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Haruna Ikeda - I hope so... [Osu|Taiko]

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Topic Starter
Zero__wind

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Inconsistency in Kiai Times:

- [Angel] : Kiai #1: Starts on 01:00:083, ends on 01:22:940
- [Easy] : Kiai #1: Starts on 01:00:084, ends on 01:22:941
- [Hard] : Kiai #1: Starts on 01:00:083, ends on 01:22:940
- [Normal] : Kiai #1: Starts on 01:00:083, ends on 01:22:940
雪梦酱果然是专业的^_^ fixed
Inconsistency in PreviewTime:
- [Angel] : 58597
- [Easy] : 59012
- [Hard] : 59012
- [Normal] : 58655
lol 我都不知道这个时间点是在哪里查的…不过…fixed

[Easy]
00:15:084 (1) - Try moving it to another place, beginners may read this hardly. fixed 换成了个滑条 重新排版了一下
00:18:655 (1) - ^ 已重新排版
00:37:584 (4) - Newcombo since 1/1 clap break here. fixed
01:03:655 (3) - Looks bad :< Move it 2 grids up and 1 grid left. fixed
01:15:084 (3) - ^ Move it 1 grid up and 1 grid right. fixed




[Normal]
Unsnapped things
00:42:562 (4) - Unsnapped slider (start).
00:42:562 (4) - Unsnapped slider (end).
00:59:705 (4) - Unsnapped circle.
01:00:062 (5) - Unsnapped slider (start).
01:00:062 (5) - Unsnapped slider (end).
01:11:134 (3) - Unsnapped circle.
01:11:491 (4) - Unsnapped slider (start).
01:11:491 (4) - Unsnapped slider (end).
这是调过offset之后又remap的部分……哦天呐 低级失误 fixed
00:46:154 (1,2,1) - A bit difficult to read for a normal diff. 嗯 待定
00:49:369 (1) - Why spinner her? It makes no sense 因为伴奏里有一段我不太知道怎么形容的旋律啊
01:21:690 (1) - It should be 1/4 clap shorter, then next sliders follow. fixed 在后面又加了一个note


[Hard]
00:19:012 (4) - End at 00:19:369 已重新排版
00:21:513 (3,4,5) - It is also hard to read... 嘛 大概不会动吧
01:15:084 (2) - Move it 1 grid up and 1 grid left. fixed


[Angel]
Unsnapped things
00:50:085 (5) - Unsnapped slider (start).
01:12:942 (3) - Unsnapped slider (start).
fixed
00:15:798 (1,2,3) - Bad arrangement :< 已重新排版
00:55:798 (6) - Newcombo here. fixed
--------------------------------------------------------------------------------------------------
Nice Mapset
额 总感觉排列看起来不是很舒服..
嗯Q^Q 这张是早期作品 又不想坟……所以只有硬着头皮听大家怎么说了 最近新作的图我敢说已经好多了~ ^_^
windswirl
Okay, here we go ...

As I said, I'm not all to happy with your way of arranging the single objects in your map, especially on the harder difficutlies because they don't flow so well. A map is way better to play if the courser moves with about the same speed most of the time. Sometimes it's fun to change that speed, but it is just confusing if changes for no reason... I think one point in your Angel Diff shows very well what I mean .. look between 00:50:440 and 00:53:833. Maybe you should resnap those.
Also I'm not so happy with the end of the Angel Diff (starting 01:15:619) ... it's really hard to read and the curser speed changes to rapidly again. It's simply confusing :?

But away from all that I have to say that I really like the map!
The BG pictures are beautifully chosen and the song is lovely <3
And away from the stuff I mentioned above (which is as well a matter of view) it's really well maped as well.
Keep going!
Topic Starter
Zero__wind

windswirl wrote:

Okay, here we go ...

As I said, I'm not all to happy with your way of arranging the single objects in your map, especially on the harder difficutlies because they don't flow so well. A map is way better to play if the courser moves with about the same speed most of the time. Sometimes it's fun to change that speed, but it is just confusing if changes for no reason... I think one point in your Angel Diff shows very well what I mean .. look between 00:50:440 and 00:53:833. Maybe you should resnap those.
Also I'm not so happy with the end of the Angel Diff (starting 01:15:619) ... it's really hard to read and the curser speed changes to rapidly again. It's simply confusing :?

But away from all that I have to say that I really like the map!
The BG pictures are beautifully chosen and the song is lovely <3
And away from the stuff I mentioned above (which is as well a matter of view) it's really well maped as well.
Keep going!
thx for patiently modding~ and fixed some as suggeseted
here's the irc mod if needed
SPOILER
23:39 Zero__wind: Hi windswirl~ afternoon in Germany? I was just wondering if you do mapping?
23:40 windswirl: oh hi ^^
23:41 windswirl: yes I do, but none of theme are ready to be ranked yet
23:41 Zero__wind: I just start mapping and now I'm finding friends who may give some suggestions about it
23:42 windswirl: I can try it if you like
23:42 Zero__wind: Oh I'd really appreciate it
23:43 Zero__wind: maybe I'll mod your map in exchange~ if you have pending on
23:43 Zero__wind: oen
23:43 Zero__wind: one………………
23:43 Zero__wind: miss typing ……OMG
23:44 Zero__wind: http://osu.ppy.sh/s/58412
23:45 Zero__wind: http://osu.ppy.sh/s/58412
23:46 Zero__wind: Oh I'm continually lost connection with the server...
23:47 Zero__wind: Hope you like the song then
23:47 Zero__wind: and thanks in advance
23:56 windswirl: oh no problem xD
23:56 windswirl: I'm multyplaying right now so I'll try it later and give you my map
23:57 Zero__wind: Ok fine, take your time
00:04 windswirl: :)
00:16 *windswirl is listening to Ronald Knox (KENN) - LIBERTY PARTY
00:16 windswirl: my map
00:16 Zero__wind: Ok fine, I'll check in daytime
00:16 Zero__wind: for it's 0:16 am here
00:20 windswirl: oh xD
00:20 windswirl: it's 17:19 here
00:29 windswirl: well okay I played all of them now, first of all, good job!
00:29 windswirl: most mappers, when they map first are waaay worse
00:30 Zero__wind: Oh thx~
00:31 Zero__wind: it had been remaped some times so...
00:31 Zero__wind: especially the ins diff
00:32 windswirl: what I want to critisize thogh is the flow. you have a very ... special way of placing sliders, and I got all confused by it in the higher difficulties.
00:32 windswirl: Higher difficulties are SUPPOSED to be more difficult of course but when they become confusing, they are no fun to play anymore, I think
00:33 Zero__wind: hmm , I understand
00:35 windswirl: and on the insane I would suggest to make the circles appear a little faster I think
00:36 Zero__wind: yeah I understand that was an kind of old map and hmm how to say, I'm not that experienced like now
00:36 Zero__wind: AR9 you think would be better?
00:36 windswirl: hm I will try it on the editor.
00:37 windswirl: give me a sec ^^
00:38 Zero__wind: honestly, it ued to be AR9 and was critisized =.=
00:38 Zero__wind: some says AR9 is not suitable for lo BPM songs
00:39 windswirl: hm I'm not sure but to me it seems better
00:39 Zero__wind: Ok I see
00:40 Zero__wind: it will be reconsidered
00:40 windswirl: ^^
00:41 windswirl: a right, there's one more thing ... in my eyes the speed of the map varies a lot which also makes it a bit confusing ...
00:42 windswirl: but I don't really know how to fix that ^^'
00:42 Zero__wind: Oh really? I'm not quite aware of the changing rhythm
00:42 Zero__wind: why I thought it was smooth 0.0
00:44 windswirl: well, maybe it's just my imagination ...
00:46 Zero__wind: hmm alright, don't actually mind it
00:46 Zero__wind: Oh maybe you'd better do me a favor by posting on the map's thread
00:46 Zero__wind: and you'll gain a kud while I gane SP
00:47 windswirl: I tried again, and it was fine xD
00:47 Zero__wind: hmm
00:47 windswirl: where do I find the map thead? I've never done that before? xD
00:48 Zero__wind: http://puu.sh/1BZGO
00:48 Zero__wind: the beatmap's thread
00:49 Zero__wind: every map has one
00:50 windswirl: yes but (maybe I'm just supid) but where do I post a comment there?
00:50 Zero__wind: you opened this website? t/96547
00:51 Zero__wind: and click reply then
00:51 Zero__wind: and maybe lay your comment and suggestions there
00:51 Zero__wind: it'll maybe help me when MAT/BAT check my map
00:52 Zero__wind: I'd really appreciate it if you bother writing it there
00:53 Zero__wind: Oh I must go to sleep by now =.= and hope you'll grab how to do the stuff soon
Frostmourne
hi hi , M4M here :P

thank you for your modding very much yeahh, alright , it's time to mod this

General
Inconsistency in PreviewTime
in Normal diff , please change to 59012 like other diffs

Easy
normal hitsounds for this song don't fit well with music imo , it still sounds a bit harshly
00:12:941 (2) - should be more far from (1)
00:14:013 (3) - should be more far from (2) also
00:18:655 (2,3) - spacing , (3) should be closer to (2)
00:39:727 (3) - remove this note and move 00:40:084 (4) - to 00:39:726 to follow vocal better and add note here 00:40:798 will be the best : )
don't forget to fix those spacings
00:42:584 (2) - I don't suggest you make slider like this on this difficulty because it might be too hard for beginner to guess the direction of its
01:05:798 (2,3,4,1,2,3,1,2,3) - next time, you shouldn't stack too much notes like this because it's hard to see notes under the hitburst in Easy diff
01:21:691 (1) - shouldn't start this note on blue tick because it's too hard for this diff (again) , I suggest you move to 01:21:512 and end this slider at 01:22:226 the same point

Normal
00:15:083 (5,1) - really hard to read for the beginner = =||, remove this slider 00:15:262 (1) - and move 00:15:797 (6) - to another position like this
also new combo at 00:15:083 (1) - would be great
00:23:654 (1,2,3) - don't stack too much like this please , it's REALLY hard to read with low AR like this
00:26:512 (1,2,3) - ^
01:21:690 (1,2,3,4) - ^
the way you put the rhythms is very good, it actually follows the music very great but I'm worried about spacing and too many stacking notes there
please try to fix them so, I can only give an idea

Hard
AR-1 OD-1 , it's too fast for this song thought since bpm is low , hard with AR7 might be a bit too fast
00:21:513 (3,4,5) - even I'm not bad player, this pattern is still hard to read though.. and the repeat point is under the covering slider, I would avoid this stuff because it might be unrankable
01:09:548 (6) - maybe move this one to another place ? it comes too fast and I think people might hit it early and get missed eventually
01:19:013 (2) - move this out from under slider to x:192 y:176 or something like that ? , it's still a bit confusing imo

Angel
AR-1 OD-1 , reason is the same as hard , I will use AR8 when bpm is 140+ only
00:28:655 (4,1) - this spacing is too short , move (1) more far
00:52:584 (5) - at least, new combo here to change the color and it will be easier to read the stacked notes
01:17:227 (2,3,4,5,1,2,3,4,5,1,2,3,4) - I'm not too sure if this is ok to exist here, I don't think that too many stacks will work here =_=

Good luck for your map ! , I hope my mod will be useful :D
Topic Starter
Zero__wind

Frostmourne wrote:

hi hi , M4M here :P

thank you for your modding very much yeahh, alright , it's time to mod this

General
Inconsistency in PreviewTime
in Normal diff , please change to 59012 like other diffs Though I don't know how to check it...I fixed

Easy
normal hitsounds for this song don't fit well with music imo , it still sounds a bit harshly I grabbed what you mean, though I just used Nomral for the plcae where the BGM is strong. So i think it's not that matter
00:12:941 (2) - should be more far from (1) fixed
00:14:013 (3) - should be more far from (2) also fixed
00:18:655 (2,3) - spacing , (3) should be closer to (2) fixed
00:39:727 (3) - remove this note and move 00:40:084 (4) - to 00:39:726 to follow vocal better and add note here 00:40:798 will be the best : )
don't forget to fix those spacings Nice suggestion! fixed
00:42:584 (2) - I don't suggest you make slider like this on this difficulty because it might be too hard for beginner to guess the direction of its thinking about how to do it in a different way
01:05:798 (2,3,4,1,2,3,1,2,3) - next time, you shouldn't stack too much notes like this because it's hard to see notes under the hitburst in Easy diff Ok I learnt that
01:21:691 (1) - shouldn't start this note on blue tick because it's too hard for this diff (again) , I suggest you move to 01:21:512 and end this slider at 01:22:226 the same point Ok it seems fine after fixing

Normal
00:15:083 (5,1) - really hard to read for the beginner = =||, remove this slider 00:15:262 (1) - and move 00:15:797 (6) - to another position like this
also new combo at 00:15:083 (1) - would be great fine, I changed the arrangement
00:23:654 (1,2,3) - don't stack too much like this please , it's REALLY hard to read with low AR like this seperate them
00:26:512 (1,2,3) - ^ fixed
01:21:690 (1,2,3,4) - ^ and fixed
the way you put the rhythms is very good, it actually follows the music very great but I'm worried about spacing and too many stacking notes there
please try to fix them so, I can only give an idea thx~ I am awaree of my weakness in placement and I'm trying to get it better^_^

Hard
AR-1 OD-1 , it's too fast for this song thought since bpm is low , hard with AR7 might be a bit too fast Ok fixed, and then I could do it with HRHD xD
00:21:513 (3,4,5) - even I'm not bad player, this pattern is still hard to read though.. and the repeat point is under the covering slider, I would avoid this stuff because it might be unrankable Oh stupid my. the reverse slider used to be in the opposite dirrection and was critisized, and then CTRL+G to it just hopiing the reverse cursor won't be overlaped at first, but how could I just noticed the way forth without the way back=.= thinking about the placement
01:09:548 (6) - maybe move this one to another place ? it comes too fast and I think people might hit it early and get missed eventually hmm, I'll think about it, but not changing it currently, for I intended to make a gap here (>.<)
01:19:013 (2) - move this out from under slider to x:192 y:176 or something like that ? , it's still a bit confusing imo nice jump! fixed

Angel
AR-1 OD-1 , reason is the same as hard , I will use AR8 when bpm is 140+ only adjust to OD7 but reamained AR8, because whatever the BPM is, it's still an insane diff It used to be AR9 in this diff=.=
00:28:655 (4,1) - this spacing is too short , move (1) more far Oh I didn't even noticed that, I was just creating the structure when mapping this. Considering about the placement here
00:52:584 (5) - at least, new combo here to change the color and it will be easier to read the stacked notes fine~that's friendly
01:17:227 (2,3,4,5,1,2,3,4,5,1,2,3,4) - I'm not too sure if this is ok to exist here, I don't think that too many stacks will work here =_= hmm, no changes here I suppose. No matter what challenge facing me, for I think it's really the spotlight here

Good luck for your map ! , I hope my mod will be useful :D
Gracefully thanks~ I nearly fixed all of them! And still considering about some patterns. this post will be edit later
Strawberry
Hi~中文囖~
  
[ General]
 
  1. Changed Background's file format(.png now) to .jpg plz.~
  2. 实话讲……Easy难度有点难了。。也许他的铺面和节奏(或者说复杂度?)会好一些,感觉歌很relax但是original diff就有点不友好喔 :3 其实我觉得可以Easy做简单点,diff之间的难度差异也不会很大(其实如果是我的话可能只会做2~3个diff..)。嘛,具体的写在下面囖?~
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. Circle size没有必要调到左慢。。首先是歌慢,circle还这么大的话看起来就“臃肿”……其次是有的地方会看起来有点confuse..(因为太大太遮?)
    2. 00:09:727 (2) - 首先看这里。。其实Easy难度要尽量避免这种repeat的slider,因为新人来打很容易把这slider的首尾当做两个stack来打了。。因为距离实在太近(由于Easy难度的低sv)。。其实easy的节奏不用下的这么细啊,作为一个EZ最重要的就是怎样避免麻烦和怎么才最大限度的权衡友善和节奏的完整度吧lol(其实咱也不是很懂:p) 好像有点扯远了~ 其实这种地方把repeat都换成1/2间距的circle就很合适啦。。另外再给你一个比较适合(纯属个人看法啦)Easy的rhythm pattern~ http://puu.sh/1CHps
    3. 00:11:512 - if you followed above~ don't forget to set a finish here~
    4. 00:18:655 (2) - 这个明显歪了。。做整齐点举手之劳啊,modder们看起来舒服,玩家打起来也舒服:3 http://puu.sh/1CHrr
    5. 00:20:084 (1) - 然后别忘了这个也和前面的00:18:655 (2) - stack上
    6. 00:33:298 (3,4) - a bit confused for beginner imo..maybe you can try to use this rhythm pattern. it will be easy to solve the issue.(and also consistent with 00:09:727)
    7. 00:49:013 (1,2,3) - 同样的问题。。而且很明显的overmap..改成上面的那种节奏比较好。。就不重复了~
    8. 00:55:798 (2) - 这个sliderfollowcircle在上方超出边框了(你也可以check出来)。。虽然不知道会不会被挑issue,不过还是挪下面一点比较好哦
    9. 01:07:226 (1,2,3,1,2,3) - confused for beginner because they are so constringent and crowded..
    10. 01:21:691 (1) - 这个对于新人来说太突然了。。虽然我知道你想要跟vocal。。但是感觉太不规则了。。还是改一下吧。。从01:21:869 - 开始都1/2就挺好的啊。。
    11. 01:23:120 (1) - 这spinner有点没必要了,挪去吧。
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    有些sliderslidetick音有点烦。。不过也没什么关系其实。。建议还是自己check一下如果有觉得吵的地方降一下volume~
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 就算是Normal的,spacing也要齐啊~~~建议多参考一下其他慢图的normal~
    2. 00:25:083 (4) - 尾部的锚点向下3格。。这样才做成blanket
    3. 00:26:690 (2,3) - 不建议这种双repeat slider组合啊。。(一个是又偷懒嫌疑lol)主要是打起来很蛋痛(对于beginner来讲)……
    4. 00:30:083 (2) - 还有这种叠repeat slider后面的circle..好蛋痛orz
    5. 00:49:190 (1) - 应当开始在00:49:190 -
    6. 00:54:012 (4) - make the blanket better? like http://puu.sh/1CHUi
    7. 00:55:797 (5) - +nc~
    8. 00:59:369 (3,4) - 有点不友好。。
    9. 01:08:476 (1) - spacing……
    10. 01:10:797 (2,3) - 同上。。毕竟也是normal啊。。
    11. 01:23:120 (1) - 同ez……
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:18:477 (1) - don't do this.
      01:20:084 (2) - ^
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:06:870 (2) - 这里下nc? ~
    2. 00:07:227 (3) - 这个spacing..没什么道理啊。。打起来有些别扭~
    3. 00:21:513 (3,4,5) - ……不知道怎么吐槽了>_>
    4. 00:26:691 (3) - 超坑啊> 3<
    5. 00:27:941 (1) - 恩。。一般人都会以为是从现在的结束位置开始的。。最好ctrl+G一下吧?
    6. 00:33:298 (1,2) - 真的很遮。。很坑。
    7. 00:40:084 (1) - 尾巴和(2)叠好啊~
    8. 01:23:120 (1) - 同ez……
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. seems ok//
 
[ Angel]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:14:013 (1) - slider hiding
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:34:191 (6) - 删掉~
    2. 00:37:405 (2,3,4,5,6) - 这些统一往后错1/4,然后00:37:405 - 加个circle和(1)重叠
    3. 01:23:120 (1) - 和ez建议一样。。
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:14:370 (1,2,3,4,5) - i get some pattern in hitsound and i feel they are very suitable for the music~ (w=whistle f=finish o=none)
      `option.1 w o w o w
      `option.2 o w o w f
    2. 00:20:084 (1,2,3,4,5) - yea same as above~
  --------------------------------------------------------
就这样囖~ 总体来说还好啦,不过提升空间很大哦~主要是铺面上 :3
加油!
Good Luck ~


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks ! It is such helpful for me~ :3
Topic Starter
Zero__wind

Strawberry wrote:

Hi~中文囖~
  
[ General]
 
