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capitaro - Tenshinranman High Collar Hime

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Banana

LKs wrote:

yo yo?

[Banana's Hime]

这大概是sv有点略快啊170配2.2 然后各种slider放着显得ar不太够用 不过貌似也没什么改动空间了

00:04:077 (3) - 我觉得还行但可能外国固执的xat会提这条 没压上音 放着就是等挑的 所以没动
00:51:547 (1) - 这slider弧线建议修一下 虽然不知道怎么修..但是改了
00:55:782 (4) - 这开头没丢whistle?丢了
01:43:076 (4,5) - 一样的间距 不一样的节奏 02:04:606 (1,2) - 如果是这种也还可以接受但现在你这个就有点坑 改了
02:32:841 (4) - blanket建议调一下 于是就改成不是blanket的了
02:38:488 (1,2) - 这突然转换finish位置有点违和 于是就改过去了
修改稿
Topic Starter
Midasmens
Update
mintong89
soga 0.0 我有求过做 taiko diff 啊 0.0...

Taiko Mod from My Queue ♪

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko DS]

00:22:606 (111) - k?
00:22:959 (113,114,115,116,117) - maybe try ddkkd?

[Muzukashii]

00:01:254 (1,1,1) - i think if you d it's not fit, k is fits better.
00:07:606 (1,1,1,1,1) - ^
01:04:077 (1,1,1,1,1) - ^
01:25:341 - add a d?

ok just these, i can't find anything. good luck 0.0
jesse7419
Hi 小米~

modreq from your PM

  • [Easy]
  1. 01:31:429 (3) - NC
  2. 01:32:841 (1) - remove NC
  3. 01:34:253 (3) - NC
  4. 01:45:547 (3) - NC?
  5. 02:32:135 (1) - 這個距離是故意的嘛 o.o?
  • [Normal]
  1. 00:37:782 (1) - 距離
  2. 01:44:841 (4) - ^
  • [Kite's Hard]
    AR-1? a little high for AR8.
  1. 00:10:959 - Useless inherited point
  2. 00:12:194 - ^
  3. 00:15:900 - ^
  4. 02:32:135 (1,2) - All select and move to x:264 y:228? Can make 02:32:665 (2,3,4) - look better.
  5. 02:40:076 - Useless inherited point

    nothing find
    I like your mapping :>
  • [Banana's Hime]
  1. 00:04:077 (3) - 這slider感覺拍點特別的突兀 .. 00:04:342 - 這裡也沒有音 跟前面一樣不是很好嘛 o.o?
  2. 00:42:988 - Useless inherited point
  3. 00:51:900 (2) - slider尾巴有點被 00:50:841 (6) - 擋到
  4. 00:57:018 (3) - 你這種跳的梗用很多 這邊卻用一樣的排列但沒有跳 建議換個形狀或拉大一些吧?
  5. 02:12:371 (2,3,4) - 都NC?
  6. 02:39:194 (1) - 這沒用上finish有點可惜 這邊Vocal應該是更高音 要消finish的地方的話 02:38:488 (1) - 這slider消掉會比較好 另外這個
  7. 02:39:900 (1) - 上finish也挺不錯的
  • [Insane]
  1. 00:23:665 (4,1) - test時這邊怎麼打都有點不順 可能前面note不跳突然大跳再給個3連 o.o (當然僅限1PC)
  2. 00:25:782 (1) - 這變速真的有點無法適應 跟前面對應很自然的一定會滑的跟前面兩個一樣速度 QAQ (00:37:076 (1) - 這沒問題)
  3. 01:34:253 - Useless inherited point
  4. 02:39:371 (2) - 尾巴檔到 只剩下看的到單circle

    找不到東西了... 這style我喜歡 :>
Nice! Good luck for rank!
Kite
Thanks fixed all except AR
http://puu.sh/1yzJG
Topic Starter
Midasmens
Update~
Roddie
Easy
  1. 00:23:665 (3)-I wouldn't recommend having note 3 be stacked like that on an Easy difficulty. Use the distance snap to move it.
  2. 01:18:723 (5)-Remove one repeat from this slider. A single repeat is fine enough and having the repeat slider like that follows the vocals imo. And why a new combo here? I don't see that fitting. Remove it.
  3. 01:31:429-A new combo would make sense to put in honestly. Consider doing that. While you're at it, remove new combo from 01:32:841-. It doesn't seem like its fitting.
  4. 01:34:253-Would be a good idea to put a new combo here. :D
Normal
  1. 01:34:606 (3)-Spacing error. Fix this by using the distance snap.
Xakyrie's Taiko Muzukashii

Not bad. Very well made. (:

Taiko DS

Nicely done! I like how this taiko difficulty plays! :D

Kite's Hard

Kite's Hard holds up pretty well.

Banana's Hime
  1. 00:04:077 (3)-I don't get how this makes sense. This doesn't correspond with song very well. I strongly suggest you remove the repeat, extend the slider by 1/4 and add a note on 00:04:607. Should be something like this. http://puu.sh/1z9BM
  2. 00:05:666 (4)-This doesn't make sense as well. It just sounds bad. It would be good to remove the repeat and extend the slider by 1/4.
  3. 02:25:253-It isn't fair for you to let the HP Drain Rate go down like outta nothing. :| It would be wise of you to add a break there.
Insane

Plays alright I suppose.

