forum

Haruna Ikeda - I hope so... [Osu|Taiko]

posted
Total Posts
167
show more
Topic Starter
Zero__wind

Autumn wrote:

Hi
其实你post的时候我的queue是Open for M4M only的...嘛既然已经po了我就来看看吧 唔没有注意到……非常感谢
[General]
Angel难度不错,其他几个难度短滑条太多,这种flow缺乏连续性,而且短滑条在控制flow的方向上存在缺陷(因为你没办法把他掰弯..低难度下只能采取头尾相连的形式,如Normal里的00:09:742 (2,3,4,5,6),这样不是很好看。) /。\ 感觉那时候散点摆得很烂就没好意思摆……
低难度下多试试单点叠长滑条,而不是连续的短滑条~ 可以理解

[Easy]
除了Flow还可改更流畅一些以外,没问题 自己改了一点点

[Normal]
00:24:205 (2) - 放下去:fixed
00:26:171 (1) - 向下弯:fixed
00:59:742 (4,5) - 调整:fixed 以及后面的

[Hard]
00:20:097 (1,2,3) - 这种flow不好看啊..给你一个备用方案: 采用了类似的形状 但是1和2是错开的
00:48:848 (4) - 蓝线弱起节奏感不好,尽量避免这类情况。建议把00:47:598 (3) 改成二分拍,然后再加个长滑条填充: 类似改法 只是我把滑条4拉成四分之三拍去掉了5
00:33:669 (6) - 对准00:32:777 (3) : 不是很喜欢这感觉 没动 会再考虑

[Angel]
01:15:634 (5,6,7,1) - 建议去掉01:15:634 (5) ,后面三个改成三角跳:(因为原来的跳从蓝线弱拍开始) fixed
01:17:955 (1,2,3) - 滑条挡note..有点危险。错开的话反而更好看: finally它们被拉出来了 不过和前面的长滑条是错开的

That's all.
希望能帮到你.
十分有帮助!!!!!
Lally
Hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
  1. Inconsistency in combo colours:

Angel :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

Hard :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

Normal :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86

Easy :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

  1. Inconsistency in Tags:
Angel : visual novel galgame Opening December when there is no angel
Hard : visual novel galgame Opening December when there is no angel
Normal : visual novel galgame Opening December when there is no angel
Easy : visual novel galgame Opening December when there is no angel
Kurosanyan's Taiko Muzukashii : visual novel galgame Opening December when there is no angel Kurosanyan
Kurosanyan's Taiko Oni : visual novel galgame Opening December when there is no angel Kurosanyan

[Easy]
suggestion : why don't you start your diffs with a spinner that start 00:02:955 - and end 00:05:813
  1. 00:20:098 (4) - why don't you try something like this? it will br more simpler to read for beginners
  2. 00:26:527 (1,2) - spacing
  3. 00:30:455 (3,1) - spacing
  4. 00:32:955 (2,3) - spacing
  5. 00:37:598 (5) - this slider is not simmetric :X
  6. 00:44:384 (1,2,1,2,3) - spacing is inconsistent here
  7. 00:52:598 (2,3,4,1) - this pattern can be confusefull for beginners, try something like that:
  8. 00:55:812 (1,2,3) - make spacing consistent with other parts continue to using 1.0
  9. 01:02:598 (2,3,1) - spacing o3o
  10. 01:14:027 (2,3) - spacing
[Normal]
  1. 00:54:027 (4,1) - spacing
[Hard]
  1. 00:10:098 (4.5) - remove one repeat from this sliders it will fit better with the music
  2. 00:51:884 (1) - it's overlapped with spinner comboburst
[Kurosanyan's Taiko Oni]
  1. 00:22:122 (1) - this spinner is so short ; 3 ;
[Angel]
  1. 00:16:527 (8) - this circle touch HP drain
  2. 00:42:598 (1) - i think this slider will be cuter and it will frow better if it has a U form
Andrea
Call me back once you've fixed Lally's mod.
Topic Starter
Zero__wind

Andrea wrote:

Call me back once you've fixed Lally's mod.
Sorry for this delay
I'm facing some problem pulling through the bugs of the editor currently =.=
Will fix and update asap
Thx!
Kurosanyan
The spinner in the oni is not too short so there's nothing to change in this mod for my taiko.
Topic Starter
Zero__wind

Kurosanyan wrote:

The spinner in the oni is not too short so there's nothing to change in this mod for my taiko.
Thx for checking that
Topic Starter
Zero__wind

Lally wrote:

Hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
  1. Inconsistency in combo colours:

Angel :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

Hard :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

Normal :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86

Easy :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171
I think this may not be a problem since I used different BGs

  1. Inconsistency in Tags:
Angel : visual novel galgame Opening December when there is no angel
Hard : visual novel galgame Opening December when there is no angel
Normal : visual novel galgame Opening December when there is no angel
Easy : visual novel galgame Opening December when there is no angel
Kurosanyan's Taiko Muzukashii : visual novel galgame Opening December when there is no angel Kurosanyan
Kurosanyan's Taiko Oni : visual novel galgame Opening December when there is no angel Kurosanyan
fixed

