From my Queue :3
[General]
[Easy]
[Normal]
[Hard]
[Angel]
Well, that's it for now :3
Good luck on the way ^^
[General]
- General normal hitsound set parts feel empty; this is because a lack of hitsounding. For example for this beat 00:10:084 could a sample hitsound which is similar to a drum be used.
- As you used a custom difficulty name for your "Insane" I highly recommend you to change the other difficulty names to costum ones aswell for having a consistency here.
- Please convert all of your background images into Jpg as it reduces filesize and osu! can't provide the quality you give with png.
- Correct source should be: " Tenshi no Inai 12-gatsu " move your current source to tags as it is an aliás.
[Easy]
- I highly recommend you to keep your rhythm for Easy difficultys on the beat and to use red ticks rarely. You may not think so but for beginners this rhythm is hard to read and there for you should limit yourself to a few red ticks which are easy to read.
- 00:32:941 (2,3) - Pretty nazi but this blanket could look better. Just try to adjust your shape without gridsnap and fine tuning the placement of your Sliders to get something similar to this
- 00:51:512 (1) - I highly assume that you forgot a finish for this start as this is the downbeat and you need on to keep your finishes consistent.
- 01:03:655 (3) - Does look good, has wrong spacing. Correct spacing for this place please as it is irretating for newbies.
- Really good diff for a beginner. Rhythm should be more simple at places and some weird one ~ two grid spacing things but otherwise really good :3
[Normal]
- 00:32:226 (2) - Super nazi but move it a bit down for having it symmetrical to 1.
- 00:37:583 (2) - Hm, make this more symmetrical please, looks a bit wry at the moment.
- 00:48:297 (4) - Not really a too big deal, but would you mind moving this a bit down? Current position touches the HP bar a bit which neither look really good nor is a good idea for beginners.
- 01:06:512 - There are clear and prominent sounds in the music D: For keeping flow and following the music in a better way as current existing break.
- 01:07:940 - Same as above of course to keep this both spots consistent.
- 01:11:512 (4) - This Slider is not symmetric although having it symmetrical would give it a much more pleasing look. Try to move Slider's points on both sides of it symmetrical.
- 01:17:940 - For this part - and the following similar to this one - is the same thing as above; where I talked about the parts.
- Some patterns could be cleaned up to be best as possible, but currently I'm totally fine with this diff :3
[Hard]
- 00:10:798 (5) - This Slider has one repeat more as the previous one which is confusing and also bad to read. Consider to split them just up into Sliders without repeat - or to use circles.
- 00:13:655 (4) - Well, this stack with 2 is kinda really hard to read ;3 Also it's not perfectly stacked - but anyway; I highly suggest to remove this stacks as 2 stacks in a row play really bad and not only that, flow gets mixed up by going to the same point twice and it's not a really long time between the two stacks - I'm talking about 1 2 and 4 of course.
- 00:20:083 (1) - Ehh, never use such slow Sliders with many repeats :< It is really odd to play and just guessing how many repeats this Slider may have. Please split it up into more Sliders and circles.
- 00:26:691 (3,4) - Mehh, distance is a bit big for a hard difficulty :< Just reduce it a bit and unstack with 2, you dont need to destroy pattern anyway.
- 00:27:941 (1) - Also this stack is confusing as you previous stacked object with a smaller distance on each other and now do it with 2 objects which are much farther in timeline. Just unstack it for a better play - it's really confusing currently.
- 00:29:548 (1) - Improve the blanket by moving this away to prevent it from touching the Slider.
- 00:30:441 (3) - Man, this is really strange and confusing. While start and end of the Slider are stacked, this is not a good sulution considering the hitbursts. Try CTRL + H and J this should work much better, anyways you can just move it away from this spot at all to fix this.
- 00:33:298 (1,2,3) - Much too hard to read - also consider hitburst while mapping! This one would be fully hidden by hitbursts and there for hard readable and for a hard difficulty unfiting. Unstack and move these notes elsewhere please.
- 00:41:513 (2) - Having this touching 1 so directly looks ugly and odd - you will want to transform this in a nice, neat blanket
Looks really better such stuff ^^
- 00:45:798 (3) - Hitburst touches HP-bar which looks pretty much ugly and irretating during gameplay. One way of fixing this would be just to move it down and still having your triangle here :3
- 00:46:870 (2) - You should notice that overlaping touchings and Slider cuddlings like this look really ugly and play bad during gameplay. Patterns like you did are used to look like below.
- 00:47:584 (3) - While talking, the end should be stacked with 1's beginning to have general look for this pattern neater and not having this stupid Slider end just empty existing and overlaping with 1's start, you know what I mean I guess ^^/
- 01:02:584 (2) - Also notice please, overlaps like this are always ugly :< I mean they are just crossing the Slider for nothing and again nothing and well, you should place this note elsewhere to get rid of this overlap :3
- 01:11:512 (1) - You're missing a finish here to keep the hitsound consistency between difficultys since as you may see you have used a finish in Normal and Easy aswell at this place.
- 01:21:691 (1) - Improve this blanket by moving this a bit away from the Slider to prevent the touching and you have it ~
- To be honest, this diff could work on making some patterns less confusing and easier to read, also some shapes and blankets are not as beautiful at they could be :3 Spacing could also need some tweaking but I'm sure you'll get this with more modding ^^
[Angel]
- 00:24:727 (6,7,8) - To build a better pattern with more allignment here, you should move this more to the top mid, if you don't understand, see below :3
- 00:27:227 (2) - This long Slider is actually really unfiting here, I would focus more on the vocals for this as they are more prominent here.
- 00:40:083 (3) - Hm, In my opinion a finish would fit here very well to emphasize the strong vocal, beat and give this beat a stronger accent.
- 00:45:084 (2) - Again, the difference in repeats of these two Sliders are bad to read so I suggest to remove 2 repeats and add notes like below shown - of course you are recommended to use your own style
I just want to give a suggestion here ~^^
- 00:48:297 (7) - This Sliderslide feels pretty empty currently and so I would recommend a normal whistle on the Sliderbody to emphasize the sliding vocal on this part, which is prominent to hear.
- 00:59:370 (2,3) - Well, much too confusing with hitburst. Unstack 3 with 2 please - Stacking a note on a Slider's beginning is nearly unplayable and only in rear cases acceptable.
- 01:00:084 (4) - NC please to signal the chorus starting also add a finish to the start of course, as you did it on other difficultys.
- 01:02:227 (1) - Remove NC from here please, it's kinda senseless and unneeded as vocal stay the same and instruments keep playing normally.
- 01:14:012 (1) - Sliding sounds empty so I'd like to suggest a whistle at Sliderbody as it sound really nice with vocal :3
- 01:15:083 (2,3,4) - Well, these are again stacked on Slider's start :< While I'd say unstack them, they are actually readable although I recommend you to replace them elsewhere.
- 01:15:620 (5,6,7,1) - This spacing is huge and really unreasonable, please reduce spacing for this part as it is hard to read and jumping doesn't fit the music here.
- 01:18:120 (4,5) - These notes are hidden under the Slidertrack and there for unrankable, please replace them for the sake of their readability.
- 01:19:548 (4,5) - Same as above^
- Hm, spacing is strange here for parts while pattern look mostly neat and good here. Anyways, there are places where jumps or sudden spacing changes play bad so I'd suggest you to look at this for this difficulty. :3
Well, that's it for now :3
Good luck on the way ^^