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Peter Fox - Haus am See [Taiko|Osu]

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Topic Starter
Magicphoenix
This beatmap was submitted using in-game submission on Sonntag, 28. Oktober 2012 at 16:19:37

Artist: Peter Fox
Title: Haus am See
Tags: Stadtaffe p3n DarkDunskin Cold Steel Reggae
BPM: 123,7
Filesize: 18108kb
Play Time: 03:29
Difficulties Available:
  1. Dunskin's Taiko Oni (4,89 stars, 925 notes)
  2. Ende der Strasse (3,17 stars, 232 notes)
  3. Haus am See (4,93 stars, 477 notes)
  4. Orangenbaumblaetter (1,4 stars, 154 notes)
  5. p3n's faule Huette (4,88 stars, 506 notes)
Download: Peter Fox - Haus am See
Download: Peter Fox - Haus am See (no video)
Information: Scores/Beatmap Listing
---------------
Und am Ende der Straße steht ein Haus am See,
Orangenbaumblätter liegen auf dem Weg,
Ich hab 20 Kinder meine Frau ist schön,
Alle komm' vorbei ich brauch nie rauszugeh'n !


(Orangenbaumblaetter = orange tree leaves //Easy
Ende der Strasse = end of the street //Normal
p3n's faule Huette = p3n's lazy shed //Hard
Haus am See = house at the lake //Hard)
DarkDunskin
Und am Ende der Straße steht ein Dark am See~
Hier ist die Taiko die du haben wolltest + BG:

Download: Peter Fox - Haus am See (Magicphoenix) [Dunskin's Taiko Oni].osu


p3n
[General]
MP3 is 256kbps - don't change until a MAT/BAT demands it 8-)


[Orangenbaumblaetter]
01:25:608 (1) - someone WILL tell you this is unrankable because some ppl with strange slider graphics wont see the way the slider goes...try to leave some space in the middle or do something else entirely :roll:
03:22:019 (1,1,2,1) - Would sound better with:
- 03:22:019 (1) - shorten to 03:24:929 (end on white tick);
- 03:25:657 (1) - move to 03:25:414 and add 1x repeat;
- 03:28:082 (1) - move to 03:27:840 (white tick)
http://puu.sh/cuKG

smooth 1,3 stars :P


[p3n's faule huette]
DAT MAP!!!1
update:
Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu


[Haus am See]
01:48:890 (8) - start the new combo here? [lol NC modpost lol]
02:33:515 (5) - move turning point [ending point] of the slider to 288/264 to make it match the orientation of 02:33:030 (4)
03:23:232 (6,1,2) - personally I would only use 03:23:959 - 03:24:080 - 03:24:444 - 03:24:929 - 03:25:172 as beats for the actual vocal follow here (in whatever hitobjects you want): http://puu.sh/cuPP


have this
Hika
hi mod request weee

SPOILER
Overall -
AAAAAA I LOVE THIS SONG <3
Don't forget to change the bitrate of the mp3.

Orangenbaumblaetter -
00:35:649 (3) - New combo.
01:59:561 (1) - Remove new combo.
02:07:807 (1) - ^
03:04:557 (2) - Finish on the tail of the slider.
03:22:019 (1) - This slider sounds bad. Consider remapping.

p3n's faule Huette -
The hitsounding after the 2nd kiai timing, is it finished? .. I can't tell. If it isn't finish it..
00:19:642 (5) - Remove clap.
00:21:461 (6) - ^
00:22:431 (4) - ^
00:21:825 (1) - Remove new combo.
00:22:068 (2) - New combo.
00:47:290 (3) - ^
01:45:010 (5) - ^
01:48:890 (9) - Remove clap.
02:00:774 (4) - New combo.
02:35:455 (2) - Add whistle.
03:03:102 (1) - Remove new combo.
03:09:408 (1) - ^
03:18:381 (6) - New combo.
03:25:657 (9) - ^

Haus am See -
00:19:642 (1) - Remove new combo.
00:19:885 (2) - Add new combo.
01:17:363 (1) - Remove new combo.
02:11:930 (8) - New combo.
02:12:173 (1) - Remove new combo.
02:15:083 (8) - New combo.
02:15:568 (1) - Remove new combo.
02:15:810 (2) - New combo.
03:10:863 (1,2,1,2,1,2) - I hope this is rankable since Freestyler does it... I mean this is slower but still, GOODLUCK \:D/

Sorry, I love to look at combos. x:

Good luck. <3
Topic Starter
Magicphoenix

p3n wrote:

[General]
MP3 is 256kbps - don't change until a MAT/BAT demands it 8-)


[Orangenbaumblaetter]
01:25:608 (1) - someone WILL tell you this is unrankable because some ppl with strange slider graphics wont see the way the slider goes...try to leave some space in the middle or do something else entirely :roll: distanz erhöht
03:22:019 (1,1,2,1) - Would sound better with:
- 03:22:019 (1) - shorten to 03:24:929 (end on white tick); ok
- 03:25:657 (1) - move to 03:25:414 and add 1x repeat; nope
- 03:28:082 (1) - move to 03:27:840 (white tick) ^
http://puu.sh/cuKG

smooth 1,3 stars :P


[p3n's faule huette]
DAT MAP!!!1
update:
[attachment=0:cfcf7]Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu[/attachment:cfcf7]


[Haus am See]
01:48:890 (8) - start the new combo here? [lol NC modpost lol] ok
02:33:515 (5) - move turning point [ending point] of the slider to 288/264 to make it match the orientation of 02:33:030 (4)
03:23:232 (6,1,2) - personally I would only use 03:23:959 - 03:24:080 - 03:24:444 - 03:24:929 - 03:25:172 as beats for the actual vocal follow here (in whatever hitobjects you want): http://puu.sh/cuPP nope


have this
=)
Topic Starter
Magicphoenix

Hika wrote:

hi mod request weee

SPOILER
Overall -
AAAAAA I LOVE THIS SONG <3 =)
Don't forget to change the bitrate of the mp3. okay

Orangenbaumblaetter -
00:35:649 (3) - New combo. ok
01:59:561 (1) - Remove new combo. ^
02:07:807 (1) - ^ nope
03:04:557 (2) - Finish on the tail of the slider. no
03:22:019 (1) - This slider sounds bad. Consider remapping. did

p3n's faule Huette -
The hitsounding after the 2nd kiai timing, is it finished? .. I can't tell. If it isn't finish it..
00:19:642 (5) - Remove clap.
00:21:461 (6) - ^
00:22:431 (4) - ^
00:21:825 (1) - Remove new combo.
00:22:068 (2) - New combo.
00:47:290 (3) - ^
01:45:010 (5) - ^
01:48:890 (9) - Remove clap.
02:00:774 (4) - New combo.
02:35:455 (2) - Add whistle.
03:03:102 (1) - Remove new combo.
03:09:408 (1) - ^
03:18:381 (6) - New combo.
03:25:657 (9) - ^

Haus am See -
00:19:642 (1) - Remove new combo.
00:19:885 (2) - Add new combo. ok
01:17:363 (1) - Remove new combo. ok
02:11:930 (8) - New combo.
02:12:173 (1) - Remove new combo. ok
02:15:083 (8) - New combo.
02:15:568 (1) - Remove new combo.
02:15:810 (2) - New combo. did some new combos but not like you did it, thanks for reminding
03:10:863 (1,2,1,2,1,2) - I hope this is rankable since Freestyler does it... I mean this is slower but still, GOODLUCK \:D/ it's way slower and the circle spacing is even increasing so i think it should be no problem :P

Sorry, I love to look at combos. x:

Good luck. <3
Thank you very much Hika !!
p3n

Hika wrote:

p3n's faule Huette -
The hitsounding after the 2nd kiai timing, is it finished? .. I can't tell. If it isn't finish it.. woah I think it got mixed up between the different versions (one on my netbook and one on the PC) changed to the final version
00:19:642 (5) - Remove clap.
00:21:461 (6) - ^
00:22:431 (4) - ^
00:21:825 (1) - Remove new combo.
00:22:068 (2) - New combo.
00:47:290 (3) - ^
01:45:010 (5) - ^
01:48:890 (9) - Remove clap.
02:00:774 (4) - New combo.
02:35:455 (2) - Add whistle.
03:03:102 (1) - Remove new combo.
03:09:408 (1) - ^
03:18:381 (6) - New combo. did something else
03:25:657 (9) - ^
everything else applied
Thanks Hika o/

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
nimi
Hey, modding as requested

[p3n's faule Huette]
finish the 3rd kiai at the same time it does on the other diffs? (here it ends at 02:58:737, on the others at 03:06:498)
consider increasing a bit the overall difficulty, it's too low for the diff's level
01:34:824 (6) - new combo here suits better than at 01:35:309 (1), so consider changing it
02:02:714 (6,7,8,9) - place it at the same place of 02:00:532 (1)? looks better imo
03:03:830 (1) - remove new combo? seems unecessary to me

[Haus am See]
00:35:649 (4) - add new combo?
00:52:140 (4) - i'm not sure about this, but consider using Ctrl+R to keep the jumpy pattern of the combo
02:18:963 (3) - add new combo here? (as added in 02:03:806 (1))
02:19:327 (5) - same as above, but in relation to 02:04:169 (1)
02:58:737 (3) - add new combo? the rhythm kinda changes here
03:10:863 (1,2,1,2,1,2) - alskdjlaskdj why

sorry for making you wait :( i fell asleep earlier
Starry_old
request from queue. This is also my first German song I modded so

[General]

I think you should put a countdown to get people ready because the song starts as soon as you click the map.

[Orangenbaumblaetter]

01:06:692 (2,3) - I think you should remove 3 and reverse 2.
01:55:681 (3,4,5) - I think a slider fits here better.
02:31:574 (1,2) - Remove 2 reverse 1?
03:16:198 (3) - I don't think reverse is needed.

[p3n's faule Huette]

00:09:941 (1) - remove new combo
00:13:822 (1) - ^
00:10:669 (2) - New combo
00:14:549 (2) - ^
00:42:439 (11) - ^
01:26:578 (3) - ^
01:48:890 (9) - ^
02:44:064 (5) - ^
00:40:742 (8) - This note is suppose to be like this?
03:06:498 (1,2,3,4,5,6) - Split this.
03:10:378 (2,3,4,5,6,7,8,9) - I feel that this combo can be shorten.
03:28:446 (2,3) - Remove 3 reverse 2?

[Haus am See]

00:02:181 (5) - New combo
00:09:457 (5) - ^
00:35:649 (4) - ^
02:15:083 (4) - ^
02:24:784 (5) - ^
03:07:953 (4) - ^
01:17:848 (1) - Remove new combo?
03:16:926 (5,6,7) - Slider go better here?
03:20:564 (6,7) - Remove 7 reverse 6?

Good luck~ That's all I could find.
Topic Starter
Magicphoenix

Wiinter wrote:

[Haus am See]
00:35:649 (4) - add new combo? ok
00:52:140 (4) - i'm not sure about this, but consider using Ctrl+R to keep the jumpy pattern of the combo ok
02:18:963 (3) - add new combo here? (as added in 02:03:806 (1)) removed previous combo instead
02:19:327 (5) - same as above, but in relation to 02:04:169 (1) no change
02:58:737 (3) - add new combo? the rhythm kinda changes here nope
03:10:863 (1,2,1,2,1,2) - alskdjlaskdj why I like it, problem? :D

sorry for making you wait :( i fell asleep earlier hehehe ^^ no problem
Thank you very much Wiinter :D
Topic Starter
Magicphoenix

Starry wrote:

request from queue. This is also my first German song I modded so

[General]

I think you should put a countdown to get people ready because the song starts as soon as you click the map. No it doesn't , I have cooldown lol

[Orangenbaumblaetter]

01:06:692 (2,3) - I think you should remove 3 and reverse 2. nope
01:55:681 (3,4,5) - I think a slider fits here better. ^
02:31:574 (1,2) - Remove 2 reverse 1? hmm i see what you did there, but no
03:16:198 (3) - I don't think reverse is needed. removed

[Haus am See]

00:02:181 (5) - New combo nope
00:09:457 (5) - ^ ^
00:35:649 (4) - ^ ok
02:15:083 (4) - ^ no
02:24:784 (5) - ^ ok
03:07:953 (4) - ^ nope
01:17:848 (1) - Remove new combo? no
03:16:926 (5,6,7) - Slider go better here? no change
03:20:564 (6,7) - Remove 7 reverse 6? nope

Good luck~ That's all I could find.
Thank you very much Starry =)
p3n

Starry wrote:

[p3n's faule Huette]
00:09:941 (1) - remove new combo rearranged some combos
00:13:822 (1) - ^
00:10:669 (2) - New combo
00:14:549 (2) - ^
00:42:439 (11) - ^
01:26:578 (3) - ^
01:48:890 (9) - ^
02:44:064 (5) - ^
00:40:742 (8) - This note is suppose to be like this? it is. if this is unreadable for some ppl I will change it. It sure is damn hard to play hidden
03:06:498 (1,2,3,4,5,6) - Split this. if by splitting you meant combo then ok
03:10:378 (2,3,4,5,6,7,8,9) - I feel that this combo can be shorten. changed
03:28:446 (2,3) - Remove 3 reverse 2? hmm sounds better so why not

Wiinter wrote:

Hey, modding as requested

[p3n's faule Huette]
finish the 3rd kiai at the same time it does on the other diffs? (here it ends at 02:58:737, on the others at 03:06:498) fixed
consider increasing a bit the overall difficulty, it's too low for the diff's level OD+1 should be enough...this is supposed to be "hard" not "insane"
01:34:824 (6) - new combo here suits better than at 01:35:309 (1), so consider changing it done, seems reasonable
02:02:714 (6,7,8,9) - place it at the same place of 02:00:532 (1)? looks better imo it is stacked properly in play mode...the difference in the editor is just to avoid the stacking bug orz
03:03:830 (1) - remove new combo? seems unecessary to me sure
Thanks Starry and Wiinter!
Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
haha5957
[General]
Taiko's Audio lead in is 3, and others is 2... just have it have 2

[Orangenwhateverlol]

02:21:388 (2,3) - http://osu.ppy.sh/ss/217358 this?
02:49:521 (2) - just change the red point to normal point (right-click the red point)
I know why you did this but I don't think it looks good.. curve should cover next (1) nicely
or try this : http://osu.ppy.sh/ss/217362 if you really want symetrical shape (next : x0.88 doesnt really matter)
03:00:677 (2) - http://osu.ppy.sh/ss/217364 this?

