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Aoyama Misao - Kimi no WIND SONG

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Total Posts
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Topic Starter
kosiga
This beatmap was submitted using in-game submission on 2012年9月24日 at 19:51:21

Artist: Aoyama Misao
Title: Kimi no WIND SONG
Source: Osu! Banchou 2
Tags: daito giken mythol
BPM: 134
Filesize: 5969kb
Play Time: 03:06
Difficulties Available:
  1. Collab (4.99 stars, 542 notes)
  2. Hard (4.66 stars, 375 notes)
  3. Normal (2.84 stars, 217 notes)
Download: Aoyama Misao - Kimi no WIND SONG
Information: Scores/Beatmap Listing
---------------
My 15th map
青山 操
君の WIND SONG

[Normal]done
[Hard]done
[Collab]done by me and Mythol
[Lyrics]done

Collab memo:
start~00:14:918 by me and Mythol

00:14:918~00:34:619 by me

00:34:619~01:03:276 by Mythol

01:03:276~01:19:395 by me

01:19:395~01:33:724 by Mythol

01:33:724~01:51:858 by me

01:51:858~02:02:828 break time

02:02:828~02:20:291 by me

02:20:291~02:36:410 by Mythol

02:36:410~02:50:739 by me

02:50:739~end by Mythol
Mythol
offset +14!
Topic Starter
kosiga

Mythol wrote:

offset +14!
changed :3

thx~ ;)
h-728
from modreq

[General]
  • clear
[Normal]
  • clear
[Hard]
  • 00:40:902 (3) - rotate like this. I think it is better to approach with next circle.00:49:857 (3,1) - I feel this jump unnaturally. how about making jump between 00:50:305 (1) and 00:50:753 (2)?
    01:18:962 (2,3) - I think it is better not to stack these notes.
    02:29:932 (1,2) - this placement is not naturally. It's better to rotate 02:30:380 (2).
[Collab]
  • 01:17:618 (1) - SV 0.5x?
    01:45:156 - add note
    01:49:969 (1) - end at 01:51:648
    02:03:962 - add note
    02:04:074 - ^
    02:18:738 (2) - reduce the number of time to reverse, and replace with stream. I felt this slider a little confusing.
    02:32:842 (1) - end at 02:34:409
    02:34:745 (1) - star at 02:34:633
    02:40:678 - add note
    02:40:790 - add note?
nice song.
good luck
Topic Starter
kosiga

h-728 wrote:

from modreq

[General]
  • clear
[Normal]
  • clear
[Hard]
  • 00:40:902 (3) - rotate like this. I think it is better to approach with next circle. ok~fixed
    00:49:857 (3,1) - I feel this jump unnaturally. how about making jump between 00:50:305 (1) and 00:50:753 (2)? sorry, no change ><
    01:18:962 (2,3) - I think it is better not to stack these notes. fixed~
    02:29:932 (1,2) - this placement is not naturally. It's better to rotate 02:30:380 (2). ^
[Collab]
  • 01:17:618 (1) - SV 0.5x? This is intentional :3
    01:45:156 - add note no><
    01:49:969 (1) - end at 01:51:648 ok. all diff changed
    02:03:962 - add note no change
    02:04:074 - ^ ^
    02:18:738 (2) - reduce the number of time to reverse, and replace with stream. I felt this slider a little confusing. ^
    02:32:842 (1) - end at 02:34:409 i think better now double-spinner ><
    02:34:745 (1) - star at 02:34:633 ^
    02:40:678 - add note no change
    02:40:790 - add note? ^
nice song.
good luck
h-728 Thanks you for mod and star☆~ :oops:
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
[Inconsistency in Source:]
- [Collab] : Osu! Banchou 2 mythol ←delete this plz..

