forum

Tatsh - IMAGE -MATERIAL- <Version 0> [Taiko|Osu]

posted
Total Posts
258
show more
Nemis

lolcubes wrote:

One major thing that was missed:

04:12:702 - The timing here is awfully screwed (viewable as important only in the taiko diff). The slowdown makes things go way offbeat here. I may attempt to correct it, but when I get back home, I am still working. @_@
I was going to point it out :< These two redlines should fix the issue:
252702,697.674418604651,4,2,1,8,1,0
253050,461.538461538462,4,2,1,6,1,0
Then remove this one:
252702,833.333333333333,4,2,1,8,1,0

In addition I'd say:
  1. The redline at 254064 is too early, you should move it at 254090 (+26ms) and then change the BPM into 52.
  2. The redline at 258942 is too late, you should move it at 258912 (-30ms).
  3. You should add a redline at 257755 to fix 04:17:675 (1) - this slider's head. I can't define the BPM since there aren't beats after this redline until the next, but If you aren't going to remove the overmapped slider-ends you should use 137BPM to keep the same distance from slider-end to slider-head between 04:16:408 (1,1,1) - these sliders
Scorpiour, this map is epic! Please, get the back! :D :D
Topic Starter
Scorpiour

Garven wrote:

Contribute towards the map in this thread. This is not the place for discussing the new unrank procedure.
万物同宇而异体,无宜而有用为人,数也。人伦并处,同求而异道,同欲而异知,生也。皆有可也,知愚同;所可异也,知愚分。势同而知异,行私而无祸,纵欲而不穷,则民心奋而不可说也。如是,则知者未得治也;知者未得治,则功名未成也;功名未成,则群众未县也;群众未县,则君臣未立也。无君以制臣,无上以制下,天下害生纵欲。欲恶同物,欲多而物寡,寡则必争矣。故百技所成,所以养一人也。能不能兼技,人不能兼官,离居不相待则穷,群而无分则争。穷者患也,争者祸也。救患除祸,则莫若明分使群矣。强胁弱也,知惧愚也,民于违上,少陵长,不以德为政,如是,则老弱有失养之忧,而壮者有分争之祸矣。事业所恶也,功利所好也,职业无分,如是,则人有树事之患,而有争功之祸矣。男女之合,夫妇之分,婚姻娉内送逆无礼,如是,则人有失合之忧,而有争色之祸矣。故知者为之分也。

足国之道,节用裕民而善臧其余。节用以礼,裕民以政。彼裕民,故多余,裕民则民富,民富则田肥以易,田肥以易则出实百倍。上以法取焉,而下以礼节用之。余若丘山,不时焚烧,无所臧之,夫君子奚患乎无余?故知节用裕民,则必有仁义圣良之名,而且有富厚丘山之积矣。此无它故焉,生于节用裕民也。不知节用裕民则民贫,民贫则田瘠以秽,田瘠以秽,则出实不半,上虽好取侵夺,犹将寡获也,而或以无礼节用之,则必有贪利纠之名,而且有空虚穷乏之实矣。此无他故焉,不知节用裕民也。《康诰》曰:“弘覆乎天,若德裕乃身。”此之谓也。
  礼者,贵贱有等,长幼有差,贫富轻重皆有称者也。故袾裷天子衣冕,诸侯玄裷衣冕,大夫裨冕,士皮弁服。德必称位,位必称禄,禄必称用。由士以上则必以礼乐节之,众庶百姓则必以法数制之。量地而立国,计利而畜民,度人力而授事,使民必胜事,事必出利,利足以生民,皆使衣食百用出入相揜,必时臧余,谓之称数。故自天子通于庶人,事无大小多少,由是推之。故曰:朝无幸位,民无幸生。此之谓也。
  轻田野之税,平关市之征,省商贾之数,罕兴力役,无夺农时,如是,则国富矣。夫是之谓以政裕民。
  人之生,不能无群,群而无分则争,争则乱,乱则穷矣。故无分者,人之大害也;有分者,天下之本利也;而人君者,所以管分之枢要也。故美之者,是美天下之本也;安之者,是安天下之本也;贵之者,是贵天下之本也。古者先王分割而等异之也,故使或美或恶,或厚或薄,或佚或乐,或劬或劳,非特以为淫泰夸丽之声,将以明仁之文,通仁之顺也。故为之雕琢、刻镂、黼黻、文章,使足以辨贵贱而已,不求其观;为之钟鼓、管磬、琴瑟、竽笙,使足以辨吉凶,合欢定和而已,不求其余;为之宫室台榭,使足以避燥湿,养德辨轻重而已,不求其外。《》曰:“雕琢其章,金玉其相。亹亹我王,纲纪四方。”此之谓也。
  若夫重色而衣之,重味而食之,重财物而制之,合天下而君之,非特以为淫泰也,固以为王天下,治万变,材万物,养万民,兼制天下者,为莫若仁人之善也夫!故其知虑足以治之,其仁厚足以安之,其德音足以化之,得之则治,失之则乱。百姓诚赖其知也,故相率而为之劳苦以务佚之,以养其知也;诚美其厚也,故为之出死断亡以覆救之,以养其厚也;诚美其德也,故为之雕琢、刻镂、黼黻、文章以藩饰之,以养其德也。故仁人在上,百姓贵之如帝,亲之如父母,为之出死断亡而愉者,无它故焉,其所是焉诚美,其所得焉诚大,其所利焉诚多。《诗》曰:“我任我辇,我车我牛,我行既集,盖云归哉!”此之谓也。
  故曰:君子以德,小人以力。力者,德之役也。百姓之力,待之而后功;百姓之群,待之而后和;百姓之财,待之而后聚;百姓之势,待之而后安;百姓之寿,待之而后长。父子不得不亲,兄弟不得不顺,男女不得不欢,少者以长,老者以养。故曰:“天地生之,圣人成之。”此之谓也。
  今之世而不然:厚刀市之敛以夺之财,重田野之税以夺之食,苛关市之征以难其事。不然而已矣,有掎挈伺诈,权谋倾覆,以相颠倒,以靡敝之,百姓晓然皆知其污漫暴乱而将大危亡也。是以臣或弑其君,下或杀其上,粥其城,倍其节,而不死其事者,无它故焉,人主自取之也。《诗》曰:“无言不雠,无德不报。”此之谓也。

