ewe
哇 神效率 谢谢了!Melt wrote:
:3
mod as request
[General]嘛 不错的建议
- 00:12:241 - 00:32:598这一段感觉clap声音略大 可以考虑减一点音量
[Easy]想留后门的白线上的finish音……
- 00:39:741(1)whistle换成soft的finish? 这里哨音感觉不舒服 其他diff也是 试了下……差不多 没改
00:51:170(3)改成这样的节奏试试http://puu.sh/1XLLo
[Normal]没必要
- 00:18:312(3,4)感觉这样排要好一些 感觉所谓不大 排版不太好改><
00:27:241(4)可以再多折一次 有人建议我后面加note我觉得flow不太好 这样改好像还可以……虽然我不是特别喜欢这种这么长的reverse折返2次 不过好像还是无可厚非吧 改了 把后面的滑条位置也调合适了
00:49:205(5)spin可以在后面的短白线开始
[Hard]嗯 不错
- 00:16:527(5)x:32 y:243 3和5都移到(33,243)了
00:32:955(4,5,6)排成这个样子好看些 还可以 不过感觉不顺手 没动
00:56:527(1)这个nc换成combo colour2 1,3的差别实在太小
[Angel]不明所以 没动
- 00:14:920(4)左一格 fixed
00:47:062(2,3,4,5)下一格
大概就是这些 加油
十分有帮助!!!!!Autumn wrote:
Hi
其实你post的时候我的queue是Open for M4M only的...嘛既然已经po了我就来看看吧 唔没有注意到……非常感谢
[General]
Angel难度不错,其他几个难度短滑条太多,这种flow缺乏连续性,而且短滑条在控制flow的方向上存在缺陷(因为你没办法把他掰弯..低难度下只能采取头尾相连的形式,如Normal里的00:09:742 (2,3,4,5,6),这样不是很好看。) /。\ 感觉那时候散点摆得很烂就没好意思摆……
低难度下多试试单点叠长滑条,而不是连续的短滑条~ 可以理解
[Easy]
除了Flow还可改更流畅一些以外,没问题 自己改了一点点
[Normal]
00:24:205 (2) - 放下去:fixed
00:26:171 (1) - 向下弯:fixed
00:59:742 (4,5) - 调整:fixed 以及后面的
[Hard]
00:20:097 (1,2,3) - 这种flow不好看啊..给你一个备用方案: 采用了类似的形状 但是1和2是错开的
00:48:848 (4) - 蓝线弱起节奏感不好,尽量避免这类情况。建议把00:47:598 (3) 改成二分拍,然后再加个长滑条填充: 类似改法 只是我把滑条4拉成四分之三拍去掉了5
00:33:669 (6) - 对准00:32:777 (3) : 不是很喜欢这感觉 没动 会再考虑
[Angel]
01:15:634 (5,6,7,1) - 建议去掉01:15:634 (5) ,后面三个改成三角跳:(因为原来的跳从蓝线弱拍开始) fixed
01:17:955 (1,2,3) - 滑条挡note..有点危险。错开的话反而更好看: finally它们被拉出来了 不过和前面的长滑条是错开的
That's all.
希望能帮到你.
Sorry for this delayAndrea wrote:
Call me back once you've fixed Lally's mod.
Thx for checking thatKurosanyan wrote:
The spinner in the oni is not too short so there's nothing to change in this mod for my taiko.
Thx for modding~Lally wrote:
Hi from Andrea's and Lally's Mod4Mod Queue ♥
[General]
- Inconsistency in combo colours:
Angel :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86
Hard :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170
Normal :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
Easy :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171
I think this may not be a problem since I used different BGsAngel : visual novel galgame Opening December when there is no angel
- Inconsistency in Tags:
Hard : visual novel galgame Opening December when there is no angel
Normal : visual novel galgame Opening December when there is no angel
Easy : visual novel galgame Opening December when there is no angel
Kurosanyan's Taiko Muzukashii : visual novel galgame Opening December when there is no angel Kurosanyan
Kurosanyan's Taiko Oni : visual novel galgame Opening December when there is no angel Kurosanyan
fixed
[Easy]
suggestion : why don't you start your diffs with a spinner that start 00:02:955 - and end 00:05:813 hmm, an good idea, I also think a spinner is needed for an Easy diff. But this means changing this diff's offset. And I don't know if I need to change all the other diffs' offset together. Will discuuss this with Andrea[Normal]
- 00:20:098 (4) - why don't you try something like this? it will br more simpler to read for beginners Ok fixed
- 00:26:527 (1,2) - spacing fixed
- 00:30:455 (3,1) - spacing fixed
- 00:32:955 (2,3) - spacing not changing it currently for I think this looks nice and as we know, the distance between ths two sliders are actually not as far as it shows. I think begginners should learn that it's not neccessary to move the cursor to the very end of a slider.