- [Hard] : Osu! Banchou 2

- [Normal] : Osu! Banchou 2

[Inconsistency in Tags:]
- [Collab] : daito giken (you shoold add "mythol" to this diff as well)

- [Hard] : daito giken mythol

- [Normal] : daito giken mythol


[Normal]
00:23:887 (3) - some grids right
00:53:439 (3) - try to make the slider tail stack with the beginning of 00:51:648 (5)
01:14:932 (2) - I think that it only needs 3 points to make this slider
01:19:409 (1) - ^
02:38:215 (3) - ^
02:54:335 (1) - ^
02:55:230 (2) - ^
03:04:633 (3) - ^
01:40:006 (5) - the middle point 2 grids right
03:06:872 (1) - finish?


[Hard]
00:00:604 (1,2,3,4,5,6,7,8) - not round,you may use ctrl+shift+D to make this better
00:27:917 (3) - not fit the music
01:01:723 (1) - suggest repeating only 1 time and add a note here 01:02:171 (yours is also okay)
01:16:499 (1) - use 1.40x spacing
01:22:320 (4) - try to stack with the beginning of 01:20:305 (3)


[Insane]
02:10:678 (2) - try not to cover 02:09:335 (5)
02:29:932 (6) - separate from 02:28:365 (2)
02:40:678 (2) - add a note?
02:42:021 (4) - ^
--------------------------------------------------
OK w , that's all
Wonderful Mapset
Good Luck
Topic Starter
kosiga

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
[Inconsistency in Source:]
- [Collab] : Osu! Banchou 2 mythol ←delete this plz..

- [Hard] : Osu! Banchou 2

- [Normal] : Osu! Banchou 2

[Inconsistency in Tags:]
- [Collab] : daito giken (you shoold add "mythol" to this diff as well)

- [Hard] : daito giken mythol

- [Normal] : daito giken mythol

orz... i'm BAKA... :( fixed


[Normal]
00:23:887 (3) - some grids right fixed
00:53:439 (3) - try to make the slider tail stack with the beginning of 00:51:648 (5) i think there is not a meaning even if I do it o.o
01:14:932 (2) - I think that it only needs 3 points to make this slider i think this is no problem.
01:19:409 (1) - ^
02:38:215 (3) - ^
02:54:335 (1) - ^
02:55:230 (2) - ^
03:04:633 (3) - ^
01:40:006 (5) - the middle point 2 grids right fixed
03:06:872 (1) - finish? add whistle :D


[Hard]
00:00:604 (1,2,3,4,5,6,7,8) - not round,you may use ctrl+shift+D to make this better I did not know how to do this o.o thx. very good :3
00:27:917 (3) - not fit the music change it~
01:01:723 (1) - suggest repeating only 1 time and add a note here 01:02:171 (yours is also okay) sorry, no change >< Also want to hear other people's opinion. If this is difficult to say, consider the change~
01:16:499 (1) - use 1.40x spacing 01:16:947 (2) o.o? but no change =x=
01:22:320 (4) - try to stack with the beginning of 01:20:305 (3) no change


[Insane]
02:10:678 (2) - try not to cover 02:09:335 (5) sorry, no change>< I do not feel that this influences a play
02:29:932 (6) - separate from 02:28:365 (2) ask to mythol
02:40:678 (2) - add a note? I do not need >x<
02:42:021 (4) - ^ ^
--------------------------------------------------
OK w , that's all
Wonderful Mapset
Good Luck
Snowy Dream Thank you for mod~ :oops:
Mythol

kosiga wrote:

02:29:932 (6) - separate from 02:28:365 (2) ask to mythol
un-noticeable during play so no change o.o
Chewin
Hi kosiga, from my queue ;3

[General]
Fine ~

[Normal]
00:21:872 (6) - I think it's better if you remove this circle since this is the easiest diff
00:47:618 (3,1,2) - So hard for the easiest diff. I suggest you this rhythm, it's easier to play for beginners:

01:05:081 (3) - I'd increase the volume of this whistle till 100%, so the sound is consistent with 01:03:290 (1)
01:15:827 (1) - I'd reduce this spinner till 01:17:618 adding a finish. It fits better
02:27:245 (7) - Remove circle for the same reason
02:32:842 (1) - Reduce by 1/2
02:49:633 (4) - Remove circle
03:03:962 (1) - ^

