forum

KOTOKO - unfinished (TV Size)

posted
Total Posts
84
Topic Starter
Miya
This beatmap was submitted using in-game submission on 21 Mei 2012 at 0:43:51

Artist: KOTOKO
Title: unfinished (TV Size)
Source: Accel World
Tags: ending Yasora-chan Star Stream Kuroyukihime -Sekai- Sekai
BPM: 146
Filesize: 12626kb
Play Time: 01:14
Difficulties Available:
  1. Easy (1,71 stars, 68 notes)
  2. Hard (4,83 stars, 213 notes)
  3. Normal (3,56 stars, 95 notes)
  4. S.S (5 stars, 302 notes)
  5. Yasora's Insane (5 stars, 307 notes)
Download: KOTOKO - unfinished (TV Size)
Download: KOTOKO - unfinished (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Redownload please if you download before 12/05/2012 because i added new BG

Ending theme of Accel World. Enjoy~

-------------------Credit------------------------
Me
Star Stream (Thanks for making Insane)
Yasora (Thanks for making 2nd Insane)
--------------------------------------------------

Sekai has made a taiko diff. You can download it here > http://www.mediafire.com/?oh6prk6gt43rfwt
Go!
Sekai
some irc mod with BrokenArrow :3

Download: KOTOKO - unfinished (TV Size) (Miya) [Sekai's Taiko-Fly].osu
Topic Starter
Miya
broken arrow should post into this thread then >.<. Okay, updated~
Yasora
\owo/
Chewin
Hai, from my queue ~

Easy
  1. 00:13:527 (1) - This spinner is short for an easy >w< You could move it to 00:12:294 removing the slider and finish it at 00:14:760. Just a suggestion ~
  2. Nothing to say here ><
Hard
  1. 00:34:692 (1) to 00:37:363 (6) - This part doesn't fit the song, fix in this way?
  2. 00:35:719 (7) - New combo
  3. 00:36:541 (1) - Remove new combo
Yasora
  1. 00:57:500 (1) - Remove new combo
  2. 00:57:089 (6) - Add new combo
  3. 00:58:322 (1) - Remove new combo
  4. 00:58:733 (2) - NC
  5. 00:59:144 (1) - Remove new combo
  6. 01:03:664 (1) - ^

S.S
  1. 00:47:842 (2,3,4) - I don't like this antijump, since you used jump everywhere, so I suggest you to fix this.
  2. 01:00:788 (1,2,3,4) - ^
Good luck >w<
Yasora
Topic Starter
Miya
Thank you for the mod :)
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
SPOILER
  1. Seems fine.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. Those little streams feel weird to me. I suggest replacing some notes with a slider to avoid difficulty issue.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXX.XS.S
SPOILER
  1. 00:16:404 (5) - What a weird slider. I guess using a simple curve might just make it better.

  2. 00:28:733 (3,4,5,6) - Please make the spacing consistent for these notes.

  3. 00:32:842 (1,2,3,4) - ^. I suggest making a square shaped pattern.

  4. 00:35:308 (3,4,5,6) - Spacing.

  5. 00:47:637 (1,2,3,4) - This part is just weird. Please make a new pattern for this.

  6. 01:09:829 (2,3,4,5) - Spacing.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXYASORA
SPOILER
  1. Seems fine.

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: TAKA respect for J.S.B - Ubertreffen
Topic Starter
Miya
I don't understand what you mean little stream. So no change >.<
But thank you for the mod :)
Mythol
Request from queue~

[Easy]
00:20:514 (1) - Add finish on end?
00:50:925 (3) - Remove clap on end?

[Normal]
00:52:568 (5) - NC? To show that the beat has changed
01:05:719 (5) - ^

[Hard]
00:11:473 (4) - NC here instead to show beat has changed
00:12:705 (5) - Maybe here too and your choice to remove or keep on 00:13:116 (1)
00:37:363 (5) - Move red point 2 grids up for better blanket.
00:39:007 (4) - NC for beat change
I feel that all 5-note streams can use lower spacing.