  1. Changed Background's file format(.png now) to .jpg plz.~ 真的么?我怎么觉得好像应该都可以……嘛 我会再问问的
  2. 实话讲……Easy难度有点难了。。也许他的铺面和节奏(或者说复杂度?)会好一些,感觉歌很relax但是original diff就有点不友好喔 :3 其实我觉得可以Easy做简单点,diff之间的难度差异也不会很大(其实如果是我的话可能只会做2~3个diff..)。嘛,具体的写在下面囖?~
做4diff是为了4个人物=。=
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. Circle size没有必要调到左慢。。首先是歌慢,circle还这么大的话看起来就“臃肿”……其次是有的地方会看起来有点confuse..(因为太大太遮?) 后面的CS也不小……所以……就这样吧 不敢动了 我本来hard是CS5的 被喷了
    2. 00:09:727 (2) - 首先看这里。。其实Easy难度要尽量避免这种repeat的slider,因为新人来打很容易把这slider的首尾当做两个stack来打了。。因为距离实在太近(由于Easy难度的低sv)。。其实easy的节奏不用下的这么细啊,作为一个EZ最重要的就是怎样避免麻烦和怎么才最大限度的权衡友善和节奏的完整度吧lol(其实咱也不是很懂:p) 好像有点扯远了~ 其实这种地方把repeat都换成1/2间距的circle就很合适啦。。另外再给你一个比较适合(纯属个人看法啦)Easy的rhythm pattern~ http://puu.sh/1CHps 已重新排版
    3. 00:11:512 - if you followed above~ don't forget to set a finish here~ 这种细节从来不会忘的 xD[/color]
    4. 00:18:655 (2) - 这个明显歪了。。做整齐点举手之劳啊,modder们看起来舒服,玩家打起来也舒服:3 http://puu.sh/1CHrr 我压根儿就没想过要对齐它们……好吧 现在对齐了
    5. 00:20:084 (1) - 然后别忘了这个也和前面的00:18:655 (2) - stack上 我最喜欢堆啊堆了……不会忘的 233
    6. 00:33:298 (3,4) - a bit confused for beginner imo..maybe you can try to use this rhythm pattern. it will be easy to solve the issue.(and also consistent with 00:09:727) 已以相似方式重排
    7. 00:49:013 (1,2,3) - 同样的问题。。而且很明显的overmap..改成上面的那种节奏比较好。。就不重复了~ fixed
    8. 00:55:798 (2) - 这个sliderfollowcircle在上方超出边框了(你也可以check出来)。。虽然不知道会不会被挑issue,不过还是挪下面一点比较好哦 fixed
    9. 01:07:226 (1,2,3,1,2,3) - confused for beginner because they are so constringent and crowded.. 已重新排版
    10. 01:21:691 (1) - 这个对于新人来说太突然了。。虽然我知道你想要跟vocal。。但是感觉太不规则了。。还是改一下吧。。从01:21:869 - 开始都1/2就挺好的啊。。 fixed 改完之后我自己每次都点早……哦买噶
    11. 01:23:120 (1) - 这spinner有点没必要了,挪去吧。
    成交!大大草莓是第三个提议删掉spinner的 于是乎我终于妥协了
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    有些sliderslidetick音有点烦。。不过也没什么关系其实。。建议还是自己check一下如果有觉得吵的地方降一下volume~
大丈夫 没动
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 就算是Normal的,spacing也要齐啊~~~建议多参考一下其他慢图的normal~ 0.0 真的没有故意歪着摆的说……
    2. 00:25:083 (4) - 尾部的锚点向下3格。。这样才做成blanket fixed
    3. 00:26:690 (2,3) - 不建议这种双repeat slider组合啊。。(一个是又偷懒嫌疑lol)主要是打起来很蛋痛(对于beginner来讲)…… 嘛 这个怪我 楼上的Frostmourne大大已经提过这个事情我也已经重新换位置摆了 不过当时他的mod里还有两处还没改好我就没upload……嘛 总之现在它们都分开了
    4. 00:30:083 (2) - 还有这种叠repeat slider后面的circle..好蛋痛orz 呃…它们现在的状态比它们一开始已经好多了=。=
    5. 00:49:190 (1) - 应当开始在00:49:190 - fixed
    6. 00:54:012 (4) - make the blanket better? like http://puu.sh/1CHUi fixed
    7. 00:55:797 (5) - +nc~ 加到4上了
    8. 00:59:369 (3,4) - 有点不友好。。 大丈夫
    9. 01:08:476 (1) - spacing…… 这个嘛……好吧 改了
    10. 01:10:797 (2,3) - 同上。。毕竟也是normal啊。。 同样没动……
    11. 01:23:120 (1) - 同ez……
    fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:18:477 (1) - don't do this.
      01:20:084 (2) - ^
      [/color]
    各种拉一边儿去
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:06:870 (2) - 这里下nc? ~ 好吧~so 善良
    2. 00:07:227 (3) - 这个spacing..没什么道理啊。。打起来有些别扭~ 是指它突然远了点儿是吧……这个纯属意外……不知道如何发生的低级失误 fixed
    3. 00:21:513 (3,4,5) - ……不知道怎么吐槽了>_> 这个也在楼上的mod里提到了 已修改N+1次 你不会想知道它们最开始有多么坑的=。=
    4. 00:26:691 (3) - 超坑啊> 3< 位置一样时间间隔不一样的意思么0.0 我故意的……
    5. 00:27:941 (1) - 恩。。一般人都会以为是从现在的结束位置开始的。。最好ctrl+G一下吧? 不错的建议 fixed
    6. 00:33:298 (1,2) - 真的很遮。。很坑。 果断不动
    7. 00:40:084 (1) - 尾巴和(2)叠好啊~ fixed
    8. 01:23:120 (1) - 同ez……
    fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. seems ok//
 
[ Angel]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:14:013 (1) - slider hiding
    在playtest中表示应该毫无压力 第一 颜色不同 第二 这个滑条的开头在开头部分停留时间较长 在这段时间里前一个滑条已经乖乖地消失了 我最初就是这么考虑的
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:34:191 (6) - 删掉~ 大大草莓好坏…删掉之后我自己总点快…fixed
    2. 00:37:405 (2,3,4,5,6) - 这些统一往后错1/4,然后00:37:405 - 加个circle和(1)重叠 确实这样和旋律才对准 fixed 并修改了其后的物件
    3. 01:23:120 (1) - 和ez建议一样。。
    fixed
    果然各种remap加大修过的diff问题还是少一些嘛……
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:14:370 (1,2,3,4,5) - i get some pattern in hitsound and i feel they are very suitable for the music~ (w=whistle f=finish o=none)
      `option.1 w o w o w
      `option.2 o w o w f chosen this one, though I think the current one is also fine
    2. 00:20:084 (1,2,3,4,5) - yea same as above~
^

  --------------------------------------------------------
就这样囖~ 总体来说还好啦,不过提升空间很大哦~主要是铺面上 :3 嗯……这个是较早的时候做的=。=最近新做的两张图绝对已经好多了哦也!
加油!
Good Luck ~


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks ! It is such helpful for me~ :3
我上面所有mod都第零时间就回复了的0.0
wonders
hi,因为自己很喜欢这歌所以擅自做了一个难度http://puu.sh/1CPPI,希望你不要生气 ;),音效也没下,just for fun。lol (其中用了你的一两个梗)
DaxMasterix
Hello~ Mod from my Emporium :33
I hate the love.

General:

  1. huh.. Please.. Put Custom ComboColours.. I recommend:
    [Colours]
    Combo1 : 255,0,128
    Combo2 : 0,128,128
    Combo3 : 128,128,192
    Combo4 : 255,128,64
Easy:
  1. 00:42:584 (2) - Really?
  2. 01:15:084 (3) - Move this Object to x:196|y:124 [Grid lvl: 4]
Normal:
  1. 00:09:726 (2,3,4,5,6) - Move this pattern to x:144|y:308 [Grid lvl: 4]
  2. 00:36:869 (1) - Change this slider xD And add NewCombo.
  3. 00:42:583 (4) - NewCombo (?
Hard:
  1. 00:36:870 (1) - The same with the others diffs
Angel:
  1. 00:22:226 (4) - Try make a ''S'' like This
  2. 01:14:013 (1) - The same with the other diffs
OKAY- Nothing to say.. xD Good luck :)
Topic Starter
Zero__wind

angelfix wrote:

hi,因为自己很喜欢这歌所以擅自做了一个难度http://puu.sh/1CPPI,希望你不要生气 ;),音效也没下,just for fun。lol (其中用了你的一两个梗)
嘛 不会生气的啦 不过你贴的网址不能用诶=。=
Topic Starter
Zero__wind

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
I hate the love.

General:

  1. huh.. Please.. Put Custom ComboColours.. I recommend:
    [Colours]
    Combo1 : 255,0,128
    Combo2 : 0,128,128
    Combo3 : 128,128,192
    Combo4 : 255,128,64
    thx for choosing combo color for me! they look nice~
Easy:
  1. 00:42:584 (2) - Really? I'll try to change the pattern here for it's in E diff and there're alreaady other mods mentioned about it
  2. 01:15:084 (3) - Move this Object to x:196|y:124 [Grid lvl: 4] fixed
Normal:
  1. 00:09:726 (2,3,4,5,6) - Move this pattern to x:144|y:308 [Grid lvl: 4] fixed
  2. 00:36:869 (1) - Change this slider xD And add NewCombo. didn't change the slider but add NC
  3. 00:42:583 (4) - NewCombo (? nope, for it's in the same sentence with the former objects
Hard:
  1. 00:36:870 (1) - The same with the others diffs nope, I think it doesn't matter
Angel:
  1. 00:22:226 (4) - Try make a ''S'' like This nice suggestion~ fixed
  2. 01:14:013 (1) - The same with the other diffs
hesitating about this, I'll wait for more comments about it
OKAY- Nothing to say.. xD Good luck :)
thx for your mod~
DakeDekaane
Hi~

A bit late but mod time /o/

:!: Must fix.
:!: Must fix (Unrankable)

[General]
:!: There are some unsnapped notes, Timing->Resnap all notes.

[Easy]
Placement
00:07:226 (3,4) - Use 1.0x distance spacing here~
00:16:869 (3) - Try move it something like this, the flow will be better.
00:27:227 (2) - Move this to x:152 y:324, and unstack 00:28:655 (3) and put it around x:292 y:320, try keeping the same spacing in a Easy diff.
00:49:726 (2,1,2,3) - You can arrange not in a straigh line, maybe like this, looks better after the curved sliders you use.
01:16:155 (1,2) - Unstack this, looks a bit weird.

Aesthetics
00:07:584 (4) - Make the curve a bit softer, move the 2nd node 1 or 2 grid to the left
00:23:655 (1) - Let's make this nicer, put the 2nd node in x:268 y:264 and the last node in x:284 y:232, the result will be this.
00:32:941 (2) - Make the curve "open" in the opposite side, move the 2nd node 4 grid down.
00:35:798 (2) - Make this curve softer.
01:14:013 (2) - Move the 2nd node to x:144 y:68 and the last node to x:120 y:136, making a better blanket.

Rhythm
00:56:513 (3) - I highly recommend not to use short multiple repeat sliders in Easy diffs, make this a 1/2 beat slider


[Normal]
I highly recommend use a higher Slider Velocity (1.50 or even 1.60), the one you have now is the same as Easy, increase it a little and use a larger Distance Snap, and you will avoid lots of overlaps and will have a tidy gameplay, re-mapping (mostly placement) is an option here.

Placement
00:30:083 (2) - Unstack this, can be confusing in a Normal.
00:46:154 (1,2,1) - Avoid overlaps like this in a Normal, are confusing and looks bad, arrange in a different way.

Rhythm
00:20:083 (1) - Use this, is less confusing and easier to play

00:56:512 (3) - ^


[Hard]
Placement
Try to put most of your sliders in a clearly way, avoiding most of the confusion that can be generated.
00:27:941 (1) - Unstack this and place it elsewhere, it's hard to read that it's there.
:!: 00:33:655 (3) - Move this away, one cannot figure that it is an slider.
:!: 01:04:013 (3) - Move this away, it gets hidden by the hitburst of previous notes.
Aesthetics
Work in the shape of your sliders here, specially with 00:42:584 (3) and 00:54:013 (4), they look not confusing but weird

[Angel]
Placement
:!: 00:21:513 (2) - This gets a bit covered by the HP bar, move it down
00:51:155 (1,2,3,4,1,2,3) - This is too confusing @_@, arrange in another way.
00:57:227 (5) - Can you move a bit down? it's a bit confusing to play it where it is now

Aesthetics
01:04:727 (1) - Move the last node 1 grid left

Rhythm
01:22:048 (1) - Remove NC
01:22:405 (1) - ^
01:22:762 (1) - ^

That's all from my part, good luck /o/
Topic Starter
Zero__wind

DakeDekaane wrote:

Hi~

A bit late but mod time /o/

:!: Must fix.
:!: Must fix (Unrankable)

[General]
:!: There are some unsnapped notes, Timing->Resnap all notes. rechecked

[Easy]
Placement
00:07:226 (3,4) - Use 1.0x distance spacing here~ fixed
00:16:869 (3) - Try move it something like this, the flow will be better.
nice suggestion~ fixed
00:27:227 (2) - Move this to x:152 y:324, and unstack 00:28:655 (3) and put it around x:292 y:320, try keeping the same spacing in a Easy diff. fine~ fixed
00:49:726 (2,1,2,3) - You can arrange not in a straigh line, maybe like this, looks better after the curved sliders you use.
fixed
01:16:155 (1,2) - Unstack this, looks a bit weird. fixed

Aesthetics
00:07:584 (4) - Make the curve a bit softer, move the 2nd node 1 or 2 grid to the left fixed
00:23:655 (1) - Let's make this nicer, put the 2nd node in x:268 y:264 and the last node in x:284 y:232, the result will be this.
fixed really delicate
00:32:941 (2) - Make the curve "open" in the opposite side, move the 2nd node 4 grid down. fixed
00:35:798 (2) - Make this curve softer. fixed
01:14:013 (2) - Move the 2nd node to x:144 y:68 and the last node to x:120 y:136, making a better blanket. fixed

Rhythm
00:56:513 (3) - I highly recommend not to use short multiple repeat sliders in Easy diffs, make this a 1/2 beat slider
fixed

[Normal]
I highly recommend use a higher Slider Velocity (1.50 or even 1.60), the one you have now is the same as Easy, increase it a little and use a larger Distance Snap, and you will avoid lots of overlaps and will have a tidy gameplay, re-mapping (mostly placement) is an option here.
remapped with sv 1.6
Placement
00:30:083 (2) - Unstack this, can be confusing in a Normal.
00:46:154 (1,2,1) - Avoid overlaps like this in a Normal, are confusing and looks bad, arrange in a different way.

Rhythm
00:20:083 (1) - Use this, is less confusing and easier to play

00:56:512 (3) - ^


[Hard]
Placement
Try to put most of your sliders in a clearly way, avoiding most of the confusion that can be generated. will fix some
00:27:941 (1) - Unstack this and place it elsewhere, it's hard to read that it's there. sorry, I think that it's fine here
:!: 00:33:655 (3) - Move this away, one cannot figure that it is an slider. as the AR in this diff is low, it seems no problem to figure it out. currently not changing
:!: 01:04:013 (3) - Move this away, it gets hidden by the hitburst of previous notes. Ok then I'll consider about rearranging them
Aesthetics
Work in the shape of your sliders here, specially with 00:42:584 (3) and 00:54:013 (4), they look not confusing but weird Sorry, I intended to do so, so I won't change them

[Angel]
Placement
:!: 00:21:513 (2) - This gets a bit covered by the HP bar, move it down you're right, fixed
00:51:155 (1,2,3,4,1,2,3) - This is too confusing @_@, arrange in another way. currently not changing, but will reconsider about it when other modders mention it again
00:57:227 (5) - Can you move a bit down? it's a bit confusing to play it where it is now Ok, make it down a lot

Aesthetics
01:04:727 (1) - Move the last node 1 grid left fixed

Rhythm
01:22:048 (1) - Remove NC
01:22:405 (1) - ^
01:22:762 (1) - ^ hmm, I prefer players to react without the connecting white lines at the end of this diff, so, won't change

That's all from my part, good luck /o/
Thx for your carefully mod, really helpful
ffstar
第一次mod哦 ><

[Easy]
这难度有点难,而且有点像Normal ._.
00:44:370 (1,2) – 建议把slider 加长,别用repeat slider ;w;
00:56:512 (3) - ^ (只是建议,不一定要采用)
01:05:798 (2) – Distance Snap ._.

[Normal]
00:29:547 (1) – unsnapped slider

[Hard]
00:33:298 (1,2,3) – 建议换一个pattern吧,有点难读 ._.
00:56:513 (3) – 不如来个5角形 stream 怎样?

01:03:655 (1,2,3) – 这有点不舒服
01:08:655 (4,5,6,7) – 这样如何?

[Insane]
00:52:584 (1,2,3) - …

说真的, Hard 和 Insane 有一些排列重叠有点严重,看了有点不舒服 ><
加油哦!
Topic Starter
Zero__wind

ffstar0716 wrote:

第一次mod哦 >< 以前真没mod过?居然post数量和我差不多呢 而且mod得不错噢~

[Easy]
这难度有点难,而且有点像Normal ._. 已经各种削减了=。=
00:44:370 (1,2) – 建议把slider 加长,别用repeat slider ;w; fixed
00:56:512 (3) - ^ (只是建议,不一定要采用)
fixed
01:05:798 (2) – Distance Snap ._. fixed

[Normal]
00:29:547 (1) – unsnapped slider 嘛 昨天刚remap的 又低级失误了哎 fixed

[Hard]
00:33:298 (1,2,3) – 建议换一个pattern吧,有点难读 ._. 暂时不打算改 再看看吧
00:56:513 (3) – 不如来个5角形 stream 怎样?
已采纳 不过不是顺序 是五角星
01:03:655 (1,2,3) – 这有点不舒服 已重新排版
01:08:655 (4,5,6,7) – 这样如何?
已改成和你这个类似的排版

[Insane]
00:52:584 (1,2,3) - … ……

说真的, Hard 和 Insane 有一些排列重叠有点严重,看了有点不舒服 ><
加油哦!
嗯 会努力的!谢谢捧场!
creampuff
Yo. My mod as requested in my modding queue~

  • General

  1. Good

    Easy

  2. Very nice~

    Normal

  3. 00:09:726 ~ 00:11:155 (2,6) This part includes a lot of 1/4 sliders. Granted, it does sound interesting, although a stream of 5 sliders as short as these might be much for beginners. So, try something like this;
  4. 00:32:583 (3,5) Try something like this instead

    Hard

  5. 00:21:512 ~ 00:22:940 (3,8) Not sure if this part will be readable to players.

    Angel

  6. HP Drain Rate +1

    I have to say, out of all of the difficulties in the mapset, this one was the most well-constructed. Can't say much about the other difficulties, though.
Sorry if I didn't have much to say about this. I can't say the difficulties need a lot of work, but they could be better. But, overall, I suppose the map was ok. Good luck on rank.
Topic Starter
Zero__wind

Tsusuko wrote:

Yo. My mod as requested in my modding queue~

  • General

  1. Good

    Easy

  2. Very nice~ thx

    Normal

  3. 00:09:726 ~ 00:11:155 (2,6) This part includes a lot of 1/4 sliders. Granted, it does sound interesting, although a stream of 5 sliders as short as these might be much for beginners. So, try something like this;
  4. 00:32:583 (3,5) Try something like this instead hmm, I think they're fne now. So I just changed a little placement

    Hard

  5. 00:21:512 ~ 00:22:940 (3,8) Not sure if this part will be readable to players. made it easier

    Angel

  6. HP Drain Rate +1 nope HDR6 is enough for this kindda slw song. I want to be more friendly on this point.

    I have to say, out of all of the difficulties in the mapset, this one was the most well-constructed. Can't say much about the other difficulties, though.
=.= I reammped this diff for many times...

Sorry if I didn't have much to say about this. I can't say the difficulties need a lot of work, but they could be better. But, overall, I suppose the map was ok. Good luck on rank.
Oh don't really mind that, I'm glad that you aprreciate this map, and thx for your modding~
Konei
From my Queue :3


[General]

  1. General normal hitsound set parts feel empty; this is because a lack of hitsounding. For example for this beat 00:10:084 could a sample hitsound which is similar to a drum be used.
  1. As you used a custom difficulty name for your "Insane" I highly recommend you to change the other difficulty names to costum ones aswell for having a consistency here.
  1. Please convert all of your background images into Jpg as it reduces filesize and osu! can't provide the quality you give with png.
  1. Correct source should be: " Tenshi no Inai 12-gatsu " move your current source to tags as it is an aliás.

[Easy]

  1. I highly recommend you to keep your rhythm for Easy difficultys on the beat and to use red ticks rarely. You may not think so but for beginners this rhythm is hard to read and there for you should limit yourself to a few red ticks which are easy to read.
  2. 00:32:941 (2,3) - Pretty nazi but this blanket could look better. Just try to adjust your shape without gridsnap and fine tuning the placement of your Sliders to get something similar to this
  3. 00:51:512 (1) - I highly assume that you forgot a finish for this start as this is the downbeat and you need on to keep your finishes consistent.
  4. 01:03:655 (3) - Does look good, has wrong spacing. Correct spacing for this place please as it is irretating for newbies.
  5. Really good diff for a beginner. Rhythm should be more simple at places and some weird one ~ two grid spacing things but otherwise really good :3

[Normal]

  1. 00:32:226 (2) - Super nazi but move it a bit down for having it symmetrical to 1.
  2. 00:37:583 (2) - Hm, make this more symmetrical please, looks a bit wry at the moment.
  3. 00:48:297 (4) - Not really a too big deal, but would you mind moving this a bit down? Current position touches the HP bar a bit which neither look really good nor is a good idea for beginners.
  4. 01:06:512 - There are clear and prominent sounds in the music D: For keeping flow and following the music in a better way as current existing break.
  5. 01:07:940 - Same as above of course to keep this both spots consistent.
  6. 01:11:512 (4) - This Slider is not symmetric although having it symmetrical would give it a much more pleasing look. Try to move Slider's points on both sides of it symmetrical.
  7. 01:17:940 - For this part - and the following similar to this one - is the same thing as above; where I talked about the parts.
  8. Some patterns could be cleaned up to be best as possible, but currently I'm totally fine with this diff :3

[Hard]

  1. 00:10:798 (5) - This Slider has one repeat more as the previous one which is confusing and also bad to read. Consider to split them just up into Sliders without repeat - or to use circles.
  2. 00:13:655 (4) - Well, this stack with 2 is kinda really hard to read ;3 Also it's not perfectly stacked - but anyway; I highly suggest to remove this stacks as 2 stacks in a row play really bad and not only that, flow gets mixed up by going to the same point twice and it's not a really long time between the two stacks - I'm talking about 1 2 and 4 of course.
  3. 00:20:083 (1) - Ehh, never use such slow Sliders with many repeats :< It is really odd to play and just guessing how many repeats this Slider may have. Please split it up into more Sliders and circles.
  4. 00:26:691 (3,4) - Mehh, distance is a bit big for a hard difficulty :< Just reduce it a bit and unstack with 2, you dont need to destroy pattern anyway.
  5. 00:27:941 (1) - Also this stack is confusing as you previous stacked object with a smaller distance on each other and now do it with 2 objects which are much farther in timeline. Just unstack it for a better play - it's really confusing currently.
  6. 00:29:548 (1) - Improve the blanket by moving this away to prevent it from touching the Slider.
  7. 00:30:441 (3) - Man, this is really strange and confusing. While start and end of the Slider are stacked, this is not a good sulution considering the hitbursts. Try CTRL + H and J this should work much better, anyways you can just move it away from this spot at all to fix this.
  8. 00:33:298 (1,2,3) - Much too hard to read - also consider hitburst while mapping! This one would be fully hidden by hitbursts and there for hard readable and for a hard difficulty unfiting. Unstack and move these notes elsewhere please.
  9. 00:41:513 (2) - Having this touching 1 so directly looks ugly and odd - you will want to transform this in a nice, neat blanket :P Looks really better such stuff ^^
  10. 00:45:798 (3) - Hitburst touches HP-bar which looks pretty much ugly and irretating during gameplay. One way of fixing this would be just to move it down and still having your triangle here :3
  11. 00:46:870 (2) - You should notice that overlaping touchings and Slider cuddlings like this look really ugly and play bad during gameplay. Patterns like you did are used to look like below.
  12. 00:47:584 (3) - While talking, the end should be stacked with 1's beginning to have general look for this pattern neater and not having this stupid Slider end just empty existing and overlaping with 1's start, you know what I mean I guess ^^/
  13. 01:02:584 (2) - Also notice please, overlaps like this are always ugly :< I mean they are just crossing the Slider for nothing and again nothing and well, you should place this note elsewhere to get rid of this overlap :3
  14. 01:11:512 (1) - You're missing a finish here to keep the hitsound consistency between difficultys since as you may see you have used a finish in Normal and Easy aswell at this place.
  15. 01:21:691 (1) - Improve this blanket by moving this a bit away from the Slider to prevent the touching and you have it ~
  16. To be honest, this diff could work on making some patterns less confusing and easier to read, also some shapes and blankets are not as beautiful at they could be :3 Spacing could also need some tweaking but I'm sure you'll get this with more modding ^^

