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Weebl - Amazing Horse

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Topic Starter
Mismagius
This beatmap was submitted using in-game submission on domingo, 14 de outubro de 2012 at 16:35:40

Artist: Weebl
Title: Amazing Horse
Tags: weebl's stuff look at my horse
BPM: 150
Filesize: 1492kb
Play Time: 00:48
Difficulties Available:
  1. Easy (2,74 stars, 54 notes)
  2. Hard (4,83 stars, 86 notes)
  3. Insane (4,99 stars, 106 notes)
  4. Normal (3,44 stars, 62 notes)
Download: Weebl - Amazing Horse
Information: Scores/Beatmap Listing
---------------
[Luanny]
NO U.
JappyBabes
what
[Luanny]

JappyBabes wrote:

what
Shut up woman, get on my horse.
grumd
I can listen to this all day~
-GN
sexy map.
Shohei Ohtani
Needs moar 10 minute version.

Which I have an mp3 for ouo
JappyBabes

[Luanny PhNyx] wrote:

JappyBabes wrote:

what
Shut up woman, get on my horse.
ok
Stefan
okay
Aurele
You really did it, ohokay.
grumd
Don't you think the artist name must be "Weebl's Stuff"?
Topic Starter
Mismagius
Weebl's Stuff is the YT channel, Weebl is the artist.
grumd
Well, told that just because http://puu.sh/Ivul
Metro
sorry for taking so long lol

I played insane and all I can say is: ztrot

bai
Katsuri
eae, (intoducao)

[aibat reclamano]
se ta ligado nas bitrate cara q vergonha se quiser eu faço mó prgç, so me avisa eu faço p vc d graça dps..
pro gringo sabe doq to falano: The bitrates of your mp3 file are over 192kbps, you should re-encode the file to keep it above 192kbps. I can re-encode it if you want, bother me in game, sir.

[facio]dificudade
00:38:031 (5,6) - carai sl acho q fica mt melhor c vc faz algo pra mudar um poco o ritmo monótono td tempo, entao pra seguir os vocal e quebra a monotonia eu tentaria algo dos tipo assim ta lgd? dai 1s finish no final doslider e pront, um trecho daora nos vocal sem monotonia no ritmo da musica RS
so isso nessas dificildade

[aqui otra dificuldad normal]
00:38:031 (5,1) - serio acho q a clap no 1 fico meio estranha n segue nada, sl, tenta troca com o final do slider fica melhor e + consistente c/ a part q vem dps.

[harde]
00:37:631 (6) - eu colocaria uma palma no comeco do slider assim mt melhor pra ser consistente com o ritmo q veio seguindo, e ainda segue as bateria loca da musica mo bom
00:39:231 (1,2) - eo faria algo tip clap no 1 e finish no 2, p seguir melhor a bateria e ficar igual a parte anterior mts melho

[insano~~]
00:24:631 (2,3,4,5,6,7,8,9) - ai minha cabeca esperava mais 1 pra direita pq começo na esquerda n esperava q acabasse na esquerda errei devo se noob mas n parece mt intuitivo trist chatiado
Rikers

[Luanny PhNyx] wrote:

NO U.
Get out of my house.
[Luanny]

Rikers wrote:

[Luanny PhNyx] wrote:

NO U.
Get out of my house.
What.
Shut up, get on my horse. ²
haha5957
[General]
shut up woman get on my horse
- I feel like using custom hitsounds when i hear snare drum~ish sound going back there, maybe use them?
- I think it's better to map breaktime because the map is too short (and I think decent rhythm can fit in there QAQ)
- some specific vibration parts (like get on my "horse~") would be nice to have special sliders, like squizzling or slowdown in my opinion.


