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tumult - Cave Story

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Topic Starter
-kevincela-
This beatmap was submitted using in-game submission on mercoledì 12 settembre 2012 at 14:37:08

Artist: tumult
Title: Cave Story
Source: Cave Story
Tags: Pixel Remix Project Wii Nicalis lesslunatic Lunah wmfchris Daisuke Amaya 8bit Doukutsu Monogatari Chiptune
BPM: 113
Filesize: 1570kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1,87 stars, 96 notes)
  2. Hard (4,91 stars, 304 notes)
  3. LL's Difficulty (5 stars, 301 notes)
  4. Normal (3,46 stars, 140 notes)
  5. Wmf's Taiko (4,94 stars, 503 notes)
Download: tumult - Cave Story
Information: Scores/Beatmap Listing
---------------
REDOWNLOAD IF YOU DOWNLOADED BEFORE 12/02/2012!

Hi,here's a new map from me,that is part of the Cave Story Remix Project! I hope you like this! ^^
[Easy]:100%
[Normal]:100%
[Hard]:100%
[LL's Difficulty]:100%,by lesslunatic
[Wmf's Taiko]:100%,by wmfchris

Logs:
SPOILER
13 January 2012: Submitted the map
10 February 2012: Finally finished all the diffs and moved into Pending Maps
12 February 2012: Fixed some things, thanks to ikari_kyon,bomber 34 and Maddy,and changed mp3 and offset.
13 February 2012: Added lesslunatic's diff (LL's Difficulty)
19 February 2012: Fixed some things,thanks to itankn and ---Assault[K]---
20 February 2012: Fixed some things thanks to Jacob
20 February 2012: Fixed some things thanks to Fenya
24 February 2012: Fixed some things thanks to HakuNoKaemi and kokoroanime
5 March 2012: Fixed some things thanks to LKs
16 March 2012: Fixed some things thanks to bossandy
29 March 2012: Fixed some things thanks to Jacob (again)
4 April 2012: Fixed some things thanks to Midasmens
8 April 2012: Removed the tags "Cave Story" thanks to wmfchris
10 April 2012: Added wmfchris' diff
14 April 2012: Changed offset thanks to aabc271
7 May 2012: Fixed a little thing thanks to Kurokami
14 May 2012: Fixed many things thanks to Niva
15 May 2012: Fixed some things thanks to MoodyRPG
18 May 2012: Fixed some things thanks to HellDawn
25 May 2012: Fixed some things thanks to Philippines
19 June 2012: Fixed some things thanks to TheVileOne and Kawayi Rika
27 June 2012: Fixed various things thanks to Armin
9 July 2012: Fixed some things thanks to TheNutritiousGuy
1 August 2012: Fixed various things thanks to Reisen Udongein
10 August 2012: Added some tags thanks to Black_Cherry_Ita
7 September 2012: Fixed various things thanks to Chewin

A big thanks for these people who helped me/modded my map!:
SPOILER
Blue Dragon
ikari_kyon
bomber34
Maddy
itankn
---Assault[K]---
Jacob
Fenya
kokoroanime
HakuNoKaemi
Lks
bossandy
Midasmens
wmfchris
aabc271
Kurokami
Niva
MoodyRPG
HellDawn
Philippines
TheVileOne
Kawayi Rika
Armin
TheNutritiousGuy
Reisen Udongein
Black_Cherry_Ita
Mukku
What is tumult?

AFAIK the artist is supposed to be Pixel like in all the other ranked Cave Story maps.

EDIT: oh is this a remix? My bad.
Topic Starter
-kevincela-

Mukku wrote:

What is tumult?

AFAIK the artist is supposed to be Pixel like in all the other ranked Cave Story maps.

EDIT: oh is this a remix? My bad.
Yep,this is actually part of the Cave Story Remix Project. ^^
Kei
Oh my god~ Cave Story! asdfasdf are you accepting guest diffs? >.< I would like to make one.
Mismagius
You might want to include "wii" or "nicalis" on tags since this is also the title screen song for the Wii version. (I don't remember exactly if it's the title screen or the wii menu one, but I'm sure it's there)

(no kd)
Topic Starter
-kevincela-

Kei wrote:

Oh my god~ Cave Story! asdfasdf are you accepting guest diffs? >.< I would like to make one.
Sorry,I don't accept any guest diffs atm D: Buut,if you want,you could create a "special" diff that I'll put in the description for the people who wants to play your diff. Is it ok if I do that? ^^

Blue Dragon: Thanks,I added both the tags :D
jossieP
hi

[Timing]

offset: -25 (-25 on current o:) negative offset may "delete" the first object, set it manually on notepad

[Easy]

- no much to say, just no stack objects.

[Hard]

00:46:612 (8,1) - covered by hp bar
Topic Starter
-kevincela-

ikari_kyon wrote:

hi

[Timing]

offset: -25 (-25 on current o:) negative offset may "delete" the first object, set it manually on notepad Actually,even if i set the new offset from the notepad,the first object remains deleted. What can I do? D:

[Easy]

- no much to say, just no stack objects. Actually,I don't have any problems by stacking objects,so I wont change anything

[Hard]

00:46:612 (8,1) - covered by hp bar Oh,didn't notice that,thanks ^^
bomber34
General:

-I think you should put your Lead-In time on 2, because you start the map on the first second. ( I even think this is a ranking rule)

-Your KIAI time is awkward. It doesn't really fit on these two short places. I would recommend to put the first one to 00:42:517 and let it end on the next half beat for a star shower. Forget the last KIAI section. I think that would be much sweeter :3

- Sliders are nice and Hitsounds seem ok for me :3.

-Something that bothers me is that that you are using frequently "Distance Snap" on (0.9) on Normal/Easy. I know this is ok in easy but even then it gets repetitive.

Hard:
00:00:570 (2) - I am maybe a little bit harsh here but spacing :3
00:04:287 (5,6) - Spacing
00:08:270 (6) - This note doesn't really fit here IMO.
00:09:597 (5) - Spacing
00:13:579 (4,5) - Spacing
00:28:712 (2,3) - Spacing
00:32:960 (4,5) - ^
00:36:677 (5,6,7) - ^
00:41:455 (6): This repeat doesn't fit especially in a stream
00:47:296 (2) - Spacing
00:48:358 (5) - ^ (put on x:256 y:176 / 6 on x:340 y:288 for a better look :3 )
00:48:889 (1,2) - Spacing
01:00:305 (4) - Spacing
01:02:429 (2) - ^
01:10:924 (2,3,4,5) - spacing
01:13:314 (5) - ^
01:23:402 (2,3) - ^
01:24:464 (5) - ^
01:29:243 (6) - ^
01:32:429 (6) - like before this is so meh :/
Topic Starter
-kevincela-

bomber34 wrote:

General:

-I think you should put your Lead-In time on 2, because you start the map on the first second. ( I even think this is a ranking rule) Done

-Your KIAI time is awkward. It doesn't really fit on these two short places. I would recommend to put the first one to 00:42:517 and let it end on the next half beat for a star shower. Forget the last KIAI section. I think that would be much sweeter :3 I actually think that this option is worse than the one I'm using,sorry D:

- Sliders are nice and Hitsounds seem ok for me :3.

-Something that bothers me is that that you are using frequently "Distance Snap" on (0.9) on Normal/Easy. I know this is ok in easy but even then it gets repetitive. I used 0.9 just to make the spacing not too low.

