Updated~ :3
wmfchris wrote:
...你和樓上的做同一首 <_<
[Taiko]
- You may need 2 taiko diffs due to the new rules oh, really?! i don't have enough time to make easier diff... orz (cuz my summer vacation ended already)
02:05:488 - this part is slightly different from 02:06:900 - so you might want to hv some variations, like kkd for 02:05, then ddk for 02:06, etc "d ddk d x2/ k ddk d x2/....." it's variable enough IMO
02:15:194 - it's similar to 02:12:371 (569,570) - so I don't think it needs finishes why? there are two accents in that point.
02:23:400 - not recommended to use sldier becoz (1) the vocal doesn't start exactly on the blue tick (2) it gives 1/4 stream which does not fit the long vocal note changed to start on red tick
02:43:606 - as indicated by the music, k d fixed :3
02:46:253 - add a note before the spinner ....note?
The main component of the diff is well made. :3
popner wrote:
Hi ~
Just suggestions:
[General]
Submit时间晚于这个post的图,单太鼓是unrankable add~
可以把所有diff的最后一个note改成同一个颜色?其实这没有什么意义 不明白什麽含義~ ><
[Easy]
00:00:371 (1) - 移到这个位置这样和(3)对称?不喜歡直線
00:20:841 (4,2,3) - 叠好一些?好的~
00:52:606 (1,2) - 这里我建议把折返滑条放在vocal最密集的那几个位置(00:51:900和00:54:723之后的两拍,因为折返滑条相对于其他note来说节奏快一些,用来强调密集vocal比较合适。比如00:57:547 (1,2)就不错。有道理~不過現在這樣也行的吧
[Normal]
00:00:372 (1,3) - 可以包围中间包得更好一些。。利用00:01:430 (2)的approach circle做参考。 ok~
00:51:547 (1) - 滑条结束在长白线上感觉不好。。可以改成note或用其他排列 誒~不行麼 ><
[Insane]
00:18:018 (5,6,7) - 中间00:18:194和00:18:547都有明显的音,放过感觉不好 跟著vocal了~沒聽到~囧
00:22:253 (1,2,3,4,5,1,2,3,4) - 我觉得外面摆正方形里面摆五角星比较好,因为这样能在00:22:959有一个变化 保持原樣~
00:26:488 (1) - 这里和前面的间距近了。可以考虑在00:26:312补一个note fix~
00:45:900 (3) - nazi - 没完全叠好 微調
00:50:488 (1,2,3,4) - 移到中轴线上? 哇~這個發現的好~改了
01:02:665 (1) - ctrl+r或ctrl+j一下?Ctrl+J
01:19:253 (4,5,6) - 感觉用这样的节奏比较好:
不錯~改了
01:34:606 (2) - ctrl+r一下?好~
01:59:665 (1,1) - 改成圈?好~好像之前難了點~囧
That's all I can find. GL~ Thanks~
Thanks~ >3<Xakyrie wrote:
sorry for the hold up Midas >< time for rank now D:
also KDS, you know it's not hard to make a muzu x~x I'm sure even in your busy life you could have found some time in the duration since then to delete notes from your oni to create one... oh well, it's all done now, so
star and let's get this ranked!
