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S-C-U - milky ice bear

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Total Posts
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Topic Starter
MMzz
This beatmap was submitted using in-game submission on Monday, August 27, 2012 at 3:09:42 PM

Artist: S-C-U
Title: milky ice bear
Source: REFLEC BEAT
Tags: colette Deif Sync limelight
BPM: 147
Filesize: 3165kb
Play Time: 01:47
Difficulties Available:
  1. Advanced (4.89 stars, 254 notes)
  2. Basic (2.54 stars, 105 notes)
  3. Deif's CTB (4.9 stars, 437 notes)
  4. Extreme (5 stars, 387 notes)
  5. Standard (3.53 stars, 136 notes)
  6. Sync's Extreme (4.99 stars, 440 notes)
  7. Taiko Muzukashii (4.83 stars, 472 notes)
  8. Taiko Oni (4.94 stars, 598 notes)
Download: S-C-U - milky ice bear
Information: Scores/Beatmap Listing
---------------

FULL SUBMIT ON 8/26/2012. REDOWNLOAD.
Extreme - 100%
Advanced - 100%
Standard - 100%
Basic - 100%

Sync's Extreme - 100%
Deif's CTB - 100%

Taiko Oni - 100%
Taiko Muzukashii - 100%

Mod List:
8/20/2012 - eldnl (CTB Only)
8/21/2012 - GladiOol
8/21/2012 - yeahyeahyeahhh
8/21/2012 - SoujiTheFox
8/21/2012 - 0OoMickeyoO0
8/22/2012 - grumd
8/23/2012 - Verdisphena
8/23/2012 - Maddy
8/25/2012 - Numbers 596108 (Taiko Only)
8/25/2012 - aabc271 (Taiko Only)
Sync
first

reserved for guest difficulty (just kidding I'll double post of course)
[CSGA]Ar3sgice
Second wwwwwwww
Deif
Ѽ FINISHED! Ѽ - Please, keep the current name of the diff if possible.

I finally chose AR8 cos it fits better with the current BPM. With AR9 some jumps can take players off-guard :p

Expect a dashy experience, and good luck to HD players \o/
eldnl
[Deif's CTB]

  1. Deif, no se si haz oido algunas criticas sobre tus mapas, pero creo que deberias comenzar a tomarlas en cuenta, ya que el mapa en si esta bastante bien, pero le falta mas diversidad de patrones, la mayoria de los jumps en 1/4 son molestos, o por lo menos a mi me molestan ya que los usas mucho, se vuelve repetitivo, intenta mejorar la variedad de saltos de tus mapas \o/
  2. 00:44:913 (2,3) Creo que este salto es un poco repentino, ya que en el anterior tenias Hyperdash, intenta dejar aqui con hyperdash tambien o reduce un poco la distancia.
  3. Otra cosa que puedo mencionar es pones saltos hasta en las partes lentas, aqui solo es al principio, y creo que ahi deberias ir con mas calma, hasta llegar aqui 00:11:648 -
Bueno eso sería todo, presta mas atencion al primer comentario que hice, porque patrones como esos hacen que tus diffs sean un poco dificiles de fcear, se ponen muy lateras y frustran D:

Buena suerte !
Deif
SPOILER

eldnl wrote:

[Deif's CTB]

  1. Deif, no se si haz oido algunas criticas sobre tus mapas, pero creo que deberias comenzar a tomarlas en cuenta, ya que el mapa en si esta bastante bien, pero le falta mas diversidad de patrones, la mayoria de los jumps en 1/4 son molestos, o por lo menos a mi me molestan ya que los usas mucho, se vuelve repetitivo, intenta mejorar la variedad de saltos de tus mapas \o/ (No, de hecho es la primera crítica que oigo. No puedo hacer mucho más cuando la música se pone repetitiva... Además, ya dije en la descripción que iba a ser un mapa de bastante Dash. No obstante, he reducido los más difíciles a mi juicio: 00:20:322 (5,6), 00:21:955 (5,6), 00:39:607 (3,4,5), 00:40:322 (6,7), 00:46:240 (3,4,5), 00:46:853 (6,7), 01:12:464 (3,4,5), 01:25:525 (3,4,5))
  2. 00:44:913 (2,3) Creo que este salto es un poco repentino, ya que en el anterior tenias Hyperdash, intenta dejar aqui con hyperdash tambien o reduce un poco la distancia. (Reduje la distancia, quería hacer 3 sliders con salto de mayor a menor, pero el último sí quedó algo extremo)
  3. Otra cosa que puedo mencionar es pones saltos hasta en las partes lentas, aqui solo es al principio, y creo que ahi deberias ir con mas calma, hasta llegar aqui 00:11:648 - (No sé en qué estaría pensando...)
Bueno eso sería todo, presta mas atencion al primer comentario que hice, porque patrones como esos hacen que tus diffs sean un poco dificiles de fcear, se ponen muy lateras y frustran D: (Nadie dijo que las CTB fueran fáciles de FCear \o/)

Buena suerte !