[S.S]
Hi star~ :>
00:16:404 (5) - Move first red point 3 grids up for better symmetry?
00:55:034 (6) - NC?
01:08:185 (6) - ^

[Yasora]
00:08:596 (2) - I feel this fits better on the next white tick
00:10:240 (2) - ^
00:28:527 (3,4) - Please add a note between these and move 4 to 00:28:733

Modded all 5 diffs because Star is a friend :>
GL~
Yasora
Mystica
here comes my mod.

[S.S]
00:16:404 (5) - a little ugly to see
00:47:637 (1,2,3,4,5) - anti here not a ggod choice um.cause your higt sv
00:51:336 (2) - it's better not to hide it um
01:00:788 (1,2,3,4,5) - ^
01:04:486 (2) - ^

[Yasora]
00:53:390 (6) - who about rhyme like this?
It seems that you can use more note to make changes.

Good map.
S o r d a
request from in-game

[overall]:
  1. Fine
[Yasora]:
  1. 00:08:493 (2) - doesn't fit music start slider 00:08:596 end is same
  2. 00:10:137 (2) - ^ 00:10:240 end is same
  3. 00:20:514 (4) - New combo
  4. 00:41:062 (1) - Add whistle
[S.S]:
  1. 00:14:760 (1) - end whistle
  2. 00:15:993 (3) - whistle
  3. last spinner volume I like Yasora diff Green line
[Hard]:
  1. 00:11:781 (1,2,3,4,5) - I think Hard diff too Hard this suggestion change slider
  2. 00:27:500 (9) - why slider waypoint have? maybe delete this also end finish
[Normal]:
  1. Fine
[Easy]:
  1. 01:06:541 (2) - Dont stack this easiest diff I dont like stack Beginner player too hard stack read
  2. 01:13:938 (3) - ^
I like Accel world :3
Fight~
ryza
Modding from my queue.

Things that I think are important and need to be changed will be in red.
Things I think that are not necessary, but that I think make the map easier to read or more fun to play will be in blue.

Easy:
SPOILER
00:04:897 - This slider sounds weird to me. I know it's following the vocal line, but it feels like it skips the beats and that's awkward. I would suggest making it look like this.

Normal:
SPOILER
00:07:363 (4,5,6)- The timing on this is awkward, especially for a normal. If you turn the notes into a reverse slider like this, it's easier to play and flows much better.

00:48:870 (6) - Turn this into a reverse slider ending at 00:49:281.

Hard:
SPOILER
00:02:637 (5,6) - stack these.
00:03:664 (1,2) - make these a slider.
00:11:678 (1,2,3,4,5) - this whole combo is pretty difficult to time correctly. I think mapping it like this is much more readable.
00:17:637 (1,2,3,4,5) - Consider making this combo look like this.
00:21:746 (1,2,3,4,5) - Same as above. (NOTE: if you do make this change, the slider 00:24:212 (1) will have to also be changed)
00:37:979 (1,2,3)- Timing here is awkward. I suggest this.
00:47:226 (3) - Make this a reverse slider instead.
01:06:336 (2,3)- This does not sound right. I think mapping it like this fits the song much better.

S.S:
SPOILER
00:39:007 (5,6) - stack these, or fix this spacing. It's uneven.
01:04:897 (3) - End at 01:05:103, then add a note at 01:05:308.

Yasora diff seems like it will take a while, I'll come back and mod that one later when I have more time available.

So far good map, and good luck to you^^
Yasora
Topic Starter
Miya
Thank you for the mod and the star guys. Fixed some :)
Abe Nana
hello~:3
regenz
in game request.

General

I think credit yourself in creator's word is weird lol, i think no need to do that just guess diff's mapper is enough.

SS.

00:16:404 (5) - this shape is not perfect. just use only 1 red not 2.

00:28:938 (4,5) - ctrl r?
00:33:048 (2,3) - ctrl r?
00:47:637 (1,2,3,4,5,6,7,8,9) - at least new combo at 5 to warn player for split anti jump and non anti jump section
01:00:788 (1,2,3,4,5,6,7,8,9) - ^
01:11:164 (4) - I guess this is overmap note . delete it or If you want to overmap you should add All 1/4 stream start form 01:10:651 (1) -
and end at 01:13:938 (1) -
01:13:938 (1) - Zigzag or curve slider suit more than straight slider


Yasora

00:42:294 (1,2) - NC 2 ?
01:13:938 (1) - extend this 1 return and use spinner same as SS diff?