[Easy]



[Normal]
00:06:885 (1,2,1,2) - I think this part is better when done like this http://osu.ppy.sh/ss/391835 , beginners will have problem dealing with those kinda little confusing pattern (yeah not ever confusing to experianced players, but thinking that normal is for beginners)
codes just in case you wanna try with later parts
SPOILER
448,140,6885,6,0,B|444:252|340:264,1,180,2|2
216,332,8085,1,8
169,263,8485,6,0,B|68:252|64:140,1,180,2|2
208,128,9685,1,8
272,200,10085,6,0,B|328:116|272:32,2,180,2|2|2
208,128,11685,2,0,B|152:212|208:296,2,180,2|2|2
304,128,13285,1,2
208,128,13685,1,0
208,128,13885,1,2

[Hard]
00:13:685 (2,3) - http://osu.ppy.sh/ss/391823 this kind? I think It's better when (2) is stacked to previous 6 rather then 7.
00:35:876(1,2,3) - http://osu.ppy.sh/ss/391826 this kind? I felt like curving when i played that part :O

[Insane]
- Actually I didnt understand how you "clapped" this song (like, you don't have any clap on 00:39:285 (3,4,5,1,2) - these parts) but I think clapping almost every other white tick makes sense.

00:05:285 (1,3) - I think it's better when it's curved somehow like http://osu.ppy.sh/ss/391838 this? (my curving sucks ;_;)
00:38:085 (1) - add clap at the end
00:38:685 (2) - remove clap at the beginning



tried my best but seems like my mod turned out to be bad mod QAQ..
grumd
Hi :3

Insane

— Overall
This mapset is insanely well made, stuff is polished and neat, so just some suggestions.

— Mapping
  1. 00:03:685 (1) - Probably just use a repeat instead of a circle? Looks much more symmetric.
  2. 00:13:885 (4) - Move this ~2 grids down. This will provide better flow with (1,2,3) and some place for (5).
  3. 00:14:485 (5) - Since we have that place now, I suggest to move it at least to 48;8. You can lower everything even more (for example, pick all notes until this note and move them ~3 grids down) to make this flow perfect.
  4. 00:19:685 (1,2,3,4) - These 4 could been replaced by two mirrored sliders, I think that fits the vocal a bit more :v
    http://osu.ppy.sh/ss/391830 like this could be good, dunno
  5. 00:22:085 (4,5,1) - Hm, the triangle could be better. 00:22:885 (1) - place this on 84;96, will work.
  6. 00:23:485 (2) - If you apply prev. one, just move this circle 1 grid right.
  7. 00:37:285 (6,7,8) - I think you can place here two 1/2 sliders and that will fit better. I mean, emphasizing "takeyou" and "roundthe" with the sliders will look good. Think how can you do that.
  8. 00:40:285 (5) - Place this on 40;384. It will make a straight line with (4)'s end and (1)'s start. And still in the borders of the test window.
  9. 00:45:885 (6,1) - IMO, the better position for these two is 160;268 for circle (to flow the prev. slider) and 104;328 for the slider (to match distance spacing)
Hard

— Mapping
  1. 00:03:685 (1) - Probably too curvy for me. Something like this looks better.
  2. 00:08:485 (5) - Hm, I don't think that so close spacing is good here, but you can do nothing (due to straight lines and shit :c). Anyway, suggesting the same as above.
  3. 00:10:085 (1) - Suggestion as before, AND also move the next slider one grid up and try to encircle it with this one.
  4. 00:11:285 (3) - I guess, if you move the prev. slider 1 grid up, this must be moved too?
  5. 00:11:285 (3,4,5) - Okay, that shit I'm suggestion ruins everything, so two choices: or you don't fix anything, or you work hard on moving everything 1 grid up. But well, you could try to pick these all 00:10:685 (2,3,4,5) and move them together.
  6. 00:18:085 (1) - Move the slider endpoint to 484;228 and replace the next one with it's mirrored copy
  7. 00:26:485 (1) - First jump in the map? Hm.
  8. 00:28:285 (4) - http://osu.ppy.sh/ss/391843 Make this? Don't want to explain what is here, you'll understand :D
  9. 00:40:285 - Ok I think you need a note here, so my suggestion how to make it:
    00:40:085 (3) at 284;104, at the 00:38:685 (8)'s body;
    new note at 00:40:285 on 180;168 (not on grid I suppose)
  10. 00:42:285 (1) - This plays weird, please choose: or delete this note, or add another one on 00:42:685. This all is for consistancy.
Normal

