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Weebl - Amazing Horse

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Topic Starter
Mismagius
This beatmap was submitted using in-game submission on domingo, 14 de outubro de 2012 at 16:35:40

Artist: Weebl
Title: Amazing Horse
Tags: weebl's stuff look at my horse
BPM: 150
Filesize: 1492kb
Play Time: 00:48
Difficulties Available:
  1. Easy (2,74 stars, 54 notes)
  2. Hard (4,83 stars, 86 notes)
  3. Insane (4,99 stars, 106 notes)
  4. Normal (3,44 stars, 62 notes)
Download: Weebl - Amazing Horse
Information: Scores/Beatmap Listing
---------------
[Luanny]
NO U.
JappyBabes
what
[Luanny]

JappyBabes wrote:

what
Shut up woman, get on my horse.
grumd
I can listen to this all day~
-GN
sexy map.
Shohei Ohtani
Needs moar 10 minute version.

Which I have an mp3 for ouo
JappyBabes

[Luanny PhNyx] wrote:

JappyBabes wrote:

what
Shut up woman, get on my horse.
ok
Stefan
okay
Aurele
You really did it, ohokay.
grumd
Don't you think the artist name must be "Weebl's Stuff"?
Topic Starter
Mismagius
Weebl's Stuff is the YT channel, Weebl is the artist.
grumd
Well, told that just because http://puu.sh/Ivul
Metro
sorry for taking so long lol

I played insane and all I can say is: ztrot

bai
Katsuri
eae, (intoducao)

[aibat reclamano]
se ta ligado nas bitrate cara q vergonha se quiser eu faço mó prgç, so me avisa eu faço p vc d graça dps..
pro gringo sabe doq to falano: The bitrates of your mp3 file are over 192kbps, you should re-encode the file to keep it above 192kbps. I can re-encode it if you want, bother me in game, sir.

[facio]dificudade
00:38:031 (5,6) - carai sl acho q fica mt melhor c vc faz algo pra mudar um poco o ritmo monótono td tempo, entao pra seguir os vocal e quebra a monotonia eu tentaria algo dos tipo assim ta lgd? dai 1s finish no final doslider e pront, um trecho daora nos vocal sem monotonia no ritmo da musica RS
so isso nessas dificildade

[aqui otra dificuldad normal]
00:38:031 (5,1) - serio acho q a clap no 1 fico meio estranha n segue nada, sl, tenta troca com o final do slider fica melhor e + consistente c/ a part q vem dps.

[harde]
00:37:631 (6) - eu colocaria uma palma no comeco do slider assim mt melhor pra ser consistente com o ritmo q veio seguindo, e ainda segue as bateria loca da musica mo bom
00:39:231 (1,2) - eo faria algo tip clap no 1 e finish no 2, p seguir melhor a bateria e ficar igual a parte anterior mts melho

[insano~~]
00:24:631 (2,3,4,5,6,7,8,9) - ai minha cabeca esperava mais 1 pra direita pq começo na esquerda n esperava q acabasse na esquerda errei devo se noob mas n parece mt intuitivo trist chatiado
Rikers

[Luanny PhNyx] wrote:

NO U.
Get out of my house.
[Luanny]

Rikers wrote:

[Luanny PhNyx] wrote:

NO U.
Get out of my house.
What.
Shut up, get on my horse. ²
haha5957
[General]
shut up woman get on my horse
- I feel like using custom hitsounds when i hear snare drum~ish sound going back there, maybe use them?
- I think it's better to map breaktime because the map is too short (and I think decent rhythm can fit in there QAQ)
- some specific vibration parts (like get on my "horse~") would be nice to have special sliders, like squizzling or slowdown in my opinion.


[Easy]



[Normal]
00:06:885 (1,2,1,2) - I think this part is better when done like this http://osu.ppy.sh/ss/391835 , beginners will have problem dealing with those kinda little confusing pattern (yeah not ever confusing to experianced players, but thinking that normal is for beginners)
codes just in case you wanna try with later parts
SPOILER
448,140,6885,6,0,B|444:252|340:264,1,180,2|2
216,332,8085,1,8
169,263,8485,6,0,B|68:252|64:140,1,180,2|2
208,128,9685,1,8
272,200,10085,6,0,B|328:116|272:32,2,180,2|2|2
208,128,11685,2,0,B|152:212|208:296,2,180,2|2|2
304,128,13285,1,2
208,128,13685,1,0
208,128,13885,1,2

[Hard]
00:13:685 (2,3) - http://osu.ppy.sh/ss/391823 this kind? I think It's better when (2) is stacked to previous 6 rather then 7.
00:35:876(1,2,3) - http://osu.ppy.sh/ss/391826 this kind? I felt like curving when i played that part :O

[Insane]
- Actually I didnt understand how you "clapped" this song (like, you don't have any clap on 00:39:285 (3,4,5,1,2) - these parts) but I think clapping almost every other white tick makes sense.