[p3n's]
00:07:031 - (timing section) remove it, since not needed
00:08:001 - (timing section) remove it, since not needed
00:59:416 (7,9) - offscreen, not a good idea
01:48:648 (8) - NC
02:00:532 (1,2,3,4,5) - used grid snap and grid level 3 or 4 and redo this work - doesnt look nice here

[Haus am see]
this map's circle are too cornered? I mean... like 02:28:664 (3,4,5,6) - 02:34:485 (1,2,3,4,1) -
Idk if it really matters but just pointing out.. I mean.. It feels uncomfortable for me O.O

00:43:409 (3,4,5) - umm, not good
01:31:671 (7,2,3) - 7,2,3 forms a strange shape... maybe move 3 a bit?
p3n

haha5957 wrote:

[p3n's]
00:07:031 - (timing section) remove it, since not needed
00:08:001 - (timing section) remove it, since not needed true...not used anymore
00:59:416 (7,9) - offscreen, not a good idea not exactly "off screen" but moved a bit closer to prevent them from touching the health bar
01:48:648 (8) - NC hmmkay
02:00:532 (1,2,3,4,5) - used grid snap and grid level 3 or 4 and redo this work - doesnt look nice here moved sliders a bit but the following stack is placed properly to prevent stacking bug during play-mode
Thanks o/

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Topic Starter
Magicphoenix

haha5957 wrote:

[General]
Taiko's Audio lead in is 3, and others is 2... just have it have 2

[Orangenwhateverlol]

02:21:388 (2,3) - http://osu.ppy.sh/ss/217358 this? ok
02:49:521 (2) - just change the red point to normal point (right-click the red point) ok
I know why you did this but I don't think it looks good.. curve should cover next (1) nicely
or try this : http://osu.ppy.sh/ss/217362 if you really want symetrical shape (next : x0.88 doesnt really matter)
03:00:677 (2) - http://osu.ppy.sh/ss/217364 this? no

[Haus am see]
this map's circle are too cornered? I mean... like 02:28:664 (3,4,5,6) - 02:34:485 (1,2,3,4,1) -
Idk if it really matters but just pointing out.. I mean.. It feels uncomfortable for me O.O Hmm, not for me :p

00:43:409 (3,4,5) - umm, not good Why not? looks fine to me =)
01:31:671 (7,2,3) - 7,2,3 forms a strange shape... maybe move 3 a bit? Nope


Thank you very much haha5957 =)
Takos
Hi~ >w</
All Suggestions

Overall
  • Bitrate is 256kbps. Convert this to 128~192kbps
    Why do 2 diffs have same slider velocity o.O
Orangenbaumblatter
  • Circle Size +1?
p3n's faule Huette
  • 01:04:266 (7) - Add New Combo
    01:08:511 (2) - This note touches HP Bar
    01:12:027 (6) - Add New Combo
    02:34:485 (1) - Remove New Combo
Haus am See
  • 00:02:181 (5) - nazi, this slider is touching (3), maybe move it upwards a few grids?
    00:30:313 (1,2,3,4) - I think using a jump here suits more than using a jump for 00:29:586 (1,2,3) -
    00:43:409 (3,4) - This doesn't look pretty to me, maybe use the symetrical shape of (4) for (3)?
    01:32:156 (1) - This note goes outside the screen
    01:38:947 (6,7) - The repeat sign is kind of difficult to read
    02:15:568 (1) - Remove New Combo
    02:15:810 (2) - Add New Combo
    03:17:411 (7) - This note feels out of place to me, maybe delete this note?
Good luck~
Topic Starter
Magicphoenix

Takos wrote:

Hi~ >w</
All Suggestions

Overall
  • Bitrate is 256kbps. Convert this to 128~192kbps k = =..
    Why do 2 diffs have same slider velocity o.O is it a problem? :P
Orangenbaumblatter
  • Circle Size +1?
Haus am See
  • 00:02:181 (5) - nazi, this slider is touching (3), maybe move it upwards a few grids? ok
    00:30:313 (1,2,3,4) - I think using a jump here suits more than using a jump for 00:29:586 (1,2,3) - nop
    00:43:409 (3,4) - This doesn't look pretty to me, maybe use the symetrical shape of (4) for (3)? hm i like it this way
    01:32:156 (1) - This note goes outside the screen lol xD fuixed
    01:38:947 (6,7) - The repeat sign is kind of difficult to read i don't think it is...i will change it if another modded points it out
    02:15:568 (1) - Remove New Combo
    02:15:810 (2) - Add New Combo NC follows vocal so no sorry ><
    03:17:411 (7) - This note feels out of place to me, maybe delete this note? it follows the last syllable :P
Good luck~
Thank you very much for mod Takos =w=~
p3n

Takos wrote:

p3n's faule Huette
  • 01:04:266 (7) - Add New Combo
    01:08:511 (2) - This note touches HP Bar moved a bit
    01:12:027 (6) - Add New Combo
    02:34:485 (1) - Remove New Combo
    rearranged some combos after your suggestions
thanks!

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Pokie
Guten Tag~Sorry for delay -w-


General
  • - Custom clap is cute XD
    - 03:27:840 - Didn't BPM changed at this point :\?
    - Can't mod taiko -w-


Orangeblablambalala
  • - rofl XD
01:32:399 (2) - Nice!
02:07:807 (1) - Cancel new combo? or use new combo on 01:51:801 (2) - too
03:22:019 (1) - Tiny spacing error



p3n's
  • - Hitsound's usage was a good impression, but needs improve
00:17:217 (3) - Spacing? Quite confusing on this part
00:19:400 (4) - Remove whistle
00:21:582 (7) - umm~ Hitsounds are too strong :\ At least remove clap, it doesn't fit music
00:22:553 (4) - ^
00:23:765 (2) - Why finish too?
00:24:493 (4,5) - No hitsounds -w-?
00:36:134 (2) - Clap-none
00:38:559 (8) - Whistle-none-whislte
00:45:350 (2) - Clap /Actually there are too much hitsound suggestions, but I can't write all of them. Since it's not my map though, you have your own method to use hitsounds. So fix the follwing parts of hitsounding on your diff if you want.
00:52:140 (7) - New combo, due to this pattern.
01:10:087 (1,2,3,4,5,6) - No hitsounds again -w-?
01:45:010 (1) - Why new combo?
01:45:980 (2) - Spacing
01:46:950 (1,2,3) - er...It doesn't work too much to under 4 notes :( That's the diff|erence. But there aren't a 4 beats rhythm, so my suggestion is place them with same spacing, like this: http://puu.sh/dsuN
02:02:714 (6,7,8,9) - Spacing, at least stack them under where you placed 02:00:774 (2)



Hold-some-thing
  • - Sorry for a wrong diff name^ XD
00:08:001 (1,2,3,4,5,6,7,8,9) - -w-? eh, why claps on 1 and 3 beats?!
00:30:313 (1) - This one is obviously following the pattern on this combo 00:29:586 (1,2,3), so new combo here is quite weird. Try to do what you did on 02:03:442 (1,2,3,4) :D
00:44:380 (5) - +1/4 beats to slider
00:45:835 (1,2,3,4,5,6) - Rhythm should be like this: http://puu.sh/dsxS
00:49:473 (1,2,3,4) - Kinda confused, hope new combo on (3) would help -w-
01:13:482 (1) - hmmm~ XD
02:50:976 (1) - clap-clap?


Interesting song -w-/
hu, hu, hu. yea-aaay
-kevincela-
Hi~

[Orangenbaumblaetter]


  1. 00:10:911 (3) - (nazi) 2 grids right?
  2. 00:20:127 - This part looks a bit empty... Maybe you should add a note on there.
  3. 01:41:130 (1) - I suggest you to put this some grids higher,jest because it could be more readable (just a suggestion,though)
  4. 02:07:807 (1) - Remove new combo?
  5. 03:22:019 (1) - Spacing

[p3n's faule Huette]


  1. 00:27:767 (2) - I think this note is unnecessary,since it doesen't follow anything. You should delete it.
  2. 01:45:010 (1) - Remove the new combo here?
  3. 02:02:714 (6,7,8,9) - Put them 1 grid left and up
  4. 03:20:564 (7) - Maybe put this note where the slider 03:19:594 (4) - has ended?

[Haus am See]


  1. 01:30:216 (4) - New combo? (just to follow the new combos of the previous pattern)

Pretty good map and song,good luck ^^
Topic Starter
Magicphoenix

Pokie wrote:

Guten Tag~Sorry for delay -w-


General
  • - Custom clap is cute XD :3
    - 03:27:840 - Didn't BPM changed at this point :\? yeah but I think it doesn't influnce the map too much
    - Can't mod taiko -w-


Orangeblablambalala
  • - rofl XD hahaha :D
01:32:399 (2) - Nice! ty =)
02:07:807 (1) - Cancel new combo? or use new combo on 01:51:801 (2) - too ok @1st
03:22:019 (1) - Tiny spacing error fixed


Hold-some-thing
  • - Sorry for a wrong diff name^ XD
00:08:001 (1,2,3,4,5,6,7,8,9) - -w-? eh, why claps on 1 and 3 beats?! Because the drumsticks tick there =D
00:30:313 (1) - This one is obviously following the pattern on this combo 00:29:586 (1,2,3), so new combo here is quite weird. Try to do what you did on 02:03:442 (1,2,3,4) :D kind of fixed the spacing better :P
00:44:380 (5) - +1/4 beats to slider okay
00:45:835 (1,2,3,4,5,6) - Rhythm should be like this: http://puu.sh/dsxS fixed
00:49:473 (1,2,3,4) - Kinda confused, hope new combo on (3) would help -w- hmm why confused ? =A= no change
01:13:482 (1) - hmmm~ XD mmmmh ~ ! :D
02:50:976 (1) - clap-clap? okay :P


Interesting song -w-/
hu, hu, hu. yea-aaay
Woh ! yeah ! Thank you , Moekie yeah yeah yeah yeah ~
Topic Starter
Magicphoenix

-kevincela- wrote:

Hi~

[Orangenbaumblaetter]


  1. 00:10:911 (3) - (nazi) 2 grids right? ok
  2. 00:20:127 - This part looks a bit empty... Maybe you should add a note on there. nope
  3. 01:41:130 (1) - I suggest you to put this some grids higher,jest because it could be more readable (just a suggestion,though) okay
  4. 02:07:807 (1) - Remove new combo? ok
  5. 03:22:019 (1) - Spacing fixed

[Haus am See]


  1. 01:30:216 (4) - New combo? (just to follow the new combos of the previous pattern) sure

Pretty good map and song,good luck ^^
Thank you very much kev :3
p3n

Pokie wrote:

p3n's
  • - Hitsound's usage was a good impression, but needs improve
00:17:217 (3) - Spacing? Quite confusing on this part ok back to stacking then
00:19:400 (4) - Remove whistle 1/2 whistle finish is what I used throughout the map in the last part of each phrase
00:21:582 (7) - umm~ Hitsounds are too strong :\ At least remove clap, it doesn't fit music changed
00:22:553 (4) - ^
00:23:765 (2) - Why finish too? mistake...removed
00:24:493 (4,5) - No hitsounds -w-? huh?
00:36:134 (2) - Clap-none ok
00:38:559 (8) - Whistle-none-whislte
00:45:350 (2) - Clap /Actually there are too much hitsound suggestions, but I can't write all of them. Since it's not my map though, you have your own method to use hitsounds. So fix the follwing parts of hitsounding on your diff if you want. reorganized some of them as you suggested
00:52:140 (7) - New combo, due to this pattern. yeah why not
01:10:087 (1,2,3,4,5,6) - No hitsounds again -w-? there are claps and whistles :o
01:45:010 (1) - Why new combo? combo pattern changed
01:45:980 (2) - Spacing I think the anti jump was ok here because of the tempo change - fixed to different pattern in 1,0x though
01:46:950 (1,2,3) - er...It doesn't work too much to under 4 notes :( That's the diff|erence. But there aren't a 4 beats rhythm, so my suggestion is place them with same spacing, like this: http://puu.sh/dsuN I think you refer to the anti-jump pattern here but I think it fits the song and it is very much readable with the used AR. The "misplaced" stacked stream is perfectly centered in play mode (placement is to prevent stacking bug)
02:02:714 (6,7,8,9) - Spacing, at least stack them under where you placed 02:00:774 (2) again you should try this in play-mode....this placement is to prevent the FUGLY stacking bug since the editor (STILL!) doesn't support the flipping of stacking directions between fifo and lifo

-kevincela- wrote:

[p3n's faule Huette]


  1. 00:27:767 (2) - I think this note is unnecessary,since it doesen't follow anything. You should delete it. no it fits perfectly...it maps the base and vocals at the same time...it would play weird to have this removed but map the exact same only a few ms later (4,5)
  2. 01:45:010 (1) - Remove the new combo here? hmm ok I changed it back to how it was intended before
  3. 02:02:714 (6,7,8,9) - Put them 1 grid left and up stacking bug...check in play-mode to see they are perfectly stacked with (2)
  4. 03:20:564 (7) - Maybe put this note where the slider 03:19:594 (4) - has ended? yeah ok looks nice

Thanks for your mods!

fixed another error I found so please use this version:
Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu


Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Zelos
As I am trying to cut down on the nazi-ing,
I found this to be quite flawless phoenix bro.