And that's it. Good luck to you! :D
Topic Starter
Midasmens

Roddie wrote:

Easy
  1. 00:23:665 (3)-I wouldn't recommend having note 3 be stacked like that on an Easy difficulty. Use the distance snap to move it.
  2. 01:18:723 (5)-Remove one repeat from this slider. A single repeat is fine enough and having the repeat slider like that follows the vocals imo. And why a new combo here? I don't see that fitting. Remove it. fix~
  3. 01:31:429-A new combo would make sense to put in honestly. Consider doing that. While you're at it, remove new combo from 01:32:841-. It doesn't seem like its fitting. fix~
  4. 01:34:253-Would be a good idea to put a new combo here. :D fix~
Normal
  1. 01:34:606 (3)-Spacing error. Fix this by using the distance snap. fix~
Xakyrie's Taiko Muzukashii

Not bad. Very well made. (:

Taiko DS

Nicely done! I like how this taiko difficulty plays! :D

Kite's Hard

Kite's Hard holds up pretty well.

Banana's Hime
  1. 00:04:077 (3)-I don't get how this makes sense. This doesn't correspond with song very well. I strongly suggest you remove the repeat, extend the slider by 1/4 and add a note on 00:04:607. Should be something like this. http://puu.sh/1z9BM fix~
  2. 00:05:666 (4)-This doesn't make sense as well. It just sounds bad. It would be good to remove the repeat and extend the slider by 1/4. fix~
  3. 02:25:253-It isn't fair for you to let the HP Drain Rate go down like outta nothing. :| It would be wise of you to add a break there. fix~
Insane

Plays alright I suppose.

And that's it. Good luck to you! :D
Thanks~ Roddie :oops:
Kite
(\__/)
(='.'=)
(")_(")
grumd
Insane
  1. 00:19:959 - It's better to end the slider here for a proper vocals following. There is no sound in the music at the blue tick.
  2. 00:21:371 - Same here.
  3. 00:22:253 (1,2,3,4,5,1,2,3,4) - This combo should be remade. The different sound starts from 00:22:959 (5) - but not from 00:23:135 (1) - , so it's more logical to start new pattern from (5). My suggestion is to change first (1,2,3,4) into a square, and next (5,1,2,3,4) into a pentagon. Moving new combo to (5), of course, too. It would look as something like that:
  4. 00:24:282 (5) - There is no sound at this circle. It would fit vocal better if you change 00:24:194 (4,5,6) - to a single 1/2 slider and change 00:24:547 (7) - to a triple instead.
  5. 00:29:841 (4,5,6,7) - Same here.
  6. 00:31:253 - Again it's better to end the slider here.
  7. 00:32:665 - Same.
  8. 00:34:959 (1,2,3) - This rhythm is totally wrong. It doesn't follow the music, confuses and plays badly. My suggestion:
  9. 00:58:429 - Again it's better to end the slider here.
  10. 01:00:635 - Try to add a note here, it'd fit the vocal.
  11. 01:01:429 (4,5) - Such a pattern can be a bit confusing and not fun to play imo. I'd change it to anything else. Like, a triple, a repeating slider or so.
  12. 01:31:165 (6,8) - Remove these two notes, they are mapped on nothing.
  13. 01:33:459 - And add a note here for that string sound.
  14. 01:35:223 - I'd add a note here for that small snare sound.
  15. 01:36:724 (1) - This slider is really unnoticeable. Under the hitbursts of the previous notes it just blends. Remove the slowdown so it becomes visible please.
  16. 02:18:635 - Again I'd suggest to add a note.
  17. 02:31:606 - Again this slider should end here :S
  18. 02:33:812 - And here a note should be added. Vocal calls for it.
Banana's Hime
  1. A generally bad map. Too low AR for these fast sliders. Reading this 00:18:900 (3,4) - was just a pain with this AR. Too low spacing for such fast sliders. 0.7x for an Hard-Insane (or whatever it is) diff is just ridiculous. It plays weirdly and never flows good. Weird hitsounds. 00:20:841 (1,2,3,4) - loud soft hitsounds change to 00:22:253 (1,2,3,4) - some quiet custom stuff, and then change to complete silence at 00:22:959 (5,6) - with a really too loud finish at 00:23:312 (6) - . Not saying that hitsounds are also inconsistent withing this single diff. I heard some random normal whistles there, it makes no sense to me. Following the hitsounds of Insane could be a better idea.
    And again about readability: 00:30:194 (3,4) - 00:35:841 (3,4) - and similar patterns. With this AR, this slider velocity, this distance snap it's just unreadable. It is placed really close to previous sliders, but the gap in the music is far longer. Ok, I just generally don't like this diff.
Kite's Hard
  1. 00:40:429 (6) - This confuses A LOT. Comparing to the rest of the map, this circle is too tricky, you definitely should move it somewhere else. It was the only 100 in my first play, lol. My suggestion will be simple and really fitting the music well. Stack (3,4) and (5,6).
  2. 01:02:312 (4) - This slider is very questionable. It looks like almost-a-burai-slider. But it's not the biggest problem, the problem is that you stack a circle under it. It's approach circle may be covered halfly with this slider's body and it will blend a bit (they both are pink). Just to avoid possible problems, I'd change the shape of this slider. Same for 01:15:900 (1,2) -
  3. 02:04:606 (2,3,1) - I'd not make jumps here to prevent the confusion. They follow an unusual part, 5-repeat-sliders. Please make this part a bit simpler, without jumps.
I'll finish modding later, I have to go to uni now. Bye-bye.
Banana

grumd wrote:

Banana's Hime
  1. A generally bad map. Too low AR for these fast sliders. Reading this 00:18:900 (3,4) - was just a pain with this AR. Too low spacing for such fast sliders. 0.7x for an Hard-Insane (or whatever it is) diff is just ridiculous. It plays weirdly and never flows good.
    ->AR8
  2. Weird hitsounds. 00:20:841 (1,2,3,4) - loud soft hitsounds change to 00:22:253 (1,2,3,4) - some quiet custom stuff, and then change to complete silence at 00:22:959 (5,6) - with a really too loud finish at 00:23:312 (6) - . Not saying that hitsounds are also inconsistent withing this single diff. I heard some random normal whistles there, it makes no sense to me. Following the hitsounds of Insane could be a better idea.
    I'm acute to the NC1 whistle, and at 00:22:253 (1,2,3,4), I still think they are louder than 00:21:547 (4,5)'s soft-whistle slider head.This may due to different audiocard or earphone (actually I'm not familiar with audio devices, just listing a possibility). I feel sorry for can't share the same feeling with you.
  3. And again about readability: 00:30:194 (3,4) - 00:35:841 (3,4) - and similar patterns. With this AR, this slider velocity, this distance snap it's just unreadable. It is placed really close to previous sliders, but the gap in the music is far longer. Ok, I just generally don't like this diff.
To Midasmens: 帮我改下AR8
Kite
I will update later when grumd is done modding

Edit :

grumd wrote:

Kite's Hard
  1. 00:40:429 (6) - This confuses A LOT. Comparing to the rest of the map, this circle is too tricky, you definitely should move it somewhere else. It was the only 100 in my first play, lol. My suggestion will be simple and really fitting the music well. Stack (3,4) and (5,6). Fixed
  2. 01:02:312 (4) - This slider is very questionable. It looks like almost-a-burai-slider. But it's not the biggest problem, the problem is that you stack a circle under it. It's approach circle may be covered halfly with this slider's body and it will blend a bit (they both are pink). Just to avoid possible problems, I'd change the shape of this slider. Same for 01:15:900 (1,2) - It's fine imo so I will keep those, sorry
  3. 02:04:606 (2,3,1) - I'd not make jumps here to prevent the confusion. They follow an unusual part, 5-repeat-sliders. Please make this part a bit simpler, without jumps. Fixed, can't remember mapping the 3 in that combo.. removed it
http://puu.sh/27KBK
grumd
Normal
  1. New slower section in music starts from 00:40:606 - so I'll suggest to keep 1.5x spacing at 00:39:194 (1,2,3,4) - too.
  2. 00:51:900 - It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more.
  3. 00:53:312 (3) - Add one repeat here, this part is similar to this: 00:56:135 (4) - . Do not forget to fix spacing afterwards.
  4. 00:55:076 (2) - It would be better to end this slider here, making this rhythm to fit vocal better.
  5. 01:25:429 - This slider ends at a heavy beat, leaving it unstressed again. I suggest to end it at this point, and add a circle at 01:25:782 - .
  6. 01:26:135 (1) - Starting from this point, music is similar to previous part from 00:40:606 (1) - to 00:51:547 (1) - . So I'd suggest to change distance snap to 1.2x here too, from 01:26:135 (1) - to 01:36:371 (2) - .
  7. 01:41:841 - You should end the slider at this point to be consistent with your previous rhythms. At least it fits vocal and instruments line better.
  8. 01:47:841 (4) - This vocal sound lasts till 01:48:371 - , so I think you should end the slider there, moving spinner start to 01:48:547 - .
  9. 02:29:841 - The previous slider should be extended to this point.
  10. 02:30:547 - Same here, previous slider to this point. Don't forget about spacings, obviously.
Easy
  1. 00:30:018 (1) - I'd not place any jumps or random distance snapping differences in an Easy diff. Make this spacing 1.0x instead of 1.35x
  2. 00:47:665 (3) - A 4-repeat slider may be unexpected to newbies since you only used 3-repeat sliders before. I'd remove last repeat. You'll have to move slider end in another direction to prevent confusion then.
  3. 00:51:194 (4) - Same suggestion as for Normal. Quote: It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more.
  4. 01:18:723 (5) - As I told above, you'd better move this slider's end in another direction to prevent this pattern being confusing. Something simple like that should work: http://puu.sh/27IyR. It's just because leaving a circle right near the slider end can create a feel like this slider has more repeats.
  5. 01:37:076 (1) - Don't use such fast sliders in Easy diff please. Keep the rhythm simple and easy to understand. 01:37:076 (1,2,3,4,1,2,3) - This part needs much of iprovement. Try to remake it, if you have troubles with it, feel free to contact me for an advice.
Taiko Muzu
  1. 00:10:783 (2,3,1,1,1,1,1,1,2,1,1,1,2) - You should remove the big notes from here. 1/2 for Muzu is like a 1/4 for Oni, big notes in the middle of it are not allowed for a simple reason: it's quite hard to play, it can be too confusing.
  2. 00:23:488 (1) - Well, again. You don't have to add a big note at every single finish sound in the music. Rethink them. You should use them to emphasize chorus starts, ends, most stressful parts, but not every finish hitsound.
  3. Ok now my head hurts really much :c Sorry for my flu, I'll better go sleep.
Topic Starter
Midasmens

grumd wrote:

Insane
  1. 00:19:959 - It's better to end the slider here for a proper vocals following. There is no sound in the music at the blue tick. fix
  2. 00:21:371 - Same here.fix
  3. 00:22:253 (1,2,3,4,5,1,2,3,4) - This combo should be remade. The different sound starts from 00:22:959 (5) - but not from 00:23:135 (1) - , so it's more logical to start new pattern from (5). My suggestion is to change first (1,2,3,4) into a square, and next (5,1,2,3,4) into a pentagon. Moving new combo to (5), of course, too. It would look as something like that: I think it's fine no change
  4. 00:24:282 (5) - There is no sound at this circle. It would fit vocal better if you change 00:24:194 (4,5,6) - to a single 1/2 slider and change 00:24:547 (7) - to a triple instead. fix
  5. 00:29:841 (4,5,6,7) - Same here. fix
  6. 00:31:253 - Again it's better to end the slider here. fix
  7. 00:32:665 - Same. fix
  8. 00:34:959 (1,2,3) - This rhythm is totally wrong. It doesn't follow the music, confuses and plays badly. My suggestion: fix
  9. 00:58:429 - Again it's better to end the slider here. fix
  10. 01:00:635 - Try to add a note here, it'd fit the vocal. fix
  11. 01:01:429 (4,5) - Such a pattern can be a bit confusing and not fun to play imo. I'd change it to anything else. Like, a triple, a repeating slider or so. fix
  12. 01:31:165 (6,8) - Remove these two notes, they are mapped on nothing. fix
  13. 01:33:459 - And add a note here for that string sound. fix
  14. 01:35:223 - I'd add a note here for that small snare sound. no
  15. 01:36:724 (1) - This slider is really unnoticeable. Under the hitbursts of the previous notes it just blends. Remove the slowdown so it becomes visible please. it's a insane diff. no change
  16. 02:18:635 - Again I'd suggest to add a note. fix
  17. 02:31:606 - Again this slider should end here :S fix
  18. 02:33:812 - And here a note should be added. Vocal calls for it. fix

grumd wrote:

Normal
  1. New slower section in music starts from 00:40:606 - so I'll suggest to keep 1.5x spacing at 00:39:194 (1,2,3,4) - too. no
  2. 00:51:900 - It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more. fix
  3. 00:53:312 (3) - Add one repeat here, this part is similar to this: 00:56:135 (4) - . Do not forget to fix spacing afterwards. fix
  4. 00:55:076 (2) - It would be better to end this slider here, making this rhythm to fit vocal better. to fit the previous slider. no change
  5. 01:25:429 - This slider ends at a heavy beat, leaving it unstressed again. I suggest to end it at this point, and add a circle at 01:25:782 - . fix
  6. 01:26:135 (1) - Starting from this point, music is similar to previous part from 00:40:606 (1) - to 00:51:547 (1) - . So I'd suggest to change distance snap to 1.2x here too, from 01:26:135 (1) - to 01:36:371 (2) - . no
  7. 01:41:841 - You should end the slider at this point to be consistent with your previous rhythms. At least it fits vocal and instruments line better. fix
  8. 01:47:841 (4) - This vocal sound lasts till 01:48:371 - , so I think you should end the slider there, moving spinner start to 01:48:547 - . fix
  9. 02:29:841 - The previous slider should be extended to this point. fix
  10. 02:30:547 - Same here, previous slider to this point. Don't forget about spacings, obviously. fix
Easy
  1. 00:30:018 (1) - I'd not place any jumps or random distance snapping differences in an Easy diff. Make this spacing 1.0x instead of 1.35x fix
  2. 00:47:665 (3) - A 4-repeat slider may be unexpected to newbies since you only used 3-repeat sliders before. I'd remove last repeat. You'll have to move slider end in another direction to prevent confusion then. fix
  3. 00:51:194 (4) - Same suggestion as for Normal. Quote: It is not a good idea to start kiai from slider end. It leaves the downbeat (00:51:900 - ) unstressed. I suggest you to place a circle or a slider start at this point to emphasize it more. fix
  4. 01:18:723 (5) - As I told above, you'd better move this slider's end in another direction to prevent this pattern being confusing. Something simple like that should work: http://puu.sh/27IyR. It's just because leaving a circle right near the slider end can create a feel like this slider has more repeats. fix
  5. 01:37:076 (1) - Don't use such fast sliders in Easy diff please. Keep the rhythm simple and easy to understand. 01:37:076 (1,2,3,4,1,2,3) - This part needs much of iprovement. Try to remake it, if you have troubles with it, feel free to contact me for an advice. try to remap this part seems good right now
Ok now my head hurts really much :c Sorry for my flu, I'll better go sleep. :o
Edit: change ar8 on 'Banana‘s hime' diff and update Kite's Hard
Taiko muzu will be updated later :P

Thanks your mod :D waiting your response ;)
Xakyrie
Sorry for the holdup, Midasmens.

grumd wrote:

Taiko Muzu
  1. 00:10:783 (2,3,1,1,1,1,1,1,2,1,1,1,2) - You should remove the big notes from here. 1/2 for Muzu is like a 1/4 for Oni, big notes in the middle of it are not allowed for a simple reason: it's quite hard to play, it can be too confusing. Mmm, no no. That's wrong. It's not that it's not allowed, it's just not recommended. This is a very old map so I'm going to do a bit of remapping to fix these things.
  2. 00:23:488 (1) - Well, again. You don't have to add a big note at every single finish sound in the music. Rethink them. You should use them to emphasize chorus starts, ends, most stressful parts, but not every finish hitsound. As stated above.