Hard

00:31:610 (1,3) - how long you made this slider ? it look nice.but it's not perfect yet
to fix just delete 1 and copy 3 , ctrl H , rotate 90 anticlockwise , ctrl r , done.
01:06:336 (2,3) - why just note keep it circle at 2 and 3 start of slider?. even current is still not hard.
01:10:856 miss note?
01:13:938 (1) - i think this note no need to nc at all. it's very easy to read.

Normal

00:14:760 (1) - Curve slider more suit for soft vocal here.
01:10:240 add note

Easy

01:10:651 (2) - move 1 beat backward and add return then ctrl +r

Taiko

00:38:493 k?
01:13:425 k?

GL ranking.
Topic Starter
Miya
Thank you for the mod regenz :3
Fixed some.
Hhe.. Don't worry about credit. Credit means the person that make that beatmap. So it including me. :3

And, Chata, thank you for the star, i will mod your map asap. :D
Yasora
nothing fix in my diff ;_;
but thanks for mod /w\
Twice_old


[General]

Looks fine


[Easy]

No big problem


[Normal]

00:52:671-(4) move to x:256 y:88

00:52:568-(1) move to x:256 y:244

00:53:390-(2) ^


[Hard]

00:12:089-(2) move to x:256 y:168

00:12:397-(3) move to 00:12:294

00:12:705-(4) move to 00:12:603


[S.S]

Why the slider velocity is 2.50.

00:16:404-(5) a little ugly...

00:19:692-(5) ^


[Yasora]

00:21:644-(2) I think you don't need to start the slider on the blue line,
you can change the slider same as 00:21:336-(1)

00:30:993-(6) to 00:31:199-(1) you don't think this big jump is strange?

00:33:459-(2),00:33:664-(1),00:33:870-(2) correct the ds.

00:37:586-(1) change to a note and no newcombo.

00:37:774 to 00:37:979 change to a slider.

01:01:199-(4) ctrl R ?

I think this diff's ds are chaos, please think it again.
Topic Starter
Miya
Thank you for the mod. :3
Yasora

Twice wrote:

I think this diff's ds are chaos, please think it again.
play it lol just using 1.7x ds :p that's still playable~
thanks

Download: KOTOKO - unfinished (TV Size) (Miya) [Yasora].osu
Sure
[General]
Please change the MP3 to better one. My ears are bleeding...
Its volume was raised too much.


[Yasora]
00:21:233 (7) - Delete? This circle doesn't fit music.
00:34:486 (1,2) - Could you change the rhythm? They are really awkward. :(
00:36:130 (1,2,3) - ^
01:13:938 (1) - Add whistles?


[S.S]
00:39:007 (5) - Should be NC. Spacing was changed from this time. Or you have to fix spacing next note. It seems very confused.


[Hard]
Fine


[Normal]
00:07:363 (4,5,6) - Maybe they are a bit hard for normal skilled player to read the rhythm.
00:12:089 - Delete this offset
01:05:719 (5) - NC to be consistent with 00:52:568 (1). You'd better move position, if you add NC.


[Easy]
Fine


Good luck ;D
merchat7
As requested, mod starts 16:25

[General]

- The mp3 is way too loud or I'm getting a different mp3. I have my volume quite low so when I say it's loud, it's very loud. Notice no modder mentions this so I'm slightly confused. Also the mp3 is clipping by atleast 11 decibels http://puu.sh/tMIQ Audacity is pretty accurate so far for clipping and just incase, notice that I didn't check the box, allow clipping so that's why audacity suggestion -11.2 dB on volume because that is when the audio doesn't clip anymore.

Just wondering about the mp3, can't mod hitsound because of this. 16:32

[Easy]

01:04:486 (3) - Copy 01:03:664 (2) - , ctrl+J & R and paste it here?

Nothing significant to mention 16:36, 4 mins

[Normal]

+1 hp/od for nicer difficulty jump to Hard?

00:22:157 (2) - Even through I said I can't really mod hitsound, this part, it's really noticeable that you didn't put hitsound at begin, should put whistle for the piano imo.
00:27:089 (3) - Miss this the first time, how about 1/1 repeating slider instead (remove two repeat, extend by 1/1)?

