star~
非常感谢mod~~~ really useful for me >.<12BARRY21 wrote:
Yo~
• Suggestion
• Extremely suggestion
• Unrankable stuff
----------------------
<General>
• Title好像是 "IMAGE -MATERIAL- (Version 0)" 吧O.o"... 後面沒全大寫??fixed
<Insane>
• 00:17:666 (1) - 音量漸增?fixed
• 00:21:359 (1) - finish聽起來不錯~fixed
加了的話 這邊也都加吧~00:23:205 (3) - 00:25:051 (1) - 00:28:743 (1) - 00:30:590 (3) - 00:32:436 (1) - 00:36:128 (3) -
• 00:37:513 (5,6,1,2,3,4,1,2,3,4) - 轉些角度如何?? 10度之類的w前面这里想要尽量做的平整一些,所以暂时没动
• 00:43:513 (1) - 或許也用個音量漸增? 我覺得挺好~:arrow: fixed
• 00:57:358 (5) - 嘛.. 跟00:57:127 (4) - 有點太近了.. 感覺不是很好看>_>a 包好一些? http://osu.ppy.sh/ss/802484good :>
• 02:58:743 (1,2,3,4) - 試試這樣排? http://osu.ppy.sh/ss/802590 Copy 02:58:281 (5,6,7,8) - 再 Ctrl + < 就行了其实这里之前做了很多方案,但是想要的效果大概是直线“下台阶”的感觉,改动了一下去掉了stack但是没有按照你的方案,
• 04:23:204 (1) - 用噴泉效果?可以有~
• 04:34:280 (1,2,3) - 這邊不要停頓如何? 就一直串下去w 打起來比較爽 x)这里电吉他有个tricky所以专门顿了一下
• 05:52:511 (4,1) - 間距太小了 而且疊到了不太美觀<.> 改一下巴失误……本来就不该在这里< <
• 05:54:127 (3,4) - 順序對調如何?唔……感觉破坏flow了
• 06:01:050 (5,6,7,8) - flow不太好o.oa 06:01:627 (6) - 應該排在06:01:050 (5) - 上面會好些IMO.. http://osu.ppy.sh/ss/802560这里整体改动了~
• 06:22:280 (1) - 最後把這轉盤改成鬼觸的節奏和排列吧!! xP 真心覺得這邊不該只用轉盤帶過\o.o/" 像這樣?--> http://osu.ppy.sh/ss/802571这个可以有的说!
額..... 只找到這樣抱歉摟Orz 因為圖太好xD
鬼觸呀哈哈=w=... mod不能>_>a... mod時都是用75%速度來看的XoX"
加油 & GL!
非常感谢的说~bokito wrote:
Hi~sco
from群里?
其实我是个小白 不会mod的 >.< bod mod 请见谅
[Insane]
有两个slider没在线上 AIMOD告诉我的fixed~~
00:28:051 (5) - slider后面这个note 打起来有点不顺手 往右下方向移一点我觉得会好点例如x300 y260这个位置我觉得应该没问题~~
01:01:974 (1,2,3) - 这三个slider打起来也感觉不顺手 在紧接下一个slider的那条"\"型感觉不出来 例如这样http://osu.ppy.sh/ss/803168微小的变化 我改动了尾巴这里是我故意做的带一点“向回跳的感觉”的效果……
01:15:243 (2) - ctrl+g
01:15:589 (3) - ^ 然后把头和01:14:897 (1) 这个尾overlap 01:15:589 (3) - 角度再高点http://osu.ppy.sh/ss/803185想法很不错的说~改了~
01:09:589 (2,3) - 这两个是时间顺序换下?http://osu.ppy.sh/ss/803195 换完后01:09:589 (2) - 和01:09:127 (7) - overlapno~~~
01:30:589 (1) - 这个和后面那个slider之间那个"j"(翻转)的承接曲线不是很好 例如这样http://osu.ppy.sh/ss/803204和前面那个一样专门做的这种