grumd wrote:

About Muzu, except of finishers, almost everything there is fine. I mean, I'm just not fine with your idea where to put finishers. 00:51:900 (2) - such finishers feel quite good to me, but most of the others don't. Parts like 00:43:253 (1) - may be even hard to play for not-so-good taiko players due to finishers there. I hope you will redo your finish patterns.
01:25:782 (1) - also after this point the rhythm goes really oni-like, try to redo it, make it easier. That's really too hard for a muzu. I'm actually not against double usage in muzu diffs since one way or another a player will need to understand them in order to play oni diffs anyways. As I said before, I will go over the entire map to make it easier, so this may or may not change.
02:02:488 (2,1,2,1,1,1,1,2,1,1,1) - Such parts too. I personally accept only ddd or kkk triples in Muzus, they are much easier to hit. As said above, xxo constellations are needed to understand oni patterns as well. As long as they are used sparingly. I don't intend to make every triple the way you personally want it to be; it's boring and in the end will not help the transition from muzu to oni.
And part after 02:36:371 (1) - too. Okay I can agree that this is way too hard. Expect the density to be lowered.
At last, why 1.2 SV? Slider velocity should be 1.4 here. It's not "should be", it's "can it be". Muzus are supposed to be relatively easier, SV included for readability purposes. Some choose to make it like this, others don't. If it bothers you that much though, I don't have a problem with changing it.
Thank you for forcing me to remap it. Expect an update in 1-2 hours. Here it is! Also Midasmens, don't forget to delete the taiko backgrounds as they are unrankable now. I have applied the background shift to my diff and here is KDS's with the fixes as well. I suggest renaming it to "KDS's Oni" for consistency, however that's purely up to him.
grumd
About Muzu, except of finishers, almost everything there is fine. I mean, I'm just not fine with your idea where to put finishers. 00:51:900 (2) - such finishers feel quite good to me, but most of the others don't. Parts like 00:43:253 (1) - may be even hard to play for not-so-good taiko players due to finishers there. I hope you will redo your finish patterns.
01:25:782 (1) - also after this point the rhythm goes really oni-like, try to redo it, make it easier. That's really too hard for a muzu.
02:02:488 (2,1,2,1,1,1,1,2,1,1,1) - Such parts too. I personally accept only ddd or kkk triples in Muzus, they are much easier to hit.
And part after 02:36:371 (1) - too.
At last, why 1.2 SV? Slider velocity should be 1.4 here.

Oni is fine for me.

You don't have to give me kudosu 3 times in a row, lol.
Topic Starter
Midasmens
Update.....
Kite
><!
Kurai
Hello ~

[Easy]
  1. 01:59:665 (1,1) - The spacing between those two notes is rather confusing. Even if there are 4 beats between each other, the player would tend to click the green slider earlier than s/he should because they are close to each other. You'd better fix that. Maybe revert 02:02:488 (1) (ctrl+g) and move the pink slider upward a bit and the green one downward, like this :
  2. 02:10:959 (1,1,1,1) - Same here, new players are not used to play this game yet, so anti-jumps might be very confusing for them. Consider using a normal spacing.
  3. 02:32:135 (1) - Don't forget this difficulty is an easy, such an huge jump is not appropriate to this kind of difficulty.
[Normal]
  1. 00:06:371 (1) - I don't think an anti-jump is a good idea here. Better moving (1,2) a bit downward.
  2. 01:42:194 (4) - ^
  3. 01:48:547 (1) - The end of this spinner doesn't suit the music. Would be better to shorten it by 1/2 (01:49:782).
[Kite's Hard]
  1. 00:46:782 (2,3,4) - It's really close to the bottom right corner of the playfield. It's not really comfortable to play.
[Banana's Hime]
  1. 00:24:018 (1) - This antijump is very confusing. When I first testplayed the map I thought it was 1/2 after the previous slider instead of 1/1. Consider using the normal spacing here please.
  2. 02:12:371 (2,3,4) - Put new combo marks on those notes please, so that the mapper can recover the HPs s/he loses during the little "breaks".
[Muzu & Oni]
  1. They both have the same HPdrain and OD, consider either reducing them in the Muzu diff or increasing them in the Oni diff.
Kite
Thanks for mod Kurai!

SPOILER
osu file format v12

[General]
AudioFilename: s.mp3
AudioLeadIn: 2000
PreviewTime: 145000
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 17929,74490,109694
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tenshinranman High Collar Hime
TitleUnicode:天真爛漫高襟姫
Artist:capitaro
ArtistUnicode:かぴたろう
Creator:Midasmens
Version:Kite's Hard
Source:
Tags:hatsune miku tanaka banana kds kite xakyrie vocaloid
BeatmapID:180761
BeatmapSetID:55925

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,64806,73738
2,109982,116091
2,145076,146621
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,191,255

