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S-C-U - milky ice bear

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Total Posts
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Topic Starter
MMzz
This beatmap was submitted using in-game submission on Monday, August 27, 2012 at 3:09:42 PM

Artist: S-C-U
Title: milky ice bear
Source: REFLEC BEAT
Tags: colette Deif Sync limelight
BPM: 147
Filesize: 3165kb
Play Time: 01:47
Difficulties Available:
  1. Advanced (4.89 stars, 254 notes)
  2. Basic (2.54 stars, 105 notes)
  3. Deif's CTB (4.9 stars, 437 notes)
  4. Extreme (5 stars, 387 notes)
  5. Standard (3.53 stars, 136 notes)
  6. Sync's Extreme (4.99 stars, 440 notes)
  7. Taiko Muzukashii (4.83 stars, 472 notes)
  8. Taiko Oni (4.94 stars, 598 notes)
Download: S-C-U - milky ice bear
Information: Scores/Beatmap Listing
---------------

FULL SUBMIT ON 8/26/2012. REDOWNLOAD.
Extreme - 100%
Advanced - 100%
Standard - 100%
Basic - 100%

Sync's Extreme - 100%
Deif's CTB - 100%

Taiko Oni - 100%
Taiko Muzukashii - 100%

Mod List:
8/20/2012 - eldnl (CTB Only)
8/21/2012 - GladiOol
8/21/2012 - yeahyeahyeahhh
8/21/2012 - SoujiTheFox
8/21/2012 - 0OoMickeyoO0
8/22/2012 - grumd
8/23/2012 - Verdisphena
8/23/2012 - Maddy
8/25/2012 - Numbers 596108 (Taiko Only)
8/25/2012 - aabc271 (Taiko Only)
Sync
first

reserved for guest difficulty (just kidding I'll double post of course)
[CSGA]Ar3sgice
Second wwwwwwww
Deif
Ѽ FINISHED! Ѽ - Please, keep the current name of the diff if possible.

I finally chose AR8 cos it fits better with the current BPM. With AR9 some jumps can take players off-guard :p

Expect a dashy experience, and good luck to HD players \o/
eldnl
[Deif's CTB]

  1. Deif, no se si haz oido algunas criticas sobre tus mapas, pero creo que deberias comenzar a tomarlas en cuenta, ya que el mapa en si esta bastante bien, pero le falta mas diversidad de patrones, la mayoria de los jumps en 1/4 son molestos, o por lo menos a mi me molestan ya que los usas mucho, se vuelve repetitivo, intenta mejorar la variedad de saltos de tus mapas \o/
  2. 00:44:913 (2,3) Creo que este salto es un poco repentino, ya que en el anterior tenias Hyperdash, intenta dejar aqui con hyperdash tambien o reduce un poco la distancia.
  3. Otra cosa que puedo mencionar es pones saltos hasta en las partes lentas, aqui solo es al principio, y creo que ahi deberias ir con mas calma, hasta llegar aqui 00:11:648 -
Bueno eso sería todo, presta mas atencion al primer comentario que hice, porque patrones como esos hacen que tus diffs sean un poco dificiles de fcear, se ponen muy lateras y frustran D:

Buena suerte !
Deif
SPOILER

eldnl wrote:

[Deif's CTB]

  1. Deif, no se si haz oido algunas criticas sobre tus mapas, pero creo que deberias comenzar a tomarlas en cuenta, ya que el mapa en si esta bastante bien, pero le falta mas diversidad de patrones, la mayoria de los jumps en 1/4 son molestos, o por lo menos a mi me molestan ya que los usas mucho, se vuelve repetitivo, intenta mejorar la variedad de saltos de tus mapas \o/ (No, de hecho es la primera crítica que oigo. No puedo hacer mucho más cuando la música se pone repetitiva... Además, ya dije en la descripción que iba a ser un mapa de bastante Dash. No obstante, he reducido los más difíciles a mi juicio: 00:20:322 (5,6), 00:21:955 (5,6), 00:39:607 (3,4,5), 00:40:322 (6,7), 00:46:240 (3,4,5), 00:46:853 (6,7), 01:12:464 (3,4,5), 01:25:525 (3,4,5))
  2. 00:44:913 (2,3) Creo que este salto es un poco repentino, ya que en el anterior tenias Hyperdash, intenta dejar aqui con hyperdash tambien o reduce un poco la distancia. (Reduje la distancia, quería hacer 3 sliders con salto de mayor a menor, pero el último sí quedó algo extremo)
  3. Otra cosa que puedo mencionar es pones saltos hasta en las partes lentas, aqui solo es al principio, y creo que ahi deberias ir con mas calma, hasta llegar aqui 00:11:648 - (No sé en qué estaría pensando...)
Bueno eso sería todo, presta mas atencion al primer comentario que hice, porque patrones como esos hacen que tus diffs sean un poco dificiles de fcear, se ponen muy lateras y frustran D: (Nadie dijo que las CTB fueran fáciles de FCear \o/)

Buena suerte !

