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capitaro - Tenshinranman High Collar Hime

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Topic Starter
Midasmens
This beatmap was submitted using in-game submission on 2013年6月18日 at 19:45:47

Artist: capitaro
Title: Tenshinranman High Collar Hime
Tags: hatsune miku tanaka banana kds kite xakyrie xcherry vocaloid
BPM: 170
Filesize: 6840kb
Play Time: 02:53
Difficulties Available:
  1. Banana's Hime (5 stars, 427 notes)
  2. Easy (1.07 stars, 122 notes)
  3. Insane (5 stars, 553 notes)
  4. Kite's Hard (4.89 stars, 436 notes)
  5. Normal (3.15 stars, 181 notes)
Download: capitaro - Tenshinranman High Collar Hime
Information: Scores/Beatmap Listing
---------------
*天真爛漫高襟姫*
詞曲: かぴたろう
2012/09/16 change BG
2012/10/04 change title~

My 5th beatmap~

Taiko DS by KDS done~
Xakyrie's Taiko Muzukashii by Xakyrie done~
Easy by me done~
Normal by me done~
Kite's Hard by Kite (Hitsound by me) done~
Banana's Hime by Banana done~
Insane by me done~
raririn
沙发~
star~
sherrie__fay
[General]
  1. reset掉你的蓝线的书签
[香蕉的H]
  1. 滑条太快了 这不是提议 这是硬伤
  2. 00:06:371 - 加note
  3. 02:25:076 - +break
  4. 02:46:429 - 转盘应该这里开始
[Insane]
  1. 00:06:371 (1) - 建议叠在(9)的下面
  2. 00:58:076 (4) - 不要和(3)摆成一个方向 建议和(1)(2)那样做成相对的
  3. 01:02:665 (1) - 建议速度放慢到50% 滑条长度延伸到后面一条红线
  4. 01:47:841 (1) - ^
  5. 01:36:371 (5,1) - 建议(5)和(1)的开头合并成一个滑条 而把(1)的结尾单独做成note 会和后面衔接顺畅一点
  6. 01:37:253 (2) - ctrl+R
  7. 01:59:665 (1,2,3,4) - 超不喜欢这样的排列,读图太困难了。按照歌来看这里怎么也应该是x-xxx或者x xxx这样的节奏
  8. 02:31:253 (4) - ctrl+R
  9. 02:36:194 - 这里应该下节奏的
  10. 02:43:076 (1,2,3,4,1,2,3,4,1,2,3,4) - 这里放太保守了 跟着音高尽情跳得再大一点吧
  11. 02:46:341 (1) - 这个蓝线起手的转盘是什么路面
歌很喜欢 style不是很中意/ \
除了kiai部分1/4短滑条下得出彩 其余的部分的1/4滑条打起来都十分别手
但作为style 不吐槽 只能说按rank标准来看还不错 不是我喜欢的类型而已
再有就是个人感觉还能做得更燃的。
GL :3
Leorda
Yo

[Easy]
00:22:253 (1) - Too much repeating slider can confuse beginners
00:27:900 (1) - ^
01:18:723 (1) - Remove new combo?
01:23:665 (1) - ^


[Normal]
00:32:135 (5,1) - Swap new combo?
02:04:606 (3) - Use N:C1 for tail slider and add whistle at tail slider....
02:33:547 (5) - New combo?


[Banana's Hard]
* Star Rating = 5.00? Are you serious?


That's all I got, good luck
Topic Starter
Midasmens

Leorda wrote:

Yo

[Easy]
00:22:253 (1) - Too much repeating slider can confuse beginners fix~
00:27:900 (1) - ^ fix~
01:18:723 (1) - Remove new combo? no
01:23:665 (1) - ^ no


[Normal]
00:32:135 (5,1) - Swap new combo? no
02:04:606 (3) - Use N:C1 for tail slider and add whistle at tail slider.... fix~
02:33:547 (5) - New combo? fix~


[Banana's Hard]
* Star Rating = 5.00? Are you serious? :(


That's all I got, good luck
Thanks~ mod :3
mintong89
can i do taiko map :D :D .....??
Topic Starter
Midasmens

mint_ong89 wrote:

can i do taiko map :D :D .....??
Sorry~ KDS has been making the Taiko diff :3
Flask
來了~! Request from In-Game PM

天真爛漫... owo

[General]
  1. Tags加上 "vocaloid2" KDS的diff來的時候記得上Tags啊
  2. 刪osb
  3. 你的BG是553KB, 然後我好奇的轉了檔變1xxKB ...你要不要用? http://puu.sh/OBGS
  4. Video在這裡~ http://puu.sh/OCPm 呃 畫質好差啊我發現- -
[Easy]
  1. 00:00:371 (1,2) - 這裡與其擺兩個不如直接上一個長滑條, 像00:03:195 (1) - 這樣.
  2. 00:00:724 (2) - 這clap應該下在(1)的位置?
  3. 00:03:195 (1) - 跟著下clap
  4. 01:02:665 (1) - 考慮上finish?
  5. 01:14:488 (1) - 上finish?
  6. 01:18:018 (4) - whistle是啥用意- -?
  7. 01:41:312 (1) - 你忘了下clap了 第二個折返那裡, 不過你又加了那條綠線就有點別扭...把綠線搬到最後 第二個折返下clap吧
[Normal]
  1. 00:24:018 - 為啥有whistle!
  2. 00:37:429 (4) - 這個位置有點不太美觀, 268,200試試?
  3. 02:39:900 - 應該要下whistle?
[Banana]
  1. 說真的沒有很建議Hard比Insane的SV高- -...請先調整 x_x
[Insane]
  1. 我找不出來了啦/QAQ\

天真爛漫www
現在時間:上午05:04
小米加油~~給你星星!
Topic Starter
Midasmens

Flask wrote:

來了~! Request from In-Game PM

天真爛漫... owo

[General]
  1. Tags加上 "vocaloid2" KDS的diff來的時候記得上Tags啊 fix~
  2. 刪osb
  3. 你的BG是553KB, 然後我好奇的轉了檔變1xxKB ...你要不要用? http://puu.sh/OBGS 不變吧~ :3
  4. Video在這裡~ http://puu.sh/OCPm 呃 畫質好差啊我發現- - 超過20M了吶~~其實video最後在考慮是否加~~先不急吧
[Easy]
  1. 00:00:371 (1,2) - 這裡與其擺兩個不如直接上一個長滑條, 像00:03:195 (1) - 這樣. 保持原樣啦 :3
  2. 00:00:724 (2) - 這clap應該下在(1)的位置? fix~
  3. 00:03:195 (1) - 跟著下clap fix~
  4. 01:02:665 (1) - 考慮上finish? fix~
  5. 01:14:488 (1) - 上finish? fix~
  6. 01:18:018 (4) - whistle是啥用意- -? :3
  7. 01:41:312 (1) - 你忘了下clap了 第二個折返那裡, 不過你又加了那條綠線就有點別扭...把綠線搬到最後 第二個折返下clap吧 fix~
[Normal]
  1. 00:24:018 - 為啥有whistle! fix~
  2. 00:37:429 (4) - 這個位置有點不太美觀, 268,200試試? fix~
  3. 02:39:900 - 應該要下whistle? fix~
[Banana]
  1. 說真的沒有很建議Hard比Insane的SV高- -...請先調整 x_x lol
[Insane]
  1. 我找不出來了啦/QAQ\

天真爛漫www
現在時間:上午05:04 Baka~都這麼晚了還mod Orz
小米加油~~給你星星!
感謝啦~~ >3<
Topic Starter
Midasmens
add Taiko diff~ :3
lepidopodus
Taiko mod, as KDS asked to do so.