Hard:
00:00:570 (2) - I am maybe a little bit harsh here but spacing :3 Actually,it's supposed to be like that D:
00:04:287 (5,6) - Spacing ^
00:08:270 (6) - This note doesn't really fit here IMO. I think on the other side that this note fits well. Maybe I will change that if someone other than you points this out
00:09:597 (5) - Spacing I actually don't see any problems here o.O
00:13:579 (4,5) - Spacing Fixed
00:28:712 (2,3) - Spacing It's supposed to be like that,since that pattern is the same as the one before.
00:32:960 (4,5) - ^ I did that on purpose,actually :U
00:36:677 (5,6,7) - ^ ^
00:41:455 (6): This repeat doesn't fit especially in a stream Sorry,I really don't want to change this in a stream or something else. But,like before,if someone other than you points this out,I will change it.
00:47:296 (2) - Spacing I did on purpose this,too.
00:48:358 (5) - ^ (put on x:256 y:176 / 6 on x:340 y:288 for a better look :3 ) I think you mean y:228,right? Anyways,fixed
00:48:889 (1,2) - Spacing On purpose,like before
01:00:305 (4) - Spacing Fixed
01:02:429 (2) - ^ Fixed
01:10:924 (2,3,4,5) - spacing It's done on purpose,to fix a graphical issue
01:13:314 (5) - ^ Fixed
01:23:402 (2,3) - ^ Fixed
01:24:464 (5) - ^ On purpose,like before
01:29:243 (6) - ^ I don't find any problems here D:
01:32:429 (6) - like before this is so meh :/ Same as before,sorry :\
Actually,the majority of the "spacing errors" are jumps,so sorry if I don't fix them :L
bomber34
Well, I know that some "spacing" errors are nazi mods because i got many on my own thread and i wanted to know how other people react on that so i can learn :3

I am aware that those slider jumps are jumps but they have the same combo as the others before. I guess that can be confusing for some people.
I just pointed it out because i wasn't sure :) i will star this map later when i have more stars ^^
Mirage
yo :D

  1. L'offset generale a me risulta 60, potrei anche sbagliarmi.
[Hard]
  1. OD-1 please? E' veramente lenta per un'od così alto :P
  2. 00:41:918 (7,8,9,10,1) - Risulta abbastanza illeggibile dato che la musica è strana. Prova questo oppure questo. Se non ti piace, basta che fai un cerchio.
  3. 00:58:467 (5,6) - Jump? http://puu.sh/gF2w
  4. 01:04:219 (2,3,4) - Anche questo difficile da leggere. Consiglio: stacka (1) e (2), oppure (4) con spacing x1.1.
[Normal]
  1. AR+1?
[Easy]
  1. 00:02:163 (1) - Togli new combo
  2. 00:03:756 (2) - New combo
  3. 00:04:818 (1) - Togli new combo
  4. 00:05:349 - Non capisco il perchè di questo spazio
  5. 00:29:774 (5) - New combo
  6. 00:30:305 (1) - Togli new combo
  7. 00:37:208 (6) - New combo qua invece di 00:38:801 (1) - ?
  8. 00:44:641 (1,2,1) - Stessa cosa, togli sul primo, metti sul secondo, togli sul terzo
  9. 00:48:889 (1) - Togli new combo
  10. 00:53:137 (1,2,1) - Again, tutto questo perchè l'accento è sullo slider, e a me sembra molto meglio mettere new combo lì.
  11. 01:28:181 (6) - New combo
Bella mappa :D
Topic Starter
-kevincela-

Maddy wrote:

yo :D

  1. L'offset generale a me risulta 60, potrei anche sbagliarmi.
[Hard]
  1. OD-1 please? E' veramente lenta per un'od così alto :P Fatto
  2. 00:41:918 (7,8,9,10,1) - Risulta abbastanza illeggibile dato che la musica è strana. Prova questo oppure questo. Se non ti piace, basta che fai un cerchio. Provato a fixare come dici tu.
  3. 00:58:467 (5,6) - Jump? http://puu.sh/gF2w Nah
  4. 01:04:219 (2,3,4) - Anche questo difficile da leggere. Consiglio: stacka (1) e (2), oppure (4) con spacing x1.1. Fixato
[Normal]
  1. AR+1?Ok
[Easy]
  1. 00:02:163 (1) - Togli new combo Fatto
  2. 00:03:756 (2) - New combo Fatto
  3. 00:04:818 (1) - Togli new combo Fatto
  4. 00:05:349 - Non capisco il perchè di questo spazio Non ho ritenuto necessario aggiungere una nota in mezzo a questi,per vari motivi (e personalmente,anche il ritmo ci sta)
  5. 00:29:774 (5) - New combo Fatto
  6. 00:30:305 (1) - Togli new combo Fatto
  7. 00:37:208 (6) - New combo qua invece di 00:38:801 (1) - ? Nah
  8. 00:44:641 (1,2,1) - Stessa cosa, togli sul primo, metti sul secondo, togli sul terzo Fatto
  9. 00:48:889 (1) - Togli new combo No,altrimenti la combo qui sarebbe troppo lunga
  10. 00:53:137 (1,2,1) - Again, tutto questo perchè l'accento è sullo slider, e a me sembra molto meglio mettere new combo lì. Fatto
  11. 01:28:181 (6) - New combo Nah
Bella mappa :D
Grazie della mod :D Per l'offset non sono sicuro... dopo vedo

@bomber34: It's normal,I did that when I started mapping,too. ^^
Lunah
jossieP
ok, about the first object, you can make this:
set it to an 1/8 forward, save, open notepad and change the firs object's time for 0 or -25 in this case, save changes of notepad.
Full Reaload and that is the way you can set an object on a negative offset, if you cant get this, catch me in-game or send me a pm
Topic Starter
-kevincela-

ikari_kyon wrote:

ok, about the first object, you can make this:
set it to an 1/8 forward, save, open notepad and change the firs object's time for 0 or -25 in this case, save changes of notepad.
Full Reaload and that is the way you can set an object on a negative offset, if you cant get this, catch me in-game or send me a pm
Well,now I have a new mp3,so there shouldn't be any problem! Thanks for the help btw :3
itankn
Easy

00:05:880 use finish

Normal

00:04:818 use clap
00:05:880 ^
00:23:137 a new combo
01:28:978 move the slider's end to the 01:29:243

Hard

00:41:898 note7
00:42:075 note8
00:42:266 note9


LL's difficulty

01:07:739 Not necessary to put new combo
---Assault[K]---
Normal
00:23:939 (6) New combo

Hard
00:57:921 (3) Too close to HP Bar

LL's
OD -1
01:07:463 (1) Remove new combo
01:07:646 (2) New combo
01:07:739 (1) Remove new combo
01:31:362 (1) Add soft finish to spinner
Topic Starter
-kevincela-

itankn wrote:

Easy

00:05:880 use finish Done

Normal

00:04:818 use clap No
00:05:880 ^ ^
00:23:137 a new combo Done
01:28:978 move the slider's end to the 01:29:243 No

Hard

00:41:898 note7 What?
00:42:075 note8 ^
00:42:266 note9 ^
Thanks for the mods!
Waiting for lesslunatic's fix..
Topic Starter
-kevincela-

---Assault[K]--- wrote:

Normal
00:23:939 (6) New combo No

Hard
00:57:921 (3) Too close to HP Bar Fixed
Low
From your mod queue, M4M.

[General]

• The BPM, in my opinion, is double of what it currently is. Feel free to ignore this. If you do make this change, remember to change the slider velocity and tick rate accordingly.
The current background you have is too large. Please re-size it to 1024 x 768 or 800 x 600.
• The last kiai time does not fit at all. I suggest removing it completely.

[Easy]

Add +1 to AR, OD, and HP drain. 1 for each is much too low.
00:04:818 - This note doesn't look very good here. Try moving it like this (this will still follow the distance snap) -

[Normal]

Nothing for me to poke at.

