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sakuzyo - AXION

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Topic Starter
rrtyui
This beatmap was submitted using in-game submission on 2012年9月12日 at 2:59:25

Artist: sakuzyo
Title: AXION
Source: BMS
Tags: Wire Puller 2 wp2 Magic Mash Man New Genuine Magicial Girl deadblue238 Chaos fantasia SoundCloud Deleted room Rein0527 Rein inaba-tan inaba9510
BPM: 160
Filesize: 8543kb
Play Time: 01:54
Difficulties Available:
  1. BISHOP (4.42 stars, 179 notes)
  2. KING (5 stars, 490 notes)
  3. KNIGHT (2.87 stars, 114 notes)
  4. PAWN (1.49 stars, 78 notes)
  5. QUEEN (5 stars, 423 notes)
  6. ROOK (4.81 stars, 232 notes)
  7. TAIKO (4.83 stars, 630 notes)
Download: sakuzyo - AXION
Download: sakuzyo - AXION (no video)
Information: Scores/Beatmap Listing
---------------

AXION is a kind of board game.
blue team had been knocked to the red team.
but,the king of the blue team runaway thereby.
warrior the to stop the king runaway...


ᗄXIØN ƃᗄɯE ƎNᗡ...?








QUEEN by Rein
TAIKO by inaba-tan

Topic Starter
rrtyui
2nd map (Create For Rank 2nd map) (1st Rank map)

【MP3 Change 2012/03/09/4:17 UTC+9】
【normal-slidertick.wav add 2012/08/01/0:15 UTC+9】
soulfear
ファイト
AngelEyE
頑張ろう~~~~~
DeeN
削除<3

FIGHT~~
Nyan
^w^
Shiirn
great map


get other diffs =3=

also, name is "sakuzyo" now, no caps.
Topic Starter
rrtyui

Shiirn wrote:

also, name is "sakuzyo" now, no caps.
oops fixed~><
Rein
I made a diff for you :)
orz

Download: sakuzyo - AXION (rrtyui) [QUEEN].osu
Rein
And maybe this BG is more fit?
Topic Starter
rrtyui
>Rein0527
Thanks!ヽ(´∀`)ノ⌒♪ NyanNya~

BG no~
giO-
Hello rrtyui~

General

mp3 is 320kbps aka unrankable, here you go 192kbps mp3 http://puu.sh/jNka

QUEEN

00:39:913 (4) - delete 2 repeat and add note on 00:40:288 - http://puu.sh/jNlR

KING

00:31:757 (2) - move this on x:32 y:372 0_0
01:39:538 - make this break start from 01:39:726 - http://puu.sh/jNne

Good luck and map is really nice~ :D
Topic Starter
rrtyui

giO- wrote:

Hello rrtyui~

General

mp3 is 320kbps aka unrankable, here you go 192kbps mp3 http://puu.sh/jNkaThanks!

QUEENAll fix

00:39:913 (4) - delete 2 repeat and add note on 00:40:288 - http://puu.sh/jNlR

KING
00:31:757 (2) - move this on x:32 y:372 0_0flow of the map differ,do not fix,but add combo 00:31:526 & 00:31:900
01:39:538 - make this break start from 01:39:726 - http://puu.sh/jNnefix

Good luck and map is really nice~ :D
Thanks Modding~XD
giO-

rrtyui wrote:

giO- wrote:

Hello rrtyui~

General

mp3 is 320kbps aka unrankable, here you go 192kbps mp3 http://puu.sh/jNkaThanks!

QUEENAll fix

00:39:913 (4) - delete 2 repeat and add note on 00:40:288 - http://puu.sh/jNlR

KING
00:31:757 (2) - move this on x:32 y:372 0_0flow of the map differ,do not fix,but add combo 00:31:526 & 00:31:900
01:39:538 - make this break start from 01:39:726 - http://puu.sh/jNnefix

Good luck and map is really nice~ :D
Thanks Modding~XD
ye sorry, i noticed later it was right :)
and no problem :D
Rein
(゚∀゚)ノファイト
-s u i r e n-
遅れるかも・・かなり・・・ごめんなさい><
galvenize
Oh wow, great map.
kriers
http://youtu.be/rquYEkzzrHI a tribute to such a great beatmap! Good luck out there!
inaba-tan
KogumaX
あじぽおん
Rein
:!:
Lyase
great :)
Topic Starter
rrtyui
go
Rein
go go go!
Scarlet Sisters
初心者modder

General
  1. 気合タイムは全部難易度同じ場所の方がいいと思います。
PAWN
  1. 01:31:900 こういうリズムはどうですか?