[Taiko DS]
00:06:724 ~ 00:12:194 - Really similar with the next 4 measure, if you want to make some variations you can delete 00:07:782 (30) / 00:09:194 (38) / 00:10:605 (46), I guess?
00:16:606 (87,88,89,90,91) - Maybe four big notes is better?
00:19:429 / 00:25:076 - I'm not very sure with emptying here, vocal sounds here and this is the first beat of the measure. I guess you can find better spot to make empty, without vocal sound nor significant beat, ect.
00:22:959 (117) / 00:28:606 (145) - It would be better to spare this kind of short drum roll since you used this a lot later. For other words, make this 'identity' of the next part.
00:27:194 - Similar with 00:19:429 / 00:25:076, though not the first beat. But I think it isn't quite right to empty here with such a high pitched vocal sound which can be easily recognized.
00:42:723 (14) / 00:45:547 (30) - Similar reason with 00:22:959 (117) / 00:28:606 (145), you'd better replace this to 'o---oo' kind of pattern. You used 'k--dk' a lot so you can try something else and I think that is enough to differentiate this.
00:59:665 (121) - Consider a note then a drum roll? Maybe a short spinner work, if you want to make this trickier.
01:02:665 - I usually recommend to end kiai with measure. Extend kiai till 01:03:194?
01:03:194 ~ 01:08:664 - Similar with 00:06:724 ~ 00:12:194.
01:19:429 (242) - Just to note, you don't need to replace this even if you followed my advice in 00:22:959 (117) / 00:28:606 (145) since you used totally different patterns this time.
01:44:841 (414) - Similar with 00:59:665 (121).
01:48:018 - Similar with 01:02:665.
02:22:429 (607,608,609) - These don't sound that nicely. Especially 608 and 609, there isn't any sound corresponding it. Consider removing those two or all three.
02:32:842 (38) - Similar with 00:59:665 (121), but maybe you can try a spinner here if you tried drum roll before.
02:45:723 (122,123) - Maybe big notes does not suit here cause vocal is kinda weak here. I'm not so sure about this though.

Seems nice, you did a good job with pranky mood of this map.
L_P
貌似喜撞NTR x_x
Banana
http://puu.sh/PWVu

改了音效 把蓝线的圈删了

还是不行就把我的难度删了好了
[CSGA]Ar3sgice
hi~


Insane

  1. 话说这图我AR8打的比9好
  2. 00:01:077 (5) - 没这个note感觉舒服点...
  3. 00:02:489 (8) - ^ 感觉就是空了一拍, 硬加上的话不合拍了...
  4. 00:03:901 (6) - ^
  5. 00:04:607 (2,3,4,5,6,7,8,9) - 看着怎么那么像香蕉
  6. 00:23:665 (4) - 这个音我听着是和下面一组的o.o ... http://osu.ppy.sh/ss/397095
  7. 00:25:782 (3) - 这里这样摆怎么样 http://osu.ppy.sh/ss/397103 最后那个50%速度 四个的话有点挤, 要不分开些
  8. 00:37:076 (8) - 慢速的1/1滑条好很多这里, 中间reverse太违和了o.o
  9. 00:51:900 (1,2,3,4) - 这个不错>.>
  10. 00:59:312 (4) - 柔和点, http://osu.ppy.sh/ss/397116 下一个也是。。
  11. 01:02:135 (3,4) - 这样吧 http://osu.ppy.sh/ss/397114 因为这里是声音降低的感觉, 间距相应的减小一点比较舒服
  12. 01:30:988 - 加个note? 这个音比较明显。。
  13. 01:34:253 (1,2) - 这个也柔和点... http://osu.ppy.sh/ss/397121
  14. 01:37:253 (2) - 大概这样的位置。。? http://osu.ppy.sh/ss/397126 感觉比较好
  15. 02:04:165 (4) - 这一段都不错啊
  16. 02:18:018 (5) - here http://osu.ppy.sh/ss/397131
  17. 02:41:665 (1) - 加个new combo吧
  18. 整体感觉打起来舒服, 音效也不错, 就是细节部分还需要再加强, slider形状什么的其实可以挑一堆。。。
  19. 可以去看下NTR的那些图, 虽然都难得不是人打的但是细节上比较出彩, 看起来能有一种美感0.0
Banana's Hard

  1. 为什么滑条速度比I还快...
  2. 00:21:018 (2) - delete? 比较难接上...
  3. 00:22:782 (4,5) - 往下1grid
  4. 00:49:429 (1) - 往左1grid._.
  5. 00:58:959 (1,2,3,4) - 太蛋疼了最好别这样...
  6. 01:13:782 (1,2,3,4) - 右2grids
  7. 01:19:606 (5) - 下面。。。 http://osu.ppy.sh/ss/397158 不想叠的话这里前面调整下 或者
  8. http://osu.ppy.sh/ss/397160
  9. 01:44:488 (3,4,6) - ._.整齐点
  10. 02:18:547 (3) - http://osu.ppy.sh/ss/397167
  11. 02:19:782 (3,4,5) - 太坑... 02:19:606 - 加note叠到(1)吧
  12. 总断尾啊._. 话说感觉CTB是不是会很好玩的样子(....
Normal

  1. slider认真点233
  2. 00:06:371 (1) - 间距。。。
  3. 00:45:547 (4) - blanket http://osu.ppy.sh/ss/397173
  4. 01:32:841 (5) - http://osu.ppy.sh/ss/397180
  5. 02:05:665 (1,2) - blanket
Easy

  1. 00:30:723 (2) - ._.
  2. 后段new combo好多... 不过还好吧
nice map

Good luck~
Banana

[CSGA]Ar3sgice wrote:

hi~

Banana's Hard

  1. 为什么滑条速度比I还快... 咦 我去看看 啊 真的(死
  2. 00:21:018 (2) - delete? 比较难接上...
  3. 00:22:782 (4,5) - 往下1grid
  4. 00:49:429 (1) - 往左1grid._.
  5. 00:58:959 (1,2,3,4) - 太蛋疼了最好别这样... 就是蛋疼才这样的(大雾
  6. 01:13:782 (1,2,3,4) - 右2grids
  7. 01:19:606 (5) - 下面。。。 http://osu.ppy.sh/ss/397158 不想叠的话这里前面调整下 或者
  8. http://osu.ppy.sh/ss/397160
  9. 01:44:488 (3,4,6) - ._.整齐点
  10. 02:18:547 (3) - http://osu.ppy.sh/ss/397167 平行不如香蕉(误
  11. 02:19:782 (3,4,5) - 太坑... 02:19:606 - 加note叠到(1)吧 巨懒 先看看 还有人提就改
  12. 总断尾啊._. 话说感觉CTB是不是会很好玩的样子(.... 喵?