Although the difficulty names are wtf imo.

Anyways have a star!
Kitsuneko
Hi Magicphoenix, modding from your request
First, I cant play Taiko, sorry

[General]
Remove countdown

[Orangenbaumblaetter]
00:10:911 (3) - remove only slider slide whistle sound
01:25:608 - many bookmarks lol, but it's okay
03:32:084 - reduce Volume

[p3n's faule Huette]
01:45:010 (1) - remove NC

[Haus am See]
00:10:184 (7) - add whistle to slider end
00:41:954 (1) - close. move to X:372 Y:256?
01:12:027 (6) - you may copy (5)
01:17:848 (1) - add finish
01:38:219 (5,6,7) - seems confusing... if i make it, like this
http://osu.ppy.sh/ss/223663
http://osu.ppy.sh/ss/223664
01:42:342 (6) - can't see reverse arrow
03:23:232 (6) - ^


That's it from me ~
good luck :D
Topic Starter
Magicphoenix

Kitsuneko wrote:

Hi Magicphoenix, modding from your request
First, I cant play Taiko, sorry

[General]
Remove countdown Hmm, why? :P

[Orangenbaumblaetter]
00:10:911 (3) - remove only slider slide whistle sound nope ^^
01:25:608 - many bookmarks lol, but it's okay i used them for making a slider :D
03:32:084 - reduce Volume no sry x^x

[Haus am See]
00:10:184 (7) - add whistle to slider end I follow the women's "uh!" so I only put whistles there sry
00:41:954 (1) - close. move to X:372 Y:256? I moved them farther a way
01:12:027 (6) - you may copy (5) I'll leave it the way it is
01:17:848 (1) - add finish nope
01:38:219 (5,6,7) - seems confusing... if i make it, like this Fixed it in another way (inspired by 1st screenshot :P)
http://osu.ppy.sh/ss/223663
http://osu.ppy.sh/ss/223664
01:42:342 (6) - can't see reverse arrow actually, you can xD
03:23:232 (6) - ^ ^


That's it from me ~
good luck :D
Thank you very much Kitsuneko !! ></
MoodyRPG
Good Morning. This is a german song so i don't understand the lyrics.Teach me

General
  1. You don't use the countdown so remove in all diffs
  2. 03:28:082 (1) - Considered extended this spinner in the diff Orangen and Haus am See to 1/2,is much better because is feels like "HEY.This spinner finished very soon"

Orange
  • - 00:58:446 (4) - New combo to follow your pattern
    - 03:22:019 (1) - I think this slider is kinda bad made for me so i suggest like this?
Faule Huette
  • - 00:05:576 (1) - This jump is visible so is not necessary to put new combo here,Remove it
    - 00:25:827 (7) - To be consistent,put a new combo here
    - 00:47:290 (1) - Remove this combo
    - 01:12:027 (6) - A new combo here,feels good
    - 02:14:113 (5,6) - There is a stack bug here,is intentional? if not intentional change them
    - 02:21:388 (7) - New combo to follow your pattern
    - 02:30:604 (7) - ^
    - 02:44:549 (7) - ^
    - 02:53:886 (7) - ^
Taiko
  • - Good Stuff
Haus am See
  • - 02:34:485 (1,2,3,4,1) - Try like this? Is better IMO
Relaxing map.Good Job

COLD...
p3n

MoodyRPG wrote:

Faule Huette
  • - 00:05:576 (1) - This jump is visible so is not necessary to put new combo here,Remove it hmm ok why not
    - 00:25:827 (7) - To be consistent,put a new combo here ok
    - 00:47:290 (1) - Remove this combo no I like how the tempo and spacing difference is visible like this
    - 01:12:027 (6) - A new combo here,feels good
    - 02:14:113 (5,6) - There is a stack bug here,is intentional? if not intentional change them fixed
    - 02:21:388 (7) - New combo to follow your pattern
    - 02:30:604 (7) - ^
    - 02:44:549 (7) - ^
    - 02:53:886 (7) - ^fixed all above
Thanks for your mod! After so many combo mods this was a bit messed up I guess. Looks fine now.


Kitsuneko wrote:

[p3n's faule Huette]
01:45:010 (1) - remove NC was already removed but thanks anyway
Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Topic Starter
Magicphoenix

MoodyRPG wrote:

Good Morning. This is a german song so i don't understand the lyrics.Teach me

General
  1. You don't use the countdown so remove in all diffs Oh fixed, also sorry to Kitsuneko, I totally was not having a clue what you meant at that time = =||
  2. 03:28:082 (1) - Considered extended this spinner in the diff Orangen and Haus am See to 1/2,is much better because is feels like "HEY.This spinner finished very soon" This spinner rather feels like "Hey, ended right on time"
Orange
  • - 00:58:446 (4) - New combo to follow your pattern ok
    - 03:22:019 (1) - I think this slider is kinda bad made for me so i suggest like this? Nope, I think it is okay



Haus am See
  • - 02:34:485 (1,2,3,4,1) - Try like this? Is better IMO I changed it in a completely different way, thanks for suggestion me a pattern change though
Relaxing map.Good Job

COLD...
thank you very much Moody !! I don't even remember asking you for mod so thank you x2 XD
Topic Starter
Magicphoenix

Zelos wrote:

As I am trying to cut down on the nazi-ing,
I found this to be quite flawless phoenix bro.

Although the difficulty names are wtf imo.

Anyways have a star!
Lol sorry I totally missed this post, thank you very much for the star Zelos =)
Xgor
Slow lazy mod.

[General]
While I think the sound of the normal-clap works great with this song it's too quiet compared to the rest of the hitsounds, do you think you could edit that audio file and make it louder.

The difficulty names is REALLY confusing on the standard difficulties imo... I'll strongly suggest you make the difficulty names so more understand what difficulty they are.

A normal on this map is almost necessarily, both of the two higher osu! maps is pretty much an easy Insane/difficult hard and they difficulty jump is really big.

[Orangenbaumblaetter]
I know that sliders work quite well on easy difficulties but the 1:4 circle:slider ratio shows that it's a ridiculous amount of sliders compared to the amount of circles. Would be a good idea to remove some sliders and add some circles instead.

I would also suggest to avoid having 1/2 close to each other on this difficulty, it only happens two times in the map but I can imagine many newcomers screw and I think it would be good to have the difficulty on this diff consistent.

[p3n's faule Huette]
I suggest to raise the OD 1+ or 2+ the 4,5 makes it look much easier than it is and considering that this is the difficulty that gives the most point it makes no sense that it has lower OD than the other hard difficulty.

[Haus am See]
I noticed that you use combo's with just one combo to show that it follows some of the sounds of the singer and while I think this is nice I think it would be even better if you use slider speeds to make those parts even more distinct. Just a suggestion but I think it would work well.

Well that's what I can find, quite nice set and I enjoyed the higher difficulties.
Topic Starter
Magicphoenix

Xgor wrote:

Slow lazy mod.

[General]
While I think the sound of the normal-clap works great with this song it's too quiet compared to the rest of the hitsounds, do you think you could edit that audio file and make it louder. Oh I don't know, I will try

The difficulty names is REALLY confusing on the standard difficulties imo... I'll strongly suggest you make the difficulty names so more understand what difficulty they are. I would like to keep them for now

A normal on this map is almost necessarily, both of the two higher osu! maps is pretty much an easy Insane/difficult hard and they difficulty jump is really big. _:(

[Orangenbaumblaetter]
I know that sliders work quite well on easy difficulties but the 1:4 circle:slider ratio shows that it's a ridiculous amount of sliders compared to the amount of circles. Would be a good idea to remove some sliders and add some circles instead. okay i replaced some

I would also suggest to avoid having 1/2 close to each other on this difficulty, it only happens two times in the map but I can imagine many newcomers screw and I think it would be good to have the difficulty on this diff consistent. fixed them

[Haus am See]
I noticed that you use combo's with just one combo to show that it follows some of the sounds of the singer and while I think this is nice I think it would be even better if you use slider speeds to make those parts even more distinct. Just a suggestion but I think it would work well. That's a nice idea but somehow I don't agree too much, I will think about it :P

Well that's what I can find, quite nice set and I enjoyed the higher difficulties.
Thank you very much Xgor =) also for star XD
Low
From my queue

[General]
Good.

[p3n's faule Huette]
00:17:702 - Finish
00:42:439 - Try to avoid one note combos
00:58:931 - NC
1:38:583 - ^
2:29:634 - ^
2:34:485 - Remove NC
2:35:455 - NC
3:20:079 - ^
3:24:202 - NC or not, both look good
03:27:840 (1,2) - Needs some fixing. :?

[Haus am See]
00:02:181 - Straighten this slider
00:40:499 - ^
00:43:409 (3,4) - Looks really ugly
3:13:773 - Remove NC
3:24:929 - Straighten slider
3:25:657 - ^ THIS ANNOYS ME
3:26:384 - asdfghjkl
p3n

Xgor wrote:

Slow lazy mod. nvm your mods are worth the wait

[p3n's faule Huette]
I suggest to raise the OD 1+ or 2+ the 4,5 makes it look much easier than it is and considering that this is the difficulty that gives the most point it makes no sense that it has lower OD than the other hard difficulty. good call. OD+2 pushes it to 5 stars...and it used to be ~1m points less than MPX' high-diff hence the low OD setting it had before, also did LD+1 and AR+1

Jacob wrote:

From my queue

[p3n's faule Huette]
00:17:702 - Finish aye
00:42:439 - Try to avoid one note combos fixed - changed some notes here to make it unnecessary
00:58:931 - NC
1:38:583 - ^
2:29:634 - ^
2:34:485 - Remove NC
2:35:455 - NC
3:20:079 - ^
3:24:202 - NC or not, both look good fixed some combos as mentioned above
03:27:840 (1,2) - Needs some fixing. :? yeah added a note here to make it 1:1 with the lyrics
Thanks for the mods!

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Topic Starter
Magicphoenix

Jacob wrote:

From my queue

[Haus am See]
00:02:181 - Straighten this slider
00:40:499 - ^
00:43:409 (3,4) - Looks really ugly
3:13:773 - Remove NC
3:24:929 - Straighten slider
3:25:657 - ^ THIS ANNOYS ME
3:26:384 - asdfghjkl
No changes for me =) Thank you very much ^^
Low
you're welcome.

your maps are too good for my mods. :D
ryuu
hello ~
from our queue.

very cute hitsounds >www<

[Orangenbaumblaetter]

02:06:352 (2) - change form to the previous slider didn't close it
03:28:082 (1) - start at 03:27:840.

[p3n's faule Huette]

00:58:931 (6) - nc
01:05:236 (8) - ^
01:16:878 (1) - delete nc
01:38:583 (7) - nc
01:45:980 (6) - ^
02:29:634 (6) - ^
02:34:485 (1) - delete nc

[Haus am See]

02:15:568 (1) - delete nc
02:15:810 (2) - nc

sorry for poor mod ._.
map perfect for me ;w;
star ~
Topic Starter
Magicphoenix

[Ryuu] wrote:

hello ~
from our queue.

very cute hitsounds >www< =)

[Orangenbaumblaetter]

02:06:352 (2) - change form to the previous slider didn't close it eh?
03:28:082 (1) - start at 03:27:840. No, because the violin starts its last stroke there...

[Haus am See]

02:15:568 (1) - delete nc
02:15:810 (2) - nc ok

sorry for poor mod ._.
map perfect for me ;w;
star ~
Thank you very much for star & mod :D
p3n

[Ryuu] wrote:

[p3n's faule Huette]

00:58:931 (6) - nc
01:05:236 (8) - ^
01:16:878 (1) - delete nc
01:38:583 (7) - nc
01:45:980 (6) - ^
02:29:634 (6) - ^
02:34:485 (1) - delete nc
changed one of the NCs above (2:29) as missed it in one of the last mods obviously
thanks o/

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
YTYuyu
Yo modding this map because of ur request :) German right?

General:
no problems here

Orangenbaumblaetter:
01:10:087(1) - add a finish at the beginning?
01:25:608(1) - how about making the loop like This? and This shows how long the looped slider is.
01:57:136(1) - how about stacking this on (4)?
03:18:381 - add a circle here?

p3n's faule Huette
00:18:187(2) - add a circle or a repeat?
01:08:512(2) - move it down because its touching the Hp bar
01:38:583(7,8) - move (7) 1 tick back and delete (8) if u do so
02:26:118(2) - if u follow 01:08:512 then ur gonna hav to make sure that the distance snap is the same for this.
03:09:165(2) - i think ur missing a whistle here?