[Angel]

  1. 00:24:727 (6,7,8) - To build a better pattern with more allignment here, you should move this more to the top mid, if you don't understand, see below :3
  2. 00:27:227 (2) - This long Slider is actually really unfiting here, I would focus more on the vocals for this as they are more prominent here.
  3. 00:40:083 (3) - Hm, In my opinion a finish would fit here very well to emphasize the strong vocal, beat and give this beat a stronger accent.
  4. 00:45:084 (2) - Again, the difference in repeats of these two Sliders are bad to read so I suggest to remove 2 repeats and add notes like below shown - of course you are recommended to use your own style ;) I just want to give a suggestion here ~^^
  5. 00:48:297 (7) - This Sliderslide feels pretty empty currently and so I would recommend a normal whistle on the Sliderbody to emphasize the sliding vocal on this part, which is prominent to hear.
  6. 00:59:370 (2,3) - Well, much too confusing with hitburst. Unstack 3 with 2 please - Stacking a note on a Slider's beginning is nearly unplayable and only in rear cases acceptable.
  7. 01:00:084 (4) - NC please to signal the chorus starting also add a finish to the start of course, as you did it on other difficultys.
  8. 01:02:227 (1) - Remove NC from here please, it's kinda senseless and unneeded as vocal stay the same and instruments keep playing normally.
  9. 01:14:012 (1) - Sliding sounds empty so I'd like to suggest a whistle at Sliderbody as it sound really nice with vocal :3
  10. 01:15:083 (2,3,4) - Well, these are again stacked on Slider's start :< While I'd say unstack them, they are actually readable although I recommend you to replace them elsewhere.
  11. 01:15:620 (5,6,7,1) - This spacing is huge and really unreasonable, please reduce spacing for this part as it is hard to read and jumping doesn't fit the music here.
  12. 01:18:120 (4,5) - These notes are hidden under the Slidertrack and there for unrankable, please replace them for the sake of their readability.
  13. 01:19:548 (4,5) - Same as above^
  14. Hm, spacing is strange here for parts while pattern look mostly neat and good here. Anyways, there are places where jumps or sudden spacing changes play bad so I'd suggest you to look at this for this difficulty. :3


Well, that's it for now :3

Good luck on the way ^^
Topic Starter
Zero__wind

Konei wrote:

From my Queue :3


[General]

  1. General normal hitsound set parts feel empty; this is because a lack of hitsounding. For example for this beat 00:10:084 could a sample hitsound which is similar to a drum be used.
Ok I grabbed what you mean. I'll do it better next time. Actually it doesn't that matter in this song for I followed the tune instead of the beat at the timepint you mentioned.
  1. As you used a custom difficulty name for your "Insane" I highly recommend you to change the other difficulty names to costum ones aswell for having a consistency here.
Oh sorry maybe not, I just want to let the I diff stand out and fit the game, besides, I didn't come up with other suitable diff names.
  1. Please convert all of your background images into Jpg as it reduces filesize and osu! can't provide the quality you give with png.
fixed. It really make the size much smaller!
  1. Correct source should be: " Tenshi no Inai 12-gatsu " move your current source to tags as it is an aliás.
fixed


[Easy]

  1. I highly recommend you to keep your rhythm for Easy difficultys on the beat and to use red ticks rarely. You may not think so but for beginners this rhythm is hard to read and there for you should limit yourself to a few red ticks which are easy to read. Ok I got it
  2. 00:32:941 (2,3) - Pretty nazi but this blanket could look better. Just try to adjust your shape without gridsnap and fine tuning the placement of your Sliders to get something similar to this
    fixed
  3. 00:51:512 (1) - I highly assume that you forgot a finish for this start as this is the downbeat and you need on to keep your finishes consistent. fixed
  4. 01:03:655 (3) - Does look good, has wrong spacing. Correct spacing for this place please as it is irretating for newbies. changed the placement a little and now it's 1.08x which I suppose is OK
  5. Really good diff for a beginner. Rhythm should be more simple at places and some weird one ~ two grid spacing things but otherwise really good :3
thx~

[Normal]

  1. 00:32:226 (2) - Super nazi but move it a bit down for having it symmetrical to 1.
    fixed
  2. 00:37:583 (2) - Hm, make this more symmetrical please, looks a bit wry at the moment.
    fixed
  3. 00:48:297 (4) - Not really a too big deal, but would you mind moving this a bit down? Current position touches the HP bar a bit which neither look really good nor is a good idea for beginners. fixed
  4. 01:06:512 - There are clear and prominent sounds in the music D: For keeping flow and following the music in a better way as current existing break. aorry for no changes because the vocal part 01:07:047 (2,1) - start at blue lines instead of white or red, so I suppoe to give players which are not so skikkful adequate time to judge and react.
  5. 01:07:940 - Same as above of course to keep this both spots consistent. ^
  6. 01:11:512 (4) - This Slider is not symmetric although having it symmetrical would give it a much more pleasing look. Try to move Slider's points on both sides of it symmetrical. fixed
  7. 01:17:940 - For this part - and the following similar to this one - is the same thing as above; where I talked about the parts. no change, same as above
  8. Some patterns could be cleaned up to be best as possible, but currently I'm totally fine with this diff :3
^_^

[Hard]

  1. 00:10:798 (5) - This Slider has one repeat more as the previous one which is confusing and also bad to read. Consider to split them just up into Sliders without repeat - or to use circles. reduce a time of repeat and add a note
  2. 00:13:655 (4) - Well, this stack with 2 is kinda really hard to read ;3 Also it's not perfectly stacked - but anyway; I highly suggest to remove this stacks as 2 stacks in a row play really bad and not only that, flow gets mixed up by going to the same point twice and it's not a really long time between the two stacks - I'm talking about 1 2 and 4 of course. not changing currently, will reconsider about it
  3. 00:20:083 (1) - Ehh, never use such slow Sliders with many repeats :< It is really odd to play and just guessing how many repeats this Slider may have. Please split it up into more Sliders and circles. [/color]
  4. 00:26:691 (3,4) - Mehh, distance is a bit big for a hard difficulty :< Just reduce it a bit and unstack with 2, you dont need to destroy pattern anyway. fixed
  5. 00:27:941 (1) - Also this stack is confusing as you previous stacked object with a smaller distance on each other and now do it with 2 objects which are much farther in timeline. Just unstack it for a better play - it's really confusing currently. just changed a liitle placement, remain it there
  6. 00:29:548 (1) - Improve the blanket by moving this away to prevent it from touching the Slider. fixed
  7. 00:30:441 (3) - Man, this is really strange and confusing. While start and end of the Slider are stacked, this is not a good sulution considering the hitbursts. Try CTRL + H and J this should work much better, anyways you can just move it away from this spot at all to fix this. changed a series of arrangements and placement
  8. 00:33:298 (1,2,3) - Much too hard to read - also consider hitburst while mapping! This one would be fully hidden by hitbursts and there for hard readable and for a hard difficulty unfiting. Unstack and move these notes elsewhere please. rearranged
  9. 00:41:513 (2) - Having this touching 1 so directly looks ugly and odd - you will want to transform this in a nice, neat blanket :P Looks really better such stuff ^^
    fixed
  10. 00:45:798 (3) - Hitburst touches HP-bar which looks pretty much ugly and irretating during gameplay. One way of fixing this would be just to move it down and still having your triangle here :3 fixed
  11. 00:46:870 (2) - You should notice that overlaping touchings and Slider cuddlings like this look really ugly and play bad during gameplay. Patterns like you did are used to look like below.
    fixed
  12. 00:47:584 (3) - While talking, the end should be stacked with 1's beginning to have general look for this pattern neater and not having this stupid Slider end just empty existing and overlaping with 1's start, you know what I mean I guess ^^/ fixed
  13. 01:02:584 (2) - Also notice please, overlaps like this are always ugly :< I mean they are just crossing the Slider for nothing and again nothing and well, you should place this note elsewhere to get rid of this overlap :3 move the whole pattern elsewhere
  14. 01:11:512 (1) - You're missing a finish here to keep the hitsound consistency between difficultys since as you may see you have used a finish in Normal and Easy aswell at this place. fixed
  15. 01:21:691 (1) - Improve this blanket by moving this a bit away from the Slider to prevent the touching and you have it ~ fixed
  16. To be honest, this diff could work on making some patterns less confusing and easier to read, also some shapes and blankets are not as beautiful at they could be :3 Spacing could also need some tweaking but I'm sure you'll get this with more modding ^^
I tried to do some slider-overlaping stuff but seems not successful, hmm, maybe improv it next time.


[Angel]

  1. 00:24:727 (6,7,8) - To build a better pattern with more allignment here, you should move this more to the top mid, if you don't understand, see below :3
    fixed
  2. 00:27:227 (2) - This long Slider is actually really unfiting here, I would focus more on the vocals for this as they are more prominent here. currently not changing, for I thought the flow is smooth
  3. 00:40:083 (3) - Hm, In my opinion a finish would fit here very well to emphasize the strong vocal, beat and give this beat a stronger accent. fixed
  4. 00:45:084 (2) - Again, the difference in repeats of these two Sliders are bad to read so I suggest to remove 2 repeats and add notes like below shown - of course you are recommended to use your own style ;) I just want to give a suggestion here ~^^
    sorry I intended to do so >:(
  5. 00:48:297 (7) - This Sliderslide feels pretty empty currently and so I would recommend a normal whistle on the Sliderbody to emphasize the sliding vocal on this part, which is prominent to hear. fixed
  6. 00:59:370 (2,3) - Well, much too confusing with hitburst. Unstack 3 with 2 please - Stacking a note on a Slider's beginning is nearly unplayable and only in rear cases acceptable. really confusing? I thought it's only for HDmod players =.= not changing
  7. 01:00:084 (4) - NC please to signal the chorus starting also add a finish to the start of course, as you did it on other difficultys. fixed
  8. 01:02:227 (1) - Remove NC from here please, it's kinda senseless and unneeded as vocal stay the same and instruments keep playing normally. fixed
  9. 01:14:012 (1) - Sliding sounds empty so I'd like to suggest a whistle at Sliderbody as it sound really nice with vocal :3 fixed
  10. 01:15:083 (2,3,4) - Well, these are again stacked on Slider's start :< While I'd say unstack them, they are actually readable although I recommend you to replace them elsewhere. as you wish
  11. 01:15:620 (5,6,7,1) - This spacing is huge and really unreasonable, please reduce spacing for this part as it is hard to read and jumping doesn't fit the music here. make them closer but remain jumpin style. I really love the jumps here.
  12. 01:18:120 (4,5) - These notes are hidden under the Slidertrack and there for unrankable, please replace them for the sake of their readability. Ok I understood. I will ask MATs clearly about this pattern. Not changing now for I love this style
  13. 01:19:548 (4,5) - Same as above^ ^
  14. Hm, spacing is strange here for parts while pattern look mostly neat and good here. Anyways, there are places where jumps or sudden spacing changes play bad so I'd suggest you to look at this for this difficulty. :3
a low BPM with not fast slider velocity, so I intended to make this diff jumping. So... I fixed some but preserved most of them as how they feels now. I admit it could be more delicate though, I'm already fond of this diff myself


Well, that's it for now :3

Good luck on the way ^^
gracefully thx for your mod~ really helpful
Konei
[Hard]

  1. 00:32:940 (3,4,5) - Hm, good pattern, but make it neater at all for having a great look :3
  2. 01:18:477 (1) - Spacing change is too sudden and too huge there for, please reduce it a bit.

[Angel]

  1. 00:24:726 (6,7,8) - Meeh, I know it's nazi and such, but please move it one grid to the right as it is centered on the y-line
  2. 00:27:227 (2) - Not only that I still dislike this Slider as it doesn't follow the song as neatly as it could, 3 which is touching the Slider should either be spaced out or, as spacing is suprisingly low, have a huger spacing.
  3. 00:28:655 (1) - Nazi again, but please stack it on 2's end proper :3

Really nicely done improvements :3
Have my star ~


No kd for this post ofc
Topic Starter
Zero__wind

Konei wrote:

[Hard]

  1. 00:32:940 (3,4,5) - Hm, good pattern, but make it neater at all for having a great look :3
    O~k it looks better now,but remained the order. I think they're not that hard
  2. 01:18:477 (1) - Spacing change is too sudden and too huge there for, please reduce it a bit.
fixed


[Angel]

  1. 00:24:726 (6,7,8) - Meeh, I know it's nazi and such, but please move it one grid to the right as it is centered on the y-line fixed
  2. 00:27:227 (2) - Not only that I still dislike this Slider as it doesn't follow the song as neatly as it could, 3 which is touching the Slider should either be spaced out or, as spacing is suprisingly low, have a huger spacing. made them seperate
  3. 00:28:655 (1) - Nazi again, but please stack it on 2's end proper :3
stacked carefully


Really nicely done improvements :3
Have my star ~


No kd for this post ofc
thx for your techeck and the star!
nimi
Hello!

[General]
recommended bg resolution is 1024x768, so if you could have some version of the images on that size it'd be nice. it's okay if you don't though
isn't this the TV Size ver.? if so, the title should be Haruna Ikeda - I hope so... (TV Size)
add 'opening' to tags
I'm pretty sure you can find the non romanized version of the artist's name. I'm just not gonna post it here since I wouldn't be sure if it's wrong or right :~
aand the combo colours don't match the bg of any diffs. If you want some help finding new ones feel free to ask me for help :>

[Easy]
-1 AR
I think you can increase a little the distance snap since the bpm is really low..
00:15:798 (2) - add new combo here and remove the one at 00:14:726 (1) -
00:32:941 (2) - I'd change this slider's shape to this http://puu.sh/1Hhva. looks better to me
00:37:584 (1) - remove new combo
00:39:727 (1) - add new combo
00:45:798 (3) - add new combo here and remove it at 00:47:227 (1) -
00:49:012 (1) - unnecessary new combo
00:51:512 (1) - ^

[Normal]
00:32:226 (2) - make it symmetrical to the previous note
00:42:583 (4) - this slider's shape looks quite awful ): at least fix the blanket
00:49:190 (1) - this spinner really doesn't fit imo. I'd remove it and do something else here (call me if you want suggestions~)
01:07:047 (2) - add new combo

[Hard]
SV so slowww
00:06:870 (1) - unnecessary new combo
00:17:941 (2) - use distance snap D: an anti-jump doesn't fit here
00:55:798 (1) - please use some other spacing. D: this one makes the note really hard to see
Also, the diff gap between this and normal is way too small. Make the SV here a bit faster and increase the spacing. The jumps were also quite random here, try to make a pattern to make them flow better~

[Insane]
00:34:013 (5) - gahh this spacing is terrible :< if you wanna keep it in the center of the sliders, make them more distant, like this:
00:37:940 (4,6) - ctrl+g them, it plays nicer
00:49:369 (2,4) - ^
00:57:227 (5) - this looks really ugly :<
01:09:727 (6) - unsnapped slider (end).
I'd also make distance snapping higher here. the notes are too close and then suddenly jumps D: it's okay if you wanna keep it though.

That's all from me~ despite the spacing issues the rhythm sounds great. Good luck with this
R e d
From my mod queue

Remember that Modding, is almost about suggestions
This is my contribute to help you and your map!!
i like the song by the way :P

[Angel]

00:09:727 (1) - Fist part of this slider, 1 Grid up. to look in sequence with 00:10:084 (2,3,4,5)
00:28:476 (7) - Remove new combo, because its part of 00:26:869 (1,2,3,4,5,6).
00:29:012 (1) - New combo because is after the big with tick
00:36:513 (1) - Remove new combo, makes sense to me
00:40:084 (1) - New combo, cause of white big tick, and you stop follow melody(voice)
00:40:084 (1) - its cool if get same place of 00:37:227 (1) or 00:41:870 (6) - the same place of 00:40:084 (1)
00:44:370 (1) - i think this is unrakable. A over lap, with no reference or logic where the slider starts.. what about you do something like this? http://osu.ppy.sh/ss/547712
00:45:083 (1) - ^same
00:45:083 (1) - Cut 2 reverse in this slider. something like this http://osu.ppy.sh/ss/547739 (and add 2 circles like print screen show)
---
if you did^ then:
00:45:083 (2) - remove new combo
00:45:797 (1) - New combo
00:45:797 (1) - finish hitsound
---
00:50:440 (5) - new combo because you start follow Voice
00:51:155 (3) - remove new combo
01:15:620 (1) - A New combo here.because you stop follow voice, But im not sure about this. but check it
01:15:441 (4,1) and 01:15:798 (2,3). In my opinion this is a Non-sense jump... Don't feel like jump..
01:17:941 (3,4,5) - Lord of Overlaps, this is really hard to read... you must change this in my opinion..
01:19:369 (3,4,5) - same^
01:18:120 (4,5) - this spacing is LOW, and suddely this spacing: 01:18:298 (5,1) - is HIGH. just in my opinion.. i dont like this. listening the music, dont sound like JUMP
01:19:726 (5,1) - same^

[Easy]

00:34:369 (1) - New combo
00:39:727 (1) - new combo imo
00:53:298 (3) - this beat overlap 00:54:013 (1). not good for easy diff, biggers cant read
00:55:798 (1) - new combo, because you stop follow voice
00:58:655 - add circle. because of white tick.. and first beat
01:12:227 (4) - 01:10:441 (1) - A little overlap.. you can avoid this

[Normal]

00:09:726 (2) - circle here.. instead of slider.. because 00:10:083 (3) - start follow melody and you have white tick. more sense to me
00:28:654 (1) - new combo. because of white tick, and.. feel the song
00:29:547 (1) - remove new combo..
00:36:869 (4) - remove new combo, in my opinion..
00:37:583 (1) - new combo
00:39:369 (2,3) -make more symetrical to 00:37:583 (1) http://osu.ppy.sh/ss/548966
00:41:512 (1) - maybe a new combo fits here?
01:00:083 (1) - in my opinion a new combo here.. but in not sure anyway
01:05:083 (1) - new combo?
01:05:797 (3) - remove new combo?
01:07:047 (1) - new combo?
01:11:512 (1) - new comb in my opinion.. but im not sure anyway

[Hard]

00:15:084 (2) - overlaps this slider.. 00:15:797 (4). with this overlap.. looks like is a circle and not a slider.
00:21:513 (5,6) - ^
00:27:941 (1) - really imprevisible.. players tendence to click in 00:27:762 and no in 00:27:940. Just dont stack 00:27:941 (1) ..
00:31:513 (1) - new combo, because of white big tick
00:32:405 (2) - remove new combo
00:39:727 (2) - this circle overlaps the slider 00:40:084 (1). also.. i think you should start a slider 00:39:727 (2) instead of 00:40:083, because to follow voice.
01:00:084 (1) - why this long slider? :s
01:02:941 (1) - new combo
01:04:012 (4) - remove new combo

------------

Thanks all Good luck!!!!!!
Topic Starter
Zero__wind

Wiinter wrote:

Hello!

[General]
recommended bg resolution is 1024x768, so if you could have some version of the images on that size it'd be nice. it's okay if you don't though Oh I just thought this would be the standard size =.= if it's OK for now the I'll kep it, for the original picture is just like this.
isn't this the TV Size ver.? if so, the title should be Haruna Ikeda - I hope so... (TV Size) Oh I have to consider about this, for I really didn't ever found a so called full version so...I'll keep this for now
add 'opening' to tags fixed
I'm pretty sure you can find the non romanized version of the artist's name. I'm just not gonna post it here since I wouldn't be sure if it's wrong or right :~ Ok I'll ask others about this for I'm not sure about this either.
aand the combo colours don't match the bg of any diffs. If you want some help finding new ones feel free to ask me for help :> I set 4 different BG and if you want to make them fit, you'll pick 4 different sets of colors? Oh I don't know, maybe the current one is fine. At least I like them.

[Easy]
-1 AR
I think you can increase a little the distance snap since the bpm is really low.. hmm I'll consider about this maybe next time, I suppose the current dosen't look ugly for being too close. And it's for the closing spacing I set AR2. So, not changing
00:15:798 (2) - add new combo here and remove the one at 00:14:726 (1) - fixied
00:32:941 (2) - I'd change this slider's shape to this http://puu.sh/1Hhva. looks better to me fixed
00:37:584 (1) - remove new combo fixed
00:39:727 (1) - add new combo fixed
00:45:798 (3) - add new combo here and remove it at 00:47:227 (1) - fixed
00:49:012 (1) - unnecessary new combo I add NC here for the two sliders are following the tune when there is no vocal, so, not changing
00:51:512 (1) - ^ I add NC here just to avoid a long combo in Easy diff and btw there's a strong beat on the slider1 now, so, not changing

[Normal]
00:32:226 (2) - make it symmetrical to the previous note fixed
00:42:583 (4) - this slider's shape looks quite awful ): at least fix the blanket changed pattern
00:49:190 (1) - this spinner really doesn't fit imo. I'd remove it and do something else here (call me if you want suggestions~) hmm I thought it was for the BGM in behind, currently not changing, thx.
01:07:047 (2) - add new combo fixed

[Hard]
SV so slowww
00:06:870 (1) - unnecessary new combo I thought this was more friendly
00:17:941 (2) - use distance snap D: an anti-jump doesn't fit here changed it to two notes
00:55:798 (1) - please use some other spacing. D: this one makes the note really hard to see eh, I thought it was just hard for HDmod players? hmm, will consider it
Also, the diff gap between this and normal is way too small. Make the SV here a bit faster and increase the spacing. The jumps were also quite random here, try to make a pattern to make them flow better~ yeah I noticed that, and how to say, maybe I will do a big change of it

[Insane]
00:34:013 (5) - gahh this spacing is terrible :< if you wanna keep it in the center of the sliders, make them more distant, like this:
make them a bit further but no more, I suppose.
00:37:940 (4,6) - ctrl+g them, it plays nicer really good idea!!!
00:49:369 (2,4) - ^ also fixed
00:57:227 (5) - this looks really ugly :< Oh I feel sorry that you don't like it
01:09:727 (6) - unsnapped slider (end). fixed
I'd also make distance snapping higher here. the notes are too close and then suddenly jumps D: it's okay if you wanna keep it though. yeah I prefer the fast could have have comparison with the slow. So I'm really fond of the pattern now.