[Hard]

1:33:491 - Something like this would be easier to read -

[LL's Difficulty]

• Add the same combo colors as the rest of the difficulties.
• Here's the situation with this map - the kiais here are actually better than the other difficulties' kiais. I suggest that you do one of the following -
1. Make the kiais on this difficulty the same as the others.
2. Change the kiais on all the other difficulties to make them the same as this (preferred)

00:40:393 - The sudden slider velocity change here really surprised me and I broke combo. Is there any way you could make this more predictable? (Perhaps you could turn it into a spinner).
1:33:491 - Instead of making this spinner end silent, make it 50% volume. It sounds much better.
itankn

-kevincela- wrote:

itankn wrote:

Easy

00:05:880 use finish Done

Normal

00:04:818 use clap No
00:05:880 ^ ^
00:23:137 a new combo Done
01:28:978 move the slider's end to the 01:29:243 No

Hard

00:41:898 note7 What?
00:42:075 note8 ^
00:42:266 note9 ^ (I mean..delete not 8 ..Sorry..= =I don't what's happened with me)
Thanks for the mods!
Waiting for lesslunatic's fix..




Sorry...maybe I cant help you a lot.. :?
But..last night before going to sleep... my mind is full of this song ....
Topic Starter
-kevincela-

Jacob wrote:

From your mod queue, M4M.

[General]

• The BPM, in my opinion, is double of what it currently is. Feel free to ignore this. If you do make this change, remember to change the slider velocity and tick rate accordingly. From what I think now,there is no problem with the actual BPM,so I'm keeping this BPM ^^
The current background you have is too large. Please re-size it to 1024 x 768 or 800 x 600. True,I forgot to do that. Done
• The last kiai time does not fit at all. I suggest removing it completely. Actually I think it fits. Maybe later I'll see what to do.

[Easy]

Add +1 to AR, OD, and HP drain. 1 for each is much too low. Done
00:04:818 - This note doesn't look very good here. Try moving it like this (this will still follow the distance snap) - Sorry,I think it's better as it is now

[Normal]

Nothing for me to poke at.

[Hard]

1:33:491 - Something like this would be easier to read - I think the pattern is easy enough. But if someone points this out,I will change it.
Lunah

---Assault[K]--- wrote:

LL's

New combo stuff : Yeah, fixed


Jacob wrote:

• Add the same combo colors as the rest of the difficulties. : as this is a guest difficulty I don't see the problem if combo colors are different;

• Here's the situation with this map - the kiais here are actually better than the other difficulties' kiais. I suggest that you do one of the following -
1. Make the kiais on this difficulty the same as the others.
2. Change the kiais on all the other difficulties to make them the same as this (preferred) ] : Creator's choose here

00:40:393 - The sudden slider velocity change here really surprised me and I broke combo. Is there any way you could make this more predictable? (Perhaps you could turn it into a spinner). : \agree, replaced with a spinner

1:33:491 - Instead of making this spinner end silent, make it 50% volume. It sounds much better. : Yeah fix'd
Download: tumult - Cave Story (-kevincela-) [LL's Difficulty].osu
Fenya
Hi :3

Easy:
My opinion ... I think You Should not leave notes as to the banks, as it can be difficult for beginners.
00:18:624 (2,4) -  2 cap a 4... Beginning players may be confused ...
00:30:305 (2) - 2 grid up
01:03:756 (1) - Remove 2nd and 4th slidertick http://osu.ppy.sh/ss/248056
01:08:004 (1) - Remove 3th slidertick
01:11:190 (4) - 2nd slidertick 1 grid down
01:15:438 (4) - 2nd slidertick 2 grid up

Normal:
00:09:597 (3) - 1 grid right
00:24:464 (4,5,6) - 1 grid up
01:12:252 (1) - remove 3th slidertick

Hard:
00:27:119 (1) - Move 2nd slidertick to x:172 y:72
00:27:650 (2) - Move 2nd slidertick to x:192 y:196
00:28:712 (2) - Move 2nd slidertick to x:320 y:196
00:40:393 (2) - Move 2nd slidertick to x:424 y:332
00:48:889 (1) - Remove 2nd slidertick http://puu.sh/hLdK
00:49:420 (2) - ^
00:51:809 (3) - 1 grid up
00:54:199 (4) - Move 2nd slidertick to x:184 y:76
01:18:624 (3) - Move 2 grid left
01:19:420 (2) - Move 2 grid right
01:21:809 (5) - Move 2nd slidertick to x:212 y:288. end slidertick 1 grid up
01:31:367 (2) - end slidertick there is an unnecessary
01:31:898 (4) - ^

LL's difficulty:
00:06:411 (1,2,3) - I feel I do not have the same distance.
00:39:863 (4) - end slidertick 2 grid down
00:48:889 (1,2,3,4) - 00:51:013 (1,2,3,4,1,2,3) - have the same distance in tick, but not spacing...imo
01:12:252 (1,2,3,4,5,6,7,8) - http://puu.sh/hLlO http://puu.sh/hLlZ I think it should have the same spacing that 00:30:039 (1,2,3,4,5,6,7) http://puu.sh/hLjC http://puu.sh/hLmj or vice versa.
01:30:836 (4) - end slidertick 2 grid up
Copypaste?

I hope you serve something n.n
Sorry for my bad English, good luck :)
Topic Starter
-kevincela-

Fenya wrote:

Hi :3

Easy:
My opinion ... I think You Should not leave notes as to the banks, as it can be difficult for beginners. Well,if it's 1/1 i think that's just fine.
00:18:624 (2,4) -  2 cap a 4... Beginning players may be confused ... Nah,I don't think that's a problem
00:30:305 (2) - 2 grid up No
01:03:756 (1) - Remove 2nd and 4th slidertick http://osu.ppy.sh/ss/248056 Why? I actually think it's good as it is
01:08:004 (1) - Remove 3th slidertick ^
01:11:190 (4) - 2nd slidertick 1 grid down It's on purpose,sorry ^^
01:15:438 (4) - 2nd slidertick 2 grid up ^

Normal:
00:09:597 (3) - 1 grid right Ok
00:24:464 (4,5,6) - 1 grid up Done
01:12:252 (1) - remove 3th slidertick No

Hard:
00:27:119 (1) - Move 2nd slidertick to x:172 y:72 I prefer to maintain this
00:27:650 (2) - Move 2nd slidertick to x:192 y:196 ^
00:28:712 (2) - Move 2nd slidertick to x:320 y:196 ^
00:40:393 (2) - Move 2nd slidertick to x:424 y:332 ^
00:48:889 (1) - Remove 2nd slidertick http://puu.sh/hLdK ^
00:49:420 (2) - ^ ^
00:51:809 (3) - 1 grid up ^
00:54:199 (4) - Move 2nd slidertick to x:184 y:76 Done
01:18:624 (3) - Move 2 grid left No
01:19:420 (2) - Move 2 grid right No
01:21:809 (5) - Move 2nd slidertick to x:212 y:288. end slidertick 1 grid up Done
01:31:367 (2) - end slidertick there is an unnecessary No
01:31:898 (4) - ^ ^
DerekMcD
~Normal~

00:26:057 (2,3) - If you like this better, highlight them both and move to x:310 y:153.


~Hard~

00:44:641 (1,2) - If you like this better, highlight them both and move to x:378 y:286.
00:50:482 (5) - Move one grid left.

