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capitaro - Tenshinranman High Collar Hime

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Topic Starter
Midasmens
This beatmap was submitted using in-game submission on 2013年6月18日 at 19:45:47

Artist: capitaro
Title: Tenshinranman High Collar Hime
Tags: hatsune miku tanaka banana kds kite xakyrie xcherry vocaloid
BPM: 170
Filesize: 6840kb
Play Time: 02:53
Difficulties Available:
  1. Banana's Hime (5 stars, 427 notes)
  2. Easy (1.07 stars, 122 notes)
  3. Insane (5 stars, 553 notes)
  4. Kite's Hard (4.89 stars, 436 notes)
  5. Normal (3.15 stars, 181 notes)
Download: capitaro - Tenshinranman High Collar Hime
Information: Scores/Beatmap Listing
---------------
*天真爛漫高襟姫*
詞曲: かぴたろう
2012/09/16 change BG
2012/10/04 change title~

My 5th beatmap~

Taiko DS by KDS done~
Xakyrie's Taiko Muzukashii by Xakyrie done~
Easy by me done~
Normal by me done~
Kite's Hard by Kite (Hitsound by me) done~
Banana's Hime by Banana done~
Insane by me done~
raririn
沙发~
star~
sherrie__fay
[General]
  1. reset掉你的蓝线的书签
[香蕉的H]
  1. 滑条太快了 这不是提议 这是硬伤
  2. 00:06:371 - 加note
  3. 02:25:076 - +break
  4. 02:46:429 - 转盘应该这里开始
[Insane]
  1. 00:06:371 (1) - 建议叠在(9)的下面
  2. 00:58:076 (4) - 不要和(3)摆成一个方向 建议和(1)(2)那样做成相对的
  3. 01:02:665 (1) - 建议速度放慢到50% 滑条长度延伸到后面一条红线
  4. 01:47:841 (1) - ^
  5. 01:36:371 (5,1) - 建议(5)和(1)的开头合并成一个滑条 而把(1)的结尾单独做成note 会和后面衔接顺畅一点
  6. 01:37:253 (2) - ctrl+R
  7. 01:59:665 (1,2,3,4) - 超不喜欢这样的排列,读图太困难了。按照歌来看这里怎么也应该是x-xxx或者x xxx这样的节奏
  8. 02:31:253 (4) - ctrl+R
  9. 02:36:194 - 这里应该下节奏的
  10. 02:43:076 (1,2,3,4,1,2,3,4,1,2,3,4) - 这里放太保守了 跟着音高尽情跳得再大一点吧
  11. 02:46:341 (1) - 这个蓝线起手的转盘是什么路面
歌很喜欢 style不是很中意/ \
除了kiai部分1/4短滑条下得出彩 其余的部分的1/4滑条打起来都十分别手
但作为style 不吐槽 只能说按rank标准来看还不错 不是我喜欢的类型而已
再有就是个人感觉还能做得更燃的。
GL :3
Leorda
Yo

[Easy]
00:22:253 (1) - Too much repeating slider can confuse beginners
00:27:900 (1) - ^
01:18:723 (1) - Remove new combo?
01:23:665 (1) - ^


[Normal]
00:32:135 (5,1) - Swap new combo?
02:04:606 (3) - Use N:C1 for tail slider and add whistle at tail slider....
02:33:547 (5) - New combo?


[Banana's Hard]
* Star Rating = 5.00? Are you serious?


That's all I got, good luck
Topic Starter
Midasmens

Leorda wrote:

Yo

[Easy]
00:22:253 (1) - Too much repeating slider can confuse beginners fix~
00:27:900 (1) - ^ fix~
01:18:723 (1) - Remove new combo? no
01:23:665 (1) - ^ no


[Normal]
00:32:135 (5,1) - Swap new combo? no
02:04:606 (3) - Use N:C1 for tail slider and add whistle at tail slider.... fix~
02:33:547 (5) - New combo? fix~


[Banana's Hard]
* Star Rating = 5.00? Are you serious? :(


That's all I got, good luck
Thanks~ mod :3
mintong89
can i do taiko map :D :D .....??
Topic Starter
Midasmens

mint_ong89 wrote:

can i do taiko map :D :D .....??
Sorry~ KDS has been making the Taiko diff :3
Flask
來了~! Request from In-Game PM

天真爛漫... owo

[General]
  1. Tags加上 "vocaloid2" KDS的diff來的時候記得上Tags啊
  2. 刪osb
  3. 你的BG是553KB, 然後我好奇的轉了檔變1xxKB ...你要不要用? http://puu.sh/OBGS
  4. Video在這裡~ http://puu.sh/OCPm 呃 畫質好差啊我發現- -
[Easy]
  1. 00:00:371 (1,2) - 這裡與其擺兩個不如直接上一個長滑條, 像00:03:195 (1) - 這樣.
  2. 00:00:724 (2) - 這clap應該下在(1)的位置?
  3. 00:03:195 (1) - 跟著下clap
  4. 01:02:665 (1) - 考慮上finish?
  5. 01:14:488 (1) - 上finish?
  6. 01:18:018 (4) - whistle是啥用意- -?
  7. 01:41:312 (1) - 你忘了下clap了 第二個折返那裡, 不過你又加了那條綠線就有點別扭...把綠線搬到最後 第二個折返下clap吧
[Normal]
  1. 00:24:018 - 為啥有whistle!
  2. 00:37:429 (4) - 這個位置有點不太美觀, 268,200試試?
  3. 02:39:900 - 應該要下whistle?
[Banana]
  1. 說真的沒有很建議Hard比Insane的SV高- -...請先調整 x_x
[Insane]
  1. 我找不出來了啦/QAQ\

天真爛漫www
現在時間:上午05:04
小米加油~~給你星星!
Topic Starter
Midasmens

Flask wrote:

來了~! Request from In-Game PM

天真爛漫... owo

[General]
  1. Tags加上 "vocaloid2" KDS的diff來的時候記得上Tags啊 fix~
  2. 刪osb
  3. 你的BG是553KB, 然後我好奇的轉了檔變1xxKB ...你要不要用? http://puu.sh/OBGS 不變吧~ :3
  4. Video在這裡~ http://puu.sh/OCPm 呃 畫質好差啊我發現- - 超過20M了吶~~其實video最後在考慮是否加~~先不急吧
[Easy]
  1. 00:00:371 (1,2) - 這裡與其擺兩個不如直接上一個長滑條, 像00:03:195 (1) - 這樣. 保持原樣啦 :3
  2. 00:00:724 (2) - 這clap應該下在(1)的位置? fix~
  3. 00:03:195 (1) - 跟著下clap fix~
  4. 01:02:665 (1) - 考慮上finish? fix~
  5. 01:14:488 (1) - 上finish? fix~
  6. 01:18:018 (4) - whistle是啥用意- -? :3
  7. 01:41:312 (1) - 你忘了下clap了 第二個折返那裡, 不過你又加了那條綠線就有點別扭...把綠線搬到最後 第二個折返下clap吧 fix~
[Normal]
  1. 00:24:018 - 為啥有whistle! fix~
  2. 00:37:429 (4) - 這個位置有點不太美觀, 268,200試試? fix~
  3. 02:39:900 - 應該要下whistle? fix~
[Banana]
  1. 說真的沒有很建議Hard比Insane的SV高- -...請先調整 x_x lol
[Insane]
  1. 我找不出來了啦/QAQ\

天真爛漫www
現在時間:上午05:04 Baka~都這麼晚了還mod Orz
小米加油~~給你星星!
感謝啦~~ >3<
Topic Starter
Midasmens
add Taiko diff~ :3
lepidopodus
Taiko mod, as KDS asked to do so.

[Taiko DS]
00:06:724 ~ 00:12:194 - Really similar with the next 4 measure, if you want to make some variations you can delete 00:07:782 (30) / 00:09:194 (38) / 00:10:605 (46), I guess?
00:16:606 (87,88,89,90,91) - Maybe four big notes is better?
00:19:429 / 00:25:076 - I'm not very sure with emptying here, vocal sounds here and this is the first beat of the measure. I guess you can find better spot to make empty, without vocal sound nor significant beat, ect.
00:22:959 (117) / 00:28:606 (145) - It would be better to spare this kind of short drum roll since you used this a lot later. For other words, make this 'identity' of the next part.
00:27:194 - Similar with 00:19:429 / 00:25:076, though not the first beat. But I think it isn't quite right to empty here with such a high pitched vocal sound which can be easily recognized.
00:42:723 (14) / 00:45:547 (30) - Similar reason with 00:22:959 (117) / 00:28:606 (145), you'd better replace this to 'o---oo' kind of pattern. You used 'k--dk' a lot so you can try something else and I think that is enough to differentiate this.
00:59:665 (121) - Consider a note then a drum roll? Maybe a short spinner work, if you want to make this trickier.
01:02:665 - I usually recommend to end kiai with measure. Extend kiai till 01:03:194?
01:03:194 ~ 01:08:664 - Similar with 00:06:724 ~ 00:12:194.
01:19:429 (242) - Just to note, you don't need to replace this even if you followed my advice in 00:22:959 (117) / 00:28:606 (145) since you used totally different patterns this time.
01:44:841 (414) - Similar with 00:59:665 (121).
01:48:018 - Similar with 01:02:665.
02:22:429 (607,608,609) - These don't sound that nicely. Especially 608 and 609, there isn't any sound corresponding it. Consider removing those two or all three.
02:32:842 (38) - Similar with 00:59:665 (121), but maybe you can try a spinner here if you tried drum roll before.
02:45:723 (122,123) - Maybe big notes does not suit here cause vocal is kinda weak here. I'm not so sure about this though.