That's all from me~ despite the spacing issues the rhythm sounds great. Good luck with this
thx~ really got some inspiration.
Topic Starter
Zero__wind

R e d wrote:

From my mod queue

Remember that Modding, is almost about suggestions
This is my contribute to help you and your map!!
i like the song by the way :P glad you like that xD

[Angel]

00:09:727 (1) - Fist part of this slider, 1 Grid up. to look in sequence with 00:10:084 (2,3,4,5) fixed
00:28:476 (7) - Remove new combo, because its part of 00:26:869 (1,2,3,4,5,6). fixed
00:29:012 (1) - New combo because is after the big with tick fixed
00:36:513 (1) - Remove new combo, makes sense to me fixed
00:40:084 (1) - New combo, cause of white big tick, and you stop follow melody(voice) fixed
00:40:084 (1) - its cool if get same place of 00:37:227 (1) or 00:41:870 (6) - the same place of 00:40:084 (1) hmm, I thought they have actually no relations, so maybe it doesn't matter
00:44:370 (1) - i think this is unrakable. A over lap, with no reference or logic where the slider starts.. what about you do something like this? http://osu.ppy.sh/ss/547712 Ok finnaly I changed this one
00:45:083 (1) - ^same and this
00:45:083 (1) - Cut 2 reverse in this slider. something like this http://osu.ppy.sh/ss/547739 (and add 2 circles like print screen show) the URL won't work and I reall hope you post it again!
---
if you did^ then:
00:45:083 (2) - remove new combo
00:45:797 (1) - New combo
00:45:797 (1) - finish hitsound
---
00:50:440 (5) - new combo because you start follow Voice fixed
00:51:155 (3) - remove new combo fixed
01:15:620 (1) - A New combo here.because you stop follow voice, But im not sure about this. but check it not changing
01:15:441 (4,1) and 01:15:798 (2,3). In my opinion this is a Non-sense jump... Don't feel like jump.. hmm I intended to set jumps here, I'll reconsider about this
01:17:941 (3,4,5) - Lord of Overlaps, this is really hard to read... you must change this in my opinion.. Oh Sorry I really love this part, I'll ask MATs about this, if this is rankable and I'll absolutely keep the pattern
01:19:369 (3,4,5) - same^
01:18:120 (4,5) - this spacing is LOW, and suddely this spacing: 01:18:298 (5,1) - is HIGH. just in my opinion.. i dont like this. listening the music, dont sound like JUMP
01:19:726 (5,1) - same^ same as above

[Easy]

00:34:369 (1) - New combo fixed
00:39:727 (1) - new combo imo fixed
00:53:298 (3) - this beat overlap 00:54:013 (1). not good for easy diff, biggers cant read hmm, maybe a little bit unfriendly, but I thought it's OK. They'll learn about this.
00:55:798 (1) - new combo, because you stop follow voice fixed
00:58:655 - add circle. because of white tick.. and first beat nope, I'm not following the drumbeat here and I want to make it the same pattern with the below
01:12:227 (4) - 01:10:441 (1) - A little overlap.. you can avoid this this is only for playes with HDmod, beginners won't get confused

[Normal]

00:09:726 (2) - circle here.. instead of slider.. because 00:10:083 (3) - start follow melody and you have white tick. more sense to me actually the melody starts at the slider2 and no change here
00:28:654 (1) - new combo. because of white tick, and.. feel the song fixed
00:29:547 (1) - remove new combo.. ^
00:36:869 (4) - remove new combo, in my opinion.. fixed
00:37:583 (1) - new combo ^
00:39:369 (2,3) -make more symetrical to 00:37:583 (1) http://osu.ppy.sh/ss/548966 fixed
00:41:512 (1) - maybe a new combo fits here? nope
01:00:083 (1) - in my opinion a new combo here.. but in not sure anyway nope, neither the below
01:05:083 (1) - new combo? fixed
01:05:797 (3) - remove new combo? ^
01:07:047 (1) - new combo? fixed
01:11:512 (1) - new comb in my opinion.. but im not sure anyway

[Hard]

00:15:084 (2) - overlaps this slider.. 00:15:797 (4). with this overlap.. looks like is a circle and not a slider. hmm, actually the slider's head and tail are neither overlaped but I will reconsider about this
00:21:513 (5,6) - ^ this doesn't matter
00:27:941 (1) - really imprevisible.. players tendence to click in 00:27:762 and no in 00:27:940. Just dont stack 00:27:941 (1) .. hmm, I intended to make a gap here, not changding currently, sorry
00:31:513 (1) - new combo, because of white big tick fixed
00:32:405 (2) - remove new combo ^
00:39:727 (2) - this circle overlaps the slider 00:40:084 (1). also.. i think you should start a slider 00:39:727 (2) instead of 00:40:083, because to follow voice. I reversed the order of them and now it feels nice
01:00:084 (1) - why this long slider? :s just drawing an S and an O
01:02:941 (1) - new combo nope, the NC below is to make it more readable
01:04:012 (4) - remove new combo so, not changing
H diff I'm gonna redo it in a certain extent, so, this is it for now.

------------

Thanks all Good luck!!!!!!
thx~
nimi
just to point out some things:
no, it's not necessary to change the bg sizes, it's just that it'd look better.
yes, I would help you to find 4 different sets of combo colours (but only if you wanted them, ofc)
and last but not least, I know the quality kinda sucks, but here is a full ver. of that song http://www.youtube.com/watch?v=tA4aXQ2h-uk
OH, and I just realized that if you are going to point that it's not the full ver. you should add (Short Ver.) to the title, not TV size ><
Topic Starter
Zero__wind

Wiinter wrote:

just to point out some things:
no, it's not necessary to change the bg sizes, it's just that it'd look better.
yes, I would help you to find 4 different sets of combo colours (but only if you wanted them, ofc)
and last but not least, I know the quality kinda sucks, but here is a full ver. of that song http://www.youtube.com/watch?v=tA4aXQ2h-uk
OH, and I just realized that if you are going to point that it's not the full ver. you should add (Short Ver.) to the title, not TV size ><
Oh thx you for replying this, and may I have the code of the colors of each diff? I'm glad to have a try
lkx_Shore
hi 我来骗kd来了

[Angel]
Od-1
00:06:333 (2) - 用soft,移动到 x436 y84
00:10:620 (5,1) - 大概没人喜欢这样,可以看着lks的花舞改:|
00:12:405 (3) - 放这里已经是破坏flow了,和4对调一下00:12:762 (5) - 扔到(6)滑条的开端
00:15:084 (5) - clap
00:41:155 (4) - ctrl+g
00:59:370 (2) - (改成) 括弧指的是滑条形状
00:59:726 (3) - 按照上面改了以后,把这个叠到01:00:084 (1) - 的开头
01:04:013 (4,5) - not funny,同时也破坏了跳到6的flow
01:14:013 (1) - 不知道这样是不是unrank,但把他移动到x216 y296比较好
01:15:084 (2,3,4,5,6,7,1) - not funny
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - 首先01:16:513 (2) - 接到01:16:870 (3) - 再接到01:17:048 (1) - 已经很蛋疼。
01:17:048 (1) - 跳到01:17:227 (2) - 间距又突然变得非常小,你觉得这会让player怎么想
01:18:298 (5,1) - 5跳到1又是很突然的,不好读图.

比较好妥协的方法就是把01:17:048 (1) - 移动到x504 y16.下面几个梗也是这样。但因为已经飞到边缘,最好是还是拉回屏幕中间一点比较好

01:22:048 (1,2,1,2,1,2) - ...

[Hard]
AR+1
00:16:690 (6) - 叠到前面的5下面
00:17:583 (2) - Hard里不能放到滑条末挡住滑条的末尾,后面同理
00:21:513 (2,3) - hard里不要这么挡
00:56:512 (3) - 正常摆法是x x xxxxx对吧,那么这第三个x是要叠在第二个x的物件下面的
01:09:726 (4) - 善良点

[Normal]
HP-1

这很像正常hard的节奏和排版

[Easy]
Hp-1

这很像正常normal的节奏
00:26:513 (2,3,4,5,6,1,2) - 不要这么挡+1

[Other]
滑条叠来叠去的梗你不改掉么
Topic Starter
Zero__wind

lkx_shore wrote:

hi 我来骗kd来了

[Angel]
Od-1 fixed
00:06:333 (2) - 用soft,移动到 x436 y84 没动 觉得这样挺好
00:10:620 (5,1) - 大概没人喜欢这样,可以看着lks的花舞改:| 眼看着你就把我的善良图变成鬼畜图了啊啊啊啊啊
00:12:405 (3) - 放这里已经是破坏flow了,和4对调一下00:12:762 (5) - 扔到(6)滑条的开端 不改 和后面一组保持一致
00:15:084 (5) - clap 没加 伴奏里那几个音我就想用whistle 后面的也一样
00:41:155 (4) - ctrl+g fixed
00:59:370 (2) - (改成) 括弧指的是滑条形状 fixed
00:59:726 (3) - 按照上面改了以后,把这个叠到01:00:084 (1) - 的开头 fixed
01:04:013 (4,5) - not funny,同时也破坏了跳到6的flow 再思考思考 暂时没动
01:14:013 (1) - 不知道这样是不是unrank,但把他移动到x216 y296比较好 暂时没动 反正playtest感觉大丈夫
01:15:084 (2,3,4,5,6,7,1) - not funny 嘛 还好啦
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - 首先01:16:513 (2) - 接到01:16:870 (3) - 再接到01:17:048 (1) - 已经很蛋疼。
01:17:048 (1) - 跳到01:17:227 (2) - 间距又突然变得非常小,你觉得这会让player怎么想
01:18:298 (5,1) - 5跳到1又是很突然的,不好读图. 上面这个pattern我大体上是不会改的 顶多做一些细节微调 除非MAT/BAT告诉我这是unrankable

比较好妥协的方法就是把01:17:048 (1) - 移动到x504 y16.下面几个梗也是这样。但因为已经飞到边缘,最好是还是拉回屏幕中间一点比较好

01:22:048 (1,2,1,2,1,2) - ... 我用鼠标都基本不会miss的 有什么好无语的

[Hard]
AR+1 再思考一下 调来调去的我自己都很纠结
00:16:690 (6) - 叠到前面的5下面 没动 现在这样还好
00:17:583 (2) - Hard里不能放到滑条末挡住滑条的末尾,后面同理 加NC的话也不行么?
00:21:513 (2,3) - hard里不要这么挡 这个我想想怎么改
00:56:512 (3) - 正常摆法是x x xxxxx对吧,那么这第三个x是要叠在第二个x的物件下面的 嗯 再斟酌一下 这个地方有的时候我自己开HD也会点乱了
01:09:726 (4) - 善良点 我觉得还好啊 hard了不会还不知道点了滑条头以后可以不往下移吧

[Normal]
HP-1 fixed

这很像正常hard的节奏和排版

[Easy]
Hp-1 fixed

这很像正常normal的节奏
00:26:513 (2,3,4,5,6,1,2) - 不要这么挡+1 fixed

[Other]
滑条叠来叠去的梗你不改掉么
大概不吧
其他的回来再改 吃饭去了
lkx_Shore
Hi,Zero__wind,I'm BAT :3

[Angel]
01:16:513 (2,3,1,2,3,4,5,1,2,3,4,5,1) - unrankable
01:17:048 (1) - unrankable
01:18:298 (5,1) - unrankable
Chyo-Kun
So long for get this mod,sorry :(

[Easy]

00:20:084 (1) - Even if it's a easy,maybe you should receck the spacing on this slider,it's so close to the last beat but starts after much time. (Just a suggestion)
00:23:655 (1) - Move this slider 1 grid down for don't overlap a little with 00:24:370 (2) -
00:55:798 (1) - Move to x:164 y:40 for make it look better?
00:57:226 (3) - 2 grid down for the same reason as before
01:03:655 (3) - Move to x:312 y:120
01:06:512 (4) - Add whistle on this whole slider
01:07:941 (3) - ^
01:12:227 (4) - Move to x:156 y:224 for place on the same spot as 01:10:441 (1) - this
01:17:941 (3) - Add whistle on this whole slider
01:19:369 (2) - ^

A easy without a spinner is very unusual,better add one at 01:23:298 - to 01:24:369 -

[Normal]

00:08:297 (5) - Add a whistle on this slider end
00:10:083 (3) - Add whistle to the whole slider
00:10:797 (5) - ^
00:36:869 (4) - Maybe replace this slider with a straight one
00:56:512 (3) - Add whistle on the whole slider
00:57:226 (4) - Finish

[Hard]

00:15:797 (4) - NC

[Insane]

Nothing to say on this diff



Good luck for rank >w<
Topic Starter
Zero__wind

Chyo-Kun wrote:

So long for get this mod,sorry :(

[Easy]

00:20:084 (1) - Even if it's a easy,maybe you should receck the spacing on this slider,it's so close to the last beat but starts after much time. (Just a suggestion) this placement obeys DS, it was good I thought
00:23:655 (1) - Move this slider 1 grid down for don't overlap a little with 00:24:370 (2) - fixed
00:55:798 (1) - Move to x:164 y:40 for make it look better? fixed
00:57:226 (3) - 2 grid down for the same reason as before ^
01:03:655 (3) - Move to x:312 y:120 fixed
01:06:512 (4) - Add whistle on this whole slider Sorry I don't like the sound like that >:(
01:07:941 (3) - ^ also no change
01:12:227 (4) - Move to x:156 y:224 for place on the same spot as 01:10:441 (1) - this fixed
01:17:941 (3) - Add whistle on this whole slider ^
01:19:369 (2) - ^ ^

A easy without a spinner is very unusual,better add one at 01:23:298 - to 01:24:369 - It used to have one, but many modders thought it NG so I removed it...

[Normal]

00:08:297 (5) - Add a whistle on this slider end fixed
00:10:083 (3) - Add whistle to the whole slider only add at the end instead
00:10:797 (5) - ^ ^
00:36:869 (4) - Maybe replace this slider with a straight one sorry I thought the current one is OK
00:56:512 (3) - Add whistle on the whole slider fixed
00:57:226 (4) - Finish fixed

[Hard]

00:15:797 (4) - NC not neccessary

[Insane]

Nothing to say on this diff



Good luck for rank >w<
thx for your mod~ the hitsound pattern works out fine~
KokoroStudiox3
m4m from my queue

Combo Colours Inconsistency in combo colours:
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86
- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171
- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170
- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86

suggestions
[easy]
00:05:798 (1) - finish ?
00:06:513 (2) - Move to {x:292 y:128}.
00:07:226 (3) - Move to {x:424 y:124}.
00:16:869 (2) - Move node #2 to {x:192 y:232}.
01:09:726 - finish ?
01:21:155 - ^

angel

00:05:798 - finish
00:10:977 (2) finish ?

nice song :) :) :)
nice mapscet *.*
Topic Starter
Zero__wind

eLtigreXXx wrote:

m4m from my queue

Combo Colours Inconsistency in combo colours:
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86
- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171
- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170
- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
I intended to pick different colors to fit different BGs.
suggestions
[easy]
00:05:798 (1) - finish ? added a lower-volume finish
00:06:513 (2) - Move to {x:292 y:128}. fixed
00:07:226 (3) - Move to {x:424 y:124}. ^
00:16:869 (2) - Move node #2 to {x:192 y:232}. fixed
01:09:726 - finish ? fixed
01:21:155 - ^ didn't add finish, for this not the end of this sentence.

angel

00:05:798 - finish fixed
00:10:977 (2) finish ? fixed

nice song :) :) :)
nice mapscet *.*
Thx for your mod and your Star~!
I've scanned your map and it's really cute as I thought.
I'll mod it later these days for I'm quite busy preparing for exams /。\
787B
Hi ♫
From my Modding Queue

General
Seems really good to me, it's ready imo.

Easy
I can't add much stuff here, it's already pretty much done.
00:57:226 (3) - Add break after this? I know you've made the same on your other diffs for a consistency, but well, it suits very well in an easy diff imo.

Normal
Same here, seems pretty solid.
00:09:012 (1) - Uhh, move to the center of the grid so you can make 00:08:297 (5,1,2) - symmetric ? x:296 y:252

Hard
00:39:370 (1,2,1,1) - Looks pretty hard for me to read those, probably because of the overlap, but well, they are playable, I just don't like they way they were done.
00:47:584 (3) - Not correctly stacked with 00:46:155 (1) - Fix it with manual stacking.
00:52:941 (3) - Suggesting moving this and 00:55:798 (1) - to x:152 y:272 for a better stacking placement under 00:54:012 (4) -
01:09:013 (2) - Not perfectly stacked with 01:07:941 (3) -

Angel
00:15:084 (5) - Replacing a whistle for a clap sounds much better imo.
00:20:798 (5) - ^
00:26:155 (5) - The overlap with 00:26:869 (1) - could've been improved a bit more imo.
00:39:369 (2) - Hmm, not sure what I'd do with this one, I usually don't place objects off in the grid, what do you think?
00:41:870 (6) - Needs a better stack with 00:40:084 (1) -
01:04:727 (1,2) - Don't quite like the overlap of this two sliders. Move somewhere else? If you're fine with them it's ok.
01:17:048 (1,2,3,4,5,1,2,3,4,5) - Even this being the hardest diff of your mapset, I really don't agree on hiding those notes like that, if you can consider that like a "challenge" of your map, It's alright then.

Nice work here, I'll drop my star:
Good luck.
Topic Starter
Zero__wind

Wolf wrote:

Hi ♫
From my Modding Queue

General
Seems really good to me, it's ready imo. Tkx~

Easy
I can't add much stuff here, it's already pretty much done.
00:57:226 (3) - Add break after this? I know you've made the same on your other diffs for a consistency, but well, it suits very well in an easy diff imo.
hmm, not neccessary, didn't change

Normal
Same here, seems pretty solid.
00:09:012 (1) - Uhh, move to the center of the grid so you can make 00:08:297 (5,1,2) - symmetric ? x:296 y:252
I tried but can't get them symmetric for the flow is just like that =.= Ok I'll reconsider about it if someone else mention it again

Hard
00:39:370 (1,2,1,1) - Looks pretty hard for me to read those, probably because of the overlap, but well, they are playable, I just don't like they way they were done. :( I think they're Ok
00:47:584 (3) - Not correctly stacked with 00:46:155 (1) - Fix it with manual stacking. fixed
00:52:941 (3) - Suggesting moving this and 00:55:798 (1) - to x:152 y:272 for a better stacking placement under 00:54:012 (4) - fixed
01:09:013 (2) - Not perfectly stacked with 01:07:941 (3) - fixed

Angel
00:15:084 (5) - Replacing a whistle for a clap sounds much better imo. Ok you're the second one to point out this pattern. I'll do the change if the third appears, though I love the current ones...
00:20:798 (5) - ^
00:26:155 (5) - The overlap with 00:26:869 (1) - could've been improved a bit more imo. well actually I don'tmeant to stack them, I just want slider1 to cross 6, Oh well, this point may be changed in the future.
00:39:369 (2) - Hmm, not sure what I'd do with this one, I usually don't place objects off in the grid, what do you think? really important point! I didn't even notice. fixed by making the slider curved
00:41:870 (6) - Needs a better stack with 00:40:084 (1) - fixed
01:04:727 (1,2) - Don't quite like the overlap of this two sliders. Move somewhere else? If you're fine with them it's ok. hmm nice opinion, changed the arrangement
01:17:048 (1,2,3,4,5,1,2,3,4,5) - Even this being the hardest diff of your mapset, I really don't agree on hiding those notes like that, if you can consider that like a "challenge" of your map, It's alright then. yeah, I'll preserve this as the best part for my map and for myself. Let's see how far they can go.