That's all I can think of.
Good luck.
HakuNoKaemi
[General]
Mi sembra "8bit" sia il genere della musica, puoi aggiungerlo

[Easy]
Slider tick rate a 2, è comunque migliore in questi casi (e.g. la canzone ha parecchi suoni ad 1/2 che sono ad un volume non alto, ma di certo non basso)
Molto, MOLTO naz'abile Esempi delle parti in cui puoi usare del nazi
Avrei preferito che usassi un pò di tick rossi con gli slider... il ritmo sarà più consistente, la map più divertente e meno pallosa....
00:02:163 (5) - In parti in cui il volume della musica è basso, faresti bene ad abbassare anche quello degli Sliderslide
00:15:969 (4,5) - lo Stacking fa si che (4) si metta sopra al (5), togliendo il fatto che hai usato un blanket. Per stackare manualmente, muovi il 00:16:500 (5), di un grid 4 verso destra, e di uno verso il basso, o se ti piace di più, due grid 4 verso sotto
00:30:305 (2) - è abbastanza simpatico seguire la musica con gli slider in certi casi

[Normal]
Slider tick rate a 2, è comunque migliore in questi casi (e.g. la canzone ha parecchi suoni ad 1/2 che sono ad un volume non alto, ma di certo non basso)
00:03:756 (1,2,3,4) - il (4) ha due blanket... e (1,2,3)... son un semplice triangolo... puoi tentare questo in tal caso
00:04:818 (4,1) - in modo abbastanza simile, fai così (sta meglio anche con il seguito)
00:22:340 (3) - curvalo pochissimo u.u
00:30:305 (1,2,3,1,2) - Va un pò fuori musica... prova:

00:38:535 (x) - Aggiungi un circle e sposta il New Combo qui (stai seguendo il suono simile a flauto per gli 1/2 no?) ( allunga 00:37:208 (5) - di 1/2 se vuoi...)
01:08:004 (1,2,3) - Altro caso in cui uno stack manuale sta meglio, molto meglio...
01:19:686 (5) - curvalo poco (tipo 00:22:340 (3) -)
01:21:278 (1,2,3,1,2) - come 00:30:305 (1,2,3,1,2) - ma cancella 01:24:199 (3) -ù

[Hard]
Ben fatta, niente da dire

[LL's Difficulty]
Il Countdown ci sarebbe stato bene se fossi iniziato da 00:08:535, puoi toglierlo e iniziare dall'inizio (per non sprecare il mapping di quella parte) o vedere se sta meglio iniziare con il countdown, iniziando la mappa lì
[LessLunatic] mi sarebbe piaciuto di più come nome :sisi:
00:35:880 (7) - copincolla e specchia orizzontalmente e verticalmente 00:35:084 (5), spostando 00:35:615 (6) all'inizio. Sembra meglio così(ed eviti la sovrapposizione)
00:36:677 (9) - sostituiscilo con due circle, in modo che ricordi una modifica del pattern 00:35:615 (6,7) -, magari rallenta quello che poi sarà 00:37:208 (11) -
01:26:588 (6,7,8,9,10) - come 00:35:615 (6,7,8,9,10,11) seguendo la mod

Stella
LKs
From 【All requests posted here will be modded】 queue

General

  1. Inconsistency in AudioLeadIn: - [Easy] : 2000 - [Hard] : 2000 - [LL's Difficulty] : 1000 - [Normal] : 2000
  2. Stack Leniency in LL's Difficulty is set to 0.2. this doesn't fit the ranking rules
  3. kiai-time and colour are different between your diffs and LL's
Easy

00:04:818 (2,3) - use clap but not finish?
01:21:278 (1) - remove whistle from beginnning
01:28:181 (1) - NC

Normal

00:04:287 (3,4,5) - this three finishs are accecptable, as long as they're in a logical system(form a loop in one bar), you'd better to set some finishs to 00:06:411 (1,2,3) - or just delete them
00:30:305 (1) - move whistle to the end
00:39:332 (2) - ^
01:21:278 (1) - ^

Hard

fine

LL's Difficulty

this kind of GD name is not highly-recommended, since it can show us its difficulty directly.
00:16:765 (3) - no need to NC
00:43:048 (2) - whistle
00:45:172 (2) - ^

solid map, I think it worths a bubble
Topic Starter
-kevincela-

LKs wrote:

Easy

00:04:818 (2,3) - use clap but not finish? I actually prefer to keep them like that
01:21:278 (1) - remove whistle from beginnning Done
01:28:181 (1) - NC Nah

Normal

00:04:287 (3,4,5) - this three finishs are accecptable, as long as they're in a logical system(form a loop in one bar), you'd better to set some finishs to 00:06:411 (1,2,3) - or just delete them Seems good,but I have to think about it
00:30:305 (1) - move whistle to the end Done
00:39:332 (2) - ^ ^
01:21:278 (1) - ^

Hard

fine
For the rest I'll wait for lesslunatic's fix
EDIT:Ok,had the permission from lesslunatic to fix,so all fixed.
bossandy
  • Hi Kevin xD ~ request from my queue~
     
  1. Red : I think you must to fix.
  2. Bule : Need to discuss.
  3. Black : Just suggest.
     
    [ General ]
     
  4. Selete out Enable countdown and Letterbox during breaks !
  5. What is tags "Nicalis" mean ?
  6. Add "Lunah" to tags ?
  7. Different combo color on LL's Difficulty ( Change diff's name to LL's Insane ? )
     
    [ Easy ]
     
  8. 00:15:969 (4,5) - stack notes on easiest diff isn't a good idea >_< move to other place ?
  9. 00:40:393 (1) - NC here is very strange for me ~
  10. 01:29:774 (7,1) - add NC on 7 and Remove NC on 1
     
    [ Normal ]
     
  11. 00:32:429 (1) - add whistle end?
  12. 01:23:402 (1) - ^
     
    [ Hard ]
     
  13. Looks Great ~
     
    [ LL's Difficulty ]
     
  14. 00:27:650 (8) - NC here ,because this part is too long >_<
  15. 00:36:411 (8) - ^
  16. 01:18:624 (8) - ^
  17. 01:27:385 (8) - ^
  --------------------------------------------------------
Nice map!!!~
Good Luck :3
Topic Starter
-kevincela-

bossandy wrote:

  • Hi Kevin xD ~ request from my queue~
     
  1. Red : I think you must to fix.
  2. Bule : Need to discuss.
  3. Black : Just suggest.
     
    [ General ]
     
  4. Selete out Enable countdown and Letterbox during breaks ! No,sorry
  5. What is tags "Nicalis" mean ? It's the publisher of the wii/3ds/dsi version of Cave Story
  6. Add "Lunah" to tags ? Ok
  7. Different combo color on LL's Difficulty ( Change diff's name to LL's Insane ? ) Mapper's choice here
     
    [ Easy ]
     
  8. 00:15:969 (4,5) - stack notes on easiest diff isn't a good idea >_< move to other place ? No,I like them
  9. 00:40:393 (1) - NC here is very strange for me ~ Not for me,sorry D:
  10. 01:29:774 (7,1) - add NC on 7 and Remove NC on 1 No,sorry
     
    [ Normal ]
     
  11. 00:32:429 (1) - add whistle end? No
  12. 01:23:402 (1) - ^ ^
     
    [ Hard ]
     
  13. Looks Great ~
Thanks for the mod :D
Low
[General]

• Since all of the difficulties name what the difficulty actually is except LL's diff, I think that it'd be appropriate to rename "LL's Difficulty" to "LL's Insane."
The kiais are inconsistent on LL's difficulty. (The ending of the first kiai is 1/2 second earlier than the other difficulties.)
• If possible, please find a way to implement a spinner into [Easy], [Normal], and [Hard]. No spinners means that a tie score can occur (especially on easy difficulties).
• Turn off letterboxing during breaks. It's unneeded because there aren't any breaks.