really helpful, thanks for doing Midas a great favourMakar wrote:
IRC mod for MuzuSPOILER11:29 Makar: IRC mod weeeee
11:30 Makar: 02:46:253 - you should use a spinner here, mainly to be consistent with KDS but also because I think it fits
11:30 Xakyrie: alright
11:30 Xakyrie: at first I thought it didn't fit but eh
11:30 Xakyrie: it's not like it completely sticks out horribly
11:31 Makar: o.ob
11:31 Makar: 00:09:547 (1) - I dont reallly think this finish fits... doesn't seem to follow anything
11:32 Makar: 00:12:371 (1) - finish because of new phase; also you use finishes in the leadin to this so it seems anti-climatic to not use a finish here
11:32 Makar: 00:15:194 (1) - remove finish for reason mentioned before
11:35 Makar: 00:51:900 (2) - finish? since its start of kiai and htere is a crash here in the music
11:35 Makar: 00:57:547 (1) - you could add a finish here too if you want
11:36 Makar: 01:03:194 (1) - and here
11:36 Makar: 01:06:018 (1) - remove finish for reasons mentioned before about removing finishes
11:36 Makar: 01:08:841 (1) - add finish for the same reason as the anti-climatic thing
11:36 Makar: 01:11:664 (1) - remove finish for the reasons mentioned before about the removing finishes
11:38 Makar: 01:25:782 (1) - you could add a finisher here if you'd like
11:39 Makar: 01:37:076 (1) - finisher here cuz of kiai and crash in music blahblah
11:39 Makar: 01:42:723 (1) - ^
11:39 Makar: 01:48:371 (1) - ^
11:41 Makar: 02:27:900 (1) - ^
11:41 Makar: 02:30:723 (1) - ^
11:41 Xakyrie: what a boss
11:42 Makar: 02:30:723 (1) - ^ + for consistency
11:42 Makar: wut
11:42 Xakyrie: :3
11:42 Makar: Dx
11:42 Makar: dats all
11:42 Makar: :3
11:42 Xakyrie: yaay
11:42 Makar: :D
11:43 Xakyrie: lmao
11:43 Xakyrie: 02:46:253 (3) - can I add a spinner after or does it have start here?
11:43 Xakyrie: I kinda like how it is now
11:44 Makar: I think after would be better but KDS started it there
11:44 Makar: you should probably suggest KDS change his/her part so its like that
11:44 Xakyrie: yeah
11:45 Xakyrie: red tick?
11:45 Xakyrie: or white
11:45 Makar: I'd say red
11:48 Xakyrie: 00:09:547 (1) - fixed this
11:48 Xakyrie: btw replying so I don't have to reply on thread
11:48 Makar: k
11:49 Makar: if you fixed that then you should be sure to fix the other ones where I mentioned them (the remove finishes) so its consistent
11:50 Xakyrie: lol yes I know
11:50 Xakyrie: 00:12:371 (1) - added finish
11:50 Makar: o.ob
11:50 Xakyrie: 00:15:194 (1) - removed finish woo
11:51 Xakyrie: 00:51:900 (2) - added finish for good reason you had
11:51 Makar: \o\
11:51 Makar: /o/
11:51 Makar: I should stop replying with pointless emotes
11:51 Makar: lmao
11:51 Xakyrie: 00:57:547 (1) - finish
11:51 Xakyrie: LOL
11:51 Xakyrie: it's funny
11:51 Makar: \o/
11:51 Xakyrie: keep going
11:52 Xakyrie: \o/
11:53 Xakyrie: 01:03:194 (1) - fixed to finish
11:53 Makar: :D
11:53 Xakyrie: 01:06:018 (1) - removed finish like stated
11:53 Makar: :3
11:54 Xakyrie: 01:08:841 (1) - followed what you said
11:54 Makar: C:
11:54 Xakyrie: 01:11:664 (1) - removed like said
11:54 Makar: O)
11:54 Xakyrie: 01:25:782 (1) - made a finish since it fits
11:54 Makar: o.oc
11:55 Xakyrie: 01:37:076 (1) - ^
11:55 Xakyrie: btw can't see comments
11:55 Xakyrie: lmao
11:55 Makar: what comments
11:55 Makar: xD
11:55 Makar: my emotes o.o?
11:55 Xakyrie: 01:42:723 (1) - added finish since it fits like you said
11:55 Makar: :>
11:55 Xakyrie: 01:48:371 (1) - I don't think it calls for a finisher
11:56 Xakyrie: music gets quiet, even if it's consistent
11:56 Xakyrie: so I disagree
11:56 Makar: k
11:56 Makar: I sorta thought th esame thing
11:56 Makar: but suggested it anyways
11:56 Xakyrie: 02:27:900 (1) - added to be consistent
11:56 Xakyrie: 02:30:723 (1) - same here
11:56 Makar: I just realized I derped on my mod
11:57 Xakyrie: lol where
11:57 Xakyrie: so I took everything but one
11:57 Xakyrie: cool
11:57 Makar: the last suggestion
11:57 Makar: linked to the same thing
11:57 Makar: 02:40:606 (1) - meant to link to this
11:58 Xakyrie: 02:40:606 (1) - fixed
11:58 Xakyrie: k
11:58 Xakyrie: :3
11:58 Xakyrie: thanks a bunch!