Don't see anything here iether 16:41 5mins

[Hard]

- Stream is really questionable due to low slider velocity(spacing for me is one thing that help me read stream and due to low slider velocity, the notes are closer together so I find myself almost always hitting stream too early and the approach rate doesn't help - I find it hard to stream in ar 7)and Normal wasn't very difficult. Consider removing. *Put my volume slightly higher and I can read it better, but still consider removing the longer stream since I don't think having stream when Normal isn't very hard will be good for difficulty spread.

00:11:781 (1,2,3) - Not a really nice rhythm to hit and for a Hard, don't think you should do this. Consider repeating slider instead
00:21:130 (5) - To be honest, I expected to see a repeat here

Nothing else, I guess. 16:51, 10mins

[S.S.]

Don't see anything 16:54 3mins

Recheck:
00:03:253 (1) - Jump here?
00:04:692 (7,8,1) - ^
00:24:931 (1,2,3) - I cannot agree with following the drum here when the song here is more vocal prominent, map with streams instead.
00:28:733 (3) - Should do jump on here too if you do it on (5)
00:31:199 (1) - Consider jump here
00:32:842 (1) - Same as 00:28:733
00:35:308 (3) - ^
00:38:082 (2,3,4) - Same as 00:24:931


I like how you did the part at kiai time, but cannot agree with the part (mention in my mod) where you follow the drum at all. 17:05, 8mins

[Yasora]

00:57:500 (1) - Do this? http://puu.sh/tMTZ

The overall idea is good, but if you really want to use 1.7x distant snap, why not just increase slider velocity. When you do this, every time you use a slider, it feel like there is a pause in the song and leads to an unnatural feeling when you transit from hit circle to slider. I really think you should readjust the map to a higher slider velocity. 16:57. 3mins

Cannot star yet due to a few questionable stuff and mp3, mp3 really affect quality of my mod, maybe a recheck is needed if you think it's necessary. Kept track of how long I mod each diff because trying to be lazier, but I guess not very accurate for this beatmap due to mp3.

Good luck, minor edit to not overlap with ykcarrot's mod. End 17:09, 44mins, 5 diffs, tv size. Not accurate due to mp3 quality
Topic Starter
Miya
The mp3 is too loud? Sorry then >.<
I have reduced the volume of the mp3 by now. Thank you for mentioning this.
And yes, thank you for the mod. Fixed some of ykcarrot mod and merchat mod :D
Sekai
Yasora
Laurier
hi owo/

Easy
01:04:486 (3) - spacing
01:19:486 - use soft sound?
01:19:692 - why timing point here?

Normal
00:07:671 (5,6) - change to slider? difficult to beginners
00:31:199 (6) - nazi 1grid down
01:15:386 -timing point...

Hard
nothing big problem
but it's too hard by hard diff
maybe OD-1 and HP-1?

S.S
00:21:027 (9) - delete. Does not meet the rhythm
01:19:486 - use soft sound
Yasora
00:21:027 (5) - delete.
00:32:226 (4) - use1/2 slider?
00:35:000 (2) - delete and 00:35:205 -00:35:308 add note?
Topic Starter
Miya
thank you for the mod and the star Laurier <3
Most of them are fixed :3
Nymph
Hi Nymph here and request from my queue.

General
fine.

[Easy]
fine.

[Normal]
Beatmap design/suggestion
really big distance for a normal diff....
00:04:075 (4,5,6) - like these, I think this is a little difficult for a normal diff, but maybe just me.
others fine.

[Hard]
fine.

[Yasora]
fine.

[S.S]
fine. but seems I see a lot of copy and paste during the KIAI =_=


already good enough for me. of course no kudosu for my useless mod plz. good luck!
Leorda
Hi there

[Easy]
00:56:678 (1) - Overlapped by spinner-osu and hitbursts. It makes more hidden for beginners while gameplay
01:10:240 (2) - The head slider is overlapped by hitbursts. So it's confusing for beginners while gameplay


[Normal]
* AR +1?