02:46:743 (3,4) - 往左移动一点 接起来也流畅点okay~
03:45:358 (1,2,3,1,2,3,2,3,2,3) -顺时针吗= =?逆时针我都没反应过来顺时针你也会转不过来的=w=
05:44:434 (5) - 角度没对好 x437 y40就差不多了 然后这个slider重描吧 不够圆滑这个是标准的弧线slider也
顺便推销下自己的图< < remap了好多次了 有兴趣看看麽= =//
Good Luck
非常感谢的说~Megurine Luka wrote:
[G]
既然有Reflec Beat版本...就加个RB的标签好了似乎只能加tag了
[I]
比较同意前面不知道谁的看法,diff名换一个好了,Insane给人感觉你还有ENH难度呃……我词汇量匮乏不知道用啥
以及你的circle串太多了有点单调,我是觉得后半部分可以加一些折返sldier作为替代,一来为了variety,二来到后面players的耐力会差很多,你的谱子里高强度连打开始之后又几乎没有break,压力实在是太大,放点sliders会比较好我似乎一直以来reverse用的都不多……
00:32:436 (1) - 这个滑条好像有点歪?看着怪别扭的为了尾巴stack啦
00:41:666 (3) - 开口向上的话flow会更好一点的感觉形状会看着怪吧?
00:59:089 (4) - 尽量还是移动掉,这里离HP bar太近,我是觉得不如干脆放在00:59:204 (1) - 头上我觉得应该还好?
01:06:589 (1) - 怎么看都觉得- - 有点别扭稍微弄了下
01:14:666 (9) - 考虑和01:13:974 (5) - stack一下?嗯
01:27:127 (2) - 稍微下来一点和13对齐?唔……
01:47:204 (1) - ctrl+g?这个可以有
02:00:820 (3) - 感受一下似乎可以有
02:13:358 (3) - 仔细听了下感觉应该是02:13:397 (3) - 开始02:13:512结束,02:13:204 (2) - 也应该是在02:13:224 (2) - 25%仔细听一下好复杂……整个又重新弄了下
03:40:281 (3) - ctrl+g这个可以有
04:41:665 (1) - ^这个就有点不舒服了……
05:18:588 (5) - 向右移动一点感受一下恩
thank you very much~~~~~L_P wrote:
[好恐怖的scor]
01:12:993 - 总感觉这边要加note这里几个1/2是跟着吉他音乐的走下来的, 6-7-1-2-3刚好到下一句
01:16:685 - 这边也是,如果不加note的话,前后的note是觉得分开才适其实跟上面是同样的case。。。唔……不过重新弄排列确实有点麻烦了于是我这里加了
01:25:512 (1) - finish头 (2bar 一次吧这个可以有
01:28:743 (1) - 虽然后面也有类似的 但是感觉这边特别需要喷一下kiai (比较不同的气氛好像okay
01:36:127 (1) - finishokay
01:41:204 - volume 60这个好
02:42:358 (4) - 拉到蓝线?拉到蓝线的话这一整组的节奏感好像就都要变了所以没有动
02:53:666 (1) - finish头fixed
02:57:358 (1) - finish?这里是个低起,所以我觉得finish不太合适
03:38:897 (4,6) - whistle 头类似的地方都么有做whistle,感觉突然出个嘟嘟嘟的有点怪……
03:41:666 (3) - finish头okay
03:47:204 (1) - 这里稍微给一点弧度好不好一点点那种我试试看,后面几个都稍微弄了下
04:31:973 (9,13) - whistle?
04:33:819 (9,13) - whistle
04:37:511 (9,13) - whistle还是有点觉得whistle不舒服……
05:00:992 - 觉得用note接起来比较有感觉好
05:08:434 (5,6) - 感觉这边可用note做些东西继续坑个人www
05:10:280 (1) - finish?finish点成clap了……
05:09:819 (9,13) - whistle?依然不喜欢whistle...