兼足天下之道在明分。掩地表亩,刺草殖谷,多粪肥田,是农夫众庶之事也。守时力民,进事长功,和齐百姓,使人不偷,是将率之事也。高者不旱,下者不水,寒暑和节而五谷以时孰,是天下之事也。若夫兼而覆之,兼而爱之,兼而制之,岁虽凶败水旱,使百姓无冻餧之患,则是圣君贤相之事也。
  墨子之言,昭昭然为天下忧不足。夫不足,非天下之公患也,特墨子之私忧过计也。今是土之生五谷也,人善治之则亩数盆,一岁而再获之,然后瓜桃枣李一本数以盆鼓,然后荤菜百蔬以泽量,然后六畜禽兽一而车,鼋鼍、鱼鳖、鳅鳝以时别,一而成群,然后飞鸟凫雁若烟海,然后昆虫万物主其间,可以相食养者不可胜数也。夫天地之生万物也,固有余足以食人矣;麻葛、茧丝、鸟兽之羽毛齿革也,固有余足以衣人矣。夫有余不足,非天下之公患也,特墨子之私忧过计也。

天下之公患,乱伤之也。胡不尝试相与求乱之者谁也?我以墨子之“非乐”也则使天下乱,墨子之“节用”也则使天下贫,非将堕之也,说不免焉。墨子大有天下,小有一国,将蹙然衣粗食恶,忧戚而非乐,若是则瘠,瘠则不足欲,不足欲则赏不行。墨子大有天下,小有一国,将少人徒,省官职,上功劳苦,与百姓均事业,齐功劳,若是则不威,不威则罚不行。赏不行,则贤者不可得而进也;罚不行,则不肖者不可得而退也。贤者不可得而进也,不肖者不可得而退也,则能不能不可得而官也。若是则万物失宜,事变失应,上失天时,下失地利,中失人和,天下敖然,若烧若焦。墨子虽为之衣褐带索,啜菽饮水,恶能足之乎!既以伐其木,竭其原,而焦天下矣。
  故先王圣人为之不然。知夫为人主上者,不美不饰之不足以一民也,不富不厚之不足以管下也,不威不强之不足以禁暴胜悍也。故必将撞大钟、击鸣鼓、吹笙竽、弹琴瑟以塞其耳;必将雕琢、刻镂、黼黻、文章、以塞其目;必将刍豢稻粱、五味芬芳以塞其口,然后众人徒、备官职、渐庆赏、严刑罚以戒其心。使天下生民之属,皆知己之所愿欲之举在是于也,故其赏行;皆知己之所畏恐之举在是于也,故其罚威。赏行罚威,则贤者可得而进也,不肖者可得而退也,能不能可得而官也。若是,则万物得宜,事变得应,上得天时,下得地利,中得人和,则财货浑浑如泉源,汸方如河海,暴暴如丘山,不时焚烧,无所臧之,夫天下何患乎不足也?故儒术诚行,则天下大而富,使而功,撞钟击鼓而和。《诗》曰:“钟鼓喤喤,管磬玱玱,降福穰穰。降福简简,威仪反反。既醉既饱,福禄来反。”此之谓也。故墨术诚行则天下尚俭而弥贫,非斗而日争,劳苦顿萃而愈无功,愀然忧戚非乐而日不和。《诗》曰:“天方荐瘥,丧乱弘多。民言无嘉,憯莫惩嗟。”此之谓也。
  垂事养民,拊循之,唲呕之,冬日则为之饘粥,夏日则与之瓜,以偷取少顷之誉焉,是偷道也,可以少顷得奸民之誉,然而非长久之道也。事必不就,功必不立,是奸治者也。傮然要时务民,进事长功,轻非誉而恬失民,事进矣而百姓疾之,是又不可偷偏者也。徙坏堕落,必反无功,故垂事养誉不可,以遂功而忘民亦不可,皆奸道也。
  故古人为之不然,使民夏不宛暍,冬不冻寒,急不伤力,缓不后时,事成功立,上下俱富,而百姓皆爱其上,人归之如流水,亲之欢如父母,为之出死断亡而愉者,无它故焉,忠信调和均辨至也。故君国长民者欲趋时遂功,则和调累解,速乎急疾;忠信均辨,说乎赏庆矣;必先修正其在我者,然后徐责其在人者,威乎刑罚。三德者诚乎上,则下应之如景向,虽欲无明达,得乎哉!《书》曰:“乃大明服,惟民其力懋和,而有疾。”此之谓也。
  故不教而诛,则刑繁而邪不胜;教而不诛,则奸民不惩;诛而不赏,则勤励之民不劝;诛赏而不类,则下疑俗俭而百姓不一。故先王明礼义以壹之,致忠信以爱之,尚贤使能以次之;爵服庆赏以申重之,时其事、轻其任、以调齐之,潢然兼覆之,养长之,如保赤子。若是,故奸邪不作,盗贼不起,而化善者劝勉矣。是何邪?则其道易,其塞固,其政令一,其防表明。故曰:上一则下一矣,上二则下二矣,辟之若草木,枝叶必类本。此之谓也。
  不利而利之,不如利而后利之之利也;不爱而用之,不如爱而后用之之功也。利而后利之,不如利而不利者之利也;爱而后用之,不如爱而不用者之功也。利而不利也,爱而不用也者,取天下矣。利而后利之,爱而后用之者,保社稷也。不利而利之,不爱而用之者,危国家也。