Nice work here, I'll drop my star:
Good luck.
Thx for your mod and star~ sone points are really important for ranking!
MoodyRPG
Boo ~

General
  1. If you don't use breaks, maybe disable the letterbox?
Easy
  • -- Looks good to me.
Normal
  • - 00:42:583 (1) You could make this slider much better, maybe like this
    - 00:48:297 (4) - If you can hear the voice, this note needs a whistle
    - 01:20:976 (3) - I suggest to move this slider in this part because is making a overlap with (2)
Hard
  • - 00:30:083 (2) - Sorry but you can't make that, this slider is hidden under the slider (3), you must to move in another place please
    - 00:40:440 (1) - Why the new combo here? Remove it perhaps?
    - 00:47:583 (3) - Make this slider with the new system from sliders
    - 00:55:797 (1) - Whoops, another note, you should to move it to avoid the confusion when you play
Angel
  • - 00:15:083 (5) - Perhaps replace this whistle for a clap for keep the drum? Sounds good to me
    - 00:20:797 (5) - Same ^
Good map but I don't like these sliders in Easy and Normal, you could do better something but is only a suggestion for your future map, good luck :)
Topic Starter
Zero__wind

MoodyRPG wrote:

Boo ~

General
  1. If you don't use breaks, maybe disable the letterbox?
fixed

Easy
  • -- Looks good to me.
thx

Normal
  • - 00:42:583 (1) You could make this slider much better, maybe like this fixed, it really looks better now
    - 00:48:297 (4) - If you can hear the voice, this note needs a whistle fixed
    - 01:20:976 (3) - I suggest to move this slider in this part because is making a overlap with (2)
fixed, nice idea

Hard
  • - 00:30:083 (2) - Sorry but you can't make that, this slider is hidden under the slider (3), you must to move in another place please hmm, I'll think about it, not changing it currently for I think they are fine in playtest (the body of the slider2 are clearly visiable)
    - 00:40:440 (1) - Why the new combo here? Remove it perhaps? fixed
    - 00:47:583 (3) - Make this slider with the new system from sliders Oh...it used to be the way you want. But some say that it didn't overlap with the slider1 well so I made it like this... If it's OK then I won't change that.
    - 00:55:797 (1) - Whoops, another note, you should to move it to avoid the confusion when you play
fixed

Angel
  • - 00:15:083 (5) - Perhaps replace this whistle for a clap for keep the drum? Sounds good to me Oh finally, this point has been point out for the third time=.= fixed as most of you want
    - 00:20:797 (5) - Same ^
fixed

Good map but I don't like these sliders in Easy and Normal, you could do better something but is only a suggestion for your future map, good luck :)
Oh I'm sorry for that. But thx for your mod~ it turns out helpful.
Genshin
sorry for being so late with the mod

[Normal]

OD3

00:13:297 (3,4,5) - 1 grid down
00:49:190 (1) - move the begin of this slider to 00:49:369 -

[Hard]

OD5

00:56:511 (1,2,3,4,5) - keep consistency here

[Angel]

00:42:584 (7) - please NO!
00:46:513 (2,3,4,5,6,7) - fixed pattern for best shape and space:
228,356,46513,1,0,0:0:0
371,257,46869,1,0,0:0:0
199,251,47047,1,0,0:0:0
335,357,47226,1,0,0:0:0
288,192,47405,1,0,0:0:0
228,356,47583,1,0,0:0:0

01:16:870 (3,1,3,4,5,1,2,3) - not sure this pattern is rankable


Ganbatte!
Poggo
Hi from my mod Q~

Angel

00:05:798(1,3) - maybe make this plancet more beautiful? http://puu.sh/1LANI
00:11:155(3,3) - overlap looks not good
00:15:797 - remove nc and add on slider 3
00:15:083(5) - add clap
00:18:476 - remove NC
00:20:797 - ^
00:39:012 - remove NC
00:42:583 - add nc bcz you change speed
01:00:976 - remove this note~ Without sounds better for me
01:11:333 - here add note
01:13:297(4,1) - omg >.< plz fix this terrible overlab bcz slider 1 not visible
01:16:155 - remove NC
01:17:226(2,3) - stack better
01:18:655(2,3) - ^
01:17:940 - add nc
01:19:369 - ^

Hard

00:21:869(3,4) - hm better a little change this pattern http://puu.sh/1LB0d It will be more playable
00:39:369(1,2,1,1,2,3) - plz change this pattern bcz it overlap and very confused place for hard
00:52:226(2,3) - stack it better
00:52:940(3,4)- overlap~ plz fix this~ Looks really ugly >.<
00:56:512 - unstack this notes http://osu.ppy.sh/ss/562532 Try this~

Normal

Distance spacing should be 0.8-1.0 on normal diffs~ Plz fix all spasing

00:09:726 - This pattern very hard for Normal~ http://puu.sh/1LBhW
00:13:297 - remove this note and make slider 2 double
00:21:512 - http://puu.sh/1LBjX

E.t.c you should make this diff easier bcz Notes on blue tick it very hard for normal diffs~

Easy

00:26:512(1,2) - fix overlap http://puu.sh/1LBnN
00:44:369(1,2) - fix overlap

P.S Map looks a little weird~ You need more work and more mods~ Good luck :oops:
Topic Starter
Zero__wind

Genshin wrote:

sorry for being so late with the mod

[Normal]

OD3 fixed

00:13:297 (3,4,5) - 1 grid down changed the placement
00:49:190 (1) - move the begin of this slider to 00:49:369 - no , the melody of the BGM already started at the current time

[Hard]

OD5 fixed

00:56:511 (1,2,3,4,5) - keep consistency here fine now

[Angel]

00:42:584 (7) - please NO! =.= it connects the former and the latter sliders
00:46:513 (2,3,4,5,6,7) - fixed pattern for best shape and space:
228,356,46513,1,0,0:0:0
371,257,46869,1,0,0:0:0
199,251,47047,1,0,0:0:0
335,357,47226,1,0,0:0:0
288,192,47405,1,0,0:0:0
228,356,47583,1,0,0:0:0
changed the placement a bit, didn't make it a star-like jump because I don't want to do the same
01:16:870 (3,1,3,4,5,1,2,3) - not sure this pattern is rankable I'm not so sure either, but let's see


Ganbatte!
thx for your mod
Topic Starter
Zero__wind

Katty Pie wrote:

Hi from my mod Q~

Angel

00:05:798(1,3) - maybe make this plancet more beautiful? http://puu.sh/1LANI fixed, looks nice now
00:11:155(3,3) - overlap looks not good fixed
00:15:797 - remove nc and add on slider 3 fixed
00:15:083(5) - add clap already fixed
00:18:476 - remove NC fixed
00:20:797 - ^ ^
00:39:012 - remove NC fixed
00:42:583 - add nc bcz you change speed fixed
01:00:976 - remove this note~ Without sounds better for me sorry for not changing, for a strong beat lands here
01:11:333 - here add note no, a gap feels nice
01:13:297(4,1) - omg >.< plz fix this terrible overlab bcz slider 1 not visible 0.0 actually not so bad in play test, the former slider disappears when the latter slider slides to the right (the beginning of the latter slider is slow)
01:16:155 - remove NC fixed
01:17:226(2,3) - stack better fixed
01:18:655(2,3) - ^ fixed
01:17:940 - add nc fixed
01:19:369 - ^ fixed

Hard

00:21:869(3,4) - hm better a little change this pattern http://puu.sh/1LB0d It will be more playable Really nice suggestion!
00:39:369(1,2,1,1,2,3) - plz change this pattern bcz it overlap and very confused place for hard hmm, not changing it currently but I'll consider about this
00:52:226(2,3) - stack it better fixed
00:52:940(3,4)- overlap~ plz fix this~ Looks really ugly >.< =.= Oh I'm sorry for that
00:56:512 - unstack this notes http://osu.ppy.sh/ss/562532 Try this~ they already gone elsewhere

Normal

Distance spacing should be 0.8-1.0 on normal diffs~ Plz fix all spasing I asked a BAT about this and he said that it doesn't matter as long as it's reasonable and acceptable

00:09:726 - This pattern very hard for Normal~ http://puu.sh/1LBhW sorry I think they're nice now. The BPM is low so that this 1/4-sliders won't seem too hard
00:13:297 - remove this note and make slider 2 double tried but failed to make the flow good while obeying tee distance snap. So... not changing
00:21:512 - http://puu.sh/1LBjX playtested, I'm feeling NG, sorry.

E.t.c you should make this diff easier bcz Notes on blue tick it very hard for normal diffs~ I set long gaps before those hard-to-catch sliders, so I think they're not that unfriendly as you thought

Easy

00:26:512(1,2) - fix overlap http://puu.sh/1LBnN fixed
00:44:369(1,2) - fix overlap fixed

P.S Map looks a little weird~ You need more work and more mods~ Good luck :oops:
I knew that and was moving on to get it better and better. Thx for your mod, really helpful.
Gero
Hi Hi Here My Mod From My Queue (n.n)


[General]
(*)Would you recommend looking for a new MP3 i Listen Too Low
(*) You should correct the images, are the correct size 1024X764

[Easy]

HP Drain +1

(*) 00:08:298 (5) - Not sure but I think this might be difficult to understand for new players
(*) 01:03:655 (3) - ^
(*) 00:23:655 (1,2) - check the distance snap please n.n
(*) 00:31:513 (1) - might suggest do more aesthetic and beautiful this slider
(*) 00:39:370 (6) - move this note to X: 284 Y: 220 to form a perfect blanket

[Normal]

(*) 00:09:726 (2,3,4,5,6) - this is too difficult for a normal ;______;
(*) 00:36:869 (4,1) - This sudden change of pace so may fail to make new players,
I recommend this:

[Hard]

(*) 00:40:798 (1) - could you do this to maintain a clean and playable pattern

Good luck with the map :3!
n.n
Topic Starter
Zero__wind

Gero wrote:

Hi Hi Here My Mod From My Queue (n.n)


[General]
(*)Would you recommend looking for a new MP3 i Listen Too Low fixed and polished
(*) You should correct the images, are the correct size 1024X764 fixed

[Easy]

HP Drain +1 not neccessary

(*) 00:08:298 (5) - Not sure but I think this might be difficult to understand for new players hmm I think they're fine due to the low BPM
(*) 01:03:655 (3) - ^ ^
(*) 00:23:655 (1,2) - check the distance snap please n.n I don't want to make them overlap, actually I think it doesn't that matter, just such a bit further.
(*) 00:31:513 (1) - might suggest do more aesthetic and beautiful this slider
fixed
(*) 00:39:370 (6) - move this note to X: 284 Y: 220 to form a perfect blanket fixed

[Normal]

(*) 00:09:726 (2,3,4,5,6) - this is too difficult for a normal ;______; =.= they'll learn about this. I suppose it'll not be that hard for this is a really slow song
(*) 00:36:869 (4,1) - This sudden change of pace so may fail to make new players,
I recommend this:
really nice point! fixed and changed a series of placement

[Hard]

(*) 00:40:798 (1) - could you do this to maintain a clean and playable pattern
Really nice of you for providing the patterns but sorry I just did some of them. I love the overlap as they are now.

Good luck with the map :3!
n.n
Thx for your mod~ useful
DX5536
I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Natsu
Combo Colours Inconsistency in combo colours:

SPOILER
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
Topic Starter
Zero__wind

DX5536 wrote:

I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Glad th/at you like this~
I dodn't have a good full ver. mp3, so...
The title I'll decide later.
Thx for reminding me
btw, on page 4 of this thread, Wiinter has given a link of full ver. mp3 link, maybe you'll need it~
Topic Starter
Zero__wind

Natsu wrote:

Combo Colours Inconsistency in combo colours:

SPOILER
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
Oh I intended to do so, in order to fit different BGs
DX5536

Zero__wind wrote:

DX5536 wrote:

I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Glad th/at you like this~
I dodn't have a good full ver. mp3, so...
The title I'll decide later.
Thx for reminding me
btw, on page 4 of this thread, Wiinter has given a link of full ver. mp3 link, maybe you'll need it~
OK thx
HelloSCV
From my queue M4M request

SPOILER
Easy
Clear

Normal
00:09:726 (2,3,4,5) - this pattern is too hard for Normal diff, fix this plz?
00:48:298 (4) - make 1/1 slider plz

Hard
00:47:583 (3) - add soft finish on end and delete whistle

Angel
00:48:297 (7) - add soft finish on start and delete all the whistle
01:15:798 (6,7) - hard to hit, reduce DS little?

Good clam song lol good luck for rank!
Topic Starter
Zero__wind

HelloSCV wrote:

From my queue M4M request

SPOILER
Easy
Clear

Normal
00:09:726 (2,3,4,5) - this pattern is too hard for Normal diff, fix this plz? I see,Will make it easier if pointed out by others once more
00:48:298 (4) - make 1/1 slider plz fixed

Hard
00:47:583 (3) - add soft finish on end and delete whistle fixed

Angel
00:48:297 (7) - add soft finish on start and delete all the whistle same
01:15:798 (6,7) - hard to hit, reduce DS little? nope, I think it's fine acutally thee distance between 6 and 7 is shorter than the distance between 5 and 6

Good clam song lol good luck for rank!
Thx for your mod~
meetmeetdee
hi - m4m requested in game.
有点来迟了的Mod
都是一些个人建议
Let's Start!

[General]
- 在标题加上(Short Ver.)?
- 没有video的吗?
- 00:05:441 - 00:11:869 + 00:32:584 - 01:23:298 - missing claps? 有点奇怪
[Easy]
- 有些过急和密集的感觉+滑条颇短
00:07:941 - 用这个吗?
00:14:726(4) - 用这个吗?
00:19:013(3) - 加reverse吗?
00:21:513(2,3) - 用这个吗?
00:28:655(3) - 用滑条?]this
00:32:941(2,3) - 这样放好像较好]this
00:42:584(2,3,4) - 用这个吗?
00:50:441(1,2) - 用滑条?如果用滑条的话,这样放好像较好this
- 个人认为这些reverse太短,看你换不换一下吧

[Normal]
- 在蓝线上放note有点奇怪
00:12:940(2,3) - 用这个这个
00:17:940(2) - 用这个吗?
00:21:155 - 加note
00:22:226(5) - 这样
00:26:155 - 00:27:047 - 这样
00:28:297 - 加note
00:31:155 - 加note
00:55:797(2) - 用直滑条
01:06:512 - 加note
01:06:869 - 加note
01:07:940 - 加note
01:08:297 - 加note
01:17:940 - 加note
01:18:297 - 加note
01:19:369 - 加note
01:19:726 - 加note
01:21:690(1) - 缩短这个由01:21:869开始
- 有点急,例如00:09:726(2,3,4,5,6),对于Normal可能有点难,但个人认为都可以接受

[Hard]
AR + 1
- 不同节奏的重叠,略坑
00:22:227(4,5) - 这样
00:26:513(2,3,4,5,6,1) - 有点乱,把00:27:941(1)放到别处?
00:30:797(3) - 用弯滑条
00:39:370(1,2,3,1) - 没叠好
00:47:583(3) - 未拉好,或许这样放?this
00:47:583(3,4) - 没叠好
00:48:655 - 加note
00:51:870(1) - 用note?
00:52:227(2) - 未拉好
00:56:511(1,2,3,4,5) - 增加彼此的距离? 和00:55:797(1,2)一样有点坑
01:06:513(3,1) - 略坑,逆转01:06:513(3)的方向?
01:11:155(4,1) - 距离略坑
01:21:691(1) - 缩短这个由01:21:869开始


[Angel]
AR + 1
- 不善于Insane的,只是个人意见
00:15:797(7,8,1) - 距离略坑
00:25:441(1,2,3,4,5) - 放星形?
00:37:583(3,5) - 方向向上吗?this
00:49:012(1,3) - 同上
00:50:798(2,3,4,5,6) - 这星形是故意的吗?
01:15:798(6,7) - 按Ctrl + G?
01:22:226(2,1) - 按Ctrl + G?
01:22:762(1,2) - 按Ctrl + G?

第一次mod图,试试看吧。加油!!
Topic Starter
Zero__wind

meetmeetdee wrote:

hi - m4m requested in game.
有点来迟了的Mod 没事的 考试时间嘛 大家都忙
都是一些个人建议
Let's Start!

[General]
- 在标题加上(Short Ver.)? 嗯 看来是要加的
- 没有video的吗? 个人觉得video效果不太好 而且尺寸小 而且有些镜头需要被河蟹 所以就没加
- 00:05:441 - 00:11:869 + 00:32:584 - 01:23:298 - missing claps? 有点奇怪 查了 没什么问题
[Easy]
- 有些过急和密集的感觉+滑条颇短 嗯 是有点 不过因为这歌BPM很低 所以其实还好
00:07:941 - 用这个吗? 嗯还不错 会简单一些 fixed
00:14:726(4) - 用这个吗? fixed
00:19:013(3) - 加reverse吗? 不加了 节奏有点密
00:21:513(2,3) - 用这个吗? 其实还可以 不过没加 一是因为加了也和歌词不很温和 二是因为我的note3是stack在滑条1的尾巴上的 换成滑条的话往哪边都不好看
00:28:655(3) - 用滑条?]this 不改 这里要和它们前一个combo的结构保持一致性
00:32:941(2,3) - 这样放好像较好]this sorry 我喜欢现在这个样子
00:42:584(2,3,4) - 用这个吗? 它其实原来是和你想的一样的 是一个开头用红锚点变速的滑条 不过被人说那种东西放在Easy不好 但是因为持续时间很长 所以弄成一般形状的滑条会破坏flow 所以就不打算改了
00:50:441(1,2) - 用滑条?如果用滑条的话,这样放好像较好this 其实都还好啦 我是想用3个note来配合歌词中的3个音的
- 个人认为这些reverse太短,看你换不换一下吧 嗯 明白你的意思 在E最好是不要用到1/4的没错 看看吧 有可能会改

[Normal]
- 在蓝线上放note有点奇怪 为了跟歌词才那样放的 大概还好 毕竟在那之前有足够长的准备时间
00:12:940(2,3) - 用这个这个鉴于这个点不是第一次被提出来了 就改了吧 采用了第一种 第二种的flow不好
00:17:940(2) - 用这个吗? fixed
00:21:155 - 加note fixed
00:22:226(5) - 这样没改 不太必要
00:26:155 - 00:27:047 - 这样fixed
00:28:297 - 加note 不加 位置很难摆
00:31:155 - 加note 加了note会被后面的滑条2的尾巴碰到 不美观
00:55:797(2) - 用直滑条 不,为了包后面的3
01:06:512 - 加note
01:06:869 - 加note
01:07:940 - 加note
01:08:297 - 加note
01:17:940 - 加note
01:18:297 - 加note
01:19:369 - 加note
01:19:726 - 加note 这些空当就是为了不让后面的蓝线开始的滑条太难才留的 所以一律不加东西
01:21:690(1) - 缩短这个由01:21:869开始 不改了 要跟vocal就跟到底
- 有点急,例如00:09:726(2,3,4,5,6),对于Normal可能有点难,但个人认为都可以接受 嗯 理解,毕竟歌比较慢 其实还好

[Hard]
AR + 1 AR已经7了 不会加了 这么慢的歌 它曾经还是AR6呢
- 不同节奏的重叠,略坑 不是很理解你的意思 应该还好吧……
00:22:227(4,5) - 这样不顺
00:26:513(2,3,4,5,6,1) - 有点乱,把00:27:941(1)放到别处? 不太打算改这个梗
00:30:797(3) - 用弯滑条 用弯滑条又包不住前一个滑条 我还是想用直的配合后面的滑条 好看些 我觉得
00:39:370(1,2,3,1) - 没叠好 fixed
00:47:583(3) - 未拉好,或许这样放?this 不动 想和1重叠
00:47:583(3,4) - 没叠好 fixed 感觉最近的osu编辑器里面note和滑条头尾重叠判定有bug
00:48:655 - 加note 有点怪
00:51:870(1) - 用note? 关系不大吧 没改
00:52:227(2) - 未拉好 应该可以了
00:56:511(1,2,3,4,5) - 增加彼此的距离? 和00:55:797(1,2)一样有点坑 其实这对于这图整体的物件间距来讲已经不算很近了……
01:06:513(3,1) - 略坑,逆转01:06:513(3)的方向? CTRL+G是吧? 改了
01:11:155(4,1) - 距离略坑 换了位置
01:21:691(1) - 缩短这个由01:21:869开始 不改 跟人声


[Angel]
AR + 1 暂时没动 毕竟BPM100都不到 AR9感觉太快了
- 不善于Insane的,只是个人意见
00:15:797(7,8,1) - 距离略坑 改了排版
00:25:441(1,2,3,4,5) - 放星形? 不 这和前面2个3连打的位置是呼应的
00:37:583(3,5) - 方向向上吗?this 不动了 我觉得这样挺好
00:49:012(1,3) - 同上
00:50:798(2,3,4,5,6) - 这星形是故意的吗? 这里有什么很奇怪的么 是和后面的滑条位置照应的
01:15:798(6,7) - 按Ctrl + G? 改了 好像有点意思
01:22:226(2,1) - 按Ctrl + G? ^
01:22:762(1,2) - 按Ctrl + G? 没啥必要 没动

第一次mod图,试试看吧。加油!!
真的吗?那很厉害了!谢谢~
TheVileOne
Late mod is better than no mod at all.

Easy

00:08:670 (1,2) - Should be 1.0.
00:12:241 (1,2) - Align better.
00:14:027 (3,4) - Bad transition. Don't be lazy now.
00:29:384 (1,2,3) - Something about this doesn't look right. 1 is higher than 3. Pattern should be level.
00:47:241 (2,3) - Not the greatest looking pattern IMO. Maybe try a smoother transition? Sliders like this 00:47:955 (3) - are rough and don't make great looking patterns usually. example pattern: http://puu.sh/1QKAt You could keep in mind 00:49:026 (1,2) - which is smooth and create a symmetry pattern here. (also take note that just because I don't mention previous sliders that are rough, doesn't invalidate my response. Smooth patterns generally look better. If you wanted to convert your other pattern, that is up to you.)
00:59:027 (1,2,3) - Rough looking pattern. 3 looks disproportionately farther away from the rest of the pattern. 01:10:455 (1,2,3) - looks a lot better. Use this as a template.

Normal

00:26:885 (2,3,4) - Maybe have some more curve here? http://osu.ppy.sh/ss/578744
00:42:599 (4) - Curve could wrap around the note better with an extra point. http://puu.sh/1QL8j It's more polished IMO.
00:45:814 (3) - Unsnapped
00:46:171 (1,2,3,4) - all these blankets can be improved. Make each slider starts center within the previous slider's arc.
00:59:385 (3,4) - Repeat slider fits better here IMO.
01:17:242 (3) - finish on end? It would give focus to these parts.
01:18:670 (2) - ^

Hard
You have unsnapped notes- check aimod.

00:13:669 (4,1) - Jump feels forced to me. IMO i wouldn't have a jump here. But it could just my mouse being weird.
00:16:526 (5,6) - Not lined up. Move 5 up a few grids.
00:19:740 (6,1) - Kind of far for the pace of the notes, and the BPM. Don't necessarily have to fix, but it's probably not the most proper way to represent the beat.
00:21:527 (2,3,4) - Fix the overlap?
00:22:954 (7,1,2,3,4,5,6) - I just can't imagine the music like this. I think it's important to make sure the map is a representation of the music, and these kind of cross pattern just seem foreign and unlike the music. also i think the jump segment is here 00:23:669 (2,3) - not at 1,2. It's better to have a jump there rather than before it IMO.
00:27:955 (1,2) - Normal sampleset doesn't sound right to me. Actually it's probably that fact that these are sliders instead of notes that makes it sound so bad. They seem to sound alright without the normal samplesets added. Also I think it would be better if 2 was parallel to 1. Please use the same angle for both sliders. Example; http://puu.sh/1QMbJ
00:30:811 (3,1) - Avoid this overlap if possible.
00:47:597 (3) - Strange slider. I suggest something that fits better. (something with a consistent curve)
00:54:027 (4) - Not sure I like overlapping a slider like this.
00:58:669 (1,2,3) - I suggest equal spacing here. It just plays a lot more intuitively. It even forms a nice pattern http://puu.sh/1QMqC
01:10:455 (1,2,3,4) - Angle is off. Try moving 01:10:991 (3) - to x 260 y 233 and 01:11:169 (4) - to x 251 y 245
01:15:097 (2,3) - Transition isn't straight. Move second point of 3 to x 232 y 283.
01:19:384 (3,1,2) - Lower spacing to 1.50? Actually i recommend you just remove 1. It's not following the beat and is unneeded. Plays better without it.
01:20:098 (4,5,6) - You should fix transitions that stack upward. If you manual place the stack to prevent this, it would be better. Try moving 01:20:991 (5,6) to x 194 y 163, - .