[Hard]
01:08:663 (6) - NC and remove from 01:09:559 (1)
Nice o.o

[Collab]
01:31:947 (7) - Use NC here and remove from 01:32:842 (1)
01:44:484 (1) - Nazi but to improve this blanket move the 3rd waypoint to x:424 y:72

Awesome maps kosiga, star and good luck with rank >w<
Topic Starter
kosiga

Chewin wrote:

Hi kosiga, from my queue ;3

[General]
Fine ~

[Normal]
00:21:872 (6) - I think it's better if you remove this circle since this is the easiest diff ok~ fixed
00:47:618 (3,1,2) - So hard for the easiest diff. I suggest you this rhythm, it's easier to play for beginners: I hear the opinion of other people o.o hold your suggestions :D

01:05:081 (3) - I'd increase the volume of this whistle till 100%, so the sound is consistent with 01:03:290 (1) sorry, no change ><
01:15:827 (1) - I'd reduce this spinner till 01:17:618 adding a finish. It fits better I had to follow the vocal. but it is better than it~. change it
02:27:245 (7) - Remove circle for the same reason sorry, no change ><
02:32:842 (1) - Reduce by 1/2 change it~
02:49:633 (4) - Remove circle sorry, no change ><
03:03:962 (1) - ^ ^

[Hard]
01:08:663 (6) - NC and remove from 01:09:559 (1) sorry, no change >< . because I thought better to put it at the jump point here 8-)
Nice o.o

[Collab]
01:31:947 (7) - Use NC here and remove from 01:32:842 (1) i think it's fine x.x
01:44:484 (1) - Nazi but to improve this blanket move the 3rd waypoint to x:424 y:72 good :3 change~

Awesome maps kosiga, star and good luck with rank >w<
Chewin~ Thank you for mod & Star☆ >x<
congaan
http://puu.sh/JRCO
short irc mod for hard diff=w=
Topic Starter
kosiga

congaan wrote:

http://puu.sh/JRCO
short irc mod for hard diff=w=
thank youです =x=

:oops:
sospk0011
이 비트맵이 더 빨리 랭크될 것 같네요^^
Topic Starter
kosiga

sospk0011 wrote:

이 비트맵이 더 빨리 랭크될 것 같네요^^
감사합니다 :333
hibarirailwayz
from modding queues~
あくまで意見なのでよろしくお願いします。
[General]
無し。
[Normal]
01:10:454 (1) - 1grid右の方が、綺麗に見えるかも。
01:40:902 (1) - 1grid 左の方が次のサークルとのつなぎが多少良く見えるかな・・・?

[Hard]
02:39:335 (4,5) - 逆の方が個人的にはAIMしやすいですが、正直微妙なところですw

[Collab]
00:05:753 (1,2) - 1 grid 右の方が3番のスライダーとのつながりが良いと思います。
02:19:409 (3) - 2 grid 左の方が2番のスライダーとのつながりが綺麗かと。
02:44:820 (4) - 2 grid 下の方が前のスライダーとのつながりは綺麗かな。

殆ど欠点を見つけられませんでしたので、配置の微調整ばかりで申しわけない・・・
すばらしい譜面なので☆~

Good luck!!
Topic Starter
kosiga

hibarirailwayz wrote:

from modding queues~
あくまで意見なのでよろしくお願いします。
[General]
無し。
[Normal]
01:10:454 (1) - 1grid右の方が、綺麗に見えるかも。 fixed~
01:40:902 (1) - 1grid 左の方が次のサークルとのつなぎが多少良く見えるかな・・・? ^

[Hard]
02:39:335 (4,5) - 逆の方が個人的にはAIMしやすいですが、正直微妙なところですw 次のスライダーの流れから変えずにこのままにします =x=

[Collab]
00:05:753 (1,2) - 1 grid 右の方が3番のスライダーとのつながりが良いと思います。 fixed~
02:19:409 (3) - 2 grid 左の方が2番のスライダーとのつながりが綺麗かと。 ^
02:44:820 (4) - 2 grid 下の方が前のスライダーとのつながりは綺麗かな。 ^

殆ど欠点を見つけられませんでしたので、配置の微調整ばかりで申しわけない・・・
すばらしい譜面なので☆~

Good luck!!

hibarirailwayzさん mod&☆ありがとうございます~ :oops:
Mystica
here comes my mod.