观国之治乱臧否,至于疆易而端已见矣。其候徼支缭,其竟关之政尽察,是乱国已。入其境,其田畴秽,都邑露,是贪主已。观其朝廷,则其贵者不贤;观其官职,则其治者不能;观其便嬖,则其信者不悫;是暗主已。凡主相臣下百吏之俗,其于货财取与计数也,须孰尽察;其礼义节奏也,芒轫僈楛,是辱国已。其耕者乐田,其战士安难,其百吏好法,其朝廷隆礼,其卿相调议,是治国已。观其朝廷,则其贵者贤;观其官职,则其治者能;观其便嬖,则其信者悫:是明主已。凡主相臣下百吏之属,其于货财取与计数也,宽饶简易,其于礼义节奏也,陵谨尽察,是荣国已。贤齐则其亲者先贵,能齐则其故者先官,其臣下百吏,污者皆化而修,悍者皆化而愿,躁者皆化而悫,是明主之功已。
  观国之强弱贫富有征:上不隆礼则兵弱,上不爱民则兵弱,已诺不信则兵弱,庆赏不渐则兵弱,将率不能则兵弱。上好功则国贫,上好利则国贫,士大夫众则国贫,工商众则国贫,无制数度量则国贫。下贫则上贫,下富则上富。故田野县鄙者,财之本也;垣窌仓廪者,财之末也;百姓时和、事业得叙者,货之源也;等赋府库者,货之流也。故明主必谨养其和,节其流,开其源,而时斟酌焉,潢然使天下必有余而上不忧不足。如是则上下俱富,交无所藏之,是知国计之极也。故禹十年水,汤七年旱,而天下无菜色者,十年之后,年谷复熟而陈积有余。是无它故焉,知本末源流之谓也。故田野荒而仓廪实,百姓虚而府库满,夫是之谓国蹶。伐其本,竭其源,而并之其末,然而主相不知恶也,则其倾覆灭亡可立而待也。以国持之而不足以容其身,夫是之谓至贪,是愚主之极也。将以求富而丧其国,将以求利而危其身,古有万国,今有十数焉。是无它故焉,其所以失之一也。君人者亦可以觉矣。
  百里之国足以独立矣。凡攻人者,非以为名,则案以为利也;不然,则忿之也。仁人之用国,将修志意,正身行,伉隆高,致忠信,期文理。布衣屦之士诚是,则虽在穷阎漏屋,而王公不能与之争名,以国载之,则天下莫之能隐匿也。若是,则为名者不攻也。将辟田野,实仓廪,便备用,上下一心,三军同力,与之远举极战,则不可;境内之聚也保固,视可,午其军,取其将,若拔。彼得之不足以药伤补败。彼爱其爪牙,畏其仇敌,若是,则为利者不攻也。将修小大强弱之义以持慎之,礼节将甚文,珪璧将甚硕,货赂将甚厚,所以说之者,必将雅文辩慧之君子也。彼苟有人意焉,夫谁能忿之?若是,则忿之者不攻也。为名者否,为利者否,为忿者否,则国安于盘石,寿于旗、翼。人皆乱,我独治;人皆危,我独安;人皆失丧之,我按起而治之。故仁人之用国,非特将持其有而已也,又将兼人。《诗》曰:“淑人君子,其仪不忒。其仪不忒,正是四国。”此之谓也。
  持国之难易:事强暴之国难,使强暴之国事我易。事之以货宝,则货宝单而交不结;约信盟誓,则约定而畔无日;割国之锱铢以赂之,则割定而欲无厌。事之弥烦,其侵入愈甚,必至于资单国举然后已。虽左尧而右舜,未有能以此道得免焉者也。辟之是犹使处女婴宝珠、佩宝玉,负戴黄金而遇中山之盗也,虽为之逢蒙视,诎要桡腘,君卢屋妾,由将不足以免也。故非有一人之道也,直将巧繁拜请而畏事之,则不足以持国安身,故明君不道也。必将修礼以齐朝,正法以齐官,平政以齐民,然后节奏齐于朝,百事齐于官,众庶齐于下。如是,则近者竞亲,远方致愿,上下一心,三军同力,名声足以暴炙之,威强足以捶笞之,拱揖指挥,而强暴之国莫不趋使,譬之是犹乌获与焦侥搏也。故曰:事强暴之国难,使强暴之国事我易。此之谓也。
Hollow Wings
加油,别放弃
EneDZakura
wonderful map :)
Flower