Gracias eldnl! <Diff fixed>

tl;dr translated version: Reduced some of the most painful dashes in this map (Max distance w/o HDash is now ~2,00x), made the beginning with softer jumps, and reduced a jump after a HDash. Additionally, I've changed a final pattern which I wasn't too confortable with.

After applying all those changes...
My best play before the mod was 1 miss orz

eldnl
Very well \o/

Charles445
Offset 24

I already told you before, AR 8 is a really bad idea for this.
Cyclohexane
Disagreed, much more fun and readable with AR8, perfectly suited for a second-hardest diff. GG Sync o/
GladiOol
IRC Mod with Sync. I cba to post the irc log.

I'm getting 19 or 20 offset btw.

have some cool smilies





8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Sync
http://puu.sh/XiTQ

SPOILER
21:04 GladiOol: : I think that because they are silenced they felt weird for me
21:04 Sync: : yeah you like, never see those which is what I was worried about
21:05 GladiOol: : I think you should increase the volume slightly
21:05 GladiOol: : just so it's hearable
21:05 Sync: : ok
21:05 Sync: : was that the only thing you found weird?
21:06 GladiOol: : lemme take a quick look through editor
21:06 Sync: : ok ty
21:06 GladiOol: : btw 01:09:403 (1,2,3) - here these soft endings do work
21:06 GladiOol: : I have no idea why though xD
21:06 GladiOol: : they seem to be working here for me
21:06 GladiOol: : 00:37:567 (1,1,1,1,1) - but here it was too sudden
21:07 Sync: : OH GOD NO FUCK I PRESSED ESCAPE AND NOW ALL THESE MAPS HAVE TO PROCESS
21:07 GladiOol: : hahahahaha
21:07 Sync: : fff I just want to get into the editor
21:07 GladiOol: : have fun with your 5 min of proccesing <3 unless your pc is fast
21:07 Sync: : well I'm extracting 200 packs or so atm
21:07 Sync: : lol
21:07 GladiOol: : also 01:24:913 - this ending shouldn't be soft
21:07 GladiOol: : 01:24:709 (3) - **
21:08 Sync: : will check asap lol
21:09 GladiOol: : 00:57:158 (1) - and I don't get why this is linear, since you didn't use any of these kind of sliders except here
21:10 GladiOol: : which just seems silly to me, but it's nothing worth changing
21:11 GladiOol: : and why is this kiai 01:34:709 - when this isn't 00:13:077 -
21:11 Sync: : the kiai times are retarded cuz of MMzz lol
21:11 GladiOol: : well, either remove it or add kiai there as well.
21:11 GladiOol: : it's the same bit of music
21:11 Sync: : agreed
21:11 GladiOol: : seems weird to have one kiai'd and the other not
21:12 Sync: : the second part of the kiai is the right part
21:12 Sync: : and then the part you mentioned
21:13 GladiOol: : and what's the point of this green timing section 01:34:709 -
21:13 GladiOol: : it doens't change anything xD
21:13 GladiOol: : doesn't*
21:13 GladiOol: : also, your name isn't in the TAGs yet

thx Gladi
yeahyeahyeahhh
General/All diffs:
Kiai seems reallllllllllly long imo. Maybe kill it at 01:34:709 or just start it here.
00:25:628 - Unsilence this?
00:26:138 - Resnap this Inherited section.
You're Kiai sections start and end aren't snapped, resnap them.
Add colette to tags.

Sync's Extreme:
00:37:567 (1,1,1,1,1) - These are cool and all, but.. I really don't see the point. Just make it 1/1 notes or whatever. The end are practically silenced and the music doesn't play on the ends. It just seems pointless atm.
00:44:913 (1,2) - ^ Just do it like how u did 00:41:648 (3). I mean, overall it just sounds way better too.
00:48:179 (1,2) - ^
01:00:628 (2,6,7) - These 3 seem a bit to high. They're on the grid but maybe bring them down a bit, looks a bit better.
01:01:036 (4,5,6,7) - IDK but something about these bug me... They just don't play well. Maybe cause they're stacked under the 1, 2. Maybe don't stack them?
01:01:342 (6) - If you don't unstack, this isn't properly stacked under 1.
01:09:403 (1,2) - Same as before saying. I'm just gunna say this for the rest of the sliders like this in your diff.