KNIGHT
  1. 00:45:775 (1,2,3,4,5) - 左右対象にするときれいに見えると思います

ROOK
  1. 01:33:494 (1,1,1,1) - 2分割にしてみては?スピン4連は少し難しい気がします
BISHOP
  1. AR+1?
QUEEN
  1. 00:50:650 (6) - NC?
  2. 01:31:712 (3) - Spacing
KING
  1. 00:25:712 (2,1) - かなり厳しい配置です
  2. 00:31:806 (2,1) - 端っこで重ねると見づらいかもです
  3. 01:22:900 (1,2,3,4,5,6) - ここもちょっと見づらいです
  4. 01:33:275 (1) - RNC、そのかわり
    01:33:400 (2) - こっちをNC、で
    01:33:775 (1) - ここをRNC
あまりmodできなくてごめんなさいorz
とても丁寧な譜面でした
Good luck !
Topic Starter
rrtyui

Scarlet Sisters wrote:

初心者modder

General
  1. 気合タイムは全部難易度同じ場所の方がいいと思います。 別に統一しなくても大丈夫だったかと
PAWN
  1. 01:31:900 こういうリズムはどうですか?そのとおりのリズムにはしなかったけど自分も違和感感じたのでfix

KNIGHT
  1. 00:45:775 (1,2,3,4,5) - 左右対象にするときれいに見えると思います あれ。。なんで対象じゃなったんだろう・・ fix~

ROOK
  1. 01:33:494 (1,1,1,1) - 2分割にしてみては?スピン4連は少し難しい気がします fix
BISHOP
  1. AR+1? fix
KING
  1. 00:25:712 (2,1) - かなり厳しい配置です
  2. 00:31:806 (2,1) - 端っこで重ねると見づらいかもです
  3. 01:22:900 (1,2,3,4,5,6) - ここもちょっと見づらいですこれだけ修正!
  4. 01:33:275 (1) - RNC、そのかわり
    01:33:400 (2) - こっちをNC、で
    01:33:775 (1) - ここをRNC
あまりmodできなくてごめんなさいorz
とても丁寧な譜面でした
Good luck !
Thanks Modding :DDD
Rein

Scarlet Sisters wrote:

QUEEN
  1. 00:50:650 (6) - NC?
  2. 01:31:712 (3) - Spacing


No change~
Jupiter
Hi,mod request from my queue.

[KING]
00:53:181 (1) - RNC
00:53:462 (1) - ^
00:53:650 (2) - NC
00:56:181 (1) - RNC
00:56:462 (1) - ^
00:56:650 (2) - NC


[QUEEN]
01:08:650 (1,2,1,2,1,2,1,2) - it is hard to see this,remove NC of 01:08:837 (1), 01:09:025 (1), and 01:09:212 (1).

[TAIKO]
BGが入っていないのでいれる

Others fine~
Good Luck!
Topic Starter
rrtyui

Jupiter wrote:

Hi,mod request from my queue.

[KING]All fix 全部修正~
00:53:181 (1) - RNC
00:53:462 (1) - ^
00:53:650 (2) - NC
00:56:181 (1) - RNC
00:56:462 (1) - ^
00:56:650 (2) - NC

[TAIKO]
BGが入っていないのでいれるfix たぶんこれで・・

Others fine~
Good Luck!
Modding Thanks! >w<
Rein
Fix something
http://puu.sh/ARj4
[CSGA]Ar3sgice
from my queue ~


PAWN

  1. fine i think~
KNIGHT

  1. 00:30:400 (1,2) - you can make slider blanket better here..
  2. 01:05:462 (4) - this is not needed... why add 1/2 only in this one
ROOK