Blue Dragon wrote:

SPOILER
I'm presenting these points as someone who can play the map properly and has the skills/experience to know what's good. Any troll posts like 'omg but ur maps are le shitty XD' or 'omg bat noobs cant pley' will be ignored.

[Scorpiour]
  • AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below.
  1. 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable.
  2. 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically.
  3. 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly.
    All of the 1/4 streams that don't have 1/4 sound in the music are unrankable.
  4. 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing.
  5. 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion.
  6. 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders.
  7. 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough
  8. 05:46:280 (1,2,3,4) - The sliderends don't follow the song.
The end is just a grambled mess of 1/2 sliders that don't follow the song. I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly.
Just pointing out:
01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly.

This should make sense. Please consider making some change.

those wrote:

SPOILER
不服不要玩

If what you said in p/2492499 you should just pull a Justice Breaker. It's hard for anyone to feel better when all you do is shoot down suggestions to improve your map and your way of mapping.
I'm not a moderator, but I believe that you are not making actual sense to this thread. Please be more contributing.

Other things to mention:
01:06:589 (1) - it will be better if more symmetric. try this:
352,195,66589,6,0,B|253:191|182:146|182:146|216:114|216:114|204:69|204:69|238:37|238:37|226:-7|226:-7|310:-8|396:41,1,540
01:16:627 (9,10,1) - doesn't make sense, tbh. stack 01:16:627 (9,10,1) - or delete 10 should be much better.
01:26:897 (1,2) - I support the idea that you change this two into 1/2 sliders. won't hurt but makes more sense imo, since there is no 1/4 beat in background.
02:06:127 (3,4,5) - it will feel better if you make a stop, since the piano (?) is more intense. Continue on bass may interrupt the player's thoughts.
02:06:820 (5,6) - it's ok, but I don't really like the feeling of this 3/4 slider.
02:40:743 - add some more green lines from here to make a crescendo.
03:03:762 (7) - fmpov, deleting this and add NC to 03:03:820 (8) - should play better. this creates a better sense of sections.
03:38:897 (4,5,6,7) - unlike BD, I think it should be ok.
03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - I agree with the point that this plays bad as it would be better if every group is 4/2 instead of 3/2. It is not unrankable, though.
04:18:942 (1) - I understand this, but it would be better if you replace it with a spinner. Player won't be delighted or get any rest holding a single slider for too long.
04:28:742 - you should have forgot adding claps here. even if you were intended, it is not deniable that adding claps to this bar sounds a lot better.
04:30:588 - I agree with BD that it is not a good idea anyway to p*ss off the player with this big-money stream, on nearly 3/4 way of this superlong gauntlet. However the choice remains the mapper, you can decide.
06:03:588 (3) - that's weird tbh. why not using a simple 1/2 slider which sounds better and plays better?

Anyway don't give up. Time shall tell the truth.
pw384

Hollow Wings wrote:

加油,别放弃
sco不要输

btw, I suppose the taiko diff name can be changed to "Firce777", like the standard diff
EmingK

Hollow Wings wrote:

加油,别放弃
Regou

Hollow Wings wrote:

加油,别放弃
Ulysses

Hollow Wings wrote:

加油,别放弃
Yuzeyun

384059043 wrote:

Hollow Wings wrote:

加油,别放弃
sco不要输

btw, I suppose the taiko diff name can be changed to "Firce777", like the standard diff
NOPE NOPE NOPE NOPE. No changes to taiko pls :(
gxytcgxytc

nold_1702 wrote:

Hollow Wings wrote:

加油,别放弃
TKS
i supporting you.
Kodora
Best of luck with re-approving.
On_WanWan

Hollow Wings wrote:

加油,别放弃
wonders
卧槽,不要怂啊,既然已经被针对了,9页就放弃了?你这么久的BAT白当了?
这图除了BPM高了一点难在哪了?你要是就这么跑了谁来带新人?those吗?
wonders
I don't think this map is overmaped
First, most parts of this map is 1/2 sliders,it is not very hard. the most difficult place are some long 260 BPM streams, but those streams are all fit for music.
Second, almost all the spacing are not very high, 1.2x with circles and 2.4x with sliders is acceptable.
Third, the AR problem, those mapping arrangement are conventional and regular, I think AR9 is fine to aim,
Here is a picture of my test with relax mod http://puu.sh/3ZYaL.jpg, i am a 10000+ rank player, i believe pro players will not have aim and move problems with this map, so this map is good map for practicing high BPM streams.
Finnally, i don't believe if val0108 or Blue Dragon mapping this song, they will make a easier map than this map.
Lan wings
Topic Starter
Scorpiour
说明一下:
我并没有要放弃什么,因为忙所以没什么时间做图和mod是一方面,因为自己之前犯的一些错误所以暂时的退掉BAT一个月而已(虽然之后也许依然会选择不回去因为确实没什么时间去Mod,华语圈的麻婆们应该都知道我在忙什么)。但是不管怎样谢谢大家关心的关心和支持,不用为我担心:)

