It seems like you failed this map cuz you're noob.Shiro wrote:
No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?
Unranking. This is going into internal discussion as to what to do with this map.
There are a number of people that can pass it, just because it's passable it doesn't make the map suddenly have no faults. wtf. Also, the map is 130bpm, at least that's the answer I'm getting from everything I try.Nyari wrote:
that is a relatively old play, its a pass and not alot has changed since it, the map is definetly passable. re-approve please as there is no faulties with this map. for anyone thinking that is overmapped, please think about what bpm it is.
Loctav wrote:
01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves. nothing wrong
04:17:675 (1) - unrankable. This is totally offtimed (too early) tooseems indeed early, also 04:18:942 (1) - is a bit late
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid. minor issue ^
04:52:280 (1) - see other slider not getting any problem with it, it fits the music while not hindering the players
06:07:511 (1) - ^ same as above, the not-in-the-mid slidertick can tell that the first half of the slider is slow
Stuff I consider overmapped:
01:00:935 (8,9) - why is there a triplet? getting no sound at blue tick, but considered acceptable for transition
01:16:627 (9,10) - ^ ^
01:31:397 (4) - I dont get this repeat slider there is catchable sound
02:05:435 (8,9) - this jump is unjustified and totally sudden don't get any problem while thy're reflecting the rising-pitch, while it's totally playable, even for noobs like me
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitive the 3/4 slider isn't neccessary but still acceptable for the sound doesn't end at red tick and the tripple is definitely suitable, there is apparent drum sound in the music at blue tick
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficult not getting any problem here, same as 02:05:435 (8,9) -
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant? clearly catchable drum sound exists
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song". not having any problem following the melody here, or do you want more streams here ?
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one) yeah I admit that the guitar sound does not start right at the white tick but this is a way to make the map more intuitive and it also fits the drum, what's wrong with it?
04:58:165 (4,5) - *gasp* not sure of this point, I could not clearly catch a sound at blue tick
Other stuff that I noticed while taking a glance on it:
00:39:590 (4) - why is that a slider and not two circles? I don't get any meaningful difference for this point. Sliders are not the same as circles but still at some points they reflect the similar things
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise) this totally fits the music, the vocal never ended at the red ticks
01:37:051 (1,2) - what an ass move I think it could never be regarded as a problem, it's just reflecting the feeling that the mapper got while listening to this part of music, I think the slow-down-to-stop trend is suitable, after following the vibrato at 01:35:666 (3,4) -
01:41:897 (2,3,4) - ^ it's totally fine, I don't get any neccessity to answer a question which questions nothing
01:48:935 (1,2) - inconsistent with previous mapping why should they all be the same, it's acceptable as long as the notes fit the music right, isn't it?
03:37:974 (1,2) - just another ass move to make people break it does no harm but good, while the vocal lasts very long, it's acceptable to set a gap and provided that, the stop at 03:37:974 (1) - makes the sudden direction change from 03:37:743 (8) - to 03:38:204 (2) - much smoother
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles. more sliders are really needed to give the players a chance to rest and accuracy is hard to get at such soft parts if with many circles instead of sliders
not getting much neccessary fixing from my point viewBlue Dragon wrote:
Even if your post was kinda offensive and it's going to receive answer like ironic chinese people using their language to mock us in the thread, I agree with it. It was just "hey friend, check my map" and boom, ranked. The points stated by Loctav that were of extreme importance were just "no"'d and "i like it"'d. You must find better reasons to stay with something as bad as this if you want to get your map ranked.
"There's no sound in that tick, but should be acceptable for a transition" isn't something that makes the map suddenly rankable. Overmapping is unrankable, and there's no such thing to change that.Zero__wind wrote:
Is the thing that you think [/color]extremely important ?
I've played the music with no notes & 25% speed for many times, many streams are not accordingly set while still many are. just thatBlue Dragon wrote:
[Scorpiour]
- AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below. I'm neutral here. It'a matter of fact that no huge jumps like airman are setted but still, I don't think filling the screen with too many objects at a time is good for players
The end is just a grambled mess of 1/2 sliders that don't follow the song. I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly.