Angel

00:12:419 (3,4,5) - Jumps not based off of the beat >.< It would be better if the singer was actually singing on beat. Oh well.
00:20:098 (1,2,3,4,5) - Start on the horizontal line? It's a better approach IMO.
00:28:491 (7,1,2,3) - I don't like that you slowed down the pace so suddenly. You can more naturally transition to the slow pace by increasing the spacing at 1,2. Consider doing so.
00:59:027 (1,2,3) - Flows badly. a simple triple here would suffice.
01:00:098 (1,2,3,4,5,1) - this plays even worse. Where are the beats? i can barely hear them but yet you expect players to play large jumps based off them. You should delete 01:00:991 (3) - , and 01:01:170 (4,5,1) - should have the same spacing since they go together. I highly recommend sticking to this timeline. This is the beat. http://puu.sh/1QNru Anything other than this is overmapped.
01:04:205 (5,6,1) - This is unnecessarily confusing. Stacking 6,1 seems like the proper approach here. It sounds like it should be stacked.
01:15:455 (4,5) - Such an unnatural jump IMO. This transition is very awkward and not like the beat at all. I highly recommend lowering the spacing.
01:22:776 (1,2) - Nazi- isn't exactly straight

Conclusion

This beatmap set is rough. Your pattern usage includes very sharp transitions that are hit or miss in fitting the song in general. You're lucky that falls under personal preference. Keep getting opinions, it's not far away from a bubble, but you have to weed badly flowing patterns.
Sonnyc

TheVileOne wrote:

Late mod is better than no mod at all.
SUPER sorry for the Super delay ;_;

Most of your notes are unsnapped by +1. Resnap them all (aimod doesn't catch)

Easy:

00:39:741 (1) - Some more symmetry please
00:45:098 (2) - Make this a curve to interact with (1)
00:59:384 (2) - Uhh,, 1 grid left?
01:20:812 (2) - Add soft-Finish at the end

Normal:

00:28:312 - Add a note
00:37:956 (1) - Honestly, I didn't liked this slider.. since it's too sharp. (also in Easy)
00:57:242 (4) - Place this somewhere else
01:05:813 (3) - Whistle
01:07:063 (1,2) - ^
01:17:242 (3,2) - ^

Hard:

00:16:704 (6) - Make a line with (5)
00:31:527 (1) - Make the spacing like what you've done at 00:30:097 (2,3)
00:40:812 (1) - Line with previous slider
00:42:598 (3) - Overlap with the previous slider? I don't think this as a good idea.. If you want to leave this, at least try to follow 00:41:527 (2)
01:00:098 (1) - Neatly please

Angel:

-- Some were playable, but lots of jumps weren't that expectable to me...

00:48:311 (7) - Make the shake(?) little weaker. Current shape isn't perfect for me
00:50:098 (4) - 1 Grid Right to not make this touch (2)
00:57:241 (5) - More symmetry
01:15:634 (5) - Unexpected jump, I think..
Datzuke-Oni
I like
Topic Starter
Zero__wind

Datzuke-Oni wrote:

I like
^_^ glad that you did~
Topic Starter
Zero__wind

TheVileOne wrote:

SPOILER
Late mod is better than no mod at all. Yeah, it's true

Easy

00:08:670 (1,2) - Should be 1.0. fixed
00:12:241 (1,2) - Align better. fixed
00:14:027 (3,4) - Bad transition. Don't be lazy now. Oh, note actually lazy, fine now imo
00:29:384 (1,2,3) - Something about this doesn't look right. 1 is higher than 3. Pattern should be level. fixed
00:47:241 (2,3) - Not the greatest looking pattern IMO. Maybe try a smoother transition? Sliders like this 00:47:955 (3) - are rough and don't make great looking patterns usually. example pattern: http://puu.sh/1QKAt You could keep in mind 00:49:026 (1,2) - which is smooth and create a symmetry pattern here. (also take note that just because I don't mention previous sliders that are rough, doesn't invalidate my response. Smooth patterns generally look better. If you wanted to convert your other pattern, that is up to you.) fixed
00:59:027 (1,2,3) - Rough looking pattern. 3 looks disproportionately farther away from the rest of the pattern. 01:10:455 (1,2,3) - looks a lot better. Use this as a template. fixed

Normal

00:26:885 (2,3,4) - Maybe have some more curve here? http://osu.ppy.sh/ss/578744 fixed in another way
00:42:599 (4) - Curve could wrap around the note better with an extra point. http://puu.sh/1QL8j It's more polished IMO. changed without an extra point, cause I think it's not that nice-looking with your idea
00:45:814 (3) - Unsnapped Oops
00:46:171 (1,2,3,4) - all these blankets can be improved. Make each slider starts center within the previous slider's arc. make them delicate
00:59:385 (3,4) - Repeat slider fits better here IMO. want to keep consistency wth the latter one
01:17:242 (3) - finish on end? It would give focus to these parts. Ok, add in each diff
01:18:670 (2) - ^ ^

Hard
You have unsnapped notes- check aimod. fixed all

00:13:669 (4,1) - Jump feels forced to me. IMO i wouldn't have a jump here. But it could just my mouse being weird. not feel like a change
00:16:526 (5,6) - Not lined up. Move 5 up a few grids. changed 6 instead
00:19:740 (6,1) - Kind of far for the pace of the notes, and the BPM. Don't necessarily have to fix, but it's probably not the most proper way to represent the beat. not changing it currently, will reconsider
00:21:527 (2,3,4) - Fix the overlap? fixed
00:22:954 (7,1,2,3,4,5,6) - I just can't imagine the music like this. I think it's important to make sure the map is a representation of the music, and these kind of cross pattern just seem foreign and unlike the music. also i think the jump segment is here 00:23:669 (2,3) - not at 1,2. It's better to have a jump there rather than before it IMO. hmm, I made it like this for I think the vocal seems fluently so I set jumps at its either side
00:27:955 (1,2) - Normal sampleset doesn't sound right to me. Actually it's probably that fact that these are sliders instead of notes that makes it sound so bad. They seem to sound alright without the normal samplesets added. Also I think it would be better if 2 was parallel to 1. Please use the same angle for both sliders. Example; http://puu.sh/1QMbJ fixed
00:30:811 (3,1) - Avoid this overlap if possible. fixed a series of placement
00:47:597 (3) - Strange slider. I suggest something that fits better. (something with a consistent curve) fixed
00:54:027 (4) - Not sure I like overlapping a slider like this. hmm not gonna change
00:58:669 (1,2,3) - I suggest equal spacing here. It just plays a lot more intuitively. It even forms a nice pattern http://puu.sh/1QMqC fixed
01:10:455 (1,2,3,4) - Angle is off. Try moving 01:10:991 (3) - to x 260 y 233 and 01:11:169 (4) - to x 251 y 245 fixed in another way
01:15:097 (2,3) - Transition isn't straight. Move second point of 3 to x 232 y 283. fixed
01:19:384 (3,1,2) - Lower spacing to 1.50? Actually i recommend you just remove 1. It's not following the beat and is unneeded. Plays better without it. [/color]
01:20:098 (4,5,6) - You should fix transitions that stack upward. If you manual place the stack to prevent this, it would be better. Try moving 01:20:991 (5,6) to x 194 y 163, - . thought I mad them nice now

Angel

00:12:419 (3,4,5) - Jumps not based off of the beat >.< It would be better if the singer was actually singing on beat. Oh well. =.=
00:20:098 (1,2,3,4,5) - Start on the horizontal line? It's a better approach IMO. Ok
00:28:491 (7,1,2,3) - I don't like that you slowed down the pace so suddenly. You can more naturally transition to the slow pace by increasing the spacing at 1,2. Consider doing so. I think that I indicates this with a finish sound=.=
00:59:027 (1,2,3) - Flows badly. a simple triple here would suffice. Ok then
01:00:098 (1,2,3,4,5,1) - this plays even worse. Where are the beats? i can barely hear them but yet you expect players to play large jumps based off them. You should delete 01:00:991 (3) - , and 01:01:170 (4,5,1) - should have the same spacing since they go together. I highly recommend sticking to this timeline. This is the beat. http://puu.sh/1QNru Anything other than this is overmapped. hmm, you're right in a certain extent
01:04:205 (5,6,1) - This is unnecessarily confusing. Stacking 6,1 seems like the proper approach here. It sounds like it should be stacked. fixed
01:15:455 (4,5) - Such an unnatural jump IMO. This transition is very awkward and not like the beat at all. I highly recommend lowering the spacing. lower the spacing for this has been mentioned more than once
01:22:776 (1,2) - Nazi- isn't exactly straight fixed

Conclusion

This beatmap set is rough. Your pattern usage includes very sharp transitions that are hit or miss in fitting the song in general. You're lucky that falls under personal preference. Keep getting opinions, it's not far away from a bubble, but you have to weed badly flowing patterns. Thx for the opinions, I didn't really consider about the transition things
Thx for your mod~
Topic Starter
Zero__wind

Sonnyc wrote:

TheVileOne wrote:

Late mod is better than no mod at all.
SUPER sorry for the Super delay ;_; owo

Most of your notes are unsnapped by +1. Resnap them all (aimod doesn't catch) fixed but not sure if fixed all

Easy:

00:39:741 (1) - Some more symmetry please fixed
00:45:098 (2) - Make this a curve to interact with (1) fixed
00:59:384 (2) - Uhh,, 1 grid left? fixed
01:20:812 (2) - Add soft-Finish at the end add in each diff

Normal:

00:28:312 - Add a note nope
00:37:956 (1) - Honestly, I didn't liked this slider.. since it's too sharp. (also in Easy) =.=
00:57:242 (4) - Place this somewhere else fixed
01:05:813 (3) - Whistle
01:07:063 (1,2) - ^
01:17:242 (3,2) - ^ not fond of these

Hard:

00:16:704 (6) - Make a line with (5) fixed
00:31:527 (1) - Make the spacing like what you've done at 00:30:097 (2,3) fixed
00:40:812 (1) - Line with previous slider fixed
00:42:598 (3) - Overlap with the previous slider? I don't think this as a good idea.. If you want to leave this, at least try to follow 00:41:527 (2) make them overlap better
01:00:098 (1) - Neatly please fixed in a certain extent

Angel:

-- Some were playable, but lots of jumps weren't that expectable to me... changed a bit=.=

00:48:311 (7) - Make the shake(?) little weaker. Current shape isn't perfect for me fixed
00:50:098 (4) - 1 Grid Right to not make this touch (2) fixed
00:57:241 (5) - More symmetry fixed
01:15:634 (5) - Unexpected jump, I think..
lowered the spacing

Thx for your mod~
Carlos
Hi!!! time for taiko mod! R= red notes B= blue notes ewe

kurosanyan's taiko muzukashii:

I think it doesn't need a mod, for a muzukashii diff its pretty cool.

kurosanyan's taiko oni:

00:22:122 (1) - I think that a slider must be better at this point, instead of the spinner

01:14:027 (1) - 01:14:384 (4) - just another little thing, this RRRR must sound better with a RBBR.

and if you want, set the initial slider velocity to 2.0

hope I help :D
Kurosanyan

Rock Forever wrote:

kurosanyan's taiko oni:

00:22:122 (1) - I think that a slider must be better at this point, instead of the spinner With this bpm, it's 1/8 sliders, so no.

01:14:027 (1) - 01:14:384 (4) - just another little thing, this RRRR must sound better with a RBBR. I'll check this one when I can go on osu and will edit my post

and if you want, set the initial slider velocity to 2.0 No I prefer to keep this SV.
Carlos
ewe
Kurosanyan
Well nope, checked and didn't like at all how it sounds with dkkd.
Also it sounds exactly like 01:02:598 (1,2,3,4) - so those patterns should be the same.
Melt
:3
mod as request

[General]
  • 00:12:241 - 00:32:598这一段感觉clap声音略大 可以考虑减一点音量
[Easy]
  • 00:39:741(1)whistle换成soft的finish? 这里哨音感觉不舒服 其他diff也是
    00:51:170(3)改成这样的节奏试试
[Normal]
  • 00:18:312(3,4)感觉这样排要好一些
    00:27:241(4)可以再多折一次
    00:49:205(5)spin可以在后面的短白线开始
[Hard]
  • 00:16:527(5)x:32 y:243
    00:32:955(4,5,6)排成这个样子好看些00:56:527(1)这个nc换成combo colour2 1,3的差别实在太小
[Angel]
  • 00:14:920(4)左一格
    00:47:062(2,3,4,5)下一格
大概就是这些 加油
Topic Starter
Zero__wind

Melt wrote:

:3
mod as request

[General]
  • 00:12:241 - 00:32:598这一段感觉clap声音略大 可以考虑减一点音量
嘛 不错的建议

[Easy]
  • 00:39:741(1)whistle换成soft的finish? 这里哨音感觉不舒服 其他diff也是 试了下……差不多 没改
    00:51:170(3)改成这样的节奏试试http://puu.sh/1XLLo
想留后门的白线上的finish音……

[Normal]
  • 00:18:312(3,4)感觉这样排要好一些 感觉所谓不大 排版不太好改><
    00:27:241(4)可以再多折一次 有人建议我后面加note我觉得flow不太好 这样改好像还可以……虽然我不是特别喜欢这种这么长的reverse折返2次 不过好像还是无可厚非吧 改了 把后面的滑条位置也调合适了
    00:49:205(5)spin可以在后面的短白线开始
没必要

[Hard]
  • 00:16:527(5)x:32 y:243 3和5都移到(33,243)了
    00:32:955(4,5,6)排成这个样子好看些 还可以 不过感觉不顺手 没动
    00:56:527(1)这个nc换成combo colour2 1,3的差别实在太小
嗯 不错

[Angel]
  • 00:14:920(4)左一格 fixed
    00:47:062(2,3,4,5)下一格
不明所以 没动

大概就是这些 加油
哇 神效率 谢谢了!
wantuole
SPOILER
19:55 wantuole: :3
19:55 *wantuole is listening to [http://osu.ppy.sh/b/197495 Haruna Ikeda - I hope so...]
19:55 Zero__wind: 来咯
19:59 wantuole: 先看angel难度
19:59 wantuole: DS不用说了 有些跳太远
20:00 wantuole: 00:12:419 (3,4,5) - 这个叠加不是很nice 牵强了点
20:01 Zero__wind: 嘛 觉得节奏太紧?
20:01 wantuole: 00:24:027 (3,4,5) - ctrl+h 右边被空着了
20:01 Zero__wind: 还是位置问题
20:01 wantuole: 手感问题 玩起来觉得坑
20:01 wantuole: 顺着slider的弧度 或者小三角什么的
20:01 Zero__wind: 哦
20:02 wantuole: 主要是不能叠在前面的00:10:812 (1,2,3,4,1) - 这上面
20:03 Zero__wind: 0.0
20:03 Zero__wind: 这个是为啥
20:03 wantuole: note叠多不好看 而且不好玩
20:03 wantuole: 多弄点三角 四角会好很多
20:03 Zero__wind: 我准备00:12:776 (5) - 不动 3顺着滑条走 4微调 摆成三角
20:04 wantuole: 尽量保持屏幕不拥挤
20:04 Zero__wind: 4嗯
20:05 wantuole: 00:21:169 (1,2,3,4) - 类似这种 屏幕上比较丰满的比较适合新手使用
20:06 Zero__wind: 嗯
20:06 wantuole: 00:24:027 (3,4,5) - 这个对齐到右边 ctrl+h 为了左右的平均
20:06 Zero__wind: 我比较倾向于在一个地方折腾一下儿然后简单地过度到另一块儿
20:06 Zero__wind: 嗯 看到了
20:07 wantuole: 从选曲上 这种歌就不可能有那么密集的note让你做区域感
20:07 Zero__wind: 嗯
20:08 wantuole: 00:26:883 (1,2,3,4,5,6,7,1,2) - 叠的太多
20:08 wantuole: 00:30:812 (5,6,7) - 过渡到后面是对称的话 这个组合应该也是围绕中心结束
20:08 Zero__wind: 那我保持这种左下右上这种方向的点和滑条对跳 但是变间距?
20:09 Zero__wind: 00:30:812 (5) - 这个我想和前面一个滑条岔开的
20:09 wantuole: 不保证效果好 这种bpm很难度出区域感
20:10 Zero__wind: 哦
20:11 wantuole: 00:34:741 (2,3) - 这里跳的不明不白
20:12 wantuole: 这里跳ds偏大 后面接了个5角
20:12 Zero__wind: 嘛 那我就让2绕着1往左上吧
20:12 Zero__wind: 我觉得这个DS是有水分的啊 所以……
20:12 Zero__wind: 因为毕竟前面的是滑条
20:12 wantuole: 后面接的5角星才是水分
20:12 Zero__wind: 呃
20:13 wantuole: 大跳别怕 后面note把中间空的部分填充起来才重要
20:14 wantuole: 01:17:955 (1,2,3,1,2) - 这种
20:14 Zero__wind: =。=
20:14 Zero__wind: 会挂掉么
20:15 wantuole: 很少采用完全倒退
20:15 wantuole: 部分remap
20:15 wantuole: 节奏和梗可以
20:16 wantuole: 然后hard难度 :D
20:17 wantuole: 依旧ds问题 虽然高难度不要求ds固定 还是要有的
20:18 wantuole: 00:26:527 (2,3,4,5,6) - ^ 叠加问题
20:18 wantuole: 00:32:420 (2,3,4,5,6) - 这组叠加是比较nice的
20:18 Zero__wind: 哦
20:20 wantuole: 00:55:812 (1,2,1,2,3,4,5) - ^
20:20 Zero__wind: 五角和前2个不叠比较好?
20:20 Zero__wind: 还是叠好
20:21 wantuole: 衔接问题 不明不白的跳五角
20:21 Zero__wind: 不是很明显的五个音的旋律么)。0
20:22 wantuole: =,=请处理的好一点
20:22 Zero__wind: 0.0
20:23 wantuole: 00:54:027 (4) - 这个后面衔接的五角星 两个毫无关联
20:24 wantuole: 很明显的断梗
20:24 Zero__wind: 哦
20:24 wantuole: 01:00:098 (1) - 盖住太多节奏了
20:24 Zero__wind: 嗯
20:25 wantuole: 拖拉了难度 这种更适合的难度出现
20:25 Zero__wind: 唔 Hard本来也没想做成可以当作I的Hard……
20:26 wantuole: 。。
20:26 wantuole: 继续nor
20:26 Zero__wind: 没事 我缩短到So那个音结束的地方就好了 然后补一些节奏
20:27 Zero__wind: 我当时弄成那么长的考虑 呃 好像是因为画紧了不好看 啧啧
20:27 Zero__wind: 没事 我再试试了
20:27 wantuole: 00:23:670 (1,2,3) -
20:27 Zero__wind: 太紧了?
20:27 wantuole: 嗯
20:28 Zero__wind: 00:28:670 (1,2,3) - 那这个呢
20:28 wantuole: 过关是可以 但是尽量避免
20:28 wantuole: 尽量不要这么搞吧 都已经很慢了 没必要再叠加变慢
20:29 wantuole: 00:49:206 (1) - 白线开始转
20:29 Zero__wind: 那我就把00:29:563 (2) - 变成一个二分拍滑条重排版就好了
20:29 Zero__wind: 哦 spinner这有什么讲究么
20:29 wantuole: 低难度不会过关 我确定
20:29 Zero__wind: 我好像北来来回回地抠过这个点
20:30 wantuole: 因为真的不会过关
20:30 Zero__wind: 其实我最开始是白线起的…瞎
20:31 Zero__wind: 00:54:028 (1,2) - 这个会不会挂 我一直保持很耸的心态
20:31 Zero__wind: 虽然最近的mod没有一个人提到过
20:31 Zero__wind: 不过我自己挺没谱儿的
20:31 wantuole: 这个很不错啊
20:31 Zero__wind: DS=。=
20:32 Zero__wind: 大丈夫?
20:32 wantuole: 把1调下就好
20:33 Zero__wind: 包的弧度稍微小一点儿的意思?
20:33 wantuole: 随便改-,- 没必要把2扔在1中间
20:33 Zero__wind: ……
20:33 wantuole: 别想多了 头几张图就想弄好这种包梗和让位梗 很难的
20:33 Zero__wind: 哦哦
20:34 Zero__wind: 亚历山大
20:35 wantuole: 0 0easy不错
20:35 wantuole: 过关 中等偏上水平
20:36 Zero__wind: 哈哈 草莓大大教我弄的
20:37 wantuole: 骚年走了不少弯路啊 要先从低的难度开始弄
20:37 Zero__wind: 0.0
20:37 Zero__wind: 走了……非常多的弯路……
20:37 wantuole: 说实话 现在的hard和最后难度 是要remap摆设的
20:38 wantuole: 叠加把握和摆设衔接很差
20:38 Zero__wind: 哦
20:39 wantuole: 尽量先避免弱项 就爬行着摆 不叠加 填满屏幕就好
20:39 wantuole: 就这样先 我去post了 :D
20:39 Zero__wind: 嗯
BounceBabe
Hi, M4M!

General

You have so many different BG, reduce it to one

Easy

This diff behaves like a Normal, you should try to make it easier

Normal

00:09:742 (2,3,4,5,6) - Pattern is too hard for a players which has just come out of playing Easys, try to make this different

00:37:956 (1) - Unnecessary NC, remove it
00:54:028 (1) - ^
01:21:706 (1) - Move this to 01:21:527 - so its more playable for beginners

Hard

00:25:098 (6,2) - Stack these properly
00:32:954 (4,5,6) - I advise to not use this pattern in Hard, should be part of Insanes
00:35:812 (3,1) - Spacing between is too big, move the 1 closer


Insane

01:04:027 (4,5) - Jumps a little too big, make a normal spacing
01:17:241 (2,1,2,3,1,2,1,2,3) - This is unrankable unless its an Aproval map, change this so the circle are seen obviously
01:21:704 (1,1,2,1,2,1,2) - Make this spacing consistent here, it doesnt fit one bit


GL
Autumn
Hi
其实你post的时候我的queue是Open for M4M only的...嘛既然已经po了我就来看看吧
[General]
Angel难度不错,其他几个难度短滑条太多,这种flow缺乏连续性,而且短滑条在控制flow的方向上存在缺陷(因为你没办法把他掰弯..低难度下只能采取头尾相连的形式,如Normal里的00:09:742 (2,3,4,5,6),这样不是很好看。)
低难度下多试试单点叠长滑条,而不是连续的短滑条~

[Easy]
除了Flow还可改更流畅一些以外,没问题

[Normal]
00:24:205 (2) - 放下去:
00:26:171 (1) - 向下弯:
00:59:742 (4,5) - 调整:

[Hard]
00:20:097 (1,2,3) - 这种flow不好看啊..给你一个备用方案:
00:48:848 (4) - 蓝线弱起节奏感不好,尽量避免这类情况。建议把00:47:598 (3) 改成二分拍,然后再加个长滑条填充:
00:33:669 (6) - 对准00:32:777 (3) :

[Angel]
01:15:634 (5,6,7,1) - 建议去掉01:15:634 (5) ,后面三个改成三角跳:(因为原来的跳从蓝线弱拍开始)
例如:

01:17:955 (1,2,3) - 滑条挡note..有点危险。错开的话反而更好看:
后面也是..如果觉得太跳可以改变下01:17:955 (1,2,3) - 的方向.