00:05:285 (1,3) - I think it's better when it's curved somehow like http://osu.ppy.sh/ss/391838 this? (my curving sucks ;_;)
00:38:085 (1) - add clap at the end
00:38:685 (2) - remove clap at the beginning



tried my best but seems like my mod turned out to be bad mod QAQ..
grumd
Hi :3

Insane

— Overall
This mapset is insanely well made, stuff is polished and neat, so just some suggestions.

— Mapping
  1. 00:03:685 (1) - Probably just use a repeat instead of a circle? Looks much more symmetric.
  2. 00:13:885 (4) - Move this ~2 grids down. This will provide better flow with (1,2,3) and some place for (5).
  3. 00:14:485 (5) - Since we have that place now, I suggest to move it at least to 48;8. You can lower everything even more (for example, pick all notes until this note and move them ~3 grids down) to make this flow perfect.
  4. 00:19:685 (1,2,3,4) - These 4 could been replaced by two mirrored sliders, I think that fits the vocal a bit more :v
    http://osu.ppy.sh/ss/391830 like this could be good, dunno
  5. 00:22:085 (4,5,1) - Hm, the triangle could be better. 00:22:885 (1) - place this on 84;96, will work.
  6. 00:23:485 (2) - If you apply prev. one, just move this circle 1 grid right.
  7. 00:37:285 (6,7,8) - I think you can place here two 1/2 sliders and that will fit better. I mean, emphasizing "takeyou" and "roundthe" with the sliders will look good. Think how can you do that.
  8. 00:40:285 (5) - Place this on 40;384. It will make a straight line with (4)'s end and (1)'s start. And still in the borders of the test window.
  9. 00:45:885 (6,1) - IMO, the better position for these two is 160;268 for circle (to flow the prev. slider) and 104;328 for the slider (to match distance spacing)
Hard

— Mapping
  1. 00:03:685 (1) - Probably too curvy for me. Something like this looks better.
  2. 00:08:485 (5) - Hm, I don't think that so close spacing is good here, but you can do nothing (due to straight lines and shit :c). Anyway, suggesting the same as above.
  3. 00:10:085 (1) - Suggestion as before, AND also move the next slider one grid up and try to encircle it with this one.
  4. 00:11:285 (3) - I guess, if you move the prev. slider 1 grid up, this must be moved too?
  5. 00:11:285 (3,4,5) - Okay, that shit I'm suggestion ruins everything, so two choices: or you don't fix anything, or you work hard on moving everything 1 grid up. But well, you could try to pick these all 00:10:685 (2,3,4,5) and move them together.
  6. 00:18:085 (1) - Move the slider endpoint to 484;228 and replace the next one with it's mirrored copy
  7. 00:26:485 (1) - First jump in the map? Hm.
  8. 00:28:285 (4) - http://osu.ppy.sh/ss/391843 Make this? Don't want to explain what is here, you'll understand :D
  9. 00:40:285 - Ok I think you need a note here, so my suggestion how to make it:
    00:40:085 (3) at 284;104, at the 00:38:685 (8)'s body;
    new note at 00:40:285 on 180;168 (not on grid I suppose)
  10. 00:42:285 (1) - This plays weird, please choose: or delete this note, or add another one on 00:42:685. This all is for consistancy.
Normal

— Mapping
  1. 00:04:485 (2) - You'd better curve this down a bit so it will not barely touch the next note. http://osu.ppy.sh/ss/391847
  2. 00:08:085 (2) - This must be placed on 00:07:885. Also my way to fix that: http://osu.ppy.sh/ss/391848
  3. 00:13:685 (4,5,6) - Can be pretty confusing for new players. Try to make a slider with (5) and (6) or something else, I dunno, just increase readability of this pattern.
  4. 00:23:685 (2,3,4) - Replace with the slider with repeat, will be better for a Normal diff.
  5. 00:27:685 (4) - I think the rhythm here doesn't fit, you'd better make something like that, usual 1/2: http://osu.ppy.sh/ss/391852
  6. 00:42:885 (2,3,4) - Oh nono, stacking under the slider is so confusing in easier diffs imo.. Do something else please.
  7. 00:48:485 (4) - Move it to 00:48:285 and stack under (3)
Easy

— Mapping
  1. The only thing I can find is that I want to press a button when he says "lick" on 00:07:485. Not sure how to do that.
The most clean Easy ever :C
Reisen Udongein
amazing horse is amazing :3
Topic Starter
Mismagius

grumd wrote:

Hi :3

Insane

— Overall
This mapset is insanely well made, stuff is polished and neat, so just some suggestions.