Extreme:
00:03:893 (3,4) - Maybe delete the 3 and 4, and just put a note where 3 is. Since you're following the music, why not continue.
00:24:709 (1) - I think this section sounds better with soft hitsample like in Sync's diff.
01:14:199 (4) - Maybe remove this, slider plays weird, feels better with a gap between the 3 and the doubles.
01:27:260 (3) - ^
01:46:341 (1,2,3,1,2,3) - Same with soft suggestion

Advanced:
01:46:342 (1) - Kill this spinner. 2 spinners in a row is kinda odd.. Why not just map the first spinner?

Standard:
00:11:138 - Your spinner sounds weird with there being a 10% soft volume here, delete it.
00:25:628 - ^
01:47:260 - ^

Basic:
Same thing with the spinners/volume/green sections, etc
Sync

yeahyeahyeahhh wrote:

Sync's Extreme:
00:37:567 (1,1,1,1,1) - These are cool and all, but.. I really don't see the point. Just make it 1/1 notes or whatever. The end are practically silenced and the music doesn't play on the ends. It just seems pointless atm. i've really been wanting to try something new and these were highly experimental. so far I've had mixed reviews about them but I still want to keep them because I do think that they add a lot to the map. They're weird, yes, but I want to keep these
00:44:913 (1,2) - ^ Just do it like how u did 00:41:648 (3). I mean, overall it just sounds way better too.
00:48:179 (1,2) - ^
01:00:628 (2,6,7) - These 3 seem a bit to high. They're on the grid but maybe bring them down a bit, looks a bit better. yeah they are. brought them down a bit. same with the slider or else they'd overlap
01:01:036 (4,5,6,7) - IDK but something about these bug me... They just don't play well. Maybe cause they're stacked under the 1, 2. Maybe don't stack them? changed
01:01:342 (6) - If you don't unstack, this isn't properly stacked under 1.
01:09:403 (1,2) - Same as before saying. I'm just gunna say this for the rest of the sliders like this in your diff.
thx

http://puu.sh/Xl3j
Topic Starter
MMzz

yeahyeahyeahhh wrote:

General/All diffs:
Kiai seems reallllllllllly long imo. Maybe kill it at 01:34:709 or just start it here. Ok since everyone is complaining. :(
00:25:628 - Unsilence this? Ok
00:26:138 - Resnap this Inherited section. Ok
You're Kiai sections start and end aren't snapped, resnap them. Fixed
Add colette to tags. Ok

Extreme:
00:03:893 (3,4) - Maybe delete the 3 and 4, and just put a note where 3 is. Since you're following the music, why not continue. I kinda like it this way, the pause felt kind of weird but that might just be because i'm used to it being overmapped kinda.
00:24:709 (1) - I think this section sounds better with soft hitsample like in Sync's diff. Ok
01:14:199 (4) - Maybe remove this, slider plays weird, feels better with a gap between the 3 and the doubles. Removed and added a note because I don't like the pause. It matches a beat in the drums.
01:27:260 (3) - ^ ^
01:46:341 (1,2,3,1,2,3) - Same with soft suggestion Ok

Advanced:
01:46:342 (1) - Kill this spinner. 2 spinners in a row is kinda odd.. Why not just map the first spinner? Alright i mapped the first spinner and made the hits soft like you suggested from insane aswell.

Standard:
00:11:138 - Your spinner sounds weird with there being a 10% soft volume here, delete it. Ok
00:25:628 - ^ Ok, and made it a finish because there is a finish there.
01:47:260 - ^

Basic:
Same thing with the spinners/volume/green sections, etc
ty yyy<3
Mayonnaise Dad
Mod incoming! I will be looking at unrankable issues and gameplay issues.

[General]

Delete the .osb file if you do not have a storyboard for this. (Full Submit)

[Easy]

Kiai start at 68587 and end at 94709 is unsnapped by 4 ms.

[Standard]

01:05:326 (1) - The end of this slider sounds just a little too quiet. I don't like hitsounds overpowering the music but I'd like to hear them.

Kiai start at 68587 and end at 94709 is unsnapped by 4 ms.

[Advanced]

I must say, I like when people map new combos as "jumps" (in your case 1.50x spacing). It makes the map more fun.

01:06:958 (1) - Same issue with this slider end. Too quiet for my taste but nothing wrong.