Haus am See:
No problems here

This is the best i can do. GL :D
Topic Starter
Magicphoenix

Byakugan249 wrote:

Yo modding this map because of ur request :) German right?

General:
no problems here

Orangenbaumblaetter:
01:10:087(1) - add a finish at the beginning? nope
01:25:608(1) - how about making the loop like This? and This shows how long the looped slider is. I like it the way it is sorry :p but yours looks good
01:57:136(1) - how about stacking this on (4)? nope
03:18:381 - add a circle here? no sry

Haus am See:
No problems here

This is the best i can do. GL :D
No changes for my diff sorry :(
Thank you very much for mod =3
p3n

Byakugan249 wrote:

p3n's faule Huette
00:18:187(2) - add a circle or a repeat? nope
01:08:512(2) - move it down because its touching the Hp bar fixed
01:38:583(7,8) - move (7) 1 tick back and delete (8) if u do so fixed by replacing the notes with a repeating slider
02:26:118(2) - if u follow 01:08:512 then ur gonna hav to make sure that the distance snap is the same for this. spacing of 01:08 is still 2,00x so no change necessary
03:09:165(2) - i think ur missing a whistle here? indeed
thanks for the mod o/

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Reiji-RJ
Hello, Magic!

[General]

  1. You should remove sound from video ><
  2. Set Audio Lead-In 3000 as in Taiko?
  3. Disable Letterbox during breaks?
  4. Also there is too big gap between your Easy and p3n's. Maybe make Normal diff? D:
[Orangenbaumblaetter]

  1. 02:17:993 (3) - 1 grid right D:
  2. 02:49:521 (2) - last followpoint 1 grid down
  3. 03:14:258 (1,3) - make it more symmetrical :<
  4. 03:22:019 (1) - central followpoint 1 grid down to make it more symmetrical >:О
  5. 03:28:082 (1) - start from 03:27:840 - till 03:32:205 - and make gradual volume decrease?
Sorry nazi-mod orz..

[Dunskin's Taiko Oni]

  1. Fix tags, please. It should be Stadtaffe p3n DarkDunskin
[p3n's faule Huette]

AR, OD, HP -1
  1. Disable countdown
  2. 00:05:091 (2) - whistle?
  3. 00:06:061 (4) - whistle+finish?
  4. 00:10:911 (2) - (nazi) watch your symmetry >:O (and check out all your sliders)
  5. 00:18:187 (2) - hidden reverse
  6. 00:50:928 (2,3) - make them symmetrical
  7. 00:51:413 (4,5) - ^
  8. 00:53:474 (1) - start spinner from 00:53:595 -
  9. 00:55:536 (2,5) - symmetry..
  10. 00:57:718 (2,5) - ^ ><
  11. 01:08:147 (1,3) - ^
  12. 01:47:920 (3,4,5,6,7) - align with (1,2) and make the same spacing between them
  13. 01:48:648 (1,2,1) - watch your symmetry, pleaseee
  14. 01:51:316 (2,3) - ^ AND THIS IS ALL OVER THE MAP NOOOO
  15. 02:02:714 (6,7,8,9) - stack it with 02:00:532 (1) -
  16. 02:16:296 (2,3) - I'll kill you :<
  17. 02:16:781 (4,5) - ^
  18. 02:25:754 (1,3) - ^
  19. 03:27:840 (1,2,3) - I feel this is off. Maybe make 1/1 reverse slider?
[Haus am See]

  1. 01:26:336 (1) - remove nc?
  2. 03:29:173 (1) - end at 03:32:205 - and make gradual volume decrease?
THIS SONG IS SO GOOD SO GOOD
A LOVE IT <3
YOUR MAP IS GREAT AND I LOVE IT TOO
Topic Starter
Magicphoenix

Reiji-RJ wrote:

Hello, Magic! hey ~ :D

[General]

  1. You should remove sound from video >< ..
  2. Set Audio Lead-In 3000 as in Taiko? Not sure, I'll ask him
  3. Disable Letterbox during breaks? Nope
  4. Also there is too big gap between your Easy and p3n's. Maybe make Normal diff? D: ...:(
[Orangenbaumblaetter]

  1. 02:17:993 (3) - 1 grid right D:
  2. 02:49:521 (2) - last followpoint 1 grid down
  3. 03:14:258 (1,3) - make it more symmetrical :<
  4. 03:22:019 (1) - central followpoint 1 grid down to make it more symmetrical >:О ok @ all 4
  5. 03:28:082 (1) - start from 03:27:840 - till 03:32:205 - and make gradual volume decrease? Nope, instead i made the volume increase gradually
Sorry nazi-mod orz..

[Dunskin's Taiko Oni]

  1. Fix tags, please. It should be Stadtaffe p3n DarkDunskin fix
[Haus am See]

  1. 01:26:336 (1) - remove nc? nope
  2. 03:29:173 (1) - end at 03:32:205 - and make gradual volume decrease? Didn't change the spinner itself, but instead i made the volume increase gradual lol
THIS SONG IS SO GOOD SO GOOD
A LOVE IT <3
YOUR MAP IS GREAT AND I LOVE IT TOO
Thank you very much Reiji !! XD
p3n

Reiji-RJ wrote:

[p3n's faule Huette]

AR, OD, HP -1
  1. Disable countdown oops
  2. 00:05:091 (2) - whistle?
  3. 00:06:061 (4) - whistle+finish? 2 whistles above already done but not uploaded
  4. 00:10:911 (2) - (nazi) watch your symmetry >:O (and check out all your sliders) fixed the small differences
  5. 00:18:187 (2) - hidden reverse ctrl+j
  6. 00:50:928 (2,3) - make them symmetrical
  7. 00:51:413 (4,5) - ^strg+h ftw
  8. 00:53:474 (1) - start spinner from 00:53:595 - no it starts the spinner sound exactly with the "yeahhh"
  9. 00:55:536 (2,5) - symmetry..
  10. 00:57:718 (2,5) - ^ ><
  11. 01:08:147 (1,3) - ^ ok those were ~2 pixels each but fixed anyway xD
  12. 01:47:920 (3,4,5,6,7) - align with (1,2) and make the same spacing between them check in play-mode...this is intended to avoid stacking bug
  13. 01:48:648 (1,2,1) - watch your symmetry, pleaseee stacking buuuuug...watch 01:50:103 (5,6,7) in play mode :P
  14. 01:51:316 (2,3) - ^ AND THIS IS ALL OVER THE MAP NOOOO this is not possible with exact spacings...spacing > fancy patterns > symmetry > breakfast > dinner > everything else > the f**king grid lines. You could never tell if those sliders are flipped around the exact center during play
  15. 02:02:714 (6,7,8,9) - stack it with 02:00:532 (1) - blahblahblah stacking bug blahblahblah at least use testmode with autoplay blahblahblah
  16. 02:16:296 (2,3) - I'll kill you :<
  17. 02:16:781 (4,5) - ^
  18. 02:25:754 (1,3) - ^ fixed the 2 pixel differences xD I understand how you feel
  19. 03:27:840 (1,2,3) - I feel this is off. Maybe make 1/1 reverse slider? made something different but feels much better now!

I'm impressed you could spot some of those micro-displacements in the symmetrical patterns. But not so impressed you didn't notice the top-down stacking bug prevention for the stacked streams :(

Thanks for the good mod though!

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Reiji-RJ

p3n wrote:

I'm impressed you could spot some of those micro-displacements in the symmetrical patterns. But not so impressed you didn't notice the top-down stacking bug prevention for the stacked streams :(

Thanks for the good mod though!
Ooops, I didn't play this, because I couldn't (mouse problems) D:
I should have autoplay it, orz..

Sorry ;~;
Topic Starter
Magicphoenix
blah
Stefan
Modding~Herpederp

[General]

- Seitdem die Regel eingeführt wurde, dass die Diff Names, zeigen müssen, was für einen Diff sie darstellen sollen, musst du das jetzt ändern.
Schreib z.B. Orangenbaumblaetter = Easy Diff.
- Könntest du schauen, den Audio aus dem Video zu entfernen?

[Orangenbaumblaetter]
00:24:493 (2) - Ich würd den entfernen für so einen leichten Diff.
00:38:802 (1) - Ich würd einen 1/2 Slider bei einem leichten Diff vermeiden.
00:47:775 (x) - Vielleicht ein Circle hin?
00:53:595 (3) - Whistle auf den Slider wegen dem Frauenchor.
01:32:399 (2) - Auf jeden Fall Finish weg.
Ich würde da lieber Soft-Whistle setzen, weil Normal-Hit klingt ein bisschen "hart" für den Teil des Liedes.
01:41:130 (1) - Würde meiner Meinung nach bei x:384 y:96 schöner liegen.
01:52:771 (4) - Vielleicht Circle entfernen?
02:08:292 (4) - Den entfernen, passt besser zur Musik.
02:33:515 (1) - Vielleicht Finish?
03:16:198 (3) - Whistle beim Startpunkt passt nicht so sehr, entfern ihn.
03:25:414 (1) - Entfern diesen Slider und setz bei 03:25:899 einen Circle.
03:26:384 (2) - Reverse Arrow entfernen.
03:28:082 (1) - Starte den schon bei 03:27:597.

[Dunskin's Taiko Oni]
Video ausschalten; ist üblich für Taiko Diffs.
HP Drain würd ich um eins runtersetzen.
Außerdem, Oni ist absolut nicht zutreffend.. Muzukashii ist viel zutreffender.
03:29:052 (19) - Sollte der nicht weg und nicht da schon der Spinner anfangen?

[p3n's faule Huette]
00:10:911 (2) - Beim Startpunkt: Entweder Finish oder Whistle, ich find beides hört sich gut an.
Ich rate dir auf jeden Fall eines der Beiden zu setzen.
00:40:257 - Y NO CIRCLE??
00:58:931 (6) - NC setzen.
01:16:878 (1) - NC entfernen, ist wirklich unnötig da NC zu setzen.
01:38:947 (7) - NC setzen.
02:15:083 (7) - ^
02:59:707 (3) - Ich würd den Reverse Arrow entfernen und den Slider bis 03:00:192 verlängern. Passt besser zum Rhythmus.
03:18:139 (2,3,4,5,8,9) - Clap entfernen, passt absolut nicht da rein.
03:27:840 - Ab da die Lautstärke um 20% reduzieren, da passen die Hitsounds nicht so richtig rein, sondern eher ein "ruhiges Ende".

[Haus am See]
Approach Rate um eins erhöhen?
00:26:433 (1) - NC entfernen.
00:27:403 (3) - Da würd NC mehr Sinn machen.
00:30:556 - Circle setzen?
00:53:353 (1) - NC entfernen.
00:54:808 (3) - NC setzen.
01:17:363 (3) - Die Position ist unnötig, selbst wenn das ein Jump sein soll.
Da würd ich (2) dort setzen, (3) unter (1) und (4) unter (2).
01:26:336 (1) - NC entfernen.
01:52:528 (1) - Ich würd den Slider silencen.
Setz bei 01:52:528 und 01:53:013 Inherited Points wo in den Bereich zwischen den zwei Zeiten 5% Volume ist. Sieht witzig aus. :D
01:59:561 (1) - Versuch den Slider symetrisch zu machen. http://puu.sh/mbg1
02:07:565 (5) - Schieb den zu 02:08:050. Passt besser zur Musik.
02:09:990 (5) - Der Jump ist ziemlich arg..
02:15:568 (1) - NC entfernen.
02:16:053 (3) - NC setzen.
02:34:727 (2,3,4) - Diese Hyper-Jumps sind unpassend.
02:58:252 (2) - Whistle setzen.
02:58:737 (3) - Beim Startpunkt: Finish setzen. NC setzen.
03:00:192 (3) - NC entfernen.
03:03:102 (2) - Whistle setzen.
03:04:072 (5) - ^
03:09:893 (8) - Beim Endpunkt: Whistle entfernen.
03:27:840 - Selbe wie bei p3n's faule Huette.
03:30:750/03:31:720/03:32:084 - Wofür sind diese Inherited Points gut? ?_?