- 00:37:598 (5) - this slider is not simmetric :X Oh fixed
- 00:44:384 (1,2,1,2,3) - spacing is inconsistent here fixed
- 00:52:598 (2,3,4,1) - this pattern can be confusefull for beginners, try something like that Ok the stacks are gone
- 00:55:812 (1,2,3) - make spacing consistent with other parts continue to using 1.0 adjusted (2) and (3)'s distace inbetween but didn't chaged the one between (1) and (2) , the reason is the same as I mentioned above
- 01:02:598 (2,3,1) - spacing o3o ^
- 01:14:027 (2,3) - spacing ^
[Hard]
- 00:54:027 (4,1) - spacing Changed a smaller blancket
[Angel]
- 00:10:098 (4.5) - remove one repeat from this sliders it will fit better with the music nope, actually you're folling the dums and I'm following the melody inbehind
- 00:51:884 (1) - it's overlapped with spinner comboburst Ok they've gone elsewhere
- 00:16:527 (8) - this circle touch HP drain fixed
- 00:42:598 (1) - i think this slider will be cuter and it will frow better if it has a U form I know what you mean but sorry for not changing. Because 00:40:098 (1,2,3,4,5,6,1,1,2,3) - all these are actually a suit of objects and I want them fit each other.
Andrea I'm ready for this.Zero__wind wrote:
Sorry for this delayAndrea wrote:
Call me back once you've fixed Lally's mod.
I'm facing some problem pulling through the bugs of the editor currently =.=
Will fix and update asap
Thx!
Well, this is not necessary to be fixed, since you use different BGs in all the difficulties.Andrea wrote:
~General~
Colours between the difficulties are inconsistent.
Not fitting really well imo, and not following the drums. I don't see what's the problem with this spinner.Andrea wrote:
Kurosanyan's Taiko Oni
00:22:122 (1) - Do this instead of the spinner.
Fixed almost all and update for the other diffs, still working on some points in my Angel diff.Andrea wrote:
~General~
Tags between the difficulties are inconsistent and there is also an extra useless space.
Colours between the difficulties are inconsistent.
Offset is wrong, use 5.835 and resnap all notes, green lines, etc.
~Easy~
00:36:884 (4) - New combo.
~Normal~
Reduce AR by 1 tick.
01:00:099 (5) - New combo.
01:01:528 (1) - Remove new combo.
~Hard~
00:52:954 (3,4) - They look pretty bad to me.
01:07:955 (3) - Hidden slider repeat.
Kurosanyan's Taiko Oni
00:22:122 (1) - Do this instead of the spinner.
~Angel~
00:39:384 (8) - Random and unexpected slowdown. currently with no good idea, and actually I don't think the present one is bad
00:48:311 (7) - Ugly slider. make it ordinary
01:14:027 (1) - This slider is really hard to see, please don't overlap it. Cgabged tgoroughly from here
01:15:812 (1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1,2,3,4,1,1,2,1,2,1,2) - I find this part pretty confusing, please remake it. Let's see the new arrangement
This map still need some more work.
Thx for your mod. All what I didn't mention in my post is what I fixed.mancusojuanmattos wrote:
Hi! Mod time! Sorry for the delay :/
[General:]
• Would be better if you can find other BGs for the Taiko difficulties, so all the difficulties have different BGs. In my opinion will look much better having different BGs in all diffs. instead of doing that.
• Preview Time: The Preview Point is Slighty different comparing all difficulties. In Easy diff. the Preview Point is in 59049 and in the other difficulties is 58692. So, you must make it consistent between all the difficulties.
• 00:05:835 (1) - This Note sounds really Slow comparing with the music. Try using 45% in the Red line, will sound properly then.
• 00:06:549 (T) - In this Green Line try adding 10% in the Volume because sounds also low in all the diffs.
[Easy:]
• Settings:
--> The HP Drain Rate is a bit low in this difficulty. Try increasing it by 1 Tick (HD+1)
• 00:21:549 (2) - In the Repetition, sounds better a finish instead of your Custom Whistle. So, it is better if you replace it here sorry but I'm not fond of a finish here. There is one later.
• 00:51:192 (3,1) - This pattern sounds weird, it is not following properly anything in the music. To follow better the song (the Vocal especially) I suggest you to do something like this:
• 00:54:049 (1) - If you did the above suggestion, I feel this New Combo unnecesary. In my opinion it is better if you remove it from here
• 00:59:763 (3) - Replace this Slider in 2 Single Notes, the kiai it is the most important part in the song, so it is better if you starting it with a Click on a NoteDidn't change for I think it's not neccessary, I consider the vocal here is long, so I placed a slider, also, to keep consistent with the latter one
• 01:07:263 (5) - I'd delete this Note, can be difficult to follow properly this pattern with these 1/4.. Maybe a rest deleating this note is the best option delete even more
• 01:22:977 (3) - I think that a Soft Whistle sounds better than a Normal Whistle in this Note. Would be better if you replace that. I know you mean a soft finish, changed
• One more thing at the end: Add a Spinner (at least) to make a variety in the score, if you don't do that we will have a lot of similar scores if the map is in the Ranked Status. that's what Lally has already spoken and what I was considering. Changed each diffs' offset and add a spinner in Easy
- In general you did a good job with this difficulty, anyways I dislike the way that you used the spacing. In my opinion you should re-arrange all the patterns using 1.10x in the Distance Spacing, give it a try pls. Did it. Better now.