[Easy]

00:37:208 (6) - Remove whistle from the end of the slider.
01:21:278 (1) - Whistle at the head of the slider.
01:28:181 (6) - Remove whistle from the end of the slider.
01:29:774 (7) - NC
01:31:367 (1) - Remove NC if the above suggestion is made.
01:33:491 (3) - NC

[Normal]

01:21:278 (1) - Whistle at the head of the slider.
01:29:243 (6) - Remove whistle, you didn't do it in the last kiai part.
01:33:491 (3) - NC

[Hard]

• Tick rate 2.
01:29:243 (6) - Remove whistle

[LL's Difficulty]

• Tick rate 0.5 is unrankable.
• This is the hardest difficulty, so I'd like to see the beginning part mapped instead of a countdown.
• Raise the stack leniency above 3 unless you need it to un-stack certain notes.
00:21:455 (2) - Remove this note.
00:54:730 (5,6,7,1) - Looks odd due to the stacking. Try un-stacking (5).
01:12:429 (2) - Remove this note.
Topic Starter
-kevincela-

Jacob wrote:

[General]

• Since all of the difficulties name what the difficulty actually is except LL's diff, I think that it'd be appropriate to rename "LL's Difficulty" to "LL's Insane." The mapper will decide what to do here
The kiais are inconsistent on LL's difficulty. (The ending of the first kiai is 1/2 second earlier than the other difficulties.) ^. And AFAIK it's allowed to do so.
• If possible, please find a way to implement a spinner into [Easy], [Normal], and [Hard]. No spinners means that a tie score can occur (especially on easy difficulties). Will see this later. Actyally,I don't want to add a spinner.
• Turn off letterboxing during breaks. It's unneeded because there aren't any breaks. Done

[Easy]

00:37:208 (6) - Remove whistle from the end of the slider. Done
01:21:278 (1) - Whistle at the head of the slider. Done
01:28:181 (6) - Remove whistle from the end of the slider. Done
01:29:774 (7) - NC No
01:31:367 (1) - Remove NC if the above suggestion is made.
01:33:491 (3) - NC No,sorry

[Normal]

01:21:278 (1) - Whistle at the head of the slider. Ok
01:29:243 (6) - Remove whistle, you didn't do it in the last kiai part. Done
01:33:491 (3) - NC No

[Hard]

• Tick rate 2. Done
01:29:243 (6) - Remove whistle Done
Midasmens
Hi~ i'm a new modder :D

General
I find some serious problem on the GD. :(
Just some suggestions :oops:

Easy
00:17:031 (1) - the slider is strange. How about this one if you like :P
00:32:429 (4)- ^


Normal
00:28:712 (5) - NC
00:30:305 (1) - Remove NC
00:31:898 (6) - NC
00:32:429 (1) - Remove NC
00:53:137 (1) - ^
00:54:730 (2) - NC
01:19:155 (4) - ^
01:21:278 (1) - Remove NC
01:22:871 (3) - NC
01:23:402 (1) - Remove NC

Hard
00:29:243 (3) - NC
00:36:323 (X) - add note?
00:42:252 (X) - ^
00:51:809 (3) - up one grid
00:53:137 (1) - copy the next 4 slider and Ctrl+H Ctrl+R remember to NC like this
01:33:225 (X) - add note?

LL's Difficulty
the combo colour is different...... :?
the slider tick 0.5 is unrankable :x
00:04:287 (1) - Remove NC
00:04:818 (2) - NC
00:21:455 (2) - Remove note....it doesn't fit the music
00:27:119 (6) - NC
00:28:181 (9) - ^
00:37:208 (10) - ^
I find that some copy part at the end....remember to fix them

OK~ That's all
interesting song and i prove this map to rank because i will use FL to achieve the easy & Normal #1 :P
Good luck!!
Topic Starter
-kevincela-
Thanks for the mod,did just some minor changes in the Normal diff.
Lunah
SPOILER
osu file format v9

[General]
AudioFilename: 16.tumult-CaveStory.mp3
AudioLeadIn: 2000
PreviewTime: 8495
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 6
GridSize: 4

[Metadata]
Title:Cave Story
Artist:tumult
Creator:-kevincela-
Version:LL's Difficulty
Source:Cave Story
Tags:Pixel Cave Story Remix Project Wii Nicalis lesslunatic Lunah

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:0.5

[Events]
//Background and Video events
0,0,"37499-cave-story.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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4287,-100,4,2,0,72,0,0
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208,324,70393,1,0
116,228,70659,6,0,B|68:160,1,63.3333333333333
56,136,70924,1,0
144,132,71101,1,0
144,132,71190,2,0,B|188:104|248:124,1,95,2|0
356,180,71721,5,0
296,248,71898,1,0
296,248,71986,1,2
204,340,72252,5,6
132,288,72517,1,2
104,204,72694,1,0
104,204,72783,1,2
148,128,72960,1,0
148,128,73048,1,2
236,108,73225,1,0
236,108,73314,2,0,B|268:148|336:152,1,95
412,244,73845,5,0
356,312,74022,1,0
356,312,74110,2,0,B|272:312,1,63.3333333333333
260,284,74376,2,0,B|260:228|208:188,1,95,2|0
124,68,74907,5,0
212,64,75084,1,0
212,64,75172,1,0
256,140,75349,1,0
256,140,75438,2,0,B|296:100|368:120,1,95,2|0
460,216,75969,5,0
396,280,76146,1,0
396,280,76234,1,2
256,312,76500,6,0,B|128:300|96:144,1,237.499992921949,4|0
100,158,77031,1,2
180,108,77208,1,0
180,108,77296,2,0,B|232:144|296:92,1,94.9999971687794
316,96,77562,2,0,B|388:36|476:112,1,142.499995753169,4|0
364,208,78093,1,2
268,312,78358,1,0
268,312,78624,2,0,B|88:312,1,142.499995753169,4|0
56,188,79155,1,2
120,60,79420,1,0
120,60,79686,2,0,B|160:128|256:128,1,142.499995753169,4|0
372,80,80216,5,2
456,196,80482,1,0
384,320,80747,1,4
384,320,81013,5,0
292,332,81190,1,0
292,332,81278,1,2
180,312,81455,1,0
180,312,81544,1,2
88,216,81721,1,0
88,216,81809,1,2
232,80,82075,6,0,B|304:52|376:80,2,142.499995753169,0|2|0
104,144,82871,1,4
92,284,83137,5,0
176,328,83314,1,0
176,328,83402,1,2
288,316,83579,1,0
288,316,83668,1,2
388,228,83845,1,0
388,228,83933,1,4
388,228,84464,1,4
152,68,84995,6,0,B|216:72|200:184|112:156|92:292|216:304,1,284.999991506338,4|2
280,332,85703,1,0
280,332,85792,1,0
368,292,85969,1,0
368,292,86057,2,0,B|376:216|296:168,1,142.499995753169,4|0
176,116,86588,1,2
176,116,86854,2,0,B|332:116,1,142.499995753169,0|4
460,120,87385,1,0
460,120,87650,2,0,B|356:264,1,142.499995753169,2|0
260,320,88181,2,0,B|136:348|36:292|4:184|68:84|204:20|328:188,1,569.999983012677,4|2
416,236,89509,5,0
416,236,89774,2,0,B|360:288|396:368,2,142.499995753169,0|0|4
460,100,90570,1,0
460,100,90836,2,0,B|288:108,1,142.499995753169,2|0
256,192,91367,12,4,93491
wmfchris
- untag "cave story"
(no kd)

btw I want to make a taiko diff : D
Topic Starter
-kevincela-

wmfchris wrote:

- untag "cave story"
(no kd)

btw I want to make a taiko diff : D
Go ahead,no problem for me :D
wmfchris
remember to tag my name :3

