Lol sorry I totally missed this post, thank you very much for the star Zelos =)Zelos wrote:
As I am trying to cut down on the nazi-ing,
I found this to be quite flawless phoenix bro.
Although the difficulty names are wtf imo.
Anyways have a star!
Lol sorry I totally missed this post, thank you very much for the star Zelos =)Zelos wrote:
As I am trying to cut down on the nazi-ing,
I found this to be quite flawless phoenix bro.
Although the difficulty names are wtf imo.
Anyways have a star!
Thank you very much Xgor =) also for star XDXgor wrote:
Slow lazy mod.
[General]
While I think the sound of the normal-clap works great with this song it's too quiet compared to the rest of the hitsounds, do you think you could edit that audio file and make it louder. Oh I don't know, I will try
The difficulty names is REALLY confusing on the standard difficulties imo... I'll strongly suggest you make the difficulty names so more understand what difficulty they are. I would like to keep them for now
A normal on this map is almost necessarily, both of the two higher osu! maps is pretty much an easy Insane/difficult hard and they difficulty jump is really big. _:(
[Orangenbaumblaetter]
I know that sliders work quite well on easy difficulties but the 1:4 circle:slider ratio shows that it's a ridiculous amount of sliders compared to the amount of circles. Would be a good idea to remove some sliders and add some circles instead. okay i replaced some
I would also suggest to avoid having 1/2 close to each other on this difficulty, it only happens two times in the map but I can imagine many newcomers screw and I think it would be good to have the difficulty on this diff consistent. fixed them
[Haus am See]
I noticed that you use combo's with just one combo to show that it follows some of the sounds of the singer and while I think this is nice I think it would be even better if you use slider speeds to make those parts even more distinct. Just a suggestion but I think it would work well. That's a nice idea but somehow I don't agree too much, I will think about it
Well that's what I can find, quite nice set and I enjoyed the higher difficulties.
Xgor wrote:
Slow lazy mod. nvm your mods are worth the wait
[p3n's faule Huette]
I suggest to raise the OD 1+ or 2+ the 4,5 makes it look much easier than it is and considering that this is the difficulty that gives the most point it makes no sense that it has lower OD than the other hard difficulty. good call. OD+2 pushes it to 5 stars...and it used to be ~1m points less than MPX' high-diff hence the low OD setting it had before, also did LD+1 and AR+1
Thanks for the mods!Jacob wrote:
From my queue
[p3n's faule Huette]
00:17:702 - Finish aye
00:42:439 - Try to avoid one note combos fixed - changed some notes here to make it unnecessary
00:58:931 - NC
1:38:583 - ^
2:29:634 - ^
2:34:485 - Remove NC
2:35:455 - NC
3:20:079 - ^
3:24:202 - NC or not, both look good fixed some combos as mentioned above
03:27:840 (1,2) - Needs some fixing. yeah added a note here to make it 1:1 with the lyrics
No changes for me =) Thank you very much ^^Jacob wrote:
From my queue
[Haus am See]
00:02:181 - Straighten this slider
00:40:499 - ^
00:43:409 (3,4) - Looks really ugly
3:13:773 - Remove NC
3:24:929 - Straighten slider
3:25:657 - ^ THIS ANNOYS ME
3:26:384 - asdfghjkl
Thank you very much for star & mod[Ryuu] wrote:
hello ~
from our queue.
very cute hitsounds >www< =)
[Orangenbaumblaetter]
02:06:352 (2) - change form to the previous slider didn't close it eh?
03:28:082 (1) - start at 03:27:840. No, because the violin starts its last stroke there...
[Haus am See]
02:15:568 (1) - delete nc
02:15:810 (2) - nc ok
sorry for poor mod ._.
map perfect for me ;w;
star ~
thanks o/[Ryuu] wrote:
[p3n's faule Huette]
00:58:931 (6) - nc
01:05:236 (8) - ^
01:16:878 (1) - delete nc
01:38:583 (7) - nc
01:45:980 (6) - ^
02:29:634 (6) - ^
02:34:485 (1) - delete nc
changed one of the NCs above (2:29) as missed it in one of the last mods obviously
No changes for my diff sorryByakugan249 wrote:
Yo modding this map because of ur request German right?