[Normal:]
• 00:27:263 (4) - The second Reverse Arrow in this Slider is almost covered by the hitburst of (3), you should do something to fix the mistake because it is unrankable stuff.
• 00:29:763 (2) - Move this Note to x:220 y:192 for a better flow
• 00:48:334 (4) - *A bit Nazi*- But this pattern can be clean up a bit more. Actually the previous Slider (2) gives a bad ''Hitburst Overlap'' to this Slider, to avoid that overlap you can try blanketing, like here: didn't fix in your way, but I did fixed a little and I think it's fine now
• 00:56:549 (2) - I would remove the Whistle from the Sliderbody, actually sounds annoying to me. It's a mistake. Removed the whistle on the body and remain the ones on the head and the end
• 00:57:084 (x) - Hmm.. A note here is pretty necessary imo.
• 01:06:370 - 01:06:906 - Why did not you map this section? You did it in Easy, and easy diff. is supposed to be easier than a Normal of course. You should map this blank section as you did in easy, will play much better
• 01:07:799 - 01:08:334 - (^)
• 01:17:799 - 01:18:334 - (^)
• 01:19:227 - 01:19:763 - (^) Actuall I'm afraid to make them too difficult(the notes start on blue tick), so I left them blank to give newbie players time to react. But, I filled the blank as you and some earlier modders suggested
• 01:22:977 (4) - Same as Easy, use Soft Finish instead of Normal.
- Not bad, but map this blanks spaces mentioned in my mod, it provides a bad flow imo.
[Hard:]
• 00:10:120 (4,5) - These Sliders with 2 Repetitions don't flow that good, try using a pattern like this will flow better.. I think they're fine and didn't change anything. You know that when players clicked a kick-slider, they won't move their cursor to follow, but stay and head for the next item.
• 00:41:549 (2,3) - This kind of patterns are not to my liking, because they don't provide a good visibility of the pattern.. If I were you I'd change it inmediatley but it is up to you because we are talking about a personal think. sorry for that, but not changing.
• 00:49:406 (Spin) - This Spinner sounds really random at the end, would be better if you map it instead. made it end earlier and add a few stuffs and I think they're fine now
• 00:52:977 (3,4) - Same thing as 00:41:549 =.=
• 00:56:549 (1,2,3,4,5) - Reversed pattern have always a bad flow, and this is not an exception it flows pretty bad. I suggest you to do a pattern more like this:
• 01:01:906 (2,3) - This Spacing is really random, because it doesn't fits with the music it is a really slow section and you used a jump, it doesn't make sense. Reduce the Spacing between the Notes pls big changes.
• 01:03:334 (6,7,1,2,3,4,1,2) - Again, this is really random, it is the kiai section but the section of the song is really slow, reduce the spacing between these Objects too pls, it doesn't make sense. as above
• 01:21:727 (1) - This Slider is not covering properly the Vocal, since it is a Hard would be better if you follow the Rhythm closely, so decompress this Slider in 2. 1st Slider start in 01:21:727 and finish in 01:21:906 and the 2nd Slider starts in 01:22:084 and finish in 01:22:263. fixed in another way
- This difficulty went well till the Kiai Time, I don't understand why you add unnecesary Jumps in a really slow part of the song. In addition, they were placed randomly, a little tip, if you want to add break in slow songs try adding them in Combo changes especially because on other places they will look random and without sense.
[Angel:]
- Wow, I dislike this diff at all. Sorry, it has the same problems as the kiai in Hard diff. A lot of unnecesaries and big jumps in a really slow song, this is not the kind of Insane that fits with this song. Would be unnecesary to mod that, but please reduce the jumps as much as you can because play bad with this song. I imagined a low level Insane before to see the diff. but when I saw the diff. I felt dissapointed really
. I'm sorry for that but I'm not gonna fix much. I did some changes during Kiai, for I think it's the only part which is too hard.
Btw, Both Taiko Difficulties look technically fine for me.. Glad to hear that
Well, that's all.
Easier diffs. and Taiko diffs. are well designed and should be ready to go, but Hardest one need more work before to be consider for Ranking, it looks repetitive but a lot of unnecessary jumps for a slow song..
