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Haruna Ikeda - I hope so... [Osu|Taiko]

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Topic Starter
Zero__wind

R e d wrote:

From my mod queue

Remember that Modding, is almost about suggestions
This is my contribute to help you and your map!!
i like the song by the way :P glad you like that xD

[Angel]

00:09:727 (1) - Fist part of this slider, 1 Grid up. to look in sequence with 00:10:084 (2,3,4,5) fixed
00:28:476 (7) - Remove new combo, because its part of 00:26:869 (1,2,3,4,5,6). fixed
00:29:012 (1) - New combo because is after the big with tick fixed
00:36:513 (1) - Remove new combo, makes sense to me fixed
00:40:084 (1) - New combo, cause of white big tick, and you stop follow melody(voice) fixed
00:40:084 (1) - its cool if get same place of 00:37:227 (1) or 00:41:870 (6) - the same place of 00:40:084 (1) hmm, I thought they have actually no relations, so maybe it doesn't matter
00:44:370 (1) - i think this is unrakable. A over lap, with no reference or logic where the slider starts.. what about you do something like this? http://osu.ppy.sh/ss/547712 Ok finnaly I changed this one
00:45:083 (1) - ^same and this
00:45:083 (1) - Cut 2 reverse in this slider. something like this http://osu.ppy.sh/ss/547739 (and add 2 circles like print screen show) the URL won't work and I reall hope you post it again!
---
if you did^ then:
00:45:083 (2) - remove new combo
00:45:797 (1) - New combo
00:45:797 (1) - finish hitsound
---
00:50:440 (5) - new combo because you start follow Voice fixed
00:51:155 (3) - remove new combo fixed
01:15:620 (1) - A New combo here.because you stop follow voice, But im not sure about this. but check it not changing
01:15:441 (4,1) and 01:15:798 (2,3). In my opinion this is a Non-sense jump... Don't feel like jump.. hmm I intended to set jumps here, I'll reconsider about this
01:17:941 (3,4,5) - Lord of Overlaps, this is really hard to read... you must change this in my opinion.. Oh Sorry I really love this part, I'll ask MATs about this, if this is rankable and I'll absolutely keep the pattern
01:19:369 (3,4,5) - same^
01:18:120 (4,5) - this spacing is LOW, and suddely this spacing: 01:18:298 (5,1) - is HIGH. just in my opinion.. i dont like this. listening the music, dont sound like JUMP
01:19:726 (5,1) - same^ same as above

[Easy]

00:34:369 (1) - New combo fixed
00:39:727 (1) - new combo imo fixed
00:53:298 (3) - this beat overlap 00:54:013 (1). not good for easy diff, biggers cant read hmm, maybe a little bit unfriendly, but I thought it's OK. They'll learn about this.
00:55:798 (1) - new combo, because you stop follow voice fixed
00:58:655 - add circle. because of white tick.. and first beat nope, I'm not following the drumbeat here and I want to make it the same pattern with the below
01:12:227 (4) - 01:10:441 (1) - A little overlap.. you can avoid this this is only for playes with HDmod, beginners won't get confused

[Normal]

00:09:726 (2) - circle here.. instead of slider.. because 00:10:083 (3) - start follow melody and you have white tick. more sense to me actually the melody starts at the slider2 and no change here
00:28:654 (1) - new combo. because of white tick, and.. feel the song fixed
00:29:547 (1) - remove new combo.. ^
00:36:869 (4) - remove new combo, in my opinion.. fixed
00:37:583 (1) - new combo ^
00:39:369 (2,3) -make more symetrical to 00:37:583 (1) http://osu.ppy.sh/ss/548966 fixed
00:41:512 (1) - maybe a new combo fits here? nope
01:00:083 (1) - in my opinion a new combo here.. but in not sure anyway nope, neither the below
01:05:083 (1) - new combo? fixed
01:05:797 (3) - remove new combo? ^
01:07:047 (1) - new combo? fixed
01:11:512 (1) - new comb in my opinion.. but im not sure anyway

[Hard]

00:15:084 (2) - overlaps this slider.. 00:15:797 (4). with this overlap.. looks like is a circle and not a slider. hmm, actually the slider's head and tail are neither overlaped but I will reconsider about this
00:21:513 (5,6) - ^ this doesn't matter
00:27:941 (1) - really imprevisible.. players tendence to click in 00:27:762 and no in 00:27:940. Just dont stack 00:27:941 (1) .. hmm, I intended to make a gap here, not changding currently, sorry
00:31:513 (1) - new combo, because of white big tick fixed
00:32:405 (2) - remove new combo ^
00:39:727 (2) - this circle overlaps the slider 00:40:084 (1). also.. i think you should start a slider 00:39:727 (2) instead of 00:40:083, because to follow voice. I reversed the order of them and now it feels nice
01:00:084 (1) - why this long slider? :s just drawing an S and an O
01:02:941 (1) - new combo nope, the NC below is to make it more readable
01:04:012 (4) - remove new combo so, not changing
H diff I'm gonna redo it in a certain extent, so, this is it for now.

------------

Thanks all Good luck!!!!!!
thx~
nimi
just to point out some things:
no, it's not necessary to change the bg sizes, it's just that it'd look better.
yes, I would help you to find 4 different sets of combo colours (but only if you wanted them, ofc)
and last but not least, I know the quality kinda sucks, but here is a full ver. of that song http://www.youtube.com/watch?v=tA4aXQ2h-uk
OH, and I just realized that if you are going to point that it's not the full ver. you should add (Short Ver.) to the title, not TV size ><
Topic Starter
Zero__wind

Wiinter wrote:

just to point out some things:
no, it's not necessary to change the bg sizes, it's just that it'd look better.
yes, I would help you to find 4 different sets of combo colours (but only if you wanted them, ofc)
and last but not least, I know the quality kinda sucks, but here is a full ver. of that song http://www.youtube.com/watch?v=tA4aXQ2h-uk
OH, and I just realized that if you are going to point that it's not the full ver. you should add (Short Ver.) to the title, not TV size ><
Oh thx you for replying this, and may I have the code of the colors of each diff? I'm glad to have a try
lkx_Shore
hi 我来骗kd来了

[Angel]
Od-1
00:06:333 (2) - 用soft,移动到 x436 y84
00:10:620 (5,1) - 大概没人喜欢这样,可以看着lks的花舞改:|
00:12:405 (3) - 放这里已经是破坏flow了,和4对调一下00:12:762 (5) - 扔到(6)滑条的开端
00:15:084 (5) - clap
00:41:155 (4) - ctrl+g
00:59:370 (2) - (改成) 括弧指的是滑条形状
00:59:726 (3) - 按照上面改了以后,把这个叠到01:00:084 (1) - 的开头
01:04:013 (4,5) - not funny,同时也破坏了跳到6的flow
01:14:013 (1) - 不知道这样是不是unrank,但把他移动到x216 y296比较好
01:15:084 (2,3,4,5,6,7,1) - not funny
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - 首先01:16:513 (2) - 接到01:16:870 (3) - 再接到01:17:048 (1) - 已经很蛋疼。
01:17:048 (1) - 跳到01:17:227 (2) - 间距又突然变得非常小,你觉得这会让player怎么想
01:18:298 (5,1) - 5跳到1又是很突然的,不好读图.