05:38:204 (2,3) - 换位子? 直接跳对面感觉很有画面感真是凶残……不过我喜欢www
05:52:742 (1) - ctrl+G (是觉得与前面太靠近我印象中之类是故意的…………
06:02:665 - 放个note在下个slider头?我做成折返了~
06:12:588 (4) - 头尾试试whistle,06:13:050 (1) - finish喜欢的话后面可放还是……不要whistle了吧
06:22:280 (1,2,3,4) - 觉得这边spacing可以残忍一点
06:24:127 (1) - 这note放远一点吧 耍特出收尾了就别坑人了T.T
orz我手残没办法帮忙 ;_; scor加油
好恐怖 好残忍
~~ @_@ ~~No_Gu wrote:
射个星算了。。这图真mod不了
OnosakiHito wrote:
[Firce777's Taiko Inner Oni]
General
I know, the name Inner / Ura has naturalized in this community as the harders difficulties, but after all -as the name says- it is just a Hidden Oni in Taiko no Tatsujin which can be sometimes even easier. It is rare, but happens. So considere changing the diff. name to Firce777's Taiko Oni
Notes
01:07:051~01:08:204 - Mh, this is a bit too offbeat I think. Tripplets should start at the points 01:07:512 (138,142,146) - while at 01:07:397 (136,140,144) - you could have gaps. fixed
01:09:358 (155,156) - recommending to remove finish note or delte Note (156). BPM 260 is after all fast, so finisher should be rather used at the end of streams. Not a must, but I think it fits better in this way. fixed
01:33:589 (359) - I understand. Using don here emphasizes up coming kats good. But I think note (359) should be a kat as well. You used a certain beet here, so better keep it as it is. fixed
01:40:974 (409) - ^ ? fixed
01:42:647 (426,428) - Try deleting these notes. In the song there is a 1/1 gap, and having out of the sudden such stream after 1/2 notes is questionable.
02:06:243 (614) - delete note as I suggested before. fixed
02:45:820 - Consider having ooxxooxxo. After all, the songs BPm is really high. but still playable
02:51:127 (972) - kat? fixed
02:58:512 (1033) - ^? fixed
03:17:089 (1170,1171,1172) - kkd due to hardness.
03:31:743 (1301) - k fixed
03:39:704 (1374) - ^ fixed
03:47:665 - Making the notes quite is fine, but that's kinda too much. 13% is really low. Use a bit more like 40% at least. fixed
04:11:550~04:17:675 - try making the transition fomr one to another SV change better if possible. fixed
04:30:588~04:34:280 - You should really, really make it bit easier. Have a bit less notes or easier patterns. The whol maps is mapped 1/2 based with some smaller 1/4 patterns and suddenly, out of the sudden, there are monster patterns in BPM 260. This is a really huge diff spread you have here. Considere this. i follow the guitar solo
04:37:857 (141) - kat, suggestion is known. fixed
04:51:011 (267,268,269,270,271) - I don't agree with this pattern. No relation to the song. Dosen't fit in the pattern as well, and has to be played as don after the previous one. Alternaiting becomes hard. I suggets having k d d here, so the 1/4 is more emphasizes.
- advicable to change some other alone standing ddddd as well - fixed
05:23:665 (585,586,587,588,589,590,591) - You never used such pattern before and having this at the end might become problematic for players. Make this pattern easier?
05:46:280~05:47:204 - Just mentioning that you could have used finishers here. Emphasize the song better.
06:22:280~06:24:127 - Firce, No. <_< Not at the end of the song please. This is just unfair to the player who wants to fc it.
Despite of the BPM, you still mapped it pretty nice. Pattern have a constant and stable system, I like that. Of course, it is since ever questionable to use 1/4 in high BPM maps, but thats what the players need to decide. Having some different mapping ways is fine in my opinion.
Just do me the favor and change the red and bolded points I said.
Overall, nice work Firce. Higher player will be happy.
12:35 spboxer3: 01:05:493 - 01:05:551 - 加上note?