01:46:958 (1) - This slider.. I would like to see that turned into an arrangement of notes like the previous three. Something like... http://puu.sh/Xmt6

[Sync's Extreme]

00:00:836 (5) - This slider, the sudden increase in music pitch calls for a jump of some kind for me. Something like you did with the last two sections of notes. Like http://puu.sh/Xmv3

... I can't find anything gamebreaking in this map. I love it, great job. <3

[Extreme]

I've played this enough and over again to know it doesn't need modding. I absolutely love this difficulty.

You'll have my babies stars once I make get some.
Mikkuri
~m4m via in game pm~ :D

I can't mod taiko & ctb :?

[General]
Slider tick rate should be same as all diff, choose 1 or 2 :>
You need a taiko BG or you don't?
Please resnap green-line. Inconsistency in kiai times D:
You seem didn't add a combo colour for taiko diff yet.

[Basic]
00:13:081 (1) - Add nc here xD
00:50:632 (3) - Encircle to (2) ? not bad :3
01:05:326 (1) - End the spin on the 01:06:754 ?
01:20:019 (1) - Add clap
01:21:652 (1) - This note come very fast o[]o too hard for newbie lol

[Standard]
yeah clear!
only about snapping green-line xD

[Advanced]
00:05:530 (1) - Remove nc, no need here

great owob

[Deif's CTB]
01:44:103 (6,7) - object isn't snap! xD

[Sync's Extreme]
Resnap green-line please~
00:26:958 (2) - nc this~
01:19:815 (1) - Remove nc?
01:21:652 (1) - Add finish head
01:22:264 (3) - Move to x:180 y:252?
01:26:550 (1) - Remove clap head?
01:31:244 (9) - Move to x:274 y:101?
01:31:448 (1) - Remove clap head?
01:41:244 (1) - Remove clap?

Nazi mod lol..

[Extreme]
AR+1?
00:03:489 (2) - Remove sliderwhistle. sound weird
00:27:776 (1) - ^
00:29:407 (1) - ^
00:51:346 (3) - Add clap?
00:58:795 (1) - hey, add finish~
01:13:897 (3) - Forget a clap head?
01:14:611 (6) - U forget a clap on this too.
01:27:673 (5) - ^

Pro hitsounder

take my star~ :D
Topic Starter
MMzz

0OoMickeyoO0 wrote:

~m4m via in game pm~ :D

I can't mod taiko & ctb :?

[General]
Slider tick rate should be same as all diff, choose 1 or 2 :> Fixed
You need a taiko BG or you don't? I'm trying to find the real BG for the song, current BG is just a place-holder
Please resnap green-line. Inconsistency in kiai times D: Fixed
You seem didn't add a combo colour for taiko diff yet. Combos are just for don/kat in taiko diffs.

[Basic]
00:13:081 (1) - Add nc here xD Fixed
00:50:632 (3) - Encircle to (2) ? not bad :3 No, explained via IRC because i didn't understand this.
01:05:326 (1) - End the spin on the 01:06:754 ? Sure
01:20:019 (1) - Add clap Sure
01:21:652 (1) - This note come very fast o[]o too hard for newbie lol Just going to remove this spinner lol.

[Standard]
yeah clear!
only about snapping green-line xD

[Advanced]
00:05:530 (1) - Remove nc, no need here Fixed

great owob

[Deif's CTB]
01:44:103 (6,7) - object isn't snap! xD Fixed these for you Deif

[Extreme]
AR+1? I tried AR9 at first but it doesn't really fit the pace of the song imo.Q_Q
00:03:489 (2) - Remove sliderwhistle. sound weird This whistle resembles a high note in the melody.
00:27:776 (1) - ^ same as before
00:29:407 (1) - ^ same as before
00:51:346 (3) - Add clap? Sure, added.
00:58:795 (1) - hey, add finish~ Fixed
01:13:897 (3) - Forget a clap head? Fixed
01:14:611 (6) - U forget a clap on this too. Fixed
01:27:673 (5) - ^ Fixed

Pro hitsounder Yes you are. xD

take my star~ :D
ty!~
Sync

SoujiTheFox wrote:

[Sync's Extreme]
00:00:836 (5) - This slider, the sudden increase in music pitch calls for a jump of some kind for me. Something like you did with the last two sections of notes. Like http://puu.sh/Xmv3 actually, I did that at first and opted for this instead. I understand where you're coming from but I prefer the way I have it now

... I can't find anything gamebreaking in this map. I love it, great job. <3 thanks for checking it over~

0OoMickeyoO0 wrote:

Resnap green-line please~ done
00:26:958 (2) - nc this~ done
01:19:815 (1) - Remove nc? done
01:21:652 (1) - Add finish head done
01:22:264 (3) - Move to x:180 y:252? nice, done
01:26:550 (1) - Remove clap head? nah, I admit I was being spammy with the claps but either way I like it and it's consistent with what I've been doing
01:31:244 (9) - Move to x:274 y:101? done
01:31:448 (1) - Remove clap head? same as before
01:41:244 (1) - Remove clap? same as before

Nazi mod lol.. oh well, it helped. thanks for the mod~
thanks guys

here you go mittens
http://puu.sh/Xn90
ouranhshc
I didn't really see anything worth pointing out (I will not mod sync's diff)
LKs
good map

deif I need AR 9 ;w;
MineC24
modding request~

Standard

00:07:979 (1) - 00:07:979~00:11:652
00:13:077 - timing point resnap
00:31:036 - ^
00:37:567 - ^
01:08:077 - ^
01:46:342 - ^
01:49:301 - ^


Advanced

00:52:060 (4) - remove please... (little rest..)




It's very good map Style!
(and very like song!)

take my kudose!
Deif
@LKs: AR8 is the best one to read those patterns (already made some tests with AR7-9). So there are no changes in my diff, sorry.
Topic Starter
MMzz

Deif wrote:

@LKs: AR8 is the best one to read those patterns (already made some tests with AR7-9). So there are no changes in my diff, sorry.
There is no way AR9 would fit the pace of the music anyways.
grumd
Hi.

Extreme

— Overall
I'm glad to see such a neat mapset, to be honest. Everything is consistent, nicely snapped to constant 1.0x, 1.5x jumps, you know. I like this map.

— Mapping
  1. 00:07:979 (1) - Confused :s This is technically fine, but if you don't want to confuse the players, try not to use 0.5x SV. Guys can misread and think that it is 1.0x. Using 0.75x SV is the best way, it's even recommended in the timing panel: http://puu.sh/XIxN. Increasing slider tick rate could also make this slowdown more clear, but whatever. Do what you wish.
  2. 00:47:366 (1,2,3) - Try to make a neat triangle: http://puu.sh/XIzP
  3. 01:04:305 (3,4) - Making them symmetrical would be nice: http://osu.ppy.sh/ss/410195
  4. 01:10:632 (3) - Try another rhythm. It fits two similar sounds at 01:11:040 - and 01:11:448 -
  5. 01:14:509 (5,6,7,8) - What about a bit of symmetry? Also: spacing was wrong here: (6,7) was 1.16x, (8,1) was 1.38x — it doesn't fit your spacing style at all. I've moved (7,8) closer, at 1.0x, then moved (1) a bit farther, at 1.5x
  6. 01:20:632 (3) - Place it on x:316; y:244 to be symmetrical with (2)
Sync's Extreme

— Mapping
  1. 00:12:978 (10,1) - Place them at the same spacing as the whole stream please.
  2. 00:37:571 (1,1,1,1,1) - At first you have used new combo spam for patterns like this, but later: 00:44:917 (1,2,3) - (and later) you don't. Combo spam was a good idea, I suggest you to use it on every pattern like this.
  3. 00:54:305 (3) - Uhm, remove NC?
  4. 01:15:122 - I suggest you placing combos like this
  5. 01:17:366 (6) - NC please (it's first time I do such a stupid mod lolol)
Advanced

— Mapping
  1. 01:28:183 (1,2,3,4) - Eh.. Make a square? Looks nice.
Standart

— Mapping
  1. 00:41:652 (5) - Eh, try this rhythm? http://osu.ppy.sh/ss/410488
  2. 00:48:183 (5) - Same.
  3. 00:50:632 (4) - Try this rhythm. http://osu.ppy.sh/ss/410490
  4. 01:07:775 - Try ending a spinner here. Current one is too close to the next object imo.
  5. 01:09:407 (2) - Try blue-tick rhythm here as well. (same as at 00:41:652 (5) -)
  6. 01:15:938 (2) - 01:22:468 (2) - 01:28:999 (2) - Same.
  7. 01:46:346 (1,2) - You know what I want, already told you.
Basic

— Mapping
  1. 00:24:713 (1) - Too short spinner for a Basic diff I think.
  2. 01:28:183 (1,2) - Swap them. Like this: http://osu.ppy.sh/ss/410492 Fits the music and the way you place long sliders at the downbeat
Ok Mitten, go away with your flawless diffies please. Bubble and rank it asap, it is already ready for this. (Not sure about that CTB though)
Topic Starter
MMzz

grumd wrote:

Hi.

Extreme

— Overall
I'm glad to see such a neat mapset, to be honest. Everything is consistent, nicely snapped to constant 1.0x, 1.5x jumps, you know. I like this map.

