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Tatsh - IMAGE -MATERIAL- <Version 0> [Taiko|Osu]

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Total Posts
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Topic Starter
Scorpiour
This beatmap was submitted using in-game submission on 2013年8月17日 at 18:34:43

Artist: Tatsh
Title: IMAGE -MATERIAL- <Version 0>
Tags: Firce777 Reflec Beat
BPM: 130
Filesize: 11135kb
Play Time: 06:24
Difficulties Available:
  1. Firce777's Taiko Oni (4.83 stars, 2674 notes)
  2. Scorpiour (5 stars, 1803 notes)
Download: Tatsh - IMAGE -MATERIAL- <Version 0>
Information: Scores/Beatmap Listing
---------------
Standard by me
Taiko by Firce777

15th/Aug/2013 - update new hitsounds, please re-download if you downloaded it before
[CSGA]Ar3sgice
房顶小天使
Nymph
Lan wings
刘明
Topic Starter
Scorpiour
谢谢星星~
Angelina_Rocca
留名~~
Lan wings

Angelina_Rocca wrote:

留名~~
我只是求签名原图
Satellite
star~
gxytcgxytc
!where 人性
OTL
mintong89
留名! :D
Strawberry
Hollow Wings
改了好多啊,貌似杀人串更犀利了QVQ
Dino99
Yo~

Suggestion
Extremely suggestion
Unrankable stuff
----------------------

<General>

Title好像是 "IMAGE -MATERIAL- (Version 0)" 吧O.o"... 後面沒全大寫??

<Insane>

00:17:666 (1) - 音量漸增?

00:21:359 (1) - finish聽起來不錯~
加了的話 這邊也都加吧~
00:23:205 (3) - 00:25:051 (1) - 00:28:743 (1) - 00:30:590 (3) - 00:32:436 (1) - 00:36:128 (3) -


00:37:513 (5,6,1,2,3,4,1,2,3,4) - 轉些角度如何?? 10度之類的w

00:43:513 (1) - 或許也用個音量漸增? 我覺得挺好~

00:57:358 (5) - 嘛.. 跟00:57:127 (4) - 有點太近了.. 感覺不是很好看>_>a 包好一些? http://osu.ppy.sh/ss/802484

02:58:743 (1,2,3,4) - 試試這樣排? http://osu.ppy.sh/ss/802590 Copy 02:58:281 (5,6,7,8) - 再 Ctrl + < 就行了

04:23:204 (1) - 用噴泉效果?

04:34:280 (1,2,3) - 這邊不要停頓如何? 就一直串下去w 打起來比較爽 x)

05:52:511 (4,1) - 間距太小了 而且疊到了不太美觀<.> 改一下巴

05:54:127 (3,4) - 順序對調如何?

06:01:050 (5,6,7,8) - flow不太好o.oa 06:01:627 (6) - 應該排在06:01:050 (5) - 上面會好些IMO.. http://osu.ppy.sh/ss/802560

06:22:280 (1) - 最後把這轉盤改成鬼觸的節奏和排列吧!! xP 真心覺得這邊不該只用轉盤帶過\o.o/" 像這樣?--> http://osu.ppy.sh/ss/802571

額..... 只找到這樣抱歉摟Orz 因為圖太好xD
鬼觸呀哈哈=w=... mod不能>_>a... mod時都是用75%速度來看的XoX"
加油 & GL! :D
Topic Starter
Scorpiour

12BARRY21 wrote:

Yo~

Suggestion
Extremely suggestion
Unrankable stuff
----------------------

<General>

Title好像是 "IMAGE -MATERIAL- (Version 0)" 吧O.o"... 後面沒全大寫?? :arrow: fixed

<Insane>

00:17:666 (1) - 音量漸增? :arrow: fixed

00:21:359 (1) - finish聽起來不錯~ :arrow: fixed
加了的話 這邊也都加吧~
00:23:205 (3) - 00:25:051 (1) - 00:28:743 (1) - 00:30:590 (3) - 00:32:436 (1) - 00:36:128 (3) -


00:37:513 (5,6,1,2,3,4,1,2,3,4) - 轉些角度如何?? 10度之類的w :arrow: 前面这里想要尽量做的平整一些,所以暂时没动

00:43:513 (1) - 或許也用個音量漸增? 我覺得挺好~:arrow: fixed

00:57:358 (5) - 嘛.. 跟00:57:127 (4) - 有點太近了.. 感覺不是很好看>_>a 包好一些? http://osu.ppy.sh/ss/802484 :arrow: good :>

02:58:743 (1,2,3,4) - 試試這樣排? http://osu.ppy.sh/ss/802590 Copy 02:58:281 (5,6,7,8) - 再 Ctrl + < 就行了 :arrow: 其实这里之前做了很多方案,但是想要的效果大概是直线“下台阶”的感觉,改动了一下去掉了stack但是没有按照你的方案,

04:23:204 (1) - 用噴泉效果? :arrow: 可以有~

04:34:280 (1,2,3) - 這邊不要停頓如何? 就一直串下去w 打起來比較爽 x) :arrow: 这里电吉他有个tricky所以专门顿了一下

05:52:511 (4,1) - 間距太小了 而且疊到了不太美觀<.> 改一下巴 :arrow: 失误……本来就不该在这里< <

05:54:127 (3,4) - 順序對調如何? :arrow: 唔……感觉破坏flow了

06:01:050 (5,6,7,8) - flow不太好o.oa 06:01:627 (6) - 應該排在06:01:050 (5) - 上面會好些IMO.. http://osu.ppy.sh/ss/802560 :arrow: 这里整体改动了~

06:22:280 (1) - 最後把這轉盤改成鬼觸的節奏和排列吧!! xP 真心覺得這邊不該只用轉盤帶過\o.o/" 像這樣?--> http://osu.ppy.sh/ss/802571 :arrow: 这个可以有的说!

額..... 只找到這樣抱歉摟Orz 因為圖太好xD
鬼觸呀哈哈=w=... mod不能>_>a... mod時都是用75%速度來看的XoX"
加油 & GL! :D
非常感谢mod~~~ really useful for me >.<
bokito
Hi~sco
from群里?
其实我是个小白 不会mod的 >.< bod mod 请见谅
[Insane]
有两个slider没在线上 AIMOD告诉我的
00:28:051 (5) - slider后面这个note 打起来有点不顺手 往右下方向移一点我觉得会好点例如x300 y260
01:01:974 (1,2,3) - 这三个slider打起来也感觉不顺手 在紧接下一个slider的那条"\"型感觉不出来 例如这样http://osu.ppy.sh/ss/803168微小的变化 我改动了尾巴
01:15:243 (2) - ctrl+g
01:15:589 (3) - ^ 然后把头和01:14:897 (1) 这个尾overlap 01:15:589 (3) - 角度再高点http://osu.ppy.sh/ss/803185
01:09:589 (2,3) - 这两个是时间顺序换下?http://osu.ppy.sh/ss/803195 换完后01:09:589 (2) - 和01:09:127 (7) - overlap
01:30:589 (1) - 这个和后面那个slider之间那个"j"(翻转)的承接曲线不是很好 例如这样http://osu.ppy.sh/ss/803204
02:46:743 (3,4) - 往左移动一点 接起来也流畅点
03:45:358 (1,2,3,1,2,3,2,3,2,3) -顺时针吗= =?逆时针我都没反应过来
05:44:434 (5) - 角度没对好 x437 y40就差不多了 然后这个slider重描吧 不够圆滑
顺便推销下自己的图< < remap了好多次了 有兴趣看看麽= =//
Good Luck :)
Topic Starter
Scorpiour

bokito wrote:

