Hi ♫
From my Modding Queue
General
Seems really good to me, it's ready imo.
Easy
I can't add much stuff here, it's already pretty much done.
00:57:226 (3) - Add break after this? I know you've made the same on your other diffs for a consistency, but well, it suits very well in an easy diff imo.
Normal
Same here, seems pretty solid.
00:09:012 (1) - Uhh, move to the center of the grid so you can make 00:08:297 (5,1,2) - symmetric ? x:296 y:252
Hard
00:39:370 (1,2,1,1) - Looks pretty hard for me to read those, probably because of the overlap, but well, they are playable, I just don't like they way they were done.
00:47:584 (3) - Not correctly stacked with 00:46:155 (1) - Fix it with manual stacking.
00:52:941 (3) - Suggesting moving this and 00:55:798 (1) - to x:152 y:272 for a better stacking placement under 00:54:012 (4) -
01:09:013 (2) - Not perfectly stacked with 01:07:941 (3) -
Angel
00:15:084 (5) - Replacing a whistle for a clap sounds much better imo.
00:20:798 (5) - ^
00:26:155 (5) - The overlap with 00:26:869 (1) - could've been improved a bit more imo.
00:39:369 (2) - Hmm, not sure what I'd do with this one, I usually don't place objects off in the grid, what do you think?
00:41:870 (6) - Needs a better stack with 00:40:084 (1) -
01:04:727 (1,2) - Don't quite like the overlap of this two sliders. Move somewhere else? If you're fine with them it's ok.
01:17:048 (1,2,3,4,5,1,2,3,4,5) - Even this being the hardest diff of your mapset, I really don't agree on hiding those notes like that, if you can consider that like a "challenge" of your map, It's alright then.
Nice work here, I'll drop my star:
Good luck.
From my Modding Queue
General
Seems really good to me, it's ready imo.
Easy
I can't add much stuff here, it's already pretty much done.
00:57:226 (3) - Add break after this? I know you've made the same on your other diffs for a consistency, but well, it suits very well in an easy diff imo.
Normal
Same here, seems pretty solid.
00:09:012 (1) - Uhh, move to the center of the grid so you can make 00:08:297 (5,1,2) - symmetric ? x:296 y:252
Hard
00:39:370 (1,2,1,1) - Looks pretty hard for me to read those, probably because of the overlap, but well, they are playable, I just don't like they way they were done.
00:47:584 (3) - Not correctly stacked with 00:46:155 (1) - Fix it with manual stacking.
00:52:941 (3) - Suggesting moving this and 00:55:798 (1) - to x:152 y:272 for a better stacking placement under 00:54:012 (4) -
01:09:013 (2) - Not perfectly stacked with 01:07:941 (3) -
Angel
00:15:084 (5) - Replacing a whistle for a clap sounds much better imo.
00:20:798 (5) - ^
00:26:155 (5) - The overlap with 00:26:869 (1) - could've been improved a bit more imo.
00:39:369 (2) - Hmm, not sure what I'd do with this one, I usually don't place objects off in the grid, what do you think?
00:41:870 (6) - Needs a better stack with 00:40:084 (1) -
01:04:727 (1,2) - Don't quite like the overlap of this two sliders. Move somewhere else? If you're fine with them it's ok.
01:17:048 (1,2,3,4,5,1,2,3,4,5) - Even this being the hardest diff of your mapset, I really don't agree on hiding those notes like that, if you can consider that like a "challenge" of your map, It's alright then.
Nice work here, I'll drop my star:
Good luck.