[Easy]
suggestion : why don't you start your diffs with a spinner that start 00:02:955 - and end 00:05:813 hmm, an good idea, I also think a spinner is needed for an Easy diff. But this means changing this diff's offset. And I don't know if I need to change all the other diffs' offset together. Will discuuss this with Andrea
  1. 00:20:098 (4) - why don't you try something like this? it will br more simpler to read for beginners Ok fixed
  2. 00:26:527 (1,2) - spacing fixed
  3. 00:30:455 (3,1) - spacing fixed
  4. 00:32:955 (2,3) - spacing not changing it currently for I think this looks nice and as we know, the distance between ths two sliders are actually not as far as it shows. I think begginners should learn that it's not neccessary to move the cursor to the very end of a slider.
  5. 00:37:598 (5) - this slider is not simmetric :X Oh fixed
  6. 00:44:384 (1,2,1,2,3) - spacing is inconsistent here fixed
  7. 00:52:598 (2,3,4,1) - this pattern can be confusefull for beginners, try something like that Ok the stacks are gone
  8. 00:55:812 (1,2,3) - make spacing consistent with other parts continue to using 1.0 adjusted (2) and (3)'s distace inbetween but didn't chaged the one between (1) and (2) , the reason is the same as I mentioned above
  9. 01:02:598 (2,3,1) - spacing o3o ^
  10. 01:14:027 (2,3) - spacing ^
[Normal]
  1. 00:54:027 (4,1) - spacing Changed a smaller blancket
[Hard]
  1. 00:10:098 (4.5) - remove one repeat from this sliders it will fit better with the music nope, actually you're folling the dums and I'm following the melody inbehind
  2. 00:51:884 (1) - it's overlapped with spinner comboburst Ok they've gone elsewhere
[Angel]
  1. 00:16:527 (8) - this circle touch HP drain fixed
  2. 00:42:598 (1) - i think this slider will be cuter and it will frow better if it has a U form I know what you mean but sorry for not changing. Because 00:40:098 (1,2,3,4,5,6,1,1,2,3) - all these are actually a suit of objects and I want them fit each other.
Thx for modding~

Zero__wind wrote:

Andrea wrote:

Call me back once you've fixed Lally's mod.
Sorry for this delay
I'm facing some problem pulling through the bugs of the editor currently =.=
Will fix and update asap
Thx!
Andrea I'm ready for this.
Andrea
~General~

Tags between the difficulties are inconsistent and there is also an extra useless space.

Colours between the difficulties are inconsistent.

Offset is wrong, use 5.835 and resnap all notes, green lines, etc.


~Easy~

00:36:884 (4) - New combo.

~Normal~

Reduce AR by 1 tick.


01:00:099 (5) - New combo.
01:01:528 (1) - Remove new combo.

~Hard~

00:52:954 (3,4) - They look pretty bad to me.
01:07:955 (3) - Hidden slider repeat.

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.

~Angel~

00:39:384 (8) - Random and unexpected slowdown.
00:48:311 (7) - Ugly slider.
01:14:027 (1) - This slider is really hard to see, please don't overlap it.
01:15:812 (1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1,2,3,4,1,1,2,1,2,1,2) - I find this part pretty confusing, please remake it.

This map still need some more work.
mancuso_JM_

Andrea wrote:

~General~

Colours between the difficulties are inconsistent.
Well, this is not necessary to be fixed, since you use different BGs in all the difficulties.
Anyways i'm not here just to say that, I was preparing my mod but I saw Andrea's one.. So, I'll come back after to you fix Andrea's mod.
See you then ;)
Kurosanyan

Andrea wrote:

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.
Not fitting really well imo, and not following the drums. I don't see what's the problem with this spinner.
Andrea
It's fine, just suggesting :3

Anyway mancuso, only if there are guest difficulties that's allowed, as far as I remember.
Topic Starter
Zero__wind

Andrea wrote:

~General~

Tags between the difficulties are inconsistent and there is also an extra useless space.

Colours between the difficulties are inconsistent.

Offset is wrong, use 5.835 and resnap all notes, green lines, etc.


~Easy~

00:36:884 (4) - New combo.

~Normal~

Reduce AR by 1 tick.


01:00:099 (5) - New combo.
01:01:528 (1) - Remove new combo.

~Hard~

00:52:954 (3,4) - They look pretty bad to me.
01:07:955 (3) - Hidden slider repeat.

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.

~Angel~

00:39:384 (8) - Random and unexpected slowdown. currently with no good idea, and actually I don't think the present one is bad
00:48:311 (7) - Ugly slider. make it ordinary
01:14:027 (1) - This slider is really hard to see, please don't overlap it. Cgabged tgoroughly from here
01:15:812 (1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1,2,3,4,1,1,2,1,2,1,2) - I find this part pretty confusing, please remake it. Let's see the new arrangement

This map still need some more work.
Fixed almost all and update for the other diffs, still working on some points in my Angel diff.
Actually I may need a discussion with Andrea about this, though I don't know when.
btw, I also changed the offset and other things in the Taiko diffs, so Kurosanyan you don't have to worry.
The combo colors are still not be changed, for I just thoroughly read the ranking criteria again and find nothing against this both in the rules and in the guidelines. And I think it will be fine looking for most players.
mancuso_JM_
Hi! Mod time! Sorry for the delay :/

[General:]

• Would be better if you can find other BGs for the Taiko difficulties, so all the difficulties have different BGs. In my opinion will look much better having different BGs in all diffs. instead of doing that.
Preview Time: The Preview Point is Slighty different comparing all difficulties. In Easy diff. the Preview Point is in 59049 and in the other difficulties is 58692. So, you must make it consistent between all the difficulties.
• 00:05:835 (1) - This Note sounds really Slow comparing with the music. Try using 45% in the Red line, will sound properly then.
• 00:06:549 (T) - In this Green Line try adding 10% in the Volume because sounds also low in all the diffs.

[Easy:]

Settings:
--> The HP Drain Rate is a bit low in this difficulty. Try increasing it by 1 Tick (HD+1)

• 00:21:549 (2) - In the Repetition, sounds better a finish instead of your Custom Whistle. So, it is better if you replace it here
• 00:51:192 (3,1) - This pattern sounds weird, it is not following properly anything in the music. To follow better the song (the Vocal especially) I suggest you to do something like this:
• 00:54:049 (1) - If you did the above suggestion, I feel this New Combo unnecesary. In my opinion it is better if you remove it from here
• 00:59:763 (3) - Replace this Slider in 2 Single Notes, the kiai it is the most important part in the song, so it is better if you starting it with a Click on a Note :P
• 01:07:263 (5) - I'd delete this Note, can be difficult to follow properly this pattern with these 1/4.. Maybe a rest deleating this note is the best option
• 01:22:977 (3) - I think that a Soft Whistle sounds better than a Normal Whistle in this Note. Would be better if you replace that.

One more thing at the end: Add a Spinner (at least) to make a variety in the score, if you don't do that we will have a lot of similar scores if the map is in the Ranked Status.

