Well, told that just because http://puu.sh/Ivul
What.Rikers wrote:
Get out of my house.[Luanny PhNyx] wrote:
NO U.
I'll see what I can do about mapping the break..grumd wrote:
Hi :3
Insane
— Overall
This mapset is insanely well made, stuff is polished and neat, so just some suggestions.
— Mapping
- 00:03:685 (1) - Probably just use a repeat instead of a circle? Looks much more symmetric. not really aiming for symmetry here
- 00:13:885 (4) - Move this ~2 grids down. This will provide better flow with (1,2,3) and some place for (5). okay
- 00:14:485 (5) - Since we have that place now, I suggest to move it at least to 48;8. You can lower everything even more (for example, pick all notes until this note and move them ~3 grids down) to make this flow perfect. okay
- 00:19:685 (1,2,3,4) - These 4 could been replaced by two mirrored sliders, I think that fits the vocal a bit more :v
http://osu.ppy.sh/ss/391830 like this could be good, dunno nice, changed- 00:22:085 (4,5,1) - Hm, the triangle could be better. 00:22:885 (1) - place this on 84;96, will work. too close to previous note :~
- 00:23:485 (2) - If you apply prev. one, just move this circle 1 grid right. ^
- 00:37:285 (6,7,8) - I think you can place here two 1/2 sliders and that will fit better. I mean, emphasizing "takeyou" and "roundthe" with the sliders will look good. Think how can you do that. I really don't have a place to do so where it doesn't break the flow, either that or I'll have to rearrange the entire map later..
- 00:40:285 (5) - Place this on 40;384. It will make a straight line with (4)'s end and (1)'s start. And still in the borders of the test window. done
- 00:45:885 (6,1) - IMO, the better position for these two is 160;268 for circle (to flow the prev. slider) and 104;328 for the slider (to match distance spacing) the jump is waaaaaaaaay too harsh ;x
Hard
— MappingNormal
- 00:03:685 (1) - Probably too curvy for me. Something like this looks better. nah, I like it this way :v
- 00:08:485 (5) - Hm, I don't think that so close spacing is good here, but you can do nothing (due to straight lines and shit :c). Anyway, suggesting the same as above. i like curvy short sliders >:
- 00:10:085 (1) - Suggestion as before, AND also move the next slider one grid up and try to encircle it with this one. ^
- 00:11:285 (3) - I guess, if you move the prev. slider 1 grid up, this must be moved too? ^
- 00:11:285 (3,4,5) - Okay, that shit I'm suggestion ruins everything, so two choices: or you don't fix anything, or you work hard on moving everything 1 grid up. But well, you could try to pick these all 00:10:685 (2,3,4,5) and move them together. i like that pattern as it is ):
- 00:18:085 (1) - Move the slider endpoint to 484;228 and replace the next one with it's mirrored copy done
- 00:26:485 (1) - First jump in the map? Hm. I find it fitting with the flow >:
- 00:28:285 (4) - http://osu.ppy.sh/ss/391843 Make this? Don't want to explain what is here, you'll understand nice, done
- 00:40:285 - Ok I think you need a note here, so my suggestion how to make it:
00:40:085 (3) at 284;104, at the 00:38:685 (8)'s body;
new note at 00:40:285 on 180;168 (not on grid I suppose) eh... I don't think I have understood this right, but I changed it a bit.- 00:42:285 (1) - This plays weird, please choose: or delete this note, or add another one on 00:42:685. This all is for consistancy. spacing, and also follows the "i" in "i think"
— MappingEasy
- 00:04:485 (2) - You'd better curve this down a bit so it will not barely touch the next note. http://osu.ppy.sh/ss/391847 nah.. somehow I like the straight thing I have now :v
- 00:08:085 (2) - This must be placed on 00:07:885. Also my way to fix that: http://osu.ppy.sh/ss/391848 it's unexpected for a newbie to play an 1/2 note right at the start D:
- 00:13:685 (4,5,6) - Can be pretty confusing for new players. Try to make a slider with (5) and (6) or something else, I dunno, just increase readability of this pattern. fixed
- 00:23:685 (2,3,4) - Replace with the slider with repeat, will be better for a Normal diff. I don't think it's that hard. D:
- 00:27:685 (4) - I think the rhythm here doesn't fit, you'd better make something like that, usual 1/2: http://osu.ppy.sh/ss/391852 creating some variation in the song besides the 1/1 madness, but without trying to be hard to follow for newbies here
- 00:42:885 (2,3,4) - Oh nono, stacking under the slider is so confusing in easier diffs imo.. Do something else please. ewww ok
- 00:48:485 (4) - Move it to 00:48:285 and stack under (3) done
— MappingThe most clean Easy ever :C
- The only thing I can find is that I want to press a button when he says "lick" on 00:07:485. Not sure how to do that. me neither
191,20,39685,1,2● 00:43:285 (4,6) - please a little move down this notes :3 (hp-bar is overlap)
270,140,40085,1,0
201,155,40285,1,0
132,169,40485,2,0,B|112:330,1,160,2|0
256,220,46885,5,4
196,272,47285,1,0
216,348,47685,1,2
296,348,48085,1,0
316,272,48485,1,0
272,200,10085,6,0,B|306:148|308:72|236:40,2,180,2|2|2
208,128,11685,2,0,B|160:184|176:260|248:288,2,180,2|2|2
Fixed most of these. Didn't like that rhythm on Hard diff, sounded too 'busy' for the diff. Just don't know :pChewin wrote:
Ohi Blue Dragon -w-/
Mod request from my modding queue :3
[General]
You should remove horse from the tags because it's already in the title D:
Add woman in the tags?
OMG the lyrics ahah And I saw the video on youtube. I'm shattered now. :°D
[Easy]
00:16:485 (4) - I'd use NC here because the woman's vocal starts
00:18:085 (6) - Add NC for the same reason above removing it on 00:19:685 (1) instead
00:27:685 (5) - New combo?
00:48:485 (5) - I guess you forgot whistle here
00:46:885 (1,2,3,4,5) - What about to make this pattern instead? I think it flows better and it's more enjoyable to play :3 http://osu.ppy.sh/ss/403465256,220,46885,5,4
196,272,47285,1,0
216,348,47685,1,2
296,348,48085,1,0
316,272,48485,1,0
[Normal]
00:09:685 (2,1) - I'd improve this blanket, something like this for example: http://osu.ppy.sh/ss/403477272,200,10085,6,0,B|306:148|308:72|236:40,2,180,2|2|2
208,128,11685,2,0,B|160:184|176:260|248:288,2,180,2|2|2
[Hard]
00:04:485 (2) - What about to reduce this slider by 1/2 adding a circle on 00:05:085 instead? This rhythm fits much better imho:
00:04:485 (2) - Still here, what about to add finish on the head? You added it in the insane diff
00:07:285 (3) - Clap to keep consistency
00:07:485 (4) - I don't like how this finish sounds, I think it sounds too loud. Remove it or maybe decrease its volume?
00:16:485 (6) - New combo
00:48:085 (4) - Remove clap and use just finish instead?
[Insane]
00:16:885 (2) - Add a clap on the slider's end too? It sounds very well with vocal
00:18:085 (4) - New combo and finish on the head?
00:24:085 (1) - I would remove NC from this slider adding it on 00:24:685 (2) instead. In this way the jumps 00:24:685 (2,3,4,5,6) are easier to read and play
00:37:085 (5) - This circle touches the hp bar: http://puu.sh/VwBv consider to fix this :3
This song is an other drug hngggg
Awesome as always :3 Star and good luck for the rank BD >w<
Thank you a lot for the great mod.Kyshiro wrote:
Shut up woman, get on my horse ;)
Easy:Normal:
00:11:685 (3) - Putting this note at x:256 y:28 (Above (1)) would make it easier to read for beginners due to the hitburst done
00:17:685 (2) - Clap? Fits with the upcoming combo imo done
Such a perfect easyHard:
00:19:685 (1) - Remove NC > 00:21:285 (3) - Add NC, Feels a bit awkward having only a 1 in this combo done something a bit different
00:24:085 (4) - Clap for consistency of the current part done
00:47:885 - I feel like clicking a tasty circle on this spot can't ;_;Insane:
00:03:685 (1) - A little rotating here feels right, just rotating it by 20 degrees with the selection centre as origin would do excellent, done
00:24:885 (5,7) - The double clap here sounds awkward to me. How about removing the one on 00:24:885 (5) - this end, and adding it on the start of it(Remove the whistle) done
00:43:685 (6) - This clap fits better if there's a clap on 00:43:285 (4) - before it i like it this way o.oAwesome beatmap, not much to say about it other than it being one of the most perfect creations I've ever seen in my life. Have my star.