Gracias eldnl! <Diff fixed>

tl;dr translated version: Reduced some of the most painful dashes in this map (Max distance w/o HDash is now ~2,00x), made the beginning with softer jumps, and reduced a jump after a HDash. Additionally, I've changed a final pattern which I wasn't too confortable with.

After applying all those changes...
My best play before the mod was 1 miss orz

eldnl
Very well \o/

Charles445
Offset 24

I already told you before, AR 8 is a really bad idea for this.
Cyclohexane
Disagreed, much more fun and readable with AR8, perfectly suited for a second-hardest diff. GG Sync o/
GladiOol
IRC Mod with Sync. I cba to post the irc log.

I'm getting 19 or 20 offset btw.

have some cool smilies





8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Sync
http://puu.sh/XiTQ

SPOILER
21:04 GladiOol: : I think that because they are silenced they felt weird for me
21:04 Sync: : yeah you like, never see those which is what I was worried about
21:05 GladiOol: : I think you should increase the volume slightly
21:05 GladiOol: : just so it's hearable
21:05 Sync: : ok
21:05 Sync: : was that the only thing you found weird?
21:06 GladiOol: : lemme take a quick look through editor
21:06 Sync: : ok ty
21:06 GladiOol: : btw 01:09:403 (1,2,3) - here these soft endings do work
21:06 GladiOol: : I have no idea why though xD
21:06 GladiOol: : they seem to be working here for me
21:06 GladiOol: : 00:37:567 (1,1,1,1,1) - but here it was too sudden
21:07 Sync: : OH GOD NO FUCK I PRESSED ESCAPE AND NOW ALL THESE MAPS HAVE TO PROCESS
21:07 GladiOol: : hahahahaha
21:07 Sync: : fff I just want to get into the editor
21:07 GladiOol: : have fun with your 5 min of proccesing <3 unless your pc is fast
21:07 Sync: : well I'm extracting 200 packs or so atm
21:07 Sync: : lol
21:07 GladiOol: : also 01:24:913 - this ending shouldn't be soft
21:07 GladiOol: : 01:24:709 (3) - **
21:08 Sync: : will check asap lol
21:09 GladiOol: : 00:57:158 (1) - and I don't get why this is linear, since you didn't use any of these kind of sliders except here
21:10 GladiOol: : which just seems silly to me, but it's nothing worth changing
21:11 GladiOol: : and why is this kiai 01:34:709 - when this isn't 00:13:077 -
21:11 Sync: : the kiai times are retarded cuz of MMzz lol
21:11 GladiOol: : well, either remove it or add kiai there as well.
21:11 GladiOol: : it's the same bit of music
21:11 Sync: : agreed
21:11 GladiOol: : seems weird to have one kiai'd and the other not
21:12 Sync: : the second part of the kiai is the right part
21:12 Sync: : and then the part you mentioned
21:13 GladiOol: : and what's the point of this green timing section 01:34:709 -
21:13 GladiOol: : it doens't change anything xD
21:13 GladiOol: : doesn't*
21:13 GladiOol: : also, your name isn't in the TAGs yet

thx Gladi
yeahyeahyeahhh
General/All diffs:
Kiai seems reallllllllllly long imo. Maybe kill it at 01:34:709 or just start it here.
00:25:628 - Unsilence this?
00:26:138 - Resnap this Inherited section.
You're Kiai sections start and end aren't snapped, resnap them.
Add colette to tags.

Sync's Extreme:
00:37:567 (1,1,1,1,1) - These are cool and all, but.. I really don't see the point. Just make it 1/1 notes or whatever. The end are practically silenced and the music doesn't play on the ends. It just seems pointless atm.
00:44:913 (1,2) - ^ Just do it like how u did 00:41:648 (3). I mean, overall it just sounds way better too.
00:48:179 (1,2) - ^
01:00:628 (2,6,7) - These 3 seem a bit to high. They're on the grid but maybe bring them down a bit, looks a bit better.
01:01:036 (4,5,6,7) - IDK but something about these bug me... They just don't play well. Maybe cause they're stacked under the 1, 2. Maybe don't stack them?
01:01:342 (6) - If you don't unstack, this isn't properly stacked under 1.
01:09:403 (1,2) - Same as before saying. I'm just gunna say this for the rest of the sliders like this in your diff.