— Mapping
  1. 00:04:485 (2) - You'd better curve this down a bit so it will not barely touch the next note. http://osu.ppy.sh/ss/391847
  2. 00:08:085 (2) - This must be placed on 00:07:885. Also my way to fix that: http://osu.ppy.sh/ss/391848
  3. 00:13:685 (4,5,6) - Can be pretty confusing for new players. Try to make a slider with (5) and (6) or something else, I dunno, just increase readability of this pattern.
  4. 00:23:685 (2,3,4) - Replace with the slider with repeat, will be better for a Normal diff.
  5. 00:27:685 (4) - I think the rhythm here doesn't fit, you'd better make something like that, usual 1/2: http://osu.ppy.sh/ss/391852
  6. 00:42:885 (2,3,4) - Oh nono, stacking under the slider is so confusing in easier diffs imo.. Do something else please.
  7. 00:48:485 (4) - Move it to 00:48:285 and stack under (3)
Easy

— Mapping
  1. The only thing I can find is that I want to press a button when he says "lick" on 00:07:485. Not sure how to do that.
The most clean Easy ever :C
Reisen Udongein
amazing horse is amazing :3
Topic Starter
Mismagius

grumd wrote:

Hi :3

Insane

— Overall
This mapset is insanely well made, stuff is polished and neat, so just some suggestions.

— Mapping
  1. 00:03:685 (1) - Probably just use a repeat instead of a circle? Looks much more symmetric. not really aiming for symmetry here
  2. 00:13:885 (4) - Move this ~2 grids down. This will provide better flow with (1,2,3) and some place for (5). okay
  3. 00:14:485 (5) - Since we have that place now, I suggest to move it at least to 48;8. You can lower everything even more (for example, pick all notes until this note and move them ~3 grids down) to make this flow perfect. okay
  4. 00:19:685 (1,2,3,4) - These 4 could been replaced by two mirrored sliders, I think that fits the vocal a bit more :v
    http://osu.ppy.sh/ss/391830 like this could be good, dunno nice, changed
  5. 00:22:085 (4,5,1) - Hm, the triangle could be better. 00:22:885 (1) - place this on 84;96, will work. too close to previous note :~
  6. 00:23:485 (2) - If you apply prev. one, just move this circle 1 grid right. ^
  7. 00:37:285 (6,7,8) - I think you can place here two 1/2 sliders and that will fit better. I mean, emphasizing "takeyou" and "roundthe" with the sliders will look good. Think how can you do that. I really don't have a place to do so where it doesn't break the flow, either that or I'll have to rearrange the entire map later..
  8. 00:40:285 (5) - Place this on 40;384. It will make a straight line with (4)'s end and (1)'s start. And still in the borders of the test window. done
  9. 00:45:885 (6,1) - IMO, the better position for these two is 160;268 for circle (to flow the prev. slider) and 104;328 for the slider (to match distance spacing) the jump is waaaaaaaaay too harsh ;x


