offset +14!
changed :3Mythol wrote:
offset +14!
h-728 Thanks you for mod and star☆~h-728 wrote:
from modreq
[General][Normal]
- clear
[Hard]
- clear
[Collab]
- 00:40:902 (3) - rotate like this. I think it is better to approach with next circle. ok~fixed
00:49:857 (3,1) - I feel this jump unnaturally. how about making jump between 00:50:305 (1) and 00:50:753 (2)? sorry, no change ><
01:18:962 (2,3) - I think it is better not to stack these notes. fixed~
02:29:932 (1,2) - this placement is not naturally. It's better to rotate 02:30:380 (2). ^nice song.
- 01:17:618 (1) - SV 0.5x? This is intentional :3
01:45:156 - add note no><
01:49:969 (1) - end at 01:51:648 ok. all diff changed
02:03:962 - add note no change
02:04:074 - ^ ^
02:18:738 (2) - reduce the number of time to reverse, and replace with stream. I felt this slider a little confusing. ^
02:32:842 (1) - end at 02:34:409 i think better now double-spinner ><
02:34:745 (1) - star at 02:34:633 ^
02:40:678 - add note no change
02:40:790 - add note? ^
good luck
Snowy Dream Thank you for mod~Snowy Dream wrote:
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
[Inconsistency in Source:]
- [Collab] : Osu! Banchou 2 mythol ←delete this plz..
- [Hard] : Osu! Banchou 2
- [Normal] : Osu! Banchou 2
[Inconsistency in Tags:]
- [Collab] : daito giken (you shoold add "mythol" to this diff as well)
- [Hard] : daito giken mythol
- [Normal] : daito giken mythol
orz... i'm BAKA... fixed
[Normal]
00:23:887 (3) - some grids right fixed
00:53:439 (3) - try to make the slider tail stack with the beginning of 00:51:648 (5) i think there is not a meaning even if I do it o.o
01:14:932 (2) - I think that it only needs 3 points to make this slider i think this is no problem.
01:19:409 (1) - ^
02:38:215 (3) - ^
02:54:335 (1) - ^
02:55:230 (2) - ^
03:04:633 (3) - ^
01:40:006 (5) - the middle point 2 grids right fixed
03:06:872 (1) - finish? add whistle
[Hard]
00:00:604 (1,2,3,4,5,6,7,8) - not round,you may use ctrl+shift+D to make this better I did not know how to do this o.o thx. very good :3
00:27:917 (3) - not fit the music change it~
01:01:723 (1) - suggest repeating only 1 time and add a note here 01:02:171 (yours is also okay) sorry, no change >< Also want to hear other people's opinion. If this is difficult to say, consider the change~
01:16:499 (1) - use 1.40x spacing 01:16:947 (2) o.o? but no change =x=
01:22:320 (4) - try to stack with the beginning of 01:20:305 (3) no change
[Insane]
02:10:678 (2) - try not to cover 02:09:335 (5) sorry, no change>< I do not feel that this influences a play
02:29:932 (6) - separate from 02:28:365 (2) ask to mythol
02:40:678 (2) - add a note? I do not need >x<
02:42:021 (4) - ^ ^
--------------------------------------------------
OK w , that's all
Wonderful Mapset
Good Luck
un-noticeable during play so no change o.okosiga wrote:
02:29:932 (6) - separate from 02:28:365 (2) ask to mythol
Chewin~ Thank you for mod & Star☆ >x<Chewin wrote:
Hi kosiga, from my queue ;3
[General]
Fine ~
[Normal]
00:21:872 (6) - I think it's better if you remove this circle since this is the easiest diff ok~ fixed
00:47:618 (3,1,2) - So hard for the easiest diff. I suggest you this rhythm, it's easier to play for beginners: I hear the opinion of other people o.o hold your suggestions
01:05:081 (3) - I'd increase the volume of this whistle till 100%, so the sound is consistent with 01:03:290 (1) sorry, no change ><
01:15:827 (1) - I'd reduce this spinner till 01:17:618 adding a finish. It fits better I had to follow the vocal. but it is better than it~. change it
02:27:245 (7) - Remove circle for the same reason sorry, no change ><
02:32:842 (1) - Reduce by 1/2 change it~
02:49:633 (4) - Remove circle sorry, no change ><
03:03:962 (1) - ^ ^
[Hard]
01:08:663 (6) - NC and remove from 01:09:559 (1) sorry, no change >< . because I thought better to put it at the jump point here