比较好妥协的方法就是把01:17:048 (1) - 移动到x504 y16.下面几个梗也是这样。但因为已经飞到边缘,最好是还是拉回屏幕中间一点比较好

01:22:048 (1,2,1,2,1,2) - ...

[Hard]
AR+1
00:16:690 (6) - 叠到前面的5下面
00:17:583 (2) - Hard里不能放到滑条末挡住滑条的末尾,后面同理
00:21:513 (2,3) - hard里不要这么挡
00:56:512 (3) - 正常摆法是x x xxxxx对吧,那么这第三个x是要叠在第二个x的物件下面的
01:09:726 (4) - 善良点

[Normal]
HP-1

这很像正常hard的节奏和排版

[Easy]
Hp-1

这很像正常normal的节奏
00:26:513 (2,3,4,5,6,1,2) - 不要这么挡+1

[Other]
滑条叠来叠去的梗你不改掉么
Topic Starter
Zero__wind

lkx_shore wrote:

hi 我来骗kd来了

[Angel]
Od-1 fixed
00:06:333 (2) - 用soft,移动到 x436 y84 没动 觉得这样挺好
00:10:620 (5,1) - 大概没人喜欢这样,可以看着lks的花舞改:| 眼看着你就把我的善良图变成鬼畜图了啊啊啊啊啊
00:12:405 (3) - 放这里已经是破坏flow了,和4对调一下00:12:762 (5) - 扔到(6)滑条的开端 不改 和后面一组保持一致
00:15:084 (5) - clap 没加 伴奏里那几个音我就想用whistle 后面的也一样
00:41:155 (4) - ctrl+g fixed
00:59:370 (2) - (改成) 括弧指的是滑条形状 fixed
00:59:726 (3) - 按照上面改了以后,把这个叠到01:00:084 (1) - 的开头 fixed
01:04:013 (4,5) - not funny,同时也破坏了跳到6的flow 再思考思考 暂时没动
01:14:013 (1) - 不知道这样是不是unrank,但把他移动到x216 y296比较好 暂时没动 反正playtest感觉大丈夫
01:15:084 (2,3,4,5,6,7,1) - not funny 嘛 还好啦
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - 首先01:16:513 (2) - 接到01:16:870 (3) - 再接到01:17:048 (1) - 已经很蛋疼。
01:17:048 (1) - 跳到01:17:227 (2) - 间距又突然变得非常小,你觉得这会让player怎么想
01:18:298 (5,1) - 5跳到1又是很突然的,不好读图. 上面这个pattern我大体上是不会改的 顶多做一些细节微调 除非MAT/BAT告诉我这是unrankable

比较好妥协的方法就是把01:17:048 (1) - 移动到x504 y16.下面几个梗也是这样。但因为已经飞到边缘,最好是还是拉回屏幕中间一点比较好

01:22:048 (1,2,1,2,1,2) - ... 我用鼠标都基本不会miss的 有什么好无语的

[Hard]
AR+1 再思考一下 调来调去的我自己都很纠结
00:16:690 (6) - 叠到前面的5下面 没动 现在这样还好
00:17:583 (2) - Hard里不能放到滑条末挡住滑条的末尾,后面同理 加NC的话也不行么?
00:21:513 (2,3) - hard里不要这么挡 这个我想想怎么改
00:56:512 (3) - 正常摆法是x x xxxxx对吧,那么这第三个x是要叠在第二个x的物件下面的 嗯 再斟酌一下 这个地方有的时候我自己开HD也会点乱了
01:09:726 (4) - 善良点 我觉得还好啊 hard了不会还不知道点了滑条头以后可以不往下移吧

[Normal]
HP-1 fixed

这很像正常hard的节奏和排版

[Easy]
Hp-1 fixed

这很像正常normal的节奏
00:26:513 (2,3,4,5,6,1,2) - 不要这么挡+1 fixed

[Other]
滑条叠来叠去的梗你不改掉么
大概不吧
其他的回来再改 吃饭去了
lkx_Shore
Hi,Zero__wind,I'm BAT :3

[Angel]
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - unrankable
01:17:048 (1) - unrankable
01:18:298 (5,1) - unrankable
Chyo-Kun
So long for get this mod,sorry :(

[Easy]

00:20:084 (1) - Even if it's a easy,maybe you should receck the spacing on this slider,it's so close to the last beat but starts after much time. (Just a suggestion)
00:23:655 (1) - Move this slider 1 grid down for don't overlap a little with 00:24:370 (2) -
00:55:798 (1) - Move to x:164 y:40 for make it look better?
00:57:226 (3) - 2 grid down for the same reason as before
01:03:655 (3) - Move to x:312 y:120
01:06:512 (4) - Add whistle on this whole slider
01:07:941 (3) - ^
01:12:227 (4) - Move to x:156 y:224 for place on the same spot as 01:10:441 (1) - this
01:17:941 (3) - Add whistle on this whole slider
01:19:369 (2) - ^

A easy without a spinner is very unusual,better add one at 01:23:298 - to 01:24:369 -

[Normal]

00:08:297 (5) - Add a whistle on this slider end
00:10:083 (3) - Add whistle to the whole slider
00:10:797 (5) - ^
00:36:869 (4) - Maybe replace this slider with a straight one
00:56:512 (3) - Add whistle on the whole slider
00:57:226 (4) - Finish

[Hard]

00:15:797 (4) - NC

[Insane]

Nothing to say on this diff



Good luck for rank >w<
Topic Starter
Zero__wind

Chyo-Kun wrote:

So long for get this mod,sorry :(

[Easy]

00:20:084 (1) - Even if it's a easy,maybe you should receck the spacing on this slider,it's so close to the last beat but starts after much time. (Just a suggestion) this placement obeys DS, it was good I thought
00:23:655 (1) - Move this slider 1 grid down for don't overlap a little with 00:24:370 (2) - fixed
00:55:798 (1) - Move to x:164 y:40 for make it look better? fixed
00:57:226 (3) - 2 grid down for the same reason as before ^
01:03:655 (3) - Move to x:312 y:120 fixed
01:06:512 (4) - Add whistle on this whole slider Sorry I don't like the sound like that >:(
01:07:941 (3) - ^ also no change
01:12:227 (4) - Move to x:156 y:224 for place on the same spot as 01:10:441 (1) - this fixed
01:17:941 (3) - Add whistle on this whole slider ^
01:19:369 (2) - ^ ^

A easy without a spinner is very unusual,better add one at 01:23:298 - to 01:24:369 - It used to have one, but many modders thought it NG so I removed it...