Best of luck with your map (and please don't give up)
总觉得你想多了=。=Athena Tennos wrote:
神馬情況。。。感覺好厲害的樣子/w\
105,269,31549,6,0,P|60:240|48:192,2,100,2|2|8,0:0|0:0|0:0,0:0:0:0:
Thx for your mod~- t e n n y a - wrote:
~ M4M from My Queue ~
Hi Zero__windDon't know if it;s neccessary, not changing for nowGeneral
- Add to tags: eroge ?
halfNothing on NormalEasy
- 00:27:262 (2)- : Fix the distance pls n_n. Current one is 1.08 Oh I think it's fine
- 00:34:405 (1)- : move this to x256 y80 would be nice
fixed
- 00:39:762 (1)- : make the distance 1.13? current one is too close imo fixed
- 00:43:334 (3)- : 1grid up?
Oh big mistakeHard
- 00:31:548 / 00:31:549 (1)- : try this slider?
105,269,31549,6,0,P|60:240|48:192,2,100,2|2|8,0:0|0:0|0:0,0:0:0:0:ok- 00:56:912 (3,4)- : Fix the distance? Q_Q
fixedthat's allAngel
- 00:39:405 (8)- : NC. Because change of slider velocity >_<
good luck
Here's another irc mod from Athena Tennosqkenan wrote:
IRC mod~SPOILER16:38 Zero__wind: 求看图
16:38 *Zero__wind is editing [http://osu.ppy.sh/b/175583 Haruna Ikeda - I hope so... [Angel]]
16:38 Zero__wind: remap完了
16:39 Zero__wind: 简单到炸
16:39 Zero__wind: Redl一下 加了hitsound
16:39 qkenan: dling
16:41 Zero__wind: ·改得我已经快不会再爱了
16:41 Zero__wind: 昨天夜里一直想梗想到趴在桌子上睡着了都没想出来 不能多说
16:42 qkenan: 好辛苦^
16:43 qkenan: so 良心
16:43 Zero__wind: 是啊……
16:44 Zero__wind: 随手HDSS了
16:44 qkenan: 粗打一遍下来,感觉基本可以了
16:45 qkenan: 有些滑条还是有点,嗯哼
16:45 qkenan: 没有overmap
16:46 Zero__wind: 有点0.0 ?
16:46 qkenan: 美观问题,小事
16:46 Zero__wind: 哦
16:46 Zero__wind: 至少感觉流畅多了是吧……
16:46 qkenan: 是的~
16:46 qkenan: 没有前作那种比较牵强的jump
16:47 Zero__wind: 这要再碰到连mod都不写直接枪毙掉的状况我真不会再爱了=。=
16:48 qkenan: =。=
16:48 qkenan: 可怜的孩子
16:49 qkenan: 00:32:607 (2,3,4,5,6) -
16:49 qkenan: 已经有点像是你招牌式的HD梗了、
16:50 qkenan: 00:36:179 (4) - 不好看
16:51 qkenan: 00:45:822 (1) - 从这开始很长一段都是一个方向转,感觉在短的slider方向上做点变化会好些,嘛,个人感觉
16:51 qkenan: 00:47:250 (4) - 比如这个Ctrl+G
16:52 qkenan: 00:52:250 (2) - 形状……
16:52 qkenan: 00:54:036 (1) - 形状……
16:53 Zero__wind: 嗯
16:53 qkenan: 00:57:250 (5) - 画个勺子就算了,别把棱角露出来
16:53 Zero__wind: 旋转问题上我很赞成……我感觉我一个方向都快转晕了
16:53 qkenan: 连续的几个同方向,是顺手,太多就是……嗯哼
16:54 Zero__wind: 对的
16:54 qkenan: 00:58:679
16:54 qkenan: 这开始的几个Drum音效有点突兀……
16:54 Zero__wind: 00:36:179 (4) - 这个有啥建议没 我当时画得时候就比较……#$%^&*()
16:54 Zero__wind: 那几个drum音不改了 每个diff都是的
16:55 qkenan: 哦,那没事
16:55 Zero__wind: 和伴奏比较搭的其实
16:55 qkenan: 00:36:179 (4) - 这个最简单就是对称着拉直
16:55 Zero__wind: 哦
16:56 qkenan: 至于别的复杂些可能更好看的改法我暂时也想不到233
16:56 Zero__wind: 嗯……我也想不到
16:56 Zero__wind: 刚mod完一张滑条非常艺术的图……
16:56 Zero__wind: 感觉技术拙计
16:57 qkenan: 可以偷偷改成my map,经常拿出来学习
16:57 qkenan: 01:09:750 (3) - 不要露棱角
16:57 Zero__wind: 嗯 把第四个锚点拆成两个好像就没问题了
16:58 qkenan: 01:16:179 (4) - 棱角,另外考虑下尾巴与①的stack?反正都是那种边缘距离差不多的那种摆法
16:58 Zero__wind: 哦
16:58 Zero__wind: 试试
16:59 qkenan: 01:19:393 (2) - 和之前的①稍稍有点overlap,拉开不拉开,随意
16:59 qkenan: 01:21:179 (3) - 包的不是很完美
16:59 Zero__wind: 哦 大丈夫 我直接是旋转的
16:59 Zero__wind: 嗯
16:59 Zero__wind: 这个也是 把红点后面的锚点拆成 刚才我问过我师傅了 owo
17:00 qkenan: =w=
17:01 Zero__wind: 我去 我发现diif名字还能是中文
17:02 qkenan: 不会变成乱码么……
17:02 Zero__wind: 不太确定噢 感觉很文艺
17:03 qkenan: 音效基本没得挑,节奏也是
17:03 qkenan: 我去骗一发kd?