Good luck~
http://puu.sh/QZwh
KDS

lepidopodus wrote:

Taiko mod, as KDS asked to do so.

[Taiko DS]
00:06:724 ~ 00:12:194 - Really similar with the next 4 measure, if you want to make some variations you can delete 00:07:782 (30) / 00:09:194 (38) / 00:10:605 (46), I guess? ok
00:16:606 (87,88,89,90,91) - Maybe four big notes is better? good
00:19:429 / 00:25:076 - I'm not very sure with emptying here, vocal sounds here and this is the first beat of the measure. I guess you can find better spot to make empty, without vocal sound nor significant beat, ect. ;w; remapped this part
00:22:959 (117) / 00:28:606 (145) - It would be better to spare this kind of short drum roll since you used this a lot later. For other words, make this 'identity' of the next part. hmm.. ok done
00:27:194 - Similar with 00:19:429 / 00:25:076, though not the first beat. But I think it isn't quite right to empty here with such a high pitched vocal sound which can be easily recognized. ^^
00:42:723 (14) / 00:45:547 (30) - Similar reason with 00:22:959 (117) / 00:28:606 (145), you'd better replace this to 'o---oo' kind of pattern. You used 'k--dk' a lot so you can try something else and I think that is enough to differentiate this. ok. d--kd and k--kd
00:59:665 (121) - Consider a note then a drum roll? Maybe a short spinner work, if you want to make this trickier. no c. i think slider is not so bad. in other words, "I have no idea to make this point more nicer D:"
01:02:665 - I usually recommend to end kiai with measure. Extend kiai till 01:03:194? fixed
01:03:194 ~ 01:08:664 - Similar with 00:06:724 ~ 00:12:194. :3
01:19:429 (242) - Just to note, you don't need to replace this even if you followed my advice in 00:22:959 (117) / 00:28:606 (145) since you used totally different patterns this time. changed to 'kkddd' :3
01:44:841 (414) - Similar with 00:59:665 (121). ^^^^
01:48:018 - Similar with 01:02:665. :33
02:22:429 (607,608,609) - These don't sound that nicely. Especially 608 and 609, there isn't any sound corresponding it. Consider removing those two or all three. ok removed all
02:32:842 (38) - Similar with 00:59:665 (121), but maybe you can try a spinner here if you tried drum roll before. ^^^
02:45:723 (122,123) - Maybe big notes does not suit here cause vocal is kinda weak here. I'm not so sure about this though. ok changed to small note.

Seems nice, you did a good job with pranky mood of this map.



thx again, Dr. lepi!<3



edit.
sorry reDL please ;w;
http://puu.sh/QZQ0
Topic Starter
Midasmens
Updated~ :3
Kite
[General]
Maybe it would be better to map the first break

[Easy]
01:41:312 - Make slider ending on red tick with repeat, fits better than 4x repeat and then nothing (http://osu.ppy.sh/ss/402890)
might need some respacing of next combo

[Hard]
Feels more like insane map, slider speed is too high imo.
Difficulty itself is fine.

[Insane]
This is so hard -w-
00:25:782 (3) - New combo with a special color to show slowdown
00:37:076 (8) - ^

Amazing insane difficulty.

If you want pm me for a difficulty between current hard and normal for a better difficulty spread
Flask
Banana's Hard Tag不一樣

no kd
Irie Miyuki
好图 留个名:3

我不会mod我不会mod
所以只是点建议>.< 不喜欢请无视

[Insane]
00:29:135 (4) - 移到 x:380 y:264
00:34:782 (4,1) - 向右一点 都对成0.28x
00:48:371 (5) - x:424 y:176
01:00:194 (8) - x:448 y:104
01:15:547 (6) - x:104 y:264
01:18:900 (2) - x:164 y:160
01:19:076 (3) - x:100 y:232
orz做的太好了鸡蛋里挑骨头啊 上面只是一点微调 看着更美观或者是更好打一点 不喜欢就无视掉吧orz

[Banana's Hard]
00:04:077 (3) - 这个听起来有些违和。。

还有AR7配上这么快的SV简直非一般的感觉。。DT起来简直……
试了一下图 超级爽>< 1pc什么的别介意~

orz当我师傅好不好 我认真的T.T
Sun Rainbow
你也做???star~
wmfchris
...你和樓上的做同一首 <_<

[Taiko]
- You may need 2 taiko diffs due to the new rules

02:05:488 - this part is slightly different from 02:06:900 - so you might want to hv some variations, like kkd for 02:05, then ddk for 02:06, etc
02:15:194 - it's similar to 02:12:371 (569,570) - so I don't think it needs finishes
02:23:400 - not recommended to use sldier becoz (1) the vocal doesn't start exactly on the blue tick (2) it gives 1/4 stream which does not fit the long vocal note
02:43:606 - as indicated by the music, k d
02:46:253 - add a note before the spinner

The main component of the diff is well made. :3
KDS

wmfchris wrote:

...你和樓上的做同一首 <_<

[Taiko]
- You may need 2 taiko diffs due to the new rules oh, really?! i don't have enough time to make easier diff... orz (cuz my summer vacation ended already)

02:05:488 - this part is slightly different from 02:06:900 - so you might want to hv some variations, like kkd for 02:05, then ddk for 02:06, etc "d ddk d x2/ k ddk d x2/....." it's variable enough IMO
02:15:194 - it's similar to 02:12:371 (569,570) - so I don't think it needs finishes why? there are two accents in that point.
02:23:400 - not recommended to use sldier becoz (1) the vocal doesn't start exactly on the blue tick (2) it gives 1/4 stream which does not fit the long vocal note changed to start on red tick
02:43:606 - as indicated by the music, k d fixed :3
02:46:253 - add a note before the spinner ....note?

The main component of the diff is well made. :3

thx again, chris! :D

http://puu.sh/XIrh
Topic Starter
Midasmens
Updated~
Kite
Can I leave hitsounding to you? ><

http://puu.sh/YasS
Topic Starter
Midasmens
Thanks~ Kite >3<
Athena Tennos
/.\好受 欢迎。。。。。。=w=。。。。。。
mod...什么的。。。。西奈/.\!~
我之后试试。。orz。。根本找不出问题嘛。orz。。。

mod不能。。。Star!~
popner
Hi ~

Just suggestions:

[General]
Submit时间晚于这个post的图,单太鼓是unrankable
可以把所有diff的最后一个note改成同一个颜色?其实这没有什么意义

[Easy]
00:00:371 (1) - 移到这个位置这样和(3)对称?