General:
no problems here
Orangenbaumblaetter:
01:10:087(1) - add a finish at the beginning? nope
01:25:608(1) - how about making the loop like This? and This shows how long the looped slider is. I like it the way it is sorry :p but yours looks good
01:57:136(1) - how about stacking this on (4)? nope
03:18:381 - add a circle here? no sry
Haus am See:
No problems here
This is the best i can do. GL
thanks for the mod o/Byakugan249 wrote:
p3n's faule Huette
00:18:187(2) - add a circle or a repeat? nope
01:08:512(2) - move it down because its touching the Hp bar fixed
01:38:583(7,8) - move (7) 1 tick back and delete (8) if u do so fixed by replacing the notes with a repeating slider
02:26:118(2) - if u follow 01:08:512 then ur gonna hav to make sure that the distance snap is the same for this. spacing of 01:08 is still 2,00x so no change necessary
03:09:165(2) - i think ur missing a whistle here? indeed
Thank you very much Reiji !! XDReiji-RJ wrote:
Hello, Magic! hey ~
[General][Orangenbaumblaetter]
- You should remove sound from video >< ..
- Set Audio Lead-In 3000 as in Taiko? Not sure, I'll ask him
- Disable Letterbox during breaks? Nope
- Also there is too big gap between your Easy and p3n's. Maybe make Normal diff? D: ...
Sorry nazi-mod orz..
- 02:17:993 (3) - 1 grid right D:
- 02:49:521 (2) - last followpoint 1 grid down
- 03:14:258 (1,3) - make it more symmetrical :<
- 03:22:019 (1) - central followpoint 1 grid down to make it more symmetrical >:О ok @ all 4
- 03:28:082 (1) - start from 03:27:840 - till 03:32:205 - and make gradual volume decrease? Nope, instead i made the volume increase gradually
[Dunskin's Taiko Oni][Haus am See]
- Fix tags, please. It should be Stadtaffe p3n DarkDunskin fix
THIS SONG IS SO GOOD SO GOOD
- 01:26:336 (1) - remove nc? nope
- 03:29:173 (1) - end at 03:32:205 - and make gradual volume decrease? Didn't change the spinner itself, but instead i made the volume increase gradual lol
A LOVE IT <3
YOUR MAP IS GREAT AND I LOVE IT TOO
Reiji-RJ wrote:
[p3n's faule Huette]
AR, OD, HP -1
- Disable countdown oops
- 00:05:091 (2) - whistle?
- 00:06:061 (4) - whistle+finish? 2 whistles above already done but not uploaded
- 00:10:911 (2) - (nazi) watch your symmetry >:O (and check out all your sliders) fixed the small differences
- 00:18:187 (2) - hidden reverse ctrl+j
- 00:50:928 (2,3) - make them symmetrical
- 00:51:413 (4,5) - ^strg+h ftw
- 00:53:474 (1) - start spinner from 00:53:595 - no it starts the spinner sound exactly with the "yeahhh"
- 00:55:536 (2,5) - symmetry..
- 00:57:718 (2,5) - ^ ><
- 01:08:147 (1,3) - ^ ok those were ~2 pixels each but fixed anyway xD
- 01:47:920 (3,4,5,6,7) - align with (1,2) and make the same spacing between them check in play-mode...this is intended to avoid stacking bug
- 01:48:648 (1,2,1) - watch your symmetry, pleaseee stacking buuuuug...watch 01:50:103 (5,6,7) in play mode
- 01:51:316 (2,3) - ^ AND THIS IS ALL OVER THE MAP NOOOO this is not possible with exact spacings...spacing > fancy patterns > symmetry > breakfast > dinner > everything else > the f**king grid lines. You could never tell if those sliders are flipped around the exact center during play
- 02:02:714 (6,7,8,9) - stack it with 02:00:532 (1) - blahblahblah stacking bug blahblahblah at least use testmode with autoplay blahblahblah
- 02:16:296 (2,3) - I'll kill you :<
- 02:16:781 (4,5) - ^
- 02:25:754 (1,3) - ^ fixed the 2 pixel differences xD I understand how you feel
- 03:27:840 (1,2,3) - I feel this is off. Maybe make 1/1 reverse slider? made something different but feels much better now!
Ooops, I didn't play this, because I couldn't (mouse problems) D:p3n wrote:
I'm impressed you could spot some of those micro-displacements in the symmetrical patterns. But not so impressed you didn't notice the top-down stacking bug prevention for the stacked streams
Thanks for the good mod though!
Danke für'n Mod, war echt nettTheNutritiousGuy wrote:
Modding~Herpederp
[General]
- Seitdem die Regel eingeführt wurde, dass die Diff Names, zeigen müssen, was für einen Diff sie darstellen sollen, musst du das jetzt ändern.
Schreib z.B. Orangenbaumblaetter = Easy Diff. herp-a-derp
- Könntest du schauen, den Audio aus dem Video zu entfernen? kay
[Orangenbaumblaetter]
00:24:493 (2) - Ich würd den entfernen für so einen leichten Diff. Nicht nötig
00:38:802 (1) - Ich würd einen 1/2 Slider bei einem leichten Diff vermeiden. Ist in dem Fall einfach genug, das Spacing sagt schon einiges aus und die SV ist ziemlich langsam
00:47:775 (x) - Vielleicht ein Circle hin? ok
00:53:595 (3) - Whistle auf den Slider wegen dem Frauenchor. k
01:32:399 (2) - Auf jeden Fall Finish weg. k
Ich würde da lieber Soft-Whistle setzen, weil Normal-Hit klingt ein bisschen "hart" für den Teil des Liedes.