Hi~sco
from群里?
其实我是个小白 不会mod的 >.< bod mod 请见谅
[Insane]
有两个slider没在线上 AIMOD告诉我的 :arrow: fixed~~
00:28:051 (5) - slider后面这个note 打起来有点不顺手 往右下方向移一点我觉得会好点例如x300 y260 :arrow: 这个位置我觉得应该没问题~~
01:01:974 (1,2,3) - 这三个slider打起来也感觉不顺手 在紧接下一个slider的那条"\"型感觉不出来 例如这样http://osu.ppy.sh/ss/803168微小的变化 我改动了尾巴 :arrow: 这里是我故意做的带一点“向回跳的感觉”的效果……
01:15:243 (2) - ctrl+g
01:15:589 (3) - ^ 然后把头和01:14:897 (1) 这个尾overlap 01:15:589 (3) - 角度再高点http://osu.ppy.sh/ss/803185 :arrow: 想法很不错的说~改了~
01:09:589 (2,3) - 这两个是时间顺序换下?http://osu.ppy.sh/ss/803195 换完后01:09:589 (2) - 和01:09:127 (7) - overlap :arrow: no~~~
01:30:589 (1) - 这个和后面那个slider之间那个"j"(翻转)的承接曲线不是很好 例如这样http://osu.ppy.sh/ss/803204 :arrow: 和前面那个一样专门做的这种
02:46:743 (3,4) - 往左移动一点 接起来也流畅点 :arrow: okay~
03:45:358 (1,2,3,1,2,3,2,3,2,3) -顺时针吗= =?逆时针我都没反应过来 :arrow: 顺时针你也会转不过来的=w=
05:44:434 (5) - 角度没对好 x437 y40就差不多了 然后这个slider重描吧 不够圆滑 :arrow: 这个是标准的弧线slider也
顺便推销下自己的图< < remap了好多次了 有兴趣看看麽= =//
Good Luck :)
非常感谢的说~
pw384
hi sco

全是建议 不喜勿看>_<

[Insane]
看到OD10和260BPM bdbf bdb给星

* 00:28:051 (5) - 之前的pattern留了空 这里也留空感觉怎么样

* 00:32:436 (1) - 尾部和00:31:051 (4) - stack起来

* 01:07:512 (2) - 和01:06:589 (1) - 平行试试?

* 01:22:974 (3) - 和01:22:281 (1) - 平行?

* 01:43:051 (1,2,3,4,5,6,7,8) - 这一段连打的之前的01:42:243 (4) - 是0.3x,01:42:589 (1) - 是0.6x,那么01:43:051 (1) - 这一段可以扩大间距到0.7~0.9x
(如果mapping范围不够的话,01:42:243 (4) - 这段连打可以向左倾斜 :3 )

* 02:49:051 (5,6,7,8,9,10,11,12,13) - 这段连打间距小一些?

* 03:07:743 (11,12,13) - (13)很难看啊..是手误还是什么。。?

* 03:13:974 (1) - 和03:12:127 (1) - 一样的slider吧,(把轨迹倒过来)

* 04:18:942 (1) - 它的头部被04:17:675 (1) - 包起来试试

* 04:39:588 (8) - 和04:39:011 (6) - 沾到了。。往下移一点?

* 05:10:280 (1) - 感觉滑条破坏了之前的连打flow

* 05:41:665 (1,2,3,4) - 如果单独看1,3或者2,4的话形状不太好看,建议(1,3)和(2,4)分别搞成弧形,或者干脆不要stack起来

* 06:24:011 (7,8,1) - 我更倾向于在这个连打的这一部分向下走

good luck! :)

EDIT:

[CSGA]Ar3sgice
嗯好 m4m from queue


Insane

  1. AR10 吉安帕 (话说为什么感觉默认90%dim 还没fade代码全用的color
  2. 00:11:206 - 转盘音效 不得不服
  3. 00:41:666 (3) - 我感觉这里空开1/2拍好一点 然后这个往右移 http://osu.ppy.sh/ss/804553
  4. 00:57:704 (6) - 点不中啊 放这里怎么样.. http://osu.ppy.sh/ss/804546
  5. 01:09:820 (3,4,5,6) - 这里要这样比较科学 (?) http://osu.ppy.sh/ss/804561
  6. 01:14:435 (7,8) - 明显间距不够大嘛!
  7. 01:16:281 (6,7,8) - 好!
  8. 01:33:474 (2,3) - 你看, 没有摆到圆弧的中心, 像这样加个note就可以了 http://osu.ppy.sh/ss/804564
  9. 01:57:589 (2,3,4,5,6,7) - 你看 这里很容易就按快了 放个二连跳的梗怎么样 http://osu.ppy.sh/ss/804567
  10. 02:05:320 (7,8) - 你看看这样 http://osu.ppy.sh/ss/804577 原来那样感觉分组不对 (不知怎么形容..
  11. 02:13:051 (1,5) - 这一段明明是1/3嘛
  12. 02:13:916 (1,6) - ^
  13. 02:45:243 (1) - 为什么是红线开始 0,0
  14. 03:04:166 (14) - ^
  15. 03:12:127 (1) - kakko e wwww
  16. 03:01:051 (1) - 圆弧w http://osu.ppy.sh/ss/804588
  17. 03:41:204 - 这里感觉有点往左边倾斜的感觉o.o
  18. 04:18:942 (1) - 建议 http://osu.ppy.sh/ss/804590
  19. 05:18:588 (5,6) - 我觉得要把这四个点构成正方形w http://osu.ppy.sh/ss/804596
  20. 05:35:550 (2) - 往上移一格放到两个中间怎么样
  21. 05:42:127 (3,4) - 感觉不好看, 你看看这样http://osu.ppy.sh/ss/804608
  22. 06:18:473 (4) - 去掉比较好..?
  23. 话说我开50%来mod了 四暗刻
Firce777 感觉要firceforce 233
UnitedWeSin
I can't begin to play this map, but I'll give this a shot.

[Insane]

  1. Are you sure that you want to call it "Insane" when it's just one diff. I think a unique and creative name would be much better. I'm sure you wouldn't have trouble thinking of one that you like.

  2. 00:10:282 (1) - Seems better if you don't start the volume increase until 00:12:128. That's when the music starts to increase in volume.