— Mapping
  1. 00:07:979 (1) - Confused :s This is technically fine, but if you don't want to confuse the players, try not to use 0.5x SV. Guys can misread and think that it is 1.0x. Using 0.75x SV is the best way, it's even recommended in the timing panel: http://puu.sh/XIxN. Increasing slider tick rate could also make this slowdown more clear, but whatever. Do what you wish. Alright, enough people have said something about this so I changed it~
  2. 00:47:366 (1,2,3) - Try to make a neat triangle: http://puu.sh/XIzP Fixed
  3. 01:04:305 (3,4) - Making them symmetrical would be nice: http://osu.ppy.sh/ss/410195 Fixed
  4. 01:10:632 (3) - Try another rhythm. It fits two similar sounds at 01:11:040 - and 01:11:448 - I like the way I have it and how it serves as a nice transition with the drums.
  5. 01:14:509 (5,6,7,8) - What about a bit of symmetry? Also: spacing was wrong here: (6,7) was 1.16x, (8,1) was 1.38x — it doesn't fit your spacing style at all. I've moved (7,8) closer, at 1.0x, then moved (1) a bit farther, at 1.5x Fixed
  6. 01:20:632 (3) - Place it on x:316; y:244 to be symmetrical with (2) Fixed
Advanced

— Mapping
  1. 01:28:183 (1,2,3,4) - Eh.. Make a square? Looks nice. Yeah this does look better, fixed.
Standart

— Mapping
  1. 00:41:652 (5) - Eh, try this rhythm? http://osu.ppy.sh/ss/410488 I don't think so, trying not to follow that rhythm so much for less confusion
  2. 00:48:183 (5) - Same. ^
  3. 00:50:632 (4) - Try this rhythm. http://osu.ppy.sh/ss/410490 I think it fits fine the way it is with less difficulty
  4. 01:07:775 - Try ending a spinner here. Current one is too close to the next object imo. Fixed
  5. 01:09:407 (2) - Try blue-tick rhythm here as well. (same as at 00:41:652 (5) -) no, same reasons as before
  6. 01:15:938 (2) - 01:22:468 (2) - 01:28:999 (2) - Same.^
  7. 01:46:346 (1,2) - You know what I want, already told you.
Basic

— Mapping
  1. 00:24:713 (1) - Too short spinner for a Basic diff I think.
  2. 01:28:183 (1,2) - Swap them. Like this: http://osu.ppy.sh/ss/410492 Fits the music and the way you place long sliders at the downbeat Fixed, and did it on the time before too.
Ok Mitten, go away with your flawless diffies please. Bubble and rank it asap, it is already ready for this. (Not sure about that CTB though)
Thanks a ton for the mod <3
Sync

grumd wrote:

Hi.

Sync's Extreme

— Mapping
  1. 00:12:978 (10,1) - Place them at the same spacing as the whole stream please. done
  2. 00:37:571 (1,1,1,1,1) - At first you have used new combo spam for patterns like this, but later: 00:44:917 (1,2,3) - (and later) you don't. Combo spam was a good idea, I suggest you to use it on every pattern like this. good idea
  3. 00:54:305 (3) - Uhm, remove NC? nah, I've been adding new combos at places like that when I mapped similar patterns
  4. 01:15:122 - I suggest you placing combos like this following the melody
  5. 01:17:366 (6) - NC please (it's first time I do such a stupid mod lolol) the note itself is pretty dramatic (and a lot of my combo spam is based off that) so I understand why you'd suggest it but there's no real transition in music here
ty

http://puu.sh/XTfE
Verdisphena
General
+7 to offset?

Extreme

00:03:489 (2) - Delete the sliderwhiste, sounds bad for me
00:07:979 (1) - This slider doesn't fit here imo. I'd expand this slider to 00:08:591 -
00:09:611 (x) - Add a note here :3
00:09:815 (1) - Silence this spinner?
01:09:407 (5,3) - I don't feel a good rhythm here, change those sliders?
01:22:468 (4,3) - ^
01:47:571 (1) - Move this spinner to 01:47:775 - and add a note in 01:47:571 -

Sync's Extreme

00:00:632 (4) - Stack this note in (3)?
01:17:366 (7) - NC here

Deif's CTB

01:09:407 (5,3) - No me gusta mucho el ritmo de aqui
Esta buena la diff Deif :D

Advanced

01:47:571 (1) - Same as Extreme
Everything is fine here

Standard

00:58:795 (1) - Spacing?

Taiko Oni and muzukashii are fine ;_;
Good luck with the map! sorry if this mod doesn't help you ;_
Topic Starter
MMzz

Verdisphena wrote:

General
+7 to offset? No, we've changed the offset like 40 times and everyone has agreed on this current offset.