11:58 Makar: \o.o/
11:58 Makar: ye
11:58 Makar: posting
11:58 Xakyrie: \o.o/
11:58 Makar: :D
11:58 Xakyrie: k ^^
修改稿LKs wrote:
yo yo?
[Banana's Hime]
这大概是sv有点略快啊170配2.2 然后各种slider放着显得ar不太够用 不过貌似也没什么改动空间了
00:04:077 (3) - 我觉得还行但可能外国固执的xat会提这条 没压上音 放着就是等挑的 所以没动
00:51:547 (1) - 这slider弧线建议修一下 虽然不知道怎么修..但是改了
00:55:782 (4) - 这开头没丢whistle?丢了
01:43:076 (4,5) - 一样的间距 不一样的节奏 02:04:606 (1,2) - 如果是这种也还可以接受但现在你这个就有点坑 改了
02:32:841 (4) - blanket建议调一下 于是就改成不是blanket的了
02:38:488 (1,2) - 这突然转换finish位置有点违和 于是就改过去了
Thanks~ RoddieRoddie wrote:
EasyNormal
- 00:23:665 (3)-I wouldn't recommend having note 3 be stacked like that on an Easy difficulty. Use the distance snap to move it.
- 01:18:723 (5)-Remove one repeat from this slider. A single repeat is fine enough and having the repeat slider like that follows the vocals imo. And why a new combo here? I don't see that fitting. Remove it. fix~
- 01:31:429-A new combo would make sense to put in honestly. Consider doing that. While you're at it, remove new combo from 01:32:841-. It doesn't seem like its fitting. fix~
- 01:34:253-Would be a good idea to put a new combo here. fix~
Xakyrie's Taiko Muzukashii
- 01:34:606 (3)-Spacing error. Fix this by using the distance snap. fix~
Not bad. Very well made. (:
Taiko DS
Nicely done! I like how this taiko difficulty plays!
Kite's Hard
Kite's Hard holds up pretty well.
Banana's HimeInsane
- 00:04:077 (3)-I don't get how this makes sense. This doesn't correspond with song very well. I strongly suggest you remove the repeat, extend the slider by 1/4 and add a note on 00:04:607. Should be something like this. http://puu.sh/1z9BM fix~
- 00:05:666 (4)-This doesn't make sense as well. It just sounds bad. It would be good to remove the repeat and extend the slider by 1/4. fix~
- 02:25:253-It isn't fair for you to let the HP Drain Rate go down like outta nothing. It would be wise of you to add a break there. fix~
Plays alright I suppose.
And that's it. Good luck to you!
To Midasmens: 帮我改下AR8grumd wrote:
Banana's Hime
- A generally bad map. Too low AR for these fast sliders. Reading this 00:18:900 (3,4) - was just a pain with this AR. Too low spacing for such fast sliders. 0.7x for an Hard-Insane (or whatever it is) diff is just ridiculous. It plays weirdly and never flows good.
->AR8- Weird hitsounds. 00:20:841 (1,2,3,4) - loud soft hitsounds change to 00:22:253 (1,2,3,4) - some quiet custom stuff, and then change to complete silence at 00:22:959 (5,6) - with a really too loud finish at 00:23:312 (6) - . Not saying that hitsounds are also inconsistent withing this single diff. I heard some random normal whistles there, it makes no sense to me. Following the hitsounds of Insane could be a better idea.