Nice o.o
[Collab]
01:31:947 (7) - Use NC here and remove from 01:32:842 (1) i think it's fine x.x
01:44:484 (1) - Nazi but to improve this blanket move the 3rd waypoint to x:424 y:72 good :3 change~
Awesome maps kosiga, star and good luck with rank >w<
thank youです =x=congaan wrote:
http://puu.sh/JRCO
short irc mod for hard diff=w=
감사합니다 :333sospk0011 wrote:
이 비트맵이 더 빨리 랭크될 것 같네요^^
hibarirailwayz wrote:
from modding queues~
あくまで意見なのでよろしくお願いします。
[General]
無し。
[Normal]
01:10:454 (1) - 1grid右の方が、綺麗に見えるかも。 fixed~
01:40:902 (1) - 1grid 左の方が次のサークルとのつなぎが多少良く見えるかな・・・? ^
[Hard]
02:39:335 (4,5) - 逆の方が個人的にはAIMしやすいですが、正直微妙なところですw 次のスライダーの流れから変えずにこのままにします =x=
[Collab]
00:05:753 (1,2) - 1 grid 右の方が3番のスライダーとのつながりが良いと思います。 fixed~
02:19:409 (3) - 2 grid 左の方が2番のスライダーとのつながりが綺麗かと。 ^
02:44:820 (4) - 2 grid 下の方が前のスライダーとのつながりは綺麗かな。 ^
殆ど欠点を見つけられませんでしたので、配置の微調整ばかりで申しわけない・・・
すばらしい譜面なので☆~
Good luck!!
other ask to mytholMystica wrote:
here comes my mod.
[collab]
00:50:305 (4) - some grid up
00:55:118 (4,5) - change a place?cause there no any part like that
01:45:156 - add a note feels well fixed
02:18:290 (4,1,2) - a little confuse about snap for this part ok. changed
02:29:708 (5,6,7) - ^
02:40:678 - add a note sorry, no change ><
[Hard]
00:41:350 (4) - a little hard for a hard diff ok. change it~
other seems fine
Star
sorry, for latewmfchris wrote:
[Collab]
00:17:171 (2) - comparing with (1) there's weak drum beat in the music. Consider a whistle? I think no need.. orz
00:48:514 (5) - Try (268,24)? Don't see the point to use different spacing for (4,5,6). ask to mythol~
01:46:499 - feel like the placement looks a bit odd. http://osu.ppy.sh/ss/389715 ? I was not conscious of a starform. ok~ change it~
02:42:469 (4) - how about moving to (224,132)? Currently the "right angled triangle" arrangement looks odd in the spacing shift, but move there allows (4,1,2,3,4,5) to look like the vertices of a pentagon. looks good~ change~
[Hard]
00:10:454 (5) - like (4) last combo whistle on both ticks? no need whistle ><
01:16:947 (2) - what's going on with the 1.1x spacing while the rest is 1.4x? moving to (256,140) looks better. ok~ change it~
03:06:872 - there's a clear bass sound in the music but the spinner can't express that sound well. Add a note before spinner? ^
[Normal]
01:48:066 - how about merging these two sliders considering this is a normal? sliders=spinners o.o? Probably it does not merge ><; because kiaitime in the middle of the spinner. If you feel short spinner, this spinner that is available starting from 01:47:171. do not change it now =w=
In overall the notes are well placed, though the music sometimes sounds odd when there's two equivalent sentences, one with acccents while one without them -w- but you're following the song well.
kanpakyin thak you for nice mod & Star☆kanpakyin wrote:
From #modreq
[General][Normal]
- I found that the offset a kinda off, probably try offset: 599 (-5) ? Remember to move all the storyboad elements and green line to the correct timing. changed with storyboad elements and green line~
[Hard]
- Difficulty setting
(I suggest the difficulty setting for better gameplay.)
- AR -1 so it can consistent with HP and OD? ok. changed ~
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:47:618 (3,1,2) - I higly suggest to change this to another pattern because current pattern is kinda confused to newbie due to hitburst. As you can see the situation here: hmm... changed pattern
- 01:20:305 (2,3,4) - Probably align these notes so it may looks prettier than now? sorry, what do you mean x.x;...orz
- 03:06:648 (x) - How about adding a note here because it is the end of the song and the pitch is higher than 03:06:424 - , so a note here would fit the music very well. If possible, please add a finish as well.