Extreme

00:03:489 (2) - Delete the sliderwhiste, sounds bad for me Alright
00:07:979 (1) - This slider doesn't fit here imo. I'd expand this slider to 00:08:591 - Made it something different.
00:09:611 (x) - Add a note here :3 I did something new with the spinner sequence.
00:09:815 (1) - Silence this spinner? ^
01:09:407 (5,3) - I don't feel a good rhythm here, change those sliders? No, listen closely the follow to the melody.
01:22:468 (4,3) - ^ ^
01:47:571 (1) - Move this spinner to 01:47:775 - and add a note in 01:47:571 - Alright, I forget to do this with osu! spinners, too used to taiko spinners lol

Advanced

01:47:571 (1) - Same as Extreme Alright
Everything is fine here

Standard

00:58:795 (1) - Spacing? I don't see it as much of an issue because you barley have to move your mouse and it's more organized.

Taiko Oni and muzukashii are fine ;_;
Good luck with the map! sorry if this mod doesn't help you ;_
Thank you.
Sync

Verdisphena wrote:

Sync's Extreme

00:00:632 (4) - Stack this note in (3)? I am, basically. Manual stacking
01:17:366 (7) - NC here just like before, I understand why you'd point this out but there's no real transition here and it doesn't follow what I have going right now
ty

I updated some stuff

http://puu.sh/XZCu
Mirage
  • [General]
  1. The background is 1023x767.
  2. Sync's Extreme LeadIn differs from the others, put 2000 instead of 1996.
  3. Same for the preview time.

    [Basic]

  4. Unsnapped inherited (green) timing point(s) at: 00:13:077 - 00:37:567 - 01:46:342 - 01:49:301

    This is a perfect difficulty. wow

    [Standard]

  5. Unsnapped inherited (green) timing point(s) at: 00:13:077 - 00:31:036 - 00:37:567 - 01:08:077 - 01:46:342 - 01:49:301
  6. 00:06:550 (1) - This pattern doesn't have much sense at the moment. If you put a slider instead, it will sound great: http://puu.sh/XZGS
  7. 00:32:673 (1) - You should remove New combo on this one and add on the next slider because of the hitsounds, it looks and sounds better.
  8. 00:35:938 (1) - ^ Also I don't reccomend stacking this note.
  9. 00:37:571 (1) - Too many new combos this part, I'd reccomend removing this one.

    Very nice diff too.

    [Advanced]

  10. 00:07:979 (5) - New SV, new combo because it's a long slider too.

    :Q_

    [Sync's Extreme]

  11. Unsnapped inherited (green) timing point(s) at: 00:11:636 - 01:08:187 - 01:08:595 - 01:20:228 - 01:21:656 - 01:29:208 - 01:34:717 - 01:47:555
  12. 00:00:632 (4) - I don't understand this bad overlap.
  13. 00:12:060 (2,3) - This spacing should be the same as the stream imo.
  14. 00:15:122 (1) - Unnecessary new combo.
  15. 00:26:958 (1) - ^ because after Slider.
  16. 00:28:591 (1) - ^
  17. 00:36:754 (1) - Unnecessary too. Look here 00:33:489 (3) - for consistency.
  18. 00:37:571 (1,1,1,1,1) - Great pattern but really no need for so many new combos. Use every 2 or 4 sliders.
  19. 00:41:244 (1) - Unnecessary new combo.
  20. 00:48:183 (1) - ^
  21. 00:51:040 (1) - ^
  22. 00:54:305 (1) - ^
  23. 01:08:999 (1) - ^
  24. 01:12:060 (1) - Overlap better.please.
  25. 01:15:734 (1) - Unnecessary new combo.
  26. 01:15:938 (4) - New combo.
  27. 01:17:673 (8) - New combo? In a similar situation you put one (00:58:387 (1,2,3,4,5) - )
  28. 01:31:448 (1) - Overlap better :'0
  29. 01:36:755 (1) - Unnecessary new combo.

    Why every diff is so good in this mapset. Anyways I know that you wanna keep your combo style, but they are meh.

    [Extreme]

  30. 00:31:040 (1,2) - These are kinda bad, even if you wanna differ from the previous patterns, I highly suggest to follow the music as before.

    OMG rank your mapset now.