[Normal]

00:08:297 (5) - Add a whistle on this slider end fixed
00:10:083 (3) - Add whistle to the whole slider only add at the end instead
00:10:797 (5) - ^ ^
00:36:869 (4) - Maybe replace this slider with a straight one sorry I thought the current one is OK
00:56:512 (3) - Add whistle on the whole slider fixed
00:57:226 (4) - Finish fixed

[Hard]

00:15:797 (4) - NC not neccessary

[Insane]

Nothing to say on this diff



Good luck for rank >w<
thx for your mod~ the hitsound pattern works out fine~
KokoroStudiox3
m4m from my queue

Combo Colours Inconsistency in combo colours:
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86
- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171
- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170
- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86

suggestions
[easy]
00:05:798 (1) - finish ?
00:06:513 (2) - Move to {x:292 y:128}.
00:07:226 (3) - Move to {x:424 y:124}.
00:16:869 (2) - Move node #2 to {x:192 y:232}.
01:09:726 - finish ?
01:21:155 - ^

angel

00:05:798 - finish
00:10:977 (2) finish ?

nice song :) :) :)
nice mapscet *.*
Topic Starter
Zero__wind

eLtigreXXx wrote:

m4m from my queue

Combo Colours Inconsistency in combo colours:
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86
- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171
- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170
- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
I intended to pick different colors to fit different BGs.
suggestions
[easy]
00:05:798 (1) - finish ? added a lower-volume finish
00:06:513 (2) - Move to {x:292 y:128}. fixed
00:07:226 (3) - Move to {x:424 y:124}. ^
00:16:869 (2) - Move node #2 to {x:192 y:232}. fixed
01:09:726 - finish ? fixed
01:21:155 - ^ didn't add finish, for this not the end of this sentence.

angel

00:05:798 - finish fixed
00:10:977 (2) finish ? fixed

nice song :) :) :)
nice mapscet *.*
Thx for your mod and your Star~!
I've scanned your map and it's really cute as I thought.
I'll mod it later these days for I'm quite busy preparing for exams /。\
787B
Hi ♫
From my Modding Queue

General
Seems really good to me, it's ready imo.

Easy
I can't add much stuff here, it's already pretty much done.
00:57:226 (3) - Add break after this? I know you've made the same on your other diffs for a consistency, but well, it suits very well in an easy diff imo.

Normal
Same here, seems pretty solid.
00:09:012 (1) - Uhh, move to the center of the grid so you can make 00:08:297 (5,1,2) - symmetric ? x:296 y:252

Hard
00:39:370 (1,2,1,1) - Looks pretty hard for me to read those, probably because of the overlap, but well, they are playable, I just don't like they way they were done.
00:47:584 (3) - Not correctly stacked with 00:46:155 (1) - Fix it with manual stacking.
00:52:941 (3) - Suggesting moving this and 00:55:798 (1) - to x:152 y:272 for a better stacking placement under 00:54:012 (4) -
01:09:013 (2) - Not perfectly stacked with 01:07:941 (3) -

Angel
00:15:084 (5) - Replacing a whistle for a clap sounds much better imo.
00:20:798 (5) - ^
00:26:155 (5) - The overlap with 00:26:869 (1) - could've been improved a bit more imo.
00:39:369 (2) - Hmm, not sure what I'd do with this one, I usually don't place objects off in the grid, what do you think?
00:41:870 (6) - Needs a better stack with 00:40:084 (1) -
01:04:727 (1,2) - Don't quite like the overlap of this two sliders. Move somewhere else? If you're fine with them it's ok.
01:17:048 (1,2,3,4,5,1,2,3,4,5) - Even this being the hardest diff of your mapset, I really don't agree on hiding those notes like that, if you can consider that like a "challenge" of your map, It's alright then.

Nice work here, I'll drop my star:
Good luck.
Topic Starter
Zero__wind

Wolf wrote:

Hi ♫
From my Modding Queue

General
Seems really good to me, it's ready imo. Tkx~

Easy
I can't add much stuff here, it's already pretty much done.
00:57:226 (3) - Add break after this? I know you've made the same on your other diffs for a consistency, but well, it suits very well in an easy diff imo.
hmm, not neccessary, didn't change

Normal
Same here, seems pretty solid.
00:09:012 (1) - Uhh, move to the center of the grid so you can make 00:08:297 (5,1,2) - symmetric ? x:296 y:252
I tried but can't get them symmetric for the flow is just like that =.= Ok I'll reconsider about it if someone else mention it again

Hard
00:39:370 (1,2,1,1) - Looks pretty hard for me to read those, probably because of the overlap, but well, they are playable, I just don't like they way they were done. :( I think they're Ok
00:47:584 (3) - Not correctly stacked with 00:46:155 (1) - Fix it with manual stacking. fixed
00:52:941 (3) - Suggesting moving this and 00:55:798 (1) - to x:152 y:272 for a better stacking placement under 00:54:012 (4) - fixed
01:09:013 (2) - Not perfectly stacked with 01:07:941 (3) - fixed

Angel
00:15:084 (5) - Replacing a whistle for a clap sounds much better imo. Ok you're the second one to point out this pattern. I'll do the change if the third appears, though I love the current ones...
00:20:798 (5) - ^
00:26:155 (5) - The overlap with 00:26:869 (1) - could've been improved a bit more imo. well actually I don'tmeant to stack them, I just want slider1 to cross 6, Oh well, this point may be changed in the future.
00:39:369 (2) - Hmm, not sure what I'd do with this one, I usually don't place objects off in the grid, what do you think? really important point! I didn't even notice. fixed by making the slider curved
00:41:870 (6) - Needs a better stack with 00:40:084 (1) - fixed
01:04:727 (1,2) - Don't quite like the overlap of this two sliders. Move somewhere else? If you're fine with them it's ok. hmm nice opinion, changed the arrangement
01:17:048 (1,2,3,4,5,1,2,3,4,5) - Even this being the hardest diff of your mapset, I really don't agree on hiding those notes like that, if you can consider that like a "challenge" of your map, It's alright then. yeah, I'll preserve this as the best part for my map and for myself. Let's see how far they can go.

Nice work here, I'll drop my star:
Good luck.
Thx for your mod and star~ sone points are really important for ranking!
MoodyRPG
Boo ~

General
  1. If you don't use breaks, maybe disable the letterbox?
Easy
  • -- Looks good to me.
Normal
  • - 00:42:583 (1) You could make this slider much better, maybe like this
    - 00:48:297 (4) - If you can hear the voice, this note needs a whistle
    - 01:20:976 (3) - I suggest to move this slider in this part because is making a overlap with (2)
Hard
  • - 00:30:083 (2) - Sorry but you can't make that, this slider is hidden under the slider (3), you must to move in another place please
    - 00:40:440 (1) - Why the new combo here? Remove it perhaps?
    - 00:47:583 (3) - Make this slider with the new system from sliders
    - 00:55:797 (1) - Whoops, another note, you should to move it to avoid the confusion when you play
Angel
  • - 00:15:083 (5) - Perhaps replace this whistle for a clap for keep the drum? Sounds good to me
    - 00:20:797 (5) - Same ^
Good map but I don't like these sliders in Easy and Normal, you could do better something but is only a suggestion for your future map, good luck :)
Topic Starter
Zero__wind

MoodyRPG wrote:

Boo ~

General
  1. If you don't use breaks, maybe disable the letterbox?
fixed

Easy
  • -- Looks good to me.
thx

Normal
  • - 00:42:583 (1) You could make this slider much better, maybe like this fixed, it really looks better now
    - 00:48:297 (4) - If you can hear the voice, this note needs a whistle fixed
    - 01:20:976 (3) - I suggest to move this slider in this part because is making a overlap with (2)
fixed, nice idea