Extreme:
00:03:893 (3,4) - Maybe delete the 3 and 4, and just put a note where 3 is. Since you're following the music, why not continue.
00:24:709 (1) - I think this section sounds better with soft hitsample like in Sync's diff.
01:14:199 (4) - Maybe remove this, slider plays weird, feels better with a gap between the 3 and the doubles.
01:27:260 (3) - ^
01:46:341 (1,2,3,1,2,3) - Same with soft suggestion

Advanced:
01:46:342 (1) - Kill this spinner. 2 spinners in a row is kinda odd.. Why not just map the first spinner?

Standard:
00:11:138 - Your spinner sounds weird with there being a 10% soft volume here, delete it.
00:25:628 - ^
01:47:260 - ^

Basic:
Same thing with the spinners/volume/green sections, etc
Sync

yeahyeahyeahhh wrote:

Sync's Extreme:
00:37:567 (1,1,1,1,1) - These are cool and all, but.. I really don't see the point. Just make it 1/1 notes or whatever. The end are practically silenced and the music doesn't play on the ends. It just seems pointless atm. i've really been wanting to try something new and these were highly experimental. so far I've had mixed reviews about them but I still want to keep them because I do think that they add a lot to the map. They're weird, yes, but I want to keep these
00:44:913 (1,2) - ^ Just do it like how u did 00:41:648 (3). I mean, overall it just sounds way better too.
00:48:179 (1,2) - ^
01:00:628 (2,6,7) - These 3 seem a bit to high. They're on the grid but maybe bring them down a bit, looks a bit better. yeah they are. brought them down a bit. same with the slider or else they'd overlap
01:01:036 (4,5,6,7) - IDK but something about these bug me... They just don't play well. Maybe cause they're stacked under the 1, 2. Maybe don't stack them? changed
01:01:342 (6) - If you don't unstack, this isn't properly stacked under 1.
01:09:403 (1,2) - Same as before saying. I'm just gunna say this for the rest of the sliders like this in your diff.
thx

http://puu.sh/Xl3j
Topic Starter
MMzz

yeahyeahyeahhh wrote:

General/All diffs:
Kiai seems reallllllllllly long imo. Maybe kill it at 01:34:709 or just start it here. Ok since everyone is complaining. :(
00:25:628 - Unsilence this? Ok
00:26:138 - Resnap this Inherited section. Ok
You're Kiai sections start and end aren't snapped, resnap them. Fixed
Add colette to tags. Ok

Extreme:
00:03:893 (3,4) - Maybe delete the 3 and 4, and just put a note where 3 is. Since you're following the music, why not continue. I kinda like it this way, the pause felt kind of weird but that might just be because i'm used to it being overmapped kinda.
00:24:709 (1) - I think this section sounds better with soft hitsample like in Sync's diff. Ok
01:14:199 (4) - Maybe remove this, slider plays weird, feels better with a gap between the 3 and the doubles. Removed and added a note because I don't like the pause. It matches a beat in the drums.
01:27:260 (3) - ^ ^
01:46:341 (1,2,3,1,2,3) - Same with soft suggestion Ok

Advanced:
01:46:342 (1) - Kill this spinner. 2 spinners in a row is kinda odd.. Why not just map the first spinner? Alright i mapped the first spinner and made the hits soft like you suggested from insane aswell.

Standard:
00:11:138 - Your spinner sounds weird with there being a 10% soft volume here, delete it. Ok
00:25:628 - ^ Ok, and made it a finish because there is a finish there.
01:47:260 - ^

Basic:
Same thing with the spinners/volume/green sections, etc
ty yyy<3
Mayonnaise Dad
Mod incoming! I will be looking at unrankable issues and gameplay issues.

[General]

Delete the .osb file if you do not have a storyboard for this. (Full Submit)

[Easy]

Kiai start at 68587 and end at 94709 is unsnapped by 4 ms.

[Standard]

01:05:326 (1) - The end of this slider sounds just a little too quiet. I don't like hitsounds overpowering the music but I'd like to hear them.

Kiai start at 68587 and end at 94709 is unsnapped by 4 ms.

[Advanced]

I must say, I like when people map new combos as "jumps" (in your case 1.50x spacing). It makes the map more fun.

01:06:958 (1) - Same issue with this slider end. Too quiet for my taste but nothing wrong.

01:46:958 (1) - This slider.. I would like to see that turned into an arrangement of notes like the previous three. Something like... http://puu.sh/Xmt6

[Sync's Extreme]

00:00:836 (5) - This slider, the sudden increase in music pitch calls for a jump of some kind for me. Something like you did with the last two sections of notes. Like http://puu.sh/Xmv3

... I can't find anything gamebreaking in this map. I love it, great job. <3

[Extreme]

I've played this enough and over again to know it doesn't need modding. I absolutely love this difficulty.

You'll have my babies stars once I make get some.
Mikkuri
~m4m via in game pm~ :D

I can't mod taiko & ctb :?