00:20:841 (4,2,3) - 叠好一些?
00:52:606 (1,2) - 这里我建议把折返滑条放在vocal最密集的那几个位置(00:51:900和00:54:723之后的两拍,因为折返滑条相对于其他note来说节奏快一些,用来强调密集vocal比较合适。比如00:57:547 (1,2)就不错。

[Normal]
00:00:372 (1,3) - 可以包围中间包得更好一些。。利用00:01:430 (2)的approach circle做参考。
00:51:547 (1) - 滑条结束在长白线上感觉不好。。可以改成note或用其他排列

[Kite's Hard]
00:39:900 (3,4,5,6) - strange flow

[Banana's Hime]
SV快了,感觉不是很好。。
00:04:077 (3) - 中间折返点感觉没什么意义
00:06:371 - 这里大鼓不加个note?
02:12:371 (2,3,4) - 中间空的比较大,每个都加上NC回点血吧

[Insane]
00:18:018 (5,6,7) - 中间00:18:194和00:18:547都有明显的音,放过感觉不好
00:22:253 (1,2,3,4,5,1,2,3,4) - 我觉得外面摆正方形里面摆五角星比较好,因为这样能在00:22:959有一个变化
00:26:488 (1) - 这里和前面的间距近了。可以考虑在00:26:312补一个note
00:45:900 (3) - nazi - 没完全叠好
00:50:488 (1,2,3,4) - 移到中轴线上?
01:02:665 (1) - ctrl+r或ctrl+j一下?
01:19:253 (4,5,6) - 感觉用这样的节奏比较好:

01:34:606 (2) - ctrl+r一下?
01:59:665 (1,1) - 改成圈?

That's all I can find. GL~
Xakyrie
sorry for the hold up Midas >< time for rank now D:

also KDS, you know it's not hard to make a muzu x~x I'm sure even in your busy life you could have found some time in the duration since then to delete notes from your oni to create one... oh well, it's all done now, so :?

star and let's get this ranked! :oops:
Topic Starter
Midasmens
SPOILER

popner wrote:

Hi ~

Just suggestions:

[General]
Submit时间晚于这个post的图,单太鼓是unrankable add~
可以把所有diff的最后一个note改成同一个颜色?其实这没有什么意义 不明白什麽含義~ ><

[Easy]
00:00:371 (1) - 移到这个位置这样和(3)对称?不喜歡直線

00:20:841 (4,2,3) - 叠好一些?好的~
00:52:606 (1,2) - 这里我建议把折返滑条放在vocal最密集的那几个位置(00:51:900和00:54:723之后的两拍,因为折返滑条相对于其他note来说节奏快一些,用来强调密集vocal比较合适。比如00:57:547 (1,2)就不错。有道理~不過現在這樣也行的吧

[Normal]
00:00:372 (1,3) - 可以包围中间包得更好一些。。利用00:01:430 (2)的approach circle做参考。 ok~
00:51:547 (1) - 滑条结束在长白线上感觉不好。。可以改成note或用其他排列 誒~不行麼 ><

[Insane]
00:18:018 (5,6,7) - 中间00:18:194和00:18:547都有明显的音,放过感觉不好 跟著vocal了~沒聽到~囧
00:22:253 (1,2,3,4,5,1,2,3,4) - 我觉得外面摆正方形里面摆五角星比较好,因为这样能在00:22:959有一个变化 保持原樣~
00:26:488 (1) - 这里和前面的间距近了。可以考虑在00:26:312补一个note fix~
00:45:900 (3) - nazi - 没完全叠好 微調
00:50:488 (1,2,3,4) - 移到中轴线上? 哇~這個發現的好~改了
01:02:665 (1) - ctrl+r或ctrl+j一下?Ctrl+J
01:19:253 (4,5,6) - 感觉用这样的节奏比较好:
不錯~改了
01:34:606 (2) - ctrl+r一下?好~
01:59:665 (1,1) - 改成圈?好~好像之前難了點~囧

That's all I can find. GL~ Thanks~


SPOILER

Xakyrie wrote:

sorry for the hold up Midas >< time for rank now D:

also KDS, you know it's not hard to make a muzu x~x I'm sure even in your busy life you could have found some time in the duration since then to delete notes from your oni to create one... oh well, it's all done now, so :?

star and let's get this ranked! :oops:
Thanks~ >3<
Makar
IRC mod for Muzu (mainly about finish usage)

SPOILER
11:29 Makar: IRC mod weeeee
11:30 Makar: 02:46:253 - you should use a spinner here, mainly to be consistent with KDS but also because I think it fits
11:30 Xakyrie: alright
11:30 Xakyrie: at first I thought it didn't fit but eh
11:30 Xakyrie: it's not like it completely sticks out horribly
11:31 Makar: o.ob
11:31 Makar: 00:09:547 (1) - I dont reallly think this finish fits... doesn't seem to follow anything
11:32 Makar: 00:12:371 (1) - finish because of new phase; also you use finishes in the leadin to this so it seems anti-climatic to not use a finish here
11:32 Makar: 00:15:194 (1) - remove finish for reason mentioned before
11:35 Makar: 00:51:900 (2) - finish? since its start of kiai and htere is a crash here in the music
11:35 Makar: 00:57:547 (1) - you could add a finish here too if you want
11:36 Makar: 01:03:194 (1) - and here
11:36 Makar: 01:06:018 (1) - remove finish for reasons mentioned before about removing finishes
11:36 Makar: 01:08:841 (1) - add finish for the same reason as the anti-climatic thing
11:36 Makar: 01:11:664 (1) - remove finish for the reasons mentioned before about the removing finishes
11:38 Makar: 01:25:782 (1) - you could add a finisher here if you'd like
11:39 Makar: 01:37:076 (1) - finisher here cuz of kiai and crash in music blahblah
11:39 Makar: 01:42:723 (1) - ^
11:39 Makar: 01:48:371 (1) - ^
11:41 Makar: 02:27:900 (1) - ^
11:41 Makar: 02:30:723 (1) - ^
11:41 Xakyrie: what a boss
11:42 Makar: 02:30:723 (1) - ^ + for consistency
11:42 Makar: wut
11:42 Xakyrie: :3
11:42 Makar: Dx
11:42 Makar: dats all
11:42 Makar: :3
11:42 Xakyrie: yaay
11:42 Makar: :D
11:43 Xakyrie: lmao
11:43 Xakyrie: 02:46:253 (3) - can I add a spinner after or does it have start here?
11:43 Xakyrie: I kinda like how it is now
11:44 Makar: I think after would be better but KDS started it there
11:44 Makar: you should probably suggest KDS change his/her part so its like that
11:44 Xakyrie: yeah
11:45 Xakyrie: red tick?
11:45 Xakyrie: or white
11:45 Makar: I'd say red
11:48 Xakyrie: 00:09:547 (1) - fixed this
11:48 Xakyrie: btw replying so I don't have to reply on thread
11:48 Makar: k
11:49 Makar: if you fixed that then you should be sure to fix the other ones where I mentioned them (the remove finishes) so its consistent
11:50 Xakyrie: lol yes I know
11:50 Xakyrie: 00:12:371 (1) - added finish
11:50 Makar: o.ob
11:50 Xakyrie: 00:15:194 (1) - removed finish woo
11:51 Xakyrie: 00:51:900 (2) - added finish for good reason you had
11:51 Makar: \o\
11:51 Makar: /o/
11:51 Makar: I should stop replying with pointless emotes
11:51 Makar: lmao
11:51 Xakyrie: 00:57:547 (1) - finish
11:51 Xakyrie: LOL
11:51 Xakyrie: it's funny
11:51 Makar: \o/
11:51 Xakyrie: keep going
11:52 Xakyrie: \o/
11:53 Xakyrie: 01:03:194 (1) - fixed to finish
11:53 Makar: :D
11:53 Xakyrie: 01:06:018 (1) - removed finish like stated
11:53 Makar: :3
11:54 Xakyrie: 01:08:841 (1) - followed what you said
11:54 Makar: C:
11:54 Xakyrie: 01:11:664 (1) - removed like said
11:54 Makar: O)
11:54 Xakyrie: 01:25:782 (1) - made a finish since it fits
11:54 Makar: o.oc
11:55 Xakyrie: 01:37:076 (1) - ^
11:55 Xakyrie: btw can't see comments
11:55 Xakyrie: lmao
11:55 Makar: what comments
11:55 Makar: xD
11:55 Makar: my emotes o.o?
11:55 Xakyrie: 01:42:723 (1) - added finish since it fits like you said
11:55 Makar: :>
11:55 Xakyrie: 01:48:371 (1) - I don't think it calls for a finisher
11:56 Xakyrie: music gets quiet, even if it's consistent
11:56 Xakyrie: so I disagree
11:56 Makar: k
11:56 Makar: I sorta thought th esame thing
11:56 Makar: but suggested it anyways
11:56 Xakyrie: 02:27:900 (1) - added to be consistent
11:56 Xakyrie: 02:30:723 (1) - same here
11:56 Makar: I just realized I derped on my mod
11:57 Xakyrie: lol where
11:57 Xakyrie: so I took everything but one
11:57 Xakyrie: cool
11:57 Makar: the last suggestion
11:57 Makar: linked to the same thing
11:57 Makar: 02:40:606 (1) - meant to link to this
11:58 Xakyrie: 02:40:606 (1) - fixed
11:58 Xakyrie: k
11:58 Xakyrie: :3
11:58 Xakyrie: thanks a bunch!
11:58 Makar: \o.o/
11:58 Makar: ye
11:58 Makar: posting
11:58 Xakyrie: \o.o/
11:58 Makar: :D
11:58 Xakyrie: k ^^
Xakyrie