  1. 00:04:713 (1) - move to 00:04:526 ? since there is a slider pattern at 00:01:901 (1,2), and 00:04:526 - here no sound sounds weird.
  2. 00:28:151 (2,3,2) - why are sliders 3/4 this part,, it doesn't fit the rhythm well, imo change 00:28:151 (2) - 00:29:651 (3) - 00:31:151 (2) these three to 1/2 + repeat
  3. 01:31:151 (2,3) - http://osu.ppy.sh/ss/342382 fits music better imo
BISHOP

  1. 00:34:526 (3) - http://osu.ppy.sh/ss/342356 don't turn back, makes better flow to the music.
  2. 00:34:901 (1) - move left 1grid?
  3. 00:35:651 (2) - move right 1 grid? so slider ends don't get too near in middle
  4. 01:25:994 (2,3,4,5,1,2,3,4,5) - I think as a Hard diff it's not so good to stream at this place, it's not very important stream, too much for Hard diff imo
QUEEN

  1. 00:08:837 (1,2) - move this 1 grid down and right it's stacked in play time ;_;
  2. 00:16:056 (4) - move it a little inside?
  3. 01:17:931 (5) - ^
KING

  1. very nice map!!~
  2. 00:25:337 (1,2,1,2) - really? ;_;
  3. 01:37:900 (1) - reverse arrow may be hidden ;_;
I like this song and great map!! 2 stars and fav! good luck on ranking! :) :)
Topic Starter
rrtyui

[CSGA]Ar3sgice wrote:

from my queue ~


PAWN

  1. fine i think~
KNIGHT

  1. 00:30:400 (1,2) - you can make slider blanket better here.. fix
  2. 01:05:462 (4) - this is not needed... why add 1/2 only in this one delete
ROOK

  1. 00:04:713 (1) - move to 00:04:526 ? since there is a slider pattern at 00:01:901 (1,2), and 00:04:526 - here no sound sounds weird. fix
  2. 00:28:151 (2,3,2) - why are sliders 3/4 this part,, it doesn't fit the rhythm well, imo change 00:28:151 (2) - 00:29:651 (3) - 00:31:151 (2) these three to 1/2 + repeat fix
  3. 01:31:151 (2,3) - http://osu.ppy.sh/ss/342382 fits music better imo fix
BISHOP

  1. 00:34:526 (3) - http://osu.ppy.sh/ss/342356 don't turn back, makes better flow to the music. I seem to be easy to do a map of the current
  2. 00:34:901 (1) - move left 1grid? fix
  3. 00:35:651 (2) - move right 1 grid? so slider ends don't get too near in middle fix
  4. 01:25:994 (2,3,4,5,1,2,3,4,5) - I think as a Hard diff it's not so good to stream at this place, it's not very important stream, too much for Hard diff imo I want to maintain the status quo
KING

  1. very nice map!!~
  2. 00:25:337 (1,2,1,2) - really? ;_; hehe :P
  3. 01:37:900 (1) - reverse arrow may be hidden ;_; fix
I like this song and great map!! 2 stars and fav! good luck on ranking! :) :)
Very Thanks! :) favorite and star and modding! <3
Mercurial
I have this song in my Cell phone and a Guest Diff in another version of this beatmap.

I'm here to mod it, if you don't know what I'm looking for.

[General]


[Pawn]

  • 00:24:400 (4) NC for new rhythm.

[Knight]



[Queen]

  • 00:39:212 (1,2) Remove new combo and put it up on 00:39:587 (3)

    AIBat wrote:

    00:58:710 (8) - Unsnapped circle.
    01:00:210 (8) - Unsnapped circle
    01:45:400 (T) I could suggest Soft Hitsounds until 01:51:400

[King]

  • AIBat wrote:

    00:27:046 (T) Unsnapped Green Line.
Awesome.
Rein
Topic Starter
rrtyui

iMercurial wrote:

I have this song in my Cell phone and a Guest Diff in another version of this beatmap.

I'm here to mod it, if you don't know what I'm looking for.