English ver:

I'm not going to give up my map or the game, the low active of mapping/modding is because of other works like programming , and the reason of quitting of BATship is some mistakes i made before, don't worry about that i may be back months later if i have time to do mapping/modding then. I'm really apprieciate of your worries and support, thank you.

然后 to whom you know whom i point at
人在做,天在看
Topic Starter
Scorpiour

happy30 wrote:

[Scorpiour]

regarding overmapped stuff:

00:39:820 (1) - slider-end lands on nothing :arrow: it's end on 1/4 - like those 3/4 slider but this is 7/4 because of the mezzo-soprano
01:00:993 (9) - lands on nothing :arrow: i think the drum here is clear.. please try to delete it and listen to the music :<
01:04:339 (7) - ^ :arrow: the grace notes by guitar , and that's why i use semi-stacked notes but not stream
01:04:454 (8) - ^ :arrow: ^
01:04:801 (2) - ^:arrow: ^
01:04:916 (3) - ^:arrow: ^
01:05:262 (5) - ^:arrow: ^
01:05:377 (7) - ^:arrow: ^
01:05:724 (2) - ^:arrow: ^
01:05:839 (3) - ^:arrow: ^
01:06:185 (5) - ^:arrow: ^
01:06:301 (7) - ^:arrow: ^
01:14:666 (9) - lands on nothing, reduce by 1/4 please :arrow: it's good~
01:16:685 (10) - lands on nothing :arrow: removed
01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this should be a 1/2 stream. :arrow: the first part fits 1/2 better so i changed
01:19:339 (4,6) - lands on nothing :arrow: fixed
01:21:877 (8) - ^ :arrow: fixed
01:22:108 (11,13) - ^ :arrow: guitar transition
01:26:897 (1) - overmapped as hell. (not existing beats in the song at blue-red-blue :arrow: because of guitar 1/2 or 1/1 are heard terrible ...so i choose to 1/4 and use kick slider to control the difficulty
01:27:127 (7) - ^
01:27:358 (8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - should be a 1/2 stream :arrow: also due to guitar

I covered about 1:30 min of the song now.
many parts ARE overmapped.

Don't say everything is fixed already if people still offer suggestions, it only shows your laziness towards your map and
it seems like you don't care about improving it either.
thank you very much for the modding. I'm not lazy for changing , but some of the mod is completely opposite to my understanding of this music. At least, imo, if the map is not what i aim to map, it cannot not be called as "my work"
Topic Starter
Scorpiour

Blue Dragon wrote:

I'm presenting these points as someone who can play the map properly and has the skills/experience to know what's good. Any troll posts like 'omg but ur maps are le shitty XD' or 'omg bat noobs cant pley' will be ignored.

[Scorpiour]
  • AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below.
  1. 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable. :arrow: I delete all the note here, and replay this part as 75%/50%/25% rate many times, and i'm sure there're clear drum on the first stanza. I remake this part since the drums in the second stanza is note exactly the same to the first
  2. 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically. :arrow: fixed
  3. 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly. :arrow: changed to 1/2
    All of the 1/4 streams that don't have 1/4 sound in the music are unrankable. :arrow: i can't agree with it, many great maps like 2012 / Dragon Force / have similar cases
  4. 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing. :arrow: i remake this part
  5. 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion. :arrow: it's because of timing < <
  6. 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders. :arrow: it is fine to use some kick sliders here so i remake the long stream
  7. 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough :arrow: er...isn't it slightly curved ?
  8. 05:46:280 (1,2,3,4) - The sliderends don't follow the song. :arrow: i think it is fine due to the high pitches here...
The end is just a grambled mess of 1/2 sliders that don't follow the song. :arrow: well it was changed for some mods before.. change back?

I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly. :arrow: i completely agree with it
pretty thanks :)
Topic Starter
Scorpiour

Sync wrote:

EDIT: PLEASE do not change to AR9. AR10 fits SO much better.

01:19:627 - there should be a note here to follow the guitar. make it a 1-beat slider and delete the slider on the downbeat :arrow: fixed~

01:50:204 (6,7,8,1) - space these closer together so the player can distinguish these between this and normal 1/2 :arrow: fine

02:13:743 (4) - the transition from the slider to the stream is awkward, so consider adding a note here (the white tick right before the stream). if you don't do this, I strongly advise spacing the stream further away so the player doesn't hit too early :arrow: the white tick is not a good place to add a note, so i move the stream to the left side~

03:13:974 (1) - a slider would be better here in my opinion. the time before the spinner and the next note is so quick that it is somewhat disorienting. plus the slider you used before was awesome so you should do something similar here :arrow: draw slider is hard Q_Q

03:45:358 (1,2,1,2,3,1,2,3,1,2,3) - this pattern is SUPER hard. I recommend mixing in some sliders (particularly on the (2) and (3) hit-circles) and maybe space it out a little bit for readability purposes. :arrow: i remake this pattern

04:11:549 (1) - space further away; players are prone to hit it too early. (it's a slider, so the hitbox is lenient but that's besides the point) :arrow: okay

04:12:702 (1) - the repeat/end aren't on time [add timing here later] :arrow: try to fix it and i think it's better?