Hard
  • - 00:30:083 (2) - Sorry but you can't make that, this slider is hidden under the slider (3), you must to move in another place please hmm, I'll think about it, not changing it currently for I think they are fine in playtest (the body of the slider2 are clearly visiable)
    - 00:40:440 (1) - Why the new combo here? Remove it perhaps? fixed
    - 00:47:583 (3) - Make this slider with the new system from sliders Oh...it used to be the way you want. But some say that it didn't overlap with the slider1 well so I made it like this... If it's OK then I won't change that.
    - 00:55:797 (1) - Whoops, another note, you should to move it to avoid the confusion when you play
fixed

Angel
  • - 00:15:083 (5) - Perhaps replace this whistle for a clap for keep the drum? Sounds good to me Oh finally, this point has been point out for the third time=.= fixed as most of you want
    - 00:20:797 (5) - Same ^
fixed

Good map but I don't like these sliders in Easy and Normal, you could do better something but is only a suggestion for your future map, good luck :)
Oh I'm sorry for that. But thx for your mod~ it turns out helpful.
Genshin
sorry for being so late with the mod

[Normal]

OD3

00:13:297 (3,4,5) - 1 grid down
00:49:190 (1) - move the begin of this slider to 00:49:369 -

[Hard]

OD5

00:56:511 (1,2,3,4,5) - keep consistency here

[Angel]

00:42:584 (7) - please NO!
00:46:513 (2,3,4,5,6,7) - fixed pattern for best shape and space:
228,356,46513,1,0,0:0:0
371,257,46869,1,0,0:0:0
199,251,47047,1,0,0:0:0
335,357,47226,1,0,0:0:0
288,192,47405,1,0,0:0:0
228,356,47583,1,0,0:0:0

01:16:870 (3,1,3,4,5,1,2,3) - not sure this pattern is rankable


Ganbatte!
Poggo
Hi from my mod Q~

Angel

00:05:798(1,3) - maybe make this plancet more beautiful? http://puu.sh/1LANI
00:11:155(3,3) - overlap looks not good
00:15:797 - remove nc and add on slider 3
00:15:083(5) - add clap
00:18:476 - remove NC
00:20:797 - ^
00:39:012 - remove NC
00:42:583 - add nc bcz you change speed
01:00:976 - remove this note~ Without sounds better for me
01:11:333 - here add note
01:13:297(4,1) - omg >.< plz fix this terrible overlab bcz slider 1 not visible
01:16:155 - remove NC
01:17:226(2,3) - stack better
01:18:655(2,3) - ^
01:17:940 - add nc
01:19:369 - ^

Hard

00:21:869(3,4) - hm better a little change this pattern http://puu.sh/1LB0d It will be more playable
00:39:369(1,2,1,1,2,3) - plz change this pattern bcz it overlap and very confused place for hard
00:52:226(2,3) - stack it better
00:52:940(3,4)- overlap~ plz fix this~ Looks really ugly >.<
00:56:512 - unstack this notes http://osu.ppy.sh/ss/562532 Try this~

Normal

Distance spacing should be 0.8-1.0 on normal diffs~ Plz fix all spasing

00:09:726 - This pattern very hard for Normal~ http://puu.sh/1LBhW
00:13:297 - remove this note and make slider 2 double
00:21:512 - http://puu.sh/1LBjX

E.t.c you should make this diff easier bcz Notes on blue tick it very hard for normal diffs~

Easy

00:26:512(1,2) - fix overlap http://puu.sh/1LBnN
00:44:369(1,2) - fix overlap

P.S Map looks a little weird~ You need more work and more mods~ Good luck :oops:
Topic Starter
Zero__wind

Genshin wrote:

sorry for being so late with the mod

[Normal]

OD3 fixed

00:13:297 (3,4,5) - 1 grid down changed the placement
00:49:190 (1) - move the begin of this slider to 00:49:369 - no , the melody of the BGM already started at the current time

[Hard]

OD5 fixed

00:56:511 (1,2,3,4,5) - keep consistency here fine now

[Angel]

00:42:584 (7) - please NO! =.= it connects the former and the latter sliders
00:46:513 (2,3,4,5,6,7) - fixed pattern for best shape and space:
228,356,46513,1,0,0:0:0
371,257,46869,1,0,0:0:0
199,251,47047,1,0,0:0:0
335,357,47226,1,0,0:0:0
288,192,47405,1,0,0:0:0
228,356,47583,1,0,0:0:0
changed the placement a bit, didn't make it a star-like jump because I don't want to do the same
01:16:870 (3,1,3,4,5,1,2,3) - not sure this pattern is rankable I'm not so sure either, but let's see


Ganbatte!
thx for your mod
Topic Starter
Zero__wind

Katty Pie wrote:

Hi from my mod Q~

Angel

00:05:798(1,3) - maybe make this plancet more beautiful? http://puu.sh/1LANI fixed, looks nice now
00:11:155(3,3) - overlap looks not good fixed
00:15:797 - remove nc and add on slider 3 fixed
00:15:083(5) - add clap already fixed
00:18:476 - remove NC fixed
00:20:797 - ^ ^
00:39:012 - remove NC fixed
00:42:583 - add nc bcz you change speed fixed
01:00:976 - remove this note~ Without sounds better for me sorry for not changing, for a strong beat lands here
01:11:333 - here add note no, a gap feels nice
01:13:297(4,1) - omg >.< plz fix this terrible overlab bcz slider 1 not visible 0.0 actually not so bad in play test, the former slider disappears when the latter slider slides to the right (the beginning of the latter slider is slow)
01:16:155 - remove NC fixed
01:17:226(2,3) - stack better fixed
01:18:655(2,3) - ^ fixed
01:17:940 - add nc fixed
01:19:369 - ^ fixed

Hard

00:21:869(3,4) - hm better a little change this pattern http://puu.sh/1LB0d It will be more playable Really nice suggestion!
00:39:369(1,2,1,1,2,3) - plz change this pattern bcz it overlap and very confused place for hard hmm, not changing it currently but I'll consider about this
00:52:226(2,3) - stack it better fixed
00:52:940(3,4)- overlap~ plz fix this~ Looks really ugly >.< =.= Oh I'm sorry for that
00:56:512 - unstack this notes http://osu.ppy.sh/ss/562532 Try this~ they already gone elsewhere

Normal

Distance spacing should be 0.8-1.0 on normal diffs~ Plz fix all spasing I asked a BAT about this and he said that it doesn't matter as long as it's reasonable and acceptable

00:09:726 - This pattern very hard for Normal~ http://puu.sh/1LBhW sorry I think they're nice now. The BPM is low so that this 1/4-sliders won't seem too hard
00:13:297 - remove this note and make slider 2 double tried but failed to make the flow good while obeying tee distance snap. So... not changing
00:21:512 - http://puu.sh/1LBjX playtested, I'm feeling NG, sorry.