Seems nice, you did a good job with pranky mood of this map.
L_P
貌似喜撞NTR x_x
Banana
http://puu.sh/PWVu

改了音效 把蓝线的圈删了

还是不行就把我的难度删了好了
[CSGA]Ar3sgice
hi~


Insane

  1. 话说这图我AR8打的比9好
  2. 00:01:077 (5) - 没这个note感觉舒服点...
  3. 00:02:489 (8) - ^ 感觉就是空了一拍, 硬加上的话不合拍了...
  4. 00:03:901 (6) - ^
  5. 00:04:607 (2,3,4,5,6,7,8,9) - 看着怎么那么像香蕉
  6. 00:23:665 (4) - 这个音我听着是和下面一组的o.o ... http://osu.ppy.sh/ss/397095
  7. 00:25:782 (3) - 这里这样摆怎么样 http://osu.ppy.sh/ss/397103 最后那个50%速度 四个的话有点挤, 要不分开些
  8. 00:37:076 (8) - 慢速的1/1滑条好很多这里, 中间reverse太违和了o.o
  9. 00:51:900 (1,2,3,4) - 这个不错>.>
  10. 00:59:312 (4) - 柔和点, http://osu.ppy.sh/ss/397116 下一个也是。。
  11. 01:02:135 (3,4) - 这样吧 http://osu.ppy.sh/ss/397114 因为这里是声音降低的感觉, 间距相应的减小一点比较舒服
  12. 01:30:988 - 加个note? 这个音比较明显。。
  13. 01:34:253 (1,2) - 这个也柔和点... http://osu.ppy.sh/ss/397121
  14. 01:37:253 (2) - 大概这样的位置。。? http://osu.ppy.sh/ss/397126 感觉比较好
  15. 02:04:165 (4) - 这一段都不错啊
  16. 02:18:018 (5) - here http://osu.ppy.sh/ss/397131
  17. 02:41:665 (1) - 加个new combo吧
  18. 整体感觉打起来舒服, 音效也不错, 就是细节部分还需要再加强, slider形状什么的其实可以挑一堆。。。
  19. 可以去看下NTR的那些图, 虽然都难得不是人打的但是细节上比较出彩, 看起来能有一种美感0.0
Banana's Hard

  1. 为什么滑条速度比I还快...
  2. 00:21:018 (2) - delete? 比较难接上...
  3. 00:22:782 (4,5) - 往下1grid
  4. 00:49:429 (1) - 往左1grid._.
  5. 00:58:959 (1,2,3,4) - 太蛋疼了最好别这样...
  6. 01:13:782 (1,2,3,4) - 右2grids
  7. 01:19:606 (5) - 下面。。。 http://osu.ppy.sh/ss/397158 不想叠的话这里前面调整下 或者
  8. http://osu.ppy.sh/ss/397160
  9. 01:44:488 (3,4,6) - ._.整齐点
  10. 02:18:547 (3) - http://osu.ppy.sh/ss/397167
  11. 02:19:782 (3,4,5) - 太坑... 02:19:606 - 加note叠到(1)吧
  12. 总断尾啊._. 话说感觉CTB是不是会很好玩的样子(....
Normal

  1. slider认真点233
  2. 00:06:371 (1) - 间距。。。
  3. 00:45:547 (4) - blanket http://osu.ppy.sh/ss/397173
  4. 01:32:841 (5) - http://osu.ppy.sh/ss/397180
  5. 02:05:665 (1,2) - blanket
Easy

  1. 00:30:723 (2) - ._.
  2. 后段new combo好多... 不过还好吧
nice map

Good luck~
Banana

[CSGA]Ar3sgice wrote:

hi~

Banana's Hard

  1. 为什么滑条速度比I还快... 咦 我去看看 啊 真的(死
  2. 00:21:018 (2) - delete? 比较难接上...
  3. 00:22:782 (4,5) - 往下1grid
  4. 00:49:429 (1) - 往左1grid._.
  5. 00:58:959 (1,2,3,4) - 太蛋疼了最好别这样... 就是蛋疼才这样的(大雾
  6. 01:13:782 (1,2,3,4) - 右2grids
  7. 01:19:606 (5) - 下面。。。 http://osu.ppy.sh/ss/397158 不想叠的话这里前面调整下 或者
  8. http://osu.ppy.sh/ss/397160
  9. 01:44:488 (3,4,6) - ._.整齐点
  10. 02:18:547 (3) - http://osu.ppy.sh/ss/397167 平行不如香蕉(误
  11. 02:19:782 (3,4,5) - 太坑... 02:19:606 - 加note叠到(1)吧 巨懒 先看看 还有人提就改
  12. 总断尾啊._. 话说感觉CTB是不是会很好玩的样子(.... 喵?



Good luck~
http://puu.sh/QZwh
KDS

lepidopodus wrote:

Taiko mod, as KDS asked to do so.

[Taiko DS]
00:06:724 ~ 00:12:194 - Really similar with the next 4 measure, if you want to make some variations you can delete 00:07:782 (30) / 00:09:194 (38) / 00:10:605 (46), I guess? ok
00:16:606 (87,88,89,90,91) - Maybe four big notes is better? good
00:19:429 / 00:25:076 - I'm not very sure with emptying here, vocal sounds here and this is the first beat of the measure. I guess you can find better spot to make empty, without vocal sound nor significant beat, ect. ;w; remapped this part
00:22:959 (117) / 00:28:606 (145) - It would be better to spare this kind of short drum roll since you used this a lot later. For other words, make this 'identity' of the next part. hmm.. ok done
00:27:194 - Similar with 00:19:429 / 00:25:076, though not the first beat. But I think it isn't quite right to empty here with such a high pitched vocal sound which can be easily recognized. ^^
00:42:723 (14) / 00:45:547 (30) - Similar reason with 00:22:959 (117) / 00:28:606 (145), you'd better replace this to 'o---oo' kind of pattern. You used 'k--dk' a lot so you can try something else and I think that is enough to differentiate this. ok. d--kd and k--kd
00:59:665 (121) - Consider a note then a drum roll? Maybe a short spinner work, if you want to make this trickier. no c. i think slider is not so bad. in other words, "I have no idea to make this point more nicer D:"
01:02:665 - I usually recommend to end kiai with measure. Extend kiai till 01:03:194? fixed
01:03:194 ~ 01:08:664 - Similar with 00:06:724 ~ 00:12:194. :3
01:19:429 (242) - Just to note, you don't need to replace this even if you followed my advice in 00:22:959 (117) / 00:28:606 (145) since you used totally different patterns this time. changed to 'kkddd' :3
01:44:841 (414) - Similar with 00:59:665 (121). ^^^^
01:48:018 - Similar with 01:02:665. :33
02:22:429 (607,608,609) - These don't sound that nicely. Especially 608 and 609, there isn't any sound corresponding it. Consider removing those two or all three. ok removed all
02:32:842 (38) - Similar with 00:59:665 (121), but maybe you can try a spinner here if you tried drum roll before. ^^^
02:45:723 (122,123) - Maybe big notes does not suit here cause vocal is kinda weak here. I'm not so sure about this though. ok changed to small note.

Seems nice, you did a good job with pranky mood of this map.



thx again, Dr. lepi!<3



edit.
sorry reDL please ;w;
http://puu.sh/QZQ0
Topic Starter
Midasmens
Updated~ :3
Kite
[General]
Maybe it would be better to map the first break

[Easy]
01:41:312 - Make slider ending on red tick with repeat, fits better than 4x repeat and then nothing (http://osu.ppy.sh/ss/402890)
might need some respacing of next combo

[Hard]
Feels more like insane map, slider speed is too high imo.
Difficulty itself is fine.

[Insane]
This is so hard -w-
00:25:782 (3) - New combo with a special color to show slowdown
00:37:076 (8) - ^

Amazing insane difficulty.

If you want pm me for a difficulty between current hard and normal for a better difficulty spread
Flask
Banana's Hard Tag不一樣

no kd
Irie Miyuki
好图 留个名:3

我不会mod我不会mod
所以只是点建议>.< 不喜欢请无视

[Insane]
00:29:135 (4) - 移到 x:380 y:264
00:34:782 (4,1) - 向右一点 都对成0.28x
00:48:371 (5) - x:424 y:176
01:00:194 (8) - x:448 y:104
01:15:547 (6) - x:104 y:264
01:18:900 (2) - x:164 y:160
01:19:076 (3) - x:100 y:232
orz做的太好了鸡蛋里挑骨头啊 上面只是一点微调 看着更美观或者是更好打一点 不喜欢就无视掉吧orz

[Banana's Hard]
00:04:077 (3) - 这个听起来有些违和。。

还有AR7配上这么快的SV简直非一般的感觉。。DT起来简直……
试了一下图 超级爽>< 1pc什么的别介意~

orz当我师傅好不好 我认真的T.T
Sun Rainbow
你也做???star~
wmfchris
...你和樓上的做同一首 <_<

[Taiko]
- You may need 2 taiko diffs due to the new rules

02:05:488 - this part is slightly different from 02:06:900 - so you might want to hv some variations, like kkd for 02:05, then ddk for 02:06, etc
02:15:194 - it's similar to 02:12:371 (569,570) - so I don't think it needs finishes
02:23:400 - not recommended to use sldier becoz (1) the vocal doesn't start exactly on the blue tick (2) it gives 1/4 stream which does not fit the long vocal note
02:43:606 - as indicated by the music, k d
02:46:253 - add a note before the spinner

The main component of the diff is well made. :3
KDS

wmfchris wrote:

...你和樓上的做同一首 <_<

[Taiko]
- You may need 2 taiko diffs due to the new rules oh, really?! i don't have enough time to make easier diff... orz (cuz my summer vacation ended already)

02:05:488 - this part is slightly different from 02:06:900 - so you might want to hv some variations, like kkd for 02:05, then ddk for 02:06, etc "d ddk d x2/ k ddk d x2/....." it's variable enough IMO
02:15:194 - it's similar to 02:12:371 (569,570) - so I don't think it needs finishes why? there are two accents in that point.
02:23:400 - not recommended to use sldier becoz (1) the vocal doesn't start exactly on the blue tick (2) it gives 1/4 stream which does not fit the long vocal note changed to start on red tick
02:43:606 - as indicated by the music, k d fixed :3
02:46:253 - add a note before the spinner ....note?

The main component of the diff is well made. :3

thx again, chris! :D

http://puu.sh/XIrh
Topic Starter
Midasmens
Updated~
Kite
Can I leave hitsounding to you? ><

http://puu.sh/YasS
Topic Starter
Midasmens
Thanks~ Kite >3<
Athena Tennos
/.\好受 欢迎。。。。。。=w=。。。。。。
mod...什么的。。。。西奈/.\!~
我之后试试。。orz。。根本找不出问题嘛。orz。。。

mod不能。。。Star!~
popner
Hi ~

Just suggestions:

[General]
Submit时间晚于这个post的图,单太鼓是unrankable
可以把所有diff的最后一个note改成同一个颜色?其实这没有什么意义

[Easy]
00:00:371 (1) - 移到这个位置这样和(3)对称?