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389,325,98841,1,8,0:0:0:0:
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101,263,130076,1,2,0:0:0:0:
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218,232,140135,2,0,B|195:194|193:152|214:114|255:97,2,160,0|8|2,0:0|0:0|0:0,0:0:0:0:
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150,151,153018,2,0,B|209:136|206:72|206:72|198:61|198:61|209:54|209:54|205:47|205:47|212:31,1,160,0|0,0:0|0:0,0:0:0:0:
292,32,153547,5,4,0:0:0:0:
318,107,153723,1,2,0:0:0:0:
318,107,153812,1,0,0:0:0:0:
318,107,153900,2,0,B|328:149|369:170,1,80,8|2,0:0|0:0,0:0:0:0:
459,131,154253,2,0,B|486:161|483:206,1,80,2|0,0:0|0:0,0:0:0:0:
468,283,154606,1,8,0:0:0:0:
410,338,154782,1,0,0:0:0:0:
329,342,154959,6,8,B|291:326|266:291,1,80
318,225,155312,1,0,0:0:0:0:
318,225,155488,2,0,B|284:174|247:146|199:121,1,160,8|0,0:0|0:0,0:0:0:0:
124,91,156018,1,0,0:0:0:0:
57,281,156371,6,0,B|21:297,2,40,0|0|2,0:0|0:0|0:0,0:0:0:0:
116,335,156723,2,0,B|111:374,2,40,8|0|2,0:0|0:0|0:0,0:0:0:0:
193,311,157076,2,0,B|224:334,2,40,0|0|2,0:0|0:0|0:0,0:0:0:0:
211,233,157429,2,0,B|247:217,2,40,8|0|2,0:0|0:0|0:0,0:0:0:0:
151,178,157781,6,0,B|155:138,2,40,0|0|2,0:0|0:0|0:0,0:0:0:0:
74,202,158134,2,0,B|42:178,2,40,8|0|2,0:0|0:0|0:0,0:0:0:0:
57,281,158488,2,0,B|66:324|106:339,1,80,0|2,0:0|0:0,0:0:0:0:
185,350,158841,2,0,B|227:360|260:331,1,80,8|2,0:0|0:0,0:0:0:0:
310,269,159194,5,4,0:0:0:0:
332,191,159371,1,2,0:0:0:0:
325,111,159547,2,0,B|318:72|280:44,1,80,8|2,0:0|0:0,0:0:0:0:
191,25,159900,5,0,0:0:0:0:
191,25,160076,1,2,0:0:0:0:
116,91,160253,1,0,0:0:0:0:
116,91,160429,1,2,0:0:0:0:
166,169,160606,6,0,B|184:208|169:246,1,80,8|8,0:0|0:0,0:0:0:0:
139,321,160959,1,0,0:0:0:0:
217,308,161135,2,0,B|264:296|303:297|347:308|375:329,1,160,8|0,0:0|0:0,0:0:0:0:
346,131,161841,5,0,0:0:0:0:
288,74,162018,2,0,B|251:50|208:50,1,80,8|0,0:0|0:0,0:0:0:0:
132,48,162371,1,0,0:0:0:0:
165,120,162547,2,0,B|182:165|172:201|159:236|117:257,1,160,8|0,0:0|0:0,0:0:0:0:
311,227,163253,5,0,0:0:0:0:
356,292,163429,2,0,B|374:328|368:371,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
311,227,163959,2,0,B|289:181|294:137|308:102|333:75,1,160,8|0,0:0|0:0,0:0:0:0:
126,54,164665,5,0,0:0:0:0:
71,112,164841,2,0,B|50:149|55:191,1,80,8|0,0:0|0:0,0:0:0:0:
64,268,165194,1,0,0:0:0:0:
129,222,165371,2,0,B|174:210|208:209|247:217|287:237,1,160,8|0,0:0|0:0,0:0:0:0:
256,192,166253,12,2,171900,0:0:0:0:
256,191,173312,5,2,0:0:0:0:
Xakyrie

Kurai wrote:

[Muzu & Oni]
  1. They both have the same HPdrain and OD, consider either reducing them in the Muzu diff or increasing them in the Oni diff. I know this sort of thing applies to standard diffs, however it doesn't for taiko. It's perfectly acceptable for Muzukashiis to possess the same settings as Onis, it just depends on how relevant it is and the situation that's being considered. I was already previously asked to change the SV to 1.4, and I don't mind it this way. Unless it's a completely evil thing (I honestly don't think the song calls for an extreme SV difference since it's not that fast to begin with), I don't think I'll change it.
Topic Starter
Midasmens

Kurai wrote:

Hello ~

[Easy]
  1. 01:59:665 (1,1) - The spacing between those two notes is rather confusing. Even if there are 4 beats between each other, the player would tend to click the green slider earlier than s/he should because they are close to each other. You'd better fix that. Maybe revert 02:02:488 (1) (ctrl+g) and move the pink slider upward a bit and the green one downward, like this :
    fix the spacing only
  2. 02:10:959 (1,1,1,1) - Same here, new players are not used to play this game yet, so anti-jumps might be very confusing for them. Consider using a normal spacing. I think it's fine.
  3. 02:32:135 (1) - Don't forget this difficulty is an easy, such an huge jump is not appropriate to this kind of difficulty. fix
[Normal]
  1. 00:06:371 (1) - I don't think an anti-jump is a good idea here. Better moving (1,2) a bit downward.
    fix
  2. 01:42:194 (4) - ^ fix
  3. 01:48:547 (1) - The end of this spinner doesn't suit the music. Would be better to shorten it by 1/2 (01:49:782). fix
[Banana's Hime]
  1. 00:24:018 (1) - This antijump is very confusing. When I first testplayed the map I thought it was 1/2 after the previous slider instead of 1/1. Consider using the normal spacing here please. 0.7x spacing is the normal spacing
  2. 02:12:371 (2,3,4) - Put new combo marks on those notes please, so that the mapper can recover the HPs s/he loses during the little "breaks". fix
Thanks Kurai mod~ ;)
Update Easy/Normal/Kite's Hard/Banana's Hime......... done
Kurai

Midasmens wrote:

Kurai wrote:

[Easy]
  1. 02:10:959 (1,1,1,1) - Same here, new players are not used to play this game yet, so anti-jumps might be very confusing for them. Consider using a normal spacing. I think it's fine.
It isn't, sorry.

