[General]
shut up woman get on my horse
- I feel like using custom hitsounds when i hear snare drum~ish sound going back there, maybe use them?
- I think it's better to map breaktime because the map is too short (and I think decent rhythm can fit in there QAQ)
- some specific vibration parts (like get on my "horse~") would be nice to have special sliders, like squizzling or slowdown in my opinion.
[Easy]
[Normal]
00:06:885 (1,2,1,2) - I think this part is better when done like this http://osu.ppy.sh/ss/391835 , beginners will have problem dealing with those kinda little confusing pattern (yeah not ever confusing to experianced players, but thinking that normal is for beginners)
codes just in case you wanna try with later parts
[Hard]
00:13:685 (2,3) - http://osu.ppy.sh/ss/391823 this kind? I think It's better when (2) is stacked to previous 6 rather then 7.
00:35:876(1,2,3) - http://osu.ppy.sh/ss/391826 this kind? I felt like curving when i played that part :O
[Insane]
- Actually I didnt understand how you "clapped" this song (like, you don't have any clap on 00:39:285 (3,4,5,1,2) - these parts) but I think clapping almost every other white tick makes sense.
00:05:285 (1,3) - I think it's better when it's curved somehow like http://osu.ppy.sh/ss/391838 this? (my curving sucks ;_;)
00:38:085 (1) - add clap at the end
00:38:685 (2) - remove clap at the beginning
tried my best but seems like my mod turned out to be bad mod QAQ..
- I feel like using custom hitsounds when i hear snare drum~ish sound going back there, maybe use them?
- I think it's better to map breaktime because the map is too short (and I think decent rhythm can fit in there QAQ)
- some specific vibration parts (like get on my "horse~") would be nice to have special sliders, like squizzling or slowdown in my opinion.
[Easy]
[Normal]
00:06:885 (1,2,1,2) - I think this part is better when done like this http://osu.ppy.sh/ss/391835 , beginners will have problem dealing with those kinda little confusing pattern (yeah not ever confusing to experianced players, but thinking that normal is for beginners)
codes just in case you wanna try with later parts
SPOILER
448,140,6885,6,0,B|444:252|340:264,1,180,2|2
216,332,8085,1,8
169,263,8485,6,0,B|68:252|64:140,1,180,2|2
208,128,9685,1,8
272,200,10085,6,0,B|328:116|272:32,2,180,2|2|2
208,128,11685,2,0,B|152:212|208:296,2,180,2|2|2
304,128,13285,1,2
208,128,13685,1,0
208,128,13885,1,2
216,332,8085,1,8
169,263,8485,6,0,B|68:252|64:140,1,180,2|2
208,128,9685,1,8
272,200,10085,6,0,B|328:116|272:32,2,180,2|2|2
208,128,11685,2,0,B|152:212|208:296,2,180,2|2|2
304,128,13285,1,2
208,128,13685,1,0
208,128,13885,1,2
[Hard]
00:13:685 (2,3) - http://osu.ppy.sh/ss/391823 this kind? I think It's better when (2) is stacked to previous 6 rather then 7.
00:35:876(1,2,3) - http://osu.ppy.sh/ss/391826 this kind? I felt like curving when i played that part :O
[Insane]
- Actually I didnt understand how you "clapped" this song (like, you don't have any clap on 00:39:285 (3,4,5,1,2) - these parts) but I think clapping almost every other white tick makes sense.
00:05:285 (1,3) - I think it's better when it's curved somehow like http://osu.ppy.sh/ss/391838 this? (my curving sucks ;_;)
00:38:085 (1) - add clap at the end
00:38:685 (2) - remove clap at the beginning
tried my best but seems like my mod turned out to be bad mod QAQ..