  3. 00:17:666 (1) - Same here, seems much nicer to me if you don't start increasing volume until 00:19:513 when that new screeching sound can be heard and starts to build in volume. You could even consider breaking this spinner into two different ones with one starting when that new sound comes in. That would set it apart from the 00:10:282 (1) which could make this sections more interesting.

  4. 01:17:435 (3,4,5,6,7,8) - Since the actual stream in the music doesn't start until the 7 there, I think it would be nicer if you would set the 3-6 apart from the rest of the stream. Maybe add a NC onto the 7 to mark the downbeat, or you could try placing the 3-6 at a different angle or spacing.

  5. 01:27:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Seems to me this would be more interesting if you used a lesser spacing for the first 8 and then increased spacing at 01:28:281 (1) when the music really increases in intensity.

  6. 01:30:127 (7,8) - Are you following the strings with this big jump? If so, consider replacing 01:30:127 (7,8,9) with two 1/2 sliders instead to follow the string melody there, since you also follow it with the two 1/1 sliders at 01:30:589 (1,2).

  7. 01:31:397 (4) - What's the point of the 4 being a 1/4 repeating slider that ends on the downbeat? I imagine that for some people it will be difficult to tell when to hit the 01:31:627 (5) due to AR 10 and all. How about making it a bit nicer and replacing with a triplet and a slider at 01:31:512 to follow the melody.

  8. 01:31:743 (7,8,9,10,11,12) - I don't really like this pattern, it feels random to me. Can you try to make the 01:32:089 (10,11,12) be set apart from it by increasing spacing or having a jump pattern similar to 02:55:166 (7,8,9)? That would fit when the strings come back in at 01:32:089 and would make this crash at 01:32:435 much more intense.

  9. 01:59:666 (3) - NC might be nice here for this 1/4 jump and to separate this stream from the 1/4 repeating sliders.

  10. 02:16:743 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Too much 1/4 with no movement imo. Since the music changes at 02:17:666 (9) (strings enter), try adding a NC there and making a jump. If you do so, maybe do something similar at 02:21:358 (9).

  11. 02:29:204 (5) - I feel that NC is really needed to separate the 1/4 rhythm here from the 1/2 rhythms before when they are really similarly spaced.

  12. 02:32:320 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - orz, The music calls for something more interesting here imo. Like a triplet at 02:32:320 and then a 1/2 rhythm. You could even make some jumping patterns in 1/2, which I feel might be more interesting than the stream here.

    Same for 02:36:012 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) and 02:39:704 (1,2,3,4,5,6,7,8,9,10,11,12).

  13. 02:36:012 (1,2) - Delete these? The stream doesn't start in the music until 02:36:127. Or maybe start the stream with a 1/4 repeating slider.

  14. 03:00:589 (9) - NC is better to make the spacing increase more clear imo, like at 04:54:992 (8,1).

  15. 03:04:166 (14) - orz again seems to me like you want to NC here judging from your patterns on other streams like 01:42:935 (7,8,1,2).

  16. 03:12:127 (1) - Seems nicer if you place it so that the straight portion is parallel to the other sliders:

  17. 03:19:512 (1,2,3,1,2,3,1,2,3) - These patterns are really unintuitive imo because it suggests that the song is in 1/3. You have combos of 3 and motion repeating every 3 notes, which means some of the time we repeat motion on a red tick, and other times on a white tick. It would fit more closely with the music if you made a pattern that had combos of 4 and the motion wasn't repeated until the 1st or 3rd beat. Just an opinion there, lots of players would find this pattern extremely confusing imo.

  18. 03:38:897 (4) - It seems NC here would set this 3/4 slider phrase apart and make it more unique and readable, similar to what you do at 05:46:280 (1).

  19. 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Same concern as 03:19:512 (1,2,3,1,2,3,1,2,3).

  20. 03:46:743 (1,2,3,4,5,6,7,8) - Try lining it up with the previous pattern instead of overlapping it.:

    I guess it might ruin your symmetry, but maybe you could make a jump to the stream to fix that.

  21. 04:10:743 (1,2) - It seems that it might be better to switch the NC here because the speed change on the 2 is very drastic.

  22. 04:15:586 (1) - This slider is the only thing I don't like in this section. Since the 04:14:064 (1) is following the piano, consider deleting the 04:15:586 (1) and just having a single circle at 04:15:586 instead. That fits the piano better, and then we don't have a sound at 04:16:186 where there is no sound in the music and the violin is still holding.

  23. 04:18:942 (1) - This is soooooo awesome. :3 I hate that one slider tick though. :<

  24. 05:06:127 (6) - NC to be consistent with 01:39:358 (1)?

  25. 05:08:665 (6) - Looks bad imo, try lining it up with the stream.

  26. 05:36:357 (6) - I feel that NC on this makes the gap in rhythm easier to understand.

  27. 05:22:742 (9) - NC on the 9 seems really nice since the strings reset there.



    Hitsound stuffz
    1. 00:25:051 (1) - Finish on the head?
    2. 00:32:436 (1) - Finish on head?
    3. 00:56:435 (1) - Finish missing on head? o.o
    4. 01:08:897 (5) - Clap since the clapping switches to 1/4 in the music ther.
    5. 01:24:820 (3) - It seems you want clap on the head since you have claps in this pattern.
    6. 02:06:820 (5) - Maybe finish on the head instead of clap. You could also consider one on the head of the 02:06:127 (3).
    7. 02:14:435 (1) - Finish on the end seems nice to fit the music.
    8. 02:57:358 (1) - Finish on the head?
    9. 04:30:588 (1) - Finish seems nice.
    10. 05:10:280 (1) - Clap instead of finish intentional here?
    11. 06:11:204 (1) - Finish on the head?
    12. 06:24:127 (1) - Hm add finish?
Well I tried x_x
Amazing map, I wish that I could play it.
Excuse me I need to go listen to slow music now. ;A;
Angelina_Rocca

Lan wings wrote:

Angelina_Rocca wrote:

留名~~
我只是求签名原图
哦哦哦,才看到。
http://puu.sh/3cA14.jpg
Nemis

Satellite wrote:

star~
Topic Starter
Scorpiour
thanks very much for your moddings & stars~~

i'm so sorry i can't reply each due to i've no enough time but really change a lot ~~

upadted and add in-progressed taiko diff
jesse1412
Sorry for this, I'm not a great modder (kind of short). I just mod based on playing so I don't spot much.

Bad mod
First part of the map is a little boring, kind of long but it's fine to keep (reminds me of old atama start.)

00:26:436 (2,3,1) - Make these a slider please (first set of 1/2 so needs to be easy to see).
01:06:589 (1) - Ugly, but it's ok to keep.
01:56:435 (1) - Maybe make it more scrunched at the start and make the straight length scrunched (or lower SV for this).
02:15:012 (2,3) - CTRL+ J and put back on slider end.
02:26:781 (8,1) - Reduce spacing (again first jump between stacks, needs to be easy to see).
03:47:204 (1) - This entire section is so quiet, it makes me play very lazily.