— Mapping
  1. 00:03:685 (1) - Probably just use a repeat instead of a circle? Looks much more symmetric. not really aiming for symmetry here
  2. 00:13:885 (4) - Move this ~2 grids down. This will provide better flow with (1,2,3) and some place for (5). okay
  3. 00:14:485 (5) - Since we have that place now, I suggest to move it at least to 48;8. You can lower everything even more (for example, pick all notes until this note and move them ~3 grids down) to make this flow perfect. okay
  4. 00:19:685 (1,2,3,4) - These 4 could been replaced by two mirrored sliders, I think that fits the vocal a bit more :v
    http://osu.ppy.sh/ss/391830 like this could be good, dunno nice, changed
  5. 00:22:085 (4,5,1) - Hm, the triangle could be better. 00:22:885 (1) - place this on 84;96, will work. too close to previous note :~
  6. 00:23:485 (2) - If you apply prev. one, just move this circle 1 grid right. ^
  7. 00:37:285 (6,7,8) - I think you can place here two 1/2 sliders and that will fit better. I mean, emphasizing "takeyou" and "roundthe" with the sliders will look good. Think how can you do that. I really don't have a place to do so where it doesn't break the flow, either that or I'll have to rearrange the entire map later..
  8. 00:40:285 (5) - Place this on 40;384. It will make a straight line with (4)'s end and (1)'s start. And still in the borders of the test window. done
  9. 00:45:885 (6,1) - IMO, the better position for these two is 160;268 for circle (to flow the prev. slider) and 104;328 for the slider (to match distance spacing) the jump is waaaaaaaaay too harsh ;x


Hard

— Mapping
  1. 00:03:685 (1) - Probably too curvy for me. Something like this looks better. nah, I like it this way :v
  2. 00:08:485 (5) - Hm, I don't think that so close spacing is good here, but you can do nothing (due to straight lines and shit :c). Anyway, suggesting the same as above. i like curvy short sliders >:
  3. 00:10:085 (1) - Suggestion as before, AND also move the next slider one grid up and try to encircle it with this one. ^
  4. 00:11:285 (3) - I guess, if you move the prev. slider 1 grid up, this must be moved too? ^
  5. 00:11:285 (3,4,5) - Okay, that shit I'm suggestion ruins everything, so two choices: or you don't fix anything, or you work hard on moving everything 1 grid up. But well, you could try to pick these all 00:10:685 (2,3,4,5) and move them together. i like that pattern as it is ):
  6. 00:18:085 (1) - Move the slider endpoint to 484;228 and replace the next one with it's mirrored copy done
  7. 00:26:485 (1) - First jump in the map? Hm. I find it fitting with the flow >:
  8. 00:28:285 (4) - http://osu.ppy.sh/ss/391843 Make this? Don't want to explain what is here, you'll understand :D nice, done
  9. 00:40:285 - Ok I think you need a note here, so my suggestion how to make it:
    00:40:085 (3) at 284;104, at the 00:38:685 (8)'s body;
    new note at 00:40:285 on 180;168 (not on grid I suppose) eh... I don't think I have understood this right, but I changed it a bit.
  10. 00:42:285 (1) - This plays weird, please choose: or delete this note, or add another one on 00:42:685. This all is for consistancy. spacing, and also follows the "i" in "i think"
Normal

— Mapping
  1. 00:04:485 (2) - You'd better curve this down a bit so it will not barely touch the next note. http://osu.ppy.sh/ss/391847 nah.. somehow I like the straight thing I have now :v
  2. 00:08:085 (2) - This must be placed on 00:07:885. Also my way to fix that: http://osu.ppy.sh/ss/391848 it's unexpected for a newbie to play an 1/2 note right at the start D:
  3. 00:13:685 (4,5,6) - Can be pretty confusing for new players. Try to make a slider with (5) and (6) or something else, I dunno, just increase readability of this pattern. fixed
  4. 00:23:685 (2,3,4) - Replace with the slider with repeat, will be better for a Normal diff. I don't think it's that hard. D:
  5. 00:27:685 (4) - I think the rhythm here doesn't fit, you'd better make something like that, usual 1/2: http://osu.ppy.sh/ss/391852 creating some variation in the song besides the 1/1 madness, but without trying to be hard to follow for newbies here
  6. 00:42:885 (2,3,4) - Oh nono, stacking under the slider is so confusing in easier diffs imo.. Do something else please. ewww ok
  7. 00:48:485 (4) - Move it to 00:48:285 and stack under (3) done
Easy

— Mapping
  1. The only thing I can find is that I want to press a button when he says "lick" on 00:07:485. Not sure how to do that. me neither
The most clean Easy ever :C
I'll see what I can do about mapping the break..
grumd
00:22:085 (4,5,1) - Hm, the triangle could be better. 00:22:885 (1) - place this on 84;96, will work. too close to previous note :~
I just wish you could make a nice triangle here :v

If you find 84;96 too close, then move (4) farther from (5) and then again make a triangle, but at 0.8x
IchiGUN
Hi Blue Dragon
track is really funny ^^

  • General
    ● Nice mapset, so just suggestion ;)
    p.s. maybe need to delete .osb file o.o
===========================
  • Easy