Download: tumult - Cave Story (-kevincela-) [Wmf's Taiko].osu
Topic Starter
-kevincela-
Done,and thanks for the diff :D
Mercurial
Special Queue o/

General
[quote="AIBat"]Inconsistency on Kiai Time: http://puu.sh/p63y
Inconsistency on Combo Colours: http://puu.sh/p64O

Normal
00:05:880 (2) On Easy/Normal diffs, circles under sliders aren't allowed.
00:38:270 (6) ^
01:08:801 (2,3) ^
01:29:243 (6) ^

Well done.
Topic Starter
-kevincela-

iMercurial wrote:

Special Queue o/

General

AIBat wrote:

Inconsistency on Kiai Time: http://puu.sh/p63y Like I said in the other mods,the mapper of the gd will decide this
Inconsistency on Combo Colours: http://puu.sh/p64O ^

Normal
00:05:880 (2) On Easy/Normal diffs, circles under sliders aren't allowed. AFAIK it's fine,but anyway I'll look on this later
00:38:270 (6) ^ ^
01:08:801 (2,3) ^ ^
01:29:243 (6) ^ ^

Well done.
aabc271
Went to testplay your map just now, and I find the offset is earlier than it should be ~
Maybe you can try offset 55 ? Remember to resnap all notes after changing the offset
Good luck on your map :)
No need to kds this ~
Topic Starter
-kevincela-

aabc271 wrote:

Went to testplay your map just now, and I find the offset is earlier than it should be ~
Maybe you can try offset 55 ? Remember to resnap all notes after changing the offset
Good luck on your map :)
No need to kds this ~
Thanks really for your help,but I'm not really sure of this offset. I'll see later if I will apply this or not :D

EDIT: I think I'll use this,later I'll change the offset!
wmfchris
Kurokami
Well, I was thinking about why I unable to find so many mistake, but now I know. You got many mods before me.

LL's Difficulty

  1. 00:48:904 (1) - move to x:464, y:176
This is the only one what I found, I hope its helpful. ._.
Edit: Taiko is also perfect. :3
Niva
Mod request via Mini Maya Queue ~

As stated in the queue, although Yasora/Miya doesn't like the song, I can come randomly ^^
I played Cave Story, anyway~

[General]

-> Add [google:d50a5]Daisuke Amaya[/google:d50a5] (Pixel's real name) to the tags?
-> Offset 50ms (-5ms) fits more for me, not very sure though...

[Easy]

-> With the current diff. setting, it won't hurt to increase the AR by 1 imo, plus it will increase readability on some parts (especially with the low spacing you used)

  1. 00:03:771 (1) - As your next (3) is centered already, maybe make this encircle (2) so it will somewhat emphasize the symmetry here?
  2. 00:10:143 (2) - Hmm, I wonder, why the whistle stops here? The song is more or less the same with the song on (1)'s end, so I don't think stopping the whistle here is a good idea >_< - This suggestion applies to next parts like this
  3. 00:15:984 (4,5,1) - I'm not a big fan of stacks on Easy diff, actually... But on this case, I'd rather stack (5) above (1), because stacking (4) above (5) will cause (3)'s path to be overlapped (uh, yes, basically (5) will also overlap (4) if stacked above (1), but at least the overlap will be less minor)
  4. 00:23:948 (3) - (optional) As the previous (2) is basically a slider with a downward path, perhaps place this above (2) instead of below to give a slight variation here?
  5. 00:29:789 (1,3) - Add finish? Basically, the synth sounds like 00:25:541 (1) here, it has a strong attacking sound - so a finish would be fitting~
  6. 00:34:037 (1,2,3,4) - (optional) I do believe (2)'s flow can be improved by arranging these four in arc, perhaps like this:
  7. 00:46:249 (1) - It's good to have a consistent clap every 2/1 here, but an exception comes on this 1/2 repeating slider imo - the synth isn't strong enough, so it's best to leave the slider's end unhitsounded imo...
  8. 00:54:745 (1) - Same as above here (basically, my suggestion above applies for the next similar 1/2 repeating sliders - and, (optional) a slight curve leftward for this slider would be cute~
  9. 01:11:205 (4) - Also here, add a slight curve downward on this so it will flow together with (3)?
  10. 01:19:701 (5's end,2) - Basically same with what I've pointed for the previous chorus, add finish to add the "strike" effect?
  11. 01:28:196 (6) - (optional) Create an elbow slider here? It's not that hard to create (add a bezier waypoint before the red one - it doesn't have to be perfectly elbowed), and it also gives a better flow with your previous (5)
  12. 01:32:975 (2,3) - This stack in easy definitely can be stacked to get a better flow - putting (2) in x:420 y:128 and adjusting (3), for example, already gives a better flow for the ending~
[Normal]

-> My suggestion on Easy diff about the whistles and the chorus' finishes still apply here~

  1. 00:06:426 (1,2,3) - Hmm, why these three is arranged in a straight line? Moving (3) downward to form an arc (like you did before) isn't that hard, though~
  2. 00:08:550 (1,2,3) - (optional) Hmm, I personally dislike this triangle here, won't be nice when it's played with DoubleTime mod imo. I prefer something moving here:
  3. 00:10:939 (2) - As your next (1) is placed beneath, I prefer to put this on the top of (1,3) instead (instead of below) to avoid clustering xD
  4. 00:14:391 (1,2,3) - Don't force symmetry too much on (1) here, especially with a straight slider (it won't build the correct flow to your next (2)) - a combination of bezier and linear waypoint like this flows better imo:
  5. 00:21:293 (1) - Place in x:460 y:260? This will make 00:19:701 (3)'s direction points out directly to this note (thus emphasizing your thunderbolt-shape pattern here)
  6. 00:22:355 (3) - (optional) Instead of a direct straight slider, I think you can slightly curve this downward to let it flow together with your next (1)
  7. 00:29:789 (7,3) - Put the new combos here, because it's downbeat? (not something really major though, your current NC-ing still looks tidy anyway :3)
  8. 00:40:408 (1) - Err, do you really need the two finishes here? imo it's better to stick with the whistles because there's nothing strong from the music here (plus a finish fits only on 00:42:532 (1) around here imo)
  9. 00:44:656 (1,2,3,4,1) - To make this part less random, I think it's better to let the symmetry comes on (3,4,1) instead of forcing (1) to be in the center - this can be done by moving (1) to x:488 y:160, (2) to x:440 y:256, and adjust (3) to (1)... (this will also create a tilted square formation on (3,1,2,3))
  10. 00:49:966 (2) - I'm fine with the double clap here, but it's missing a whistle on its start... (quite weird because the music really fits for a whistle)
  11. 00:58:462 (2) - Same as above
  12. 01:01:116 (1,2,3) - (optional) Well, for me keeping up the symmetry isn't bad, but still it's better for me to continue the flow as following:
  13. 01:17:046 (2) - To beautify this part, I think it's better to rotate this by ~48° clockwise and add a slight curve on (2) and (3)
  14. 01:19:701 (5) - Again, I think you're too forcing symmetry here. For example, you can put this on x:380 y:316, make this encircle (4), and adjust (6) - it'll flow good this way imo~
  15. 01:31:382 (1) - Same as what I said on the previous chorus, the double finish here sounds too loud imo...
  16. 01:33:240 (x) - (optional) The music goes somewhat hectic here, add circle? xD
[Hard]