E.t.c you should make this diff easier bcz Notes on blue tick it very hard for normal diffs~ I set long gaps before those hard-to-catch sliders, so I think they're not that unfriendly as you thought

Easy

00:26:512(1,2) - fix overlap http://puu.sh/1LBnN fixed
00:44:369(1,2) - fix overlap fixed

P.S Map looks a little weird~ You need more work and more mods~ Good luck :oops:
I knew that and was moving on to get it better and better. Thx for your mod, really helpful.
Gero
Hi Hi Here My Mod From My Queue (n.n)


[General]
(*)Would you recommend looking for a new MP3 i Listen Too Low
(*) You should correct the images, are the correct size 1024X764

[Easy]

HP Drain +1

(*) 00:08:298 (5) - Not sure but I think this might be difficult to understand for new players
(*) 01:03:655 (3) - ^
(*) 00:23:655 (1,2) - check the distance snap please n.n
(*) 00:31:513 (1) - might suggest do more aesthetic and beautiful this slider
(*) 00:39:370 (6) - move this note to X: 284 Y: 220 to form a perfect blanket

[Normal]

(*) 00:09:726 (2,3,4,5,6) - this is too difficult for a normal ;______;
(*) 00:36:869 (4,1) - This sudden change of pace so may fail to make new players,
I recommend this:

[Hard]

(*) 00:40:798 (1) - could you do this to maintain a clean and playable pattern

Good luck with the map :3!
n.n
Topic Starter
Zero__wind

Gero wrote:

Hi Hi Here My Mod From My Queue (n.n)


[General]
(*)Would you recommend looking for a new MP3 i Listen Too Low fixed and polished
(*) You should correct the images, are the correct size 1024X764 fixed

[Easy]

HP Drain +1 not neccessary

(*) 00:08:298 (5) - Not sure but I think this might be difficult to understand for new players hmm I think they're fine due to the low BPM
(*) 01:03:655 (3) - ^ ^
(*) 00:23:655 (1,2) - check the distance snap please n.n I don't want to make them overlap, actually I think it doesn't that matter, just such a bit further.
(*) 00:31:513 (1) - might suggest do more aesthetic and beautiful this slider
fixed
(*) 00:39:370 (6) - move this note to X: 284 Y: 220 to form a perfect blanket fixed

[Normal]

(*) 00:09:726 (2,3,4,5,6) - this is too difficult for a normal ;______; =.= they'll learn about this. I suppose it'll not be that hard for this is a really slow song
(*) 00:36:869 (4,1) - This sudden change of pace so may fail to make new players,
I recommend this:
really nice point! fixed and changed a series of placement

[Hard]

(*) 00:40:798 (1) - could you do this to maintain a clean and playable pattern
Really nice of you for providing the patterns but sorry I just did some of them. I love the overlap as they are now.

Good luck with the map :3!
n.n
Thx for your mod~ useful
DX5536
I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Natsu
Combo Colours Inconsistency in combo colours:

SPOILER
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
Topic Starter
Zero__wind

DX5536 wrote:

I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Glad th/at you like this~
I dodn't have a good full ver. mp3, so...
The title I'll decide later.
Thx for reminding me
btw, on page 4 of this thread, Wiinter has given a link of full ver. mp3 link, maybe you'll need it~
Topic Starter
Zero__wind

Natsu wrote:

Combo Colours Inconsistency in combo colours:

SPOILER
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
Oh I intended to do so, in order to fit different BGs
DX5536

Zero__wind wrote:

DX5536 wrote:

I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Glad th/at you like this~
I dodn't have a good full ver. mp3, so...
The title I'll decide later.
Thx for reminding me
btw, on page 4 of this thread, Wiinter has given a link of full ver. mp3 link, maybe you'll need it~
OK thx
HelloSCV
From my queue M4M request

SPOILER
Easy
Clear

Normal
00:09:726 (2,3,4,5) - this pattern is too hard for Normal diff, fix this plz?
00:48:298 (4) - make 1/1 slider plz

Hard
00:47:583 (3) - add soft finish on end and delete whistle

Angel
00:48:297 (7) - add soft finish on start and delete all the whistle
01:15:798 (6,7) - hard to hit, reduce DS little?

Good clam song lol good luck for rank!
Topic Starter
Zero__wind

HelloSCV wrote:

From my queue M4M request

SPOILER
Easy
Clear

Normal
00:09:726 (2,3,4,5) - this pattern is too hard for Normal diff, fix this plz? I see,Will make it easier if pointed out by others once more
00:48:298 (4) - make 1/1 slider plz fixed

Hard
00:47:583 (3) - add soft finish on end and delete whistle fixed

Angel
00:48:297 (7) - add soft finish on start and delete all the whistle same
01:15:798 (6,7) - hard to hit, reduce DS little? nope, I think it's fine acutally thee distance between 6 and 7 is shorter than the distance between 5 and 6

Good clam song lol good luck for rank!
Thx for your mod~
meetmeetdee
hi - m4m requested in game.
有点来迟了的Mod
都是一些个人建议
Let's Start!

[General]
- 在标题加上(Short Ver.)?
- 没有video的吗?
- 00:05:441 - 00:11:869 + 00:32:584 - 01:23:298 - missing claps? 有点奇怪
[Easy]
- 有些过急和密集的感觉+滑条颇短
00:07:941 - 用这个吗?
00:14:726(4) - 用这个吗?
00:19:013(3) - 加reverse吗?
00:21:513(2,3) - 用这个吗?
00:28:655(3) - 用滑条?]this
00:32:941(2,3) - 这样放好像较好]this
00:42:584(2,3,4) - 用这个吗?
00:50:441(1,2) - 用滑条?如果用滑条的话,这样放好像较好this
- 个人认为这些reverse太短,看你换不换一下吧

[Normal]
- 在蓝线上放note有点奇怪
00:12:940(2,3) - 用这个这个
00:17:940(2) - 用这个吗?
00:21:155 - 加note
00:22:226(5) - 这样
00:26:155 - 00:27:047 - 这样
00:28:297 - 加note
00:31:155 - 加note
00:55:797(2) - 用直滑条
01:06:512 - 加note
01:06:869 - 加note
01:07:940 - 加note
01:08:297 - 加note
01:17:940 - 加note
01:18:297 - 加note
01:19:369 - 加note
01:19:726 - 加note
01:21:690(1) - 缩短这个由01:21:869开始
- 有点急,例如00:09:726(2,3,4,5,6),对于Normal可能有点难,但个人认为都可以接受

[Hard]
AR + 1
- 不同节奏的重叠,略坑
00:22:227(4,5) - 这样
00:26:513(2,3,4,5,6,1) - 有点乱,把00:27:941(1)放到别处?
00:30:797(3) - 用弯滑条
00:39:370(1,2,3,1) - 没叠好
00:47:583(3) - 未拉好,或许这样放?this
00:47:583(3,4) - 没叠好
00:48:655 - 加note
00:51:870(1) - 用note?
00:52:227(2) - 未拉好
00:56:511(1,2,3,4,5) - 增加彼此的距离? 和00:55:797(1,2)一样有点坑
01:06:513(3,1) - 略坑,逆转01:06:513(3)的方向?
01:11:155(4,1) - 距离略坑
01:21:691(1) - 缩短这个由01:21:869开始


[Angel]
AR + 1
- 不善于Insane的,只是个人意见
00:15:797(7,8,1) - 距离略坑
00:25:441(1,2,3,4,5) - 放星形?
00:37:583(3,5) - 方向向上吗?this
00:49:012(1,3) - 同上
00:50:798(2,3,4,5,6) - 这星形是故意的吗?
01:15:798(6,7) - 按Ctrl + G?
01:22:226(2,1) - 按Ctrl + G?
01:22:762(1,2) - 按Ctrl + G?