00:20:841 (4,2,3) - 叠好一些?
00:52:606 (1,2) - 这里我建议把折返滑条放在vocal最密集的那几个位置(00:51:900和00:54:723之后的两拍,因为折返滑条相对于其他note来说节奏快一些,用来强调密集vocal比较合适。比如00:57:547 (1,2)就不错。

[Normal]
00:00:372 (1,3) - 可以包围中间包得更好一些。。利用00:01:430 (2)的approach circle做参考。
00:51:547 (1) - 滑条结束在长白线上感觉不好。。可以改成note或用其他排列

[Kite's Hard]
00:39:900 (3,4,5,6) - strange flow

[Banana's Hime]
SV快了,感觉不是很好。。
00:04:077 (3) - 中间折返点感觉没什么意义
00:06:371 - 这里大鼓不加个note?
02:12:371 (2,3,4) - 中间空的比较大,每个都加上NC回点血吧

[Insane]
00:18:018 (5,6,7) - 中间00:18:194和00:18:547都有明显的音,放过感觉不好
00:22:253 (1,2,3,4,5,1,2,3,4) - 我觉得外面摆正方形里面摆五角星比较好,因为这样能在00:22:959有一个变化
00:26:488 (1) - 这里和前面的间距近了。可以考虑在00:26:312补一个note
00:45:900 (3) - nazi - 没完全叠好
00:50:488 (1,2,3,4) - 移到中轴线上?
01:02:665 (1) - ctrl+r或ctrl+j一下?
01:19:253 (4,5,6) - 感觉用这样的节奏比较好:

01:34:606 (2) - ctrl+r一下?
01:59:665 (1,1) - 改成圈?

That's all I can find. GL~
Xakyrie
sorry for the hold up Midas >< time for rank now D:

also KDS, you know it's not hard to make a muzu x~x I'm sure even in your busy life you could have found some time in the duration since then to delete notes from your oni to create one... oh well, it's all done now, so :?

star and let's get this ranked! :oops:
Topic Starter
Midasmens
SPOILER

popner wrote:

Hi ~

Just suggestions:

[General]
Submit时间晚于这个post的图,单太鼓是unrankable add~
可以把所有diff的最后一个note改成同一个颜色?其实这没有什么意义 不明白什麽含義~ ><

[Easy]
00:00:371 (1) - 移到这个位置这样和(3)对称?不喜歡直線

00:20:841 (4,2,3) - 叠好一些?好的~
00:52:606 (1,2) - 这里我建议把折返滑条放在vocal最密集的那几个位置(00:51:900和00:54:723之后的两拍,因为折返滑条相对于其他note来说节奏快一些,用来强调密集vocal比较合适。比如00:57:547 (1,2)就不错。有道理~不過現在這樣也行的吧

[Normal]
00:00:372 (1,3) - 可以包围中间包得更好一些。。利用00:01:430 (2)的approach circle做参考。 ok~
00:51:547 (1) - 滑条结束在长白线上感觉不好。。可以改成note或用其他排列 誒~不行麼 ><

[Insane]
00:18:018 (5,6,7) - 中间00:18:194和00:18:547都有明显的音,放过感觉不好 跟著vocal了~沒聽到~囧
00:22:253 (1,2,3,4,5,1,2,3,4) - 我觉得外面摆正方形里面摆五角星比较好,因为这样能在00:22:959有一个变化 保持原樣~
00:26:488 (1) - 这里和前面的间距近了。可以考虑在00:26:312补一个note fix~
00:45:900 (3) - nazi - 没完全叠好 微調
00:50:488 (1,2,3,4) - 移到中轴线上? 哇~這個發現的好~改了
01:02:665 (1) - ctrl+r或ctrl+j一下?Ctrl+J
01:19:253 (4,5,6) - 感觉用这样的节奏比较好:
不錯~改了
01:34:606 (2) - ctrl+r一下?好~
01:59:665 (1,1) - 改成圈?好~好像之前難了點~囧

That's all I can find. GL~ Thanks~


SPOILER

Xakyrie wrote:

sorry for the hold up Midas >< time for rank now D:

also KDS, you know it's not hard to make a muzu x~x I'm sure even in your busy life you could have found some time in the duration since then to delete notes from your oni to create one... oh well, it's all done now, so :?

star and let's get this ranked! :oops:
Thanks~ >3<
Makar
IRC mod for Muzu (mainly about finish usage)

SPOILER
11:29 Makar: IRC mod weeeee
11:30 Makar: 02:46:253 - you should use a spinner here, mainly to be consistent with KDS but also because I think it fits
11:30 Xakyrie: alright
11:30 Xakyrie: at first I thought it didn't fit but eh
11:30 Xakyrie: it's not like it completely sticks out horribly
11:31 Makar: o.ob
11:31 Makar: 00:09:547 (1) - I dont reallly think this finish fits... doesn't seem to follow anything
11:32 Makar: 00:12:371 (1) - finish because of new phase; also you use finishes in the leadin to this so it seems anti-climatic to not use a finish here
11:32 Makar: 00:15:194 (1) - remove finish for reason mentioned before
11:35 Makar: 00:51:900 (2) - finish? since its start of kiai and htere is a crash here in the music
11:35 Makar: 00:57:547 (1) - you could add a finish here too if you want
11:36 Makar: 01:03:194 (1) - and here
11:36 Makar: 01:06:018 (1) - remove finish for reasons mentioned before about removing finishes
11:36 Makar: 01:08:841 (1) - add finish for the same reason as the anti-climatic thing
11:36 Makar: 01:11:664 (1) - remove finish for the reasons mentioned before about the removing finishes
11:38 Makar: 01:25:782 (1) - you could add a finisher here if you'd like
11:39 Makar: 01:37:076 (1) - finisher here cuz of kiai and crash in music blahblah
11:39 Makar: 01:42:723 (1) - ^
11:39 Makar: 01:48:371 (1) - ^
11:41 Makar: 02:27:900 (1) - ^
11:41 Makar: 02:30:723 (1) - ^
11:41 Xakyrie: what a boss
11:42 Makar: 02:30:723 (1) - ^ + for consistency
11:42 Makar: wut
11:42 Xakyrie: :3
11:42 Makar: Dx
11:42 Makar: dats all
11:42 Makar: :3
11:42 Xakyrie: yaay
11:42 Makar: :D
11:43 Xakyrie: lmao
11:43 Xakyrie: 02:46:253 (3) - can I add a spinner after or does it have start here?
11:43 Xakyrie: I kinda like how it is now
11:44 Makar: I think after would be better but KDS started it there
11:44 Makar: you should probably suggest KDS change his/her part so its like that
11:44 Xakyrie: yeah
11:45 Xakyrie: red tick?
11:45 Xakyrie: or white
11:45 Makar: I'd say red
11:48 Xakyrie: 00:09:547 (1) - fixed this
11:48 Xakyrie: btw replying so I don't have to reply on thread
11:48 Makar: k
11:49 Makar: if you fixed that then you should be sure to fix the other ones where I mentioned them (the remove finishes) so its consistent
11:50 Xakyrie: lol yes I know
11:50 Xakyrie: 00:12:371 (1) - added finish
11:50 Makar: o.ob
11:50 Xakyrie: 00:15:194 (1) - removed finish woo
11:51 Xakyrie: 00:51:900 (2) - added finish for good reason you had
11:51 Makar: \o\
11:51 Makar: /o/
11:51 Makar: I should stop replying with pointless emotes
11:51 Makar: lmao
11:51 Xakyrie: 00:57:547 (1) - finish
11:51 Xakyrie: LOL
11:51 Xakyrie: it's funny
11:51 Makar: \o/
11:51 Xakyrie: keep going
11:52 Xakyrie: \o/
11:53 Xakyrie: 01:03:194 (1) - fixed to finish
11:53 Makar: :D
11:53 Xakyrie: 01:06:018 (1) - removed finish like stated
11:53 Makar: :3
11:54 Xakyrie: 01:08:841 (1) - followed what you said
11:54 Makar: C:
11:54 Xakyrie: 01:11:664 (1) - removed like said
11:54 Makar: O)
11:54 Xakyrie: 01:25:782 (1) - made a finish since it fits
11:54 Makar: o.oc
11:55 Xakyrie: 01:37:076 (1) - ^
11:55 Xakyrie: btw can't see comments
11:55 Xakyrie: lmao
11:55 Makar: what comments
11:55 Makar: xD
11:55 Makar: my emotes o.o?
11:55 Xakyrie: 01:42:723 (1) - added finish since it fits like you said
11:55 Makar: :>
11:55 Xakyrie: 01:48:371 (1) - I don't think it calls for a finisher
11:56 Xakyrie: music gets quiet, even if it's consistent
11:56 Xakyrie: so I disagree
11:56 Makar: k
11:56 Makar: I sorta thought th esame thing
11:56 Makar: but suggested it anyways
11:56 Xakyrie: 02:27:900 (1) - added to be consistent
11:56 Xakyrie: 02:30:723 (1) - same here
11:56 Makar: I just realized I derped on my mod
11:57 Xakyrie: lol where
11:57 Xakyrie: so I took everything but one
11:57 Xakyrie: cool
11:57 Makar: the last suggestion
11:57 Makar: linked to the same thing
11:57 Makar: 02:40:606 (1) - meant to link to this
11:58 Xakyrie: 02:40:606 (1) - fixed
11:58 Xakyrie: k
11:58 Xakyrie: :3
11:58 Xakyrie: thanks a bunch!
11:58 Makar: \o.o/
11:58 Makar: ye
11:58 Makar: posting
11:58 Xakyrie: \o.o/
11:58 Makar: :D
11:58 Xakyrie: k ^^
Xakyrie

Makar wrote:

IRC mod for Muzu

SPOILER
11:29 Makar: IRC mod weeeee
11:30 Makar: 02:46:253 - you should use a spinner here, mainly to be consistent with KDS but also because I think it fits
11:30 Xakyrie: alright
11:30 Xakyrie: at first I thought it didn't fit but eh
11:30 Xakyrie: it's not like it completely sticks out horribly
11:31 Makar: o.ob
11:31 Makar: 00:09:547 (1) - I dont reallly think this finish fits... doesn't seem to follow anything
11:32 Makar: 00:12:371 (1) - finish because of new phase; also you use finishes in the leadin to this so it seems anti-climatic to not use a finish here
11:32 Makar: 00:15:194 (1) - remove finish for reason mentioned before
11:35 Makar: 00:51:900 (2) - finish? since its start of kiai and htere is a crash here in the music
11:35 Makar: 00:57:547 (1) - you could add a finish here too if you want
11:36 Makar: 01:03:194 (1) - and here
11:36 Makar: 01:06:018 (1) - remove finish for reasons mentioned before about removing finishes
11:36 Makar: 01:08:841 (1) - add finish for the same reason as the anti-climatic thing
11:36 Makar: 01:11:664 (1) - remove finish for the reasons mentioned before about the removing finishes
11:38 Makar: 01:25:782 (1) - you could add a finisher here if you'd like
11:39 Makar: 01:37:076 (1) - finisher here cuz of kiai and crash in music blahblah
11:39 Makar: 01:42:723 (1) - ^
11:39 Makar: 01:48:371 (1) - ^
11:41 Makar: 02:27:900 (1) - ^
11:41 Makar: 02:30:723 (1) - ^
11:41 Xakyrie: what a boss
11:42 Makar: 02:30:723 (1) - ^ + for consistency
11:42 Makar: wut
11:42 Xakyrie: :3
11:42 Makar: Dx
11:42 Makar: dats all
11:42 Makar: :3
11:42 Xakyrie: yaay
11:42 Makar: :D
11:43 Xakyrie: lmao
11:43 Xakyrie: 02:46:253 (3) - can I add a spinner after or does it have start here?
11:43 Xakyrie: I kinda like how it is now
11:44 Makar: I think after would be better but KDS started it there
11:44 Makar: you should probably suggest KDS change his/her part so its like that
11:44 Xakyrie: yeah
11:45 Xakyrie: red tick?
11:45 Xakyrie: or white
11:45 Makar: I'd say red
11:48 Xakyrie: 00:09:547 (1) - fixed this
11:48 Xakyrie: btw replying so I don't have to reply on thread
11:48 Makar: k
11:49 Makar: if you fixed that then you should be sure to fix the other ones where I mentioned them (the remove finishes) so its consistent
11:50 Xakyrie: lol yes I know
11:50 Xakyrie: 00:12:371 (1) - added finish
11:50 Makar: o.ob
11:50 Xakyrie: 00:15:194 (1) - removed finish woo
11:51 Xakyrie: 00:51:900 (2) - added finish for good reason you had
11:51 Makar: \o\
11:51 Makar: /o/
11:51 Makar: I should stop replying with pointless emotes
11:51 Makar: lmao
11:51 Xakyrie: 00:57:547 (1) - finish
11:51 Xakyrie: LOL
11:51 Xakyrie: it's funny
11:51 Makar: \o/
11:51 Xakyrie: keep going
11:52 Xakyrie: \o/
11:53 Xakyrie: 01:03:194 (1) - fixed to finish
11:53 Makar: :D
11:53 Xakyrie: 01:06:018 (1) - removed finish like stated
11:53 Makar: :3
11:54 Xakyrie: 01:08:841 (1) - followed what you said
11:54 Makar: C:
11:54 Xakyrie: 01:11:664 (1) - removed like said
11:54 Makar: O)
11:54 Xakyrie: 01:25:782 (1) - made a finish since it fits
11:54 Makar: o.oc
11:55 Xakyrie: 01:37:076 (1) - ^
11:55 Xakyrie: btw can't see comments
11:55 Xakyrie: lmao
11:55 Makar: what comments
11:55 Makar: xD
11:55 Makar: my emotes o.o?
11:55 Xakyrie: 01:42:723 (1) - added finish since it fits like you said
11:55 Makar: :>
11:55 Xakyrie: 01:48:371 (1) - I don't think it calls for a finisher
11:56 Xakyrie: music gets quiet, even if it's consistent
11:56 Xakyrie: so I disagree
11:56 Makar: k
11:56 Makar: I sorta thought th esame thing
11:56 Makar: but suggested it anyways
11:56 Xakyrie: 02:27:900 (1) - added to be consistent
11:56 Xakyrie: 02:30:723 (1) - same here
11:56 Makar: I just realized I derped on my mod
11:57 Xakyrie: lol where
11:57 Xakyrie: so I took everything but one
11:57 Xakyrie: cool
11:57 Makar: the last suggestion
11:57 Makar: linked to the same thing
11:57 Makar: 02:40:606 (1) - meant to link to this
11:58 Xakyrie: 02:40:606 (1) - fixed
11:58 Xakyrie: k
11:58 Xakyrie: :3
11:58 Xakyrie: thanks a bunch!
11:58 Makar: \o.o/
11:58 Makar: ye
11:58 Makar: posting
11:58 Xakyrie: \o.o/
11:58 Makar: :D
11:58 Xakyrie: k ^^
really helpful, thanks for doing Midas a great favour :oops:
here's the update ~
Makar
Btw, due to the new rule you need to change the artist to "capitaro" and include Hatsune Miku in the tags instead.

Also, since this is Miku, consider using Miku-Don? p/1675649 lol
Sagisawa-Yukari
新人modder,太鼓难度不会,不好意思喔>A<

只是建议
Insane
00:06:371 (1) - remove NC
00:23:665 (4) - NC
00:23:841 (1) - 如果你照上面这么做了,这里的NC去掉
00:25:782 (1) - 如果可以这里能做个提示警告玩家这个SV变慢了
00:29:312 (5) - 这里同00:23:665 (4) -
00:29:488 (1) - 同样的如果你按照上面这么做了,这里也参照00:23:841 (1) -去掉NC
00:37:076 (1) - remove NC 然后这里最好也做个提示
00:37:782 (1) - 如果你按照上面这么做了,这里加个NC
01:01:429 (4) - 这个替换成note
01:02:665 (1) - remove NC
01:25:606 (5) - 这个音效稍微突出点吧,打起来会更有感觉就是了ww
01:30:988 (4,5,6,7,8) - 这里也是,稍微加强点音效
01:34:253 (1) - 这里不要50%吧。。就好像感觉突然什么都没了。。
01:47:841 (1) - remove NC
02:22:606 - 这里最好不要空吧,放个转盘之类的(?
02:34:606 (4) - 这里换成NOTE。。。

Banana's Hime
建议AR改成8
01:18:018 - 这里最好不要50%
02:09:546 (1,2,3,4) - 这里感觉也加强点音效好
02:20:135 (5) - 这个finish放到后面的02:20:488 (1) - 上
02:20:841 (3) - 这个也是,放到02:21:018 (4) - 上
02:27:900 (1) - remove NC

Kite's Hard
Hard的话,建议AR=7,OD=5
00:40:253 (5,6) - 建议5和6的位置对换一下
00:40:606 - 不要50%。。还是听出点音效带感点,特别这里还有三连
00:54:371 (4) - 这个最好不要遮挡在Slider尾了吧
01:02:841 (5) - remove然后后面的spinner从这里开始
01:34:253 (1,2,3,4) - 这里弄点音效上去吧,只有3有whistle感觉有点单薄
01:48:018 (5) - remove然后后面的spinner从这里开始
01:56:841 (1) - add note
01:56:841 (1) - add note
02:22:606 - 这里加个spinner吧

Normal
00:40:606 (1) - 这里的绿线开始Slider头都做点音效吧
00:46:606 (1) - Whistle
01:26:135 (1) - 这里的绿线也是,加强点音效
01:31:782 (2,3) - 试着弄点音效?
02:04:253 (2) - Whistle
02:07:429 (2,3) - 这里感觉也弄点什么上去好点
02:12:371 (1) - 这里感觉拍子被BGM完全遮掉了,最好调响一点
02:13:782 (1) - ^
02:15:194 (1) - 这个仔细听还是可以听到不过最好响一点
02:22:606 - add spinner
02:45:900 - spinner从这里开始比较好

Easy
00:06:371 (1) - remove NC
00:41:312 (1) - 这里用S:C1吧
00:43:429 (3) - 这里也是
00:46:959 (2) - 这里也是
00:55:429 (3) - NC
01:00:371 (3) - NC
01:20:135 (1) - 这里感觉用Whistle好点(?
01:31:429 (3,4,1,2) - 这里1,3 Whistle,2,4用自定义的hit
01:31:429 (3) - NC
01:32:841 (1) - 如果你照上面做了这里移除NC
01:59:665 (1) - 开头的hit感觉最好响点打起来有感觉
02:02:488 (1) - 这个也是
02:12:371 (1,1,1) - 同Normal
02:19:429 (3) - NC
02:21:547 (1) - remove NC
02:21:547 (1) - add spinner
02:44:841 (2) - NC


基本上就是这点了,不错的map,加油喽~
Athena Tennos
[Normal]
  1. 02:40:606 (1,1,1,1) - 太短了。第二个折返看不到。。。orz 这算unrank?!~
  2. 02:46:253 - add note?~然后把spinner往后移一拍?~
[Easy]
  1. 00:30:723 (2) - >_>把第一个点往→拉一格>_>然后把最后一个点往下拉一格>_>~
no KDs....;_;...渣渣技术看不吃东西;_;...
LKs
yo

[general]

kiai times略不一致 请微调

[Source]

VOCALOID 这全程大写的vocaloid没问题?

[taiko muzukashii]

01:10:604 (1) - Unsnapped circle.
01:12:016 (1) - Unsnapped circle.

[Insane]

00:05:666 (8) - 这莫名的一个缩小spacing有点奇怪 这jump又不大何必不继续顺着弧线往下放?
00:18:018 (5) - slider略歪 同类slider不再提 请自查
00:19:429 (1) - ^
00:35:841 (4) - 这spacing和想对称却没对称的微妙感觉有点奇怪
00:37:076 (1) - 说实话这个有点不太intuitive 也不是特殊的slider颜色 不过先放着吧
00:40:429 (4,5,6,7,8,9,1,2,3,4,5,6) - 可能是你的design 不过这种前四个完全1/2后四个完全3/4我个人觉得有点微妙
00:47:841 (1,2,3,4,5,6,7) - 为什么我觉得你拉出来的弧线(circle做成的)都这么别扭.. 做成平滑弧线不好吗
01:15:723 (7) - 间距
01:15:723 (7) - 不太建议用这种前面spacing后面stack但节奏没变的 可以小改一下 不过其实影响不是很大

整体来说还可以 完善一下细节

[Banana's Hime]

这大概是sv有点略快啊170配2.2 然后各种slider放着显得ar不太够用 不过貌似也没什么改动空间了

00:04:077 (3) - 我觉得还行但可能外国固执的xat会提这条 没压上音
00:51:547 (1) - 这slider弧线建议修一下
00:55:782 (4) - 这开头没丢whistle?
01:43:076 (4,5) - 一样的间距 不一样的节奏 02:04:606 (1,2) - 如果是这种也还可以接受但现在你这个就有点坑
02:32:841 (4) - blanket建议调一下
02:38:488 (1,2) - 这突然转换finish位置有点违和

[Kite's Hard]

00:15:723 (3) - spacing
01:40:959 (4,1,2,3) - designed spacing change?

[Taiko DS]

00:51:900 (71,72,73,74,75,76,77,78,79) - I'm wary of this unique dddkdddkd rhythm, hmm
00:57:547 (109,110,111,112,113,114,115) - ^
01:37:076 (362,363,364,365,366,367,368,369,370) - ^
and same issues in all kiai times.