04:14:064 (1) - this slider isn't on time at all -- way too early [add timing here later] :arrow: try to fix

04:18:942 (1) - too late :arrow: try to fix

04:52:280 (1) - this was deemed unrankable in the past; however, I do not agree with it. I personally think this should stay but other BATs may disagree :arrow: It comes from Gold Dust...you know which map > > the same slider

04:54:011 (6) - add a note here to follow the percussion (I know you left some parts out on purpose but this should be here imo) :arrow: okay

05:05:319 (2) - ^ :arrow: about here, actually, 05:04:742 (1) is a part of prev combo...i move nc to (2)... hmm the beat in this stanza X X X ooO o, so that, if a redtick note is really need, place it before the third white tick (05:05:088 - ) is much better than 05:05:319 i think

05:30:242 (5) - delete this note -- you have a 1 beat pause at 05:29:319 but not here. the inconsistency makes it confusing. you can do that OR add a note at the aforementioned place. either way works fine. I personally like the latter here better because of the guitar is really setting the pace of the song in this section
agreed and fixed, so the beat here is looked like prev one :>

06:07:511 (1) - see 04:52:280 (1) :arrow: ~~

06:18:588 (1,1,2) - this part is really unreadable. the spinner fits the music but the notes that come after it are the problem. maybe add a cool slider like you did previously? :arrow: Q_Q Slider Slider Slider...

notes you should consider deleting:
01:17:493 (4,6) - feels awkward while playing -- stream should start on downbeat. plays a lot better that way -- try it out :arrow: fixed

there's my mod

talk to me after you look through it. i'll recheck

P.S. don't give up on this map
thank you very much~~

wait 777 to check the green lines under new timing
Hellgert
try adding whistle on each circle,it will be nice more :D
x847606653
这么久了those还是这么机智。唉
Shiro
well you don't want to spend the time to go through this via IRC so here's a mod
please please keep this AR10, AR10 is perfect for this map

these are major issues:
  1. kiai flashes are unrankable
  2. 01:22:051 (9,10,11,12,1) - This stream is overmapped and highly inconsistent with what you did before. For the same rhythm at 01:19:627 (5,6,7,1) - you used two sliders, and at this point you use two circles then a stream then use circles for 01:23:666 (6,7,8,9) - . Same goes for 02:03:589 (8,9,10,11,1) - 02:10:743 (7,8,9,10,11,12,1) - 04:48:819 (8,9,10,11,1) -
  3. 01:38:897 (5,6,1,2,3,4,5,6,7,8,1) - I can understand the stream to lead into the kiai but this one doesn't lead into anything. I'd rather see instead of 01:38:897 (5,6) - another 1/1 slider then a circle that leads into 01:39:358 (1,2,3,4,5,6,7,8) - . And for 01:39:358 (1,2,3,4,5,6,7,8) - a stream would kind of fit but as a sliderstream to emphasize the violin 1/2 and I think it would play better
  4. 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - Weird stream. Please make it start with kick sliders then lead into full circles like you did at 01:26:897 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - it will make this play better and be more consistent
  5. 02:06:820 (5,6) - very surprising and awkward to play. This 3/4 slider is extremely confusing. Please turn the 3/4 into a full 1/1 slider.
  6. 02:49:051 (5,6,7,8,9,10,11,12,13,14,15) - Overmapped. Once again this doesn't lead into anything and is highly inconsistent with how the map was made before. This goes for 03:03:704 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1) - as well and 03:07:397 (5,6,7,8,9,10,11) -
  7. 06:03:588 (3) - that was highly unintuitive, rhythm and pattern here call for a 1/2 slider. Even the placement looks like this isn't meant to be 3/4
these are other problems:
  1. 00:06:590 (1,1,1,1,1,1,1,1,1,1,1,1) - for this whole part why make the circles land 1/2 after the spinners ? that's super confusing and hard to play especially at this speed why not make them stop 1/1 or more before
  2. 00:23:205 (3) - did you forget a finish on this (if so, add a new combo too)
  3. 00:30:590 (3) - same
  4. 00:36:128 (3) - add a new combo on this ? if I get it right your pattern was to add a new combo for those finish sounds
  5. 00:37:974 (1) - remove new combo and add one on 00:37:513 (5) - ? I don't quite get the comboing at this part but this would look better imo
  6. 00:57:127 (4,5) - This has super weird flow because of the awkward movement between (4) and (5). I think the entire pattern was only meant to look good aesthetically, try to see if you can make this flow and play better
  7. 01:00:993 (9) - Super surprising I can't hear anything at this point at all why add this ? It's confusing and doesn't add anything to the map
  8. 01:27:358 (3) - add a new combo on this to stay consistent in your comboing on that stream - you added a new combo for each new guitar note
  9. 01:44:666 (7,8) - awkward flow maybe flip (3) horizontally
  10. 01:48:358 (6) - kinda hidden under 01:47:666 (3) -
  11. 01:50:204 (6,7,8) - That was cool and it DOES fit but why not make (8) a 3/4 slider too
  12. 01:58:051 (4) - this makes the transition into the stream awkward because of that added 1/2 that feels weird, make this a circle ? same for 03:15:589 (3) -
  13. 02:37:051 (1) - For consistency this should be on the upper left of 02:36:820 (6) -
  14. 02:45:243 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - The stream was quite surprising after the compressed 1/2. Make the beginning kick sliders to make it more intuitive ?
  15. 02:56:897 (7,8,9,10,11,12,13,14,1) - I can understand why a stream here but again I propose to turn it into 1/4 sliders to make it emphasize the violin in a more obvious way
  16. 03:02:781 (1,2,3) - surprising triple, I'm not even actually sure what it's following
  17. 03:15:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I don't exactly agree with this huge stream but you've explained me your reasoning and I am ok with it, but make it easier to play D:
  18. 03:47:204 - the entire slow part is too quiet. The soft sampleset does a good job at lowering volume, but you lowered the volume too much with green lines, I'd recommend making it about 20% cooler10% louder
  19. 04:58:223 (5) - very surprising I think it'd be better to remove this
03:38:897 (4,5,6,7,1) - this was cool