[General]


[Pawn]

  • 00:24:400 (4) NC for new rhythm. To maintain. When the next change modder been pointed out the same place

[Knight]


[King]

  • AIBat wrote:

    00:27:046 (T) Unsnapped Green Line. This is intentionally shifted
Awesome.
ohhhhhhhhh
Thanks Modding <333
Niko-nyan
okie~ here my mod rrtyui ( the next Cookiezi? )

General : Tags : you write WP2 2x please erase 1 (not the Wire Puller 2)

Pawn
Kiai time finish at 01:03:400 (4)

Knight
Kiai time finish at 01:03:400 (4) [slider]

Rook
Kiai time finish at 01:03:400 (1) hit circle

Bishop same with the kiai (knight)

just that @.@
Topic Starter
rrtyui

frans_niko wrote:

okie~ here my mod rrtyui ( the next Cookiezi? )

General : Tags : you write WP2 2x please erase 1 (not the Wire Puller 2) delete

Pawn
Kiai time finish at 01:03:400 (4) oops!fix~

Knight
Kiai time finish at 01:03:400 (4) [slider] ^

Rook
Kiai time finish at 01:03:400 (1) hit circle ^

Bishop same with the kiai (knight) ^

just that @.@
Thanks Modding >w<
hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]

[PAWN]
Beat Snap Divisorは1/2辺りにしたほうがいいかも。線が大量で見にくいです。
00:42:025 (3) - x428,y80辺りの方が滑らかに曲線が描けるので、初心者には優しいかな。
00:51:025 (3) - 上と同じです。
01:30:025 (3) - ^
分かりやすく、良い譜面だと思います^^

[KNIGHT]
00:34:525 (2) - 1番のスライダーの延長線上に無いのが少し気になります

[ROOK]
clear

[BISHOP]
ckear

[Taiko]
コンボカラーは赤、青二色でドンとカにすると、とてもmoddingしやすいです^^
スピナーを挟む場合なども考慮して赤、青、赤、青と4つのニューコンボカラーを用意すると便利ですよ。
01:39:775 - TaikoでのBreak Time推奨されていませんので、消した方がよさそうです。↓参照
http://osu.ppy.sh/forum/t/73281

[QUEEN]
clear

[KING]
01:33:275 (1,2) - 2番の方にNC移動した方がいいかも。
リズムが難しくてクリアできなかった;;でも良い譜面だと思います

とても内容が良かったので☆~

Good luck!!
Topic Starter
rrtyui

hibarirailwayz wrote:

from modding queues~
There are my opinions, so you need not follow.
[General]

[PAWN]
Beat Snap Divisorは1/2辺りにしたほうがいいかも。線が大量で見にくいです。たぶんfix
00:42:025 (3) - x428,y80辺りの方が滑らかに曲線が描けるので、初心者には優しいかな。fix
00:51:025 (3) - 上と同じです。fix
01:30:025 (3) - ^ fix
分かりやすく、良い譜面だと思います^^

[KNIGHT]
00:34:525 (2) - 1番のスライダーの延長線上に無いのが少し気になります これは保留にします

[ROOK]
clear

[BISHOP]
ckear

[KING]
01:33:275 (1,2) - 2番の方にNC移動した方がいいかも。fix
リズムが難しくてクリアできなかった;;でも良い譜面だと思います

とても内容が良かったので☆~

Good luck!!
Thanks Modding! >w<
星ありがとう! :)
Leorda
Yoo


[General]
* Your diff names makes the players feels confuse about which one is Insane or Hard diff. I suggest you to change into diffculty names (e.g. Easy, Normal)


[PAWN]
* AR +1?

00:22:900 (3) - New combo for your combo pattern?
01:33:587 (1,1) - 2 spinner can be tiring for beginners....


[KNIGHT]
00:39:400 (1) - The tail slider is touch the HP Bar
00:42:775 (4) - New combo for your combo pattern?
00:46:150 (2) - Move further away from previous object? So it doesn't overlapped? (Nazi)
00:48:025 (5) - ^
01:05:650 (4) - I think this slider needs more curve


[ROOK]
00:18:400 (1) - Move further away from previous object? So it doesn't overlapped? (Nazi)


[BISHOP]
00:13:337 (1) - This slider needs more curve, I guess
01:30:400 (1) - Remove 1 repeating slider. So players can click the next note with perfect timed
01:33:587 (1,1,1,1) - 4 spinners? What's the point?