12:35 spboxer3: 你聽聽這地方的節奏
12:35 spboxer3: 01:04:858 (110,111,112,113,114,115,116,117) - 這兩段是有不同的
12:36 spboxer3: 因此我傾向做出兩種不同的擺法
12:36 spboxer3: 01:07:397 (136,137,138,139,140,141,142,143,144) - 這個不知道你是否有注意到
12:37 spboxer3: 後頭電吉他的聲音是在01:07:627 - 01:07:974 - 與01:08:204 -
12:37 spboxer3: 可是卻都用三連帶過 感覺位置會偏掉
12:37 spboxer3: 注意01:08:204 - 的位置與前頭的間距是不同的
12:37 spboxer3: 還有 如果有不想改的要說
12:38 spboxer3: 還有理由
12:38 Firce777: 01:05:493- 已加
12:38 spboxer3: 這個時間點用複製貼上的就好
12:40 Firce777: 01:04:858 (110,111,112,113,114,115,116,117) - 這邊沒改
12:40 spboxer3: 01:25:051 (277,278,279,280,281,282,283,284,285,286,287,288) - 這段節奏太渾了些 音樂並沒有這麼多鼓點及樂器可以讓你下 如果BPM低點就還算好 但是高BPM只會有種混在一起的感覺
12:41 spboxer3: 01:04:858 (110,111,112,113,114,115,116,117) - 沒改沒意見 但我最後說的那個真心建議改會比較好/...\
12:41 spboxer3: 01:25:051 - 這段
12:42 Firce777: 那邊我沒改主要是打起來順手的問題
12:42 spboxer3: 01:31:974 (333,334,335,336,337,338) - 三連的位置改在01:32:377 - 如何? 後頭也有類似的問題
12:42 spboxer3: 順手 可是聽起來會很雜
12:44 Firce777: 我個人認為玩家打起來覺得爽是最主要
12:45 Firce777: 爽和音樂如果衝突 我優先選擇爽
12:45 spboxer3: 01:42:531 (410) - 這個位置刪掉?主要是使01:42:589 - 與01:42:704 - 兩個音分離出來
12:46 Firce777: ok
12:49 Firce777: 還有嘛?
12:49 spboxer3: 在看
12:49 spboxer3: 你都沒寫你改了哪些地方我很難rechck啊/..\
12:50 spboxer3: 就算回個ok,no也好些阿...
12:50 Firce777: _(:3Jㄥ)_
12:52 spboxer3: 我會選擇03:16:570 (1146,1148) - 這兩個刪除在03:16:801 - 加上note的排法 使排列有漸進性
12:52 spboxer3: 3+5+11這樣
12:53 spboxer3: 這樣打起來也會有快要爆發的感覺
12:53 Firce777: hao
12:56 spboxer3: 不如在03:47:896 - 使用x1.6的速度 03:48:588 - x1.3 03:49:280 - x1.0 讓排列不會有一瞬間變非常慢得感覺 看你的想法吧~
12:57 spboxer3: 04:12:769 (1500) - 這是不是錯位了?
12:57 Firce777: 還真的lol
12:57 Firce777: fixed
12:57 spboxer3: 這段好像挺多的~看一下吧
12:58 Firce777: 變速的話保持一致就好 我只坑玩家miss不吭acc
12:58 spboxer3: 好
12:58 spboxer3: 那那段錯位的記得仔細檢查果
12:59 spboxer3: 04:18:942 (1) - 這個也有錯位 記得要調好
12:59 Firce777: 全調好了
13:00 spboxer3: 04:30:646 (52) - 這個考慮拿掉? 因為04:30:588 - 很清楚的是與電吉他分開 所以斷開來會好些 而手感部份基本上這兩種打起來沒有差別
13:00 spboxer3: 所以我會偏向拿掉
13:01 spboxer3: 04:37:742 (138,139,140,141,142) - 坑人miss _(:3 ┘ㄥ)_
13:02 spboxer3: 依然認為04:37:857 (140) - 改成k會比較好~"~
13:02 Firce777: 知道是坑就好_(:3Jㄥ)_
13:02 spboxer3: 04:51:530 - note?