Hard

— Mapping
  1. 00:03:685 (1) - Probably too curvy for me. Something like this looks better. nah, I like it this way :v
  2. 00:08:485 (5) - Hm, I don't think that so close spacing is good here, but you can do nothing (due to straight lines and shit :c). Anyway, suggesting the same as above. i like curvy short sliders >:
  3. 00:10:085 (1) - Suggestion as before, AND also move the next slider one grid up and try to encircle it with this one. ^
  4. 00:11:285 (3) - I guess, if you move the prev. slider 1 grid up, this must be moved too? ^
  5. 00:11:285 (3,4,5) - Okay, that shit I'm suggestion ruins everything, so two choices: or you don't fix anything, or you work hard on moving everything 1 grid up. But well, you could try to pick these all 00:10:685 (2,3,4,5) and move them together. i like that pattern as it is ):
  6. 00:18:085 (1) - Move the slider endpoint to 484;228 and replace the next one with it's mirrored copy done
  7. 00:26:485 (1) - First jump in the map? Hm. I find it fitting with the flow >:
  8. 00:28:285 (4) - http://osu.ppy.sh/ss/391843 Make this? Don't want to explain what is here, you'll understand :D nice, done
  9. 00:40:285 - Ok I think you need a note here, so my suggestion how to make it:
    00:40:085 (3) at 284;104, at the 00:38:685 (8)'s body;
    new note at 00:40:285 on 180;168 (not on grid I suppose) eh... I don't think I have understood this right, but I changed it a bit.
  10. 00:42:285 (1) - This plays weird, please choose: or delete this note, or add another one on 00:42:685. This all is for consistancy. spacing, and also follows the "i" in "i think"
Normal

— Mapping
  1. 00:04:485 (2) - You'd better curve this down a bit so it will not barely touch the next note. http://osu.ppy.sh/ss/391847 nah.. somehow I like the straight thing I have now :v
  2. 00:08:085 (2) - This must be placed on 00:07:885. Also my way to fix that: http://osu.ppy.sh/ss/391848 it's unexpected for a newbie to play an 1/2 note right at the start D:
  3. 00:13:685 (4,5,6) - Can be pretty confusing for new players. Try to make a slider with (5) and (6) or something else, I dunno, just increase readability of this pattern. fixed
  4. 00:23:685 (2,3,4) - Replace with the slider with repeat, will be better for a Normal diff. I don't think it's that hard. D:
  5. 00:27:685 (4) - I think the rhythm here doesn't fit, you'd better make something like that, usual 1/2: http://osu.ppy.sh/ss/391852 creating some variation in the song besides the 1/1 madness, but without trying to be hard to follow for newbies here
  6. 00:42:885 (2,3,4) - Oh nono, stacking under the slider is so confusing in easier diffs imo.. Do something else please. ewww ok
  7. 00:48:485 (4) - Move it to 00:48:285 and stack under (3) done
Easy

— Mapping
  1. The only thing I can find is that I want to press a button when he says "lick" on 00:07:485. Not sure how to do that. me neither
The most clean Easy ever :C
I'll see what I can do about mapping the break..
grumd
00:22:085 (4,5,1) - Hm, the triangle could be better. 00:22:885 (1) - place this on 84;96, will work. too close to previous note :~
I just wish you could make a nice triangle here :v

If you find 84;96 too close, then move (4) farther from (5) and then again make a triangle, but at 0.8x
IchiGUN
Hi Blue Dragon
track is really funny ^^

  • General
    ● Nice mapset, so just suggestion ;)
    p.s. maybe need to delete .osb file o.o
===========================
  • Easy

    >Settings

    ● Good

    >Mapping

    ● 00:39:285 (1) - prev distance 0.89 looks a little strange...thats all o.o

    >Hitsounds

    ● Good
    ___________________
    Good Easy diff's :)
===========================
  • Normal

    >Settings

    ● Good

    >Mapping

    ● 00:05:285 (3) - looks a little strange again, maybe move on x:256 y:168?
    ● 00:08:085 (2) - move on x:222 y:343 - distance 0.8


    >Hitsounds

    ● 00:45:685 (8) - remove clap
    ● 00:46:485 (8) - ad clap on finish
    ___________________
    Great :lol:
===========================
  • Hard

    >Settings

    ● Good

    >Mapping

    ● 00:39:685 (2,3,4,5) - maybe change this forms, looks that:
    191,20,39685,1,2
    270,140,40085,1,0
    201,155,40285,1,0
    132,169,40485,2,0,B|112:330,1,160,2|0
    ● 00:43:285 (4,6) - please a little move down this notes :3 (hp-bar is overlap)

    >Hitsounds

    ● 00:46:485 (5) - ad clap
    ___________________
    good good :D
===========================
  • Insane