[collab]
00:50:305 (4) - some grid up
00:55:118 (4,5) - change a place?cause there no any part like that
01:45:156 - add a note feels well
02:18:290 (4,1,2) - a little confuse about snap for this part
02:29:708 (5,6,7) - ^
02:40:678 - add a note

[Hard]
00:41:350 (4) - a little hard for a hard diff

other seems fine
Star
Topic Starter
kosiga

Mystica wrote:

here comes my mod.

[collab]
00:50:305 (4) - some grid up
00:55:118 (4,5) - change a place?cause there no any part like that
01:45:156 - add a note feels well fixed
02:18:290 (4,1,2) - a little confuse about snap for this part ok. changed
02:29:708 (5,6,7) - ^
02:40:678 - add a note sorry, no change ><

[Hard]
00:41:350 (4) - a little hard for a hard diff ok. change it~

other seems fine
Star
other ask to mythol :D

Mystica~ Thanks for the mod and star☆~ :oops:
wmfchris
[Collab]
00:17:171 (2) - comparing with (1) there's weak drum beat in the music. Consider a whistle?
00:48:514 (5) - Try (268,24)? Don't see the point to use different spacing for (4,5,6).
01:46:499 - feel like the placement looks a bit odd. http://osu.ppy.sh/ss/389715 ?
02:42:469 (4) - how about moving to (224,132)? Currently the "right angled triangle" arrangement looks odd in the spacing shift, but move there allows (4,1,2,3,4,5) to look like the vertices of a pentagon.

[Hard]
00:10:454 (5) - like (4) last combo whistle on both ticks?
01:16:947 (2) - what's going on with the 1.1x spacing while the rest is 1.4x? moving to (256,140) looks better.
03:06:872 - there's a clear bass sound in the music but the spinner can't express that sound well. Add a note before spinner?

[Normal]
01:48:066 - how about merging these two sliders considering this is a normal?

In overall the notes are well placed, though the music sometimes sounds odd when there's two equivalent sentences, one with acccents while one without them -w- but you're following the song well.
Topic Starter
kosiga

wmfchris wrote:

[Collab]
00:17:171 (2) - comparing with (1) there's weak drum beat in the music. Consider a whistle? I think no need.. orz
00:48:514 (5) - Try (268,24)? Don't see the point to use different spacing for (4,5,6). ask to mythol~
01:46:499 - feel like the placement looks a bit odd. http://osu.ppy.sh/ss/389715 ? I was not conscious of a starform. ok~ change it~
02:42:469 (4) - how about moving to (224,132)? Currently the "right angled triangle" arrangement looks odd in the spacing shift, but move there allows (4,1,2,3,4,5) to look like the vertices of a pentagon. looks good~ change~

[Hard]
00:10:454 (5) - like (4) last combo whistle on both ticks? no need whistle ><
01:16:947 (2) - what's going on with the 1.1x spacing while the rest is 1.4x? moving to (256,140) looks better. ok~ change it~
03:06:872 - there's a clear bass sound in the music but the spinner can't express that sound well. Add a note before spinner? ^

[Normal]
01:48:066 - how about merging these two sliders considering this is a normal?  sliders=spinners o.o? Probably it does not merge ><; because kiaitime in the middle of the spinner. If you feel short spinner, this spinner that is available starting from 01:47:171. do not change it now =w=

In overall the notes are well placed, though the music sometimes sounds odd when there's two equivalent sentences, one with acccents while one without them -w- but you're following the song well.
sorry, for late :(