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:16:723 (1,2) - How about adding a whistle here? ok. fixed
- 00:31:499 (2) - Add a clap at the beginning of the slider to follow your hitclap pattern? Please do not remove the finish hitsound here, it fits the music very well. ^
- 03:06:872 (1) - Add a finish at the end of the spinner because it fits the music very wll and turn the volume to 50% since I don't find a reason that muting is needed. hm.. ok. changed vol and end of the spinner
[Collab]
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:14:260 (3,4) - The position of the slider look weird to me, I prefer this, change it as you like. ok. changed~
- 00:57:917 (1) - Sorry but I can't get the usage of long slider here, what you have done is using 1/2 and 1/1 before, you put a 2/1 suddenly really break the flows and the consistency, hence changing this is highly suggested. hmm... ok. I changed a pattern. 1/1,note,1/1
- 01:00:604 (2) - (design) Probably make it balance with 00:59:708 (1) - ? It will look prettier. changed~
- 02:23:887 (1,2,3,4) - These slider jump is really uncomfortable to me, really! Mostly because they are placed randomly. How about remake these jump or tidy up the slider position? ok. However, I deleted the jump and made it simple slider patter
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:14:932 (1) - Please reduce the volume of the spinner because it is too noisy for a calm part. I thought, too lol. vol down to 60%
- 00:16:275 - I would change this green line to soft hitsound. There is a cacophony if you use normal hitsound. fixed~
- 00:16:723 (1,2) - How about adding a whistle here? ^
- 03:05:529 (1) - I guess you are missing a clap here because I can hear the drum sound which fits the clap sound here. ^
- 03:06:984 (1) - Same as normal. same as normal~
Collab is nicely done.
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:13:701 (2) - How about adding a note here to follow the drum sound? You just need to put the note on the end of the slider 00:13:141 (1) - . If possible, please add a clap sound with 60% volume there. sorry, no change. because he want to follow the vocal here
- 00:14:932 - How about adding a spinner here like what you do in hard.Please take care of the volume on this spinner please. ok. added~
- 01:06:872 (1) - I feel like a jump here because of 1) The accent here 2) The consistency of jump : 01:05:977 (4,5,6,7) - ok. changed~
- 01:19:186 (1,2,3) - I would suggest putting this at the beginning of the 01:17:618 (1) - , so it will look more neatly in my opinion. ^
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:09:559 (1,3) - Add a whistle here because the pitch is highly than 00:09:783 (2) - , so a whistle can show a cool effect there. sorry, I thought that this did not match..orz
- 00:16:723 (1,2) - How about adding a whistle here? ok. fixed~
- 01:47:618 (6) - Add a whistle on the second reverse? ^
- 01:49:633 (4) - A whistle sounds good here because the vocal pitch is much higher than others. ^
- 02:57:133 (6) - I would put a clap here to follow the drum sound if I were you. ^
- 03:05:753 (1) - A whistle here because of the vocal pitch. ^
- 03:06:872 (1) - Mentioned in normal. same as normal~
Star!
thank you~ againkanpakyin wrote:
Hi, rechecking.
[General][Normal]
- The thumbnail doesn't work to several user which including me. Please try a full submission again! oh... when I submitted it, I noticed it. However, I did not know how other people could see this. I try full submission. but It is likely to be the bug if not recovered..orz
[Hard]
- 01:20:300 (2,3,4) - hum...I mean probably make them like this: oh. thx >w< changed~
- 03:07:091 (1) - hum, I don't mean you should remove the whistle here, just keep a whistle with a finish here if you like. ok~ fixed
[Collab]
- 02:29:031 (4) - How about a whistle here to fit the vocal? sorry, I did not match double whistle here for me...orz
- 00:14:927 (1) - 60% is still too noisy to me, I personally prefer 30% volume here, but this is up to you. fixed~
- 03:06:979 (1) - Same as Normal ^
I will back after fixing the thumbnail. No kud please.
- 00:14:927 (1) - Same as Normal, 60% is too loud. Consider 30% volume. fixed
- 03:06:867 (1) - Same as normal ^
thank you very much kanpakyin >x<kanpakyin wrote:
ok.
Bubbled!
Thank you~ GarvenGarven wrote:
[General]
Your BG's aspect ratio is wrong. Everything is all squished. D: ok~. fixed( also SB BG ) :3 maybe all right o.o?
[Normal]
00:32:837 (4) - I'd silence the ticks on this slider (just use 5% volume) ok. fixed~
[Hard]
OD +1 ok~
[Collab]
00:32:837 (1) - I'd silence the ticks on this slider (just use 5% volume) fixed
Really nice work here. Just fix that BG (and I guess the SB flash images) >_>
thank you~~Garven wrote:
Great job! Ranked!
This is a joke, right? (Prove me wrong here)kosiga wrote:
Source: Osu! Banchou 2