I'm acute to the NC1 whistle, and at 00:22:253 (1,2,3,4), I still think they are louder than 00:21:547 (4,5)'s soft-whistle slider head.This may due to different audiocard or earphone (actually I'm not familiar with audio devices, just listing a possibility). I feel sorry for can't share the same feeling with you.- And again about readability: 00:30:194 (3,4) - 00:35:841 (3,4) - and similar patterns. With this AR, this slider velocity, this distance snap it's just unreadable. It is placed really close to previous sliders, but the gap in the music is far longer. Ok, I just generally don't like this diff.
http://puu.sh/27KBKgrumd wrote:
Kite's Hard
- 00:40:429 (6) - This confuses A LOT. Comparing to the rest of the map, this circle is too tricky, you definitely should move it somewhere else. It was the only 100 in my first play, lol. My suggestion will be simple and really fitting the music well. Stack (3,4) and (5,6). Fixed
- 01:02:312 (4) - This slider is very questionable. It looks like almost-a-burai-slider. But it's not the biggest problem, the problem is that you stack a circle under it. It's approach circle may be covered halfly with this slider's body and it will blend a bit (they both are pink). Just to avoid possible problems, I'd change the shape of this slider. Same for 01:15:900 (1,2) - It's fine imo so I will keep those, sorry
- 02:04:606 (2,3,1) - I'd not make jumps here to prevent the confusion. They follow an unusual part, 5-repeat-sliders. Please make this part a bit simpler, without jumps. Fixed, can't remember mapping the 3 in that combo.. removed it
grumd wrote:
Insane
- 00:19:959 - It's better to end the slider here for a proper vocals following. There is no sound in the music at the blue tick. fix
- 00:21:371 - Same here.fix
- 00:22:253 (1,2,3,4,5,1,2,3,4) - This combo should be remade. The different sound starts from 00:22:959 (5) - but not from 00:23:135 (1) - , so it's more logical to start new pattern from (5). My suggestion is to change first (1,2,3,4) into a square, and next (5,1,2,3,4) into a pentagon. Moving new combo to (5), of course, too. It would look as something like that: I think it's fine no change
- 00:24:282 (5) - There is no sound at this circle. It would fit vocal better if you change 00:24:194 (4,5,6) - to a single 1/2 slider and change 00:24:547 (7) - to a triple instead. fix
- 00:29:841 (4,5,6,7) - Same here. fix
- 00:31:253 - Again it's better to end the slider here. fix
- 00:32:665 - Same. fix
- 00:34:959 (1,2,3) - This rhythm is totally wrong. It doesn't follow the music, confuses and plays badly. My suggestion: fix
- 00:58:429 - Again it's better to end the slider here. fix
- 01:00:635 - Try to add a note here, it'd fit the vocal. fix
- 01:01:429 (4,5) - Such a pattern can be a bit confusing and not fun to play imo. I'd change it to anything else. Like, a triple, a repeating slider or so. fix
- 01:31:165 (6,8) - Remove these two notes, they are mapped on nothing. fix
- 01:33:459 - And add a note here for that string sound. fix
- 01:35:223 - I'd add a note here for that small snare sound. no
- 01:36:724 (1) - This slider is really unnoticeable. Under the hitbursts of the previous notes it just blends. Remove the slowdown so it becomes visible please. it's a insane diff. no change
- 02:18:635 - Again I'd suggest to add a note. fix
- 02:31:606 - Again this slider should end here :S fix
- 02:33:812 - And here a note should be added. Vocal calls for it. fix
Edit: change ar8 on 'Banana‘s hime' diff and update Kite's Hardgrumd wrote:
NormalEasy
- New slower section in music starts from 00:40:606 - so I'll suggest to keep 1.5x spacing at 00:39:194 (1,2,3,4) - too. no
- 00:51:900 - It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more. fix
- 00:53:312 (3) - Add one repeat here, this part is similar to this: 00:56:135 (4) - . Do not forget to fix spacing afterwards. fix
- 00:55:076 (2) - It would be better to end this slider here, making this rhythm to fit vocal better. to fit the previous slider. no change
- 01:25:429 - This slider ends at a heavy beat, leaving it unstressed again. I suggest to end it at this point, and add a circle at 01:25:782 - . fix
- 01:26:135 (1) - Starting from this point, music is similar to previous part from 00:40:606 (1) - to 00:51:547 (1) - . So I'd suggest to change distance snap to 1.2x here too, from 01:26:135 (1) - to 01:36:371 (2) - . no
- 01:41:841 - You should end the slider at this point to be consistent with your previous rhythms. At least it fits vocal and instruments line better. fix
- 01:47:841 (4) - This vocal sound lasts till 01:48:371 - , so I think you should end the slider there, moving spinner start to 01:48:547 - . fix
- 02:29:841 - The previous slider should be extended to this point. fix
- 02:30:547 - Same here, previous slider to this point. Don't forget about spacings, obviously. fix
Ok now my head hurts really much :c Sorry for my flu, I'll better go sleep.