Thanks for mod~~ :oops:
kanpakyin
From #modreq

[General]
  1. I found that the offset a kinda off, probably try offset: 599 (-5) ? Remember to move all the storyboad elements and green line to the correct timing.
[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR -1 so it can consistent with HP and OD?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:47:618 (3,1,2) - I higly suggest to change this to another pattern because current pattern is kinda confused to newbie due to hitburst. As you can see the situation here:
    2. 01:20:305 (2,3,4) - Probably align these notes so it may looks prettier than now?
    3. 03:06:648 (x) - How about adding a note here because it is the end of the song and the pitch is higher than 03:06:424 - , so a note here would fit the music very well. If possible, please add a finish as well.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:16:723 (1,2) - How about adding a whistle here?
    2. 00:31:499 (2) - Add a clap at the beginning of the slider to follow your hitclap pattern? Please do not remove the finish hitsound here, it fits the music very well.
    3. 03:06:872 (1) - Add a finish at the end of the spinner because it fits the music very wll and turn the volume to 50% since I don't find a reason that muting is needed.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:14:260 (3,4) - The position of the slider look weird to me, I prefer this, change it as you like.
    2. 00:57:917 (1) - Sorry but I can't get the usage of long slider here, what you have done is using 1/2 and 1/1 before, you put a 2/1 suddenly really break the flows and the consistency, hence changing this is highly suggested.
    3. 01:00:604 (2) - (design) Probably make it balance with 00:59:708 (1) - ? It will look prettier.
    4. 02:23:887 (1,2,3,4) - These slider jump is really uncomfortable to me, really! Mostly because they are placed randomly. How about remake these jump or tidy up the slider position?
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:14:932 (1) - Please reduce the volume of the spinner because it is too noisy for a calm part.
    2. 00:16:275 - I would change this green line to soft hitsound. There is a cacophony if you use normal hitsound.
    3. 00:16:723 (1,2) - How about adding a whistle here?
    4. 03:05:529 (1) - I guess you are missing a clap here because I can hear the drum sound which fits the clap sound here.
    5. 03:06:984 (1) - Same as normal.
[Collab]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:13:701 (2) - How about adding a note here to follow the drum sound? You just need to put the note on the end of the slider 00:13:141 (1) - . If possible, please add a clap sound with 60% volume there.
    2. 00:14:932 - How about adding a spinner here like what you do in hard.Please take care of the volume on this spinner please.
    3. 01:06:872 (1) - I feel like a jump here because of 1) The accent here 2) The consistency of jump : 01:05:977 (4,5,6,7) -
    4. 01:19:186 (1,2,3) - I would suggest putting this at the beginning of the 01:17:618 (1) - , so it will look more neatly in my opinion.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:09:559 (1,3) - Add a whistle here because the pitch is highly than 00:09:783 (2) - , so a whistle can show a cool effect there.
    2. 00:16:723 (1,2) - How about adding a whistle here?
    3. 01:47:618 (6) - Add a whistle on the second reverse?
    4. 01:49:633 (4) - A whistle sounds good here because the vocal pitch is much higher than others.
    5. 02:57:133 (6) - I would put a clap here to follow the drum sound if I were you.
    6. 03:05:753 (1) - A whistle here because of the vocal pitch.
    7. 03:06:872 (1) - Mentioned in normal.
Collab is nicely done.
Star!
Topic Starter
kosiga

kanpakyin wrote:

From #modreq

[General]
  1. I found that the offset a kinda off, probably try offset: 599 (-5) ? Remember to move all the storyboad elements and green line to the correct timing. changed with storyboad elements and green line~
[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR -1 so it can consistent with HP and OD? ok. changed ~
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:47:618 (3,1,2) - I higly suggest to change this to another pattern because current pattern is kinda confused to newbie due to hitburst. As you can see the situation here: hmm... changed pattern :cry:
    2. 01:20:305 (2,3,4) - Probably align these notes so it may looks prettier than now? sorry, what do you mean x.x;...orz
    3. 03:06:648 (x) - How about adding a note here because it is the end of the song and the pitch is higher than 03:06:424 - , so a note here would fit the music very well. If possible, please add a finish as well.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:16:723 (1,2) - How about adding a whistle here? ok. fixed
    2. 00:31:499 (2) - Add a clap at the beginning of the slider to follow your hitclap pattern? Please do not remove the finish hitsound here, it fits the music very well. ^
    3. 03:06:872 (1) - Add a finish at the end of the spinner because it fits the music very wll and turn the volume to 50% since I don't find a reason that muting is needed. hm.. ok. changed vol and end of the spinner
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:14:260 (3,4) - The position of the slider look weird to me, I prefer this, change it as you like. ok. changed~
    2. 00:57:917 (1) - Sorry but I can't get the usage of long slider here, what you have done is using 1/2 and 1/1 before, you put a 2/1 suddenly really break the flows and the consistency, hence changing this is highly suggested. hmm... ok. I changed a pattern. 1/1,note,1/1 :D
    3. 01:00:604 (2) - (design) Probably make it balance with 00:59:708 (1) - ? It will look prettier. changed~
    4. 02:23:887 (1,2,3,4) - These slider jump is really uncomfortable to me, really! Mostly because they are placed randomly. How about remake these jump or tidy up the slider position? ok. However, I deleted the jump and made it simple slider patter :D
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:14:932 (1) - Please reduce the volume of the spinner because it is too noisy for a calm part. I thought, too lol. vol down to 60%
    2. 00:16:275 - I would change this green line to soft hitsound. There is a cacophony if you use normal hitsound. fixed~
    3. 00:16:723 (1,2) - How about adding a whistle here? ^
    4. 03:05:529 (1) - I guess you are missing a clap here because I can hear the drum sound which fits the clap sound here. ^
    5. 03:06:984 (1) - Same as normal. same as normal~
[Collab]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:13:701 (2) - How about adding a note here to follow the drum sound? You just need to put the note on the end of the slider 00:13:141 (1) - . If possible, please add a clap sound with 60% volume there. sorry, no change. because he want to follow the vocal here :D
    2. 00:14:932 - How about adding a spinner here like what you do in hard.Please take care of the volume on this spinner please. ok. added~
    3. 01:06:872 (1) - I feel like a jump here because of 1) The accent here 2) The consistency of jump : 01:05:977 (4,5,6,7) - ok. changed~
    4. 01:19:186 (1,2,3) - I would suggest putting this at the beginning of the 01:17:618 (1) - , so it will look more neatly in my opinion. ^
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:09:559 (1,3) - Add a whistle here because the pitch is highly than 00:09:783 (2) - , so a whistle can show a cool effect there. sorry, I thought that this did not match..orz
    2. 00:16:723 (1,2) - How about adding a whistle here? ok. fixed~
    3. 01:47:618 (6) - Add a whistle on the second reverse? ^
    4. 01:49:633 (4) - A whistle sounds good here because the vocal pitch is much higher than others. ^
    5. 02:57:133 (6) - I would put a clap here to follow the drum sound if I were you. ^
    6. 03:05:753 (1) - A whistle here because of the vocal pitch. ^
    7. 03:06:872 (1) - Mentioned in normal. same as normal~
Collab is nicely done.
Star!
kanpakyin thak you for nice mod & Star☆ :oops: :oops:
kanpakyin
Hi, rechecking.

[General]
  1. The thumbnail doesn't work to several user which including me. Please try a full submission again!
[Normal]
  1. 01:20:300 (2,3,4) - hum...I mean probably make them like this:
  2. 03:07:091 (1) - hum, I don't mean you should remove the whistle here, just keep a whistle with a finish here if you like.
[Hard]
  1. 02:29:031 (4) - How about a whistle here to fit the vocal?
  2. 00:14:927 (1) - 60% is still too noisy to me, I personally prefer 30% volume here, but this is up to you.
  3. 03:06:979 (1) - Same as Normal
[Collab]
  1. 00:14:927 (1) - Same as Normal, 60% is too loud. Consider 30% volume.
  2. 03:06:867 (1) - Same as normal
I will back after fixing the thumbnail. No kud please.
Topic Starter
kosiga

kanpakyin wrote:

Hi, rechecking.