- 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable. Only 01:10:801 (10,12,14,16) - are redundant
- 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically. the tone which start from 01:14:666 - didnt end at the red tick and I think that's why its currently be mapped like this, I admit the tail of the slider lands on nothing but every needs an end. Changing its end to soft sampleset may be done for compromize imo
- 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly. yes, no 1/4 here, 1/2 full-filled
All of the 1/4 streams that don't have 1/4 sound in the music are unrankable.- 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing. yes I was also confused because there's not catchable stuff to be followed which in groups of three, still I'd sat, it's a way of mapping, just like anyone else may set different jumps. I don't deny that this may be improved
- 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion. if it's unacceptable for its velocity changing according to the BPM, then replacing with a spinner will work. But anyway, the timing points iare needed, though I'm with no idea if they're acceptablly correct
- 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders. replacing some with kick sliders will do. Just saying, "it doesn't look nice" may be the reason that the mapper haven't do so
- 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough =.=
- 05:46:280 (1,2,3,4) - The sliderends don't follow the song. I think they are fine to be lengthened like this, because the guitar(?) sound didn't end at the red ticks. You don't need to click at the sliders' ends, you on;y need to hold on to them, for the sounds are not ended
I just wanted to step in and say that overmapping is NOT explicitly unrankable. Bad overmapping should be changed, yes, but there CAN be "good" overmapping.Blue Dragon wrote:
"There's no sound in that tick, but should be acceptable for a transition" isn't something that makes the map suddenly rankable. Overmapping is unrankable, and there's no such thing to change that.Zero__wind wrote:
Is the thing that you think [/color]extremely important ?
Also, refer to my post to the very unrankable stuff.
I was going to point it out :< These two redlines should fix the issue:lolcubes wrote:
One major thing that was missed:
04:12:702 - The timing here is awfully screwed (viewable as important only in the taiko diff). The slowdown makes things go way offbeat here. I may attempt to correct it, but when I get back home, I am still working. @_@
252702,697.674418604651,4,2,1,8,1,0Then remove this one:
253050,461.538461538462,4,2,1,6,1,0
252702,833.333333333333,4,2,1,8,1,0
万物同宇而异体,无宜而有用为人,数也。人伦并处,同求而异道,同欲而异知,生也。皆有可也,知愚同;所可异也,知愚分。势同而知异,行私而无祸,纵欲而不穷,则民心奋而不可说也。如是,则知者未得治也;知者未得治,则功名未成也;功名未成,则群众未县也;群众未县,则君臣未立也。无君以制臣,无上以制下,天下害生纵欲。欲恶同物,欲多而物寡,寡则必争矣。故百技所成,所以养一人也。能不能兼技,人不能兼官,离居不相待则穷,群而无分则争。穷者患也,争者祸也。救患除祸,则莫若明分使群矣。强胁弱也,知惧愚也,民于违上,少陵长,不以德为政,如是,则老弱有失养之忧,而壮者有分争之祸矣。事业所恶也,功利所好也,职业无分,如是,则人有树事之患,而有争功之祸矣。男女之合,夫妇之分,婚姻娉内送逆无礼,如是,则人有失合之忧,而有争色之祸矣。故知者为之分也。Garven wrote:
Contribute towards the map in this thread. This is not the place for discussing the new unrank procedure.
Just pointing out:Blue Dragon wrote:
SPOILERI'm presenting these points as someone who can play the map properly and has the skills/experience to know what's good. Any troll posts like 'omg but ur maps are le shitty XD' or 'omg bat noobs cant pley' will be ignored.
[Scorpiour]
- AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below.
The end is just a grambled mess of 1/2 sliders that don't follow the song. I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly.
- 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable.
- 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically.
- 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly.
All of the 1/4 streams that don't have 1/4 sound in the music are unrankable.- 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing.
- 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion.
- 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders.
- 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough
- 05:46:280 (1,2,3,4) - The sliderends don't follow the song.
01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly.
I'm not a moderator, but I believe that you are not making actual sense to this thread. Please be more contributing.those wrote:
352,195,66589,6,0,B|253:191|182:146|182:146|216:114|216:114|204:69|204:69|238:37|238:37|226:-7|226:-7|310:-8|396:41,1,54001:16:627 (9,10,1) - doesn't make sense, tbh. stack 01:16:627 (9,10,1) - or delete 10 should be much better.