[taiko muzukashii]

00:23:488 (1) - is this bid K necessary? kinda influence gameplay imo
00:34:782 (1) - ^
00:48:900 (4) - no strong sound in music here. why?
and there are a lot of finishs used not really properly. i gusee you'd like to have a check yourself (except for finishs put on the beginning of kiai or some special cases)
01:07:254 (2,3,1,1,1,1,1,1,2,1,1,1,2) - totally reversed dk rhythm. kinda strange to me but whatever

[Normal]

00:20:841 (2) - 也是这种不太舒服的slider http://puu.sh/1qsd5

[easy]

00:00:724 (2) - 修slider http://puu.sh/1qsfX

低难度没啥看的 自查slider就行了
Xakyrie

LKs wrote:

[taiko muzukashii]

01:10:604 (1) - Unsnapped circle. I don't even know what happened there.
01:12:016 (1) - Unsnapped circle. ^
update.
Topic Starter
Midasmens
no change on Taiko DS
Update~
Banana

LKs wrote:

yo yo?

[Banana's Hime]

这大概是sv有点略快啊170配2.2 然后各种slider放着显得ar不太够用 不过貌似也没什么改动空间了

00:04:077 (3) - 我觉得还行但可能外国固执的xat会提这条 没压上音 放着就是等挑的 所以没动
00:51:547 (1) - 这slider弧线建议修一下 虽然不知道怎么修..但是改了
00:55:782 (4) - 这开头没丢whistle?丢了
01:43:076 (4,5) - 一样的间距 不一样的节奏 02:04:606 (1,2) - 如果是这种也还可以接受但现在你这个就有点坑 改了
02:32:841 (4) - blanket建议调一下 于是就改成不是blanket的了
02:38:488 (1,2) - 这突然转换finish位置有点违和 于是就改过去了
修改稿
Topic Starter
Midasmens
Update
mintong89
soga 0.0 我有求过做 taiko diff 啊 0.0...

Taiko Mod from My Queue ♪

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko DS]

00:22:606 (111) - k?
00:22:959 (113,114,115,116,117) - maybe try ddkkd?

[Muzukashii]

00:01:254 (1,1,1) - i think if you d it's not fit, k is fits better.
00:07:606 (1,1,1,1,1) - ^
01:04:077 (1,1,1,1,1) - ^
01:25:341 - add a d?

ok just these, i can't find anything. good luck 0.0
jesse7419
Hi 小米~

modreq from your PM

  • [Easy]
  1. 01:31:429 (3) - NC
  2. 01:32:841 (1) - remove NC
  3. 01:34:253 (3) - NC
  4. 01:45:547 (3) - NC?
  5. 02:32:135 (1) - 這個距離是故意的嘛 o.o?
  • [Normal]
  1. 00:37:782 (1) - 距離
  2. 01:44:841 (4) - ^
  • [Kite's Hard]
    AR-1? a little high for AR8.
  1. 00:10:959 - Useless inherited point
  2. 00:12:194 - ^
  3. 00:15:900 - ^
  4. 02:32:135 (1,2) - All select and move to x:264 y:228? Can make 02:32:665 (2,3,4) - look better.
  5. 02:40:076 - Useless inherited point

    nothing find
    I like your mapping :>
  • [Banana's Hime]
  1. 00:04:077 (3) - 這slider感覺拍點特別的突兀 .. 00:04:342 - 這裡也沒有音 跟前面一樣不是很好嘛 o.o?
  2. 00:42:988 - Useless inherited point
  3. 00:51:900 (2) - slider尾巴有點被 00:50:841 (6) - 擋到
  4. 00:57:018 (3) - 你這種跳的梗用很多 這邊卻用一樣的排列但沒有跳 建議換個形狀或拉大一些吧?
  5. 02:12:371 (2,3,4) - 都NC?
  6. 02:39:194 (1) - 這沒用上finish有點可惜 這邊Vocal應該是更高音 要消finish的地方的話 02:38:488 (1) - 這slider消掉會比較好 另外這個
  7. 02:39:900 (1) - 上finish也挺不錯的
  • [Insane]
  1. 00:23:665 (4,1) - test時這邊怎麼打都有點不順 可能前面note不跳突然大跳再給個3連 o.o (當然僅限1PC)
  2. 00:25:782 (1) - 這變速真的有點無法適應 跟前面對應很自然的一定會滑的跟前面兩個一樣速度 QAQ (00:37:076 (1) - 這沒問題)
  3. 01:34:253 - Useless inherited point
  4. 02:39:371 (2) - 尾巴檔到 只剩下看的到單circle

    找不到東西了... 這style我喜歡 :>
Nice! Good luck for rank!
Kite
Thanks fixed all except AR
http://puu.sh/1yzJG
Topic Starter
Midasmens
Update~
Roddie
Easy
  1. 00:23:665 (3)-I wouldn't recommend having note 3 be stacked like that on an Easy difficulty. Use the distance snap to move it.
  2. 01:18:723 (5)-Remove one repeat from this slider. A single repeat is fine enough and having the repeat slider like that follows the vocals imo. And why a new combo here? I don't see that fitting. Remove it.
  3. 01:31:429-A new combo would make sense to put in honestly. Consider doing that. While you're at it, remove new combo from 01:32:841-. It doesn't seem like its fitting.
  4. 01:34:253-Would be a good idea to put a new combo here. :D
Normal
  1. 01:34:606 (3)-Spacing error. Fix this by using the distance snap.
Xakyrie's Taiko Muzukashii

Not bad. Very well made. (:

Taiko DS

Nicely done! I like how this taiko difficulty plays! :D

Kite's Hard

Kite's Hard holds up pretty well.

Banana's Hime
  1. 00:04:077 (3)-I don't get how this makes sense. This doesn't correspond with song very well. I strongly suggest you remove the repeat, extend the slider by 1/4 and add a note on 00:04:607. Should be something like this. http://puu.sh/1z9BM
  2. 00:05:666 (4)-This doesn't make sense as well. It just sounds bad. It would be good to remove the repeat and extend the slider by 1/4.
  3. 02:25:253-It isn't fair for you to let the HP Drain Rate go down like outta nothing. :| It would be wise of you to add a break there.
Insane

Plays alright I suppose.

And that's it. Good luck to you! :D
Topic Starter
Midasmens

Roddie wrote:

Easy
  1. 00:23:665 (3)-I wouldn't recommend having note 3 be stacked like that on an Easy difficulty. Use the distance snap to move it.
  2. 01:18:723 (5)-Remove one repeat from this slider. A single repeat is fine enough and having the repeat slider like that follows the vocals imo. And why a new combo here? I don't see that fitting. Remove it. fix~
  3. 01:31:429-A new combo would make sense to put in honestly. Consider doing that. While you're at it, remove new combo from 01:32:841-. It doesn't seem like its fitting. fix~
  4. 01:34:253-Would be a good idea to put a new combo here. :D fix~
Normal
  1. 01:34:606 (3)-Spacing error. Fix this by using the distance snap. fix~
Xakyrie's Taiko Muzukashii

Not bad. Very well made. (:

Taiko DS

Nicely done! I like how this taiko difficulty plays! :D

Kite's Hard

Kite's Hard holds up pretty well.

Banana's Hime
  1. 00:04:077 (3)-I don't get how this makes sense. This doesn't correspond with song very well. I strongly suggest you remove the repeat, extend the slider by 1/4 and add a note on 00:04:607. Should be something like this. http://puu.sh/1z9BM fix~
  2. 00:05:666 (4)-This doesn't make sense as well. It just sounds bad. It would be good to remove the repeat and extend the slider by 1/4. fix~
  3. 02:25:253-It isn't fair for you to let the HP Drain Rate go down like outta nothing. :| It would be wise of you to add a break there. fix~
Insane

Plays alright I suppose.

And that's it. Good luck to you! :D
Thanks~ Roddie :oops:
Kite
(\__/)
(='.'=)
(")_(")
grumd
Insane
  1. 00:19:959 - It's better to end the slider here for a proper vocals following. There is no sound in the music at the blue tick.
  2. 00:21:371 - Same here.
  3. 00:22:253 (1,2,3,4,5,1,2,3,4) - This combo should be remade. The different sound starts from 00:22:959 (5) - but not from 00:23:135 (1) - , so it's more logical to start new pattern from (5). My suggestion is to change first (1,2,3,4) into a square, and next (5,1,2,3,4) into a pentagon. Moving new combo to (5), of course, too. It would look as something like that:
  4. 00:24:282 (5) - There is no sound at this circle. It would fit vocal better if you change 00:24:194 (4,5,6) - to a single 1/2 slider and change 00:24:547 (7) - to a triple instead.
  5. 00:29:841 (4,5,6,7) - Same here.
  6. 00:31:253 - Again it's better to end the slider here.
  7. 00:32:665 - Same.
  8. 00:34:959 (1,2,3) - This rhythm is totally wrong. It doesn't follow the music, confuses and plays badly. My suggestion:
  9. 00:58:429 - Again it's better to end the slider here.
  10. 01:00:635 - Try to add a note here, it'd fit the vocal.
  11. 01:01:429 (4,5) - Such a pattern can be a bit confusing and not fun to play imo. I'd change it to anything else. Like, a triple, a repeating slider or so.
  12. 01:31:165 (6,8) - Remove these two notes, they are mapped on nothing.
  13. 01:33:459 - And add a note here for that string sound.
  14. 01:35:223 - I'd add a note here for that small snare sound.
  15. 01:36:724 (1) - This slider is really unnoticeable. Under the hitbursts of the previous notes it just blends. Remove the slowdown so it becomes visible please.
  16. 02:18:635 - Again I'd suggest to add a note.
  17. 02:31:606 - Again this slider should end here :S
  18. 02:33:812 - And here a note should be added. Vocal calls for it.
Banana's Hime
  1. A generally bad map. Too low AR for these fast sliders. Reading this 00:18:900 (3,4) - was just a pain with this AR. Too low spacing for such fast sliders. 0.7x for an Hard-Insane (or whatever it is) diff is just ridiculous. It plays weirdly and never flows good. Weird hitsounds. 00:20:841 (1,2,3,4) - loud soft hitsounds change to 00:22:253 (1,2,3,4) - some quiet custom stuff, and then change to complete silence at 00:22:959 (5,6) - with a really too loud finish at 00:23:312 (6) - . Not saying that hitsounds are also inconsistent withing this single diff. I heard some random normal whistles there, it makes no sense to me. Following the hitsounds of Insane could be a better idea.
    And again about readability: 00:30:194 (3,4) - 00:35:841 (3,4) - and similar patterns. With this AR, this slider velocity, this distance snap it's just unreadable. It is placed really close to previous sliders, but the gap in the music is far longer. Ok, I just generally don't like this diff.
Kite's Hard
  1. 00:40:429 (6) - This confuses A LOT. Comparing to the rest of the map, this circle is too tricky, you definitely should move it somewhere else. It was the only 100 in my first play, lol. My suggestion will be simple and really fitting the music well. Stack (3,4) and (5,6).
  2. 01:02:312 (4) - This slider is very questionable. It looks like almost-a-burai-slider. But it's not the biggest problem, the problem is that you stack a circle under it. It's approach circle may be covered halfly with this slider's body and it will blend a bit (they both are pink). Just to avoid possible problems, I'd change the shape of this slider. Same for 01:15:900 (1,2) -
  3. 02:04:606 (2,3,1) - I'd not make jumps here to prevent the confusion. They follow an unusual part, 5-repeat-sliders. Please make this part a bit simpler, without jumps.
I'll finish modding later, I have to go to uni now. Bye-bye.
Banana

grumd wrote:

Banana's Hime
  1. A generally bad map. Too low AR for these fast sliders. Reading this 00:18:900 (3,4) - was just a pain with this AR. Too low spacing for such fast sliders. 0.7x for an Hard-Insane (or whatever it is) diff is just ridiculous. It plays weirdly and never flows good.
    ->AR8
  2. Weird hitsounds. 00:20:841 (1,2,3,4) - loud soft hitsounds change to 00:22:253 (1,2,3,4) - some quiet custom stuff, and then change to complete silence at 00:22:959 (5,6) - with a really too loud finish at 00:23:312 (6) - . Not saying that hitsounds are also inconsistent withing this single diff. I heard some random normal whistles there, it makes no sense to me. Following the hitsounds of Insane could be a better idea.
    I'm acute to the NC1 whistle, and at 00:22:253 (1,2,3,4), I still think they are louder than 00:21:547 (4,5)'s soft-whistle slider head.This may due to different audiocard or earphone (actually I'm not familiar with audio devices, just listing a possibility). I feel sorry for can't share the same feeling with you.
  3. And again about readability: 00:30:194 (3,4) - 00:35:841 (3,4) - and similar patterns. With this AR, this slider velocity, this distance snap it's just unreadable. It is placed really close to previous sliders, but the gap in the music is far longer. Ok, I just generally don't like this diff.
To Midasmens: 帮我改下AR8
Kite
I will update later when grumd is done modding

Edit :

grumd wrote:

Kite's Hard
  1. 00:40:429 (6) - This confuses A LOT. Comparing to the rest of the map, this circle is too tricky, you definitely should move it somewhere else. It was the only 100 in my first play, lol. My suggestion will be simple and really fitting the music well. Stack (3,4) and (5,6). Fixed
  2. 01:02:312 (4) - This slider is very questionable. It looks like almost-a-burai-slider. But it's not the biggest problem, the problem is that you stack a circle under it. It's approach circle may be covered halfly with this slider's body and it will blend a bit (they both are pink). Just to avoid possible problems, I'd change the shape of this slider. Same for 01:15:900 (1,2) - It's fine imo so I will keep those, sorry
  3. 02:04:606 (2,3,1) - I'd not make jumps here to prevent the confusion. They follow an unusual part, 5-repeat-sliders. Please make this part a bit simpler, without jumps. Fixed, can't remember mapping the 3 in that combo.. removed it
http://puu.sh/27KBK
grumd
Normal
  1. New slower section in music starts from 00:40:606 - so I'll suggest to keep 1.5x spacing at 00:39:194 (1,2,3,4) - too.
  2. 00:51:900 - It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more.
  3. 00:53:312 (3) - Add one repeat here, this part is similar to this: 00:56:135 (4) - . Do not forget to fix spacing afterwards.
  4. 00:55:076 (2) - It would be better to end this slider here, making this rhythm to fit vocal better.
  5. 01:25:429 - This slider ends at a heavy beat, leaving it unstressed again. I suggest to end it at this point, and add a circle at 01:25:782 - .
  6. 01:26:135 (1) - Starting from this point, music is similar to previous part from 00:40:606 (1) - to 00:51:547 (1) - . So I'd suggest to change distance snap to 1.2x here too, from 01:26:135 (1) - to 01:36:371 (2) - .
  7. 01:41:841 - You should end the slider at this point to be consistent with your previous rhythms. At least it fits vocal and instruments line better.
  8. 01:47:841 (4) - This vocal sound lasts till 01:48:371 - , so I think you should end the slider there, moving spinner start to 01:48:547 - .
  9. 02:29:841 - The previous slider should be extended to this point.
  10. 02:30:547 - Same here, previous slider to this point. Don't forget about spacings, obviously.
Easy
  1. 00:30:018 (1) - I'd not place any jumps or random distance snapping differences in an Easy diff. Make this spacing 1.0x instead of 1.35x
  2. 00:47:665 (3) - A 4-repeat slider may be unexpected to newbies since you only used 3-repeat sliders before. I'd remove last repeat. You'll have to move slider end in another direction to prevent confusion then.
  3. 00:51:194 (4) - Same suggestion as for Normal. Quote: It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more.
  4. 01:18:723 (5) - As I told above, you'd better move this slider's end in another direction to prevent this pattern being confusing. Something simple like that should work: http://puu.sh/27IyR. It's just because leaving a circle right near the slider end can create a feel like this slider has more repeats.
  5. 01:37:076 (1) - Don't use such fast sliders in Easy diff please. Keep the rhythm simple and easy to understand. 01:37:076 (1,2,3,4,1,2,3) - This part needs much of iprovement. Try to remake it, if you have troubles with it, feel free to contact me for an advice.
Taiko Muzu
  1. 00:10:783 (2,3,1,1,1,1,1,1,2,1,1,1,2) - You should remove the big notes from here. 1/2 for Muzu is like a 1/4 for Oni, big notes in the middle of it are not allowed for a simple reason: it's quite hard to play, it can be too confusing.
  2. 00:23:488 (1) - Well, again. You don't have to add a big note at every single finish sound in the music. Rethink them. You should use them to emphasize chorus starts, ends, most stressful parts, but not every finish hitsound.
  3. Ok now my head hurts really much :c Sorry for my flu, I'll better go sleep.
Topic Starter
Midasmens

grumd wrote:

Insane
  1. 00:19:959 - It's better to end the slider here for a proper vocals following. There is no sound in the music at the blue tick. fix
  2. 00:21:371 - Same here.fix
  3. 00:22:253 (1,2,3,4,5,1,2,3,4) - This combo should be remade. The different sound starts from 00:22:959 (5) - but not from 00:23:135 (1) - , so it's more logical to start new pattern from (5). My suggestion is to change first (1,2,3,4) into a square, and next (5,1,2,3,4) into a pentagon. Moving new combo to (5), of course, too. It would look as something like that: I think it's fine no change
  4. 00:24:282 (5) - There is no sound at this circle. It would fit vocal better if you change 00:24:194 (4,5,6) - to a single 1/2 slider and change 00:24:547 (7) - to a triple instead. fix
  5. 00:29:841 (4,5,6,7) - Same here. fix
  6. 00:31:253 - Again it's better to end the slider here. fix
  7. 00:32:665 - Same. fix
  8. 00:34:959 (1,2,3) - This rhythm is totally wrong. It doesn't follow the music, confuses and plays badly. My suggestion: fix
  9. 00:58:429 - Again it's better to end the slider here. fix
  10. 01:00:635 - Try to add a note here, it'd fit the vocal. fix
  11. 01:01:429 (4,5) - Such a pattern can be a bit confusing and not fun to play imo. I'd change it to anything else. Like, a triple, a repeating slider or so. fix
  12. 01:31:165 (6,8) - Remove these two notes, they are mapped on nothing. fix
  13. 01:33:459 - And add a note here for that string sound. fix
  14. 01:35:223 - I'd add a note here for that small snare sound. no
  15. 01:36:724 (1) - This slider is really unnoticeable. Under the hitbursts of the previous notes it just blends. Remove the slowdown so it becomes visible please. it's a insane diff. no change
  16. 02:18:635 - Again I'd suggest to add a note. fix
  17. 02:31:606 - Again this slider should end here :S fix
  18. 02:33:812 - And here a note should be added. Vocal calls for it. fix

grumd wrote:

Normal
  1. New slower section in music starts from 00:40:606 - so I'll suggest to keep 1.5x spacing at 00:39:194 (1,2,3,4) - too. no
  2. 00:51:900 - It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more. fix
  3. 00:53:312 (3) - Add one repeat here, this part is similar to this: 00:56:135 (4) - . Do not forget to fix spacing afterwards. fix
  4. 00:55:076 (2) - It would be better to end this slider here, making this rhythm to fit vocal better. to fit the previous slider. no change
  5. 01:25:429 - This slider ends at a heavy beat, leaving it unstressed again. I suggest to end it at this point, and add a circle at 01:25:782 - . fix
  6. 01:26:135 (1) - Starting from this point, music is similar to previous part from 00:40:606 (1) - to 00:51:547 (1) - . So I'd suggest to change distance snap to 1.2x here too, from 01:26:135 (1) - to 01:36:371 (2) - . no
  7. 01:41:841 - You should end the slider at this point to be consistent with your previous rhythms. At least it fits vocal and instruments line better. fix
  8. 01:47:841 (4) - This vocal sound lasts till 01:48:371 - , so I think you should end the slider there, moving spinner start to 01:48:547 - . fix
  9. 02:29:841 - The previous slider should be extended to this point. fix
  10. 02:30:547 - Same here, previous slider to this point. Don't forget about spacings, obviously. fix
Easy
  1. 00:30:018 (1) - I'd not place any jumps or random distance snapping differences in an Easy diff. Make this spacing 1.0x instead of 1.35x fix
  2. 00:47:665 (3) - A 4-repeat slider may be unexpected to newbies since you only used 3-repeat sliders before. I'd remove last repeat. You'll have to move slider end in another direction to prevent confusion then. fix
  3. 00:51:194 (4) - Same suggestion as for Normal. Quote: It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more. fix
  4. 01:18:723 (5) - As I told above, you'd better move this slider's end in another direction to prevent this pattern being confusing. Something simple like that should work: http://puu.sh/27IyR. It's just because leaving a circle right near the slider end can create a feel like this slider has more repeats. fix
  5. 01:37:076 (1) - Don't use such fast sliders in Easy diff please. Keep the rhythm simple and easy to understand. 01:37:076 (1,2,3,4,1,2,3) - This part needs much of iprovement. Try to remake it, if you have troubles with it, feel free to contact me for an advice. try to remap this part seems good right now
Ok now my head hurts really much :c Sorry for my flu, I'll better go sleep. :o
Edit: change ar8 on 'Banana‘s hime' diff and update Kite's Hard
Taiko muzu will be updated later :P

Thanks your mod :D waiting your response ;)
Xakyrie
Sorry for the holdup, Midasmens.

grumd wrote:

Taiko Muzu
  1. 00:10:783 (2,3,1,1,1,1,1,1,2,1,1,1,2) - You should remove the big notes from here. 1/2 for Muzu is like a 1/4 for Oni, big notes in the middle of it are not allowed for a simple reason: it's quite hard to play, it can be too confusing. Mmm, no no. That's wrong. It's not that it's not allowed, it's just not recommended. This is a very old map so I'm going to do a bit of remapping to fix these things.
  2. 00:23:488 (1) - Well, again. You don't have to add a big note at every single finish sound in the music. Rethink them. You should use them to emphasize chorus starts, ends, most stressful parts, but not every finish hitsound. As stated above.

grumd wrote:

About Muzu, except of finishers, almost everything there is fine. I mean, I'm just not fine with your idea where to put finishers. 00:51:900 (2) - such finishers feel quite good to me, but most of the others don't. Parts like 00:43:253 (1) - may be even hard to play for not-so-good taiko players due to finishers there. I hope you will redo your finish patterns.
01:25:782 (1) - also after this point the rhythm goes really oni-like, try to redo it, make it easier. That's really too hard for a muzu. I'm actually not against double usage in muzu diffs since one way or another a player will need to understand them in order to play oni diffs anyways. As I said before, I will go over the entire map to make it easier, so this may or may not change.
02:02:488 (2,1,2,1,1,1,1,2,1,1,1) - Such parts too. I personally accept only ddd or kkk triples in Muzus, they are much easier to hit. As said above, xxo constellations are needed to understand oni patterns as well. As long as they are used sparingly. I don't intend to make every triple the way you personally want it to be; it's boring and in the end will not help the transition from muzu to oni.
And part after 02:36:371 (1) - too. Okay I can agree that this is way too hard. Expect the density to be lowered.
At last, why 1.2 SV? Slider velocity should be 1.4 here. It's not "should be", it's "can it be". Muzus are supposed to be relatively easier, SV included for readability purposes. Some choose to make it like this, others don't. If it bothers you that much though, I don't have a problem with changing it.
Thank you for forcing me to remap it. Expect an update in 1-2 hours. Here it is! Also Midasmens, don't forget to delete the taiko backgrounds as they are unrankable now. I have applied the background shift to my diff and here is KDS's with the fixes as well. I suggest renaming it to "KDS's Oni" for consistency, however that's purely up to him.
grumd
About Muzu, except of finishers, almost everything there is fine. I mean, I'm just not fine with your idea where to put finishers. 00:51:900 (2) - such finishers feel quite good to me, but most of the others don't. Parts like 00:43:253 (1) - may be even hard to play for not-so-good taiko players due to finishers there. I hope you will redo your finish patterns.
01:25:782 (1) - also after this point the rhythm goes really oni-like, try to redo it, make it easier. That's really too hard for a muzu.
02:02:488 (2,1,2,1,1,1,1,2,1,1,1) - Such parts too. I personally accept only ddd or kkk triples in Muzus, they are much easier to hit.
And part after 02:36:371 (1) - too.
At last, why 1.2 SV? Slider velocity should be 1.4 here.

Oni is fine for me.

You don't have to give me kudosu 3 times in a row, lol.
Topic Starter
Midasmens
Update.....
Kite
><!
Kurai
Hello ~

[Easy]
  1. 01:59:665 (1,1) - The spacing between those two notes is rather confusing. Even if there are 4 beats between each other, the player would tend to click the green slider earlier than s/he should because they are close to each other. You'd better fix that. Maybe revert 02:02:488 (1) (ctrl+g) and move the pink slider upward a bit and the green one downward, like this :
  2. 02:10:959 (1,1,1,1) - Same here, new players are not used to play this game yet, so anti-jumps might be very confusing for them. Consider using a normal spacing.
  3. 02:32:135 (1) - Don't forget this difficulty is an easy, such an huge jump is not appropriate to this kind of difficulty.
[Normal]
  1. 00:06:371 (1) - I don't think an anti-jump is a good idea here. Better moving (1,2) a bit downward.
  2. 01:42:194 (4) - ^
  3. 01:48:547 (1) - The end of this spinner doesn't suit the music. Would be better to shorten it by 1/2 (01:49:782).
[Kite's Hard]
  1. 00:46:782 (2,3,4) - It's really close to the bottom right corner of the playfield. It's not really comfortable to play.
[Banana's Hime]
  1. 00:24:018 (1) - This antijump is very confusing. When I first testplayed the map I thought it was 1/2 after the previous slider instead of 1/1. Consider using the normal spacing here please.
  2. 02:12:371 (2,3,4) - Put new combo marks on those notes please, so that the mapper can recover the HPs s/he loses during the little "breaks".
[Muzu & Oni]
  1. They both have the same HPdrain and OD, consider either reducing them in the Muzu diff or increasing them in the Oni diff.
Kite
Thanks for mod Kurai!

SPOILER
osu file format v12

[General]
AudioFilename: s.mp3
AudioLeadIn: 2000
PreviewTime: 145000
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 17929,74490,109694
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tenshinranman High Collar Hime
TitleUnicode:天真爛漫高襟姫
Artist:capitaro
ArtistUnicode:かぴたろう
Creator:Midasmens
Version:Kite's Hard
Source:
Tags:hatsune miku tanaka banana kds kite xakyrie vocaloid
BeatmapID:180761
BeatmapSetID:55925

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,64806,73738
2,109982,116091
2,145076,146621
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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252,227,75723,1,0,0:0:0:0:
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224,48,83312,1,2,0:0:0:0:
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351,306,84018,1,10,0:0:0:0:
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389,325,98841,1,8,0:0:0:0:
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380,235,108018,1,2,0:0:0:0:
256,192,108371,12,4,109782,0:0:0:0:
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148,172,120371,1,0,0:0:0:0:
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101,263,130076,1,2,0:0:0:0:
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237,348,135194,6,8,B|264:309|263:271,1,80
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218,232,140135,2,0,B|195:194|193:152|214:114|255:97,2,160,0|8|2,0:0|0:0|0:0,0:0:0:0:
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318,225,155488,2,0,B|284:174|247:146|199:121,1,160,8|0,0:0|0:0,0:0:0:0:
124,91,156018,1,0,0:0:0:0:
57,281,156371,6,0,B|21:297,2,40,0|0|2,0:0|0:0|0:0,0:0:0:0:
116,335,156723,2,0,B|111:374,2,40,8|0|2,0:0|0:0|0:0,0:0:0:0:
193,311,157076,2,0,B|224:334,2,40,0|0|2,0:0|0:0|0:0,0:0:0:0:
211,233,157429,2,0,B|247:217,2,40,8|0|2,0:0|0:0|0:0,0:0:0:0:
151,178,157781,6,0,B|155:138,2,40,0|0|2,0:0|0:0|0:0,0:0:0:0:
74,202,158134,2,0,B|42:178,2,40,8|0|2,0:0|0:0|0:0,0:0:0:0:
57,281,158488,2,0,B|66:324|106:339,1,80,0|2,0:0|0:0,0:0:0:0:
185,350,158841,2,0,B|227:360|260:331,1,80,8|2,0:0|0:0,0:0:0:0:
310,269,159194,5,4,0:0:0:0:
332,191,159371,1,2,0:0:0:0:
325,111,159547,2,0,B|318:72|280:44,1,80,8|2,0:0|0:0,0:0:0:0:
191,25,159900,5,0,0:0:0:0:
191,25,160076,1,2,0:0:0:0:
116,91,160253,1,0,0:0:0:0:
116,91,160429,1,2,0:0:0:0:
166,169,160606,6,0,B|184:208|169:246,1,80,8|8,0:0|0:0,0:0:0:0:
139,321,160959,1,0,0:0:0:0:
217,308,161135,2,0,B|264:296|303:297|347:308|375:329,1,160,8|0,0:0|0:0,0:0:0:0:
346,131,161841,5,0,0:0:0:0:
288,74,162018,2,0,B|251:50|208:50,1,80,8|0,0:0|0:0,0:0:0:0:
132,48,162371,1,0,0:0:0:0:
165,120,162547,2,0,B|182:165|172:201|159:236|117:257,1,160,8|0,0:0|0:0,0:0:0:0:
311,227,163253,5,0,0:0:0:0:
356,292,163429,2,0,B|374:328|368:371,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
311,227,163959,2,0,B|289:181|294:137|308:102|333:75,1,160,8|0,0:0|0:0,0:0:0:0:
126,54,164665,5,0,0:0:0:0:
71,112,164841,2,0,B|50:149|55:191,1,80,8|0,0:0|0:0,0:0:0:0:
64,268,165194,1,0,0:0:0:0:
129,222,165371,2,0,B|174:210|208:209|247:217|287:237,1,160,8|0,0:0|0:0,0:0:0:0:
256,192,166253,12,2,171900,0:0:0:0:
256,191,173312,5,2,0:0:0:0:
Xakyrie

Kurai wrote:

[Muzu & Oni]
  1. They both have the same HPdrain and OD, consider either reducing them in the Muzu diff or increasing them in the Oni diff. I know this sort of thing applies to standard diffs, however it doesn't for taiko. It's perfectly acceptable for Muzukashiis to possess the same settings as Onis, it just depends on how relevant it is and the situation that's being considered. I was already previously asked to change the SV to 1.4, and I don't mind it this way. Unless it's a completely evil thing (I honestly don't think the song calls for an extreme SV difference since it's not that fast to begin with), I don't think I'll change it.
Topic Starter
Midasmens

Kurai wrote:

Hello ~

[Easy]
  1. 01:59:665 (1,1) - The spacing between those two notes is rather confusing. Even if there are 4 beats between each other, the player would tend to click the green slider earlier than s/he should because they are close to each other. You'd better fix that. Maybe revert 02:02:488 (1) (ctrl+g) and move the pink slider upward a bit and the green one downward, like this :
    fix the spacing only
  2. 02:10:959 (1,1,1,1) - Same here, new players are not used to play this game yet, so anti-jumps might be very confusing for them. Consider using a normal spacing. I think it's fine.
  3. 02:32:135 (1) - Don't forget this difficulty is an easy, such an huge jump is not appropriate to this kind of difficulty. fix
[Normal]
  1. 00:06:371 (1) - I don't think an anti-jump is a good idea here. Better moving (1,2) a bit downward.
    fix
  2. 01:42:194 (4) - ^ fix
  3. 01:48:547 (1) - The end of this spinner doesn't suit the music. Would be better to shorten it by 1/2 (01:49:782). fix
[Banana's Hime]
  1. 00:24:018 (1) - This antijump is very confusing. When I first testplayed the map I thought it was 1/2 after the previous slider instead of 1/1. Consider using the normal spacing here please. 0.7x spacing is the normal spacing
  2. 02:12:371 (2,3,4) - Put new combo marks on those notes please, so that the mapper can recover the HPs s/he loses during the little "breaks". fix
Thanks Kurai mod~ ;)
Update Easy/Normal/Kite's Hard/Banana's Hime......... done
Kurai

Midasmens wrote:

Kurai wrote:

[Easy]
  1. 02:10:959 (1,1,1,1) - Same here, new players are not used to play this game yet, so anti-jumps might be very confusing for them. Consider using a normal spacing. I think it's fine.
It isn't, sorry.