call me back when you're done
sorry it took me so long X_X
Topic Starter
Scorpiour

Shiro wrote:

well you don't want to spend the time to go through this via IRC so here's a mod
please please keep this AR10, AR10 is perfect for this map

these are major issues:
  1. kiai flashes are unrankable :arrow: discussed with you on irc already and i think a single kiai fountain is fine :>
  2. 01:22:051 (9,10,11,12,1) - This stream is overmapped and highly inconsistent with what you did before. For the same rhythm at 01:19:627 (5,6,7,1) - you used two sliders, and at this point you use two circles then a stream then use circles for 01:23:666 (6,7,8,9) - . Same goes for 02:03:589 (8,9,10,11,1) - 02:10:743 (7,8,9,10,11,12,1) - 04:48:819 (8,9,10,11,1) -
    :arrow: these cases are not exactly the some so i go through them one by one

    01:22:051 (9,10,11,12,1) - change to a slider which is better
    02:03:589 (8,9,10,11,1) - remove the following four notes for the next pattern
    02:10:743 (7,8,9,10,11,12,1) - keep for some slightly contrast
    04:48:819 (8,9,10,11,1) - change to a slider
  3. 01:38:897 (5,6,1,2,3,4,5,6,7,8,1) - I can understand the stream to lead into the kiai but this one doesn't lead into anything. I'd rather see instead of 01:38:897 (5,6) - another 1/1 slider then a circle that leads into 01:39:358 (1,2,3,4,5,6,7,8) - . And for 01:39:358 (1,2,3,4,5,6,7,8) - a stream would kind of fit but as a sliderstream to emphasize the violin 1/2 and I think it would play better
    :arrow: turn to two sliders
  4. 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - Weird stream. Please make it start with kick sliders then lead into full circles like you did at 01:26:897 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - it will make this play better and be more consistent
    :arrow: sorry no change here. These two part are not the same, at here, the kick sliders in the middle is due to the change of tune. And.. it's one of the best part i made so please >.<
  5. 02:06:820 (5,6) - very surprising and awkward to play. This 3/4 slider is extremely confusing. Please turn the 3/4 into a full 1/1 slider.
    :arrow: at first it was a 1/1 slider but the beat following is heard..plaint so i try to make some change and emphasize the scond downbeat
  6. 02:49:051 (5,6,7,8,9,10,11,12,13,14,15) - Overmapped. Once again this doesn't lead into anything and is highly inconsistent with how the map was made before. This goes for 03:03:704 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1) - as well and 03:07:397 (5,6,7,8,9,10,11) -
    :arrow: first -> sliders , second -> keep since it's also a important part for transition third -> new beats
  7. 06:03:588 (3) - that was highly unintuitive, rhythm and pattern here call for a 1/2 slider. Even the placement looks like this isn't meant to be 3/4
    :arrow: i tried 1/2 before but it's really looked ugly...any back to 1/2 again
these are other problems:
  1. 00:06:590 (1,1,1,1,1,1,1,1,1,1,1,1) - for this whole part why make the circles land 1/2 after the spinners ? that's super confusing and hard to play especially at this speed why not make them stop 1/1 or more before :arrow: actually i don't care i use 1/2 just because one ppl was complaint about the 1/1 maybe too short?
  2. 00:23:205 (3) - did you forget a finish on this (if so, add a new combo too) :arrow: finish here heard terrible but normal heard fine. No new combo here or the combo is too short
  3. 00:30:590 (3) - same :arrow: ^
  4. 00:36:128 (3) - add a new combo on this ? if I get it right your pattern was to add a new combo for those finish sounds :arrow: NC here is fine
  5. 00:37:974 (1) - remove new combo and add one on 00:37:513 (5) - ? I don't quite get the comboing at this part but this would look better imo
    :arrow: okay
  6. 00:57:127 (4,5) - This has super weird flow because of the awkward movement between (4) and (5). I think the entire pattern was only meant to look good aesthetically, try to see if you can make this flow and play better :arrow: i'm sure it's what i wanna make - an "anti-direction jump" to force player "move back fiercely like a spring
  7. 01:00:993 (9) - Super surprising I can't hear anything at this point at all why add this ? It's confusing and doesn't add anything to the map :arrow: when i tested it not only one player said " it would be more smooth if here is a triplet"