Good luck~
Rein
嫌らしい,この人
Topic Starter
rrtyui

Leorda wrote:

Yoo


[General]
* Your diff names makes the players feels confuse about which one is Insane or Hard diff. I suggest you to change into diffculty names (e.g. Easy, Normal) on the basis of such BGA etc, unified by name this difficulty, do not want too change... :(


[PAWN]
* AR +1? no

00:22:900 (3) - New combo for your combo pattern? fix
01:33:587 (1,1) - 2 spinner can be tiring for beginners.... no


[KNIGHT]
00:39:400 (1) - The tail slider is touch the HP Bar fix
00:42:775 (4) - New combo for your combo pattern? fix
00:46:150 (2) - Move further away from previous object? So it doesn't overlapped? (Nazi) keep. If it other modder pointed out the same place, maybe fix...
00:48:025 (5) - ^ ^
01:05:650 (4) - I think this slider needs more curve fix


[ROOK]
00:18:400 (1) - Move further away from previous object? So it doesn't overlapped? (Nazi) keep. If it other modder pointed out the same place, maybe fix...


[BISHOP]
00:13:337 (1) - This slider needs more curve, I guess no
01:30:400 (1) - Remove 1 repeating slider. So players can click the next note with perfect timed keep
01:33:587 (1,1,1,1) - 4 spinners? What's the point? Has been accordance to the music? keep.


Good luck~
Thanks modding! >w<
DaxMasterix
*Taiko Mod Request 'Taked by me..' at the Taiko Modding Team :)
Random because I love this song..

Information.

*The Information will be Added in all the Mods for Avoid future confusions if the Taiko Mapper don't know the Basic Issues of the Taiko Modding.
  1. d = don (note without hitsound)
  2. k = kat (note with hitsound clap/whistle)
  3. D = Big don (note with hitsound finish)
  4. K = Big kat (note with hitsound finish + clap/whistle)
  5. If the word are in red = Is a Unranked stuff or a Super Recomended Suggestion.. You must be Fix that.
  6. If the word are in blue = Is a Recomended Suggestion
TAIKO:
  1. 00:39:306 (1) - ''k'' for continue your pattern..
  2. 00:40:712 (1) - Move this note to 00:40:618 and put a note (''d'') in 00:40:806
  3. 00:41:462 (1) - Move this note to 00:41:556 for continue the Pattern of 00:39:775 (1,1)
  4. 00:43:712 (1) - k
  5. 00:44:650 (2) - k
  6. 00:48:212 (2) - d
  7. 00:50:650 (3) - d
  8. 00:51:025 (3) - k
  9. 00:53:087 (x) - Add a note ''d''
  10. 00:53:650 (2) - Move this note to 00:53:556
  11. 00:53:931 (4) - Move this note to 00:53:837
  12. 00:54:025 (5) - k
  13. 00:56:556 (x) - Add a note ''d''
  14. 00:59:650 (1,2) - Erase these notes.
  15. 01:00:212 (3) - d
  16. 01:05:650 (5) - This must be a kat
  17. 01:12:118 (2,4) - Delete these notes.
  18. 01:12:775 (x) - Add a note (''d'') here for Continue your Pattern.
  19. 01:13:525 (x) - Add a note (''d'') here for Continue your Pattern.
  20. 01:15:025 (6) - k
  21. 01:16:712 (1,2,1) - Change this to ''kdd''
  22. 01:17:650 (x) - Add a note (''d''). Try not make empty spaces
  23. 01:17:837 (3) - k
  24. 01:18:962 (1,2,1) - Change this to ''kdd''
  25. 01:23:650 (1,2,1,2,1,1,1,1,1,2,1,2,1,2,3,1,1) - Change this to ''ddddkkdkkdddkkkdk''
  26. 01:28:900 (1) - d
  27. 01:29:650 (x) - Add a note (''d'').
  28. 01:29:743 (1) - k
  29. 01:33:150 (3) - k
  30. 01:39:400 (11) - 01:45:400 (1) - OHNO.. A taiko Diff can't have a break.. :c try put this:
    Here the code \o/
    256,192,100900,1,0
    256,192,101462,1,0
    256,192,101556,5,8
    256,192,101650,5,0
    256,192,101837,1,0
    256,192,102025,5,8
    256,192,102212,5,0
    256,192,102400,1,0
    256,192,103150,5,8
    256,192,103900,5,0
    256,192,104650,1,0
    256,192,105025,5,8
    I don't know If you wanna put a SV Effect.. If you want... Put a ''SV 0,50x'' in 01:40:900 / a ''SV 0,75x'' in 01:45:025 / and a ''SV 1,0x'' in 01:45:400..
    Im not a fan of the SV Changes so I don't recomment this.. But is your Choise.
  31. 01:50:650 (4) - k
  32. 01:56:650 (x) - Put a note (''d'').
Well.. That is the Mod.. Good Taiko inaba~
And good luck in the Rank of the Map! :)
Topic Starter
rrtyui
waiting inaba~
Holoaz
Thank you for request