- In general you did a good job with this difficulty, anyways I dislike the way that you used the spacing. In my opinion you should re-arrange all the patterns using 1.10x in the Distance Spacing, give it a try pls.

[Normal:]

• 00:27:263 (4) - The second Reverse Arrow in this Slider is almost covered by the hitburst of (3), you should do something to fix the mistake because it is unrankable stuff.
• 00:29:763 (2) - Move this Note to x:220 y:192 for a better flow
• 00:48:334 (4) - *A bit Nazi*- But this pattern can be clean up a bit more. Actually the previous Slider (2) gives a bad ''Hitburst Overlap'' to this Slider, to avoid that overlap you can try blanketing, like here:
• 00:56:549 (2) - I would remove the Whistle from the Sliderbody, actually sounds annoying to me.
• 00:57:084 (x) - Hmm.. A note here is pretty necessary imo.
• 01:06:370 - 01:06:906 - Why did not you map this section? You did it in Easy, and easy diff. is supposed to be easier than a Normal of course. You should map this blank section as you did in easy, will play much better
• 01:07:799 - 01:08:334 - (^)
• 01:17:799 - 01:18:334 - (^)
• 01:19:227 - 01:19:763 - (^)
• 01:22:977 (4) - Same as Easy, use Soft Finish instead of Normal.

- Not bad, but map this blanks spaces mentioned in my mod, it provides a bad flow imo.

[Hard:]

• 00:10:120 (4,5) - These Sliders with 2 Repetitions don't flow that good, try using a pattern like this will flow better..
• 00:41:549 (2,3) - This kind of patterns are not to my liking, because they don't provide a good visibility of the pattern.. If I were you I'd change it inmediatley but it is up to you because we are talking about a personal think.
• 00:49:406 (Spin) - This Spinner sounds really random at the end, would be better if you map it instead.
• 00:52:977 (3,4) - Same thing as 00:41:549
• 00:56:549 (1,2,3,4,5) - Reversed pattern have always a bad flow, and this is not an exception it flows pretty bad. I suggest you to do a pattern more like this:
• 01:01:906 (2,3) - This Spacing is really random, because it doesn't fits with the music it is a really slow section and you used a jump, it doesn't make sense. Reduce the Spacing between the Notes pls.
• 01:03:334 (6,7,1,2,3,4,1,2) - Again, this is really random, it is the kiai section but the section of the song is really slow, reduce the spacing between these Objects too pls, it doesn't make sense.
• 01:21:727 (1) - This Slider is not covering properly the Vocal, since it is a Hard would be better if you follow the Rhythm closely, so decompress this Slider in 2. 1st Slider start in 01:21:727 and finish in 01:21:906 and the 2nd Slider starts in 01:22:084 and finish in 01:22:263.

- This difficulty went well till the Kiai Time, I don't understand why you add unnecesary Jumps in a really slow part of the song. In addition, they were placed randomly, a little tip, if you want to add break in slow songs try adding them in Combo changes especially because on other places they will look random and without sense.

[Angel:]

- Wow, I dislike this diff at all. Sorry :(, it has the same problems as the kiai in Hard diff. A lot of unnecesaries and big jumps in a really slow song, this is not the kind of Insane that fits with this song. Would be unnecesary to mod that, but please reduce the jumps as much as you can because play bad with this song. I imagined a low level Insane before to see the diff. but when I saw the diff. I felt dissapointed really :(.

Btw, Both Taiko Difficulties look technically fine for me..

Well, that's all.
Easier diffs. and Taiko diffs. are well designed and should be ready to go, but Hardest one need more work before to be consider for Ranking, it looks repetitive but a lot of unnecessary jumps for a slow song..
Best of luck with your map (and please don't give up)
Topic Starter
Zero__wind

mancusojuanmattos wrote:

Hi! Mod time! Sorry for the delay :/

[General:]

• Would be better if you can find other BGs for the Taiko difficulties, so all the difficulties have different BGs. In my opinion will look much better having different BGs in all diffs. instead of doing that.
Preview Time: The Preview Point is Slighty different comparing all difficulties. In Easy diff. the Preview Point is in 59049 and in the other difficulties is 58692. So, you must make it consistent between all the difficulties.
• 00:05:835 (1) - This Note sounds really Slow comparing with the music. Try using 45% in the Red line, will sound properly then.
• 00:06:549 (T) - In this Green Line try adding 10% in the Volume because sounds also low in all the diffs.

[Easy:]

Settings:
--> The HP Drain Rate is a bit low in this difficulty. Try increasing it by 1 Tick (HD+1)

• 00:21:549 (2) - In the Repetition, sounds better a finish instead of your Custom Whistle. So, it is better if you replace it here sorry but I'm not fond of a finish here. There is one later.
• 00:51:192 (3,1) - This pattern sounds weird, it is not following properly anything in the music. To follow better the song (the Vocal especially) I suggest you to do something like this:
• 00:54:049 (1) - If you did the above suggestion, I feel this New Combo unnecesary. In my opinion it is better if you remove it from here
• 00:59:763 (3) - Replace this Slider in 2 Single Notes, the kiai it is the most important part in the song, so it is better if you starting it with a Click on a Note :P Didn't change for I think it's not neccessary, I consider the vocal here is long, so I placed a slider, also, to keep consistent with the latter one
• 01:07:263 (5) - I'd delete this Note, can be difficult to follow properly this pattern with these 1/4.. Maybe a rest deleating this note is the best option delete even more
• 01:22:977 (3) - I think that a Soft Whistle sounds better than a Normal Whistle in this Note. Would be better if you replace that. I know you mean a soft finish, changed

One more thing at the end: Add a Spinner (at least) to make a variety in the score, if you don't do that we will have a lot of similar scores if the map is in the Ranked Status. that's what Lally has already spoken and what I was considering. Changed each diffs' offset and add a spinner in Easy

- In general you did a good job with this difficulty, anyways I dislike the way that you used the spacing. In my opinion you should re-arrange all the patterns using 1.10x in the Distance Spacing, give it a try pls. Did it. Better now.