17:04 Zero__wind: 好
求不黑 改得我想屎mintong89 wrote:
零风神, 竟然可以叫那么多modder
Thx for confirming!Lolicore Flandre wrote:
I've checked your bpm and offset, its all good!
Thx for yur support!DX5536 wrote:
Just some random Suggestion from me. Gosh, why don't this get ranked?
I've requested a MAT and don't worry
Easy:
I feel kinda empty (at 01:07:250 and) at 01:08:679. I would add a circle there.But it's up to you you're right, there used to be notes. But considering that they're too intense, I removed them
Normal:
01:06:536 Super confused part for someone new in Normal and there are lot of mini streams. This is still Normal please have mercy and reduce the number of mini stream. reduced
Hard:
00:42:607 This slider is kinda ugly, try something like this.This slider is from another map. You can make something similar.
How it's been make
Thx for the idea but I think the current shape actually fits the vocal well so I'm not feel like changing it
00:54:036 (Please) make the both side of this slider same (or almost same because it's kinda ugly). seems not quite a deal
Angle:
-Nothing particular for now-
Sorry for my noob english. And Good Luck!
20:25 mintong89: (:3[____] hi
20:25 Kurosanyan: hi :o
20:25 mintong89: ヾ(:3ノシヾ)ノ" zero wind call me irc mod for you so he can call frost to bubble
20:25 *mintong89 is editing [http://osu.ppy.sh/b/215272 Haruna Ikeda - I hope so... [Kurosanyan's Taiko Oni]]
20:26 mintong89: (´・ω・`) are you have time now?
20:26 Kurosanyan: yup
20:27 mintong89: since i lazy now...so...(ノ´∀`*)
20:27 mintong89: 00:06:179 (2) - delete?
20:27 mintong89: 00:09:036 (4) - ^
20:27 mintong89: oh wait...
20:28 mintong89: nonono
20:28 mintong89: 00:11:417 - add a k? because it have sound here
20:28 Kurosanyan: It have the exact same sound at 06:179 lol
20:29 Kurosanyan: I should delete both or none I think
20:29 mintong89: none plz lol
20:30 Kurosanyan: And it's more fiting with d imo
20:30 mintong89: up to you~
20:31 mintong89: 00:22:131 (1) - 顿弄不同为何要有useaspinner?
20:31 mintong89: ..
20:31 mintong89: dunno but why you use a spinner*
20:31 Kurosanyan: I'm not chinese
20:31 mintong89: i froget to change input sorry
20:31 Kurosanyan: haha
20:31 mintong89: ><"
20:31 mintong89: u can use k f
20:32 mintong89: k d*
20:32 Kurosanyan: I'm following the melody here and it would be too much boring if I use k d imo
20:33 Kurosanyan: Would be the same as the previous rhythm
20:33 mintong89: but use a spinner more boring (.
20:34 Kurosanyan: why D:
20:34 mintong89: nah just kidding
20:35 mintong89: 00:34:274 - add a d here?
20:36 Kurosanyan: But I would have to remove the finish :(
20:37 mintong89: .
20:37 mintong89: sorry orz
20:37 Kurosanyan: And it's better imo to start with the finish since there's a change in the music
20:37 mintong89: yeah
20:38 mintong89: 00:44:512 (1) - why you add k at this way? it's not fit
20:40 Kurosanyan: Yeah you're right for this one. I think I did it because there's already a kddkd before but it's better with a d
20:41 mintong89: hmm yeah
20:41 mintong89: 00:49:750 (2) - k? because it's just like 00:49:274 (5,1) -
20:43 mintong89: 00:51:893 (1,1) - k? it's fit at imo. but d is fit too. so up to you~
20:43 mintong89: 00:51:893 (1) - and 00:52:608 (1) - *
20:44 Kurosanyan: 00:49:750 (2) - I'm following the drums, not the melody
20:45 mintong89: ok
20:45 Kurosanyan: And d is making a better flow for the two notes where you suggested k imo
20:47 mintong89: 00:53:084 (2) - k?
20:56 Kurosanyan: wait, for 00:44:512 (2) - you said d and now you say k?
20:56 Kurosanyan: It's the same thing :(
20:56 mintong89: really? sorry then :(
20:58 mintong89: i guess i just can found this..