Keep AR10
Keep streams.

Good luck.
[Mahua]
no kd
04:40:165 (2) ctrl+g怎样
Megurine Luka
[G]

既然有Reflec Beat版本...就加个RB的标签好了

[I]

比较同意前面不知道谁的看法,diff名换一个好了,Insane给人感觉你还有ENH难度
以及你的circle串太多了有点单调,我是觉得后半部分可以加一些折返sldier作为替代,一来为了variety,二来到后面players的耐力会差很多,你的谱子里高强度连打开始之后又几乎没有break,压力实在是太大,放点sliders会比较好

00:32:436 (1) - 这个滑条好像有点歪?看着怪别扭的
00:41:666 (3) - 开口向上的话flow会更好一点的感觉
00:59:089 (4) - 尽量还是移动掉,这里离HP bar太近,我是觉得不如干脆放在00:59:204 (1) - 头上
01:06:589 (1) - 怎么看都觉得- - 有点别扭
01:14:666 (9) - 考虑和01:13:974 (5) - stack一下?
01:27:127 (2) - 稍微下来一点和13对齐?
01:47:204 (1) - ctrl+g?
02:00:820 (3) - 感受一下

02:13:358 (3) - 仔细听了下感觉应该是02:13:397 (3) - 开始02:13:512结束,02:13:204 (2) - 也应该是在02:13:224 (2) - 25%仔细听一下
03:40:281 (3) - ctrl+g
04:41:665 (1) - ^
05:18:588 (5) - 向右移动一点感受一下
L_P
[好恐怖的scor]
01:12:993 - 总感觉这边要加note
01:16:685 - 这边也是,如果不加note的话,前后的note是觉得分开才适
01:25:512 (1) - finish头 (2bar 一次吧
01:28:743 (1) - 虽然后面也有类似的 但是感觉这边特别需要喷一下kiai (比较不同的气氛好像
01:36:127 (1) - finish
01:41:204 - volume 60
02:42:358 (4) - 拉到蓝线?
02:53:666 (1) - finish头
02:57:358 (1) - finish?
03:38:897 (4,6) - whistle 头
03:41:666 (3) - finish头
03:47:204 (1) - 这里稍微给一点弧度好不好一点点那种
04:31:973 (9,13) - whistle?
04:33:819 (9,13) - whistle
04:37:511 (9,13) - whistle
05:00:992 - 觉得用note接起来比较有感觉
05:08:434 (5,6) - 感觉这边可用note做些东西
05:10:280 (1) - finish?
05:09:819 (9,13) - whistle?
05:38:204 (2,3) - 换位子? 直接跳对面感觉很有画面感
05:52:742 (1) - ctrl+G (是觉得与前面太靠近
06:02:665 - 放个note在下个slider头?
06:12:588 (4) - 头尾试试whistle,06:13:050 (1) - finish喜欢的话后面可放
06:22:280 (1,2,3,4) - 觉得这边spacing可以残忍一点
06:24:127 (1) - 这note放远一点吧 耍特出


orz我手残没办法帮忙 ;_; scor加油
好恐怖 好残忍
Topic Starter
Scorpiour

Megurine Luka wrote:

[G]

既然有Reflec Beat版本...就加个RB的标签好了 :arrow: 似乎只能加tag了

[I]

比较同意前面不知道谁的看法,diff名换一个好了,Insane给人感觉你还有ENH难度 :arrow: 呃……我词汇量匮乏不知道用啥
以及你的circle串太多了有点单调,我是觉得后半部分可以加一些折返sldier作为替代,一来为了variety,二来到后面players的耐力会差很多,你的谱子里高强度连打开始之后又几乎没有break,压力实在是太大,放点sliders会比较好 :arrow: 我似乎一直以来reverse用的都不多……

00:32:436 (1) - 这个滑条好像有点歪?看着怪别扭的 :arrow: 为了尾巴stack啦
00:41:666 (3) - 开口向上的话flow会更好一点的感觉 :arrow: 形状会看着怪吧?
00:59:089 (4) - 尽量还是移动掉,这里离HP bar太近,我是觉得不如干脆放在00:59:204 (1) - 头上 :arrow: 我觉得应该还好?
01:06:589 (1) - 怎么看都觉得- - 有点别扭 :arrow: 稍微弄了下
01:14:666 (9) - 考虑和01:13:974 (5) - stack一下? :arrow:
01:27:127 (2) - 稍微下来一点和13对齐? :arrow: 唔……
01:47:204 (1) - ctrl+g? :arrow: 这个可以有
02:00:820 (3) - 感受一下 :arrow: 似乎可以有

02:13:358 (3) - 仔细听了下感觉应该是02:13:397 (3) - 开始02:13:512结束,02:13:204 (2) - 也应该是在02:13:224 (2) - 25%仔细听一下 :arrow: 好复杂……整个又重新弄了下
03:40:281 (3) - ctrl+g :arrow: 这个可以有
04:41:665 (1) - ^ :arrow: 这个就有点不舒服了……
05:18:588 (5) - 向右移动一点感受一下 :arrow:
非常感谢的说~
Topic Starter
Scorpiour

L_P wrote:

[好恐怖的scor]
01:12:993 - 总感觉这边要加note :arrow: 这里几个1/2是跟着吉他音乐的走下来的, 6-7-1-2-3刚好到下一句
01:16:685 - 这边也是,如果不加note的话,前后的note是觉得分开才适 :arrow: 其实跟上面是同样的case。。。唔……不过重新弄排列确实有点麻烦了于是我这里加了
01:25:512 (1) - finish头 (2bar 一次吧 :arrow: 这个可以有
01:28:743 (1) - 虽然后面也有类似的 但是感觉这边特别需要喷一下kiai (比较不同的气氛好像 :arrow: okay
01:36:127 (1) - finish :arrow: okay
01:41:204 - volume 60 :arrow: 这个好
02:42:358 (4) - 拉到蓝线? :arrow: 拉到蓝线的话这一整组的节奏感好像就都要变了所以没有动
02:53:666 (1) - finish头 :arrow: fixed
02:57:358 (1) - finish? :arrow: 这里是个低起,所以我觉得finish不太合适
03:38:897 (4,6) - whistle 头 :arrow: 类似的地方都么有做whistle,感觉突然出个嘟嘟嘟的有点怪……
03:41:666 (3) - finish头 :arrow: okay
03:47:204 (1) - 这里稍微给一点弧度好不好一点点那种 :arrow: 我试试看,后面几个都稍微弄了下
04:31:973 (9,13) - whistle?
04:33:819 (9,13) - whistle
04:37:511 (9,13) - whistle :arrow: 还是有点觉得whistle不舒服……
05:00:992 - 觉得用note接起来比较有感觉 :arrow:
05:08:434 (5,6) - 感觉这边可用note做些东西 :arrow: 继续坑个人www
05:10:280 (1) - finish? :arrow: finish点成clap了……
05:09:819 (9,13) - whistle? :arrow: 依然不喜欢whistle...
05:38:204 (2,3) - 换位子? 直接跳对面感觉很有画面感 :arrow: 真是凶残……不过我喜欢www
05:52:742 (1) - ctrl+G (是觉得与前面太靠近 :arrow: 我印象中之类是故意的…………
06:02:665 - 放个note在下个slider头? :arrow: 我做成折返了~
06:12:588 (4) - 头尾试试whistle,06:13:050 (1) - finish喜欢的话后面可放 :arrow: 还是……不要whistle了吧
06:22:280 (1,2,3,4) - 觉得这边spacing可以残忍一点
06:24:127 (1) - 这note放远一点吧 耍特出 :arrow: 收尾了就别坑人了T.T


orz我手残没办法帮忙 ;_; scor加油
好恐怖 好残忍
thank you very much~~~~~
No_Gu
射个星算了。。这图真mod不了
Topic Starter
Scorpiour