sco不要输Hollow Wings wrote:
加油,别放弃
Hollow Wings wrote:
加油,别放弃
Hollow Wings wrote:
加油,别放弃
NOPE NOPE NOPE NOPE. No changes to taiko pls384059043 wrote:
sco不要输Hollow Wings wrote:
加油,别放弃
btw, I suppose the taiko diff name can be changed to "Firce777", like the standard diff
nold_1702 wrote:
Hollow Wings wrote:
加油,别放弃
thank you very much for the modding. I'm not lazy for changing , but some of the mod is completely opposite to my understanding of this music. At least, imo, if the map is not what i aim to map, it cannot not be called as "my work"happy30 wrote:
[Scorpiour]
regarding overmapped stuff:
00:39:820 (1) - slider-end lands on nothingit's end on 1/4 - like those 3/4 slider but this is 7/4 because of the mezzo-soprano
01:00:993 (9) - lands on nothingi think the drum here is clear.. please try to delete it and listen to the music :<
01:04:339 (7) - ^the grace notes by guitar , and that's why i use semi-stacked notes but not stream
01:04:454 (8) - ^^
01:04:801 (2) - ^:arrow: ^
01:04:916 (3) - ^:arrow: ^
01:05:262 (5) - ^:arrow: ^
01:05:377 (7) - ^:arrow: ^
01:05:724 (2) - ^:arrow: ^
01:05:839 (3) - ^:arrow: ^
01:06:185 (5) - ^:arrow: ^
01:06:301 (7) - ^:arrow: ^
01:14:666 (9) - lands on nothing, reduce by 1/4 pleaseit's good~
01:16:685 (10) - lands on nothingremoved
01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this should be a 1/2 stream.the first part fits 1/2 better so i changed
01:19:339 (4,6) - lands on nothingfixed
01:21:877 (8) - ^fixed
01:22:108 (11,13) - ^guitar transition
01:26:897 (1) - overmapped as hell. (not existing beats in the song at blue-red-bluebecause of guitar 1/2 or 1/1 are heard terrible ...so i choose to 1/4 and use kick slider to control the difficulty
01:27:127 (7) - ^
01:27:358 (8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - should be a 1/2 streamalso due to guitar
I covered about 1:30 min of the song now.
many parts ARE overmapped.
Don't say everything is fixed already if people still offer suggestions, it only shows your laziness towards your map and
it seems like you don't care about improving it either.
pretty thanksBlue Dragon wrote:
I'm presenting these points as someone who can play the map properly and has the skills/experience to know what's good. Any troll posts like 'omg but ur maps are le shitty XD' or 'omg bat noobs cant pley' will be ignored.
[Scorpiour]
- AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below.
The end is just a grambled mess of 1/2 sliders that don't follow the song.
- 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable.
I delete all the note here, and replay this part as 75%/50%/25% rate many times, and i'm sure there're clear drum on the first stanza. I remake this part since the drums in the second stanza is note exactly the same to the first
- 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically.
fixed
- 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly.
changed to 1/2
All of the 1/4 streams that don't have 1/4 sound in the music are unrankable.i can't agree with it, many great maps like 2012 / Dragon Force / have similar cases
- 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing.
i remake this part
- 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion.
it's because of timing < <
- 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders.
it is fine to use some kick sliders here so i remake the long stream
- 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough
er...isn't it slightly curved ?
- 05:46:280 (1,2,3,4) - The sliderends don't follow the song.
i think it is fine due to the high pitches here...
well it was changed for some mods before.. change back?
I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly.i completely agree with it
thank you very much~~Sync wrote:
EDIT: PLEASE do not change to AR9. AR10 fits SO much better.
01:19:627 - there should be a note here to follow the guitar. make it a 1-beat slider and delete the slider on the downbeatfixed~
01:50:204 (6,7,8,1) - space these closer together so the player can distinguish these between this and normal 1/2fine
02:13:743 (4) - the transition from the slider to the stream is awkward, so consider adding a note here (the white tick right before the stream). if you don't do this, I strongly advise spacing the stream further away so the player doesn't hit too earlythe white tick is not a good place to add a note, so i move the stream to the left side~
03:13:974 (1) - a slider would be better here in my opinion. the time before the spinner and the next note is so quick that it is somewhat disorienting. plus the slider you used before was awesome so you should do something similar heredraw slider is hard Q_Q
03:45:358 (1,2,1,2,3,1,2,3,1,2,3) - this pattern is SUPER hard. I recommend mixing in some sliders (particularly on the (2) and (3) hit-circles) and maybe space it out a little bit for readability purposes.i remake this pattern
04:11:549 (1) - space further away; players are prone to hit it too early. (it's a slider, so the hitbox is lenient but that's besides the point)okay
04:12:702 (1) - the repeat/end aren't on time [add timing here later]try to fix it and i think it's better?