13:03 spboxer3: 錯了
13:03 spboxer3: 是在04:51:646 - 才對
13:03 Firce777: added
13:04 spboxer3: 04:55:107 - 與04:55:223 - 同加?? 從整段聽起來04:55:050 - 到04:55:511 - 是一整個pattern 所以整段用上stream會比較適合
13:05 Firce777: added
13:05 spboxer3: 05:09:011 (442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462) - 這段如何? 和前頭所說的一樣
13:05 spboxer3: 看你的想法吧:3
13:06 Firce777: 這裡保留吧:3 鼓聲挺明顯的
13:06 spboxer3: 好~
13:08 spboxer3: 05:31:684 - note 05:31:915 (672) - del 05:32:030 - add d?
13:09 spboxer3: 或是把05:31:915 (672) - del也可以
13:09 spboxer3: 這樣讓節奏比較清楚些
13:09 Firce777: 已刪
13:10 spboxer3: 05:47:088 (831,832,833) - kdd/kkd? 這只是個人看法而已看你的感覺
13:11 Firce777: kkd
13:11 spboxer3: 要改:D?
13:11 Firce777: 已改
13:11 spboxer3: 你覺得適合就好:)
13:12 Firce777: :3
13:12 spboxer3: 全部看完了 等Sco搞定
非常感谢~wcx19911123 wrote:
as your request
[General]
RB不是应该放进source么0.0..?好像是的?
顺带04:05:434 - 感觉需要调整下beatdown这里的节奏其实是很蛋疼的散拍子…………
[Scorpiour]
00:08:436 - 我觉得spinner end在这里好点
00:10:282 - ^,还可以上点finish,之后的同理
01:30:358 (8) - 感觉可以放到x:288 y:288之类的地方,flow感觉好点,顺带也可以给下个slider做个跳这个好~
06:18:588 - 建议价格note,然后spinner起晚点这里和开头的地方感觉不太一样,加note的话前面一组切分音的节奏就被破坏了所以没有动
06:22:973 (4) - 考虑ctrl+g一下?flow好点感觉这个可以有~
感觉有点鬼畜0.0
14:30 _Gezo_: 01:45:127 (432) -
14:30 _Gezo_: (or if you want me to make a post)
14:31 Firce777: if you want to, irc or forum are ok :3
14:31 _Gezo_: okay
14:32 Firce777: so, in gane ?
14:32 Firce777: game*
14:32 _Gezo_: so for that note, i noticed here that you mapped all snares in kat, i think that don should be turned to kat as well for consistency
14:32 _Gezo_: (yes, i have 3.30h left before important call)
14:33 Firce777: ok~
14:34 Firce777: changed :3
14:34 _Gezo_: (i have turned down volume so i don't get whistleraped LOL)
14:34 Firce777: lol
14:35 _Gezo_: and if you see the patterns are the same (the one after is basically the same with a d at the end)
14:35 _Gezo_: 01:48:820 (457) - same there
14:36 Firce777: :3
14:37 _Gezo_: btw how many would you rate that map
14:37 Firce777: you mean difficulty :3?
14:38 _Gezo_: yes
14:38 Firce777: 13* :3
14:38 _Gezo_: for me that would be 13
14:38 _Gezo_: 12/13
14:39 Firce777: =w=
14:40 _Gezo_: 03:02:666 (1049) -
14:40 _Gezo_: same
14:40 _Gezo_: ... I have really almost nothing to say
14:40 _Gezo_: (lol,666)
14:40 Firce777: lol
14:42 _Gezo_: 03:06:358 (1074) - rrrr-
14:43 Firce777: :3
14:49 _Gezo_: btw
14:49 _Gezo_: i think HP5 is too harsh for 2600 notes
14:49 _Gezo_: ~100-120 misses aaaaaaaaaaaand you fail
14:49 Firce777: HP5 it's okay :3
14:49 Firce777: this song it for pros
14:50 _Gezo_: I'd go no higher than HP4 personnaly
14:50 Firce777: =w=
14:50 _Gezo_: but since you want it to be pro-wise
14:50 _Gezo_: I'll let that ~pass~
14:50 Firce777: \:D/
14:55 _Gezo_: wtf why was it all i could find TAT
14:55 Firce777: you're good modder :3
Charles445 wrote:
dkun didn't point out specifics so I'll start with some issues brought up.