That's all.
希望能帮到你.
Topic Starter
Zero__wind

Autumn wrote:

Hi
其实你post的时候我的queue是Open for M4M only的...嘛既然已经po了我就来看看吧 唔没有注意到……非常感谢
[General]
Angel难度不错,其他几个难度短滑条太多,这种flow缺乏连续性,而且短滑条在控制flow的方向上存在缺陷(因为你没办法把他掰弯..低难度下只能采取头尾相连的形式,如Normal里的00:09:742 (2,3,4,5,6),这样不是很好看。) /。\ 感觉那时候散点摆得很烂就没好意思摆……
低难度下多试试单点叠长滑条,而不是连续的短滑条~ 可以理解

[Easy]
除了Flow还可改更流畅一些以外,没问题 自己改了一点点

[Normal]
00:24:205 (2) - 放下去:fixed
00:26:171 (1) - 向下弯:fixed
00:59:742 (4,5) - 调整:fixed 以及后面的

[Hard]
00:20:097 (1,2,3) - 这种flow不好看啊..给你一个备用方案: 采用了类似的形状 但是1和2是错开的
00:48:848 (4) - 蓝线弱起节奏感不好,尽量避免这类情况。建议把00:47:598 (3) 改成二分拍,然后再加个长滑条填充: 类似改法 只是我把滑条4拉成四分之三拍去掉了5
00:33:669 (6) - 对准00:32:777 (3) : 不是很喜欢这感觉 没动 会再考虑

[Angel]
01:15:634 (5,6,7,1) - 建议去掉01:15:634 (5) ,后面三个改成三角跳:(因为原来的跳从蓝线弱拍开始) fixed
01:17:955 (1,2,3) - 滑条挡note..有点危险。错开的话反而更好看: finally它们被拉出来了 不过和前面的长滑条是错开的

That's all.
希望能帮到你.
十分有帮助!!!!!
Lally
Hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
  1. Inconsistency in combo colours:

Angel :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

Hard :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

Normal :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86

Easy :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

  1. Inconsistency in Tags:
Angel : visual novel galgame Opening December when there is no angel
Hard : visual novel galgame Opening December when there is no angel
Normal : visual novel galgame Opening December when there is no angel
Easy : visual novel galgame Opening December when there is no angel
Kurosanyan's Taiko Muzukashii : visual novel galgame Opening December when there is no angel Kurosanyan
Kurosanyan's Taiko Oni : visual novel galgame Opening December when there is no angel Kurosanyan

[Easy]
suggestion : why don't you start your diffs with a spinner that start 00:02:955 - and end 00:05:813
  1. 00:20:098 (4) - why don't you try something like this? it will br more simpler to read for beginners
  2. 00:26:527 (1,2) - spacing
  3. 00:30:455 (3,1) - spacing
  4. 00:32:955 (2,3) - spacing
  5. 00:37:598 (5) - this slider is not simmetric :X
  6. 00:44:384 (1,2,1,2,3) - spacing is inconsistent here
  7. 00:52:598 (2,3,4,1) - this pattern can be confusefull for beginners, try something like that:
  8. 00:55:812 (1,2,3) - make spacing consistent with other parts continue to using 1.0
  9. 01:02:598 (2,3,1) - spacing o3o
  10. 01:14:027 (2,3) - spacing
[Normal]
  1. 00:54:027 (4,1) - spacing
[Hard]
  1. 00:10:098 (4.5) - remove one repeat from this sliders it will fit better with the music
  2. 00:51:884 (1) - it's overlapped with spinner comboburst
[Kurosanyan's Taiko Oni]
  1. 00:22:122 (1) - this spinner is so short ; 3 ;
[Angel]
  1. 00:16:527 (8) - this circle touch HP drain
  2. 00:42:598 (1) - i think this slider will be cuter and it will frow better if it has a U form
Andrea
Call me back once you've fixed Lally's mod.
Topic Starter
Zero__wind

Andrea wrote:

Call me back once you've fixed Lally's mod.
Sorry for this delay
I'm facing some problem pulling through the bugs of the editor currently =.=
Will fix and update asap
Thx!
Kurosanyan
The spinner in the oni is not too short so there's nothing to change in this mod for my taiko.
Topic Starter
Zero__wind

Kurosanyan wrote:

The spinner in the oni is not too short so there's nothing to change in this mod for my taiko.
Thx for checking that
Topic Starter
Zero__wind

Lally wrote:

Hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
  1. Inconsistency in combo colours:

Angel :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

Hard :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

Normal :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86

Easy :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171
I think this may not be a problem since I used different BGs

  1. Inconsistency in Tags:
Angel : visual novel galgame Opening December when there is no angel
Hard : visual novel galgame Opening December when there is no angel
Normal : visual novel galgame Opening December when there is no angel
Easy : visual novel galgame Opening December when there is no angel
Kurosanyan's Taiko Muzukashii : visual novel galgame Opening December when there is no angel Kurosanyan
Kurosanyan's Taiko Oni : visual novel galgame Opening December when there is no angel Kurosanyan
fixed

[Easy]
suggestion : why don't you start your diffs with a spinner that start 00:02:955 - and end 00:05:813 hmm, an good idea, I also think a spinner is needed for an Easy diff. But this means changing this diff's offset. And I don't know if I need to change all the other diffs' offset together. Will discuuss this with Andrea
  1. 00:20:098 (4) - why don't you try something like this? it will br more simpler to read for beginners Ok fixed
  2. 00:26:527 (1,2) - spacing fixed
  3. 00:30:455 (3,1) - spacing fixed
  4. 00:32:955 (2,3) - spacing not changing it currently for I think this looks nice and as we know, the distance between ths two sliders are actually not as far as it shows. I think begginners should learn that it's not neccessary to move the cursor to the very end of a slider.
  5. 00:37:598 (5) - this slider is not simmetric :X Oh fixed
  6. 00:44:384 (1,2,1,2,3) - spacing is inconsistent here fixed
  7. 00:52:598 (2,3,4,1) - this pattern can be confusefull for beginners, try something like that Ok the stacks are gone
  8. 00:55:812 (1,2,3) - make spacing consistent with other parts continue to using 1.0 adjusted (2) and (3)'s distace inbetween but didn't chaged the one between (1) and (2) , the reason is the same as I mentioned above
  9. 01:02:598 (2,3,1) - spacing o3o ^
  10. 01:14:027 (2,3) - spacing ^
[Normal]
  1. 00:54:027 (4,1) - spacing Changed a smaller blancket
[Hard]
  1. 00:10:098 (4.5) - remove one repeat from this sliders it will fit better with the music nope, actually you're folling the dums and I'm following the melody inbehind
  2. 00:51:884 (1) - it's overlapped with spinner comboburst Ok they've gone elsewhere
[Angel]
  1. 00:16:527 (8) - this circle touch HP drain fixed
  2. 00:42:598 (1) - i think this slider will be cuter and it will frow better if it has a U form I know what you mean but sorry for not changing. Because 00:40:098 (1,2,3,4,5,6,1,1,2,3) - all these are actually a suit of objects and I want them fit each other.
Thx for modding~

Zero__wind wrote:

Andrea wrote:

Call me back once you've fixed Lally's mod.
Sorry for this delay
I'm facing some problem pulling through the bugs of the editor currently =.=
Will fix and update asap
Thx!
Andrea I'm ready for this.
Andrea
~General~

Tags between the difficulties are inconsistent and there is also an extra useless space.

Colours between the difficulties are inconsistent.

Offset is wrong, use 5.835 and resnap all notes, green lines, etc.


~Easy~

00:36:884 (4) - New combo.

~Normal~

Reduce AR by 1 tick.


01:00:099 (5) - New combo.
01:01:528 (1) - Remove new combo.

~Hard~

00:52:954 (3,4) - They look pretty bad to me.
01:07:955 (3) - Hidden slider repeat.

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.

~Angel~

00:39:384 (8) - Random and unexpected slowdown.
00:48:311 (7) - Ugly slider.
01:14:027 (1) - This slider is really hard to see, please don't overlap it.
01:15:812 (1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1,2,3,4,1,1,2,1,2,1,2) - I find this part pretty confusing, please remake it.

This map still need some more work.
mancuso_JM_

Andrea wrote:

~General~

Colours between the difficulties are inconsistent.
Well, this is not necessary to be fixed, since you use different BGs in all the difficulties.
Anyways i'm not here just to say that, I was preparing my mod but I saw Andrea's one.. So, I'll come back after to you fix Andrea's mod.
See you then ;)
Kurosanyan

Andrea wrote:

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.
Not fitting really well imo, and not following the drums. I don't see what's the problem with this spinner.
Andrea
It's fine, just suggesting :3

Anyway mancuso, only if there are guest difficulties that's allowed, as far as I remember.
Topic Starter
Zero__wind

Andrea wrote:

~General~

Tags between the difficulties are inconsistent and there is also an extra useless space.

Colours between the difficulties are inconsistent.

Offset is wrong, use 5.835 and resnap all notes, green lines, etc.


~Easy~

00:36:884 (4) - New combo.

~Normal~

Reduce AR by 1 tick.


01:00:099 (5) - New combo.
01:01:528 (1) - Remove new combo.

~Hard~

00:52:954 (3,4) - They look pretty bad to me.
01:07:955 (3) - Hidden slider repeat.

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.

~Angel~

00:39:384 (8) - Random and unexpected slowdown. currently with no good idea, and actually I don't think the present one is bad
00:48:311 (7) - Ugly slider. make it ordinary
01:14:027 (1) - This slider is really hard to see, please don't overlap it. Cgabged tgoroughly from here
01:15:812 (1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1,2,3,4,1,1,2,1,2,1,2) - I find this part pretty confusing, please remake it. Let's see the new arrangement

This map still need some more work.
Fixed almost all and update for the other diffs, still working on some points in my Angel diff.
Actually I may need a discussion with Andrea about this, though I don't know when.
btw, I also changed the offset and other things in the Taiko diffs, so Kurosanyan you don't have to worry.
The combo colors are still not be changed, for I just thoroughly read the ranking criteria again and find nothing against this both in the rules and in the guidelines. And I think it will be fine looking for most players.
mancuso_JM_
Hi! Mod time! Sorry for the delay :/

[General:]

• Would be better if you can find other BGs for the Taiko difficulties, so all the difficulties have different BGs. In my opinion will look much better having different BGs in all diffs. instead of doing that.
Preview Time: The Preview Point is Slighty different comparing all difficulties. In Easy diff. the Preview Point is in 59049 and in the other difficulties is 58692. So, you must make it consistent between all the difficulties.
• 00:05:835 (1) - This Note sounds really Slow comparing with the music. Try using 45% in the Red line, will sound properly then.
• 00:06:549 (T) - In this Green Line try adding 10% in the Volume because sounds also low in all the diffs.

[Easy:]

Settings:
--> The HP Drain Rate is a bit low in this difficulty. Try increasing it by 1 Tick (HD+1)

• 00:21:549 (2) - In the Repetition, sounds better a finish instead of your Custom Whistle. So, it is better if you replace it here
• 00:51:192 (3,1) - This pattern sounds weird, it is not following properly anything in the music. To follow better the song (the Vocal especially) I suggest you to do something like this:
• 00:54:049 (1) - If you did the above suggestion, I feel this New Combo unnecesary. In my opinion it is better if you remove it from here
• 00:59:763 (3) - Replace this Slider in 2 Single Notes, the kiai it is the most important part in the song, so it is better if you starting it with a Click on a Note :P
• 01:07:263 (5) - I'd delete this Note, can be difficult to follow properly this pattern with these 1/4.. Maybe a rest deleating this note is the best option
• 01:22:977 (3) - I think that a Soft Whistle sounds better than a Normal Whistle in this Note. Would be better if you replace that.

One more thing at the end: Add a Spinner (at least) to make a variety in the score, if you don't do that we will have a lot of similar scores if the map is in the Ranked Status.

- In general you did a good job with this difficulty, anyways I dislike the way that you used the spacing. In my opinion you should re-arrange all the patterns using 1.10x in the Distance Spacing, give it a try pls.

[Normal:]

• 00:27:263 (4) - The second Reverse Arrow in this Slider is almost covered by the hitburst of (3), you should do something to fix the mistake because it is unrankable stuff.
• 00:29:763 (2) - Move this Note to x:220 y:192 for a better flow
• 00:48:334 (4) - *A bit Nazi*- But this pattern can be clean up a bit more. Actually the previous Slider (2) gives a bad ''Hitburst Overlap'' to this Slider, to avoid that overlap you can try blanketing, like here:
• 00:56:549 (2) - I would remove the Whistle from the Sliderbody, actually sounds annoying to me.
• 00:57:084 (x) - Hmm.. A note here is pretty necessary imo.
• 01:06:370 - 01:06:906 - Why did not you map this section? You did it in Easy, and easy diff. is supposed to be easier than a Normal of course. You should map this blank section as you did in easy, will play much better
• 01:07:799 - 01:08:334 - (^)
• 01:17:799 - 01:18:334 - (^)
• 01:19:227 - 01:19:763 - (^)
• 01:22:977 (4) - Same as Easy, use Soft Finish instead of Normal.

- Not bad, but map this blanks spaces mentioned in my mod, it provides a bad flow imo.

[Hard:]

• 00:10:120 (4,5) - These Sliders with 2 Repetitions don't flow that good, try using a pattern like this will flow better..
• 00:41:549 (2,3) - This kind of patterns are not to my liking, because they don't provide a good visibility of the pattern.. If I were you I'd change it inmediatley but it is up to you because we are talking about a personal think.
• 00:49:406 (Spin) - This Spinner sounds really random at the end, would be better if you map it instead.
• 00:52:977 (3,4) - Same thing as 00:41:549
• 00:56:549 (1,2,3,4,5) - Reversed pattern have always a bad flow, and this is not an exception it flows pretty bad. I suggest you to do a pattern more like this:
• 01:01:906 (2,3) - This Spacing is really random, because it doesn't fits with the music it is a really slow section and you used a jump, it doesn't make sense. Reduce the Spacing between the Notes pls.
• 01:03:334 (6,7,1,2,3,4,1,2) - Again, this is really random, it is the kiai section but the section of the song is really slow, reduce the spacing between these Objects too pls, it doesn't make sense.
• 01:21:727 (1) - This Slider is not covering properly the Vocal, since it is a Hard would be better if you follow the Rhythm closely, so decompress this Slider in 2. 1st Slider start in 01:21:727 and finish in 01:21:906 and the 2nd Slider starts in 01:22:084 and finish in 01:22:263.

- This difficulty went well till the Kiai Time, I don't understand why you add unnecesary Jumps in a really slow part of the song. In addition, they were placed randomly, a little tip, if you want to add break in slow songs try adding them in Combo changes especially because on other places they will look random and without sense.

[Angel:]

- Wow, I dislike this diff at all. Sorry :(, it has the same problems as the kiai in Hard diff. A lot of unnecesaries and big jumps in a really slow song, this is not the kind of Insane that fits with this song. Would be unnecesary to mod that, but please reduce the jumps as much as you can because play bad with this song. I imagined a low level Insane before to see the diff. but when I saw the diff. I felt dissapointed really :(.

Btw, Both Taiko Difficulties look technically fine for me..

Well, that's all.
Easier diffs. and Taiko diffs. are well designed and should be ready to go, but Hardest one need more work before to be consider for Ranking, it looks repetitive but a lot of unnecessary jumps for a slow song..
Best of luck with your map (and please don't give up)
Topic Starter
Zero__wind

mancusojuanmattos wrote:

Hi! Mod time! Sorry for the delay :/

[General:]

• Would be better if you can find other BGs for the Taiko difficulties, so all the difficulties have different BGs. In my opinion will look much better having different BGs in all diffs. instead of doing that.
Preview Time: The Preview Point is Slighty different comparing all difficulties. In Easy diff. the Preview Point is in 59049 and in the other difficulties is 58692. So, you must make it consistent between all the difficulties.
• 00:05:835 (1) - This Note sounds really Slow comparing with the music. Try using 45% in the Red line, will sound properly then.
• 00:06:549 (T) - In this Green Line try adding 10% in the Volume because sounds also low in all the diffs.

[Easy:]

Settings:
--> The HP Drain Rate is a bit low in this difficulty. Try increasing it by 1 Tick (HD+1)

• 00:21:549 (2) - In the Repetition, sounds better a finish instead of your Custom Whistle. So, it is better if you replace it here sorry but I'm not fond of a finish here. There is one later.
• 00:51:192 (3,1) - This pattern sounds weird, it is not following properly anything in the music. To follow better the song (the Vocal especially) I suggest you to do something like this:
• 00:54:049 (1) - If you did the above suggestion, I feel this New Combo unnecesary. In my opinion it is better if you remove it from here
• 00:59:763 (3) - Replace this Slider in 2 Single Notes, the kiai it is the most important part in the song, so it is better if you starting it with a Click on a Note :P Didn't change for I think it's not neccessary, I consider the vocal here is long, so I placed a slider, also, to keep consistent with the latter one
• 01:07:263 (5) - I'd delete this Note, can be difficult to follow properly this pattern with these 1/4.. Maybe a rest deleating this note is the best option delete even more
• 01:22:977 (3) - I think that a Soft Whistle sounds better than a Normal Whistle in this Note. Would be better if you replace that. I know you mean a soft finish, changed

One more thing at the end: Add a Spinner (at least) to make a variety in the score, if you don't do that we will have a lot of similar scores if the map is in the Ranked Status. that's what Lally has already spoken and what I was considering. Changed each diffs' offset and add a spinner in Easy

- In general you did a good job with this difficulty, anyways I dislike the way that you used the spacing. In my opinion you should re-arrange all the patterns using 1.10x in the Distance Spacing, give it a try pls. Did it. Better now.

[Normal:]

• 00:27:263 (4) - The second Reverse Arrow in this Slider is almost covered by the hitburst of (3), you should do something to fix the mistake because it is unrankable stuff.
• 00:29:763 (2) - Move this Note to x:220 y:192 for a better flow
• 00:48:334 (4) - *A bit Nazi*- But this pattern can be clean up a bit more. Actually the previous Slider (2) gives a bad ''Hitburst Overlap'' to this Slider, to avoid that overlap you can try blanketing, like here: didn't fix in your way, but I did fixed a little and I think it's fine now
• 00:56:549 (2) - I would remove the Whistle from the Sliderbody, actually sounds annoying to me. It's a mistake. Removed the whistle on the body and remain the ones on the head and the end
• 00:57:084 (x) - Hmm.. A note here is pretty necessary imo.
• 01:06:370 - 01:06:906 - Why did not you map this section? You did it in Easy, and easy diff. is supposed to be easier than a Normal of course. You should map this blank section as you did in easy, will play much better
• 01:07:799 - 01:08:334 - (^)
• 01:17:799 - 01:18:334 - (^)
• 01:19:227 - 01:19:763 - (^) Actuall I'm afraid to make them too difficult(the notes start on blue tick), so I left them blank to give newbie players time to react. But, I filled the blank as you and some earlier modders suggested
• 01:22:977 (4) - Same as Easy, use Soft Finish instead of Normal.

- Not bad, but map this blanks spaces mentioned in my mod, it provides a bad flow imo.

[Hard:]

• 00:10:120 (4,5) - These Sliders with 2 Repetitions don't flow that good, try using a pattern like this will flow better.. I think they're fine and didn't change anything. You know that when players clicked a kick-slider, they won't move their cursor to follow, but stay and head for the next item.
• 00:41:549 (2,3) - This kind of patterns are not to my liking, because they don't provide a good visibility of the pattern.. If I were you I'd change it inmediatley but it is up to you because we are talking about a personal think. sorry for that, but not changing.
• 00:49:406 (Spin) - This Spinner sounds really random at the end, would be better if you map it instead. made it end earlier and add a few stuffs and I think they're fine now
• 00:52:977 (3,4) - Same thing as 00:41:549 =.=
• 00:56:549 (1,2,3,4,5) - Reversed pattern have always a bad flow, and this is not an exception it flows pretty bad. I suggest you to do a pattern more like this:
• 01:01:906 (2,3) - This Spacing is really random, because it doesn't fits with the music it is a really slow section and you used a jump, it doesn't make sense. Reduce the Spacing between the Notes pls big changes.
• 01:03:334 (6,7,1,2,3,4,1,2) - Again, this is really random, it is the kiai section but the section of the song is really slow, reduce the spacing between these Objects too pls, it doesn't make sense. as above
• 01:21:727 (1) - This Slider is not covering properly the Vocal, since it is a Hard would be better if you follow the Rhythm closely, so decompress this Slider in 2. 1st Slider start in 01:21:727 and finish in 01:21:906 and the 2nd Slider starts in 01:22:084 and finish in 01:22:263. fixed in another way

- This difficulty went well till the Kiai Time, I don't understand why you add unnecesary Jumps in a really slow part of the song. In addition, they were placed randomly, a little tip, if you want to add break in slow songs try adding them in Combo changes especially because on other places they will look random and without sense.

[Angel:]

- Wow, I dislike this diff at all. Sorry :(, it has the same problems as the kiai in Hard diff. A lot of unnecesaries and big jumps in a really slow song, this is not the kind of Insane that fits with this song. Would be unnecesary to mod that, but please reduce the jumps as much as you can because play bad with this song. I imagined a low level Insane before to see the diff. but when I saw the diff. I felt dissapointed really :(. I'm sorry for that but I'm not gonna fix much. I did some changes during Kiai, for I think it's the only part which is too hard.