04:14:064 (1) - this slider isn't on time at all -- way too early [add timing here later]try to fix
04:18:942 (1) - too latetry to fix
04:52:280 (1) - this was deemed unrankable in the past; however, I do not agree with it. I personally think this should stay but other BATs may disagreeIt comes from Gold Dust...you know which map > > the same slider
04:54:011 (6) - add a note here to follow the percussion (I know you left some parts out on purpose but this should be here imo)okay
05:05:319 (2) - ^about here, actually, 05:04:742 (1) is a part of prev combo...i move nc to (2)... hmm the beat in this stanza X X X ooO o, so that, if a redtick note is really need, place it before the third white tick (05:05:088 - ) is much better than 05:05:319 i think
05:30:242 (5) - delete this note -- you have a 1 beat pause at 05:29:319 but not here. the inconsistency makes it confusing. you can do that OR add a note at the aforementioned place. either way works fine. I personally like the latter here better because of the guitar is really setting the pace of the song in this section
agreed and fixed, so the beat here is looked like prev one :>
06:07:511 (1) - see 04:52:280 (1)~~
06:18:588 (1,1,2) - this part is really unreadable. the spinner fits the music but the notes that come after it are the problem. maybe add a cool slider like you did previously?Q_Q Slider Slider Slider...
notes you should consider deleting:
01:17:493 (4,6) - feels awkward while playing -- stream should start on downbeat. plays a lot better that way -- try it outfixed
there's my mod
talk to me after you look through it. i'll recheck
P.S. don't give up on this map
thank you very much for the moddingShiro wrote:
well you don't want to spend the time to go through this via IRC so here's a mod
please please keep this AR10, AR10 is perfect for this map
these are major issues:these are other problems:
- kiai flashes are unrankable
discussed with you on irc already and i think a single kiai fountain is fine :>
- 01:22:051 (9,10,11,12,1) - This stream is overmapped and highly inconsistent with what you did before. For the same rhythm at 01:19:627 (5,6,7,1) - you used two sliders, and at this point you use two circles then a stream then use circles for 01:23:666 (6,7,8,9) - . Same goes for 02:03:589 (8,9,10,11,1) - 02:10:743 (7,8,9,10,11,12,1) - 04:48:819 (8,9,10,11,1) -
these cases are not exactly the some so i go through them one by one
01:22:051 (9,10,11,12,1) - change to a slider which is better
02:03:589 (8,9,10,11,1) - remove the following four notes for the next pattern
02:10:743 (7,8,9,10,11,12,1) - keep for some slightly contrast
04:48:819 (8,9,10,11,1) - change to a slider- 01:38:897 (5,6,1,2,3,4,5,6,7,8,1) - I can understand the stream to lead into the kiai but this one doesn't lead into anything. I'd rather see instead of 01:38:897 (5,6) - another 1/1 slider then a circle that leads into 01:39:358 (1,2,3,4,5,6,7,8) - . And for 01:39:358 (1,2,3,4,5,6,7,8) - a stream would kind of fit but as a sliderstream to emphasize the violin 1/2 and I think it would play better
turn to two sliders
- 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - Weird stream. Please make it start with kick sliders then lead into full circles like you did at 01:26:897 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - it will make this play better and be more consistent
sorry no change here. These two part are not the same, at here, the kick sliders in the middle is due to the change of tune. And.. it's one of the best part i made so please >.<
- 02:06:820 (5,6) - very surprising and awkward to play. This 3/4 slider is extremely confusing. Please turn the 3/4 into a full 1/1 slider.
at first it was a 1/1 slider but the beat following is heard..plaint so i try to make some change and emphasize the scond downbeat
- 02:49:051 (5,6,7,8,9,10,11,12,13,14,15) - Overmapped. Once again this doesn't lead into anything and is highly inconsistent with how the map was made before. This goes for 03:03:704 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1) - as well and 03:07:397 (5,6,7,8,9,10,11) -
first -> sliders , second -> keep since it's also a important part for transition third -> new beats
- 06:03:588 (3) - that was highly unintuitive, rhythm and pattern here call for a 1/2 slider. Even the placement looks like this isn't meant to be 3/4
i tried 1/2 before but it's really looked ugly...any back to 1/2 again
03:38:897 (4,5,6,7,1) - this was cool
- 00:06:590 (1,1,1,1,1,1,1,1,1,1,1,1) - for this whole part why make the circles land 1/2 after the spinners ? that's super confusing and hard to play especially at this speed why not make them stop 1/1 or more before
actually i don't care i use 1/2 just because one ppl was complaint about the 1/1 maybe too short?