Gut, das konnt ich finden. Ich hoffe, der Mod hilft dir. ^_^
ax_pokl
[Von ax_pokl's modding queue]
[General]
gutes Map~. prima.
Ich mag das lied.
(verzeihen meine schlechte deutsch)
[Taiko]
der name kann "Dunskin's Taiko Fustuu" werden.
(es ist schwer fuer mich taiko rechtig zu modden, weil die stufe ist fuer mich zu einfach.)
overall diffculty = 3
01:17:848 (1) - kiai time?
01:25:608 (46) - kiai end?
01:25:608 (46) - gross circle?
03:06:498 (1) - gross circle?
02:13:628 (40,41,42) - xxo- => x-xo
02:38:365 (17,18,19,20,21) - xxoox
03:29:052 (29) - rot?
----
00:07:031 (27) - rot?
00:07:516 (29) - blau?
00:14:792 (52) - rot?
00:15:277 (55) - blau?
00:15:519 (56) - weg?
00:17:217 (7,8,9) x-oo => xoo- ?
00:22:431 (30) - weg?
00:23:401 (35) - ..rot..
00:34:194 (12,13,14,15) - o--xo-x- => o-o-x--- ? usw..
00:39:529 (33) - blau?
00:49:716 (12,13,14,15,16) - oooox?
01:01:842 (67) - blau?
01:02:327 (1) - blau?
01:32:884 (71) - gleich.
01:59:561 (47) - blau.
03:06:498 (1) - zu lang..
[Haus am See]
da finde ich das "Haus am See" noch viel problem hat.
nc ist fuer, wenn man zwei weit circle liegt oder zu lang nicht nc hat.
wie z.B 01:58:591 (5,6) - findest du "circle 5" ist 1,57x weit?
02:07:807 (6,7) - und das ist zu naehe, mach es ein nc.
du kannst auch AIMod zu offnen, und selbst modden.
circle size kann gross sein.
addieren mehr whistel wie z.B. 00:55:536 (5) -
00:00:241 (1) - line mit spinner?
00:07:395 (2,3) - am besten nicht blau line?
00:16:247 (2) - kurzer?..usw..(z.B.00:18:187 (2) - aendert es zu wie z.B. 00:33:224 (6,7) - )
00:22:796 (8) - was ist das denn..?
00:36:134 (3,4,5) - zu viel ungleiche line.
00:43:409 (3,4) - nicht stack.
01:02:326 (1,2,3) - zu hoch..
01:11:542 (5) - schlecht aussehen..
01:35:309 (5,6) - schlecht aussehen..
01:44:040 (9,1) - zu weit.
01:51:316 (8,1,1) - nc?/kein nc?
01:45:495 (3,2) - stack.
03:02:617 (1,2) - nc?
[Frage]
ist das das erste map von dir?
[Von ax_pokl's modding queue]
Topic Starter
Magicphoenix

TheNutritiousGuy wrote:

Modding~Herpederp

[General]

- Seitdem die Regel eingeführt wurde, dass die Diff Names, zeigen müssen, was für einen Diff sie darstellen sollen, musst du das jetzt ändern.
Schreib z.B. Orangenbaumblaetter = Easy Diff. herp-a-derp
- Könntest du schauen, den Audio aus dem Video zu entfernen? kay

[Orangenbaumblaetter]
00:24:493 (2) - Ich würd den entfernen für so einen leichten Diff. Nicht nötig
00:38:802 (1) - Ich würd einen 1/2 Slider bei einem leichten Diff vermeiden. Ist in dem Fall einfach genug, das Spacing sagt schon einiges aus und die SV ist ziemlich langsam
00:47:775 (x) - Vielleicht ein Circle hin? ok
00:53:595 (3) - Whistle auf den Slider wegen dem Frauenchor. k
01:32:399 (2) - Auf jeden Fall Finish weg. k
Ich würde da lieber Soft-Whistle setzen, weil Normal-Hit klingt ein bisschen "hart" für den Teil des Liedes.
01:41:130 (1) - Würde meiner Meinung nach bei x:384 y:96 schöner liegen. Nope, will's möglichst symmetrisch zum Slider davor halten
01:52:771 (4) - Vielleicht Circle entfernen? Warum?
02:08:292 (4) - Den entfernen, passt besser zur Musik. Klingt mir zu abgehackt...
02:33:515 (1) - Vielleicht Finish? Nope
03:16:198 (3) - Whistle beim Startpunkt passt nicht so sehr, entfern ihn. Find ich nicht :/
03:25:414 (1) - Entfern diesen Slider und setz bei 03:25:899 einen Circle. nagut
03:26:384 (2) - Reverse Arrow entfernen.
03:28:082 (1) - Starte den schon bei 03:27:597. Nope + ^

[Dunskin's Taiko Oni]
Video ausschalten; ist üblich für Taiko Diffs.
HP Drain würd ich um eins runtersetzen.
Außerdem, Oni ist absolut nicht zutreffend.. Muzukashii ist viel zutreffender.
03:29:052 (19) - Sollte der nicht weg und nicht da schon der Spinner anfangen? Passt alles so wie es ist, das mit dem Video überleg ich mir noch

[Haus am See]
Approach Rate um eins erhöhen? Nop
00:26:433 (1) - NC entfernen.
00:27:403 (3) - Da würd NC mehr Sinn machen. Jo
00:30:556 - Circle setzen? Nein
00:53:353 (1) - NC entfernen.
00:54:808 (3) - NC setzen. k
01:17:363 (3) - Die Position ist unnötig, selbst wenn das ein Jump sein soll. Passt zum "woh!" und deswegen kommt der Jump dahin
Da würd ich (2) dort setzen, (3) unter (1) und (4) unter (2).
01:26:336 (1) - NC entfernen. Nop
01:52:528 (1) - Ich würd den Slider silencen. Nicht nötig
Setz bei 01:52:528 und 01:53:013 Inherited Points wo in den Bereich zwischen den zwei Zeiten 5% Volume ist. Sieht witzig aus. :D
01:59:561 (1) - Versuch den Slider symetrisch zu machen. http://puu.sh/mbg1 Habs symmetrisch wie möglich gemacht...
02:07:565 (5) - Schieb den zu 02:08:050. Passt besser zur Musik. Nice idea
02:09:990 (5) - Der Jump ist ziemlich arg.. Ach was
02:15:568 (1) - NC entfernen.
02:16:053 (3) - NC setzen. k
02:34:727 (2,3,4) - Diese Hyper-Jumps sind unpassend. Glaubst du
02:58:252 (2) - Whistle setzen.
02:58:737 (3) - Beim Startpunkt: Finish setzen. NC setzen. +^ Klingt gut, schade das ich hitsoundfaul bin und das bei allen anderen gleichen Situationen nicht auch gemacht hab
03:00:192 (3) - NC entfernen. k
03:03:102 (2) - Whistle setzen.
03:04:072 (5) - ^ kk
03:09:893 (8) - Beim Endpunkt: Whistle entfernen. k
03:27:840 - Selbe wie bei p3n's faule Huette. Hab stattdessen den ganzen teil auf 60% gesetzt
03:30:750/03:31:720/03:32:084 - Wofür sind diese Inherited Points gut? ?_? Um den Sound des Spinners zu ändern

Gut, das konnt ich finden. Ich hoffe, der Mod hilft dir. ^_^
Danke für'n Mod, war echt nett :D
Topic Starter
Magicphoenix
.
-kevincela-
It's such a bad thing that no one checks this map :\
+1 star kudosu for support~
Topic Starter
Magicphoenix

-kevincela- wrote:

It's such a bad thing that no one checks this map :\
+1 star kudosu for support~
> < thx kev !
although i have to say that i myself dont put too much effort into looking for mods, maybe should do that in near future :P
Stefan
Yay ;u;
Topic Starter
Magicphoenix
why won't this just stay in my pendings
Rue
So I did forget it ._. Hopefully it's better late rather than never \:D/

[Orangenbaumblaetter]
00:00:241 (1,2,3,4) - Considering it doesn't matter much where you place the very first element of the map, why not just put it into the centre?
00:08:001 (1) - sounds like a place for a finish to me, either default or custom one.
00:14:792 (2) - same with its end
00:16:247 - from here on, you aren't using hitsounds at all? Why not use at least soft whistles, they would fit :o
00:34:194 (1,2,3,1) - I guess this also would do
00:38:559 - feels like a place for a note
01:04:266 (2) - uh why not extend it to the next white tick and
01:05:722 - drop a note here? Or seeing how this is turning into a triplet combine them into a slider with a repeat?
01:36:279 (2) - from here, I try this: use hitnormal for its and then
01:41:130 (1) - same for its head? and probably keep that thing going. This could feel like a some sort of progress compared with the first part of the song.

Not much to add, it's a neat diff :O

[p3n's faule Huette]

00:21:340 (5,6,7,8,1,2,3,4,5) - hiding notes under triples are always troublesome to sightread to me, I'd suggest getting them outta there, probably to the centre.
00:39:772 (3,4,5,6,7) - even though this does follow the vocals, making this two triplets would be a better move I think.
03:25:900 (1,2,3,4) - could probably place them like that.

[Haus am See]

00:34:679 (2,3,4,1,2,3,4,5) - these look so plain :O Curvy things are nearly always prettier \:D/
01:17:848 - I'd place a spinner from here to 01:19:788
01:46:950 (1,2,3,4,5,6,7) - try this
02:12:173 (2,3,4) - can't say these overlaps look pretty, space them out a little.
02:31:574 (1,2,3,4) - ^
02:35:455 - would start spinner instead of (5)
03:09:893 (8) - uh concerning all the long linear sliders, I'd suggest adding a point in the middle and making them just a tad curvy

And that's pretty much it!
Topic Starter
Magicphoenix

Rue wrote:

So I did forget it ._. Hopefully it's better late rather than never \:D/

[Orangenbaumblaetter]
00:00:241 (1,2,3,4) - Considering it doesn't matter much where you place the very first element of the map, why not just put it into the centre? 'Coz putting them into the centre is too mainstream
00:08:001 (1) - sounds like a place for a finish to me, either default or custom one. did normal-finish
00:14:792 (2) - same with its end
00:16:247 - from here on, you aren't using hitsounds at all? Why not use at least soft whistles, they would fit :o LOL. I completely forget to use them
00:34:194 (1,2,3,1) - I guess this also would do Understand the beauty of a straight line! Like the drummer who all drum on 1 line instead of shifted forth and back :)
00:38:559 - feels like a place for a note Yup, certainly does
01:04:266 (2) - uh why not extend it to the next white tick and
01:05:722 - drop a note here? Or seeing how this is turning into a triplet combine them into a slider with a repeat? I'm tired and this is confusing. I extended the (2) to white tick and rhythm'd a bit better \:D/
01:36:279 (2) - from here, I try this: use hitnormal for its and then
01:41:130 (1) - same for its head? and probably keep that thing going. This could feel like a some sort of progress compared with the first part of the song. Nope, but interesting suggestion.

Not much to add, it's a neat diff :O

[Haus am See]

00:34:679 (2,3,4,1,2,3,4,5) - these look so plain :O Curvy things are nearly always prettier \:D/ they look cool =3=
01:17:848 - I'd place a spinner from here to 01:19:788 k
01:46:950 (1,2,3,4,5,6,7) - try this Not exactly like that but thx for suggesting a rhythm-change
02:12:173 (2,3,4) - can't say these overlaps look pretty, space them out a little. fixd
02:31:574 (1,2,3,4) - ^ ^
02:35:455 - would start spinner instead of (5) added a spinner right after instead
03:09:893 (8) - uh concerning all the long linear sliders, I'd suggest adding a point in the middle and making them just a tad curvy Nope, like it straight :D //yes i do

And that's pretty much it!
Thx lots Rue -w-b
p3n

TheNutritiousGuy wrote:

[p3n's faule Huette]
00:10:911 (2) - Beim Startpunkt: Entweder Finish oder Whistle, ich find beides hört sich gut an.
Ich rate dir auf jeden Fall eines der Beiden zu setzen. whistle, check
00:40:257 - Y NO CIRCLE?? weil baseline da nur ein double ist und kein triple ;D
00:58:931 (6) - NC setzen.
01:16:878 (1) - NC entfernen, ist wirklich unnötig da NC zu setzen.
01:38:947 (7) - NC setzen.
02:15:083 (7) - ^
02:59:707 (3) - Ich würd den Reverse Arrow entfernen und den Slider bis 03:00:192 verlängern. Passt besser zum Rhythmus. das wie es ist, ist der beste kompromiss aus base+melodie imo
03:18:139 (2,3,4,5,8,9) - Clap entfernen, passt absolut nicht da rein. ok :/
03:27:840 - Ab da die Lautstärke um 20% reduzieren, da passen die Hitsounds nicht so richtig rein, sondern eher ein "ruhiges Ende". guter vorschlag!

Rue wrote:

[p3n's faule Huette]

00:21:340 (5,6,7,8,1,2,3,4,5) - hiding notes under triples are always troublesome to sightread to me, I'd suggest getting them outta there, probably to the centre. I guess it would make things a bit more clear but I'll stick with it as is until someone else wants me to unstack it aswell
00:39:772 (3,4,5,6,7) - even though this does follow the vocals, making this two triplets would be a better move I think. It used to be triplets but I really wanted to make this as close to the vocals and the baseline as possible
03:25:900 (1,2,3,4) - could probably place them like that. check, just a little bit different!
Thanks for your mods!

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Roddie
Hey there.

Orangenbaumblaetter

Looks alright.

p3n's falue Huette
  1. 00:58:931-Since this is part of a diamond shape spacing pattern, a new combo would be best here honestly.
  2. 01:42:342 (7)-What an odd place to end the slider. This slider would actually end better on 01:42:342. Leaving the end of that slider snap to 1/4 and moving to the next note that is on 1/1, this would most likely confuse the player, you know?
Dunskin's Taiko Oni

Good stuff, man.

Haus am See

Here is the chatlog about it.