[General]
  1. The thumbnail doesn't work to several user which including me. Please try a full submission again! oh... when I submitted it, I noticed it. However, I did not know how other people could see this. I try full submission. :) but It is likely to be the bug if not recovered..orz
[Normal]
  1. 01:20:300 (2,3,4) - hum...I mean probably make them like this: oh. thx >w< changed~
  2. 03:07:091 (1) - hum, I don't mean you should remove the whistle here, just keep a whistle with a finish here if you like. ok~ fixed
[Hard]
  1. 02:29:031 (4) - How about a whistle here to fit the vocal? sorry, I did not match double whistle here for me...orz
  2. 00:14:927 (1) - 60% is still too noisy to me, I personally prefer 30% volume here, but this is up to you. fixed~
  3. 03:06:979 (1) - Same as Normal ^
[Collab]
  1. 00:14:927 (1) - Same as Normal, 60% is too loud. Consider 30% volume. fixed
  2. 03:06:867 (1) - Same as normal ^
I will back after fixing the thumbnail. No kud please.
thank you~ again :oops:
kanpakyin
ok.

Bubbled!
Topic Starter
kosiga

kanpakyin wrote:

ok.

Bubbled!
thank you very much kanpakyin >x<
Mythol
:D
ty kpy~~
Garven
[General]
Your BG's aspect ratio is wrong. Everything is all squished. D:

[Normal]
00:32:837 (4) - I'd silence the ticks on this slider (just use 5% volume)

[Hard]
OD +1

[Collab]
00:32:837 (1) - I'd silence the ticks on this slider (just use 5% volume)

Really nice work here. Just fix that BG (and I guess the SB flash images) >_>
Topic Starter
kosiga

Garven wrote:

[General]
Your BG's aspect ratio is wrong. Everything is all squished. D:  ok~. fixed( also SB BG ) :3 maybe all right o.o?

[Normal]
00:32:837 (4) - I'd silence the ticks on this slider (just use 5% volume) ok. fixed~

[Hard]
OD +1 ok~

[Collab]
00:32:837 (1) - I'd silence the ticks on this slider (just use 5% volume) fixed

Really nice work here. Just fix that BG (and I guess the SB flash images) >_>
Thank you~ Garven :oops:
Garven
Great job! Ranked!
IchiGUN
Graz kosiga nyan :3
Scorpiour
congrats~~
Topic Starter
kosiga

Garven wrote:

Great job! Ranked!
thank you~~ :) :)
Mythol
kosiga !!
ome ome ome :3
donpen
congrats!! :)
Sekai
Gratz >w<//
kanpakyin
congrats!
PROGUY
Nice map and all, but...

kosiga wrote:

Source: Osu! Banchou 2
This is a joke, right? (Prove me wrong here)
cRyo[iceeicee]
Yay :3/
Quilt
congratz \:D/
those
First thing I thought of: http://osu.ppy.sh/s/47970
No_Gu
congrats!
remy11
おめでとうございますー
alacat
congrats :) :) :)
terametis
おめでとうございます!!!
zaczac
Gratz!! ヾ|๑ ╹ ◡ ╹ ๑|ノ"
SakiK
僕操BIGしか選べない

Congratz!
hoLysoup
congrats! kosiga + mythol
:>!
xsrsbsns
congratss!
h-728
おめでとうございます
maaagic
おめでとうございます! :)
Colin Hou

PROGUY wrote:

Prove me wrong here
Google would help.
Topic Starter
kosiga

those wrote:

First thing I thought of: http://osu.ppy.sh/s/47970
same BG lol I did not notice it..orz

Colin Hou wrote:

PROGUY wrote:

Prove me wrong here
Google would help.


yes :3 This is not wrong. :P
Thanks Colin :oops:


and Thanks everyone :)
Pastel
おめでとう! :D
PROGUY

Colin Hou wrote:

PROGUY wrote:

Prove me wrong here
Google would help.
I just did that and it confused me even further...

Oh well, nevermind then.

Edit: Wait, I just realized. Is it referring to THAT rhythm game on the DS? I did not think of that...
Topic Starter
kosiga

Pastel wrote:

おめでとう! :D
ありがと~う :D

PROGUY wrote:

I just did that and it confused me even further...

Oh well, nevermind then.

Edit: Wait, I just realized. Is it referring to THAT rhythm game on the DS? I did not think of that...
haha :D It is not a rhythm game of DS :P

It is from  Pachislot 「押忍! 番長2」 :D
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