Xakyrie wrote:

Kurai wrote:

[Muzu & Oni]
  1. They both have the same HPdrain and OD, consider either reducing them in the Muzu diff or increasing them in the Oni diff. I know this sort of thing applies to standard diffs, however it doesn't for taiko. It's perfectly acceptable for Muzukashiis to possess the same settings as Onis, it just depends on how relevant it is and the situation that's being considered. I was already previously asked to change the SV to 1.4, and I don't mind it this way. Unless it's a completely evil thing (I honestly don't think the song calls for an extreme SV difference since it's not that fast to begin with), I don't think I'll change it.
I didn't say anything agaist the SV, but whatever, it was just a suggestion.
Topic Starter
Midasmens
OK~ change it.... done
Kurai
You haven't fixed the anti-jumps, you have just changed the pattern :(
I'll say it again, anti-jumps are very confusing for beginners, so you should never use them in the easiest difficulty. So in Easy :
01:59:665 (1,1) - There is an anti-jump between those two notes. You should at least use a 0.8x spacing. (as I suggested, a ctrl+g would fix it and the next anti-jump aswell.
02:02:488 (1,1) - ^
02:10:959 (1,1,1,1,1) - Anti-jumps here aswell. You should at least use a 0.6x spacing here.
Topic Starter
Midasmens

Kurai wrote:

You haven't fixed the anti-jumps, you have just changed the pattern :(
I'll say it again, anti-jumps are very confusing for beginners, so you should never use them in the easiest difficulty. So in Easy :
01:59:665 (1,1) - There is an anti-jump between those two notes. You should at least use a 0.8x spacing. (as I suggested, a ctrl+g would fix it and the next anti-jump aswell.
02:02:488 (1,1) - ^
02:10:959 (1,1,1,1,1) - Anti-jumps here aswell. You should at least use a 0.6x spacing here.
:? :? :?
Should be fine now
Kurai

Okay, you can have plenty of bubbles now!
Topic Starter
Midasmens

Kurai wrote:


Okay, you can have plenty of bubbles now!
WOW!!!!! Thanks Kurai!
Makar
Taiko Muzu: http://osu.ppy.sh/ss/666708 Pretty sure this isn't rankable
No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners.
Taiko DS: Apply the same BG transformation like Xakyrie did in her muzu so its consistent and looks nice:
0,0,"BG.jpg",0,-120
You forgot xcherry in tags too *runs*
Xakyrie

Makar wrote:

Taiko Muzu: http://osu.ppy.sh/ss/666708 Pretty sure this isn't rankable
No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners.
Eh...since when was this unrankable o_O I wonder when this happened.

Kurai wrote:

I didn't say anything agaist the SV, but whatever, it was just a suggestion.
...Oh gosh, sorry Kurai. Totally misread that. Being sleep deprived isn't helping clearly. I deeply apologize for the rude response, too.
In any case, it still applies to OD and HP Drain. xD Thanks for the mod and congrats Midasmens on the bubble :3 sorry it has to be popped orz here's your update.
Strawberry

Makar wrote:

Taiko Muzu: http://osu.ppy.sh/ss/666708 Pretty sure this isn't rankable
No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners.
- sure. it's really confusing and unfriendly for players since it's just Muzukashii. people always thought that there is the last denden and do their best to full it, and can't react accurately for a second.. sorry for missed guest's response~!

- about Banana's diff, i think it would be a much better effection if you make an adjustment for consistency with Insane on these two spinners 01:02:665 (1) - 01:47:841 (1) since the single spinner is really felt bad.. i know it's guest difficulty, so just suggestion here.
Elinia
[Insane]
前面的nc感觉有点乱
00:01:254 (1) - remove nc
00:01:783 (5) - nc
00:03:019 (1) - remove nc
00:03:195 (2) - nc
00:04:430 (1) - remove nc
00:04:607 (2) - nc
01:00:723 (3,4) - 很顺啊~
01:28:606 (6) - nc
01:30:018 (1) - remove nc
02:20:841 (1,2,3,4) - reverse 1&2 reverse 3&4(音调)
02:21:547 (1) - 和上一个正方形的最上面note重合(音调)
02:33:900 (3,4) - 同上
02:35:841 (1,2) - why not use slider like above?

[Banana's Hime]
00:18:018 - 相对后面感觉音效声音过大了
01:36:370 (6) - add finish
找不出来了;w;

[Kite's Hard]
nothing sorry..

[Normal]
HP Drain-1?
00:20:841 (2) - 滑条头被遮住了而且是故意的,好可怕 :o ……
01:25:076 (4) - ^
00:55:782 (3) - normal不要放这种遮挡吧……移出来点
02:33:018 (4) - 难读

[Easy]
01:48:018 (1) - spinner在这里01:51:194结束吧
01:59:665 (1,1) - 还是放点节奏吧,两个滑条太单调了

[Others]
音效好棒ww
Makar
'Might as well pop this because of the unrankable stuff and pending mods. For now here is a taiko mod as well. Call me back after for a full recheck.

[General]
  1. Add "xcherry" to the tags. This is Xakyrie's previous username
  2. I suggest ending kiai at 01:03:194 in the standard diffs to make it consistent with the taiko (and it fits more imo).
  3. For some reason the filename for the muzukashii is incorrect. Rename capitaro - Tenshinranman High Collar Hime (Midasmens) [Xakyrie's Taiko Muzukashii].osu to capitaro - Tenshinranman High Collar Hime (Midasmens) [Xakyrie's Muzukashii].osu (Remove "Taiko" from the filename)

[Xakyrie's Muzukashii]
  1. 00:54:723 (1,2,3,1,2,3,1,1,1,2,1,1) - This is the only part in the map that you use two triples like this, and it is inconsistent with the kiai (same phrase at 01:00:371) in density. I suggest just copy pasting 01:00:371 (1,1,1,2,1,2,1,2,1,1) and putting it here instead.
  2. 02:46:429 (1,1) - As mentioned before, concurrent notes are unrankable; however, I actually highly suggest just removing the circle. Due to the slowdown/speedup/slowdown part in the spinner, the player will lose track of the timing of the song and make this hard to hit. Besides, it's not in the Taiko DS difficulty, so may as well make it consistent.
  3. Well eh... overall here are some things to keep in mind: It's nice that you try to use a lot of variation in this difficulty, but the variation is very inconsistent and changes at awkward places sometimes. For example, sometimes you will be following drums and then suddenly switch to following accents in vocals. This can be cool sometimes; however, the way you do it is inconsistent. Try to make variation that is consistent with phrases so that when the variation happens, it feels more natural. Another thing is that the spread within this difficulty jumps very suddenly. Starting at 01:37:076, you start to use triples much more often (and even 5note). While it is nice to increase the difficulty level overtime, it is just too sudden. Usually after the kiai there will be a cooldown period, but instead it gets even more dense (and a bit too quickly). I don't consider this too much of a major issue (and it would be a lot of work for you to fix), so I won't hold back the mapset because of this; however, it's just a tip to keep in mind for next time.

[Taiko DS]
  1. Also as mentioned before, apply the same BG transformation like Xakyrie did in her muzu so its consistent and looks nice:
    0,0,"BG.jpg",0,-120

Remember to PM me after fixes. I'll check standards and such then and probably rebubble afterwards.
Banana
00:52:606 (5) - changed pattern, for slider repeat arrow was under combo counter

elinia wrote:

[Banana's Hime]
01:36:370 (6) - add finish added
Topic Starter
Midasmens
SPOILER

Makar wrote:

'Might as well pop this because of the unrankable stuff and pending mods. For now here is a taiko mod as well. Call me back after for a full recheck.

[General]
  1. Add "xcherry" to the tags. This is Xakyrie's previous username fix
  2. I suggest ending kiai at 01:03:194 in the standard diffs to make it consistent with the taiko (and it fits more imo). no
  3. For some reason the filename for the muzukashii is incorrect. Rename capitaro - Tenshinranman High Collar Hime (Midasmens) [Xakyrie's Taiko Muzukashii].osu to capitaro - Tenshinranman High Collar Hime (Midasmens) [Xakyrie's Muzukashii].osu (Remove "Taiko" from the filename) fix

[Taiko DS]
  1. Also as mentioned before, apply the same BG transformation like Xakyrie did in her muzu so its consistent and looks nice:
    0,0,"BG.jpg",0,-120
    fix

Remember to PM me after fixes. I'll check standards and such then and probably rebubble afterwards.
Kurai
Okay let's fix the bubble.
LunarSakuya
lolwut why aren't the taiko diffs uploaded

Edit: k nvm
Garven
[General]
Tick rate 2 fits this song best

[Easy]
Your new combo use seems to be random at best. Try to aim for a new combo every 2-4 tall white ticks so keep them grouped to fit the music.
So for example, you would have a new combo at 00:20:841 (4) - and remove the one at 00:22:253 (1) - , a new one at 00:23:665 (3) - and remove at 00:24:371 (1) - and so on.
02:29:312 (2) - This would play better like this

02:40:606 (2,1,1) - These would benefit from a similar change:


[Normal]
OD +1 or 2
00:05:666 (4,1) - Spacing is way too close for a Normal.
00:53:312 (3) - 4-hit short repeat sliders are bad for easier level difficulties. I'd try something different here.
00:55:076 (2,3) - Try to avoid stacking on the ends of sliders with 1/2 rhythms in Normals. Especially easier ones like this.
00:56:135 (4) - Same as earlier. Applies to other instances later as well.

...well, I started it, anyway. I'll try and finish it up later when I'm not dead tired.

Edit:

If anyone wants to pick up where I left off, feel free. I don't think I'm going to have time to take care of this in the near future.
Nymph
check Garven's mod first so I can continue~


EDIT: we fixed some patterns in hard and banana's diff. Although I would suggest to add a video but the mapper don't need it, so I'd like to let it go. ranked.
Topic Starter
Midasmens
Thanks! Nymph~~~
Kite
Nice :3 Congratulations
Elinia
恭喜wwww
jesse7419
Congratz !!
popner
gratz
Banana
半个有生之年
wonders
小米~
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