No_Gu wrote:

射个星算了。。这图真mod不了
~~ @_@ ~~
ts8zs
777's oni
00:55:397 (39,40) - k
01:28:627 (325) - k
01:42:820 (429,430,431) - kkd
02:13:166 (677,678,679,680,681) - ddkdk
02:13:974 (686,687,688,689,690) - kkdkd
02:29:493 (826) - k
02:33:243 (842) - k
02:35:897 (855) - move to 02:35:781 -
02:40:628 (887) - k
02:45:935 (928) - k
03:01:051 - 为什么听到了fucking you……
03:00:704 (1055,1056,1057) - dkk
03:02:204 (1064,1065,1066,1067,1068,1069) - kdkkdk
03:03:358 (1073) - k
03:05:896 (1089,1090,1091,1092,1093,1094) - kdkkdk
03:14:551 (1148) - k
03:39:647 (1373) - k
04:03:588 (1490,1491,1492) - kdk
04:55:511 (315) - k
04:56:434 (322) - k
04:57:357 (331) - k
05:00:704 (360,361,362,363,364,365) - d dkddk
05:01:511 (370) - k
05:01:972 (375) - k
05:02:665 (383,384,385,386,387) - kdddk
05:04:626 (402,403,404) - d k
05:36:242 (718) - k
05:38:434 (743,748) - k
05:59:896 - d
06:24:011 (1110,1111) - d K

多一个渣diffmod有kd加成没_(:3){
求个taiko mod ↓
Kagami Yuki
七七这是窝的MOD!看看即可哦!
Mod for Firce777's Taiko Inner Oni
00:55:743 (41) 换成blue会好一点(?
01:03:820 (97) - 01:04:743 (109) 换成XXOXO O XXOOX O X试一下,听起来会好一点(?
01:28:743 (327) 换成blue
02:09:243 (640,641,642) 换成XOX试试
03:39:762 (1375) 换成blue?
04:01:973 (1484) 换成blue finish

以上就这些啦~看看就可以哦,这只是建议w
\:D/
wantuole
我和小伙伴们都惊呆了
spboxer3

※ 注意

紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議

Firce777's Taiko Inner Oni

  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. you have unsnapped object for this diff, you must use "resnap all note" to fix it.

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:18:358 (228,229,230,231,232) - dkkkd? 依據01:18:531 (231,232) - 音色的不同 以及01:18:589 (232) - 與前後對照 用d會比較適合 因此dkkkd會顯得更有感覺

  2. 01:25:051 (291,292,293,294,295,296,297,298,299,300,301,302) - 打起來十分拗手的pattern, 高速進行中的pattern 像01:25:166 (293,294) -
    ,01:25:397 (295,296) - 打起來都十分不舒服 還有這個01:25:627 (298,299,300) - 1/2三個k的 一樣是很難解的pattern 這種同樣note 1/2+1/4的連打是很容易讓人失誤的 而音樂部分也沒有讓我感受到特別適合 因此建議改掉

  3. 01:34:281 (364) - 這個位置有個很明顯的變化 改成k或許會更適合(或是改在01:34:166 (363) - 這邊 讓前後不同有所差別 )

  4. 01:40:973 (409) - 不知道是不是故意的 不過依照前頭的排法應該是k

  5. 01:57:358 (532) - D?

  6. 02:13:397 (681) - d就好了 如果這邊用k 那後頭的02:13:512 (682) - k 就失去感覺了 就好像搶了拍一樣

  7. 03:01:051 (1058) - D?

  8. 03:15:589 (1154) - 貌似k會比較適合音樂 因為對照前頭k的位置 這地方便會顯得十分突兀

  9. 03:57:357 (1465,1466,1467,1468,1469) - kddkd或kddkk會比較適合音高 如果單純用ddkkk感覺不出來和音樂的契合性

  10. 04:37:742 (139,140,141,142,143) - 這小段改成ddkkd? 在04:37:915 (142,143) - 之間做出個變換的感覺 就像句子轉折一般

  11. 04:51:127 (269) - k 依照前頭的規律改動 把04:51:185 (270) - 一起改成k也是個不錯的選擇 看你的決定吧:)

  12. 05:07:741 (431) - k 同樣依規律及音樂的音色 建議使用k

  13. 05:56:204 (916,917,918,919,920) - kkkkd 同樣道理 句子斷句問題


GG
wmfchris
Taiko mod as requested.

[Taiko]
00:43:513 - As usual the spinner does not represent a single note so I'll suggest an extra note before the beginning of the slider.
01:05:781 - As the base of 1/4 goes similar to the last one (the melodic stream) I don't see the reaason to put dkkkd here as the song simply sounds like a trill.
01:07:051 - From the song the first 1/4 has a triplet drum support behind and not that obvious for the next two. The basis for them sounds different but when the map is played they sounds like coming from the same source, which is a bit confusing.
01:18:358 - the song repeats the last section and they do not contain any 1/4 which makes them inappropiate. Moreover, at the current density and the hitsound loudness it starts to cover the original music and makes the mixing effect unplesant.
04:05:665 - d fits better with the piano

Basically there are a few sections similar to 01:18:820 - which I think it is too much. Comparatively the arrangement in the kiai time makes more sense as the song (strangely) contains 1/4 streams over some stressed phrase only and the rest of the 1/4 streams put gives a reasonable compromise. However while the pace of the song remains steady (for the fast part) I don't see the need to make it that streamy.

The patterns are looking good but further comments can't be made before some reduction.
Firce777
fixed :D
thx for sp3 and wtfchris's mod :3
OnosakiHito
Requested Taiko mod by Scorpiour. As I said before, it took some time before I'm able to mod.