Please note, it wasn't a single member that pointed out all of these, this was a large discussion.
Quiet notes - Some objects are as low as 5%. BATs reported having trouble hearing these sounds at all.all fixed
Slider that changes speed - This slider in particular undergoes a radical speed change due to its scrunched nature http://puu.sh/3yN3l.jpgfixed
Streams where they don't fit - Often a stream is placed when the music doesn't fit with it.remove a lot of streams already
Playability - The feasibility of passing the map was questioned even by very experienced players. A good example of the difficulty being an issue 04:30:530i confirm with some players again this part could be fc so don't worry please ~
These were not all the issues but this should cover the large problems.
there's no playability issues with the map, so i didn't change too many playability suggestions since it may ruin the map.Loctav wrote:
Confirming the silence hitsound thing, playability issues, slider speed issues, general design issues mentioned by others. This is just a quick glance to confirm what has already been mentioned (not as detailed as it should):
01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves.It is not unrankable. You can see similar slider in thousands of ranked maps :>
04:17:675 (1) - unrankable. This is totally offtimed (too early)time checked by LKs and NatsumeRin already
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid.silence notes are changed
04:52:280 (1) - see other slidersee other comment
06:07:511 (1) - ^
Stuff I consider overmapped:
01:00:935 (8,9) - why is there a triplet?because of music
01:16:627 (9,10) - ^^
01:31:397 (4) - I dont get this repeat slider i like it
02:05:435 (8,9) - this jump is unjustified and totally suddeni can play it, and i also ask for some top players to confirm it already so no change
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitiveit follows the music sense and i believe it is fine to play
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficultno, just because i think jump is more suitable
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant? because of music
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song".i think it make sense due to the guitar around here
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one)follows music tune
04:58:165 (4,5) - *gasp*
Other stuff that I noticed while taking a glance on it:
00:39:590 (4) - why is that a slider and not two circles?because it's more suitable
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise)change a bit
01:37:051 (1,2) - what an ass moveit's fine to play don't worry even me could pass it :>
01:41:897 (2,3,4) - ^^
01:48:935 (1,2) - inconsistent with previous mappingthe music is inconsistent so i choose to make some different/color]
03:37:974 (1,2) - just another ass move to make people break![]()
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles.it's not boring but welcomed
.
Connections=jokesJappyBabes wrote:
this must be some sort of joke, the chinese bat connections are too strong for approval system
JappyBabes wrote:
this must be some sort of joke, the chinese bat connections are too strong for approval system
Shiro wrote:
No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?
Unranking. This is going into internal discussion as to what to do with this map.
Silynn wrote:
this should not have been unranked
<3 map forever
horrible. What kind of attitude are you holding then?Shiro wrote:
No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?
Unranking. This is going into internal discussion as to what to do with this map.
No. Just no.Alright, I think this map is quite well done and the reason you think it's unrankable make nonsense to me. Meh, just saying. Good luck Scorpiour
Silynn wrote:
this should not have been unranked
<3 map forever
Even if your post was kinda offensive and it's going to receive answer like ironic chinese people using their language to mock us in the thread, I agree with it. It was just "hey friend, check my map" and boom, ranked. The points stated by Loctav that were of extreme importance were just "no"'d and "i like it"'d. You must find better reasons to stay with something as bad as this if you want to get your map ranked.JappyBabes wrote:
this must be some sort of joke, the chinese bat connections are too strong for approval system
It seems like you failed this map cuz you're noob.Shiro wrote:
No. Just no.