第一次mod图,试试看吧。加油!!
Topic Starter
Zero__wind

meetmeetdee wrote:

hi - m4m requested in game.
有点来迟了的Mod 没事的 考试时间嘛 大家都忙
都是一些个人建议
Let's Start!

[General]
- 在标题加上(Short Ver.)? 嗯 看来是要加的
- 没有video的吗? 个人觉得video效果不太好 而且尺寸小 而且有些镜头需要被河蟹 所以就没加
- 00:05:441 - 00:11:869 + 00:32:584 - 01:23:298 - missing claps? 有点奇怪 查了 没什么问题
[Easy]
- 有些过急和密集的感觉+滑条颇短 嗯 是有点 不过因为这歌BPM很低 所以其实还好
00:07:941 - 用这个吗? 嗯还不错 会简单一些 fixed
00:14:726(4) - 用这个吗? fixed
00:19:013(3) - 加reverse吗? 不加了 节奏有点密
00:21:513(2,3) - 用这个吗? 其实还可以 不过没加 一是因为加了也和歌词不很温和 二是因为我的note3是stack在滑条1的尾巴上的 换成滑条的话往哪边都不好看
00:28:655(3) - 用滑条?]this 不改 这里要和它们前一个combo的结构保持一致性
00:32:941(2,3) - 这样放好像较好]this sorry 我喜欢现在这个样子
00:42:584(2,3,4) - 用这个吗? 它其实原来是和你想的一样的 是一个开头用红锚点变速的滑条 不过被人说那种东西放在Easy不好 但是因为持续时间很长 所以弄成一般形状的滑条会破坏flow 所以就不打算改了
00:50:441(1,2) - 用滑条?如果用滑条的话,这样放好像较好this 其实都还好啦 我是想用3个note来配合歌词中的3个音的
- 个人认为这些reverse太短,看你换不换一下吧 嗯 明白你的意思 在E最好是不要用到1/4的没错 看看吧 有可能会改

[Normal]
- 在蓝线上放note有点奇怪 为了跟歌词才那样放的 大概还好 毕竟在那之前有足够长的准备时间
00:12:940(2,3) - 用这个这个鉴于这个点不是第一次被提出来了 就改了吧 采用了第一种 第二种的flow不好
00:17:940(2) - 用这个吗? fixed
00:21:155 - 加note fixed
00:22:226(5) - 这样没改 不太必要
00:26:155 - 00:27:047 - 这样fixed
00:28:297 - 加note 不加 位置很难摆
00:31:155 - 加note 加了note会被后面的滑条2的尾巴碰到 不美观
00:55:797(2) - 用直滑条 不,为了包后面的3
01:06:512 - 加note
01:06:869 - 加note
01:07:940 - 加note
01:08:297 - 加note
01:17:940 - 加note
01:18:297 - 加note
01:19:369 - 加note
01:19:726 - 加note 这些空当就是为了不让后面的蓝线开始的滑条太难才留的 所以一律不加东西
01:21:690(1) - 缩短这个由01:21:869开始 不改了 要跟vocal就跟到底
- 有点急,例如00:09:726(2,3,4,5,6),对于Normal可能有点难,但个人认为都可以接受 嗯 理解,毕竟歌比较慢 其实还好

[Hard]
AR + 1 AR已经7了 不会加了 这么慢的歌 它曾经还是AR6呢
- 不同节奏的重叠,略坑 不是很理解你的意思 应该还好吧……
00:22:227(4,5) - 这样不顺
00:26:513(2,3,4,5,6,1) - 有点乱,把00:27:941(1)放到别处? 不太打算改这个梗
00:30:797(3) - 用弯滑条 用弯滑条又包不住前一个滑条 我还是想用直的配合后面的滑条 好看些 我觉得
00:39:370(1,2,3,1) - 没叠好 fixed
00:47:583(3) - 未拉好,或许这样放?this 不动 想和1重叠
00:47:583(3,4) - 没叠好 fixed 感觉最近的osu编辑器里面note和滑条头尾重叠判定有bug
00:48:655 - 加note 有点怪
00:51:870(1) - 用note? 关系不大吧 没改
00:52:227(2) - 未拉好 应该可以了
00:56:511(1,2,3,4,5) - 增加彼此的距离? 和00:55:797(1,2)一样有点坑 其实这对于这图整体的物件间距来讲已经不算很近了……
01:06:513(3,1) - 略坑,逆转01:06:513(3)的方向? CTRL+G是吧? 改了
01:11:155(4,1) - 距离略坑 换了位置
01:21:691(1) - 缩短这个由01:21:869开始 不改 跟人声


[Angel]
AR + 1 暂时没动 毕竟BPM100都不到 AR9感觉太快了
- 不善于Insane的,只是个人意见
00:15:797(7,8,1) - 距离略坑 改了排版
00:25:441(1,2,3,4,5) - 放星形? 不 这和前面2个3连打的位置是呼应的
00:37:583(3,5) - 方向向上吗?this 不动了 我觉得这样挺好
00:49:012(1,3) - 同上
00:50:798(2,3,4,5,6) - 这星形是故意的吗? 这里有什么很奇怪的么 是和后面的滑条位置照应的
01:15:798(6,7) - 按Ctrl + G? 改了 好像有点意思
01:22:226(2,1) - 按Ctrl + G? ^
01:22:762(1,2) - 按Ctrl + G? 没啥必要 没动

第一次mod图,试试看吧。加油!!
真的吗?那很厉害了!谢谢~
TheVileOne
Late mod is better than no mod at all.

Easy

00:08:670 (1,2) - Should be 1.0.
00:12:241 (1,2) - Align better.
00:14:027 (3,4) - Bad transition. Don't be lazy now.
00:29:384 (1,2,3) - Something about this doesn't look right. 1 is higher than 3. Pattern should be level.
00:47:241 (2,3) - Not the greatest looking pattern IMO. Maybe try a smoother transition? Sliders like this 00:47:955 (3) - are rough and don't make great looking patterns usually. example pattern: http://puu.sh/1QKAt You could keep in mind 00:49:026 (1,2) - which is smooth and create a symmetry pattern here. (also take note that just because I don't mention previous sliders that are rough, doesn't invalidate my response. Smooth patterns generally look better. If you wanted to convert your other pattern, that is up to you.)
00:59:027 (1,2,3) - Rough looking pattern. 3 looks disproportionately farther away from the rest of the pattern. 01:10:455 (1,2,3) - looks a lot better. Use this as a template.

Normal

00:26:885 (2,3,4) - Maybe have some more curve here? http://osu.ppy.sh/ss/578744
00:42:599 (4) - Curve could wrap around the note better with an extra point. http://puu.sh/1QL8j It's more polished IMO.
00:45:814 (3) - Unsnapped
00:46:171 (1,2,3,4) - all these blankets can be improved. Make each slider starts center within the previous slider's arc.
00:59:385 (3,4) - Repeat slider fits better here IMO.
01:17:242 (3) - finish on end? It would give focus to these parts.
01:18:670 (2) - ^

Hard
You have unsnapped notes- check aimod.