[ Firce777's Taiko Inner Oni]

General



I know, the name Inner / Ura has naturalized in this community as the harders difficulties, but after all -as the name says- it is just a Hidden Oni in Taiko no Tatsujin which can be sometimes even easier. It is rare, but happens. So considere changing the diff. name to Firce777's Taiko Oni

Notes

01:07:051~01:08:204 - Mh, this is a bit too offbeat I think. Tripplets should start at the points 01:07:512 (138,142,146) - while at 01:07:397 (136,140,144) - you could have gaps.
01:09:358 (155,156) - recommending to remove finish note or delte Note (156). BPM 260 is after all fast, so finisher should be rather used at the end of streams. Not a must, but I think it fits better in this way.
01:33:589 (359) - I understand. Using don here emphasizes up coming kats good. But I think note (359) should be a kat as well. You used a certain beet here, so better keep it as it is.
01:40:974 (409) - ^ ?
01:42:647 (426,428) - Try deleting these notes. In the song there is a 1/1 gap, and having out of the sudden such stream after 1/2 notes is questionable.
02:06:243 (614) - delete note as I suggested before.
02:45:820 - Consider having ooxxooxxo. After all, the songs BPm is really high.
02:51:127 (972) - kat?
02:58:512 (1033) - ^?
03:17:089 (1170,1171,1172) - kkd due to hardness.
03:31:743 (1301) - k
03:39:704 (1374) - ^
03:47:665 - Making the notes quite is fine, but that's kinda too much. 13% is really low. Use a bit more like 40% at least.
04:11:550~04:17:675 - try making the transition fomr one to another SV change better if possible.
04:30:588~04:34:280 - You should really, really make it bit easier. Have a bit less notes or easier patterns. The whol maps is mapped 1/2 based with some smaller 1/4 patterns and suddenly, out of the sudden, there are monster patterns in BPM 260. This is a really huge diff spread you have here. Considere this.
04:37:857 (141) - kat, suggestion is known.
04:51:011 (267,268,269,270,271) - I don't agree with this pattern. No relation to the song. Dosen't fit in the pattern as well, and has to be played as don after the previous one. Alternaiting becomes hard. I suggets having k d d here, so the 1/4 is more emphasizes.
- advicable to change some other alone standing ddddd as well -
05:23:665 (585,586,587,588,589,590,591) - You never used such pattern before and having this at the end might become problematic for players. Make this pattern easier?
05:46:280~05:47:204 - Just mentioning that you could have used finishers here. Emphasize the song better.
06:22:280~06:24:127 - Firce, No. <_< Not at the end of the song please. This is just unfair to the player who wants to fc it.

Despite of the BPM, you still mapped it pretty nice. Pattern have a constant and stable system, I like that. Of course, it is since ever questionable to use 1/4 in high BPM maps, but thats what the players need to decide. Having some different mapping ways is fine in my opinion.
Just do me the favor and change the red and bolded points I said.

Overall, nice work Firce. Higher player will be happy.
Firce777

OnosakiHito wrote:

[ Firce777's Taiko Inner Oni]

General



I know, the name Inner / Ura has naturalized in this community as the harders difficulties, but after all -as the name says- it is just a Hidden Oni in Taiko no Tatsujin which can be sometimes even easier. It is rare, but happens. So considere changing the diff. name to Firce777's Taiko Oni

Notes

01:07:051~01:08:204 - Mh, this is a bit too offbeat I think. Tripplets should start at the points 01:07:512 (138,142,146) - while at 01:07:397 (136,140,144) - you could have gaps. fixed
01:09:358 (155,156) - recommending to remove finish note or delte Note (156). BPM 260 is after all fast, so finisher should be rather used at the end of streams. Not a must, but I think it fits better in this way. fixed
01:33:589 (359) - I understand. Using don here emphasizes up coming kats good. But I think note (359) should be a kat as well. You used a certain beet here, so better keep it as it is. fixed
01:40:974 (409) - ^ ? fixed
01:42:647 (426,428) - Try deleting these notes. In the song there is a 1/1 gap, and having out of the sudden such stream after 1/2 notes is questionable.
02:06:243 (614) - delete note as I suggested before. fixed
02:45:820 - Consider having ooxxooxxo. After all, the songs BPm is really high. but still playable :P
02:51:127 (972) - kat? fixed
02:58:512 (1033) - ^? fixed
03:17:089 (1170,1171,1172) - kkd due to hardness.
03:31:743 (1301) - k fixed
03:39:704 (1374) - ^ fixed
03:47:665 - Making the notes quite is fine, but that's kinda too much. 13% is really low. Use a bit more like 40% at least. fixed
04:11:550~04:17:675 - try making the transition fomr one to another SV change better if possible. fixed
04:30:588~04:34:280 - You should really, really make it bit easier. Have a bit less notes or easier patterns. The whol maps is mapped 1/2 based with some smaller 1/4 patterns and suddenly, out of the sudden, there are monster patterns in BPM 260. This is a really huge diff spread you have here. Considere this. i follow the guitar solo
04:37:857 (141) - kat, suggestion is known. fixed
04:51:011 (267,268,269,270,271) - I don't agree with this pattern. No relation to the song. Dosen't fit in the pattern as well, and has to be played as don after the previous one. Alternaiting becomes hard. I suggets having k d d here, so the 1/4 is more emphasizes.
- advicable to change some other alone standing ddddd as well - fixed
05:23:665 (585,586,587,588,589,590,591) - You never used such pattern before and having this at the end might become problematic for players. Make this pattern easier?
05:46:280~05:47:204 - Just mentioning that you could have used finishers here. Emphasize the song better.
06:22:280~06:24:127 - Firce, No. <_< Not at the end of the song please. This is just unfair to the player who wants to fc it.

Despite of the BPM, you still mapped it pretty nice. Pattern have a constant and stable system, I like that. Of course, it is since ever questionable to use 1/4 in high BPM maps, but thats what the players need to decide. Having some different mapping ways is fine in my opinion.
Just do me the favor and change the red and bolded points I said.