[General]
Slider tick rate should be same as all diff, choose 1 or 2 :>
You need a taiko BG or you don't?
Please resnap green-line. Inconsistency in kiai times D:
You seem didn't add a combo colour for taiko diff yet.

[Basic]
00:13:081 (1) - Add nc here xD
00:50:632 (3) - Encircle to (2) ? not bad :3
01:05:326 (1) - End the spin on the 01:06:754 ?
01:20:019 (1) - Add clap
01:21:652 (1) - This note come very fast o[]o too hard for newbie lol

[Standard]
yeah clear!
only about snapping green-line xD

[Advanced]
00:05:530 (1) - Remove nc, no need here

great owob

[Deif's CTB]
01:44:103 (6,7) - object isn't snap! xD

[Sync's Extreme]
Resnap green-line please~
00:26:958 (2) - nc this~
01:19:815 (1) - Remove nc?
01:21:652 (1) - Add finish head
01:22:264 (3) - Move to x:180 y:252?
01:26:550 (1) - Remove clap head?
01:31:244 (9) - Move to x:274 y:101?
01:31:448 (1) - Remove clap head?
01:41:244 (1) - Remove clap?

Nazi mod lol..

[Extreme]
AR+1?
00:03:489 (2) - Remove sliderwhistle. sound weird
00:27:776 (1) - ^
00:29:407 (1) - ^
00:51:346 (3) - Add clap?
00:58:795 (1) - hey, add finish~
01:13:897 (3) - Forget a clap head?
01:14:611 (6) - U forget a clap on this too.
01:27:673 (5) - ^

Pro hitsounder

take my star~ :D
Topic Starter
MMzz

0OoMickeyoO0 wrote:

~m4m via in game pm~ :D

I can't mod taiko & ctb :?

[General]
Slider tick rate should be same as all diff, choose 1 or 2 :> Fixed
You need a taiko BG or you don't? I'm trying to find the real BG for the song, current BG is just a place-holder
Please resnap green-line. Inconsistency in kiai times D: Fixed
You seem didn't add a combo colour for taiko diff yet. Combos are just for don/kat in taiko diffs.

[Basic]
00:13:081 (1) - Add nc here xD Fixed
00:50:632 (3) - Encircle to (2) ? not bad :3 No, explained via IRC because i didn't understand this.
01:05:326 (1) - End the spin on the 01:06:754 ? Sure
01:20:019 (1) - Add clap Sure
01:21:652 (1) - This note come very fast o[]o too hard for newbie lol Just going to remove this spinner lol.

[Standard]
yeah clear!
only about snapping green-line xD

[Advanced]
00:05:530 (1) - Remove nc, no need here Fixed

great owob

[Deif's CTB]
01:44:103 (6,7) - object isn't snap! xD Fixed these for you Deif

[Extreme]
AR+1? I tried AR9 at first but it doesn't really fit the pace of the song imo.Q_Q
00:03:489 (2) - Remove sliderwhistle. sound weird This whistle resembles a high note in the melody.
00:27:776 (1) - ^ same as before
00:29:407 (1) - ^ same as before
00:51:346 (3) - Add clap? Sure, added.
00:58:795 (1) - hey, add finish~ Fixed
01:13:897 (3) - Forget a clap head? Fixed
01:14:611 (6) - U forget a clap on this too. Fixed
01:27:673 (5) - ^ Fixed

Pro hitsounder Yes you are. xD

take my star~ :D
ty!~
Sync

SoujiTheFox wrote:

[Sync's Extreme]
00:00:836 (5) - This slider, the sudden increase in music pitch calls for a jump of some kind for me. Something like you did with the last two sections of notes. Like http://puu.sh/Xmv3 actually, I did that at first and opted for this instead. I understand where you're coming from but I prefer the way I have it now

... I can't find anything gamebreaking in this map. I love it, great job. <3 thanks for checking it over~

0OoMickeyoO0 wrote:

Resnap green-line please~ done
00:26:958 (2) - nc this~ done
01:19:815 (1) - Remove nc? done
01:21:652 (1) - Add finish head done
01:22:264 (3) - Move to x:180 y:252? nice, done
01:26:550 (1) - Remove clap head? nah, I admit I was being spammy with the claps but either way I like it and it's consistent with what I've been doing
01:31:244 (9) - Move to x:274 y:101? done
01:31:448 (1) - Remove clap head? same as before
01:41:244 (1) - Remove clap? same as before

Nazi mod lol.. oh well, it helped. thanks for the mod~
thanks guys

here you go mittens
http://puu.sh/Xn90
ouranhshc
I didn't really see anything worth pointing out (I will not mod sync's diff)
LKs
good map

deif I need AR 9 ;w;
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