00:07:363 (4,5,6) - I think this pattern would be difficult for beginners who play this diff. Try replace with slider that repeating slider is snap at blue tick
00:27:089 (3) - Having too much repeating slider can makes confuse for beginners about when the slider is end


[Hard]
00:13:733 (2) - A slider with too much repeating slider can be boring for players. Consider to split into two slider


[Yasora]
00:35:205 - Add note here?


That's all I can find
Yasora
Topic Starter
Miya
Fixed most of them. Thank you for the mod guys :D
wmfchris
From my queue----

[General]
- Don't know if it's my illusion or not, I think that [Yasora] 's BG quality is not really good with some clear colour grids and poorly treated boundaries. If possible, change it into another BG image? Accel world related pictures are largely available on the web.
- I'll also suggest to compress the two BG with ~0.5MB a bit :3
- 500 audio lead-in would be probably nice.

[S.S]
00:11:781 (1,2,3,4,5) - The spacing of (3) looks odd and a bit misleading, just for reference: http://osu.ppy.sh/ss/314267
00:14:555 - some suggestions here: The music is transisting to a softer pace and here the drum sound has been fading out. You can use S (90/100%) here instead of N.
00:16:404 (5) - any alternative choice to place the sliders? Maybe you can make (2) curving more or positioning lower so that (5) can curve around (3,4) symmetricially.
00:19:486 - Feel like a note would work well here as you didn't place 1/1 breaks nearby.
00:29:555 (1) - Just a bit suggestion: you can tweek (1) so that (1,3,4) are in eq. spacing apparently. http://osu.ppy.sh/ss/314288
00:50:925 (1,2) - their end differs by more than 1 pixels so I think you can stack them well.
01:04:075 (1,2) - ^
some copy&paste stuff in kiai?

[Yasora]
00:32:842 (1) - you can make it symmetrical:
400,232,32842,6,0,B|352:204|348:152|356:100|424:80,1,180,2|8
00:35:411 - Add a note here?
00:43:527 (5,6,2) - [Nazi] left 1 grid lv4 makes stuffs in more accurate spacing&symmetrical.
00:58:733 (5) - NC here instead of the next note since this is the opening of sentence and notify the 0.0x 1 beat spacing.
01:09:007 (1) - Just a little thought here - using 0.5x / 0.75x slider to make a sudden slowing down effect?

I like the way you balance between the deafult N clap and N:C2 clap. :3

[Hard]
00:14:555 - same as [SS] I would suggest a softer hitsound for this 1/2 beat interval.
01:13:527 (3) - [Nazi] left 1 grid lv4 to make it symmetrical

[Normal]
00:39:829 (1) - For normal I think this slider is a bit short even though there's no space to extend it. (A 4-beat ones is the minimum length imo like the next spinner)

[Easy]
01:07:363 - Same as normal, this spinner would be possibly too short.
01:13:527 (2) - A clap here responding to (1) sounds nice.

[Taiko]
00:01:610 - This one starts at a higher tone so k is preferred. Corresponding to 00:04:897 - I think K sounds better.
00:20:514 - the triplet here sounds mistimed as the drum combo in the music starts after this one. Try d kkdkd
00:36:130 - add finish
00:48:048 - ddkkd (lol in combo colour it is ddk but in fact it is dkd
01:08:596 - the tone is going up so kkddk / ddkdk / ddkkk sound nice.
01:14:349 - ends with d corresponding to the bass, start the spinner 1/2 after the stream because the fading out already started.

The biggest problem is that you have to place your finishes with a unique logic, i.e. if you place finish on a similar sentence, place finish in similar sentences whenever possible.

Some hitsounds are nicely placed and I guess a bit more working is needed on the two insanes, good luck :3
Topic Starter
Miya
Thank you for the mod wmf. :)
All fixed in my diff, but easy. >.<
Yasora
thanks ugyu /w\
here, new background. just replace it

Download: KOTOKO - unfinished (TV Size) (Miya) [Yasora].osu
Kawayi Rika
Hi ~ Miya ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Yasora]


  1. 00:45:171 - Remove clap.
  2. 01:14:349 (1) - Maybe 1 note(finish) + spinner much better here,like this.

[S.S]


  1. 00:12:397 (3,4,5) - Sound wrong rhythm here,try like this.
  2. 00:53:288 (6) - This note should move to 00:53:390,much better rhythm.