    >Settings

    ● Good

    >Mapping

    ● 00:39:285 (1) - prev distance 0.89 looks a little strange...thats all o.o

    >Hitsounds

    ● Good
    ___________________
    Good Easy diff's :)
===========================
  • Normal

    >Settings

    ● Good

    >Mapping

    ● 00:05:285 (3) - looks a little strange again, maybe move on x:256 y:168?
    ● 00:08:085 (2) - move on x:222 y:343 - distance 0.8


    >Hitsounds

    ● 00:45:685 (8) - remove clap
    ● 00:46:485 (8) - ad clap on finish
    ___________________
    Great :lol:
===========================
  • Hard

    >Settings

    ● Good

    >Mapping

    ● 00:39:685 (2,3,4,5) - maybe change this forms, looks that:
    191,20,39685,1,2
    270,140,40085,1,0
    201,155,40285,1,0
    132,169,40485,2,0,B|112:330,1,160,2|0
    ● 00:43:285 (4,6) - please a little move down this notes :3 (hp-bar is overlap)

    >Hitsounds

    ● 00:46:485 (5) - ad clap
    ___________________
    good good :D
===========================
  • Insane

    >Settings

    ● Good

    >Mapping

    ● 00:14:485 (5) - please a little move down this notes :3 (hp-bar is overlap)
    ● 00:37:085 (5) - ^
    ● 00:37:885 (8) - ^

    >Hitsounds

    ● 00:46:485 (5) - ad clap
    ___________________
    Yep...nice diff's too ;)
Thats all, i hope my mod help you ^^
Dark Fang
Hi~
sorry for very huge delay
Let's go

[General]

Clear :3

[Easy]

00:24:085 (6) - why don't you make try symmetry with 00:22:485 (4) ?
good map :D

[Normal]

00:27:285 (3) - add a Clap?
00:27:685 (4) - add a Clap at tail of slider?
good '^'d

[Hard]

00:28:285 (4) - add a Clap at tail of slider?
00:28:885 (6) - add a Clap at head of slider?
00:41:685 (7) - why don't you use a Finish instead of Clap?
00:46:085 (5) - add a Clap at tail of slider?

[Insane]

00:39:685 (4) - add a Clap at tail of slider?
00:40:485 (1) - ^
00:41:085 (2) - why don't you make try symmetry with 00:40:485 (1) ?
00:41:685 (3) - add a Clap?
00:42:085 (1) - why don't you use a Finish instead of Clap?
00:44:485 (3) - add a Clap at head of slider?
00:46:085 (1) - ^


wow good maps~
Good Luck!

Have a good time :D
Rikers
Oh I see you're using the short version


okie dokie then
[Luanny]
Gogo make a sb with a nacho
\o/
Chewin
Ohi Blue Dragon -w-/
Mod request from my modding queue :3

[General]
You should remove horse from the tags because it's already in the title D:
Add woman in the tags?
OMG the lyrics ahah And I saw the video on youtube. I'm shattered now. :°D

[Easy]
00:16:485 (4) - I'd use NC here because the woman's vocal starts
00:18:085 (6) - Add NC for the same reason above removing it on 00:19:685 (1) instead
00:27:685 (5) - New combo?
00:48:485 (5) - I guess you forgot whistle here
00:46:885 (1,2,3,4,5) - What about to make this pattern instead? I think it flows better and it's more enjoyable to play :3 http://osu.ppy.sh/ss/403465
256,220,46885,5,4
196,272,47285,1,0
216,348,47685,1,2
296,348,48085,1,0
316,272,48485,1,0

[Normal]
00:09:685 (2,1) - I'd improve this blanket, something like this for example: http://osu.ppy.sh/ss/403477
272,200,10085,6,0,B|306:148|308:72|236:40,2,180,2|2|2
208,128,11685,2,0,B|160:184|176:260|248:288,2,180,2|2|2

[Hard]
00:04:485 (2) - What about to reduce this slider by 1/2 adding a circle on 00:05:085 instead? This rhythm fits much better imho:

00:04:485 (2) - Still here, what about to add finish on the head? You added it in the insane diff
00:07:285 (3) - Clap to keep consistency
00:07:485 (4) - I don't like how this finish sounds, I think it sounds too loud. Remove it or maybe decrease its volume?
00:16:485 (6) - New combo
00:48:085 (4) - Remove clap and use just finish instead?