  8. 01:27:358 (3) - add a new combo on this to stay consistent in your comboing on that stream - you added a new combo for each new guitar note :arrow: actually i add new combo on each stream-speed change or 8 / 16:>
  9. 01:44:666 (7,8) - awkward flow maybe flip (3) horizontally :arrow: it's also a "spring pattern" like i mentioned above
  10. 01:48:358 (6) - kinda hidden under 01:47:666 (3) - :arrow: i can confirm that because of the AR it won't be overlapped :>
  11. 01:50:204 (6,7,8) - That was cool and it DOES fit but why not make (8) a 3/4 slider too :arrow: fine
  12. 01:58:051 (4) - this makes the transition into the stream awkward because of that added 1/2 that feels weird, make this a circle ? same for 03:15:589 (3) -
    :arrow: about here the beat is 1/1 -> 1/1 -> 1/1 -> 1/2 -> Stream , or X X X x- Xxxxxxxxxxxxxxxx so that the 1/2 slider here is a "upbeat grace note" indeed
  13. 02:37:051 (1) - For consistency this should be on the upper left of 02:36:820 (6) -
    :arrow: [color=#FF00FF]you know i just wanna make it easier to hit, but not too easy :>
  14. 02:45:243 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - The stream was quite surprising after the compressed 1/2. Make the beginning kick sliders to make it more intuitive ? :arrow: i tried but it makes me feel weird since kick slider cannot be "smoothly curved" like stream so the whole pattern turned odd...
  15. 02:56:897 (7,8,9,10,11,12,13,14,1) - I can understand why a stream here but again I propose to turn it into 1/4 sliders to make it emphasize the violin in a more obvious way :arrow: similar to above, it's not only for beat but also for visual effect
  16. 03:02:781 (1,2,3) - surprising triple, I'm not even actually sure what it's following :arrow: just a transition also from test play~
  17. 03:15:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I don't exactly agree with this huge stream but you've explained me your reasoning and I am ok with it, but make it easier to play D: :arrow: i reduced the difficulty of this part (and many others) two or three times and if i change it to kick sliders believe me the difficulty will be arised but not reduced. The all visual effect will be broken and i have to remap most of the similar case
  18. 03:47:204 - the entire slow part is too quiet. The soft sampleset does a good job at lowering volume, but you lowered the volume too much with green lines, I'd recommend making it about 20% cooler10% louder :arrow: arise the volumn here
  19. 04:58:223 (5) - very surprising I think it'd be better to remove this :arrow: remove and remake here
03:38:897 (4,5,6,7,1) - this was cool

call me back when you're done
sorry it took me so long X_X
thank you very much for the modding
Sync
recheck time

01:07:512 (2) - should add a new combo here lol
03:15:127 (1) - remove new combo like you did at 01:56:435 (1) (I like it without the new combo better but do whatever you want ww)
06:20:088 (1) - this note needs to be moved to 06:20:204 instead -- as you can hear, the instruments and heav(ier) percussion are on this beat. (this is the only issue left)
Topic Starter
Scorpiour

Sync wrote:

recheck time

01:07:512 (2) - should add a new combo here lol :arrow: fixed~
03:15:127 (1) - remove new combo like you did at 01:56:435 (1) (I like it without the new combo better but do whatever you want ww) :arrow: yep no new combo is better~
06:20:088 (1) - this note needs to be moved to 06:20:204 instead -- as you can hear, the instruments and heav(ier) percussion are on this beat. (this is the only issue left) :arrow: ahh i forgot it, fixed~~
thanks again~~
Sync
Topic Starter
Scorpiour

Sync wrote:

>w<
Skystar
Sync so cool.
Shohei Ohtani
Frostmourne

CDFA wrote:

another support by CDFA-nyan!?
pw384
so cool! :D
Yuzeyun

Sync wrote:

yet you use bubble
are you kidding me

gogogogogoggogogogogo sco.
fanzhen0019
n1ce!
Nyari
ids habbenig
sunshy_old
supporting. ;)
Jenny
AR10 :<
Why not map the end, sliderbased of course?
Scarlet Devil_old_1
Damn map, you scary.
Topic Starter
Scorpiour

Jenny wrote:

AR10 :<
Why not map the end, sliderbased of course?
due to the feeling -> end at a cut off beat, then the player can have a deep breath after such an intensity game. Then, game end, score panel showed and the relax piano comes ~~~
show more
Please sign in to reply.

New reply