Xakyrie wrote:

Kurai wrote:

[Muzu & Oni]
  1. They both have the same HPdrain and OD, consider either reducing them in the Muzu diff or increasing them in the Oni diff. I know this sort of thing applies to standard diffs, however it doesn't for taiko. It's perfectly acceptable for Muzukashiis to possess the same settings as Onis, it just depends on how relevant it is and the situation that's being considered. I was already previously asked to change the SV to 1.4, and I don't mind it this way. Unless it's a completely evil thing (I honestly don't think the song calls for an extreme SV difference since it's not that fast to begin with), I don't think I'll change it.
I didn't say anything agaist the SV, but whatever, it was just a suggestion.
Topic Starter
Midasmens
OK~ change it.... done
Kurai
You haven't fixed the anti-jumps, you have just changed the pattern :(
I'll say it again, anti-jumps are very confusing for beginners, so you should never use them in the easiest difficulty. So in Easy :
01:59:665 (1,1) - There is an anti-jump between those two notes. You should at least use a 0.8x spacing. (as I suggested, a ctrl+g would fix it and the next anti-jump aswell.
02:02:488 (1,1) - ^
02:10:959 (1,1,1,1,1) - Anti-jumps here aswell. You should at least use a 0.6x spacing here.
Topic Starter
Midasmens

Kurai wrote:

You haven't fixed the anti-jumps, you have just changed the pattern :(
I'll say it again, anti-jumps are very confusing for beginners, so you should never use them in the easiest difficulty. So in Easy :
01:59:665 (1,1) - There is an anti-jump between those two notes. You should at least use a 0.8x spacing. (as I suggested, a ctrl+g would fix it and the next anti-jump aswell.
02:02:488 (1,1) - ^
02:10:959 (1,1,1,1,1) - Anti-jumps here aswell. You should at least use a 0.6x spacing here.
:? :? :?
Should be fine now
Kurai

Okay, you can have plenty of bubbles now!
Topic Starter
Midasmens

Kurai wrote:


Okay, you can have plenty of bubbles now!
WOW!!!!! Thanks Kurai!
Makar
Taiko Muzu: http://osu.ppy.sh/ss/666708 Pretty sure this isn't rankable
No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners.
Taiko DS: Apply the same BG transformation like Xakyrie did in her muzu so its consistent and looks nice:
0,0,"BG.jpg",0,-120
You forgot xcherry in tags too *runs*
Xakyrie

Makar wrote:

Taiko Muzu: http://osu.ppy.sh/ss/666708 Pretty sure this isn't rankable
No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners.
Eh...since when was this unrankable o_O I wonder when this happened.

Kurai wrote:

I didn't say anything agaist the SV, but whatever, it was just a suggestion.
...Oh gosh, sorry Kurai. Totally misread that. Being sleep deprived isn't helping clearly. I deeply apologize for the rude response, too.
In any case, it still applies to OD and HP Drain. xD Thanks for the mod and congrats Midasmens on the bubble :3 sorry it has to be popped orz here's your update.
Strawberry

Makar wrote:

Taiko Muzu: http://osu.ppy.sh/ss/666708 Pretty sure this isn't rankable
No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners.
- sure. it's really confusing and unfriendly for players since it's just Muzukashii. people always thought that there is the last denden and do their best to full it, and can't react accurately for a second.. sorry for missed guest's response~!

- about Banana's diff, i think it would be a much better effection if you make an adjustment for consistency with Insane on these two spinners 01:02:665 (1) - 01:47:841 (1) since the single spinner is really felt bad.. i know it's guest difficulty, so just suggestion here.
Elinia
[Insane]
前面的nc感觉有点乱
00:01:254 (1) - remove nc
00:01:783 (5) - nc
00:03:019 (1) - remove nc
00:03:195 (2) - nc
00:04:430 (1) - remove nc
00:04:607 (2) - nc
01:00:723 (3,4) - 很顺啊~
01:28:606 (6) - nc
01:30:018 (1) - remove nc
02:20:841 (1,2,3,4) - reverse 1&2 reverse 3&4(音调)
02:21:547 (1) - 和上一个正方形的最上面note重合(音调)
02:33:900 (3,4) - 同上
02:35:841 (1,2) - why not use slider like above?

[Banana's Hime]
00:18:018 - 相对后面感觉音效声音过大了
01:36:370 (6) - add finish
找不出来了;w;

[Kite's Hard]
nothing sorry..

[Normal]
HP Drain-1?
00:20:841 (2) - 滑条头被遮住了而且是故意的,好可怕 :o ……
01:25:076 (4) - ^
00:55:782 (3) - normal不要放这种遮挡吧……移出来点
02:33:018 (4) - 难读

[Easy]
01:48:018 (1) - spinner在这里01:51:194结束吧
01:59:665 (1,1) - 还是放点节奏吧,两个滑条太单调了

[Others]
音效好棒ww
Makar
'Might as well pop this because of the unrankable stuff and pending mods. For now here is a taiko mod as well. Call me back after for a full recheck.