[Normal:]

• 00:27:263 (4) - The second Reverse Arrow in this Slider is almost covered by the hitburst of (3), you should do something to fix the mistake because it is unrankable stuff.
• 00:29:763 (2) - Move this Note to x:220 y:192 for a better flow
• 00:48:334 (4) - *A bit Nazi*- But this pattern can be clean up a bit more. Actually the previous Slider (2) gives a bad ''Hitburst Overlap'' to this Slider, to avoid that overlap you can try blanketing, like here: didn't fix in your way, but I did fixed a little and I think it's fine now
• 00:56:549 (2) - I would remove the Whistle from the Sliderbody, actually sounds annoying to me. It's a mistake. Removed the whistle on the body and remain the ones on the head and the end
• 00:57:084 (x) - Hmm.. A note here is pretty necessary imo.
• 01:06:370 - 01:06:906 - Why did not you map this section? You did it in Easy, and easy diff. is supposed to be easier than a Normal of course. You should map this blank section as you did in easy, will play much better
• 01:07:799 - 01:08:334 - (^)
• 01:17:799 - 01:18:334 - (^)
• 01:19:227 - 01:19:763 - (^) Actuall I'm afraid to make them too difficult(the notes start on blue tick), so I left them blank to give newbie players time to react. But, I filled the blank as you and some earlier modders suggested
• 01:22:977 (4) - Same as Easy, use Soft Finish instead of Normal.

- Not bad, but map this blanks spaces mentioned in my mod, it provides a bad flow imo.

[Hard:]

• 00:10:120 (4,5) - These Sliders with 2 Repetitions don't flow that good, try using a pattern like this will flow better.. I think they're fine and didn't change anything. You know that when players clicked a kick-slider, they won't move their cursor to follow, but stay and head for the next item.
• 00:41:549 (2,3) - This kind of patterns are not to my liking, because they don't provide a good visibility of the pattern.. If I were you I'd change it inmediatley but it is up to you because we are talking about a personal think. sorry for that, but not changing.
• 00:49:406 (Spin) - This Spinner sounds really random at the end, would be better if you map it instead. made it end earlier and add a few stuffs and I think they're fine now
• 00:52:977 (3,4) - Same thing as 00:41:549 =.=
• 00:56:549 (1,2,3,4,5) - Reversed pattern have always a bad flow, and this is not an exception it flows pretty bad. I suggest you to do a pattern more like this:
• 01:01:906 (2,3) - This Spacing is really random, because it doesn't fits with the music it is a really slow section and you used a jump, it doesn't make sense. Reduce the Spacing between the Notes pls big changes.
• 01:03:334 (6,7,1,2,3,4,1,2) - Again, this is really random, it is the kiai section but the section of the song is really slow, reduce the spacing between these Objects too pls, it doesn't make sense. as above
• 01:21:727 (1) - This Slider is not covering properly the Vocal, since it is a Hard would be better if you follow the Rhythm closely, so decompress this Slider in 2. 1st Slider start in 01:21:727 and finish in 01:21:906 and the 2nd Slider starts in 01:22:084 and finish in 01:22:263. fixed in another way

- This difficulty went well till the Kiai Time, I don't understand why you add unnecesary Jumps in a really slow part of the song. In addition, they were placed randomly, a little tip, if you want to add break in slow songs try adding them in Combo changes especially because on other places they will look random and without sense.

[Angel:]

- Wow, I dislike this diff at all. Sorry :(, it has the same problems as the kiai in Hard diff. A lot of unnecesaries and big jumps in a really slow song, this is not the kind of Insane that fits with this song. Would be unnecesary to mod that, but please reduce the jumps as much as you can because play bad with this song. I imagined a low level Insane before to see the diff. but when I saw the diff. I felt dissapointed really :(. I'm sorry for that but I'm not gonna fix much. I did some changes during Kiai, for I think it's the only part which is too hard.

Btw, Both Taiko Difficulties look technically fine for me.. Glad to hear that

Well, that's all.
Easier diffs. and Taiko diffs. are well designed and should be ready to go, but Hardest one need more work before to be consider for Ranking, it looks repetitive but a lot of unnecessary jumps for a slow song..
Best of luck with your map (and please don't give up)
Thx for your mod. All what I didn't mention in my post is what I fixed.
And for everyone who has checked my map. Believe it or not, I didn't ever aim to make the [Angel] hard to play. I just want it to be different from piles of slow Insanes that already existed. Some big jumps which cames from some mods are not my initial setting. I tried it and gathered ideas for I think it might be fun. Now the jumps in the last part of the Kiai is gone, replaced by my original ones. And for the overlaps, this is what I wanna try in this mapset, so don't blame it if it's not your type of dish. Every new creation faces trouble when it's first seen. And believing in this, I'll try my best to remain this as a
Hard-to-Be-Ranked map while getting it ranked. I believe there woild be, and will be players who like this stuff. I Hope so...
Athena Tennos
神馬情況。。。感覺好厲害的樣子/w\
Topic Starter
Zero__wind

Athena Tennos wrote:

神馬情況。。。感覺好厲害的樣子/w\
总觉得你想多了=。=
ps:我好像最近开始喜欢写论文了=。=是不是没救了
10nya

~ M4M from My Queue ~


Hi Zero__wind :D

General


  1. Add to tags: eroge ?

Easy

  1. 00:27:262 (2)- : Fix the distance pls n_n. Current one is 1.08
  2. 00:34:405 (1)- : move this to x256 y80 would be nice :D
  3. 00:39:762 (1)- : make the distance 1.13? current one is too close imo
  4. 00:43:334 (3)- : 1grid up?
Nothing on Normal

Hard

  1. 00:31:548 / 00:31:549 (1)- : try this slider?
    105,269,31549,6,0,P|60:240|48:192,2,100,2|2|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:56:912 (3,4)- : Fix the distance? Q_Q

Angel

  1. 00:39:405 (8)- : NC. Because change of slider velocity >_<
that's all :D good luck
Topic Starter
Zero__wind

- t e n n y a - wrote:


~ M4M from My Queue ~


Hi Zero__wind :D

General


  1. Add to tags: eroge ?
Don't know if it;s neccessary, not changing for now

Easy

  1. 00:27:262 (2)- : Fix the distance pls n_n. Current one is 1.08 Oh I think it's fine
  2. 00:34:405 (1)- : move this to x256 y80 would be nice :D fixed
  3. 00:39:762 (1)- : make the distance 1.13? current one is too close imo fixed
  4. 00:43:334 (3)- : 1grid up?
halfNothing on Normal

Hard

  1. 00:31:548 / 00:31:549 (1)- : try this slider?
    105,269,31549,6,0,P|60:240|48:192,2,100,2|2|8,0:0|0:0|0:0,0:0:0:0:
    ok
  2. 00:56:912 (3,4)- : Fix the distance? Q_Q
Oh big mistake

Angel

  1. 00:39:405 (8)- : NC. Because change of slider velocity >_<
fixedthat's all :D good luck
Thx for your mod~
Topic Starter
Zero__wind
remapping [Angel] diff
put this into WIP currently
and after I finished this I'll need another round of mods for the new diff
Let's wait and see owo


[Angel] the diff is done again
Plz mod it!!!!
Rotte
no kds plz
Offset should be set 2953
qkenan
IRC mod~

SPOILER
16:38 Zero__wind: 求看图
16:38 *Zero__wind is editing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]]
16:38 Zero__wind: remap完了
16:39 Zero__wind: 简单到炸
16:39 Zero__wind: Redl一下 加了hitsound
16:39 qkenan: dling
16:41 Zero__wind: ·改得我已经快不会再爱了
16:41 Zero__wind: 昨天夜里一直想梗想到趴在桌子上睡着了都没想出来 不能多说
16:42 qkenan: 好辛苦^
16:43 qkenan: so 良心
16:43 Zero__wind: 是啊……
16:44 Zero__wind: 随手HDSS了
16:44 qkenan: 粗打一遍下来,感觉基本可以了
16:45 qkenan: 有些滑条还是有点,嗯哼
16:45 qkenan: 没有overmap
16:46 Zero__wind: 有点0.0 ?
16:46 qkenan: 美观问题,小事
16:46 Zero__wind: 哦
16:46 Zero__wind: 至少感觉流畅多了是吧……
16:46 qkenan: 是的~
16:46 qkenan: 没有前作那种比较牵强的jump
16:47 Zero__wind: 这要再碰到连mod都不写直接枪毙掉的状况我真不会再爱了=。=
16:48 qkenan: =。=
16:48 qkenan: 可怜的孩子
16:49 qkenan: 00:32:607 (2,3,4,5,6) -
16:49 qkenan: 已经有点像是你招牌式的HD梗了、
16:50 qkenan: 00:36:179 (4) - 不好看
16:51 qkenan: 00:45:822 (1) - 从这开始很长一段都是一个方向转,感觉在短的slider方向上做点变化会好些,嘛,个人感觉
16:51 qkenan: 00:47:250 (4) - 比如这个Ctrl+G
16:52 qkenan: 00:52:250 (2) - 形状……
16:52 qkenan: 00:54:036 (1) - 形状……
16:53 Zero__wind: 嗯
16:53 qkenan: 00:57:250 (5) - 画个勺子就算了,别把棱角露出来
16:53 Zero__wind: 旋转问题上我很赞成……我感觉我一个方向都快转晕了
16:53 qkenan: 连续的几个同方向,是顺手,太多就是……嗯哼
16:54 Zero__wind: 对的
16:54 qkenan: 00:58:679
16:54 qkenan: 这开始的几个Drum音效有点突兀……
16:54 Zero__wind: 00:36:179 (4) - 这个有啥建议没 我当时画得时候就比较……#$%^&*()
16:54 Zero__wind: 那几个drum音不改了 每个diff都是的
16:55 qkenan: 哦,那没事
16:55 Zero__wind: 和伴奏比较搭的其实
16:55 qkenan: 00:36:179 (4) - 这个最简单就是对称着拉直
16:55 Zero__wind: 哦
16:56 qkenan: 至于别的复杂些可能更好看的改法我暂时也想不到233
16:56 Zero__wind: 嗯……我也想不到
16:56 Zero__wind: 刚mod完一张滑条非常艺术的图……
16:56 Zero__wind: 感觉技术拙计
16:57 qkenan: 可以偷偷改成my map,经常拿出来学习
16:57 qkenan: 01:09:750 (3) - 不要露棱角
16:57 Zero__wind: 嗯 把第四个锚点拆成两个好像就没问题了
16:58 qkenan: 01:16:179 (4) - 棱角,另外考虑下尾巴与①的stack?反正都是那种边缘距离差不多的那种摆法
16:58 Zero__wind: 哦
16:58 Zero__wind: 试试
16:59 qkenan: 01:19:393 (2) - 和之前的①稍稍有点overlap,拉开不拉开,随意
16:59 qkenan: 01:21:179 (3) - 包的不是很完美
16:59 Zero__wind: 哦 大丈夫 我直接是旋转的
16:59 Zero__wind: 嗯
16:59 Zero__wind: 这个也是 把红点后面的锚点拆成 刚才我问过我师傅了 owo
17:00 qkenan: =w=
17:01 Zero__wind: 我去 我发现diif名字还能是中文
17:02 qkenan: 不会变成乱码么……
17:02 Zero__wind: 不太确定噢 感觉很文艺
17:03 qkenan: 音效基本没得挑,节奏也是
17:03 qkenan: 我去骗一发kd?
17:04 Zero__wind: 好
Topic Starter
Zero__wind

qkenan wrote:

IRC mod~

SPOILER
16:38 Zero__wind: 求看图
16:38 *Zero__wind is editing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]]
16:38 Zero__wind: remap完了
16:39 Zero__wind: 简单到炸
16:39 Zero__wind: Redl一下 加了hitsound
16:39 qkenan: dling
16:41 Zero__wind: ·改得我已经快不会再爱了
16:41 Zero__wind: 昨天夜里一直想梗想到趴在桌子上睡着了都没想出来 不能多说
16:42 qkenan: 好辛苦^
16:43 qkenan: so 良心
16:43 Zero__wind: 是啊……
16:44 Zero__wind: 随手HDSS了
16:44 qkenan: 粗打一遍下来,感觉基本可以了
16:45 qkenan: 有些滑条还是有点,嗯哼
16:45 qkenan: 没有overmap
16:46 Zero__wind: 有点0.0 ?
16:46 qkenan: 美观问题,小事
16:46 Zero__wind: 哦
16:46 Zero__wind: 至少感觉流畅多了是吧……
16:46 qkenan: 是的~
16:46 qkenan: 没有前作那种比较牵强的jump
16:47 Zero__wind: 这要再碰到连mod都不写直接枪毙掉的状况我真不会再爱了=。=
16:48 qkenan: =。=
16:48 qkenan: 可怜的孩子
16:49 qkenan: 00:32:607 (2,3,4,5,6) -
16:49 qkenan: 已经有点像是你招牌式的HD梗了、
16:50 qkenan: 00:36:179 (4) - 不好看
16:51 qkenan: 00:45:822 (1) - 从这开始很长一段都是一个方向转,感觉在短的slider方向上做点变化会好些,嘛,个人感觉
16:51 qkenan: 00:47:250 (4) - 比如这个Ctrl+G
16:52 qkenan: 00:52:250 (2) - 形状……
16:52 qkenan: 00:54:036 (1) - 形状……
16:53 Zero__wind: 嗯
16:53 qkenan: 00:57:250 (5) - 画个勺子就算了,别把棱角露出来
16:53 Zero__wind: 旋转问题上我很赞成……我感觉我一个方向都快转晕了
16:53 qkenan: 连续的几个同方向,是顺手,太多就是……嗯哼
16:54 Zero__wind: 对的
16:54 qkenan: 00:58:679
16:54 qkenan: 这开始的几个Drum音效有点突兀……
16:54 Zero__wind: 00:36:179 (4) - 这个有啥建议没 我当时画得时候就比较……#$%^&*()
16:54 Zero__wind: 那几个drum音不改了 每个diff都是的
16:55 qkenan: 哦,那没事
16:55 Zero__wind: 和伴奏比较搭的其实
16:55 qkenan: 00:36:179 (4) - 这个最简单就是对称着拉直
16:55 Zero__wind: 哦
16:56 qkenan: 至于别的复杂些可能更好看的改法我暂时也想不到233
16:56 Zero__wind: 嗯……我也想不到
16:56 Zero__wind: 刚mod完一张滑条非常艺术的图……
16:56 Zero__wind: 感觉技术拙计
16:57 qkenan: 可以偷偷改成my map,经常拿出来学习
16:57 qkenan: 01:09:750 (3) - 不要露棱角
16:57 Zero__wind: 嗯 把第四个锚点拆成两个好像就没问题了
16:58 qkenan: 01:16:179 (4) - 棱角,另外考虑下尾巴与①的stack?反正都是那种边缘距离差不多的那种摆法
16:58 Zero__wind: 哦
16:58 Zero__wind: 试试
16:59 qkenan: 01:19:393 (2) - 和之前的①稍稍有点overlap,拉开不拉开,随意
16:59 qkenan: 01:21:179 (3) - 包的不是很完美
16:59 Zero__wind: 哦 大丈夫 我直接是旋转的
16:59 Zero__wind: 嗯
16:59 Zero__wind: 这个也是 把红点后面的锚点拆成 刚才我问过我师傅了 owo
17:00 qkenan: =w=
17:01 Zero__wind: 我去 我发现diif名字还能是中文
17:02 qkenan: 不会变成乱码么……
17:02 Zero__wind: 不太确定噢 感觉很文艺
17:03 qkenan: 音效基本没得挑,节奏也是
17:03 qkenan: 我去骗一发kd?
17:04 Zero__wind: 好
Here's another irc mod from Athena Tennos
SPOILER
16:18 Zero__wind: 哟师傅 怒补mod啊
16:18 Athena Tennos: 0.0
16:18 Athena Tennos: 。。orz
16:18 Athena Tennos: 隨便看了下。。混KD去了。orz
16:18 Zero__wind: owow
16:19 Athena Tennos: 欠了一P谷的債。orz
16:19 Zero__wind: 估计是
16:19 Zero__wind: 我一个mod从中午写着写着睡着了……写到现在
16:19 Athena Tennos: ....
16:37 Zero__wind: 师傅求看我图 Q^Q
16:37 *Zero__wind is editing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]]
16:37 Zero__wind: Redl一下
16:41 Athena Tennos: 00:32:964 (3) -
16:41 Athena Tennos: 往←移一格
16:42 Athena Tennos: 00:51:536 (1) -
16:42 Athena Tennos: http://osu.ppy.sh/ss/646137
16:42 Zero__wind: 确定左移?我怎么觉得……已经盖在上面了
16:43 Athena Tennos: 。。。
16:43 Zero__wind: 00:51:536 (1) - 起点挪到(216,192)了是么
16:44 Athena Tennos: ?
16:44 Zero__wind: 你刚才那个截图
16:44 Athena Tennos: 看圖~
16:44 Athena Tennos: 嗯
16:44 Athena Tennos: 大概一樣就好了
16:44 Athena Tennos: 意思就是好看點。
16:44 Athena Tennos: 沒必要糾結準確座標。
16:44 Athena Tennos: 00:57:250 (5) - http://osu.ppy.sh/ss/646141
16:45 Athena Tennos: 01:02:964 (1) - ^
16:45 Zero__wind: http://puu.sh/2ezDA 包成这样了大丈夫?
16:45 Athena Tennos: 01:09:750 (3) - 嗯
16:45 Athena Tennos: 01:09:750 (3) - 。。。
16:45 Athena Tennos: 第4個座標。。。
16:46 Athena Tennos: 分成2個來啦。
16:46 Athena Tennos: 拉。
16:46 Athena Tennos: 01:21:179 (3) - ……
16:46 Athena Tennos: I agree!
16:47 Zero__wind: 啥啥啥……信息量好大
16:47 Athena Tennos: /w\
16:47 Athena Tennos: 00:57:250 (5) - 參照這個
16:47 Athena Tennos: http://osu.ppy.sh/ss/646149
16:47 Athena Tennos: slider
16:48 Athena Tennos: 弧度大的並且要均勻。
16:48 Zero__wind: 嗯 这个slider 啧啧 我纠结死
16:48 Athena Tennos: 就用2個點拉開。
16:48 Zero__wind: 哦 现在弧度不均匀对吧
16:48 Athena Tennos: 嗯
16:49 Athena Tennos: 後面結果slider
16:49 Athena Tennos: 都是這問題。
16:49 Zero__wind: 01:21:179 (3) - 这个滑条是啥意思?
16:49 Athena Tennos: 一樣
16:49 Zero__wind: 哦
16:49 Athena Tennos: 後面都一樣
16:50 Athena Tennos: 對了。。。如果橙貓改完了post不了。能幫他post
16:50 Athena Tennos: 麼。
16:50 Athena Tennos: 我準備匿2星期。orz
16:50 Zero__wind: 00:56:893 (4,5) - 这两个的相对位置还好么
16:50 Zero__wind: 我比较没谱
16:51 Athena Tennos: 還行。