Chatlog
17:35 <Roddie> : oh good you're here
17:35 <Magicphoenix> : mh?
17:35 <Roddie> : I wanted to discuss with you about your map
17:35 *Roddie is editing (Peter Fox - Haus am See)[http://osu.ppy.sh/s/40940]
17:36 <Magicphoenix> : ah sure
17:36 <Roddie> : the hardest diff you made
17:36 <Magicphoenix> : y?
17:36 <Roddie> : there is something that I picked up
17:36 <Roddie> : and I wanted you to take a listen to it
17:36 <Magicphoenix> : time plz?
17:36 <Roddie> : 00:08:001-
17:36 <Roddie> : how about adding a finish here?
17:37 <Magicphoenix> : why?
17:37 <Roddie> : well, you added a finish here on the same spot in your easiest diff
17:37 <Magicphoenix> : there's no indication of anything
17:37 <Magicphoenix> : for a finish
17:37 <Magicphoenix> : must be because it would be too boring otherwise on easy
17:37 <Magicphoenix> : the hitsounds i mean
17:38 <Roddie> : very well then
17:39 <Magicphoenix> : mmh do you think
17:39 <Magicphoenix> : i should increase circle size ?
17:40 <Magicphoenix> : guess i'll keep it this way
17:40 <Roddie> : I'm pretty its fine
17:40 <Roddie> : a bit challengeing
17:41 <Roddie> : but there isn't anothing wrong with making your hard diff a bit harder lol
17:41 <Magicphoenix> : i fear the overmap-factor :P
17:41 <Magicphoenix> : and i like it this way
17:41 <Magicphoenix> : not too stressful but also relaxing
17:42 <Roddie> : I agree
17:42 <Roddie> : the AP is about right too
17:42 <Roddie> : so, no need to worry lol
17:42 <Magicphoenix> : okay ^^
17:49 <Roddie> : oh
17:49 <Roddie> : 01:47:920 (5, 6, 7, 8)-
17:50 <Roddie> : any reason why you didn't think adding a normal hitsample was a good idea?
18:04 <Roddie> : *pokes*
18:04 <Magicphoenix> : lemme see
18:04 <Magicphoenix> : loool
18:04 <Magicphoenix> : totally didn't notice that
18:04 <Magicphoenix> : :D
18:04 <Magicphoenix> : you're right
18:04 <Magicphoenix> : will do so, thx
18:05 <Magicphoenix> : k
18:06 <Roddie> : 02:58:737-
18:06 <Roddie> : it would be best if you added a new combo here
18:07 <Magicphoenix> : i removed the prevvious new combo then
18:07 <Magicphoenix> : and did nc ther
18:07 <Roddie> : okay
18:18 <Roddie> : on btw
18:19 <Roddie> : on p3n's diff
18:19 <Magicphoenix> : yup?
18:19 <Roddie> : the countdown is enabled
18:19 <Roddie> : oh*
18:20 <Roddie> : and with that, you're all set
18:20 <Magicphoenix> : ah thanks
18:20 <Roddie> : sure

Have a star from me!

Good luck, man.
p3n

Roddie wrote:

Hey there. ARRRR!!!

p3n's falue Huette
  1. 00:58:931-Since this is part of a diamond shape spacing pattern, a new combo would be best here honestly. aye
  2. 01:42:342 (7)-What an odd place to end the slider. This slider would actually end better on 01:42:342. Leaving the end of that slider snap to 1/4 and moving to the next note that is on 1/1, this would most likely confuse the player, you know? the pattern was a +5/4 +5/4 like some of the repeat sliders are. Changed it to prevent confusion even though it did sound "right" with the ending on the vocals

late update is late: http://puu.sh/FRGc
Leorda
Ohai

[General]
* That germanish of diff name makes players are very confusing. Please including a difficulty name in diff name (e.g. "Insane", "Easy")
* The 2nd kiai time should end at 02:58:737 (?)


[Orangenbaumblaetter]
00:38:559 (3) - Add clap?
00:56:991 (3) - Move 1st red sliderpoint to 1 grid up for not touching the next slider (Nazi)
00:58:446 (1) - Move 1st red sliderpoint to 1 grid down for not touching the next slider (Nazi)
01:46:950 (2) - Add clap at start slider?
02:31:089 (1) - Why new combo here? Any reason?


[p3n's faule Huette]
00:17:217 (3) - These pauses feels I hit this earlier. Move further away or add 1 repeating slider for 00:16:489 (2)?
00:45:350 (2) - Add clap?
00:53:110 (5) - Stack with 00:51:655 (5) for better looking pattern? (Nazi)
01:43:555 (3) - Add clap?
02:30:604 (2) - ^


[Haus am See]
00:56:021 (5) - I don't like if this slider is place at the same place as 00:54:808 (1)
01:59:561 (1) - Move 2nd sliderpoint to 1 grid right (Nazi)
02:45:156 (7) - The tail slider is almost offscreen
02:54:371 (1) - Why new combo?


[Dunskin's Taiko Oni]
* This diff has audio lead-in "3000" but others are "2000". Please change it to "2000"


Nice map, good luck
Topic Starter
Magicphoenix

Leorda wrote:

Ohai

[General]
* That germanish of diff name makes players are very confusing. Please including a difficulty name in diff name (e.g. "Insane", "Easy") .....
* The 2nd kiai time should end at 02:58:737 (?) Mmmh okay, but I left a KIAI-impulse shortly before the "epilogue" of this song


[Orangenbaumblaetter]
00:38:559 (3) - Add clap? added
00:56:991 (3) - Move 1st red sliderpoint to 1 grid up for not touching the next slider (Nazi)
00:58:446 (1) - Move 1st red sliderpoint to 1 grid down for not touching the next slider (Nazi) fixed both
01:46:950 (2) - Add clap at start slider? ok
02:31:089 (1) - Why new combo here? Any reason? I'd love to highlight this note because of "Mmmh!~"


[p3n's faule Huette]
00:17:217 (3) - These pauses feels I hit this earlier. Move further away or add 1 repeating slider for 00:16:489 (2)?
00:45:350 (2) - Add clap?
00:53:110 (5) - Stack with 00:51:655 (5) for better looking pattern? (Nazi)
01:43:555 (3) - Add clap?
02:30:604 (2) - ^


[Haus am See]
00:56:021 (5) - I don't like if this slider is place at the same place as 00:54:808 (1) I intentionally made it this way and I don't think it's a big issue
01:59:561 (1) - Move 2nd sliderpoint to 1 grid right (Nazi) Ok
02:45:156 (7) - The tail slider is almost offscreen fixed
02:54:371 (1) - Why new combo? The previous combo stays a single combo because of "Mmmh!~"


[Dunskin's Taiko Oni]
* This diff has audio lead-in "3000" but others are "2000". Please change it to "2000" fixed


Nice map, good luck
Thank you very much Leo :3/ !
p3n

Leorda wrote:

[p3n's faule Huette]
00:17:217 (3) - These pauses feels I hit this earlier. Move further away or add 1 repeating slider for 00:16:489 (2)? added repeat
00:45:350 (2) - Add clap? sounds good
00:53:110 (5) - Stack with 00:51:655 (5) for better looking pattern? (Nazi) *gasp* how could this happen...
01:43:555 (3) - Add clap? again sounds good
02:30:604 (2) - ^ yep

Thanks for your mod Leorda o/

update: http://puu.sh/HI8S
Lissette
[General]
Can you specify the level difficulty on creator words? (Easy, Normal, Hard... etc) how it is right now doesn't helps much.

[Haus am See]
00:15:762 (1,2) - I don't like how those sounds, i tried using beat snap divisor 1/3 for those, but still don't like how it sounds
00:18:672 (3) - shorten by half beat, and move this 00:19:400 (4) - to 00:19:157 -
00:23:280 (1) - move half beat earlier
00:42:439 (2,3,4) - this looks kinda weird, can you place 4 somewhere else
01:15:907 (6) - middle point sounds off
02:15:810 (7) - wrong spacing
02:29:634 (7) - place this one vertically in the middle of 3 and 6? I think would look better

[p3n's faule Huette]
AR -1?
Can you capitalize "faule" ?
00:27:767 (2,3,4,5) - doesn't fit, imo
00:37:104 (6,7,8) - wrong spacing
00:39:772 (3) - ^
00:44:258 (7) - ^
00:46:562 (1) - to 00:58:446 (5) - this part is boring, to much time doing practically the same pattern in the center, looks like you were uninspired there
01:16:878 (1) - remove new combo?
03:25:657 (10) - weird jump here, what are you following?

[Orangenbaumblaetter]
I didn't like the combo placement on this difficulty, is not very consistent in some parts, would be nice if you take a look, problem is that when i thought it should be a new combo, there is a spinner end.... you maybe you'll need to move some of those.
03:28:082 (1) - end it like in other diffs
Topic Starter
Magicphoenix

Lissette wrote:

[General]
Can you specify the level difficulty on creator words? (Easy, Normal, Hard... etc) how it is right now doesn't helps much. I'd like to make a comment on this one. As you usually don't look for difficulty names but the song title, you firstly won't have any trouble finding this map even with the german difficulty names. Secondly, when you're going to play the map you can usually see the stars which tell you the difficulty. You can EASILY come to a conclusion of what diff name what the diff is supposed to be. If you have trouble distinguishing between p3n's & my diff, just play the map for 10 seconds and you will know. Not like it will influence your gameplay by much.
As this song is a german one, I'm from germany, osu! got close to 0 german songs & the song is one of the most famous in the german music-scene(along with the artist - album was #1 for 96 weeks in the charts), I'd like to make this as special for germans as possible and thus the GERMAN DIFFICULTY NAMES.

On a side note : Why would it have to "help" in any way?


[Haus am See]
00:15:762 (1,2) - I don't like how those sounds, i tried using beat snap divisor 1/3 for those, but still don't like how it sounds If I use 25% play speed the beat is exactly on-time. I don't see the problem
00:18:672 (3) - shorten by half beat, and move this 00:19:400 (4) - to 00:19:157 - ok, but instead of moving i added an extra note
00:23:280 (1) - move half beat earlier It follows the vocal. Why?
00:42:439 (2,3,4) - this looks kinda weird, can you place 4 somewhere else Was made intentionally this way and looks perfect for me.
01:15:907 (6) - middle point sounds off fixed
02:15:810 (7) - wrong spacing To what extend "wrong spacing" ? If you mean that it was closer to the previous but farther to next note, fixed that
02:29:634 (7) - place this one vertically in the middle of 3 and 6? I think would look better Nope, I try to keep the symmetry there.

[p3n's faule Huette]
AR -1?
Can you capitalize "faule" ? Due to the german spelling I have to decline on this one
00:27:767 (2,3,4,5) - doesn't fit, imo
00:37:104 (6,7,8) - wrong spacing
00:39:772 (3) - ^
00:44:258 (7) - ^
00:46:562 (1) - to 00:58:446 (5) - this part is boring, to much time doing practically the same pattern in the center, looks like you were uninspired there
01:16:878 (1) - remove new combo?
03:25:657 (10) - weird jump here, what are you following?

[Orangenbaumblaetter]
I didn't like the combo placement on this difficulty, is not very consistent in some parts, would be nice if you take a look, problem is that when i thought it should be a new combo, there is a spinner end.... you maybe you'll need to move some of those. I fixed a few new combos that I thought were wrong, but otherwise I don't know what exactly you mean by "consistency in some parts". There's only 2 spinner and they, afaik, don't influence the combo by too much ... I'm comboing after every sentence of the vocal
03:28:082 (1) - end it like in other diffs It does end like in other diffs?
Thank you very much for the mod Lis :3
Lissette

Magicphoenix wrote:

Lissette wrote:

[General]
Can you specify the level difficulty on creator words? (Easy, Normal, Hard... etc) how it is right now doesn't helps much. I'd like to make a comment on this one. As you usually don't look for difficulty names but the song title, you firstly won't have any trouble finding this map even with the german difficulty names. Secondly, when you're going to play the map you can usually see the stars which tell you the difficulty. You can EASILY come to a conclusion of what diff name what the diff is supposed to be. If you have trouble distinguishing between p3n's & my diff, just play the map for 10 seconds and you will know. Not like it will influence your gameplay by much.
As this song is a german one, I'm from germany, osu! got close to 0 german songs & the song is one of the most famous in the german music-scene(along with the artist - album was #1 for 96 weeks in the charts), I'd like to make this as special for germans as possible and thus the GERMAN DIFFICULTY NAMES.

On a side note : Why would it have to "help" in any way?
I think you misunderstood me, I'm not suggesting you to change your difficulties names. I'm just asking you to add it on the creator words....

Example....
(Orangenbaumblaetter = orange tree leaves (Easy)
p3n's faule Huette = p3n's lazy shed (Hard)
Haus am See = house at the lake (Insane)

If you did understand me, then I don't get why would it hurt you doing it. ^^'
Topic Starter
Magicphoenix
^Yes I indeed misunderstood you :( Sorry
p3n

Lissette wrote:

[p3n's faule Huette]
AR -1? makes some patterns harder to read...so no
Can you capitalize "faule" ? should be appropriate for diff "title" so MPX will fix that
00:27:767 (2,3,4,5) - doesn't fit, imo changed to slider pattern
00:37:104 (6,7,8) - wrong spacing my bad..
00:39:772 (3) - ^
00:44:258 (7) - ^ seems fine to me...little jump is intended on the beginning of the new phrase...but in this song it overlaps into the previous bar which messes up either combo patterns OR the flow of the map. I stick to flow in this but I added NC to make it more readable.
00:46:562 (1) - to 00:58:446 (5) - this part is boring, to much time doing practically the same pattern in the center, looks like you were uninspired there I think this is a nice contrast to the rest of the map
01:16:878 (1) - remove new combo? sure
03:25:657 (10) - weird jump here, what are you following? again beginning of a new phrase...indicating it with NC now just like before
update: http://puu.sh/KXZW
YTYuyu
noo don't grave it. revive this and i'll mod it.
Stefan
;-;
Topic Starter
Magicphoenix
x3
YTYuyu
ok i'm here~

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Tags are inconsistent. add "Foxi Cold Steel" in the p3n's diff.
you have a 4:3 video so disable the letterbox during breaks since there's a letterbox at the top and bottom.