Makar wrote:

IRC mod for Muzu

SPOILER
11:29 Makar: IRC mod weeeee
11:30 Makar: 02:46:253 - you should use a spinner here, mainly to be consistent with KDS but also because I think it fits
11:30 Xakyrie: alright
11:30 Xakyrie: at first I thought it didn't fit but eh
11:30 Xakyrie: it's not like it completely sticks out horribly
11:31 Makar: o.ob
11:31 Makar: 00:09:547 (1) - I dont reallly think this finish fits... doesn't seem to follow anything
11:32 Makar: 00:12:371 (1) - finish because of new phase; also you use finishes in the leadin to this so it seems anti-climatic to not use a finish here
11:32 Makar: 00:15:194 (1) - remove finish for reason mentioned before
11:35 Makar: 00:51:900 (2) - finish? since its start of kiai and htere is a crash here in the music
11:35 Makar: 00:57:547 (1) - you could add a finish here too if you want
11:36 Makar: 01:03:194 (1) - and here
11:36 Makar: 01:06:018 (1) - remove finish for reasons mentioned before about removing finishes
11:36 Makar: 01:08:841 (1) - add finish for the same reason as the anti-climatic thing
11:36 Makar: 01:11:664 (1) - remove finish for the reasons mentioned before about the removing finishes
11:38 Makar: 01:25:782 (1) - you could add a finisher here if you'd like
11:39 Makar: 01:37:076 (1) - finisher here cuz of kiai and crash in music blahblah
11:39 Makar: 01:42:723 (1) - ^
11:39 Makar: 01:48:371 (1) - ^
11:41 Makar: 02:27:900 (1) - ^
11:41 Makar: 02:30:723 (1) - ^
11:41 Xakyrie: what a boss
11:42 Makar: 02:30:723 (1) - ^ + for consistency
11:42 Makar: wut
11:42 Xakyrie: :3
11:42 Makar: Dx
11:42 Makar: dats all
11:42 Makar: :3
11:42 Xakyrie: yaay
11:42 Makar: :D
11:43 Xakyrie: lmao
11:43 Xakyrie: 02:46:253 (3) - can I add a spinner after or does it have start here?
11:43 Xakyrie: I kinda like how it is now
11:44 Makar: I think after would be better but KDS started it there
11:44 Makar: you should probably suggest KDS change his/her part so its like that
11:44 Xakyrie: yeah
11:45 Xakyrie: red tick?
11:45 Xakyrie: or white
11:45 Makar: I'd say red
11:48 Xakyrie: 00:09:547 (1) - fixed this
11:48 Xakyrie: btw replying so I don't have to reply on thread
11:48 Makar: k
11:49 Makar: if you fixed that then you should be sure to fix the other ones where I mentioned them (the remove finishes) so its consistent
11:50 Xakyrie: lol yes I know
11:50 Xakyrie: 00:12:371 (1) - added finish
11:50 Makar: o.ob
11:50 Xakyrie: 00:15:194 (1) - removed finish woo
11:51 Xakyrie: 00:51:900 (2) - added finish for good reason you had
11:51 Makar: \o\
11:51 Makar: /o/
11:51 Makar: I should stop replying with pointless emotes
11:51 Makar: lmao
11:51 Xakyrie: 00:57:547 (1) - finish
11:51 Xakyrie: LOL
11:51 Xakyrie: it's funny
11:51 Makar: \o/
11:51 Xakyrie: keep going
11:52 Xakyrie: \o/
11:53 Xakyrie: 01:03:194 (1) - fixed to finish
11:53 Makar: :D
11:53 Xakyrie: 01:06:018 (1) - removed finish like stated
11:53 Makar: :3
11:54 Xakyrie: 01:08:841 (1) - followed what you said
11:54 Makar: C:
11:54 Xakyrie: 01:11:664 (1) - removed like said
11:54 Makar: O)
11:54 Xakyrie: 01:25:782 (1) - made a finish since it fits
11:54 Makar: o.oc
11:55 Xakyrie: 01:37:076 (1) - ^
11:55 Xakyrie: btw can't see comments
11:55 Xakyrie: lmao
11:55 Makar: what comments
11:55 Makar: xD
11:55 Makar: my emotes o.o?
11:55 Xakyrie: 01:42:723 (1) - added finish since it fits like you said
11:55 Makar: :>
11:55 Xakyrie: 01:48:371 (1) - I don't think it calls for a finisher
11:56 Xakyrie: music gets quiet, even if it's consistent
11:56 Xakyrie: so I disagree
11:56 Makar: k
11:56 Makar: I sorta thought th esame thing
11:56 Makar: but suggested it anyways
11:56 Xakyrie: 02:27:900 (1) - added to be consistent
11:56 Xakyrie: 02:30:723 (1) - same here
11:56 Makar: I just realized I derped on my mod
11:57 Xakyrie: lol where
11:57 Xakyrie: so I took everything but one
11:57 Xakyrie: cool
11:57 Makar: the last suggestion
11:57 Makar: linked to the same thing
11:57 Makar: 02:40:606 (1) - meant to link to this
11:58 Xakyrie: 02:40:606 (1) - fixed
11:58 Xakyrie: k
11:58 Xakyrie: :3
11:58 Xakyrie: thanks a bunch!
11:58 Makar: \o.o/
11:58 Makar: ye
11:58 Makar: posting
11:58 Xakyrie: \o.o/
11:58 Makar: :D
11:58 Xakyrie: k ^^
really helpful, thanks for doing Midas a great favour :oops:
here's the update ~
Makar
Btw, due to the new rule you need to change the artist to "capitaro" and include Hatsune Miku in the tags instead.