Btw, Both Taiko Difficulties look technically fine for me.. Glad to hear that

Well, that's all.
Easier diffs. and Taiko diffs. are well designed and should be ready to go, but Hardest one need more work before to be consider for Ranking, it looks repetitive but a lot of unnecessary jumps for a slow song..
Best of luck with your map (and please don't give up)
Thx for your mod. All what I didn't mention in my post is what I fixed.
And for everyone who has checked my map. Believe it or not, I didn't ever aim to make the [Angel] hard to play. I just want it to be different from piles of slow Insanes that already existed. Some big jumps which cames from some mods are not my initial setting. I tried it and gathered ideas for I think it might be fun. Now the jumps in the last part of the Kiai is gone, replaced by my original ones. And for the overlaps, this is what I wanna try in this mapset, so don't blame it if it's not your type of dish. Every new creation faces trouble when it's first seen. And believing in this, I'll try my best to remain this as a
Hard-to-Be-Ranked map while getting it ranked. I believe there woild be, and will be players who like this stuff. I Hope so...
Athena Tennos
神馬情況。。。感覺好厲害的樣子/w\
Topic Starter
Zero__wind

Athena Tennos wrote:

神馬情況。。。感覺好厲害的樣子/w\
总觉得你想多了=。=
ps:我好像最近开始喜欢写论文了=。=是不是没救了
10nya

~ M4M from My Queue ~


Hi Zero__wind :D

General


  1. Add to tags: eroge ?

Easy

  1. 00:27:262 (2)- : Fix the distance pls n_n. Current one is 1.08
  2. 00:34:405 (1)- : move this to x256 y80 would be nice :D
  3. 00:39:762 (1)- : make the distance 1.13? current one is too close imo
  4. 00:43:334 (3)- : 1grid up?
Nothing on Normal

Hard

  1. 00:31:548 / 00:31:549 (1)- : try this slider?
    105,269,31549,6,0,P|60:240|48:192,2,100,2|2|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:56:912 (3,4)- : Fix the distance? Q_Q

Angel

  1. 00:39:405 (8)- : NC. Because change of slider velocity >_<
that's all :D good luck
Topic Starter
Zero__wind

- t e n n y a - wrote:


~ M4M from My Queue ~


Hi Zero__wind :D

General


  1. Add to tags: eroge ?
Don't know if it;s neccessary, not changing for now

Easy

  1. 00:27:262 (2)- : Fix the distance pls n_n. Current one is 1.08 Oh I think it's fine
  2. 00:34:405 (1)- : move this to x256 y80 would be nice :D fixed
  3. 00:39:762 (1)- : make the distance 1.13? current one is too close imo fixed
  4. 00:43:334 (3)- : 1grid up?
halfNothing on Normal

Hard

  1. 00:31:548 / 00:31:549 (1)- : try this slider?
    105,269,31549,6,0,P|60:240|48:192,2,100,2|2|8,0:0|0:0|0:0,0:0:0:0:
    ok
  2. 00:56:912 (3,4)- : Fix the distance? Q_Q
Oh big mistake

Angel

  1. 00:39:405 (8)- : NC. Because change of slider velocity >_<
fixedthat's all :D good luck
Thx for your mod~
Topic Starter
Zero__wind
remapping [Angel] diff
put this into WIP currently
and after I finished this I'll need another round of mods for the new diff
Let's wait and see owo


[Angel] the diff is done again
Plz mod it!!!!
Rotte
no kds plz
Offset should be set 2953
qkenan
IRC mod~

SPOILER
16:38 Zero__wind: 求看图
16:38 *Zero__wind is editing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]]
16:38 Zero__wind: remap完了
16:39 Zero__wind: 简单到炸
16:39 Zero__wind: Redl一下 加了hitsound
16:39 qkenan: dling
16:41 Zero__wind: ·改得我已经快不会再爱了
16:41 Zero__wind: 昨天夜里一直想梗想到趴在桌子上睡着了都没想出来 不能多说
16:42 qkenan: 好辛苦^
16:43 qkenan: so 良心
16:43 Zero__wind: 是啊……
16:44 Zero__wind: 随手HDSS了
16:44 qkenan: 粗打一遍下来,感觉基本可以了
16:45 qkenan: 有些滑条还是有点,嗯哼
16:45 qkenan: 没有overmap
16:46 Zero__wind: 有点0.0 ?
16:46 qkenan: 美观问题,小事
16:46 Zero__wind: 哦
16:46 Zero__wind: 至少感觉流畅多了是吧……
16:46 qkenan: 是的~
16:46 qkenan: 没有前作那种比较牵强的jump
16:47 Zero__wind: 这要再碰到连mod都不写直接枪毙掉的状况我真不会再爱了=。=
16:48 qkenan: =。=
16:48 qkenan: 可怜的孩子
16:49 qkenan: 00:32:607 (2,3,4,5,6) -
16:49 qkenan: 已经有点像是你招牌式的HD梗了、
16:50 qkenan: 00:36:179 (4) - 不好看
16:51 qkenan: 00:45:822 (1) - 从这开始很长一段都是一个方向转,感觉在短的slider方向上做点变化会好些,嘛,个人感觉
16:51 qkenan: 00:47:250 (4) - 比如这个Ctrl+G
16:52 qkenan: 00:52:250 (2) - 形状……
16:52 qkenan: 00:54:036 (1) - 形状……
16:53 Zero__wind: 嗯
16:53 qkenan: 00:57:250 (5) - 画个勺子就算了,别把棱角露出来
16:53 Zero__wind: 旋转问题上我很赞成……我感觉我一个方向都快转晕了
16:53 qkenan: 连续的几个同方向,是顺手,太多就是……嗯哼
16:54 Zero__wind: 对的
16:54 qkenan: 00:58:679
16:54 qkenan: 这开始的几个Drum音效有点突兀……
16:54 Zero__wind: 00:36:179 (4) - 这个有啥建议没 我当时画得时候就比较……#$%^&*()
16:54 Zero__wind: 那几个drum音不改了 每个diff都是的
16:55 qkenan: 哦,那没事
16:55 Zero__wind: 和伴奏比较搭的其实
16:55 qkenan: 00:36:179 (4) - 这个最简单就是对称着拉直
16:55 Zero__wind: 哦
16:56 qkenan: 至于别的复杂些可能更好看的改法我暂时也想不到233
16:56 Zero__wind: 嗯……我也想不到
16:56 Zero__wind: 刚mod完一张滑条非常艺术的图……
16:56 Zero__wind: 感觉技术拙计
16:57 qkenan: 可以偷偷改成my map,经常拿出来学习
16:57 qkenan: 01:09:750 (3) - 不要露棱角
16:57 Zero__wind: 嗯 把第四个锚点拆成两个好像就没问题了
16:58 qkenan: 01:16:179 (4) - 棱角,另外考虑下尾巴与①的stack?反正都是那种边缘距离差不多的那种摆法
16:58 Zero__wind: 哦
16:58 Zero__wind: 试试
16:59 qkenan: 01:19:393 (2) - 和之前的①稍稍有点overlap,拉开不拉开,随意
16:59 qkenan: 01:21:179 (3) - 包的不是很完美
16:59 Zero__wind: 哦 大丈夫 我直接是旋转的
16:59 Zero__wind: 嗯
16:59 Zero__wind: 这个也是 把红点后面的锚点拆成 刚才我问过我师傅了 owo
17:00 qkenan: =w=
17:01 Zero__wind: 我去 我发现diif名字还能是中文
17:02 qkenan: 不会变成乱码么……
17:02 Zero__wind: 不太确定噢 感觉很文艺
17:03 qkenan: 音效基本没得挑,节奏也是
17:03 qkenan: 我去骗一发kd?
17:04 Zero__wind: 好
Topic Starter
Zero__wind

qkenan wrote:

IRC mod~

SPOILER
16:38 Zero__wind: 求看图
16:38 *Zero__wind is editing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]]
16:38 Zero__wind: remap完了
16:39 Zero__wind: 简单到炸
16:39 Zero__wind: Redl一下 加了hitsound
16:39 qkenan: dling
16:41 Zero__wind: ·改得我已经快不会再爱了
16:41 Zero__wind: 昨天夜里一直想梗想到趴在桌子上睡着了都没想出来 不能多说
16:42 qkenan: 好辛苦^
16:43 qkenan: so 良心
16:43 Zero__wind: 是啊……
16:44 Zero__wind: 随手HDSS了
16:44 qkenan: 粗打一遍下来,感觉基本可以了
16:45 qkenan: 有些滑条还是有点,嗯哼
16:45 qkenan: 没有overmap
16:46 Zero__wind: 有点0.0 ?
16:46 qkenan: 美观问题,小事
16:46 Zero__wind: 哦
16:46 Zero__wind: 至少感觉流畅多了是吧……
16:46 qkenan: 是的~
16:46 qkenan: 没有前作那种比较牵强的jump
16:47 Zero__wind: 这要再碰到连mod都不写直接枪毙掉的状况我真不会再爱了=。=
16:48 qkenan: =。=
16:48 qkenan: 可怜的孩子
16:49 qkenan: 00:32:607 (2,3,4,5,6) -
16:49 qkenan: 已经有点像是你招牌式的HD梗了、
16:50 qkenan: 00:36:179 (4) - 不好看
16:51 qkenan: 00:45:822 (1) - 从这开始很长一段都是一个方向转,感觉在短的slider方向上做点变化会好些,嘛,个人感觉
16:51 qkenan: 00:47:250 (4) - 比如这个Ctrl+G
16:52 qkenan: 00:52:250 (2) - 形状……
16:52 qkenan: 00:54:036 (1) - 形状……
16:53 Zero__wind: 嗯
16:53 qkenan: 00:57:250 (5) - 画个勺子就算了,别把棱角露出来
16:53 Zero__wind: 旋转问题上我很赞成……我感觉我一个方向都快转晕了
16:53 qkenan: 连续的几个同方向,是顺手,太多就是……嗯哼
16:54 Zero__wind: 对的
16:54 qkenan: 00:58:679
16:54 qkenan: 这开始的几个Drum音效有点突兀……
16:54 Zero__wind: 00:36:179 (4) - 这个有啥建议没 我当时画得时候就比较……#$%^&*()
16:54 Zero__wind: 那几个drum音不改了 每个diff都是的
16:55 qkenan: 哦,那没事
16:55 Zero__wind: 和伴奏比较搭的其实
16:55 qkenan: 00:36:179 (4) - 这个最简单就是对称着拉直
16:55 Zero__wind: 哦
16:56 qkenan: 至于别的复杂些可能更好看的改法我暂时也想不到233
16:56 Zero__wind: 嗯……我也想不到
16:56 Zero__wind: 刚mod完一张滑条非常艺术的图……
16:56 Zero__wind: 感觉技术拙计
16:57 qkenan: 可以偷偷改成my map,经常拿出来学习
16:57 qkenan: 01:09:750 (3) - 不要露棱角
16:57 Zero__wind: 嗯 把第四个锚点拆成两个好像就没问题了
16:58 qkenan: 01:16:179 (4) - 棱角,另外考虑下尾巴与①的stack?反正都是那种边缘距离差不多的那种摆法
16:58 Zero__wind: 哦
16:58 Zero__wind: 试试
16:59 qkenan: 01:19:393 (2) - 和之前的①稍稍有点overlap,拉开不拉开,随意
16:59 qkenan: 01:21:179 (3) - 包的不是很完美
16:59 Zero__wind: 哦 大丈夫 我直接是旋转的
16:59 Zero__wind: 嗯
16:59 Zero__wind: 这个也是 把红点后面的锚点拆成 刚才我问过我师傅了 owo
17:00 qkenan: =w=
17:01 Zero__wind: 我去 我发现diif名字还能是中文
17:02 qkenan: 不会变成乱码么……
17:02 Zero__wind: 不太确定噢 感觉很文艺
17:03 qkenan: 音效基本没得挑,节奏也是
17:03 qkenan: 我去骗一发kd?
17:04 Zero__wind: 好
Here's another irc mod from Athena Tennos
SPOILER
16:18 Zero__wind: 哟师傅 怒补mod啊
16:18 Athena Tennos: 0.0
16:18 Athena Tennos: 。。orz
16:18 Athena Tennos: 隨便看了下。。混KD去了。orz
16:18 Zero__wind: owow
16:19 Athena Tennos: 欠了一P谷的債。orz
16:19 Zero__wind: 估计是
16:19 Zero__wind: 我一个mod从中午写着写着睡着了……写到现在
16:19 Athena Tennos: ....
16:37 Zero__wind: 师傅求看我图 Q^Q
16:37 *Zero__wind is editing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]]
16:37 Zero__wind: Redl一下
16:41 Athena Tennos: 00:32:964 (3) -
16:41 Athena Tennos: 往←移一格
16:42 Athena Tennos: 00:51:536 (1) -
16:42 Athena Tennos: http://osu.ppy.sh/ss/646137
16:42 Zero__wind: 确定左移?我怎么觉得……已经盖在上面了
16:43 Athena Tennos: 。。。
16:43 Zero__wind: 00:51:536 (1) - 起点挪到(216,192)了是么
16:44 Athena Tennos: ?
16:44 Zero__wind: 你刚才那个截图
16:44 Athena Tennos: 看圖~
16:44 Athena Tennos: 嗯
16:44 Athena Tennos: 大概一樣就好了
16:44 Athena Tennos: 意思就是好看點。
16:44 Athena Tennos: 沒必要糾結準確座標。
16:44 Athena Tennos: 00:57:250 (5) - http://osu.ppy.sh/ss/646141
16:45 Athena Tennos: 01:02:964 (1) - ^
16:45 Zero__wind: http://puu.sh/2ezDA 包成这样了大丈夫?
16:45 Athena Tennos: 01:09:750 (3) - 嗯
16:45 Athena Tennos: 01:09:750 (3) - 。。。
16:45 Athena Tennos: 第4個座標。。。
16:46 Athena Tennos: 分成2個來啦。
16:46 Athena Tennos: 拉。
16:46 Athena Tennos: 01:21:179 (3) - ……
16:46 Athena Tennos: I agree!
16:47 Zero__wind: 啥啥啥……信息量好大
16:47 Athena Tennos: /w\
16:47 Athena Tennos: 00:57:250 (5) - 參照這個
16:47 Athena Tennos: http://osu.ppy.sh/ss/646149
16:47 Athena Tennos: slider
16:48 Athena Tennos: 弧度大的並且要均勻。
16:48 Zero__wind: 嗯 这个slider 啧啧 我纠结死
16:48 Athena Tennos: 就用2個點拉開。
16:48 Zero__wind: 哦 现在弧度不均匀对吧
16:48 Athena Tennos: 嗯
16:49 Athena Tennos: 後面結果slider
16:49 Athena Tennos: 都是這問題。
16:49 Zero__wind: 01:21:179 (3) - 这个滑条是啥意思?
16:49 Athena Tennos: 一樣
16:49 Zero__wind: 哦
16:49 Athena Tennos: 後面都一樣
16:50 Athena Tennos: 對了。。。如果橙貓改完了post不了。能幫他post
16:50 Athena Tennos: 麼。
16:50 Athena Tennos: 我準備匿2星期。orz
16:50 Zero__wind: 00:56:893 (4,5) - 这两个的相对位置还好么
16:50 Zero__wind: 我比较没谱
16:51 Athena Tennos: 還行。

Thx for your mods~
mintong89
零风神, 竟然可以叫那么多modder
Topic Starter
Zero__wind

mintong89 wrote:

零风神, 竟然可以叫那么多modder
求不黑 改得我想屎
你也再给我看一下儿吧 就Angel一个diff
Flanster
I've checked your bpm and offset, its all good!

Also set genre to Video Game : Japanese
Topic Starter
Zero__wind

Lolicore Flandre wrote:

I've checked your bpm and offset, its all good!
Thx for confirming!
DX5536
Just some random Suggestion from me. Gosh, why don't this get ranked?
Easy:
I feel kinda empty (at 01:07:250 and) at 01:08:679. I would add a circle there.But it's up to you

Normal:
01:06:536 Super confused part for someone new in Normal and there are lot of mini streams. This is still Normal please have mercy and reduce the number of mini stream.

Hard:
00:42:607 This slider is kinda ugly, try something like this.This slider is from another map. You can make something similar.

How it's been make
00:54:036 (Please) make the both side of this slider same (or almost same because it's kinda ugly).

Angle:
-Nothing particular for now-

Sorry for my noob english. And Good Luck!
Topic Starter
Zero__wind

DX5536 wrote:

Just some random Suggestion from me. Gosh, why don't this get ranked?
I've requested a MAT and don't worry
Easy:
I feel kinda empty (at 01:07:250 and) at 01:08:679. I would add a circle there.But it's up to you you're right, there used to be notes. But considering that they're too intense, I removed them

Normal:
01:06:536 Super confused part for someone new in Normal and there are lot of mini streams. This is still Normal please have mercy and reduce the number of mini stream. reduced

Hard:
00:42:607 This slider is kinda ugly, try something like this.This slider is from another map. You can make something similar.

How it's been make
Thx for the idea but I think the current shape actually fits the vocal well so I'm not feel like changing it
00:54:036 (Please) make the both side of this slider same (or almost same because it's kinda ugly). seems not quite a deal

Angle:
-Nothing particular for now-

Sorry for my noob english. And Good Luck!
Thx for yur support!
spboxer3
omo
[Taiko Oni]

  1. 00:09:869 (2) - remove?

  2. 00:11:179 (1) - move to 00:11:357 - ?

  3. 00:21:655 (2) - remove?

  4. 00:22:131 (1) - spinner is add here is a kinda odd for player because I can't hear any beat/voice should be hold (stream)

  5. 00:28:321 (2) - remove. I guess you follow the voice (or guitar) for your main rely, that's why I make this suggest for you.

  6. 00:36:893 (1) - remove. sound it's excess.

  7. 00:39:155 (2,3) - remove both note, they are excessive note for this part

  8. 00:41:655 (2) - remove and add note at 00:41:655 (2) -

  9. 00:43:441 (1,1) - same remove :<

  10. 00:47:489 (1) - ,01:10:345 (2) - ^

※the issue is 5 plat stream is really unsuit for 1/3,1/6 rhythm song and you try to add it, but sound your pattern didn't make this diff outstanding just make it a kinda odd for playing. :(
mintong89
SPOILER
20:25 mintong89: (:3[____] hi
20:25 Kurosanyan: hi :o
20:25 mintong89: ヾ(:3ノシヾ)ノ" zero wind call me irc mod for you so he can call frost to bubble
20:25 *mintong89 is editing [http://osu.ppy.sh/b/215272 Haruna Ikeda - I hope so... [Kurosanyan's Taiko Oni]]
20:26 mintong89: (´・ω・`) are you have time now?
20:26 Kurosanyan: yup
20:27 mintong89: since i lazy now...so...(ノ´∀`*)
20:27 mintong89: 00:06:179 (2) - delete?
20:27 mintong89: 00:09:036 (4) - ^
20:27 mintong89: oh wait...
20:28 mintong89: nonono
20:28 mintong89: 00:11:417 - add a k? because it have sound here
20:28 Kurosanyan: It have the exact same sound at 06:179 lol
20:29 Kurosanyan: I should delete both or none I think
20:29 mintong89: none plz lol
20:30 Kurosanyan: And it's more fiting with d imo
20:30 mintong89: up to you~
20:31 mintong89: 00:22:131 (1) - 顿弄不同为何要有useaspinner?
20:31 mintong89: ..
20:31 mintong89: dunno but why you use a spinner*
20:31 Kurosanyan: I'm not chinese
20:31 mintong89: i froget to change input sorry
20:31 Kurosanyan: haha
20:31 mintong89: ><"
20:31 mintong89: u can use k f
20:32 mintong89: k d*
20:32 Kurosanyan: I'm following the melody here and it would be too much boring if I use k d imo
20:33 Kurosanyan: Would be the same as the previous rhythm
20:33 mintong89: but use a spinner more boring (.
20:34 Kurosanyan: why D:
20:34 mintong89: nah just kidding
20:35 mintong89: 00:34:274 - add a d here?
20:36 Kurosanyan: But I would have to remove the finish :(
20:37 mintong89: .
20:37 mintong89: sorry orz
20:37 Kurosanyan: And it's better imo to start with the finish since there's a change in the music
20:37 mintong89: yeah
20:38 mintong89: 00:44:512 (1) - why you add k at this way? it's not fit
20:40 Kurosanyan: Yeah you're right for this one. I think I did it because there's already a kddkd before but it's better with a d
20:41 mintong89: hmm yeah
20:41 mintong89: 00:49:750 (2) - k? because it's just like 00:49:274 (5,1) -
20:43 mintong89: 00:51:893 (1,1) - k? it's fit at imo. but d is fit too. so up to you~
20:43 mintong89: 00:51:893 (1) - and 00:52:608 (1) - *
20:44 Kurosanyan: 00:49:750 (2) - I'm following the drums, not the melody
20:45 mintong89: ok
20:45 Kurosanyan: And d is making a better flow for the two notes where you suggested k imo
20:47 mintong89: 00:53:084 (2) - k?
20:56 Kurosanyan: wait, for 00:44:512 (2) - you said d and now you say k?
20:56 Kurosanyan: It's the same thing :(
20:56 mintong89: really? sorry then :(
20:58 mintong89: i guess i just can found this..
20:58 mintong89: = =
20:58 Kurosanyan: meh

草沒啥改變啦 no kds plz and good luck
Kurosanyan

spboxer3 wrote:

omo
[Taiko Oni]

  1. 00:09:869 (2) - remove? Nope

  2. 00:11:179 (1) - move to 00:11:357 - ? ^

  3. 00:21:655 (2) - remove? ^

  4. 00:22:131 (1) - spinner is add here is a kinda odd for player because I can't hear any beat/voice should be hold (stream) Well, since almost everyone is complaining about my spinner, I removed it and made dd k instead. I don't like it but I hope it's ok now.

  5. 00:28:321 (2) - remove. I guess you follow the voice (or guitar) for your main rely, that's why I make this suggest for you. I follow the drums for almost the whole map, why would I follow the vocals...?

  6. 00:36:893 (1) - remove. sound it's excess. ??? I guess you wrote the wrong note here because I don't understand why I should remove this one.

  7. 00:39:155 (2,3) - remove both note, they are excessive note for this part I think my mapping fit to the drums here

  8. 00:41:655 (2) - remove and add note at 00:41:655 (2) - There's already a note at 00:41:655 (2) - and no for the other suggestion.

  9. 00:43:441 (1,1) - same remove :< Nope

  10. 00:47:489 (1) - ,01:10:345 (2) - ^ ^

※the issue is 5 plat stream is really unsuit for 1/3,1/6 rhythm song and you try to add it, but sound your pattern didn't make this diff outstanding just make it a kinda odd for playing. :( I don't try anything, I just map the stuff I hear.
Topic Starter
Zero__wind
updated the taiko oni
Hope all the diffs are fine now
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