20:58 mintong89: = =
20:58 Kurosanyan: meh
spboxer3 wrote:
omo[Taiko Oni]
- 00:09:869 (2) - remove? Nope
- 00:11:179 (1) - move to 00:11:357 - ? ^
- 00:21:655 (2) - remove? ^
- 00:22:131 (1) - spinner is add here is a kinda odd for player because I can't hear any beat/voice should be hold (stream) Well, since almost everyone is complaining about my spinner, I removed it and made dd k instead. I don't like it but I hope it's ok now.
- 00:28:321 (2) - remove. I guess you follow the voice (or guitar) for your main rely, that's why I make this suggest for you. I follow the drums for almost the whole map, why would I follow the vocals...?
- 00:36:893 (1) - remove. sound it's excess. ??? I guess you wrote the wrong note here because I don't understand why I should remove this one.
- 00:39:155 (2,3) - remove both note, they are excessive note for this part I think my mapping fit to the drums here
- 00:41:655 (2) - remove and add note at 00:41:655 (2) - There's already a note at 00:41:655 (2) - and no for the other suggestion.
- 00:43:441 (1,1) - same remove :< Nope
- 00:47:489 (1) - ,01:10:345 (2) - ^ ^
※the issue is 5 plat stream is really unsuit for 1/3,1/6 rhythm song and you try to add it, but sound your pattern didn't make this diff outstanding just make it a kinda odd for playing.I don't try anything, I just map the stuff I hear.
After hours and hours of testing and fixing, I've made Hard diff and Angel diff Almost consistent in rhythm. And about some particular points which I was also not sure, we really need a discussion in-game!Frostmourne wrote:
hi
General
Offset seems late, offset should be 2960 (-5) make sure you don't forget to resnap all notes and green lines as well all diff fixed
Easy
00:33:673 (3) - this slider ends weirdly, it has no sound on the music on the end of the slider so I suggest you remove this note 00:34:387 (1) - and end this slider at this point instead fixed
00:56:531 (2) - whistle head so the sound in the music will correspond with 00:57:244 (3) - and 00:55:816 (1) - as well fixed
Normal
00:40:107 (1) - whistle head sounds weird, I will remove it only head here , the tail still sounds nice here fixed
00:41:536 (3) - I would add whistle at 1st and 2nd points because they will correspond with 00:40:107 (1) - 's tail only added on head
01:21:714 (1,2,3,4) - it's really confusing for this part. Actually it shouldn't be confusing but what you have done so far in this diff are about 01:17:964 (4,5,1,2) - which is really complicated and hard to read but whatever , it sounds nice in the other side too.
So, to prevent the conflicted rhythmical logic here , I suggest you use this rhythm as you have done before so it will still be understandable as it should be
fixed
I will check the Hard and Insane later because some of them which I'm not sure are 1/6 beats
General fixedScorpiour wrote:
Hi there~~ pop for wrong artistunicode
[General]may mod it thoroughly later
- ArtistUnicode : 池田春菜
- Add Leaf to your tags
- Inconsistent Combo colours... could u give me a reason?
fixed~ thx a lotFlask wrote:
This is a small issue, but if you can take a look on taiko muzu/oni, the bg will be like this while playing:
Do you get it? The girl's face in the bg has overlapped by the playfield. Set this in the notepad may solve this problem:
Muzu:
//Background and Video events
0,0,"taiko1.jpg",0,100 (current 1,1)
Oni:
//Background and Video events
0,0,"taiko1.jpg",0,150 (current 1,1)
You can change the number if you want, but please do not let the playfield overlaps the face!
@Zero__Wind: 看到記事本裡[events]的第二行0,0,"bg",1,1全改成0,0,"bg",0,0. 1,1會造成遊戲時BG偏移1pixel
Good luck!
Finished all the fixing except for TaikosScorpiour wrote:
okay~~here's my mod, sorry for my late due to my courseworks >_<
No Kds, please~~,然后中文mod了,方便理解
red - must be fixed
blue - highly recommend to consider
black - only suggestions
[Angel][Taiko Oni]
- 首先,我不反对用1/6,而且这个曲子用1/6也还算合适……只不过曲子本身的鼓点和吉他和vocal重音是1/4的所以多少觉得有点off
- 00:07:483 (5,6) - 这里,前面同样的1/6的二连你用了stack,这里一下子距离拉开很远。考虑到Kick Slider头部的点击特性,我更期待(4)->(5)之间能有个大间距的跳,而不是在(5)->(6)之间。虽然这么放并不会太坑,但总觉的不舒服。二连的话,我认为是00:09:269 (4,5) - 的间距放的比较适合。 k
- 00:08:317 (1) - 这个NC在我看来这个地方和前面是一句上的,所以NC应该放到后面的Note上而不是这里 k
- 00:12:424 - vocal重音在这里(注意是个1/4),所以如果不想放打击点的话,我认为至少把slider的红色拐点对齐这里来突出一下也好,现在的拐点位置歪到前面去了。 k
- 00:15:340 - 建议加note,vocal重音 k
- 00:17:960 (2) - 考虑到vocal结构,拆成slider+note的样子?比如这种:
k
- 00:21:055 - 加note建议 k
- 00:21:888 (3,4) - slider尾带来的错位感,听着不舒服,建议节奏:
k
- 00:27:721 - 依然是空拍空的很不舒服的点 改了节奏
- 00:28:555 (1,2) - 这跳的间距你是认真的? 改了结构
- 00:29:388 (2,3,4) - 前面一直1/6为什么这一段突然就变回1/4了? 哎呀反正以前跟vocal的地方就用了1/4 跟鼓的就用了1/6 现在全都1/6了
- 00:33:912 (6) - Slider轨道被遮挡的比较严重。其实这里我觉得2个note就刚好,是个放空拍的好地方。 no
- 00:41:769 (4) - 依然是2连间距问题叠到后面(5)那里去不好么?从开头到这里你几个2连间距就一直在变……很乱诶……如果你下定决心就用这个坚决的话也最好前后统一。 就用大间距了
- 00:54:031 (1) - 做成对称吧 k
- 00:56:531 (3) - 突然一个红点的折线slider感觉比较违和。这不还没进kiai呢弄成弧线吧 k
[Taiko Muzukashii]
- SliderTickRate 3 for 1/6 based fixed
- 00:08:317 (1) - k?