Also, since this is Miku, consider using Miku-Don? p/1675649 lol
Sagisawa-Yukari
新人modder,太鼓难度不会,不好意思喔>A<

只是建议
Insane
00:06:371 (1) - remove NC
00:23:665 (4) - NC
00:23:841 (1) - 如果你照上面这么做了,这里的NC去掉
00:25:782 (1) - 如果可以这里能做个提示警告玩家这个SV变慢了
00:29:312 (5) - 这里同00:23:665 (4) -
00:29:488 (1) - 同样的如果你按照上面这么做了,这里也参照00:23:841 (1) -去掉NC
00:37:076 (1) - remove NC 然后这里最好也做个提示
00:37:782 (1) - 如果你按照上面这么做了,这里加个NC
01:01:429 (4) - 这个替换成note
01:02:665 (1) - remove NC
01:25:606 (5) - 这个音效稍微突出点吧,打起来会更有感觉就是了ww
01:30:988 (4,5,6,7,8) - 这里也是,稍微加强点音效
01:34:253 (1) - 这里不要50%吧。。就好像感觉突然什么都没了。。
01:47:841 (1) - remove NC
02:22:606 - 这里最好不要空吧,放个转盘之类的(?
02:34:606 (4) - 这里换成NOTE。。。

Banana's Hime
建议AR改成8
01:18:018 - 这里最好不要50%
02:09:546 (1,2,3,4) - 这里感觉也加强点音效好
02:20:135 (5) - 这个finish放到后面的02:20:488 (1) - 上
02:20:841 (3) - 这个也是,放到02:21:018 (4) - 上
02:27:900 (1) - remove NC

Kite's Hard
Hard的话,建议AR=7,OD=5
00:40:253 (5,6) - 建议5和6的位置对换一下
00:40:606 - 不要50%。。还是听出点音效带感点,特别这里还有三连
00:54:371 (4) - 这个最好不要遮挡在Slider尾了吧
01:02:841 (5) - remove然后后面的spinner从这里开始
01:34:253 (1,2,3,4) - 这里弄点音效上去吧,只有3有whistle感觉有点单薄
01:48:018 (5) - remove然后后面的spinner从这里开始
01:56:841 (1) - add note
01:56:841 (1) - add note
02:22:606 - 这里加个spinner吧

Normal
00:40:606 (1) - 这里的绿线开始Slider头都做点音效吧
00:46:606 (1) - Whistle
01:26:135 (1) - 这里的绿线也是,加强点音效
01:31:782 (2,3) - 试着弄点音效?
02:04:253 (2) - Whistle
02:07:429 (2,3) - 这里感觉也弄点什么上去好点
02:12:371 (1) - 这里感觉拍子被BGM完全遮掉了,最好调响一点
02:13:782 (1) - ^
02:15:194 (1) - 这个仔细听还是可以听到不过最好响一点
02:22:606 - add spinner
02:45:900 - spinner从这里开始比较好

Easy
00:06:371 (1) - remove NC
00:41:312 (1) - 这里用S:C1吧
00:43:429 (3) - 这里也是
00:46:959 (2) - 这里也是
00:55:429 (3) - NC
01:00:371 (3) - NC
01:20:135 (1) - 这里感觉用Whistle好点(?
01:31:429 (3,4,1,2) - 这里1,3 Whistle,2,4用自定义的hit
01:31:429 (3) - NC
01:32:841 (1) - 如果你照上面做了这里移除NC
01:59:665 (1) - 开头的hit感觉最好响点打起来有感觉
02:02:488 (1) - 这个也是
02:12:371 (1,1,1) - 同Normal
02:19:429 (3) - NC
02:21:547 (1) - remove NC
02:21:547 (1) - add spinner
02:44:841 (2) - NC


基本上就是这点了,不错的map,加油喽~
Athena Tennos
[Normal]
  1. 02:40:606 (1,1,1,1) - 太短了。第二个折返看不到。。。orz 这算unrank?!~
  2. 02:46:253 - add note?~然后把spinner往后移一拍?~
[Easy]
  1. 00:30:723 (2) - >_>把第一个点往→拉一格>_>然后把最后一个点往下拉一格>_>~
no KDs....;_;...渣渣技术看不吃东西;_;...
LKs
yo

[general]

kiai times略不一致 请微调

[Source]

VOCALOID 这全程大写的vocaloid没问题?

[taiko muzukashii]

01:10:604 (1) - Unsnapped circle.
01:12:016 (1) - Unsnapped circle.

[Insane]

00:05:666 (8) - 这莫名的一个缩小spacing有点奇怪 这jump又不大何必不继续顺着弧线往下放?
00:18:018 (5) - slider略歪 同类slider不再提 请自查
00:19:429 (1) - ^
00:35:841 (4) - 这spacing和想对称却没对称的微妙感觉有点奇怪
00:37:076 (1) - 说实话这个有点不太intuitive 也不是特殊的slider颜色 不过先放着吧
00:40:429 (4,5,6,7,8,9,1,2,3,4,5,6) - 可能是你的design 不过这种前四个完全1/2后四个完全3/4我个人觉得有点微妙
00:47:841 (1,2,3,4,5,6,7) - 为什么我觉得你拉出来的弧线(circle做成的)都这么别扭.. 做成平滑弧线不好吗
01:15:723 (7) - 间距
01:15:723 (7) - 不太建议用这种前面spacing后面stack但节奏没变的 可以小改一下 不过其实影响不是很大

整体来说还可以 完善一下细节

[Banana's Hime]

这大概是sv有点略快啊170配2.2 然后各种slider放着显得ar不太够用 不过貌似也没什么改动空间了

00:04:077 (3) - 我觉得还行但可能外国固执的xat会提这条 没压上音
00:51:547 (1) - 这slider弧线建议修一下
00:55:782 (4) - 这开头没丢whistle?
01:43:076 (4,5) - 一样的间距 不一样的节奏 02:04:606 (1,2) - 如果是这种也还可以接受但现在你这个就有点坑
02:32:841 (4) - blanket建议调一下
02:38:488 (1,2) - 这突然转换finish位置有点违和

[Kite's Hard]

00:15:723 (3) - spacing
01:40:959 (4,1,2,3) - designed spacing change?

[Taiko DS]

00:51:900 (71,72,73,74,75,76,77,78,79) - I'm wary of this unique dddkdddkd rhythm, hmm
00:57:547 (109,110,111,112,113,114,115) - ^
01:37:076 (362,363,364,365,366,367,368,369,370) - ^
and same issues in all kiai times.