Thx for your mods~
mintong89
零风神, 竟然可以叫那么多modder
Topic Starter
Zero__wind

mintong89 wrote:

零风神, 竟然可以叫那么多modder
求不黑 改得我想屎
你也再给我看一下儿吧 就Angel一个diff
Flanster
I've checked your bpm and offset, its all good!

Also set genre to Video Game : Japanese
Topic Starter
Zero__wind

Lolicore Flandre wrote:

I've checked your bpm and offset, its all good!
Thx for confirming!
DX5536
Just some random Suggestion from me. Gosh, why don't this get ranked?
Easy:
I feel kinda empty (at 01:07:250 and) at 01:08:679. I would add a circle there.But it's up to you

Normal:
01:06:536 Super confused part for someone new in Normal and there are lot of mini streams. This is still Normal please have mercy and reduce the number of mini stream.

Hard:
00:42:607 This slider is kinda ugly, try something like this.This slider is from another map. You can make something similar.

How it's been make
00:54:036 (Please) make the both side of this slider same (or almost same because it's kinda ugly).

Angle:
-Nothing particular for now-

Sorry for my noob english. And Good Luck!
Topic Starter
Zero__wind

DX5536 wrote:

Just some random Suggestion from me. Gosh, why don't this get ranked?
I've requested a MAT and don't worry
Easy:
I feel kinda empty (at 01:07:250 and) at 01:08:679. I would add a circle there.But it's up to you you're right, there used to be notes. But considering that they're too intense, I removed them

Normal:
01:06:536 Super confused part for someone new in Normal and there are lot of mini streams. This is still Normal please have mercy and reduce the number of mini stream. reduced

Hard:
00:42:607 This slider is kinda ugly, try something like this.This slider is from another map. You can make something similar.

How it's been make
Thx for the idea but I think the current shape actually fits the vocal well so I'm not feel like changing it
00:54:036 (Please) make the both side of this slider same (or almost same because it's kinda ugly). seems not quite a deal

Angle:
-Nothing particular for now-

Sorry for my noob english. And Good Luck!
Thx for yur support!
spboxer3
omo
[Taiko Oni]

  1. 00:09:869 (2) - remove?

  2. 00:11:179 (1) - move to 00:11:357 - ?

  3. 00:21:655 (2) - remove?

  4. 00:22:131 (1) - spinner is add here is a kinda odd for player because I can't hear any beat/voice should be hold (stream)

  5. 00:28:321 (2) - remove. I guess you follow the voice (or guitar) for your main rely, that's why I make this suggest for you.

  6. 00:36:893 (1) - remove. sound it's excess.

  7. 00:39:155 (2,3) - remove both note, they are excessive note for this part

  8. 00:41:655 (2) - remove and add note at 00:41:655 (2) -

  9. 00:43:441 (1,1) - same remove :<

  10. 00:47:489 (1) - ,01:10:345 (2) - ^

※the issue is 5 plat stream is really unsuit for 1/3,1/6 rhythm song and you try to add it, but sound your pattern didn't make this diff outstanding just make it a kinda odd for playing. :(
mintong89
SPOILER
20:25 mintong89: (:3[____] hi
20:25 Kurosanyan: hi :o
20:25 mintong89: ヾ(:3ノシヾ)ノ" zero wind call me irc mod for you so he can call frost to bubble
20:25 *mintong89 is editing [http://osu.ppy.sh/b/215272 Haruna Ikeda - I hope so... [Kurosanyan's Taiko Oni]]
20:26 mintong89: (´・ω・`) are you have time now?
20:26 Kurosanyan: yup
20:27 mintong89: since i lazy now...so...(ノ´∀`*)
20:27 mintong89: 00:06:179 (2) - delete?
20:27 mintong89: 00:09:036 (4) - ^
20:27 mintong89: oh wait...
20:28 mintong89: nonono
20:28 mintong89: 00:11:417 - add a k? because it have sound here
20:28 Kurosanyan: It have the exact same sound at 06:179 lol
20:29 Kurosanyan: I should delete both or none I think
20:29 mintong89: none plz lol
20:30 Kurosanyan: And it's more fiting with d imo
20:30 mintong89: up to you~
20:31 mintong89: 00:22:131 (1) - 顿弄不同为何要有useaspinner?
20:31 mintong89: ..
20:31 mintong89: dunno but why you use a spinner*
20:31 Kurosanyan: I'm not chinese
20:31 mintong89: i froget to change input sorry
20:31 Kurosanyan: haha
20:31 mintong89: ><"
20:31 mintong89: u can use k f
20:32 mintong89: k d*
20:32 Kurosanyan: I'm following the melody here and it would be too much boring if I use k d imo
20:33 Kurosanyan: Would be the same as the previous rhythm
20:33 mintong89: but use a spinner more boring (.
20:34 Kurosanyan: why D:
20:34 mintong89: nah just kidding
20:35 mintong89: 00:34:274 - add a d here?
20:36 Kurosanyan: But I would have to remove the finish :(
20:37 mintong89: .
20:37 mintong89: sorry orz
20:37 Kurosanyan: And it's better imo to start with the finish since there's a change in the music
20:37 mintong89: yeah
20:38 mintong89: 00:44:512 (1) - why you add k at this way? it's not fit
20:40 Kurosanyan: Yeah you're right for this one. I think I did it because there's already a kddkd before but it's better with a d
20:41 mintong89: hmm yeah
20:41 mintong89: 00:49:750 (2) - k? because it's just like 00:49:274 (5,1) -
20:43 mintong89: 00:51:893 (1,1) - k? it's fit at imo. but d is fit too. so up to you~
20:43 mintong89: 00:51:893 (1) - and 00:52:608 (1) - *
20:44 Kurosanyan: 00:49:750 (2) - I'm following the drums, not the melody
20:45 mintong89: ok
20:45 Kurosanyan: And d is making a better flow for the two notes where you suggested k imo
20:47 mintong89: 00:53:084 (2) - k?
20:56 Kurosanyan: wait, for 00:44:512 (2) - you said d and now you say k?
20:56 Kurosanyan: It's the same thing :(
20:56 mintong89: really? sorry then :(
20:58 mintong89: i guess i just can found this..
20:58 mintong89: = =
20:58 Kurosanyan: meh