[Insane]
00:16:885 (2) - Add a clap on the slider's end too? It sounds very well with vocal
00:18:085 (4) - New combo and finish on the head?
00:24:085 (1) - I would remove NC from this slider adding it on 00:24:685 (2) instead. In this way the jumps 00:24:685 (2,3,4,5,6) are easier to read and play
00:37:085 (5) - This circle touches the hp bar: http://puu.sh/VwBv consider to fix this :3

This song is an other drug hngggg
Awesome as always :3 Star and good luck for the rank BD >w<
Chyo-Kun
"WELL I BETTER NACHO" Must be fucking IMPOSSIBRU in every diff.
Soaprman
Nothing for me to pick at in this map. Good show!
Topic Starter
Mismagius

Chewin wrote:

Ohi Blue Dragon -w-/
Mod request from my modding queue :3

[General]
You should remove horse from the tags because it's already in the title D:
Add woman in the tags?
OMG the lyrics ahah And I saw the video on youtube. I'm shattered now. :°D

[Easy]
00:16:485 (4) - I'd use NC here because the woman's vocal starts
00:18:085 (6) - Add NC for the same reason above removing it on 00:19:685 (1) instead
00:27:685 (5) - New combo?
00:48:485 (5) - I guess you forgot whistle here
00:46:885 (1,2,3,4,5) - What about to make this pattern instead? I think it flows better and it's more enjoyable to play :3 http://osu.ppy.sh/ss/403465
256,220,46885,5,4
196,272,47285,1,0
216,348,47685,1,2
296,348,48085,1,0
316,272,48485,1,0

[Normal]
00:09:685 (2,1) - I'd improve this blanket, something like this for example: http://osu.ppy.sh/ss/403477
272,200,10085,6,0,B|306:148|308:72|236:40,2,180,2|2|2
208,128,11685,2,0,B|160:184|176:260|248:288,2,180,2|2|2

[Hard]
00:04:485 (2) - What about to reduce this slider by 1/2 adding a circle on 00:05:085 instead? This rhythm fits much better imho:

00:04:485 (2) - Still here, what about to add finish on the head? You added it in the insane diff
00:07:285 (3) - Clap to keep consistency
00:07:485 (4) - I don't like how this finish sounds, I think it sounds too loud. Remove it or maybe decrease its volume?
00:16:485 (6) - New combo
00:48:085 (4) - Remove clap and use just finish instead?

[Insane]
00:16:885 (2) - Add a clap on the slider's end too? It sounds very well with vocal
00:18:085 (4) - New combo and finish on the head?
00:24:085 (1) - I would remove NC from this slider adding it on 00:24:685 (2) instead. In this way the jumps 00:24:685 (2,3,4,5,6) are easier to read and play
00:37:085 (5) - This circle touches the hp bar: http://puu.sh/VwBv consider to fix this :3

This song is an other drug hngggg
Awesome as always :3 Star and good luck for the rank BD >w<
Fixed most of these. Didn't like that rhythm on Hard diff, sounded too 'busy' for the diff. Just don't know :p
Kyshiro
Shut up woman, get on my horse

Easy:

  • 00:11:685 (3) - Putting this note at x:256 y:28 (Above (1)) would make it easier to read for beginners due to the hitburst
    00:17:685 (2) - Clap? Fits with the upcoming combo imo

    Such a perfect easy
Normal:

  • 00:19:685 (1) - Remove NC > 00:21:285 (3) - Add NC, Feels a bit awkward having only a 1 in this combo
    00:24:085 (4) - Clap for consistency of the current part
    00:47:885 - I feel like clicking a tasty circle on this spot
Hard:

  • 00:03:685 (1) - A little rotating here feels right, just rotating it by 20 degrees with the selection centre as origin would do
    00:24:885 (5,7) - The double clap here sounds awkward to me. How about removing the one on 00:24:885 (5) - this end, and adding it on the start of it(Remove the whistle)
    00:43:685 (6) - This clap fits better if there's a clap on 00:43:285 (4) - before it
Insane:

  • 00:12:885 (4,5,1,2,3) - ''And then it turns back agaaain'' <-Genius
    00:24:685 (1,2,3,4,5) - Making this combo go down slowly fits the rest of the combo I suppose: http://puu.sh/1c2E9
    00:37:685 (7) - Feels more awesome if you put this note at x:376 y:76
Awesome beatmap, not much to say about it other than it being one of the most perfect creations I've ever seen in my life. Have my star.
Brb getting nacho's.
Topic Starter
Mismagius

Kyshiro wrote:

Shut up woman, get on my horse ;)

Easy:

  • 00:11:685 (3) - Putting this note at x:256 y:28 (Above (1)) would make it easier to read for beginners due to the hitburst done
    00:17:685 (2) - Clap? Fits with the upcoming combo imo done

    Such a perfect easy
Normal:

  • 00:19:685 (1) - Remove NC > 00:21:285 (3) - Add NC, Feels a bit awkward having only a 1 in this combo done something a bit different
    00:24:085 (4) - Clap for consistency of the current part done
    00:47:885 - I feel like clicking a tasty circle on this spot can't ;_;
Hard:

  • 00:03:685 (1) - A little rotating here feels right, just rotating it by 20 degrees with the selection centre as origin would do excellent, done
    00:24:885 (5,7) - The double clap here sounds awkward to me. How about removing the one on 00:24:885 (5) - this end, and adding it on the start of it(Remove the whistle) done
    00:43:685 (6) - This clap fits better if there's a clap on 00:43:285 (4) - before it i like it this way o.o
Insane:

  • 00:12:885 (4,5,1,2,3) - ''And then it turns back agaaain'' <-Genius
    00:24:685 (1,2,3,4,5) - Making this combo go down slowly fits the rest of the combo I suppose: http://puu.sh/1c2E9 done
    00:37:685 (7) - Feels more awesome if you put this note at x:376 y:76 niiiice, done
Awesome beatmap, not much to say about it other than it being one of the most perfect creations I've ever seen in my life. Have my star.
Brb getting nacho's.
Thank you a lot for the great mod.
grumd
Ask Chewin to recheck and bubble it :v
Doodley
heyyy bd, whaaat's happenin

General Notes
No video? :C
(if it's because of TUG ON IT'S WINKY reasons there's probably a censored version somewhere)
Combo Color 1 is unnecessarily dull for a pink. Use this if you'd like:

Insane
00:05:285 (1,2,3) - You could probably move these three notes over to the left so (3) is less awkward as a long slider. Or something. Curve (3) downwards?
00:08:085 (7) - What's with this slider? Seems like you could remove it and put a note at 00:08:285 but that's with following the lyrics and all (which probably isn't the point here)
00:12:285 (3,4) - Line the slider end and (4) up because it breaks flow somewhat as it is right now and looks wweiiirrrd
00:38:085 (1) - Move new combo to 00:37:685 (7)
00:42:285 (2) - Remove note?
00:45:285 (5,6) - These aren't lined up either (honestly i'm never a bitch about this but i'm just pointing it out to you)
00:48:485 - New note with finish here (removing the finish at 00:48:285). This note is on a downbeat and sounds good to end on.

Hard
00:03:685 (1) - Any reason this needs to be a short repeating slider? Could just be a triple note with no trouble at all
00:25:485 (6,7,8) - Move these notes around, the placement is a little weird and against flow
00:42:485 (2,3) - This feels weird. Use a slider instead (both starting and ending on (2,3)
00:39:285 (1,2,3,4,5) - This placement is ass backwards. It doesn't really make sense to go from (2) back to (3, 4). Move (3, 4) somewhere else.
00:48:485 - New note with finish (removing finish at 00:48:285)

Normal
00:27:685 (4,5) - auurggh the repeat on (4) sounds so awkward. The end of (4) and (5) sound fine but the repeat is just blbleueuahhghhh. Try this:

This pattern isn't too hard since you do the same thing at 00:22:885 (1,2,3,4)
00:48:485 - New note (yes this again)

Easy
No problems that I can point out.
Chewin

grumd wrote:

Ask Chewin to recheck and bubble it :v
°ç°

[General]

  1. Tick rate 2 is much better (Really, test it)
[Easy]

  1. 00:11:685 (3) - Are you sure to use this finish? I think it's too loud. What about to use clap instead to keep consistency?
  2. 00:12:085 (4) - There should be a whistle on the slider's head too
  3. 00:21:285 (4) - I'd use new combo here
  4. 00:26:085 (3) - This finish is really bad IMHO whistle fits much better on the slider's head
  5. 00:38:085 (5) - What about to reduce this slider by 1/2 adding a circle with whistle on 00:38:885 instead? ? The hitsound pattern would be more enjoyable to hear instead of a rhythm that doesn't fit the vocal as it should for a missed sound on a 1/1 tick (I mean 00:38:485). Infact the rhythm to fit the vocal should be this one http://puu.sh/1dXnC but since you are mapping this easy diff with an 1/1 rhythm the one I suggested you is much better on this part http://puu.sh/1dXkt
  6. 00:44:485 (4) - It seems there is a missed sound on this slider's tail so I'd add a whistle on it
[Normal]

  1. 00:04:485 (2) - I'd suggest you to curve this slider to make a blanket with the next circle: http://osu.ppy.sh/ss/459177
  2. 00:17:285 (3) - I think finish here would sound good together the one on (1)
  3. 00:23:685 (2,3,4) - Uh change with an 1/2 slider and a repeat instead
  4. 00:28:485 (5,6,7) - ^
  5. 00:29:285 (8) - Maybe new combo? s:
  6. 00:43:685 (3,4) - Mh.. I think these 2 overlapped circles are awkward and maybe hard to play for a Normal since the next circles you used 00:44:485 (5,6,7,8) aren't overlapped :\
[Hard]

  1. 00:05:285 (1,2,3) - I think this hitsound pattern fits better: remove clap from the (1)'s head adding whistle instead; add whistle on (2); remove whistle on (3)'s head adding it on the reverse arrow instead
[Insane]

  1. 00:46:885 (3) - New combo according to the man's vocal
grumd
Go-go :D
Topic Starter
Mismagius

Chewin wrote:

grumd wrote:

Ask Chewin to recheck and bubble it :v
°ç°

[General]