00:13:669 (4,1) - Jump feels forced to me. IMO i wouldn't have a jump here. But it could just my mouse being weird.
00:16:526 (5,6) - Not lined up. Move 5 up a few grids.
00:19:740 (6,1) - Kind of far for the pace of the notes, and the BPM. Don't necessarily have to fix, but it's probably not the most proper way to represent the beat.
00:21:527 (2,3,4) - Fix the overlap?
00:22:954 (7,1,2,3,4,5,6) - I just can't imagine the music like this. I think it's important to make sure the map is a representation of the music, and these kind of cross pattern just seem foreign and unlike the music. also i think the jump segment is here 00:23:669 (2,3) - not at 1,2. It's better to have a jump there rather than before it IMO.
00:27:955 (1,2) - Normal sampleset doesn't sound right to me. Actually it's probably that fact that these are sliders instead of notes that makes it sound so bad. They seem to sound alright without the normal samplesets added. Also I think it would be better if 2 was parallel to 1. Please use the same angle for both sliders. Example; http://puu.sh/1QMbJ
00:30:811 (3,1) - Avoid this overlap if possible.
00:47:597 (3) - Strange slider. I suggest something that fits better. (something with a consistent curve)
00:54:027 (4) - Not sure I like overlapping a slider like this.
00:58:669 (1,2,3) - I suggest equal spacing here. It just plays a lot more intuitively. It even forms a nice pattern http://puu.sh/1QMqC
01:10:455 (1,2,3,4) - Angle is off. Try moving 01:10:991 (3) - to x 260 y 233 and 01:11:169 (4) - to x 251 y 245
01:15:097 (2,3) - Transition isn't straight. Move second point of 3 to x 232 y 283.
01:19:384 (3,1,2) - Lower spacing to 1.50? Actually i recommend you just remove 1. It's not following the beat and is unneeded. Plays better without it.
01:20:098 (4,5,6) - You should fix transitions that stack upward. If you manual place the stack to prevent this, it would be better. Try moving 01:20:991 (5,6) to x 194 y 163, - .

Angel

00:12:419 (3,4,5) - Jumps not based off of the beat >.< It would be better if the singer was actually singing on beat. Oh well.
00:20:098 (1,2,3,4,5) - Start on the horizontal line? It's a better approach IMO.
00:28:491 (7,1,2,3) - I don't like that you slowed down the pace so suddenly. You can more naturally transition to the slow pace by increasing the spacing at 1,2. Consider doing so.
00:59:027 (1,2,3) - Flows badly. a simple triple here would suffice.
01:00:098 (1,2,3,4,5,1) - this plays even worse. Where are the beats? i can barely hear them but yet you expect players to play large jumps based off them. You should delete 01:00:991 (3) - , and 01:01:170 (4,5,1) - should have the same spacing since they go together. I highly recommend sticking to this timeline. This is the beat. http://puu.sh/1QNru Anything other than this is overmapped.
01:04:205 (5,6,1) - This is unnecessarily confusing. Stacking 6,1 seems like the proper approach here. It sounds like it should be stacked.
01:15:455 (4,5) - Such an unnatural jump IMO. This transition is very awkward and not like the beat at all. I highly recommend lowering the spacing.
01:22:776 (1,2) - Nazi- isn't exactly straight

Conclusion

This beatmap set is rough. Your pattern usage includes very sharp transitions that are hit or miss in fitting the song in general. You're lucky that falls under personal preference. Keep getting opinions, it's not far away from a bubble, but you have to weed badly flowing patterns.
Sonnyc

TheVileOne wrote:

Late mod is better than no mod at all.
SUPER sorry for the Super delay ;_;

Most of your notes are unsnapped by +1. Resnap them all (aimod doesn't catch)

Easy:

00:39:741 (1) - Some more symmetry please
00:45:098 (2) - Make this a curve to interact with (1)
00:59:384 (2) - Uhh,, 1 grid left?
01:20:812 (2) - Add soft-Finish at the end

Normal:

00:28:312 - Add a note
00:37:956 (1) - Honestly, I didn't liked this slider.. since it's too sharp. (also in Easy)
00:57:242 (4) - Place this somewhere else
01:05:813 (3) - Whistle
01:07:063 (1,2) - ^
01:17:242 (3,2) - ^

Hard:

00:16:704 (6) - Make a line with (5)
00:31:527 (1) - Make the spacing like what you've done at 00:30:097 (2,3)
00:40:812 (1) - Line with previous slider
00:42:598 (3) - Overlap with the previous slider? I don't think this as a good idea.. If you want to leave this, at least try to follow 00:41:527 (2)
01:00:098 (1) - Neatly please

Angel:

-- Some were playable, but lots of jumps weren't that expectable to me...

00:48:311 (7) - Make the shake(?) little weaker. Current shape isn't perfect for me
00:50:098 (4) - 1 Grid Right to not make this touch (2)
00:57:241 (5) - More symmetry
01:15:634 (5) - Unexpected jump, I think..
Datzuke-Oni
I like
Topic Starter
Zero__wind

Datzuke-Oni wrote:

I like
^_^ glad that you did~
Topic Starter
Zero__wind

TheVileOne wrote:

SPOILER
Late mod is better than no mod at all. Yeah, it's true

Easy

00:08:670 (1,2) - Should be 1.0. fixed
00:12:241 (1,2) - Align better. fixed
00:14:027 (3,4) - Bad transition. Don't be lazy now. Oh, note actually lazy, fine now imo
00:29:384 (1,2,3) - Something about this doesn't look right. 1 is higher than 3. Pattern should be level. fixed
00:47:241 (2,3) - Not the greatest looking pattern IMO. Maybe try a smoother transition? Sliders like this 00:47:955 (3) - are rough and don't make great looking patterns usually. example pattern: http://puu.sh/1QKAt You could keep in mind 00:49:026 (1,2) - which is smooth and create a symmetry pattern here. (also take note that just because I don't mention previous sliders that are rough, doesn't invalidate my response. Smooth patterns generally look better. If you wanted to convert your other pattern, that is up to you.) fixed
00:59:027 (1,2,3) - Rough looking pattern. 3 looks disproportionately farther away from the rest of the pattern. 01:10:455 (1,2,3) - looks a lot better. Use this as a template. fixed

Normal

00:26:885 (2,3,4) - Maybe have some more curve here? http://osu.ppy.sh/ss/578744 fixed in another way
00:42:599 (4) - Curve could wrap around the note better with an extra point. http://puu.sh/1QL8j It's more polished IMO. changed without an extra point, cause I think it's not that nice-looking with your idea
00:45:814 (3) - Unsnapped Oops
00:46:171 (1,2,3,4) - all these blankets can be improved. Make each slider starts center within the previous slider's arc. make them delicate
00:59:385 (3,4) - Repeat slider fits better here IMO. want to keep consistency wth the latter one
01:17:242 (3) - finish on end? It would give focus to these parts. Ok, add in each diff
01:18:670 (2) - ^ ^