草沒啥改變啦 no kds plz and good luck
Kurosanyan

spboxer3 wrote:

omo
[Taiko Oni]

  1. 00:09:869 (2) - remove? Nope

  2. 00:11:179 (1) - move to 00:11:357 - ? ^

  3. 00:21:655 (2) - remove? ^

  4. 00:22:131 (1) - spinner is add here is a kinda odd for player because I can't hear any beat/voice should be hold (stream) Well, since almost everyone is complaining about my spinner, I removed it and made dd k instead. I don't like it but I hope it's ok now.

  5. 00:28:321 (2) - remove. I guess you follow the voice (or guitar) for your main rely, that's why I make this suggest for you. I follow the drums for almost the whole map, why would I follow the vocals...?

  6. 00:36:893 (1) - remove. sound it's excess. ??? I guess you wrote the wrong note here because I don't understand why I should remove this one.

  7. 00:39:155 (2,3) - remove both note, they are excessive note for this part I think my mapping fit to the drums here

  8. 00:41:655 (2) - remove and add note at 00:41:655 (2) - There's already a note at 00:41:655 (2) - and no for the other suggestion.

  9. 00:43:441 (1,1) - same remove :< Nope

  10. 00:47:489 (1) - ,01:10:345 (2) - ^ ^

※the issue is 5 plat stream is really unsuit for 1/3,1/6 rhythm song and you try to add it, but sound your pattern didn't make this diff outstanding just make it a kinda odd for playing. :( I don't try anything, I just map the stuff I hear.
Topic Starter
Zero__wind
updated the taiko oni
Hope all the diffs are fine now
Frostmourne
hi

General
Offset seems late, offset should be 2960 (-5) make sure you don't forget to resnap all notes and green lines as well

Easy
00:33:673 (3) - this slider ends weirdly, it has no sound on the music on the end of the slider so I suggest you remove this note 00:34:387 (1) - and end this slider at this point instead
00:56:531 (2) - whistle head so the sound in the music will correspond with 00:57:244 (3) - and 00:55:816 (1) - as well

Normal
00:40:107 (1) - whistle head sounds weird, I will remove it only head here , the tail still sounds nice here
00:41:536 (3) - I would add whistle at 1st and 2nd points because they will correspond with 00:40:107 (1) - 's tail
01:21:714 (1,2,3,4) - it's really confusing for this part. Actually it shouldn't be confusing but what you have done so far in this diff are about 01:17:964 (4,5,1,2) - which is really complicated and hard to read but whatever , it sounds nice in the other side too.
So, to prevent the conflicted rhythmical logic here , I suggest you use this rhythm as you have done before so it will still be understandable as it should be

I will check the Hard and Insane later because some of them which I'm not sure are 1/6 beats
Topic Starter
Zero__wind

Frostmourne wrote:

hi

General
Offset seems late, offset should be 2960 (-5) make sure you don't forget to resnap all notes and green lines as well all diff fixed

Easy
00:33:673 (3) - this slider ends weirdly, it has no sound on the music on the end of the slider so I suggest you remove this note 00:34:387 (1) - and end this slider at this point instead fixed
00:56:531 (2) - whistle head so the sound in the music will correspond with 00:57:244 (3) - and 00:55:816 (1) - as well fixed

Normal
00:40:107 (1) - whistle head sounds weird, I will remove it only head here , the tail still sounds nice here fixed
00:41:536 (3) - I would add whistle at 1st and 2nd points because they will correspond with 00:40:107 (1) - 's tail only added on head
01:21:714 (1,2,3,4) - it's really confusing for this part. Actually it shouldn't be confusing but what you have done so far in this diff are about 01:17:964 (4,5,1,2) - which is really complicated and hard to read but whatever , it sounds nice in the other side too.
So, to prevent the conflicted rhythmical logic here , I suggest you use this rhythm as you have done before so it will still be understandable as it should be
fixed

I will check the Hard and Insane later because some of them which I'm not sure are 1/6 beats
After hours and hours of testing and fixing, I've made Hard diff and Angel diff Almost consistent in rhythm. And about some particular points which I was also not sure, we really need a discussion in-game!

All diffs updated!
Frostmourne
did some IRC discussion for an hour

Good luck for the first map!
mintong89
恭喜bubble
留名
DX5536
Congraz.
Next step: Ranked!
^you can see this as a joke if you want.
Good luck!again
wantuole

mintong89 wrote:

恭喜bubble
留名
Stefan
Awaiting the rank of this Map. :D
Scorpiour
Hi there~~ pop for wrong artistunicode

[General]
  1. ArtistUnicode : 池田春菜
  2. Add Leaf to your tags
  3. Inconsistent Combo colours... could u give me a reason?
may mod it thoroughly later
show more
Please sign in to reply.

New reply