    >Settings

    ● Good

    >Mapping

    ● 00:14:485 (5) - please a little move down this notes :3 (hp-bar is overlap)
    ● 00:37:085 (5) - ^
    ● 00:37:885 (8) - ^

    >Hitsounds

    ● 00:46:485 (5) - ad clap
    ___________________
    Yep...nice diff's too ;)
Thats all, i hope my mod help you ^^
Dark Fang
Hi~
sorry for very huge delay
Let's go

[General]

Clear :3

[Easy]

00:24:085 (6) - why don't you make try symmetry with 00:22:485 (4) ?
good map :D

[Normal]

00:27:285 (3) - add a Clap?
00:27:685 (4) - add a Clap at tail of slider?
good '^'d

[Hard]

00:28:285 (4) - add a Clap at tail of slider?
00:28:885 (6) - add a Clap at head of slider?
00:41:685 (7) - why don't you use a Finish instead of Clap?
00:46:085 (5) - add a Clap at tail of slider?

[Insane]

00:39:685 (4) - add a Clap at tail of slider?
00:40:485 (1) - ^
00:41:085 (2) - why don't you make try symmetry with 00:40:485 (1) ?
00:41:685 (3) - add a Clap?
00:42:085 (1) - why don't you use a Finish instead of Clap?
00:44:485 (3) - add a Clap at head of slider?
00:46:085 (1) - ^


wow good maps~
Good Luck!

Have a good time :D
Rikers
Oh I see you're using the short version


okie dokie then
[Luanny]
Gogo make a sb with a nacho
\o/
Chewin
Ohi Blue Dragon -w-/
Mod request from my modding queue :3

[General]
You should remove horse from the tags because it's already in the title D:
Add woman in the tags?
OMG the lyrics ahah And I saw the video on youtube. I'm shattered now. :°D

[Easy]
00:16:485 (4) - I'd use NC here because the woman's vocal starts
00:18:085 (6) - Add NC for the same reason above removing it on 00:19:685 (1) instead
00:27:685 (5) - New combo?
00:48:485 (5) - I guess you forgot whistle here
00:46:885 (1,2,3,4,5) - What about to make this pattern instead? I think it flows better and it's more enjoyable to play :3 http://osu.ppy.sh/ss/403465
256,220,46885,5,4
196,272,47285,1,0
216,348,47685,1,2
296,348,48085,1,0
316,272,48485,1,0

[Normal]
00:09:685 (2,1) - I'd improve this blanket, something like this for example: http://osu.ppy.sh/ss/403477
272,200,10085,6,0,B|306:148|308:72|236:40,2,180,2|2|2
208,128,11685,2,0,B|160:184|176:260|248:288,2,180,2|2|2

[Hard]
00:04:485 (2) - What about to reduce this slider by 1/2 adding a circle on 00:05:085 instead? This rhythm fits much better imho:

00:04:485 (2) - Still here, what about to add finish on the head? You added it in the insane diff
00:07:285 (3) - Clap to keep consistency
00:07:485 (4) - I don't like how this finish sounds, I think it sounds too loud. Remove it or maybe decrease its volume?
00:16:485 (6) - New combo
00:48:085 (4) - Remove clap and use just finish instead?

[Insane]
00:16:885 (2) - Add a clap on the slider's end too? It sounds very well with vocal
00:18:085 (4) - New combo and finish on the head?
00:24:085 (1) - I would remove NC from this slider adding it on 00:24:685 (2) instead. In this way the jumps 00:24:685 (2,3,4,5,6) are easier to read and play
00:37:085 (5) - This circle touches the hp bar: http://puu.sh/VwBv consider to fix this :3

This song is an other drug hngggg
Awesome as always :3 Star and good luck for the rank BD >w<
Chyo-Kun
"WELL I BETTER NACHO" Must be fucking IMPOSSIBRU in every diff.
Soaprman
Nothing for me to pick at in this map. Good show!
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