[taiko muzukashii]

00:23:488 (1) - is this bid K necessary? kinda influence gameplay imo
00:34:782 (1) - ^
00:48:900 (4) - no strong sound in music here. why?
and there are a lot of finishs used not really properly. i gusee you'd like to have a check yourself (except for finishs put on the beginning of kiai or some special cases)
01:07:254 (2,3,1,1,1,1,1,1,2,1,1,1,2) - totally reversed dk rhythm. kinda strange to me but whatever

[Normal]

00:20:841 (2) - 也是这种不太舒服的slider http://puu.sh/1qsd5

[easy]

00:00:724 (2) - 修slider http://puu.sh/1qsfX

低难度没啥看的 自查slider就行了
Xakyrie

LKs wrote:

[taiko muzukashii]

01:10:604 (1) - Unsnapped circle. I don't even know what happened there.
01:12:016 (1) - Unsnapped circle. ^
update.
Topic Starter
Midasmens
no change on Taiko DS
Update~
Banana

LKs wrote:

yo yo?

[Banana's Hime]

这大概是sv有点略快啊170配2.2 然后各种slider放着显得ar不太够用 不过貌似也没什么改动空间了

00:04:077 (3) - 我觉得还行但可能外国固执的xat会提这条 没压上音 放着就是等挑的 所以没动
00:51:547 (1) - 这slider弧线建议修一下 虽然不知道怎么修..但是改了
00:55:782 (4) - 这开头没丢whistle?丢了
01:43:076 (4,5) - 一样的间距 不一样的节奏 02:04:606 (1,2) - 如果是这种也还可以接受但现在你这个就有点坑 改了
02:32:841 (4) - blanket建议调一下 于是就改成不是blanket的了
02:38:488 (1,2) - 这突然转换finish位置有点违和 于是就改过去了
修改稿
Topic Starter
Midasmens
Update
mintong89
soga 0.0 我有求过做 taiko diff 啊 0.0...

Taiko Mod from My Queue ♪

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko DS]

00:22:606 (111) - k?
00:22:959 (113,114,115,116,117) - maybe try ddkkd?

[Muzukashii]

00:01:254 (1,1,1) - i think if you d it's not fit, k is fits better.
00:07:606 (1,1,1,1,1) - ^
01:04:077 (1,1,1,1,1) - ^
01:25:341 - add a d?

ok just these, i can't find anything. good luck 0.0
jesse7419
Hi 小米~

modreq from your PM

  • [Easy]
  1. 01:31:429 (3) - NC
  2. 01:32:841 (1) - remove NC
  3. 01:34:253 (3) - NC
  4. 01:45:547 (3) - NC?
  5. 02:32:135 (1) - 這個距離是故意的嘛 o.o?
  • [Normal]
  1. 00:37:782 (1) - 距離
  2. 01:44:841 (4) - ^
  • [Kite's Hard]
    AR-1? a little high for AR8.
  1. 00:10:959 - Useless inherited point
  2. 00:12:194 - ^
  3. 00:15:900 - ^
  4. 02:32:135 (1,2) - All select and move to x:264 y:228? Can make 02:32:665 (2,3,4) - look better.
  5. 02:40:076 - Useless inherited point

    nothing find
    I like your mapping :>
  • [Banana's Hime]
  1. 00:04:077 (3) - 這slider感覺拍點特別的突兀 .. 00:04:342 - 這裡也沒有音 跟前面一樣不是很好嘛 o.o?
  2. 00:42:988 - Useless inherited point
  3. 00:51:900 (2) - slider尾巴有點被 00:50:841 (6) - 擋到
  4. 00:57:018 (3) - 你這種跳的梗用很多 這邊卻用一樣的排列但沒有跳 建議換個形狀或拉大一些吧?
  5. 02:12:371 (2,3,4) - 都NC?
  6. 02:39:194 (1) - 這沒用上finish有點可惜 這邊Vocal應該是更高音 要消finish的地方的話 02:38:488 (1) - 這slider消掉會比較好 另外這個
  7. 02:39:900 (1) - 上finish也挺不錯的
  • [Insane]
  1. 00:23:665 (4,1) - test時這邊怎麼打都有點不順 可能前面note不跳突然大跳再給個3連 o.o (當然僅限1PC)
  2. 00:25:782 (1) - 這變速真的有點無法適應 跟前面對應很自然的一定會滑的跟前面兩個一樣速度 QAQ (00:37:076 (1) - 這沒問題)
  3. 01:34:253 - Useless inherited point
  4. 02:39:371 (2) - 尾巴檔到 只剩下看的到單circle

    找不到東西了... 這style我喜歡 :>
Nice! Good luck for rank!
Kite
Thanks fixed all except AR
http://puu.sh/1yzJG
Topic Starter
Midasmens
Update~
Roddie
Easy
  1. 00:23:665 (3)-I wouldn't recommend having note 3 be stacked like that on an Easy difficulty. Use the distance snap to move it.
  2. 01:18:723 (5)-Remove one repeat from this slider. A single repeat is fine enough and having the repeat slider like that follows the vocals imo. And why a new combo here? I don't see that fitting. Remove it.
  3. 01:31:429-A new combo would make sense to put in honestly. Consider doing that. While you're at it, remove new combo from 01:32:841-. It doesn't seem like its fitting.
  4. 01:34:253-Would be a good idea to put a new combo here. :D
Normal
  1. 01:34:606 (3)-Spacing error. Fix this by using the distance snap.
Xakyrie's Taiko Muzukashii

Not bad. Very well made. (:

Taiko DS

Nicely done! I like how this taiko difficulty plays! :D

Kite's Hard

Kite's Hard holds up pretty well.

Banana's Hime
  1. 00:04:077 (3)-I don't get how this makes sense. This doesn't correspond with song very well. I strongly suggest you remove the repeat, extend the slider by 1/4 and add a note on 00:04:607. Should be something like this. http://puu.sh/1z9BM
  2. 00:05:666 (4)-This doesn't make sense as well. It just sounds bad. It would be good to remove the repeat and extend the slider by 1/4.
  3. 02:25:253-It isn't fair for you to let the HP Drain Rate go down like outta nothing. :| It would be wise of you to add a break there.
Insane

Plays alright I suppose.

And that's it. Good luck to you! :D
Topic Starter
Midasmens

Roddie wrote:

Easy
  1. 00:23:665 (3)-I wouldn't recommend having note 3 be stacked like that on an Easy difficulty. Use the distance snap to move it.
  2. 01:18:723 (5)-Remove one repeat from this slider. A single repeat is fine enough and having the repeat slider like that follows the vocals imo. And why a new combo here? I don't see that fitting. Remove it. fix~
  3. 01:31:429-A new combo would make sense to put in honestly. Consider doing that. While you're at it, remove new combo from 01:32:841-. It doesn't seem like its fitting. fix~
  4. 01:34:253-Would be a good idea to put a new combo here. :D fix~
Normal
  1. 01:34:606 (3)-Spacing error. Fix this by using the distance snap. fix~
Xakyrie's Taiko Muzukashii

Not bad. Very well made. (:

Taiko DS

Nicely done! I like how this taiko difficulty plays! :D

Kite's Hard

Kite's Hard holds up pretty well.