Hard
You have unsnapped notes- check aimod. fixed all

00:13:669 (4,1) - Jump feels forced to me. IMO i wouldn't have a jump here. But it could just my mouse being weird. not feel like a change
00:16:526 (5,6) - Not lined up. Move 5 up a few grids. changed 6 instead
00:19:740 (6,1) - Kind of far for the pace of the notes, and the BPM. Don't necessarily have to fix, but it's probably not the most proper way to represent the beat. not changing it currently, will reconsider
00:21:527 (2,3,4) - Fix the overlap? fixed
00:22:954 (7,1,2,3,4,5,6) - I just can't imagine the music like this. I think it's important to make sure the map is a representation of the music, and these kind of cross pattern just seem foreign and unlike the music. also i think the jump segment is here 00:23:669 (2,3) - not at 1,2. It's better to have a jump there rather than before it IMO. hmm, I made it like this for I think the vocal seems fluently so I set jumps at its either side
00:27:955 (1,2) - Normal sampleset doesn't sound right to me. Actually it's probably that fact that these are sliders instead of notes that makes it sound so bad. They seem to sound alright without the normal samplesets added. Also I think it would be better if 2 was parallel to 1. Please use the same angle for both sliders. Example; http://puu.sh/1QMbJ fixed
00:30:811 (3,1) - Avoid this overlap if possible. fixed a series of placement
00:47:597 (3) - Strange slider. I suggest something that fits better. (something with a consistent curve) fixed
00:54:027 (4) - Not sure I like overlapping a slider like this. hmm not gonna change
00:58:669 (1,2,3) - I suggest equal spacing here. It just plays a lot more intuitively. It even forms a nice pattern http://puu.sh/1QMqC fixed
01:10:455 (1,2,3,4) - Angle is off. Try moving 01:10:991 (3) - to x 260 y 233 and 01:11:169 (4) - to x 251 y 245 fixed in another way
01:15:097 (2,3) - Transition isn't straight. Move second point of 3 to x 232 y 283. fixed
01:19:384 (3,1,2) - Lower spacing to 1.50? Actually i recommend you just remove 1. It's not following the beat and is unneeded. Plays better without it. [/color]
01:20:098 (4,5,6) - You should fix transitions that stack upward. If you manual place the stack to prevent this, it would be better. Try moving 01:20:991 (5,6) to x 194 y 163, - . thought I mad them nice now

Angel

00:12:419 (3,4,5) - Jumps not based off of the beat >.< It would be better if the singer was actually singing on beat. Oh well. =.=
00:20:098 (1,2,3,4,5) - Start on the horizontal line? It's a better approach IMO. Ok
00:28:491 (7,1,2,3) - I don't like that you slowed down the pace so suddenly. You can more naturally transition to the slow pace by increasing the spacing at 1,2. Consider doing so. I think that I indicates this with a finish sound=.=
00:59:027 (1,2,3) - Flows badly. a simple triple here would suffice. Ok then
01:00:098 (1,2,3,4,5,1) - this plays even worse. Where are the beats? i can barely hear them but yet you expect players to play large jumps based off them. You should delete 01:00:991 (3) - , and 01:01:170 (4,5,1) - should have the same spacing since they go together. I highly recommend sticking to this timeline. This is the beat. http://puu.sh/1QNru Anything other than this is overmapped. hmm, you're right in a certain extent
01:04:205 (5,6,1) - This is unnecessarily confusing. Stacking 6,1 seems like the proper approach here. It sounds like it should be stacked. fixed
01:15:455 (4,5) - Such an unnatural jump IMO. This transition is very awkward and not like the beat at all. I highly recommend lowering the spacing. lower the spacing for this has been mentioned more than once
01:22:776 (1,2) - Nazi- isn't exactly straight fixed

Conclusion

This beatmap set is rough. Your pattern usage includes very sharp transitions that are hit or miss in fitting the song in general. You're lucky that falls under personal preference. Keep getting opinions, it's not far away from a bubble, but you have to weed badly flowing patterns. Thx for the opinions, I didn't really consider about the transition things
Thx for your mod~
Topic Starter
Zero__wind

Sonnyc wrote:

TheVileOne wrote:

Late mod is better than no mod at all.
SUPER sorry for the Super delay ;_; owo

Most of your notes are unsnapped by +1. Resnap them all (aimod doesn't catch) fixed but not sure if fixed all

Easy:

00:39:741 (1) - Some more symmetry please fixed
00:45:098 (2) - Make this a curve to interact with (1) fixed
00:59:384 (2) - Uhh,, 1 grid left? fixed
01:20:812 (2) - Add soft-Finish at the end add in each diff

Normal:

00:28:312 - Add a note nope
00:37:956 (1) - Honestly, I didn't liked this slider.. since it's too sharp. (also in Easy) =.=
00:57:242 (4) - Place this somewhere else fixed
01:05:813 (3) - Whistle
01:07:063 (1,2) - ^
01:17:242 (3,2) - ^ not fond of these

Hard:

00:16:704 (6) - Make a line with (5) fixed
00:31:527 (1) - Make the spacing like what you've done at 00:30:097 (2,3) fixed
00:40:812 (1) - Line with previous slider fixed
00:42:598 (3) - Overlap with the previous slider? I don't think this as a good idea.. If you want to leave this, at least try to follow 00:41:527 (2) make them overlap better
01:00:098 (1) - Neatly please fixed in a certain extent

Angel:

-- Some were playable, but lots of jumps weren't that expectable to me... changed a bit=.=

00:48:311 (7) - Make the shake(?) little weaker. Current shape isn't perfect for me fixed
00:50:098 (4) - 1 Grid Right to not make this touch (2) fixed
00:57:241 (5) - More symmetry fixed
01:15:634 (5) - Unexpected jump, I think..
lowered the spacing

Thx for your mod~
Carlos
Hi!!! time for taiko mod! R= red notes B= blue notes ewe

kurosanyan's taiko muzukashii:

I think it doesn't need a mod, for a muzukashii diff its pretty cool.

kurosanyan's taiko oni:

00:22:122 (1) - I think that a slider must be better at this point, instead of the spinner

01:14:027 (1) - 01:14:384 (4) - just another little thing, this RRRR must sound better with a RBBR.

and if you want, set the initial slider velocity to 2.0

hope I help :D
Kurosanyan

Rock Forever wrote:

kurosanyan's taiko oni:

00:22:122 (1) - I think that a slider must be better at this point, instead of the spinner With this bpm, it's 1/8 sliders, so no.

01:14:027 (1) - 01:14:384 (4) - just another little thing, this RRRR must sound better with a RBBR. I'll check this one when I can go on osu and will edit my post

and if you want, set the initial slider velocity to 2.0 No I prefer to keep this SV.
Carlos
ewe
Kurosanyan
Well nope, checked and didn't like at all how it sounds with dkkd.
Also it sounds exactly like 01:02:598 (1,2,3,4) - so those patterns should be the same.
Melt
:3
mod as request

[General]
  • 00:12:241 - 00:32:598这一段感觉clap声音略大 可以考虑减一点音量
[Easy]
  • 00:39:741(1)whistle换成soft的finish? 这里哨音感觉不舒服 其他diff也是
    00:51:170(3)改成这样的节奏试试
[Normal]
  • 00:18:312(3,4)感觉这样排要好一些
    00:27:241(4)可以再多折一次
    00:49:205(5)spin可以在后面的短白线开始
[Hard]
  • 00:16:527(5)x:32 y:243
    00:32:955(4,5,6)排成这个样子好看些00:56:527(1)这个nc换成combo colour2 1,3的差别实在太小
[Angel]
  • 00:14:920(4)左一格
    00:47:062(2,3,4,5)下一格
大概就是这些 加油
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