Overall, nice work Firce. Higher player will be happy.
spboxer3
IRC recheck log for Taiko
12:35 spboxer3: 01:05:493 - 01:05:551 - 加上note?
12:35 spboxer3: 你聽聽這地方的節奏
12:35 spboxer3: 01:04:858 (110,111,112,113,114,115,116,117) - 這兩段是有不同的
12:36 spboxer3: 因此我傾向做出兩種不同的擺法
12:36 spboxer3: 01:07:397 (136,137,138,139,140,141,142,143,144) - 這個不知道你是否有注意到
12:37 spboxer3: 後頭電吉他的聲音是在01:07:627 - 01:07:974 - 與01:08:204 -
12:37 spboxer3: 可是卻都用三連帶過 感覺位置會偏掉
12:37 spboxer3: 注意01:08:204 - 的位置與前頭的間距是不同的
12:37 spboxer3: 還有 如果有不想改的要說
12:38 spboxer3: 還有理由
12:38 Firce777: 01:05:493- 已加
12:38 spboxer3: 這個時間點用複製貼上的就好
12:40 Firce777: 01:04:858 (110,111,112,113,114,115,116,117) - 這邊沒改
12:40 spboxer3: 01:25:051 (277,278,279,280,281,282,283,284,285,286,287,288) - 這段節奏太渾了些 音樂並沒有這麼多鼓點及樂器可以讓你下 如果BPM低點就還算好 但是高BPM只會有種混在一起的感覺
12:41 spboxer3: 01:04:858 (110,111,112,113,114,115,116,117) - 沒改沒意見 但我最後說的那個真心建議改會比較好/...\
12:41 spboxer3: 01:25:051 - 這段
12:42 Firce777: 那邊我沒改主要是打起來順手的問題
12:42 spboxer3: 01:31:974 (333,334,335,336,337,338) - 三連的位置改在01:32:377 - 如何? 後頭也有類似的問題
12:42 spboxer3: 順手 可是聽起來會很雜
12:44 Firce777: 我個人認為玩家打起來覺得爽是最主要
12:45 Firce777: 爽和音樂如果衝突 我優先選擇爽
12:45 spboxer3: 01:42:531 (410) - 這個位置刪掉?主要是使01:42:589 - 與01:42:704 - 兩個音分離出來
12:46 Firce777: ok
12:49 Firce777: 還有嘛?
12:49 spboxer3: 在看
12:49 spboxer3: 你都沒寫你改了哪些地方我很難rechck啊/..\
12:50 spboxer3: 就算回個ok,no也好些阿...
12:50 Firce777: _(:3Jㄥ)_
12:52 spboxer3: 我會選擇03:16:570 (1146,1148) - 這兩個刪除在03:16:801 - 加上note的排法 使排列有漸進性
12:52 spboxer3: 3+5+11這樣
12:53 spboxer3: 這樣打起來也會有快要爆發的感覺
12:53 Firce777: hao
12:56 spboxer3: 不如在03:47:896 - 使用x1.6的速度 03:48:588 - x1.3 03:49:280 - x1.0 讓排列不會有一瞬間變非常慢得感覺 看你的想法吧~
12:57 spboxer3: 04:12:769 (1500) - 這是不是錯位了?
12:57 Firce777: 還真的lol
12:57 Firce777: fixed
12:57 spboxer3: 這段好像挺多的~看一下吧
12:58 Firce777: 變速的話保持一致就好 我只坑玩家miss不吭acc
12:58 spboxer3: 好
12:58 spboxer3: 那那段錯位的記得仔細檢查果
12:59 spboxer3: 04:18:942 (1) - 這個也有錯位 記得要調好
12:59 Firce777: 全調好了
13:00 spboxer3: 04:30:646 (52) - 這個考慮拿掉? 因為04:30:588 - 很清楚的是與電吉他分開 所以斷開來會好些 而手感部份基本上這兩種打起來沒有差別
13:00 spboxer3: 所以我會偏向拿掉
13:01 spboxer3: 04:37:742 (138,139,140,141,142) - 坑人miss _(:3 ┘ㄥ)_
13:02 spboxer3: 依然認為04:37:857 (140) - 改成k會比較好~"~
13:02 Firce777: 知道是坑就好_(:3Jㄥ)_
13:02 spboxer3: 04:51:530 - note?
13:03 spboxer3: 錯了
13:03 spboxer3: 是在04:51:646 - 才對
13:03 Firce777: added
13:04 spboxer3: 04:55:107 - 與04:55:223 - 同加?? 從整段聽起來04:55:050 - 到04:55:511 - 是一整個pattern 所以整段用上stream會比較適合
13:05 Firce777: added
13:05 spboxer3: 05:09:011 (442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462) - 這段如何? 和前頭所說的一樣
13:05 spboxer3: 看你的想法吧:3
13:06 Firce777: 這裡保留吧:3 鼓聲挺明顯的
13:06 spboxer3: 好~
13:08 spboxer3: 05:31:684 - note 05:31:915 (672) - del 05:32:030 - add d?
13:09 spboxer3: 或是把05:31:915 (672) - del也可以
13:09 spboxer3: 這樣讓節奏比較清楚些
13:09 Firce777: 已刪
13:10 spboxer3: 05:47:088 (831,832,833) - kdd/kkd? 這只是個人看法而已看你的感覺
13:11 Firce777: kkd
13:11 spboxer3: 要改:D?
13:11 Firce777: 已改
13:11 spboxer3: 你覺得適合就好:)
13:12 Firce777: :3
13:12 spboxer3: 全部看完了 等Sco搞定
okay~ let's set Taiko icon
wcx19911123
as your request

[General]
RB不是应该放进source么0.0..?
顺带04:05:434 - 感觉需要调整下beatdown

[Scorpiour]
00:08:436 - 我觉得spinner end在这里好点
00:10:282 - ^,还可以上点finish,之后的同理
01:30:358 (8) - 感觉可以放到x:288 y:288之类的地方,flow感觉好点,顺带也可以给下个slider做个跳
06:18:588 - 建议价格note,然后spinner起晚点
06:22:973 (4) - 考虑ctrl+g一下?flow好点感觉

感觉有点鬼畜0.0
Topic Starter
Scorpiour

wcx19911123 wrote:

as your request

[General]
RB不是应该放进source么0.0..? :arrow: 好像是的?
顺带04:05:434 - 感觉需要调整下beatdown :arrow: 这里的节奏其实是很蛋疼的散拍子…………

[Scorpiour]
00:08:436 - 我觉得spinner end在这里好点
00:10:282 - ^,还可以上点finish,之后的同理
01:30:358 (8) - 感觉可以放到x:288 y:288之类的地方,flow感觉好点,顺带也可以给下个slider做个跳 :arrow: 这个好~
06:18:588 - 建议价格note,然后spinner起晚点 :arrow: 这里和开头的地方感觉不太一样,加note的话前面一组切分音的节奏就被破坏了所以没有动
06:22:973 (4) - 考虑ctrl+g一下?flow好点感觉 :arrow: 这个可以有~

感觉有点鬼畜0.0
非常感谢~
Yuzeyun
I modded this through IRC and... well, I didn't find many things. Everything was alright in the map, I'll give this a star asap.

SPOILER
14:30 _Gezo_: 01:45:127 (432) - 
14:30 _Gezo_: (or if you want me to make a post)
14:31 Firce777: if you want to, irc or forum are ok :3
14:31 _Gezo_: okay
14:32 Firce777: so, in gane ?
14:32 Firce777: game*
14:32 _Gezo_: so for that note, i noticed here that you mapped all snares in kat, i think that don should be turned to kat as well for consistency
14:32 _Gezo_: (yes, i have 3.30h left before important call)
14:33 Firce777: ok~
14:34 Firce777: changed :3
14:34 _Gezo_: (i have turned down volume so i don't get whistleraped LOL)
14:34 Firce777: lol
14:35 _Gezo_: and if you see the patterns are the same (the one after is basically the same with a d at the end)
14:35 _Gezo_: 01:48:820 (457) - same there
14:36 Firce777: :3
14:37 _Gezo_: btw how many would you rate that map
14:37 Firce777: you mean difficulty :3?
14:38 _Gezo_: yes
14:38 Firce777: 13* :3
14:38 _Gezo_: for me that would be 13
14:38 _Gezo_: 12/13
14:39 Firce777: =w=
14:40 _Gezo_: 03:02:666 (1049) -
14:40 _Gezo_: same
14:40 _Gezo_: ... I have really almost nothing to say
14:40 _Gezo_: (lol,666)
14:40 Firce777: lol
14:42 _Gezo_: 03:06:358 (1074) - rrrr-
14:43 Firce777: :3
14:49 _Gezo_: btw
14:49 _Gezo_: i think HP5 is too harsh for 2600 notes
14:49 _Gezo_: ~100-120 misses aaaaaaaaaaaand you fail
14:49 Firce777: HP5 it's okay :3
14:49 Firce777: this song it for pros
14:50 _Gezo_: I'd go no higher than HP4 personnaly
14:50 Firce777: =w=
14:50 _Gezo_: but since you want it to be pro-wise
14:50 _Gezo_: I'll let that ~pass~
14:50 Firce777: \:D/
14:55 _Gezo_: wtf why was it all i could find TAT
14:55 Firce777: you're good modder :3