[Hard]


  1. 00:12:397 (3,4,5) - Same as S.S diff.
  2. 01:06:541 (3) - Extend to here 01:06:746.

That's all ~ Amazing song and mapset ~ take you star ~

Good luck with rank ~
Topic Starter
Miya
Thanks Rika, umm. I don't think that rythim is weird because i follow the drum sound at the back,
an about 01:06:541 (3)- i have already extended to that time >.<

Waiting for Star and Yasora response :D
Yasora
Star Stream
those
From .:Let those mod those maps:.

[General]
  1. There are two background files for Taiko in the folder. Keep only the correct one and full submit.
  2. Since you're doing it anyway, I'd throw in more inherited points to make the volume decrease at the end more gradual.
[Easy]
  1. Given that this has almost the same number of circles as sliders, I'd drop OD down to 1.
[Normal]
  1. 00:33:253 (3) - Perhaps flip this vertically? We just went up with (2), don't wanna have to start with going up again with (3).
  2. 01:02:431 (7) - NC here instead of 01:02:842 (1) -
[Hard]
  1. 00:32:431 (3) - Blanket looked off when I was playing, and when I checked, it actually was. Move the anchor to x:404 y:169.
  2. 01:05:719 (5) - NC here instead of 01:05:925 (1) -
[Yasora]
  1. Diff name doesn't say very much about the overall diff. "Yasora's Insane" seems more fitting.
  2. Plays smoothly. My only concern is the small spacing between 00:42:089 (5,1) - despite the sv change. I still think spacing should match 00:41:678 (4,5) - .
[S.S]
  1. Again, diff name doesn't say very much about the overall diff.
  2. 00:16:404 (5) - This slider doesn't look very nice, and the length serves no purpose, and because it's this length, you've neglected a possible object at 00:17:637 - .
  3. 00:19:692 (5) - This slider doesn't look very nice either, but what's worse is that this is just art, and the anchors are not made to be mapped to anything.
  4. 00:27:397 (6,7) - Transition in the stream looks untidy.
  5. 00:38:699 (4,5,6,1) - Spacing makes it hard to hear rhythm.
  6. 00:47:637 (1,2,3,4,5,6,7,8,9) - This was bad in Dreadnought, and this is bad here.
  7. 00:49:281 (1,2) - The way (2) has to jerk back before going forward is a bit unappealing. Apply whatever fix to this you see fit - maybe just a simple move to the left a few units
  8. 00:55:856 (1) - And you've just copy and pasted this next Kiai section. The fact that it's a pitch higher than the last is enough reason that it should be more intense. Consider remapping it.
[Sekai's Taiko-Fly]
  1. What's "-Fly" doing in the diff name?
  2. Use slider velocity 1.40
  3. 00:11:473 (2,3,4,1,2,1,1,2,3) - Use the 3/4 rhythm with mostly finishes instead; the way you have it mapped right now seems like you completely disregarded the awesome bass.
  4. 00:13:938 (1,1,1) - Make this a 1/4 kdddkdddd.
  5. 00:21:952 - k
  6. 00:22:363 - k
  7. 00:22:979 (1) - Make D
  8. 00:23:185 - k
  9. 00:23:596 - k
  10. 00:23:699 - k
  11. 00:23:801 (1) - Make d
  12. 00:24:418 - d
  13. 00:24:623 (1,1,2,1,1) - Again, use the 3/4 rhythm to map it to the bass.
  14. 00:27:089 (1,1,1,2,1) - Fill this in with 1/4. I'd just use ddkdddk.
  15. 00:31:199 (2,3) - Pretty empty...
  16. 00:43:733 - You shouldn't have breaks like this, especially in the Kiai section.
  17. 01:14:760 (1) - End the slider the same time as the other diffs.
Good luck :3
Topic Starter
Miya
Fixed everything in normal and hard, but not in easy :D
Thank you for the mod~

Oh yes, maybe you have the older version, i have deleted the double taiko bg.
Yasora
I think you are true about the name for my diff.
here and thanks

Download: KOTOKO - unfinished (TV Size) (Miya) [Yasora's Insane].osu
BeatofIke
Your map is good. I couldn't find any suggestions on your map. Sorry! :(

STAR~
Topic Starter
Miya
thank you for your star BeatofIke :D
Fenya
Hi~

Miya wrote:

Fenyo, i want standard mod :3 (You can ignore 1 diff if you want)
Easy:
Spacing error... Your distance spacing is x1,1... If you want the spacing is more limited, you should change it to x0,9 or x1,0

Normal:
00:18:048 (1,2,3) - (Personal opinion) I think it can be very separately for a normal.