[PAWN]
00:22:900 (1) - remove new combo
00:48:400 (1) - ^
00:49:900 (2) - new combo
01:03:400 (4) - ^
01:04:150 (1) - remove new combo
01:27:400 (1) - 最初の部分にFinish?

[KINGHT]
00:30:400 (1) - Slider tickの音をcustomでclapにしてみるといいかも?
他の白線のタイミングでSlider tickがある場合も同様
01:02:650 (4) - 終わりの部分にFinish?
01:24:400 (1) - 折り返しの部分にwhistle?←変更した場合終わりの部分のwhistle削除
01:25:900 (3) - ^
01:25:525 (2) - add soft whistle?
01:48:025 (?) - add note?

[ROCK]
01:48:025 (4) - ここだけspacingが離れているのでNormalとしてはTiming読み辛いかもしれません
*Hardとしてならok?

[BISHOP]
01:24:400 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - このパートだけ他の部分と比べるとかなり難易度が高いので周りに合わせたほうがいいかも?

[QUEEN]
01:33:025 (5,6) - ここのパート線対称なのでこっちの方が綺麗に見えるかも?

[KING]
01:24:400 (1,2,3,4,1,2,3,4) - 交互にnew comboにした方が見やすいと思います(2色で)
こんな感じとか
こんな感じとかも

good mapset!
FIGHT~ :!:
Topic Starter
rrtyui

Holoaz wrote:

Thank you for request

[PAWN] All fix
00:22:900 (1) - remove new combo
00:48:400 (1) - ^
00:49:900 (2) - new combo
01:03:400 (4) - ^
01:04:150 (1) - remove new combo
01:27:400 (1) - 最初の部分にFinish?

[KINGHT]
00:30:400 (1) - Slider tickの音をcustomでclapにしてみるといいかも? fix
他の白線のタイミングでSlider tickがある場合も同様 fix
01:02:650 (4) - 終わりの部分にFinish? fix
01:24:400 (1) - 折り返しの部分にwhistle?←変更した場合終わりの部分のwhistle削除 fix
01:25:900 (3) - ^ fix
01:25:525 (2) - add soft whistle? fix
01:48:025 (?) - add note? no

[ROCK]
01:48:025 (4) - ここだけspacingが離れているのでNormalとしてはTiming読み辛いかもしれません 保留しますー
*Hardとしてならok?

[BISHOP]
01:24:400 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - このパートだけ他の部分と比べるとかなり難易度が高いので周りに合わせたほうがいいかも? とりあえずsliderだけに

[KING]
01:24:400 (1,2,3,4,1,2,3,4) - 交互にnew comboにした方が見やすいと思います(2色で)
こんな感じとか
こんな感じとかも
あなたは神か


good mapset!
FIGHT~ :!:
Thanks Modding >w<


To Rein English ver
01:33:025 (5,6) - This part is symmetrical line. found here. maybe may look clean.
Rein
no change ;)
mmm,but I maybe want to change Circle Size to 5 :roll:
Topic Starter
rrtyui
haha normal circle! <3
val0108
chat mod
でもあんまりいいMODしてない
Topic Starter
rrtyui

val0108 wrote:

chat mod
でもあんまりいいMODしてない
MOD
●KING
00:01:150 - Green line delete fix
00:02:462 (2) - 2 grid left fix
00:02:837 (3) - 2 grid right fix
00:38:368 (3) - difficult to timing no
01:24:587 (1,1,1,1,1,1,1) - delete new combo no

●QUEEN
00:01:525 - Green line delete fix

●BISHOP
00:14:275 (1,2,3,4,5) - change to http://puu.sh/NCcF fix
00:17:275 (2,3,4,5,6) - ^ fix
and mapping technique advice very very very Thanks :D
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