- 00:23:205 (3) - did you forget a finish on this (if so, add a new combo too)
finish here heard terrible but normal heard fine. No new combo here or the combo is too short
- 00:30:590 (3) - same
^
- 00:36:128 (3) - add a new combo on this ? if I get it right your pattern was to add a new combo for those finish sounds
NC here is fine
- 00:37:974 (1) - remove new combo and add one on 00:37:513 (5) - ? I don't quite get the comboing at this part but this would look better imo
okay
- 00:57:127 (4,5) - This has super weird flow because of the awkward movement between (4) and (5). I think the entire pattern was only meant to look good aesthetically, try to see if you can make this flow and play better
i'm sure it's what i wanna make - an "anti-direction jump" to force player "move back fiercely like a spring
- 01:00:993 (9) - Super surprising I can't hear anything at this point at all why add this ? It's confusing and doesn't add anything to the map
when i tested it not only one player said " it would be more smooth if here is a triplet"
- 01:27:358 (3) - add a new combo on this to stay consistent in your comboing on that stream - you added a new combo for each new guitar note
actually i add new combo on each stream-speed change or 8 / 16:>
- 01:44:666 (7,8) - awkward flow maybe flip (3) horizontally
it's also a "spring pattern" like i mentioned above
- 01:48:358 (6) - kinda hidden under 01:47:666 (3) -
i can confirm that because of the AR it won't be overlapped :>
- 01:50:204 (6,7,8) - That was cool and it DOES fit but why not make (8) a 3/4 slider too
fine
- 01:58:051 (4) - this makes the transition into the stream awkward because of that added 1/2 that feels weird, make this a circle ? same for 03:15:589 (3) -
about here the beat is 1/1 -> 1/1 -> 1/1 -> 1/2 -> Stream , or X X X x- Xxxxxxxxxxxxxxxx so that the 1/2 slider here is a "upbeat grace note" indeed
- 02:37:051 (1) - For consistency this should be on the upper left of 02:36:820 (6) -
[color=#FF00FF]you know i just wanna make it easier to hit, but not too easy :>
- 02:45:243 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - The stream was quite surprising after the compressed 1/2. Make the beginning kick sliders to make it more intuitive ?
i tried but it makes me feel weird since kick slider cannot be "smoothly curved" like stream so the whole pattern turned odd...
- 02:56:897 (7,8,9,10,11,12,13,14,1) - I can understand why a stream here but again I propose to turn it into 1/4 sliders to make it emphasize the violin in a more obvious way
similar to above, it's not only for beat but also for visual effect
- 03:02:781 (1,2,3) - surprising triple, I'm not even actually sure what it's following
just a transition also from test play~
- 03:15:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I don't exactly agree with this huge stream but you've explained me your reasoning and I am ok with it, but make it easier to play D:
i reduced the difficulty of this part (and many others) two or three times and if i change it to kick sliders believe me the difficulty will be arised but not reduced. The all visual effect will be broken and i have to remap most of the similar case
- 03:47:204 - the entire slow part is too quiet. The soft sampleset does a good job at lowering volume, but you lowered the volume too much with green lines, I'd recommend making it about
20% cooler10% louderarise the volumn here
- 04:58:223 (5) - very surprising I think it'd be better to remove this
remove and remake here
call me back when you're done
sorry it took me so long X_X
thanks again~~Sync wrote:
recheck time
01:07:512 (2) - should add a new combo here lolfixed~
03:15:127 (1) - remove new combo like you did at 01:56:435 (1) (I like it without the new combo better but do whatever you want ww)yep no new combo is better~
06:20:088 (1) - this note needs to be moved to 06:20:204 instead -- as you can hear, the instruments and heav(ier) percussion are on this beat. (this is the only issue left)ahh i forgot it, fixed~~
>w<Sync wrote:
another support by CDFA-nyan!?CDFA wrote:
yet you use bubbleSync wrote:
due to the feeling -> end at a cut off beat, then the player can have a deep breath after such an intensity game. Then, game end, score panel showed and the relax piano comes ~~~Jenny wrote:
AR10 :<
Why not map the end, sliderbased of course?
niceScorpiour wrote:
due to the feeling -> end at a cut off beat, then the player can have a deep breath after such an intensity game. Then, game end, score panel showed and the relax piano comes ~~~Jenny wrote:
AR10 :<
Why not map the end, sliderbased of course?
get away bubble,we need this map fire D:Loctav wrote:
Fixed a derp slidertick/side issue on 04:18:906 (1) -.
(╯°□°)╯#2
Please specify at least one of the "so many"Gaba yvis wrote:
I don't have words to describe this map, this is wrong on so many levels, if this is what osu has become it seems i'm not losing much since i stopped playing.