Hard:
Good diff o.o

Insane:
00:35:103 (2,3,4,5) - Move (4) to x:488 y:80 and move (5) to x:460 y:120 http://puu.sh/vgvu
00:40:959 (8,1) - 1 grid right


Well, I'm not good at this, I did everything I could >_<
Sorry for my bad English, I hope you serve something.
Good map, good luck~ :)
Topic Starter
Miya
Orz, it's just a setting, i use spacing 1.0x in my easy diff. Maybe it's accidentaly changed when i editing my beatmap and i don't make any change. And, i don't understand what you mean separately in normal diff.

Well, thank you for moding~
DJPop
Why didn't you submit Taiko diff and ranked together? :/


~Easy~
- Shouldn't have stacks in easy diff, notes can be covered by hitburst and hard for newbie players to read
- Change sample S:C2 to S
00:39:418 (1) - silence its hitsound
00:57:911 (3) - remove clap at the end
01:04:486 (3) - ^
01:13:527 (2) - add finish

~Normal~
- Change sample S:C2 to S
00:39:418 (1) - silence its hitsound
01:12:705 (3) - add finish at the end

~Hard~
- Change sample S:C2 to S
00:11:473 (4) - NC
00:11:781 (1) - no NC
00:12:705 (4) - NC
00:13:116 (1) - no NC
00:41:267 (1,2) - use soft hitsound
00:42:294 - add timing and set volume to 30% or 40%
01:13:527 (3) - add finish
01:10:856 (1) - add clap
01:11:473 (3,4) - move 1/4 left and add clap
01:13:116 (1,2) - ^
01:13:527 (3) - add finish
01:13:938 (4) - use 1/8 snap and fade in volume (soft → loud) , use soft hitsound, end with normal hitsound

~Yasora's Insane~
- I think the maximum volume should be 60%, like other diffs
00:07:363 (4) - end on left blue tick (00:07:671) and add note on white tick
00:11:678 (2) - use 1/4 slider
01:05:925 (2) - remove clap
01:06:027 (3) - add clap at start
01:09:623 (2,3) - remove clap
01:10:651 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - try pattern below, sounds better to me (you can change into circle/slider as you wish)
claps on 01:10:856 - , 01:11:062 - , 01:11:370 - , 01:11:575 - , 01:11:883 - , apply to 2nd pattern too, except (6)

01:13:527 (6) - remove clap
01:13:938 (1) - use 1/8 snap and fade in volume (soft → loud)
01:14:349 (2) - use normal hitsound

~S.S~
00:16:404 (5) - looks weird... try making U slider or curved-out slider (current is curved-in)
00:41:062 (1,2,3,4,5,6,7,8,9,10) - use soft hitsound
Topic Starter
Miya

DJPop wrote:

Why didn't you submit Taiko diff and ranked together? :/ Because Sekai want to delete her diff, but include it on creator words


~Easy~
- Shouldn't have stacks in easy diff, notes can be covered by hitburst and hard for newbie players to read ok
- Change sample S:C2 to S ok
00:39:418 (1) - silence its hitsound I feel it doesn't necesary, since the normal sounds really fit with the rythim on the back
00:57:911 (3) - remove clap at the end not consistant with previous clap
01:04:486 (3) - ^ ^
01:13:527 (2) - add finish no cymbal sound here, so it doesn't fit with finish sound >.<

~Normal~
- Change sample S:C2 to S ok
00:39:418 (1) - silence its hitsound no
01:12:705 (3) - add finish at the end no