Firce'll post his (few) fixes to the map soon after that post
wcx19911123
bubble #1
Yuzeyun
... wcx

The changes to the taiko weren't applied D:
dkun
a few of these sections are very silent. although I see where you're coming from as it fits with the music, to a player's point of view, ~5% is baaaarely audible.

but alas, i'm not the only one. after some internal discussion, this needs some more work from its current state. (one or two team members should post after me in a bit)
on top of that, please apply the taiko fixes.
Frostmourne
https://osu.ppy.sh/ss/857730

.... ^ noob no (1st try)

http://osu.ppy.sh/ss/857779 here is 2nd try that I "PASSED" without no-fail mod.
And here is the replay I played http://puu.sh/3yOR0.osr
I suggest you reduce HP drain by 1 (from 7 to 6) Someone might not like it but I personally think it should be more passable for everyone.
I hope you can see some parts that might be confusing to players from my replay if you bother to watch it. Not like I can pass this every time. This is the luckiest moment in my life.
gg lol
Charles445
dkun didn't point out specifics so I'll start with some issues brought up.

Please note, it wasn't a single member that pointed out all of these, this was a large discussion.

Quiet notes - Some objects are as low as 5%. BATs reported having trouble hearing these sounds at all.
Slider that changes speed - This slider in particular undergoes a radical speed change due to its scrunched nature http://puu.sh/3yN3l.jpg
Streams where they don't fit - Often a stream is placed when the music doesn't fit with it.
Playability - The feasibility of passing the map was questioned even by very experienced players. A good example of the difficulty being an issue 04:30:530

These were not all the issues but this should cover the large problems.
Makar
Basically what others have said. Also, drum-hitnormal2.wav is completely silent and unrankable as well as the slider used at the point (silencing both slidertick and sliderslide).
02:45:127 - this parts stream is very hard to catch due to it starting the stream 1/2 before the expected downbeat
02:13:051 (1,2,3) - this is also very unexpected (I shouldn't have to explain, just look at the screenshot) http://puu.sh/3yO94.png
just some stuff I noticed when skimming through; others are going to post as well
Loctav
Confirming the silence hitsound thing, playability issues, slider speed issues, general design issues mentioned by others. This is just a quick glance to confirm what has already been mentioned (not as detailed as it should):

01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves.
04:17:675 (1) - unrankable. This is totally offtimed (too early)
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid.
04:52:280 (1) - see other slider
06:07:511 (1) - ^

Stuff I consider overmapped:

01:00:935 (8,9) - why is there a triplet?
01:16:627 (9,10) - ^
01:31:397 (4) - I dont get this repeat slider
02:05:435 (8,9) - this jump is unjustified and totally sudden
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitive
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficult
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant?
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song".
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one)
04:58:165 (4,5) - *gasp*



Other stuff that I noticed while taking a glance on it:

00:39:590 (4) - why is that a slider and not two circles?
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise)
01:37:051 (1,2) - what an ass move
01:41:897 (2,3,4) - ^
01:48:935 (1,2) - inconsistent with previous mapping
03:37:974 (1,2) - just another ass move to make people break
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles.

tl;dr: the entire map is filled with borderline playable, forced-difficulty, cluttery and unrankable stuff and is an attempt to be "creative" by ignoring the song and what is suggests. That's my opinion. My personal. Yet I confirm the flaws the other BATs mentioned here so far. Please fix them.
Topic Starter
Scorpiour

Charles445 wrote:

dkun didn't point out specifics so I'll start with some issues brought up.

Please note, it wasn't a single member that pointed out all of these, this was a large discussion.

Quiet notes - Some objects are as low as 5%. BATs reported having trouble hearing these sounds at all. :arrow: all fixed
Slider that changes speed - This slider in particular undergoes a radical speed change due to its scrunched nature http://puu.sh/3yN3l.jpg :arrow: fixed
Streams where they don't fit - Often a stream is placed when the music doesn't fit with it. :arrow: remove a lot of streams already
Playability - The feasibility of passing the map was questioned even by very experienced players. A good example of the difficulty being an issue 04:30:530 :arrow: i confirm with some players again this part could be fc so don't worry please ~

These were not all the issues but this should cover the large problems.


Loctav wrote:

Confirming the silence hitsound thing, playability issues, slider speed issues, general design issues mentioned by others. This is just a quick glance to confirm what has already been mentioned (not as detailed as it should):

01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves. :arrow: It is not unrankable. You can see similar slider in thousands of ranked maps :>
04:17:675 (1) - unrankable. This is totally offtimed (too early) :arrow: time checked by LKs and NatsumeRin already
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid. :arrow: silence notes are changed
04:52:280 (1) - see other slider :arrow: see other comment
06:07:511 (1) - ^

Stuff I consider overmapped:

01:00:935 (8,9) - why is there a triplet? :arrow: because of music
01:16:627 (9,10) - ^ :arrow: ^
01:31:397 (4) - I dont get this repeat slider i like it
02:05:435 (8,9) - this jump is unjustified and totally sudden :arrow: i can play it, and i also ask for some top players to confirm it already so no change
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitive :arrow: it follows the music sense and i believe it is fine to play
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficult :arrow: no, just because i think jump is more suitable
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant? because of music
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song". :arrow: i think it make sense due to the guitar around here
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one) :arrow: follows music tune
04:58:165 (4,5) - *gasp*



Other stuff that I noticed while taking a glance on it:

00:39:590 (4) - why is that a slider and not two circles? :arrow: because it's more suitable
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise) :arrow: change a bit
01:37:051 (1,2) - what an ass move :arrow: it's fine to play don't worry even me could pass it :>
01:41:897 (2,3,4) - ^ :arrow: ^
01:48:935 (1,2) - inconsistent with previous mapping :arrow: the music is inconsistent so i choose to make some different/color]
03:37:974 (1,2) - just another ass move to make people break :arrow:
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles. :arrow: it's not boring but welcomed
.
there's no playability issues with the map, so i didn't change too many playability suggestions since it may ruin the map.
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