- 00:14:031 (1) - k?
- 01:14:745 (5,1) - k d?
[Hard]
- SliderTickRate 1 for 1/4 based fixed
Hard整体难度和Insane太接近,而且我觉得你在做的时候完全没有想清楚到底是要按1/4来走还是1/6 全都1/6了 感觉这不可能难啊
- 00:22:840 (6,7) - 感觉slider更合适 k
- 00:26:531 (2,3,4,5) - 和Insane一样,为什么从这里开始突然就变成1/4based了 ^
- 00:56:531 (1,2,3,4,5) - 难看+难打 改了节奏
- 00:59:626 (4,5) - 又变回1/6了,另外建议slider k
- 01:07:067 (1,2) - 不要这样1/4 1/6来会切换好不好很难受的……而且这还是Hard。。。 节奏都改了
- 01:11:055 (3,4) - Slider k
[Normal][Easy]
- 00:17:245 (1) - 形状弯的有些过了 k
- 00:24:209 (2) - 建议删掉 k
- 00:26:888 (2,3) - 毕竟是Normal,稍微考虑下难度的问题吧,相当于168bpm的1/2连打新人会困扰的,放一个slider就会好很多了 k
- 00:28:317 - 这里倒是可以放个note来平衡你的节奏 不太想 而且感觉不好放
- 00:45:817 (3) - stack没叠好 fixed
- 00:54:031 (4) - 向上挪动到74:185,对齐spacing和blanket k
- 00:57:067 (3,4) - 1. 难度问题 2. 遮挡问题 。所以建议改掉做成这样
k- 01:18:317 (5,1) - 依然是难度问题 删了个note
大概就是这样了。我的意见是在rebubble之前再去找几个靠谱的mod好好修改一下吧,现在这质量泡的实在是太勉强。
- 00:12:245 (1) - 中间描点往左上放放,扭曲的太多了 k
- 00:21:531 (2) - 尾巴向下放平一点
k- 00:28:317 - 这里可以加个note,空拍不是很好听 不 保持和前面的节奏型一致
- 00:29:388 (1,3) - 弧度做小点并且拉对称了 k
- 00:35:817 (2) - 都出屏幕了,竖过来放不好么……没必要把自己给憋到死角去吧
k- 00:39:745 (3) - 去掉尾巴上的whistle音 no
- 00:41:531 (1) - 依然是自己把自己堵死的节奏……和后面(2)做成对称的样式吧
no- 01:07:245 - 建议加note,这里节奏是对称的 一开始加了的 就是被说太难了又删了 行吧 我又加回来了 还不够我纠结的
- 01:08:674 - ^ ^
- 01:11:174 (3) - 已经都贴边了还要往外拐,直着上去稍微斜一点不就好了 k
- 01:17:245 (2) - NC挪到这里来 k
另外,taiko也需要更多的mod,现在的质量很难过关。Taiko staff的意见是直接remap,自己考虑下吧。 太鼓我自己真不知道该怎么说 找过五六个人看过了 也没改出什么东西来=。= 我真是#$%^&*()
Really thx for the unexpected help!!!!!!!LKs wrote:
作图还要晒妹是不是该烧 求神拉克丝饶小的一命Q^Q
[Timing]
Above all timing is slightly off, use 108/5823(+6) instead k
Don't listen to these two notes:
00:00:108 (1) - there is only guitar sound
00:02:965 (5) - this is where the the sweep picking begins, the sweep pick sounds in hundreds of ms so it's not good reference
a relatively big timing shift here, add 2 red lines plz I really know NOTHING about this! Thanks for the help...