~Hard~
- Change sample S:C2 to S ok
00:11:473 (4) - NC
00:11:781 (1) - no NC
00:12:705 (4) - NC
00:13:116 (1) - no NC ^all fixed
00:41:267 (1,2) - use soft hitsound ok
00:42:294 - add timing and set volume to 30% or 40% ok, but set to 50% because it's too low imo
01:13:527 (3) - add finish no
01:10:856 (1) - add clap ok
01:11:473 (3,4) - move 1/4 left and add clap sounds weird to me, no
01:13:116 (1,2) - ^ ^
01:13:527 (3) - add finish you repeat the same suggestion >.<
01:13:938 (4) - use 1/8 snap and fade in volume (soft → loud) , use soft hitsound, end with normal hitsound ok

~S.S~ Since Star Stream is busy, i will take care his diff
00:16:404 (5) - looks weird... try making U slider or curved-out slider (current is curved-in) I don't think it's weird for both of us. Sorry, no change here
00:41:062 (1,2,3,4,5,6,7,8,9,10) - use soft hitsound ok
thank you DJPop :3
Yasora
DJPop
~Hard~
01:11:473 (3,4) - no claps is fine, but should be moved 1/4 left to sync with drums
01:13:116 (1,2) - ^

~Yasora's Insane~
01:12:294 (1) - add clap at the end to make sound same as 01:10:651 (1) -
Yasora
DJPop
Bubble
Topic Starter
Miya
....
>.<
thank you very much <3
Kurai
Did some little changes in Normal and in tags.

Ranked ~ !
Melophobia
congratz~ :D
Yasora
pro ~
Kanari
Congrats ~
GladiOol
00:35:103 (2,3,4,5,6) - lol
regenz
haha to quick GZ
YTYuyu
Oh my that was quick D:. congratz on the rank Miya-chan :3
Topic Starter
Miya
Hhe, thank you for your support all :)
S o r d a
gratz ranked!
I was late T_T
Akemi_Homura
gratz~ Miya~ =3=
those
Cool, Star Stream completely ignored my mods and turned this mapset into a bad one! Yay!

Congratulations.
Topic Starter
Miya
Urr, it's your opinion that star stream diff is bad. But i don't think his diff is bad. :(
Well, no more convo of this topic again. PM star stream if you have any problem with him.
Kuria

those wrote:

Cool, Star Stream completely ignored my mods and turned this mapset into a bad one! Yay!

Congratulations.
i think it's not bad, just "not what i want/expect too see on this kind of diff from this kind song"

congrats anyway^^
Star Stream
You know what those? The reason i copy/paste the huge amount of notes is i saw it from osuplayer111's maps
and it's great for the parts wich have similar melody
don't force mappers and don't think your opinion is right
anyway, congratz Miya and thx for rank my first S.S diff as guest diff :3
AIR315
Congratz~
Hiryuu_old
Congrats >w< /
those

Star Stream wrote:

You know what those? The reason i copy/paste the huge amount of notes is i saw it from osuplayer111's maps
and it's great for the parts wich have similar melody
Show me an osuplayer111 map that has an entire poorly mapped chorus copy and pasted.

Star Stream wrote:

don't force mappers and don't think your opinion is right
I don't force mappers, and I wouldn't be modding if I didn't think I could improve your map. Stop being so stubborn. Otherwise you'll never make a good map.
Mercurial
Don't turn this map thread into a war map thread.

I know a lot of map/mappers who copy and paste a mount of notes in the entire mapset.
Topic Starter
Miya
I said, no more convo of this topic again :|
iMercurial is right, don't turn this map thread into flame thread :(

for those, why not just pm Star Stream if you have any grudge on him? This is better way to solve problem and doesn't disturb people.
And thank you for everyone that support me :D
those
I don't have a grudge on him LOL.
And this is all map related, so it belongs here and nowhere else.
Yasora
what the... you all = =;;
Mythol
good song/mapset
grats!~
Topic Starter
Miya
Thank you Mythol.~

Yay, my first 'most-played' mapset. Happy to see it :D
suzutsukikanade
oh is most-played grats Miya :D
miss_master_old
Beautyful~
Meowcenaries
congrats
Colin Hou
I'm sorry for being late to come here (although I said it may happen in my queue

feel free to link me another map with forum PM
HakuNoKaemi
→unfinished→

It's the real title and it's easy to write.
Alt+26 is →
Topic Starter
Miya
i know, but i cant use that character in title screen. besides i dont know how to use that asci code.
Please sign in to reply.

New reply