- 00:30:018 (1) - I'd not place any jumps or random distance snapping differences in an Easy diff. Make this spacing 1.0x instead of 1.35x fix
- 00:47:665 (3) - A 4-repeat slider may be unexpected to newbies since you only used 3-repeat sliders before. I'd remove last repeat. You'll have to move slider end in another direction to prevent confusion then. fix
- 00:51:194 (4) - Same suggestion as for Normal. Quote: It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more. fix
- 01:18:723 (5) - As I told above, you'd better move this slider's end in another direction to prevent this pattern being confusing. Something simple like that should work: http://puu.sh/27IyR. It's just because leaving a circle right near the slider end can create a feel like this slider has more repeats. fix
- 01:37:076 (1) - Don't use such fast sliders in Easy diff please. Keep the rhythm simple and easy to understand. 01:37:076 (1,2,3,4,1,2,3) - This part needs much of iprovement. Try to remake it, if you have troubles with it, feel free to contact me for an advice. try to remap this part seems good right now
grumd wrote:
Taiko Muzu
- 00:10:783 (2,3,1,1,1,1,1,1,2,1,1,1,2) - You should remove the big notes from here. 1/2 for Muzu is like a 1/4 for Oni, big notes in the middle of it are not allowed for a simple reason: it's quite hard to play, it can be too confusing. Mmm, no no. That's wrong. It's not that it's not allowed, it's just not recommended. This is a very old map so I'm going to do a bit of remapping to fix these things.
- 00:23:488 (1) - Well, again. You don't have to add a big note at every single finish sound in the music. Rethink them. You should use them to emphasize chorus starts, ends, most stressful parts, but not every finish hitsound. As stated above.
grumd wrote:
About Muzu, except of finishers, almost everything there is fine. I mean, I'm just not fine with your idea where to put finishers. 00:51:900 (2) - such finishers feel quite good to me, but most of the others don't. Parts like 00:43:253 (1) - may be even hard to play for not-so-good taiko players due to finishers there. I hope you will redo your finish patterns.
01:25:782 (1) - also after this point the rhythm goes really oni-like, try to redo it, make it easier. That's really too hard for a muzu. I'm actually not against double usage in muzu diffs since one way or another a player will need to understand them in order to play oni diffs anyways. As I said before, I will go over the entire map to make it easier, so this may or may not change.
02:02:488 (2,1,2,1,1,1,1,2,1,1,1) - Such parts too. I personally accept only ddd or kkk triples in Muzus, they are much easier to hit. As said above, xxo constellations are needed to understand oni patterns as well. As long as they are used sparingly. I don't intend to make every triple the way you personally want it to be; it's boring and in the end will not help the transition from muzu to oni.
And part after 02:36:371 (1) - too. Okay I can agree that this is way too hard. Expect the density to be lowered.
At last, why 1.2 SV? Slider velocity should be 1.4 here. It's not "should be", it's "can it be". Muzus are supposed to be relatively easier, SV included for readability purposes. Some choose to make it like this, others don't. If it bothers you that much though, I don't have a problem with changing it.