    [Taiko Oni]

  31. Unsnapped inherited (green) timing point(s) at: 01:47:555
That's all, I hope I was helpful.
Deif

Verdisphena wrote:

Deif's CTB

01:09:407 (5,3) - No me gusta mucho el ritmo de aqui (Honestamente, no sé qué otro ritmo puedo seguir ahí... aunque estoy abierto a cualquier otra sugerencia)
Esta buena la diff Deif :D (Gracias loco ^^)
No changes by now in my diff.
Topic Starter
MMzz

Maddy wrote:

  • [General]
  1. The background is 1023x767.
  2. Sync's Extreme LeadIn differs from the others, put 2000 instead of 1996.
  3. Same for the preview time.

    [Basic]

  4. Unsnapped inherited (green) timing point(s) at: 00:13:077 - 00:37:567 - 01:46:342 - 01:49:301

    This is a perfect difficulty. wow

    [Standard]

  5. Unsnapped inherited (green) timing point(s) at: 00:13:077 - 00:31:036 - 00:37:567 - 01:08:077 - 01:46:342 - 01:49:301
  6. 00:06:550 (1) - This pattern doesn't have much sense at the moment. If you put a slider instead, it will sound great: http://puu.sh/XZGS Did something different with this.
  7. 00:32:673 (1) - You should remove New combo on this one and add on the next slider because of the hitsounds, it looks and sounds better. No, I want to stick to the downbeat with my combos.
  8. 00:35:938 (1) - ^ Also I don't reccomend stacking this note.
  9. 00:37:571 (1) - Too many new combos this part, I'd reccomend removing this one. Ok

    Very nice diff too.

    [Advanced]

  10. 00:07:979 (5) - New SV, new combo because it's a long slider too. I just changed it to the spinner pattern I had in extreme.

    :Q_

    [Extreme]

  11. 00:31:040 (1,2) - These are kinda bad, even if you wanna differ from the previous patterns, I highly suggest to follow the music as before. I have these here for more a smoother transition into the next beat. Having the 3/4 then jumping right into the next form of beat would be very hard to understand for some people. So these sliders help you get into the next beat.

    OMG rank your mapset now.

    [Taiko Oni]

  12. Unsnapped inherited (green) timing point(s) at: 01:47:555
That's all, I hope I was helpful.
Thank you Maddy :3
Sync

Maddy wrote:

[Sync's Extreme]
[*]Unsnapped inherited (green) timing point(s) at: 00:11:636 - 01:08:187 - 01:08:595 - 01:20:228 - 01:21:656 - 01:29:208 - 01:34:717 - 01:47:555 done
[*]00:00:632 (4) - I don't understand this bad overlap. I'm just manually stacking.
[*]00:12:060 (2,3) - This spacing should be the same as the stream imo. done
[*]00:15:122 (1) - Unnecessary new combo. fixed because I need to get rid of some of the combo spam
[*]00:26:958 (1) - ^ because after Slider. already fixed, mittens didn't update I guess
[*]00:28:591 (1) - ^
[*]00:36:754 (1) - Unnecessary too. Look here 00:33:489 (3) - for consistency.
[*]00:37:571 (1,1,1,1,1) - Great pattern but really no need for so many new combos. Use every 2 or 4 sliders. going to keep these because i think it makes it easier to notice when those kinds of sliders are coming up because my spacing isn't exactly consistent
[*]00:41:244 (1) - Unnecessary new combo. fixed because I need less combo spam
[*]00:48:183 (1) - ^ same as before
[*]00:51:040 (1) - ^ fixed because etc
[*]00:54:305 (1) - ^ ^
[*]01:08:999 (1) - ^ ^
[*]01:12:060 (1) - Overlap better.please. ok lol
[*]01:15:734 (1) - Unnecessary new combo. fixed already. dammit mittens
[*]01:15:938 (4) - New combo. ^
[*]01:17:673 (8) - New combo? In a similar situation you put one (00:58:387 (1,2,3,4,5) - ) didn't add a new combo; removed one from the stream you pointed out though
[*]01:31:448 (1) - Overlap better :'0 ok lol
[*]01:36:755 (1) - Unnecessary new combo.

Why every diff is so good in this mapset. Anyways I know that you wanna keep your combo style, but they are meh.
ty for the mod

http://puu.sh/Y9Gw
Numbers 596108
Simple Mod - Mod Request from MMzz

[General]

Source change to Reflec Beat LimeLight

Tags : Remove colette, this song is released on Limelight

[Taiko Muzukashii]

1. Don't use different color note in 1/4 stream in this difficulty, it is too hard to play for some player.

Notes -

00:07:775 (2) - Remove

[Taiko Oni]

Notes -

00:43:183 (2,3) - Remove is better

That's all~
Sync
updated some small things

plz add it mittens thx http://puu.sh/YEdG
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