This is beyond overmapped. There are silenced beats as well, and this went from popped bubble to approved in under an hour. What kind of attitude is this ?
Unranking. This is going into internal discussion as to what to do with this map.
There are a number of people that can pass it, just because it's passable it doesn't make the map suddenly have no faults. wtf. Also, the map is 130bpm, at least that's the answer I'm getting from everything I try.Nyari wrote:
that is a relatively old play, its a pass and not alot has changed since it, the map is definetly passable. re-approve please as there is no faulties with this map. for anyone thinking that is overmapped, please think about what bpm it is.
Loctav wrote:
01:56:435 (1) - this is unrankable. Sliders are not supposed to speed down and speed up in themselves. nothing wrong
04:17:675 (1) - unrankable. This is totally offtimed (too early) tooseems indeed early, also 04:18:942 (1) - is a bit late
04:18:942 (1) - silent note, silent sliderside, silent everything. Also using bpm changes to manipulate slider speed is invalid. minor issue ^
04:52:280 (1) - see other slider not getting any problem with it, it fits the music while not hindering the players
06:07:511 (1) - ^ same as above, the not-in-the-mid slidertick can tell that the first half of the slider is slow
Stuff I consider overmapped:
01:00:935 (8,9) - why is there a triplet? getting no sound at blue tick, but considered acceptable for transition
01:16:627 (9,10) - ^ ^
01:31:397 (4) - I dont get this repeat slider there is catchable sound
02:05:435 (8,9) - this jump is unjustified and totally sudden don't get any problem while thy're reflecting the rising-pitch, while it's totally playable, even for noobs like me
02:07:051 (6,9,10) - wow, what is that for a hitobject timing. how unintuitive the 3/4 slider isn't neccessary but still acceptable for the sound doesn't end at red tick and the tripple is definitely suitable, there is apparent drum sound in the music at blue tick
02:55:166 (7,8,9,1) - I wonder if this jump is just placed for the intention to make it even more difficult not getting any problem here, same as 02:05:435 (8,9) -
03:02:781 (1,2) - whats with this triplets everywhere. why are they existant? clearly catchable drum sound exists
03:06:474 (1,2) - this follows nothing, not even anything you attempt to "remix upon the song". not having any problem following the melody here, or do you want more streams here ?
03:38:897 (4,5,6,7) - ^ (the guitars do something else, the 2nd slider is redundant, since the tone you follow still should belong to the first one) yeah I admit that the guitar sound does not start right at the white tick but this is a way to make the map more intuitive and it also fits the drum, what's wrong with it?
04:58:165 (4,5) - *gasp* not sure of this point, I could not clearly catch a sound at blue tick
Other stuff that I noticed while taking a glance on it:
00:39:590 (4) - why is that a slider and not two circles? I don't get any meaningful difference for this point. Sliders are not the same as circles but still at some points they reflect the similar things
00:39:590 (4,1,2,3) - this sounds off, the sliderends make this entire attempt to make the player alternate to the choral sound like poop. Making the first two sliders end on red ticks works waaaay better (soundwise) this totally fits the music, the vocal never ended at the red ticks
01:37:051 (1,2) - what an ass move I think it could never be regarded as a problem, it's just reflecting the feeling that the mapper got while listening to this part of music, I think the slow-down-to-stop trend is suitable, after following the vibrato at 01:35:666 (3,4) -
01:41:897 (2,3,4) - ^ it's totally fine, I don't get any neccessity to answer a question which questions nothing
01:48:935 (1,2) - inconsistent with previous mapping why should they all be the same, it's acceptable as long as the notes fit the music right, isn't it?