[Rhythm&Placement]
http://osu.ppy.sh/ss/701193 First try, just missed the sowdown slider and got 3 100s. However I didn't feel like I was clicking notes accurately, the reason I got such high ACC is due to low OD and the big amount of sliders(which are more easy on getting 300s) I think OD7 is OK 0.0
The following are reasons of the problem:
1. The random/unperfect usage of 1/4 and 1/6
First of all, let's make an important thing clear: 1/4 or 1/6, which one is more suitable for this map? both of them are okay to follow but the better answer is 1/6.
Technically speaking, many drums and part of the vocal were arranged in 1/6, and we can easily judge which one is better by comparison:
00:10:102 (1,2,3,4) - snap all these 4 notes by 1/4 snap divisor, it sounds weird and just like a broken tape recorder playing ancient songs(lag lag blahblah)
Okay, therefore, your map's problem is the existence of 1/4 rhythms, why did you use them? for not making a boring map or so? Imo 1/6 is fun enough. Actually since you have to map without distance snap quite often in Hard, i.e. you need to put jumps. It's hard to steer clear of confusion when playing. The song itself doesn't have strongly obvious 1/4-1/6 change so it's not necessary to switch them in your map, even though you designed them carefully.
00:44:269 (4,1,2,3,4,1) - 之前那种双slider违和感还不强 这种节奏就明显猎奇了
So make your choice here, use only 1/4 or 1/6, don't mingle them in one map. (ofc, 1/6 is my suggestion Made Hard diff and Angel diff with 1/6 all the way through
2. Spacing and jumps
Some jumps are not recommended for they are unexpected
Examples:
00:06:531 (3,4,5,6) - http://puu.sh/2yAwc distance between 3&4, 5&6 are almost the same(blank line), but the players need to move 1 times faster to click 5&6, which doesn't play smoothly, although the sudden jump is not huge, the song is quiet here isn't it? got it, fixed
00:10:817 (3) - This slider leans too much to the right http://puu.sh/2yADV you can see in the pic the track suddenly becomes harsh with acute angle, especially when this is a 1/6 jump, it'd be better this way http://puu.sh/2yAB0 no, I got it really smooth
00:22:483 (4) - again, spacing looks the same but time spans differ. NC, or change this pattern, like reduce spacing betweenhttp://puu.sh/2yAK8 k
00:28:555 (1,2) - you can use jumps like this, but most of these jumps should be based on patterns, that's to say only when the previous notes have already formed a good structure can we use them for enhancing the playing experience. here is not a good place to set it changed the arrangement
---------
00:09:269 (4,5,6) - nazi like this alignment should be checked by yourself, not going to point them out. fixed, but I JUST DON'T want them to line up
00:13:198 (4,5) - 00:09:269 (4,5) - same here, don't use different spacing between notes like this, pay attention to better consistency fixed, a big deal
00:13:674 (6) - maybe it's only me, this looks ugly =.=
00:54:745 (2,3) - blanket的间距要一致 k
01:02:959 (1) - 这种blanket要用两个node解决 不然效果就不好 didn't got it
01:16:174 (4) - http://puu.sh/2yATm 波浪slider的基础就是对称node 一样的不提了 fixed all
01:22:960 (1) - 一般我们惯性习惯把最后一个放在延长线上 然而如果stack在01:21:888 (1) - 头呢 你可以考虑一下 nice idea
3. Hitsound
Above all, the usage of custom soft-hitwhistle is good.
Well, another severe problem in your map is hitsound, the song is soft, which means it could be followed well by soft samplest and a little bit normal samplest adorned at downbeat
but the fact is you used them too frequently
actually notes before 00:09:745 (6) - should have a single normal sound, in regardless of this
00:06:531 (3,4) - no normal on the ends
00:07:602 (6) - no normal on the beginning
00:08:674 (3) - ^
00:08:555 (2) - no normal. ok now listen to the intro again. there is contrast between strong and soft parts in the music. I'm not going to fix all for you, you'd check and fix the whole map accordingly About the first part, I changed, but changed into a really different sound pattern, comparing with your suggestion
00:35:459 (2,3,4) - remove normal on the beginnings
00:32:586 (2,3,4,5) - think about this yourself, some of normal samplests need to be changed to soft ones
00:37:602 (1,2,3,4,5) - ^
01:06:537 (2,3,1,2,3) - don't use normal sound on the ends. it's too strange to give the ends such strong sounds I think I reduced many of normal sounds, but still not that much as you want. I think this is what I want now.
Strawberry wrote:
Yeah I understandNatsumeRin wrote:
irc modded. Ranked.
Though i still hope a better quality map but for newbie... anyway.
有这么夸张=。=lkx_Shore wrote:
你知道吗,我已经不敢再下载这图了
Aha, finally someone noticed thisqkenan wrote:
‘100’ has a so special meaning
we saw your effort ,your progress and the achievement
we are expecting your better performance in future
congratz
嘿嘿 师傅发现得太晚了~Athena Tennos wrote:
哇~!恭喜rank/w\!!!~