Banana's Hime
  1. 00:04:077 (3)-I don't get how this makes sense. This doesn't correspond with song very well. I strongly suggest you remove the repeat, extend the slider by 1/4 and add a note on 00:04:607. Should be something like this. http://puu.sh/1z9BM fix~
  2. 00:05:666 (4)-This doesn't make sense as well. It just sounds bad. It would be good to remove the repeat and extend the slider by 1/4. fix~
  3. 02:25:253-It isn't fair for you to let the HP Drain Rate go down like outta nothing. :| It would be wise of you to add a break there. fix~
Insane

Plays alright I suppose.

And that's it. Good luck to you! :D
Thanks~ Roddie :oops:
Kite
(\__/)
(='.'=)
(")_(")
grumd
Insane
  1. 00:19:959 - It's better to end the slider here for a proper vocals following. There is no sound in the music at the blue tick.
  2. 00:21:371 - Same here.
  3. 00:22:253 (1,2,3,4,5,1,2,3,4) - This combo should be remade. The different sound starts from 00:22:959 (5) - but not from 00:23:135 (1) - , so it's more logical to start new pattern from (5). My suggestion is to change first (1,2,3,4) into a square, and next (5,1,2,3,4) into a pentagon. Moving new combo to (5), of course, too. It would look as something like that:
  4. 00:24:282 (5) - There is no sound at this circle. It would fit vocal better if you change 00:24:194 (4,5,6) - to a single 1/2 slider and change 00:24:547 (7) - to a triple instead.
  5. 00:29:841 (4,5,6,7) - Same here.
  6. 00:31:253 - Again it's better to end the slider here.
  7. 00:32:665 - Same.
  8. 00:34:959 (1,2,3) - This rhythm is totally wrong. It doesn't follow the music, confuses and plays badly. My suggestion:
  9. 00:58:429 - Again it's better to end the slider here.
  10. 01:00:635 - Try to add a note here, it'd fit the vocal.
  11. 01:01:429 (4,5) - Such a pattern can be a bit confusing and not fun to play imo. I'd change it to anything else. Like, a triple, a repeating slider or so.
  12. 01:31:165 (6,8) - Remove these two notes, they are mapped on nothing.
  13. 01:33:459 - And add a note here for that string sound.
  14. 01:35:223 - I'd add a note here for that small snare sound.
  15. 01:36:724 (1) - This slider is really unnoticeable. Under the hitbursts of the previous notes it just blends. Remove the slowdown so it becomes visible please.
  16. 02:18:635 - Again I'd suggest to add a note.
  17. 02:31:606 - Again this slider should end here :S
  18. 02:33:812 - And here a note should be added. Vocal calls for it.
Banana's Hime
  1. A generally bad map. Too low AR for these fast sliders. Reading this 00:18:900 (3,4) - was just a pain with this AR. Too low spacing for such fast sliders. 0.7x for an Hard-Insane (or whatever it is) diff is just ridiculous. It plays weirdly and never flows good. Weird hitsounds. 00:20:841 (1,2,3,4) - loud soft hitsounds change to 00:22:253 (1,2,3,4) - some quiet custom stuff, and then change to complete silence at 00:22:959 (5,6) - with a really too loud finish at 00:23:312 (6) - . Not saying that hitsounds are also inconsistent withing this single diff. I heard some random normal whistles there, it makes no sense to me. Following the hitsounds of Insane could be a better idea.
    And again about readability: 00:30:194 (3,4) - 00:35:841 (3,4) - and similar patterns. With this AR, this slider velocity, this distance snap it's just unreadable. It is placed really close to previous sliders, but the gap in the music is far longer. Ok, I just generally don't like this diff.
Kite's Hard
  1. 00:40:429 (6) - This confuses A LOT. Comparing to the rest of the map, this circle is too tricky, you definitely should move it somewhere else. It was the only 100 in my first play, lol. My suggestion will be simple and really fitting the music well. Stack (3,4) and (5,6).
  2. 01:02:312 (4) - This slider is very questionable. It looks like almost-a-burai-slider. But it's not the biggest problem, the problem is that you stack a circle under it. It's approach circle may be covered halfly with this slider's body and it will blend a bit (they both are pink). Just to avoid possible problems, I'd change the shape of this slider. Same for 01:15:900 (1,2) -
  3. 02:04:606 (2,3,1) - I'd not make jumps here to prevent the confusion. They follow an unusual part, 5-repeat-sliders. Please make this part a bit simpler, without jumps.
I'll finish modding later, I have to go to uni now. Bye-bye.
Banana

grumd wrote:

Banana's Hime
  1. A generally bad map. Too low AR for these fast sliders. Reading this 00:18:900 (3,4) - was just a pain with this AR. Too low spacing for such fast sliders. 0.7x for an Hard-Insane (or whatever it is) diff is just ridiculous. It plays weirdly and never flows good.
    ->AR8
  2. Weird hitsounds. 00:20:841 (1,2,3,4) - loud soft hitsounds change to 00:22:253 (1,2,3,4) - some quiet custom stuff, and then change to complete silence at 00:22:959 (5,6) - with a really too loud finish at 00:23:312 (6) - . Not saying that hitsounds are also inconsistent withing this single diff. I heard some random normal whistles there, it makes no sense to me. Following the hitsounds of Insane could be a better idea.
    I'm acute to the NC1 whistle, and at 00:22:253 (1,2,3,4), I still think they are louder than 00:21:547 (4,5)'s soft-whistle slider head.This may due to different audiocard or earphone (actually I'm not familiar with audio devices, just listing a possibility). I feel sorry for can't share the same feeling with you.
  3. And again about readability: 00:30:194 (3,4) - 00:35:841 (3,4) - and similar patterns. With this AR, this slider velocity, this distance snap it's just unreadable. It is placed really close to previous sliders, but the gap in the music is far longer. Ok, I just generally don't like this diff.
To Midasmens: 帮我改下AR8
Kite
I will update later when grumd is done modding

Edit :

grumd wrote:

Kite's Hard
  1. 00:40:429 (6) - This confuses A LOT. Comparing to the rest of the map, this circle is too tricky, you definitely should move it somewhere else. It was the only 100 in my first play, lol. My suggestion will be simple and really fitting the music well. Stack (3,4) and (5,6). Fixed
  2. 01:02:312 (4) - This slider is very questionable. It looks like almost-a-burai-slider. But it's not the biggest problem, the problem is that you stack a circle under it. It's approach circle may be covered halfly with this slider's body and it will blend a bit (they both are pink). Just to avoid possible problems, I'd change the shape of this slider. Same for 01:15:900 (1,2) - It's fine imo so I will keep those, sorry
  3. 02:04:606 (2,3,1) - I'd not make jumps here to prevent the confusion. They follow an unusual part, 5-repeat-sliders. Please make this part a bit simpler, without jumps. Fixed, can't remember mapping the 3 in that combo.. removed it
http://puu.sh/27KBK
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