  1. Tick rate 2 is much better (Really, test it)
good

[Easy]

  1. 00:11:685 (3) - Are you sure to use this finish? I think it's too loud. What about to use clap instead to keep consistency? using whistle
  2. 00:12:085 (4) - There should be a whistle on the slider's head too with previous suggestion, this sounds bad
  3. 00:21:285 (4) - I'd use new combo here it's to fit with the lyrics; "well I better not show you where the lemonade is made"
  4. 00:26:085 (3) - This finish is really bad IMHO whistle fits much better on the slider's head done some stuff here
  5. 00:38:085 (5) - What about to reduce this slider by 1/2 adding a circle with whistle on 00:38:885 instead? ? The hitsound pattern would be more enjoyable to hear instead of a rhythm that doesn't fit the vocal as it should for a missed sound on a 1/1 tick (I mean 00:38:485). Infact the rhythm to fit the vocal should be this one http://puu.sh/1dXnC but since you are mapping this easy diff with an 1/1 rhythm the one I suggested you is much better on this part http://puu.sh/1dXkt kay
  6. 00:44:485 (4) - It seems there is a missed sound on this slider's tail so I'd add a whistle on it done
[Normal]

  1. 00:04:485 (2) - I'd suggest you to curve this slider to make a blanket with the next circle: http://osu.ppy.sh/ss/459177 done
  2. 00:17:285 (3) - I think finish here would sound good together the one on (1) too spammy imo D:
  3. 00:23:685 (2,3,4) - Uh change with an 1/2 slider and a repeat instead isn't too hard, really
  4. 00:28:485 (5,6,7) - ^ ^
  5. 00:29:285 (8) - Maybe new combo? s: kay
  6. 00:43:685 (3,4) - Mh.. I think these 2 overlapped circles are awkward and maybe hard to play for a Normal since the next circles you used 00:44:485 (5,6,7,8) aren't overlapped :\ tried to fix it in a more symmetrical way
[Hard]

  1. 00:05:285 (1,2,3) - I think this hitsound pattern fits better: remove clap from the (1)'s head adding whistle instead; add whistle on (2); remove whistle on (3)'s head adding it on the reverse arrow instead b-but I like the clap ;_;
[Insane]

  1. 00:46:885 (3) - New combo according to the man's vocal done
Thank you <3
Flanster
add banana in tags
no kd ty
Mercurial


VAMO' VAMO' LO' PIBE'!
VAMO' VAMO' LO' PIBE'! ♫
Topic Starter
Mismagius

Lolicore Flandre wrote:

add banana in tags
no kd ty
tanks for moding
Chewin

Lolicore Flandre wrote:

add banana in tags
no kd ty
This killed me
Flanster
INB4 SPEEDRANK
[Luanny]

Lolicore Flandre wrote:

add banana in tags
no kd ty
HAUEAHUEHAUEAHEUAHEUAHEAUEHAU
Aleks719
General
Countdown sounds fine, but letterboxes look ugly, isn't it? maybe turn 'em off?
With new build your title/artist fields are empty.

Insane
Had questions only towards irregular claps, but oh well

Hard
HP drain looks too low, make HP+1? maybe you did it for 4 and half stars, but it's too low, obviously

Normal
00:44:485 (5) - this combo looks too long, add nc here?

Easy
00:13:285 (5) - this combo looks too long, add nc here?
00:21:285 (4) - ^
00:34:085 - inis break? unsnapped and only in one diff? it doesn't make sense, remove~
00:45:285 (5) - this combo looks too long, add nc here?
Rockabye Baby
SO CUTE MOVIE
Topic Starter
Mismagius
I'll fix it when I get home tomorrow :D
Aurele
You should also look at your Timing, Blue Dragon. The current one is completly not good. I was playing and someone spectated me, I was doing 100s. After that, I changed my Custom Offset to +5, it looked horrible. I set it to -5 and it was a bit more better. But also, the BPM is not good. I analysed it with MixMeister and I got 150,02, so it makes all the difference.


Try to set your timing to these:


I tryed with this timing and was able to SS.

I also asked Nashmun's help, and he founds that:
3685

3700
Topic Starter
Mismagius
MixMeister is a terrible BPM finder.
[Luanny]
I SSH'd with the current timing 0.0
Also mixmeister eww
Topic Starter
Mismagius

Aleks719 wrote:

General
Countdown sounds fine, but letterboxes look ugly, isn't it? maybe turn 'em off? removed both countdown and letterboxes
With new build your title/artist fields are empty. okay

Insane
Had questions only towards irregular claps, but oh well i'm the king of inconsistency >:3

Hard
HP drain looks too low, make HP+1? maybe you did it for 4 and half stars, but it's too low, obviously did it only for star rating but blehhhhhh