  1. 00:07:754 (4,5,6) - Swap (4,5)'s position and put (6) below your previous (3)? Will play more natural like this imo~
  2. 00:08:019 (5,6,1) - ...or perhaps you can delete (6) here and let (3,4,5) to be a jump with (5) stacked above (1)'s end, fits this part's atmosphere this way
  3. 00:09:081 (3,4) - (optional) Add a slight curve (to an antagonistic direction) for both? xD
  4. 00:13:860 (5,1,3) - This is just my thought, but I think it will flow better if these three isn't arranged in a straight line (moving (1,2) and (3,4) slightly more to the bottom-right won't be that hard though, plus (4)'s shape doesn't need to be changed as it flows good already)
  5. 00:17:046 (1) - Finish on slider's start here, to emphasize the song's new part?
  6. 00:19:966 (2,3) - Eh... Personally I think stacking notes below sliders in 1/6 with low spacing like this isn't easy to read, I prefer a continuous flow like this:
  7. 00:27:134 (1,1) - Hmm, adding whistle on slider's start here fits a lot imo (as the synth hits high note here) ~
  8. 00:35:630 (1,2) - Minor stuff here, move (1) one grid right and (2) one grid left so (4,1,2) forms a straight line?
  9. 00:37:223 (6,7,8) - (optional) Try this jump here? Nothing special actually, I just personally thought it will be fancy >_<
  10. 00:42:001 (8,9,10) - I think, in this 1/3 it's good to add a gradual volume decrease here to fit the music (70 -> 60 -> 50 should be enough, but feel free to use a lower volume)
  11. 00:43:329 (4,5,6,7,8) - Wouldn't it be better to stack (4,5) instead of (7,8)? It still keeps the symmetry while follows the music's progression better imo...
  12. 00:49:966 (3,4,5,6) - (optional) Try this? Again, I just thought it would be fancy this way...
  13. 01:02:444 (2) - Hmm, dunno... I think it's better to curve this upward instead (put the midpoint in x:152 y:216) to let it flow more naturally
  14. 01:03:771 (1) - Finish on slider's start here, to emphasize the new part of the song?
  15. 01:17:488 (5,6) - (optional) Perhaps try to move this more to the upper-left? I think it will flow better this way instead of using a triangle (you can simply adjust (6)'s endpoint so (6,1)'s spacing is still consistent, though)
  16. 01:22:621 (6) - Maybe move this few grids to the right, to let (5,6,7) forms an arc?
  17. 01:30:320 (4) - Perhaps continue your encircling formation here with a slider shape like this? (you can just simply move your next (5) upward a bit to let (4,5)'s spacing consistent, though)
  18. 01:32:975 (8,9,10) - Same as my previous suggestion about the gradual volume decrease~
[LL's Difficulty]

-> Remove the lead-in here as it will become unnecessary (the rules said the lead-in shouldn't be the same on every diff, though)

Options such as letterboxing, countdown, and audio lead-in should be consistent between difficulties. Having cohesive settings throughout your mapset will look much more professional, although there are always scenarios where this is impossible. One difficulty might start at the beginning of the mp3, where a countdown is impossible but an audio lead-in is absolutely necessary; while another difficulty may start a few seconds in, where a countdown is usable but an audio lead-in is senseless.
  1. 00:07:223 (5) - Add a slight curve downward to continue your flow with (6)?
  2. 00:08:019 (7) - Stack this above (1)? This fits the song's atmosphere very much imo (would be even better if (7,1) is a jump xD)
  3. 00:12:267 (1,2,3) - Put the whistles on (1,2) instead of (3)? Whistles fit more on high-pitched notes on the song, really >_<
  4. 00:14:922 (3,4,1) - Yes, a jump here plays good, but I think it's placed quite random... Perhaps place (4) in x:283 y:36 so these three's jump distance will be equal?
  5. 00:18:373 (6) - Is it intentional to put this slightly higher compared to (5)? Not hard to catch, though...
  6. 00:20:143 (3,4) - (optional) I'd rather move this more to the bottom-right, so the flow can be continuous like this:
  7. 00:21:559 (2,3,4,5,6,7,8) - The whistle goes random here... I think it's better to put the whistle only on (4) and (8)'s start, so it consistently follows your previous whistle pattern on 00:17:488 (2,3,5)
  8. 00:26:603 (5) - (optional) Minor stuff, but move this to x:194 y:302 and rotate it ~19° clockwise to continue the flow with your previous (4)?
  9. 00:27:134 (6) - Also, if you do my suggestion above, don't forget to re-place this so (5,6,7) still forms a straight line (:
  10. 00:34:037 (1) - Err... I think it's better to use a same rhythm with the one you used in 00:25:541 (1) - shorten this slider by 1/6 and add a note on where the slider originally ends (fancier rhythm will be formed this way imo xD)
  11. 00:35:895 (7) - The overlap with (5) is still visible on play mode regardless of your fast AR, perhaps try this instead to avoid the overlap?
  12. 00:40:408 (1) - The song continues here - it's better to add a circle here and start the spinner 1/4 (or 1/6) after it~
  13. 00:48:904 (1,2,3,4,5,6) - It's quite obvious, the pentagon is unsymmetrical... I don't think it's intentional to create an unsymmetrical pentagon like this, try this code for a symmetrical pentagon instead:
    464,176,48904,5,0
    320,48,49170,1,2
    146,134,49435,1,0
    179,349,49701,1,2
    373,368,49966,1,0
    303,219,50231,1,0
    303,219,50497,1,4
  14. 00:53:683 (2) - Add whistle here? (your previous 00:45:187 (2) also has whistle on it's start, so it's better to add it here as well to let the hitsound consistent)
  15. 00:55:276 (1) - The whistle on slider's start here sounds out of place imo. Move to slider's end?
  16. 00:57:400 (1,2,4,5,6,7) - Again, the jump here feels very random... Perhaps try this? This way, (7) will be stacked above (1), which will create a fun-to-play stack (:
  17. 00:59:524 (1 until the end) - ...well, because the second half is copy-pasted and flipped, pretty much my suggestion is still the same as the first half xD
Hard and LL's Difficulty is so well-constructed, while the easier diffs still feels quite random for me... Again, your [Hard] is a standout though~

Great 1/6 map (: - Good luck, -kevincela- xD
Topic Starter
-kevincela-
Oh,a pretty long mod :O
Will surely fix when I have time,and thanks for modding my map :D
Topic Starter
-kevincela-

Niva wrote:

Mod request via Mini Maya Queue ~

As stated in the queue, although Yasora/Miya doesn't like the song, I can come randomly ^^
I played Cave Story, anyway~

[General]

-> Add [google:be793]Daisuke Amaya[/google:be793] (Pixel's real name) to the tags? Done
-> Offset 50ms (-5ms) fits more for me, not very sure though... Hmm,not too sure on this,will see later

[Easy]

-> With the current diff. setting, it won't hurt to increase the AR by 1 imo, plus it will increase readability on some parts (especially with the low spacing you used) Changed AR