[General]
  1. Add "xcherry" to the tags. This is Xakyrie's previous username
  2. I suggest ending kiai at 01:03:194 in the standard diffs to make it consistent with the taiko (and it fits more imo).
  3. For some reason the filename for the muzukashii is incorrect. Rename capitaro - Tenshinranman High Collar Hime (Midasmens) [Xakyrie's Taiko Muzukashii].osu to capitaro - Tenshinranman High Collar Hime (Midasmens) [Xakyrie's Muzukashii].osu (Remove "Taiko" from the filename)

[Xakyrie's Muzukashii]
  1. 00:54:723 (1,2,3,1,2,3,1,1,1,2,1,1) - This is the only part in the map that you use two triples like this, and it is inconsistent with the kiai (same phrase at 01:00:371) in density. I suggest just copy pasting 01:00:371 (1,1,1,2,1,2,1,2,1,1) and putting it here instead.
  2. 02:46:429 (1,1) - As mentioned before, concurrent notes are unrankable; however, I actually highly suggest just removing the circle. Due to the slowdown/speedup/slowdown part in the spinner, the player will lose track of the timing of the song and make this hard to hit. Besides, it's not in the Taiko DS difficulty, so may as well make it consistent.
  3. Well eh... overall here are some things to keep in mind: It's nice that you try to use a lot of variation in this difficulty, but the variation is very inconsistent and changes at awkward places sometimes. For example, sometimes you will be following drums and then suddenly switch to following accents in vocals. This can be cool sometimes; however, the way you do it is inconsistent. Try to make variation that is consistent with phrases so that when the variation happens, it feels more natural. Another thing is that the spread within this difficulty jumps very suddenly. Starting at 01:37:076, you start to use triples much more often (and even 5note). While it is nice to increase the difficulty level overtime, it is just too sudden. Usually after the kiai there will be a cooldown period, but instead it gets even more dense (and a bit too quickly). I don't consider this too much of a major issue (and it would be a lot of work for you to fix), so I won't hold back the mapset because of this; however, it's just a tip to keep in mind for next time.

[Taiko DS]
  1. Also as mentioned before, apply the same BG transformation like Xakyrie did in her muzu so its consistent and looks nice:
    0,0,"BG.jpg",0,-120

Remember to PM me after fixes. I'll check standards and such then and probably rebubble afterwards.
Banana
00:52:606 (5) - changed pattern, for slider repeat arrow was under combo counter

elinia wrote:

[Banana's Hime]
01:36:370 (6) - add finish added
Topic Starter
Midasmens
SPOILER

Makar wrote:

'Might as well pop this because of the unrankable stuff and pending mods. For now here is a taiko mod as well. Call me back after for a full recheck.

[General]
  1. Add "xcherry" to the tags. This is Xakyrie's previous username fix
  2. I suggest ending kiai at 01:03:194 in the standard diffs to make it consistent with the taiko (and it fits more imo). no
  3. For some reason the filename for the muzukashii is incorrect. Rename capitaro - Tenshinranman High Collar Hime (Midasmens) [Xakyrie's Taiko Muzukashii].osu to capitaro - Tenshinranman High Collar Hime (Midasmens) [Xakyrie's Muzukashii].osu (Remove "Taiko" from the filename) fix

[Taiko DS]
  1. Also as mentioned before, apply the same BG transformation like Xakyrie did in her muzu so its consistent and looks nice:
    0,0,"BG.jpg",0,-120
    fix

Remember to PM me after fixes. I'll check standards and such then and probably rebubble afterwards.
Kurai
Okay let's fix the bubble.
LunarSakuya
lolwut why aren't the taiko diffs uploaded

Edit: k nvm
Garven
[General]
Tick rate 2 fits this song best

[Easy]
Your new combo use seems to be random at best. Try to aim for a new combo every 2-4 tall white ticks so keep them grouped to fit the music.
So for example, you would have a new combo at 00:20:841 (4) - and remove the one at 00:22:253 (1) - , a new one at 00:23:665 (3) - and remove at 00:24:371 (1) - and so on.
02:29:312 (2) - This would play better like this

02:40:606 (2,1,1) - These would benefit from a similar change:


[Normal]
OD +1 or 2
00:05:666 (4,1) - Spacing is way too close for a Normal.
00:53:312 (3) - 4-hit short repeat sliders are bad for easier level difficulties. I'd try something different here.
00:55:076 (2,3) - Try to avoid stacking on the ends of sliders with 1/2 rhythms in Normals. Especially easier ones like this.
00:56:135 (4) - Same as earlier. Applies to other instances later as well.

...well, I started it, anyway. I'll try and finish it up later when I'm not dead tired.

Edit:

If anyone wants to pick up where I left off, feel free. I don't think I'm going to have time to take care of this in the near future.
Nymph
check Garven's mod first so I can continue~


EDIT: we fixed some patterns in hard and banana's diff. Although I would suggest to add a video but the mapper don't need it, so I'd like to let it go. ranked.
Topic Starter
Midasmens
Thanks! Nymph~~~
Kite
Nice :3 Congratulations
Elinia
恭喜wwww
jesse7419
Congratz !!
popner
gratz
Banana
半个有生之年
wonders
小米~
ZorkLike
this one was nice, hit rank 1 at some moment and held it for 5 hours, gj on this one!
hs714
Congrats! Midas chan! >3<♥
Azer
NAI_old_1
good!
GTmAster
Author has serious mental issues. Beat doesn't fit rhythm of the song at all.
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