[Orangenbaumblaetter]
00:20:127 - add a circle here. it'll keep the 1/1 rhythm going and it follows the vocals in the song. also make this note a NC because the lyrics change here.
00:23:038 - here as well to follow the drums in this song.
00:30:313 (5) - replace this for a 1/1 repeat slider because i think doing this will follow the BGM and the vocals nicely during gameplay.
00:41:954 - ^
01:00:871 (1) - *nazi* move this a bit to the right so that the slider is slightly aligned to the circles. i think doing this would look somewhat neater during gameplay.
01:04:266 (2) - same as 00:30:313.
01:15:907 (2) - remove the repeat and add a 1/1 slider at the next downbeat because it'll follow the "woo" and the BGM.
01:25:608 (1) - remove the whistle at the repeat of the slider. it ruins the mood of the song even though it's following the BGM.
01:32:399 (2) - reduce this slider by 1/1 and do this pattern instead. i think doing this will follow the vocals nicely in this part of the song.
01:48:405 (3) - 2 circles should be fine here since they follow the drums in this whereas the repeat sliders follow the vocals.
02:23:571 - same as 00:20:127, but this follows the instrumental.
02:27:451 - ^
02:53:886 (3) - a circle and a 1/1 slider would fit here to follow the vocals accurately.
03:00:677 (2) - straighten this slider vertically because that overlap makes the diff look bad. it bothers me and it bother other people as well.
03:18:381 - same as 00:20:127.
gotta stop here...gonna continue the rest in the morning...don't give the kd yet until the full mod is complete.

[Dunskin's Taiko Oni]
00:07:395 (28,29) - instead of kd, do dk because the previous k which is (27) matches the drums, so it'd look consistent.
00:15:519 (56) - d here instead of a k. the drum's volume is a bit low here compared to the last 2 d's, so you can say that it's connected.
00:31:283 (1) - K here to not only match the drums, but the "ding" in the song.

[p3n's faule Huette]
00:19:400 (4) - i don't like this clap. there's no sound of the instrumental in this part and it sounds like it doesn't belong here IMO, so i suggest that you remove it.
00:26:918 (1) - consider adding a clap and a whistle here for consistency with the last 2 sliders since they go along with the vocals in this part.
00:30:313 (8) - can you adjust this slider because (5)'s hitburst is covering the repeat arrow and that might throw off players who plays this blindly(on their 1st try).
00:34:921 (2) - same as 00:19:400.
01:42:342 (7) - add a repeat on this slider to follow the vocals in this part. if not a repeat then a circle since i feel that there's something missing here.
01:49:376 (2) - you can hear the "click" in the BGM, so add a clap for emphasis.
02:25:269 (5,6) - add claps here for consistency with the previous clap pattern in the map.
03:28:810 (2) - increase the volume to at least 20%. it looks like that this note is silenced and that might be unrankable.
03:29:295 (1) - reduce this spinner by 1/4 like the other spinners in the diff.

[Haus am See]
01:10:572 (2) - maybe Ctrl+R because the vocal pitch hits a hard note in the song?

mm~ i don't think i can bubble this mainly because of the diff spread. the gap from the 1st diff to the other is too large, also it looks like there's no normal diff in the mapset to even it out. anyways, don't give up on this map and GL :D
Topic Starter
Magicphoenix

Byakugan249 wrote:

ok i'm here~

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Tags are inconsistent. add "Foxi Cold Steel" in the p3n's diff. fixed
you have a 4:3 video so disable the letterbox during breaks since there's a letterbox at the top and bottom. k

[Orangenbaumblaetter]
00:20:127 - add a circle here. it'll keep the 1/1 rhythm going and it follows the vocals in the song. also make this note a NC because the lyrics change here. k
00:23:038 - here as well to follow the drums in this song. not here, I want a few smaller breaks and I think one fits here
00:30:313 (5) - replace this for a 1/1 repeat slider because i think doing this will follow the BGM and the vocals nicely during gameplay. I think of it as the exact opposite, having 1/2 repeat would sound more fitting
00:41:954 - ^ ^
01:00:871 (1) - *nazi* move this a bit to the right so that the slider is slightly aligned to the circles. i think doing this would look somewhat neater during gameplay. k
01:04:266 (2) - same as 00:30:313. Huh? This wouldn't fit at all imo
01:15:907 (2) - remove the repeat and add a 1/1 slider at the next downbeat because it'll follow the "woo" and the BGM. k
01:25:608 (1) - remove the whistle at the repeat of the slider. it ruins the mood of the song even though it's following the BGM. k
01:32:399 (2) - reduce this slider by 1/1 and do this pattern instead. i think doing this will follow the vocals nicely in this part of the song. I like the N-sliderslide effect on the current slider so I'd like to keep it this way
01:48:405 (3) - 2 circles should be fine here since they follow the drums in this whereas the repeat sliders follow the vocals. k
02:23:571 - same as 00:20:127, but this follows the instrumental. I'd like to avoid 1/2s when possible and I don't think it's necessary here
02:27:451 - ^ ^
02:53:886 (3) - a circle and a 1/1 slider would fit here to follow the vocals accurately. k
03:00:677 (2) - straighten this slider vertically because that overlap makes the diff look bad. it bothers me and it bother other people as well. It doesn't bother me (Actually, I made it this way intentionally because I like it) neither do I think that it bothers anybody else, there's always a bunch who dislike it but I kinda want to keep this as my personal preference
03:18:381 - same as 00:20:127. ok
gotta stop here...gonna continue the rest in the morning...don't give the kd yet until the full mod is complete.

[Dunskin's Taiko Oni]
00:07:395 (28,29) - instead of kd, do dk because the previous k which is (27) matches the drums, so it'd look consistent.
00:15:519 (56) - d here instead of a k. the drum's volume is a bit low here compared to the last 2 d's, so you can say that it's connected.
00:31:283 (1) - K here to not only match the drums, but the "ding" in the song.

[p3n's faule Huette]
00:19:400 (4) - i don't like this clap. there's no sound of the instrumental in this part and it sounds like it doesn't belong here IMO, so i suggest that you remove it.
00:26:918 (1) - consider adding a clap and a whistle here for consistency with the last 2 sliders since they go along with the vocals in this part.
00:30:313 (8) - can you adjust this slider because (5)'s hitburst is covering the repeat arrow and that might throw off players who plays this blindly(on their 1st try).
00:34:921 (2) - same as 00:19:400.
01:42:342 (7) - add a repeat on this slider to follow the vocals in this part. if not a repeat then a circle since i feel that there's something missing here.
01:49:376 (2) - you can hear the "click" in the BGM, so add a clap for emphasis.
02:25:269 (5,6) - add claps here for consistency with the previous clap pattern in the map.
03:28:810 (2) - increase the volume to at least 20%. it looks like that this note is silenced and that might be unrankable.
03:29:295 (1) - reduce this spinner by 1/4 like the other spinners in the diff.

[Haus am See]
01:10:572 (2) - maybe Ctrl+R because the vocal pitch hits a hard note in the song? Nope, this is to keep the pattern (On a side note : Ctrl + R is now Ctrl + G, unless you meant it with the Drum-Additions...)

mm~ i don't think i can bubble this mainly because of the diff spread. the gap from the 1st diff to the other is too large, also it looks like there's no normal diff in the mapset to even it out. anyways, don't give up on this map and GL :D
Thanks for giving me the hint that many didn't so I know the reason I still got no bubble after 7 MAT mods lol
But first of all thank you very much for the mod :3
Stefan
derp

[Ende der Strasse]
00:03:636 (4) - Ich würde lieber zwei Circles anstatt einen Slider benutzen.
00:08:001 (3) - Whistle hört sich gut an. Clap kann drinnen bleiben.
00:12:367 (1) - ^
00:14:792 (2,3) - http://puu.sh/1drTC Das passt besser imo.
00:30:677 (4,5) - http://puu.sh/1drXt Ist ein wenig zu hart für einen Normal Diff. orz
00:38:559 (1) - Ich persönlich hab kein Gefühl für den Beat, meiner Meinung nach, solltest du ihn entfernen.
01:37:492 (1) - Auf 01:37:734 sollte nur ein Circle gesetzt werden.
01:40:645 (2) - Entfern Whistle, hört sich meh an.
01:44:525 (2) - ^
02:03:199 (1) - Setz den IP bei 02:03:442 auf 02:03:927, da ansonsten der normale Sliderslide zu hören ist und der strange sich anhört.
02:12:173 (1) - Den Slider solltest du mit 02:13:143 (2) ersetzen, ich finde die drei Slider hier sollten gleich sein.
02:17:993 (3) - Ich würde den Loop ein wenig schöner machen. :/
02:42:730 (1) - IMO sollte der Slider normale Hitsounds haben.
02:51:946 (3,4,5) - Sieht SEHR eingequetscht aus..
03:06:013 - Der IP ist total unnötig. O_o
03:12:803 (3,4) - http://puu.sh/1dsbw

NoKDpls
Topic Starter
Magicphoenix

Stefan wrote:

derp

[Ende der Strasse]
00:03:636 (4) - Ich würde lieber zwei Circles anstatt einen Slider benutzen. 'N Slider geht aber so gut über
00:08:001 (3) - Whistle hört sich gut an. Clap kann drinnen bleiben. Hab die stattdessen auf den Slider danach gepackt
00:12:367 (1) - ^ k
00:14:792 (2,3) - http://puu.sh/1drTC Das passt besser imo. k
00:30:677 (4,5) - http://puu.sh/1drXt Ist ein wenig zu hart für einen Normal Diff. orz
00:38:559 (1) - Ich persönlich hab kein Gefühl für den Beat, meiner Meinung nach, solltest du ihn entfernen. Folgt der Drum und ist nen Ansager für den double-slider
01:37:492 (1) - Auf 01:37:734 sollte nur ein Circle gesetzt werden. Folgt aber dem Vocal
01:40:645 (2) - Entfern Whistle, hört sich meh an. Folgt dem Beat
01:44:525 (2) - ^^
02:03:199 (1) - Setz den IP bei 02:03:442 auf 02:03:927, da ansonsten der normale Sliderslide zu hören ist und der strange sich anhört. hast recht
02:12:173 (1) - Den Slider solltest du mit 02:13:143 (2) ersetzen, ich finde die drei Slider hier sollten gleich sein. Nop, gehört mit zur pattern
02:17:993 (3) - Ich würde den Loop ein wenig schöner machen. :/ Hab's versucht ^^"
02:42:730 (1) - IMO sollte der Slider normale Hitsounds haben. Find ich nicht
02:51:946 (3,4,5) - Sieht SEHR eingequetscht aus.. haha
03:06:013 - Der IP ist total unnötig. O_o da haste recht
03:12:803 (3,4) - http://puu.sh/1dsbw kk
Passst
-kevincela-
Giving another star for support,gl ♥
p3n

Byakugan249 wrote:

ok i'm here~ me2 me2~

[General]
Tags are inconsistent. add "Foxi Cold Steel" in the p3n's diff. fixed

[p3n's faule Huette]
00:19:400 (4) - i don't like this clap. there's no sound of the instrumental in this part and it sounds like it doesn't belong here IMO, so i suggest that you remove it.
00:26:918 (1) - consider adding a clap and a whistle here for consistency with the last 2 sliders since they go along with the vocals in this part.
00:30:313 (8) - can you adjust this slider because (5)'s hitburst is covering the repeat arrow and that might throw off players who plays this blindly(on their 1st try). moved complete pattern and curved slider around previous circles
00:34:921 (2) - same as 00:19:400.
01:42:342 (7) - add a repeat on this slider to follow the vocals in this part. if not a repeat then a circle since i feel that there's something missing here. uhh why was the repeat missing in this version?...odd. anyway it is back again
01:49:376 (2) - you can hear the "click" in the BGM, so add a clap for emphasis.
02:25:269 (5,6) - add claps here for consistency with the previous clap pattern in the map.
03:28:810 (2) - increase the volume to at least 20%. it looks like that this note is silenced and that might be unrankable. done - not much different anyway
03:29:295 (1) - reduce this spinner by 1/4 like the other spinners in the diff. done

hitsounds are now much more consistent. I already changed everything you mentioned in the recent re-working of the hitsounds ;)


mm~ i don't think i can bubble this mainly because of the diff spread. the gap from the 1st diff to the other is too large, also it looks like there's no normal diff in the mapset to even it out. anyways, don't give up on this map and GL :D

Thanks a lot for your time...hope the new normal map evens out the diff spread :P

update: http://puu.sh/1dCO4
Stefan
U damn lucker

SPOILER
osu file format v10

[General]
AudioFilename: 03. Haus am See.mp3
AudioLeadIn: 2000
PreviewTime: 61841
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 19400
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Haus am See
TitleUnicode:Haus am See
Artist:Peter Fox
ArtistUnicode:Peter Fox
Creator:Magicphoenix
Version:Ende der Strasse
Source:
Tags:Stadtaffe p3n DarkDunskin Cold Steel Reggae
BeatmapID:166244
BeatmapSetID:40940