00:12:885 (4,5,1,2,3) - ''And then it turns back agaaain'' <-Genius
00:24:685 (1,2,3,4,5) - Making this combo go down slowly fits the rest of the combo I suppose: http://puu.sh/1c2E9 done
00:37:685 (7) - Feels more awesome if you put this note at x:376 y:76 niiiice, done
Brb getting nacho's.
°ç°grumd wrote:
Ask Chewin to recheck and bubble it :v
Thank you <3Chewin wrote:
°ç°grumd wrote:
Ask Chewin to recheck and bubble it :v
[General]good
- Tick rate 2 is much better (Really, test it)
[Easy][Normal]
- 00:11:685 (3) - Are you sure to use this finish? I think it's too loud. What about to use clap instead to keep consistency? using whistle
- 00:12:085 (4) - There should be a whistle on the slider's head too with previous suggestion, this sounds bad
- 00:21:285 (4) - I'd use new combo here it's to fit with the lyrics; "well I better not show you where the lemonade is made"
- 00:26:085 (3) - This finish is really bad IMHO whistle fits much better on the slider's head done some stuff here
- 00:38:085 (5) - What about to reduce this slider by 1/2 adding a circle with whistle on 00:38:885 instead? ? The hitsound pattern would be more enjoyable to hear instead of a rhythm that doesn't fit the vocal as it should for a missed sound on a 1/1 tick (I mean 00:38:485). Infact the rhythm to fit the vocal should be this one http://puu.sh/1dXnC but since you are mapping this easy diff with an 1/1 rhythm the one I suggested you is much better on this part http://puu.sh/1dXkt kay
- 00:44:485 (4) - It seems there is a missed sound on this slider's tail so I'd add a whistle on it done
[Hard]
- 00:04:485 (2) - I'd suggest you to curve this slider to make a blanket with the next circle: http://osu.ppy.sh/ss/459177 done
- 00:17:285 (3) - I think finish here would sound good together the one on (1) too spammy imo D:
- 00:23:685 (2,3,4) - Uh change with an 1/2 slider and a repeat instead isn't too hard, really
- 00:28:485 (5,6,7) - ^ ^
- 00:29:285 (8) - Maybe new combo? s: kay
- 00:43:685 (3,4) - Mh.. I think these 2 overlapped circles are awkward and maybe hard to play for a Normal since the next circles you used 00:44:485 (5,6,7,8) aren't overlapped :\ tried to fix it in a more symmetrical way
[Insane]
- 00:05:285 (1,2,3) - I think this hitsound pattern fits better: remove clap from the (1)'s head adding whistle instead; add whistle on (2); remove whistle on (3)'s head adding it on the reverse arrow instead b-but I like the clap ;_;
- 00:46:885 (3) - New combo according to the man's vocal done
tanks for modingLolicore Flandre wrote:
add banana in tags
no kd ty
This killed meLolicore Flandre wrote:
add banana in tags
no kd ty
HAUEAHUEHAUEAHEUAHEUAHEAUEHAULolicore Flandre wrote:
add banana in tags
no kd ty
Aleks719 wrote:
General
Countdown sounds fine, but letterboxes look ugly, isn't it? maybe turn 'em off? removed both countdown and letterboxes
With new build your title/artist fields are empty. okay
Insane
Had questions only towards irregular claps, but oh well i'm the king of inconsistency >:3
Hard
HP drain looks too low, make HP+1? maybe you did it for 4 and half stars, but it's too low, obviously did it only for star rating but blehhhhhh
Normal
00:44:485 (5) - this combo looks too long, add nc here? done
Easy
00:13:285 (5) - this combo looks too long, add nc here? fixed
00:21:285 (4) - ^ ^
00:34:085 - inis break? unsnapped and only in one diff? it doesn't make sense, remove~ woops
00:45:285 (5) - this combo looks too long, add nc here? fixed