  1. 00:03:771 (1) - As your next (3) is centered already, maybe make this encircle (2) so it will somewhat emphasize the symmetry here? Done,but I don't know if I did that right
  2. 00:10:143 (2) - Hmm, I wonder, why the whistle stops here? The song is more or less the same with the song on (1)'s end, so I don't think stopping the whistle here is a good idea >_< - This suggestion applies to next parts like this You're right,added all the whistles
  3. 00:15:984 (4,5,1) - I'm not a big fan of stacks on Easy diff, actually... But on this case, I'd rather stack (5) above (1), because stacking (4) above (5) will cause (3)'s path to be overlapped (uh, yes, basically (5) will also overlap (4) if stacked above (1), but at least the overlap will be less minor) Good idea,fixed
  4. 00:23:948 (3) - (optional) As the previous (2) is basically a slider with a downward path, perhaps place this above (2) instead of below to give a slight variation here? Done
  5. 00:29:789 (1,3) - Add finish? Basically, the synth sounds like 00:25:541 (1) here, it has a strong attacking sound - so a finish would be fitting~ Done
  6. 00:34:037 (1,2,3,4) - (optional) I do believe (2)'s flow can be improved by arranging these four in arc, perhaps like this:
    Done
  7. 00:46:249 (1) - It's good to have a consistent clap every 2/1 here, but an exception comes on this 1/2 repeating slider imo - the synth isn't strong enough, so it's best to leave the slider's end unhitsounded imo... You're right,fixed
  8. 00:54:745 (1) - Same as above here (basically, my suggestion above applies for the next similar 1/2 repeating sliders - and, (optional) a slight curve leftward for this slider would be cute~ Done
  9. 01:11:205 (4) - Also here, add a slight curve downward on this so it will flow together with (3)? Done
  10. 01:19:701 (5's end,2) - Basically same with what I've pointed for the previous chorus, add finish to add the "strike" effect? Done
  11. 01:28:196 (6) - (optional) Create an elbow slider here? It's not that hard to create (add a bezier waypoint before the red one - it doesn't have to be perfectly elbowed), and it also gives a better flow with your previous (5) Done
  12. 01:32:975 (2,3) - This stack in easy definitely can be stacked to get a better flow - putting (2) in x:420 y:128 and adjusting (3), for example, already gives a better flow for the ending~ Done
[Normal]

-> My suggestion on Easy diff about the whistles and the chorus' finishes still apply here~ Done~

  1. 00:06:426 (1,2,3) - Hmm, why these three is arranged in a straight line? Moving (3) downward to form an arc (like you did before) isn't that hard, though~ Done,to mantain the right spacing I changed the shape of the slider 3 too~
  2. 00:08:550 (1,2,3) - (optional) Hmm, I personally dislike this triangle here, won't be nice when it's played with DoubleTime mod imo. I prefer something moving here: Done
  3. 00:10:939 (2) - As your next (1) is placed beneath, I prefer to put this on the top of (1,3) instead (instead of below) to avoid clustering xD Done
  4. 00:14:391 (1,2,3) - Don't force symmetry too much on (1) here, especially with a straight slider (it won't build the correct flow to your next (2)) - a combination of bezier and linear waypoint like this flows better imo: Done,even if I don't know if I did it right
  5. 00:21:293 (1) - Place in x:460 y:260? This will make 00:19:701 (3)'s direction points out directly to this note (thus emphasizing your thunderbolt-shape pattern here) Done
  6. 00:22:355 (3) - (optional) Instead of a direct straight slider, I think you can slightly curve this downward to let it flow together with your next (1) Done
  7. 00:29:789 (7,3) - Put the new combos here, because it's downbeat? (not something really major though, your current NC-ing still looks tidy anyway :3) Done
  8. 00:40:408 (1) - Err, do you really need the two finishes here? imo it's better to stick with the whistles because there's nothing strong from the music here (plus a finish fits only on 00:42:532 (1) around here imo) Changed the finishes into whistles
  9. 00:44:656 (1,2,3,4,1) - To make this part less random, I think it's better to let the symmetry comes on (3,4,1) instead of forcing (1) to be in the center - this can be done by moving (1) to x:488 y:160, (2) to x:440 y:256, and adjust (3) to (1)... (this will also create a tilted square formation on (3,1,2,3)) You're right,this new pattern looks pretty neat. Fixed
  10. 00:49:966 (2) - I'm fine with the double clap here, but it's missing a whistle on its start... (quite weird because the music really fits for a whistle) Done
  11. 00:58:462 (2) - Same as above Done
  12. 01:01:116 (1,2,3) - (optional) Well, for me keeping up the symmetry isn't bad, but still it's better for me to continue the flow as following: Done
  13. 01:17:046 (2) - To beautify this part, I think it's better to rotate this by ~48° clockwise and add a slight curve on (2) and (3) Done,but I had to reverse the slider 3 to find a proper pattern for the fix the thing below
  14. 01:19:701 (5) - Again, I think you're too forcing symmetry here. For example, you can put this on x:380 y:316, make this encircle (4), and adjust (6) - it'll flow good this way imo~ Done
  15. 01:31:382 (1) - Same as what I said on the previous chorus, the double finish here sounds too loud imo... Changed them into whistles
  16. 01:33:240 (x) - (optional) The music goes somewhat hectic here, add circle? xD Done
[Hard]

  1. 00:07:754 (4,5,6) - Swap (4,5)'s position and put (6) below your previous (3)? Will play more natural like this imo~ Decided to do the thing below
  2. 00:08:019 (5,6,1) - ...or perhaps you can delete (6) here and let (3,4,5) to be a jump with (5) stacked above (1)'s end, fits this part's atmosphere this way Done
  3. 00:09:081 (3,4) - (optional) Add a slight curve (to an antagonistic direction) for both? xD Done
  4. 00:13:860 (5,1,3) - This is just my thought, but I think it will flow better if these three isn't arranged in a straight line (moving (1,2) and (3,4) slightly more to the bottom-right won't be that hard though, plus (4)'s shape doesn't need to be changed as it flows good already) Sorry,I think it's ok as it is. Will see later if there's any rearrangement I can do,though
  5. 00:17:046 (1) - Finish on slider's start here, to emphasize the song's new part? Done
  6. 00:19:966 (2,3) - Eh... Personally I think stacking notes below sliders in 1/6 with low spacing like this isn't easy to read, I prefer a continuous flow like this: Done
  7. 00:27:134 (1,1) - Hmm, adding whistle on slider's start here fits a lot imo (as the synth hits high note here) ~ Done
  8. 00:35:630 (1,2) - Minor stuff here, move (1) one grid right and (2) one grid left so (4,1,2) forms a straight line? Fixed,but in another way.
  9. 00:37:223 (6,7,8) - (optional) Try this jump here? Nothing special actually, I just personally thought it will be fancy >_< Done :3
  10. 00:42:001 (8,9,10) - I think, in this 1/3 it's good to add a gradual volume decrease here to fit the music (70 -> 60 -> 50 should be enough, but feel free to use a lower volume) Done
  11. 00:43:329 (4,5,6,7,8) - Wouldn't it be better to stack (4,5) instead of (7,8)? It still keeps the symmetry while follows the music's progression better imo... Done
  12. 00:49:966 (3,4,5,6) - (optional) Try this? Again, I just thought it would be fancy this way...
    Done
  13. 01:02:444 (2) - Hmm, dunno... I think it's better to curve this upward instead (put the midpoint in x:152 y:216) to let it flow more naturally Done
  14. 01:03:771 (1) - Finish on slider's start here, to emphasize the new part of the song? Done
  15. 01:17:488 (5,6) - (optional) Perhaps try to move this more to the upper-left? I think it will flow better this way instead of using a triangle (you can simply adjust (6)'s endpoint so (6,1)'s spacing is still consistent, though)
  16. 01:22:621 (6) - Maybe move this few grids to the right, to let (5,6,7) forms an arc? Done
  17. 01:30:320 (4) - Perhaps continue your encircling formation here with a slider shape like this? (you can just simply move your next (5) upward a bit to let (4,5)'s spacing consistent, though) Done
  18. 01:32:975 (8,9,10) - Same as my previous suggestion about the gradual volume decrease~ Done
Hard and LL's Difficulty is so well-constructed, while the easier diffs still feels quite random for me... Again, your [Hard] is a standout though~ Yep,in the easier diff I often don't put the passion i usually put on the harder diffs

Great 1/6 map (: - Good luck, -kevincela- xD Thanks :D
Waiting for LL's fix~
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