Normal
00:44:485 (5) - this combo looks too long, add nc here? done

Easy
00:13:285 (5) - this combo looks too long, add nc here? fixed
00:21:285 (4) - ^ ^
00:34:085 - inis break? unsnapped and only in one diff? it doesn't make sense, remove~ woops
00:45:285 (5) - this combo looks too long, add nc here? fixed

About the timing issues: The map is perfectly SSable and the timing is perfect in my opinion. MixMeister is not a trustable source at all and the offset is okay as it is.
Aurele
Well, about the BPM, I think I had a wrong Mp3 since everything changed. So no worries about the timing.
Topic Starter
Mismagius
The offset was indeed a bit off. Should be 3690 now.
Aleks719
Rebubbled only because of offset changes..
lolcubes
Weebl's stuff! Nostalgia'd hard.
The timing is perfect btw

[Insane]
OD+1. Even with doubletime this is effortless to SS on OD8 haha. There are no spinners either.

[Hard]
Well, I would like to see OD7 here actually, it's slow, easy and short. This would fit better in my opinion.

[Normal]
OD+1, OD3 is too easy for a normal on this song. Would actually recommend OD5 because no spinners.

[Easy]
AR+1, OD+1. AR2 is just bleh and OD1 is sort of ... why is it there? :p Just like in normal would recommend higher OD, so 3 or something.
Hitsounds: Feels like some claps are missing, specifically end of 00:28:490 (2), and claps at 00:42:090 (1,2,3,4) sound inconsistent, mind removing it from 3 and adding it to 4? Or just look at your normal diff and see how you placed them there.

I just wonder, why didn't you map the full thing? The thing is 48 seconds long, it really doesn't need a break ... I do suggest that you map it fully though. 38 seconds of drain time is a bit low, especially if the full song is 48 seconds.
DaxMasterix

grumd wrote:

Don't you think the artist name must be "Weebl's Stuff"?

Blue Dragon wrote:

Weebl's Stuff is the YT channel, Weebl is the artist.
The YT Channel is ''mrweebl'' the name of the YT Channel is Weebl's Stuff.. But Are you sure about that? ;~;
Looks the Album and the Pages ..
I think is only Weebl too, but need find some proof for avoid a future discuss or maybe unrank about the names artist.. btw awesome map
those
Weebl did the Badger song too. I'm pretty certain the artist is "Weebl".
Also, !w notes that Jonti Picking's web alias is "Weebl". Enough proof, maybe?
lolcubes
Weebl's Stuff originally used to be just a website, which was made and owned by Weebl if I remember correctly. It was really popular 10-11 years ago (edit: actually I have no idea how much time has passed now, I just remember I used to be in highschool lol) here so I believe Weebl should stay as artist.
Topic Starter
Mismagius

lolcubes wrote:

I just wonder, why didn't you map the full thing? The thing is 48 seconds long, it really doesn't need a break ... I do suggest that you map it fully though. 38 seconds of drain time is a bit low, especially if the full song is 48 seconds.
nah >: not really laziness, but... I just don't think it fits with the vocal-styled map D: if it's actually unrankable I will map it, but bleh

inb4 accused of laziness and hatred towards map/mapper

fixed the OD stuff otherwise
those

Blue Dragon wrote:

nah >: not really laziness, but... I just don't think it fits with the vocal-styled map D: if it's actually unrankable I will map it, but bleh
Just don't map it in the same style as your vocal sections and it'd be great. It's not like you mapped only the vocal sections for Airman.
lolcubes
It's not unrankable, minimum drain time is 30 seconds, but 45 is recommended. :P
I will recheck this in a minute...

Some iffy combos but everything makes sense so...

Topic Starter
Mismagius

those wrote:

Blue Dragon wrote:

nah >: not really laziness, but... I just don't think it fits with the vocal-styled map D: if it's actually unrankable I will map it, but bleh
Just don't map it in the same style as your vocal sections and it'd be great. It's not like you mapped only the vocal sections for Airman.
ztrot was the one who mapped the instrumental parts, but okay :v

By the way sorry if that seemed a bad attitude from me, I could've mapped it with not so many problems >:
those
Sorry. I meant to say "its not like only the vocal sections were mapped".
And yeah, with that you said that you're mapping just a rankable map, not a map as good as you can.
Flanster
Look at my map, my map is amazin, give it a 10
Yey it tastes just like awesome.
Aurele
wat...
Congratulation

edit;

lolcubes wrote:

It's not unrankable, minimum drain time is 30 seconds, but 45 is recommended. :P
OKAY SO I CAN MAP MY 30SECS MAP, RIGHT? YAAAY.
[Luanny]
pro
Chewin
Ehi, good job here! ;3
Doodley
beautiful
Birdy
Look at my wh*res.

Also gratz~
DaxMasterix
Congratz =w=
Hernan
Too long
-GN
Mill is too pro.
Mikarunoel131_DELETED
Yeah x3 Happy this is ranked xD
Everytime when I hear it I have the video of the nightmare house 2 Version in my head to the music XD
Great work :D
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