03:37:974 (1,2) - just another ass move to make people break it does no harm but good, while the vocal lasts very long, it's acceptable to set a gap and provided that, the stop at 03:37:974 (1) - makes the sudden direction change from 03:37:743 (8) - to 03:38:204 (2) - much smoother
03:49:197 - suddenly, slow piano, suddenly, boring 1/2 sliders. There are so many syncopes you could make a use of, yet you simply copypasted 1/2 sliders everywhere. Pretty disappointing. Also this part lacks circles. more sliders are really needed to give the players a chance to rest and accuracy is hard to get at such soft parts if with many circles instead of sliders
not getting much neccessary fixing from my point viewBlue Dragon wrote:
Even if your post was kinda offensive and it's going to receive answer like ironic chinese people using their language to mock us in the thread, I agree with it. It was just "hey friend, check my map" and boom, ranked. The points stated by Loctav that were of extreme importance were just "no"'d and "i like it"'d. You must find better reasons to stay with something as bad as this if you want to get your map ranked.
"There's no sound in that tick, but should be acceptable for a transition" isn't something that makes the map suddenly rankable. Overmapping is unrankable, and there's no such thing to change that.Zero__wind wrote:
Is the thing that you think [/color]extremely important ?
I've played the music with no notes & 25% speed for many times, many streams are not accordingly set while still many are. just thatBlue Dragon wrote:
[Scorpiour]
- AR10 is kinda forced in here. There are no jumps that are unreadable with AR9. Honestly, it seems like you're only using AR10 because of the self-proclaimed "pros" that don't know how to play anything AR9 or below. I'm neutral here. It'a matter of fact that no huge jumps like airman are setted but still, I don't think filling the screen with too many objects at a time is good for players
The end is just a grambled mess of 1/2 sliders that don't follow the song. I'm being honest here. osu! is a rhythm game, not a "1/2 tap away + spam your keyboard when you want" game. If you want a good map, then follow the song properly.
- 01:10:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You can hear it on 25%. It's 1/2. You can not deny it. It's overmapping. Not even gonna argue about it, it's unrankable. Only 01:10:801 (10,12,14,16) - are redundant
- 01:14:666 (9) - Why isn't this 1/2? Doesn't even make sense rhythmically. the tone which start from 01:14:666 - didnt end at the red tick and I think that's why its currently be mapped like this, I admit the tail of the slider lands on nothing but every needs an end. Changing its end to soft sampleset may be done for compromize imo
- 01:17:435 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - There aren't 1/4 sounds here. There are actually barely any 1/2s. Unrankable as well. Also, it plays very badly. yes, no 1/4 here, 1/2 full-filled
All of the 1/4 streams that don't have 1/4 sound in the music are unrankable.- 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Plays horribly bad and doesn't make any sense while playing. yes I was also confused because there's not catchable stuff to be followed which in groups of three, still I'd sat, it's a way of mapping, just like anyone else may set different jumps. I don't deny that this may be improved
- 04:18:942 (1) - I'm... really unsure about this slider. I'm pretty sure it's unrankable but needs a lot of discussion. if it's unacceptable for its velocity changing according to the BPM, then replacing with a spinner will work. But anyway, the timing points iare needed, though I'm with no idea if they're acceptablly correct
- 04:30:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 until the rest of the stream) - Plays horribly bad, it's only clearable by the best players there and isn't any fun to smash your keyboard hopelessly. May want to replace some notes with repeating kicksliders. replacing some with kick sliders will do. Just saying, "it doesn't look nice" may be the reason that the mapper haven't do so
- 05:06:127 (6,7,8,9,10,11,12,13,1) - *nazi* stream isn't properly aligned, cough =.=
- 05:46:280 (1,2,3,4) - The sliderends don't follow the song. I think they are fine to be lengthened like this, because the guitar(?) sound didn't end at the red ticks. You don't need to click at the sliders' ends, you on;y need to hold on to them, for the sounds are not ended
I just wanted to step in and say that overmapping is NOT explicitly unrankable. Bad overmapping should be changed, yes, but there CAN be "good" overmapping.Blue Dragon wrote:
"There's no sound in that tick, but should be acceptable for a transition" isn't something that makes the map suddenly rankable. Overmapping is unrankable, and there's no such thing to change that.Zero__wind wrote:
Is the thing that you think [/color]extremely important ?
Also, refer to my post to the very unrankable stuff.