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,-800,"Peter Fox - Haus am See (Official Video HD) [Lyrics in Description](360p_H.264-AAC).flv"
0,0,"Haus am See.jpg"
//Break Periods
2,78048,84408
2,155655,161530
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
241,485.044462409054,4,2,1,70,1,0
7031,-100,4,1,0,60,0,0
8001,-100,4,2,1,70,0,0
14792,-100,4,1,0,60,0,0
16004,-100,4,2,1,70,0,0
30313,-100,4,1,0,60,0,0
31283,-100,4,2,1,70,0,0
45835,-100,4,1,0,60,0,0
46805,-100,4,2,1,70,0,0
60871,-100,4,1,0,60,0,0
62326,-100,4,2,1,70,0,1
77848,-100,4,2,1,70,0,0
92399,-100,4,1,0,60,0,0
92641,-100,4,2,1,70,0,0
92884,-100,4,1,0,60,0,0
93127,-100,4,2,1,70,0,0
107920,-100,4,1,0,60,0,0
108890,-100,4,2,1,70,0,0
123442,-100,4,1,0,60,0,0
124412,-100,4,2,1,70,0,0
137993,-100,4,1,0,60,0,0
139933,-100,4,2,1,70,0,1
155455,-100,4,2,1,70,0,0
163215,-100,4,2,1,70,0,1
178737,-100,4,2,1,70,0,0
185527,-100,4,1,0,60,0,1
185627,-100,4,2,1,60,0,1
186013,-100,4,1,1,60,0,1
186498,-100,4,2,1,60,0,0
209295,-100,4,2,1,80,0,0
210750,-100,4,2,1,90,0,0
211720,-100,4,2,1,100,0,0
212084,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 10,95,188
Combo3 : 159,0,0
Combo4 : 185,185,185
Combo5 : 98,188,44

[HitObjects]
115,214,241,2,0,B|235:278,2,120,0|2|0,0:0|0:0|0:0,0:0:0
152,112,1696,2,0,B|115:46,2,60,2|0|0,0:0|0:0|0:0,0:0:0
258,130,2666,2,0,B|250:197,2,60,2|0|0,0:0|0:0|0:0,0:0:0
357,87,3636,2,0,B|409:139|390:225,1,120,2|0,0:0|0:0,0:0:0
408,304,4606,6,0,B|464:328,2,60,2|0|0,0:0|0:0|0:0,0:0:0
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-kevincela-

Stefan wrote:

U damn lucker

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Title:Haus am See
TitleUnicode:Haus am See
Artist:Peter Fox
ArtistUnicode:Peter Fox
Creator:Magicphoenix
Version:Ende der Strasse
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Tags:Stadtaffe p3n DarkDunskin Cold Steel Reggae
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Agree,lol

Anyways,here's the mod you requested me for your Normal diff :D

[Ende der Strasse]

  1. 00:07:516 (2,3) - I suggest you to replace 00:07:516 (2) - with a 1/2 slider,so that 00:07:516 (2,3) - will become a 1/2 pattern that follows properly the drums in the bg (you'll hear a drum being played at 00:07:759 - ,so I suggest you to follow it by doing this)
  2. 00:14:792 (2) - Again,if you want to follow the drums here,I suggest you to do something like this:

    If you want to change this,I'd suggest you to do this kind of pattern too:
    SPOILER

    As you see,the position of 00:15:762 (1) - flows perfectly with 00:14:792 (2) - and creates a pretty good triangular-shaped pattern with 00:16:247 (2,3) -
    Here's the code if you want to change this:
    371,138,14307,5,8,0:0:0
    475,110,14792,2,0,B|464:60|412:44,2,90,0|0|0,0:0|0:0|0:0,0:0:0
    472,164,15762,5,4,0:0:0
    370,137,16247,1,8,0:0:0
    293,213,16732,2,0,B|306:346,1,120,0|8,0:0|0:0,0:0:0
  3. 00:30:677 - There's actually no problem here ,but if you want to add something there you could anyways do another rhythm pattern like this:
  4. 00:42:439 (2,3,1) - As 00:42:439 (2) - goes downwards,I feel that the climbing with 00:43:167 (3,1) - is unpleasant. You could instead follow 00:42:439 (2) - 's dropoff by doing a triangular pattern that goes downwards and then upwards. Here's an example to make the things clear!
    SPOILER

    154,338,42439,2,0,B|212:360|212:316|280:348,1,120,8|8,0:0|0:0,0:0:0
    324,360,43167,1,0,0:0:0
    368,332,43409,6,0,B|419:283|380:203|380:203,2,120,8|8|8,0:0|0:0|0:0,0:0:0
    If you have some problems with rearraging the following notes here's an example of what you could do: use this code and tell me if you like it :D
    324,360,44622,2,0,B|288:352|267:323,1,60,0|8,0:0|0:0,0:0:0
    256,280,45107,2,0,B|240:258|204:250,1,60,0|8,0:0|0:0,0:0:0
    108,200,45835,2,0,B|28:208|24:285,1,120
    56,316,46562,1,0,0:0:0
    108,308,46805,6,0,B|236:276,2,120,4|8|8,0:0|0:0|0:0,0:0:0
    188,380,48260,2,8,B|312:348,1,120
    336,248,49230,2,0,B|216:280,2,120,8|2|2,0:3|0:0|0:0,0:3:0
    348,140,50685,6,0,B|274:94,1,60,2|0,0:0|0:0,0:0:0
    245,84,51170,2,0,B|204:144|132:144,1,120,8|8,0:0|0:0,0:0:0
  5. 00:49:230 (3) - Lol,you set the hitsound addition of this slider to "Drum",while it should be "Auto". Fix that and you'll have back your custom hitsound!
  6. 00:53:353 (4) - Whistle at the end of the slider to follow the vocals in the bg that are increasing?
  7. 01:08:147 (3,4) - I usually don't fina any problems with stacking notes and stuff but be careful here: you stacked a slider ending in a blue tick with another one that begins in a red tick! You know,many normal players still haven't completely understood this kind of "conception" and will surely sliderbreak here because they will think this is just a 1/2 or 1/1 pattern! I suggest you to space them away.
  8. 01:36:279 - You should add a note here to properly end this vocal phrase
  9. 01:39:432 (5,1) - Same as 01:08:147 (3,4) -,be careful with these stacks!
  10. 02:03:199 (1) - Whistle at the beginning to follow the vocals again increasing their pitch?
  11. 02:25:754 (1) - What about moving this new combo to 02:23:814 (4) - ? It'll be consistent with the previous pattern you used,and starts the phrase well!
  12. 02:46:611 (5) - After 02:45:156 (4) - I actally expected the flow going downwards :U What about moving this at x:156 y:248?
  13. 02:57:767 (3,4) - Again,to follow properly the synth I'd suggest you to use the same rhythm I suggested you at 00:14:792 (2) -
Hope I have been helpful! :D
Topic Starter
Magicphoenix

-kevincela- wrote:

Anyways,here's the mod you requested me for your Normal diff :D

[Ende der Strasse]

  1. 00:07:516 (2,3) - I suggest you to replace 00:07:516 (2) - with a 1/2 slider,so that 00:07:516 (2,3) - will become a 1/2 pattern that follows properly the drums in the bg (you'll hear a drum being played at 00:07:759 - ,so I suggest you to follow it by doing this) Okay
  2. 00:14:792 (2) - Again,if you want to follow the drums here,I suggest you to do something like this: I'm following the choir here, sorry for not changing your wall of text you've written for this 1 suggestions = ='

    If you want to change this,I'd suggest you to do this kind of pattern too:
    SPOILER

    As you see,the position of 00:15:762 (1) - flows perfectly with 00:14:792 (2) - and creates a pretty good triangular-shaped pattern with 00:16:247 (2,3) -
    Here's the code if you want to change this:
    371,138,14307,5,8,0:0:0
    475,110,14792,2,0,B|464:60|412:44,2,90,0|0|0,0:0|0:0|0:0,0:0:0
    472,164,15762,5,4,0:0:0
    370,137,16247,1,8,0:0:0
    293,213,16732,2,0,B|306:346,1,120,0|8,0:0|0:0,0:0:0
  3. 00:30:677 - There's actually no problem here ,but if you want to add something there you could anyways do another rhythm pattern like this: LOL. I acutally did use that pattern! Damn Stefan must've deleted it lol
  4. 00:42:439 (2,3,1) - As 00:42:439 (2) - goes downwards,I feel that the climbing with 00:43:167 (3,1) - is unpleasant. You could instead follow 00:42:439 (2) - 's dropoff by doing a triangular pattern that goes downwards and then upwards. Here's an example to make the things clear! Okay
    SPOILER

    154,338,42439,2,0,B|212:360|212:316|280:348,1,120,8|8,0:0|0:0,0:0:0
    324,360,43167,1,0,0:0:0
    368,332,43409,6,0,B|419:283|380:203|380:203,2,120,8|8|8,0:0|0:0|0:0,0:0:0
    If you have some problems with rearraging the following notes here's an example of what you could do: use this code and tell me if you like it :D This looked a little bit too cramped for me, I used my own arrangement, sry & thx :3
    324,360,44622,2,0,B|288:352|267:323,1,60,0|8,0:0|0:0,0:0:0
    256,280,45107,2,0,B|240:258|204:250,1,60,0|8,0:0|0:0,0:0:0
    108,200,45835,2,0,B|28:208|24:285,1,120
    56,316,46562,1,0,0:0:0
    108,308,46805,6,0,B|236:276,2,120,4|8|8,0:0|0:0|0:0,0:0:0
    188,380,48260,2,8,B|312:348,1,120
    336,248,49230,2,0,B|216:280,2,120,8|2|2,0:3|0:0|0:0,0:3:0
    348,140,50685,6,0,B|274:94,1,60,2|0,0:0|0:0,0:0:0
    245,84,51170,2,0,B|204:144|132:144,1,120,8|8,0:0|0:0,0:0:0
  5. 00:49:230 (3) - Lol,you set the hitsound addition of this slider to "Drum",while it should be "Auto". Fix that and you'll have back your custom hitsound!Still getting used to the new editing-additions = =' I often do these mistakes...thanks
  6. 00:53:353 (4) - Whistle at the end of the slider to follow the vocals in the bg that are increasing? K, I actually had them already, yet again - Stefan
  7. 01:08:147 (3,4) - I usually don't fina any problems with stacking notes and stuff but be careful here: you stacked a slider ending in a blue tick with another one that begins in a red tick! You know,many normal players still haven't completely understood this kind of "conception" and will surely sliderbreak here because they will think this is just a 1/2 or 1/1 pattern! I suggest you to space them away. Okay
  8. 01:36:279 - You should add a note here to properly end this vocal phrase Stefan
  9. 01:39:432 (5,1) - Same as 01:08:147 (3,4) -,be careful with these stacks! 1/2 stacks should be pretty fine to me
  10. 02:03:199 (1) - Whistle at the beginning to follow the vocals again increasing their pitch? Nope
  11. 02:25:754 (1) - What about moving this new combo to 02:23:814 (4) - ? It'll be consistent with the previous pattern you used,and starts the phrase well! agree
  12. 02:46:611 (5) - After 02:45:156 (4) - I actally expected the flow going downwards :U What about moving this at x:156 y:248? okay
  13. 02:57:767 (3,4) - Again,to follow properly the synth I'd suggest you to use the same rhythm I suggested you at 00:14:792 (2) - It's fine this way


Hope I have been helpful! :D
Yep, nice mod, thank you very much kev !
Topic Starter
Magicphoenix
:3
-kevincela-

Magicphoenix wrote:

  1. 01:39:432 (5,1) - Same as 01:08:147 (3,4) -,be careful with these stacks! 1/2 stacks should be pretty fine to me
It actually is a 3/4 stack but ok xD
I'm glad I helped you :3
DarkDunskin

Byakugan249 wrote:

ok i'm here~

[Dunskin's Taiko Oni]
00:07:395 (28,29) - instead of kd, do dk because the previous k which is (27) matches the drums, so it'd look consistent. Done
00:15:519 (56) - d here instead of a k. the drum's volume is a bit low here compared to the last 2 d's, so you can say that it's connected. Done
00:31:283 (1) - K here to not only match the drums, but the "ding" in the song. Won't add a K here. It would look weird because I always use D instead of K in this song. Its a bit out of consistency if I do that.
Alright, thanks for your Mod~

/I'm a lazy ass.
Deif
There's not much to mod in your requested diff. To be honest, it's quite neat and clean, and I can just nip-tuck some stuff in it.

[Ende der Straße]

00:16:732 (2) - It looks better if it's curved as ")", getting the same shape as (3)'s approach circle. If you want to keep the symmetry with the next slider you can also copy this one and flip it to the correct position.

00:23:280 (1,2,3,4,5,6) - The timeline here is kinda odd, and doesn't have a good flow compared to other diffs. Maybe you can try this suggestions:
- 00:24:735 - A new note can fit here to make a good transition between both sliders.
- 00:24:978 (4) - Instead of a 2/1 slider, you can try a 1/1 one with a repetition.

00:29:343 (3,4,5) - Same here. (4) starts in a 1/4 line in this case:
- 00:29:343 (3) - You can try shortening it to make a 1/1 slider.
- 00:30:677 (4) - Start it 3/4 before, where (3) ended previously, and add a repetition.

01:38:462 (3,4) - (3) should probably be 1/1 long, and (4) just a circle, according to the lyrics.


Good luck with it!
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