01:41:130 (1) - Würde meiner Meinung nach bei x:384 y:96 schöner liegen. Nope, will's möglichst symmetrisch zum Slider davor halten
01:52:771 (4) - Vielleicht Circle entfernen? Warum?
02:08:292 (4) - Den entfernen, passt besser zur Musik. Klingt mir zu abgehackt...
02:33:515 (1) - Vielleicht Finish? Nope
03:16:198 (3) - Whistle beim Startpunkt passt nicht so sehr, entfern ihn. Find ich nicht :/
03:25:414 (1) - Entfern diesen Slider und setz bei 03:25:899 einen Circle. nagut
03:26:384 (2) - Reverse Arrow entfernen.
03:28:082 (1) - Starte den schon bei 03:27:597. Nope + ^
[Dunskin's Taiko Oni]
Video ausschalten; ist üblich für Taiko Diffs.
HP Drain würd ich um eins runtersetzen.
Außerdem, Oni ist absolut nicht zutreffend.. Muzukashii ist viel zutreffender.
03:29:052 (19) - Sollte der nicht weg und nicht da schon der Spinner anfangen? Passt alles so wie es ist, das mit dem Video überleg ich mir noch
[Haus am See]
Approach Rate um eins erhöhen? Nop
00:26:433 (1) - NC entfernen.
00:27:403 (3) - Da würd NC mehr Sinn machen. Jo
00:30:556 - Circle setzen? Nein
00:53:353 (1) - NC entfernen.
00:54:808 (3) - NC setzen. k
01:17:363 (3) - Die Position ist unnötig, selbst wenn das ein Jump sein soll. Passt zum "woh!" und deswegen kommt der Jump dahin
Da würd ich (2) dort setzen, (3) unter (1) und (4) unter (2).
01:26:336 (1) - NC entfernen. Nop
01:52:528 (1) - Ich würd den Slider silencen. Nicht nötig
Setz bei 01:52:528 und 01:53:013 Inherited Points wo in den Bereich zwischen den zwei Zeiten 5% Volume ist. Sieht witzig aus.
01:59:561 (1) - Versuch den Slider symetrisch zu machen. http://puu.sh/mbg1 Habs symmetrisch wie möglich gemacht...
02:07:565 (5) - Schieb den zu 02:08:050. Passt besser zur Musik. Nice idea
02:09:990 (5) - Der Jump ist ziemlich arg.. Ach was
02:15:568 (1) - NC entfernen.
02:16:053 (3) - NC setzen. k
02:34:727 (2,3,4) - Diese Hyper-Jumps sind unpassend. Glaubst du
02:58:252 (2) - Whistle setzen.
02:58:737 (3) - Beim Startpunkt: Finish setzen. NC setzen. +^ Klingt gut, schade das ich hitsoundfaul bin und das bei allen anderen gleichen Situationen nicht auch gemacht hab
03:00:192 (3) - NC entfernen. k
03:03:102 (2) - Whistle setzen.
03:04:072 (5) - ^ kk
03:09:893 (8) - Beim Endpunkt: Whistle entfernen. k
03:27:840 - Selbe wie bei p3n's faule Huette. Hab stattdessen den ganzen teil auf 60% gesetzt
03:30:750/03:31:720/03:32:084 - Wofür sind diese Inherited Points gut? ?_? Um den Sound des Spinners zu ändern
Gut, das konnt ich finden. Ich hoffe, der Mod hilft dir. ^_^
> < thx kev !-kevincela- wrote:
It's such a bad thing that no one checks this map :\
+1 star kudosu for support~
Thx lots Rue -w-bRue wrote:
So I did forget it ._. Hopefully it's better late rather than never \:D/
[Orangenbaumblaetter]
00:00:241 (1,2,3,4) - Considering it doesn't matter much where you place the very first element of the map, why not just put it into the centre? 'Coz putting them into the centre is too mainstream
00:08:001 (1) - sounds like a place for a finish to me, either default or custom one. did normal-finish
00:14:792 (2) - same with its end
00:16:247 - from here on, you aren't using hitsounds at all? Why not use at least soft whistles, they would fit LOL. I completely forget to use them
00:34:194 (1,2,3,1) - I guess this also would do Understand the beauty of a straight line! Like the drummer who all drum on 1 line instead of shifted forth and back
00:38:559 - feels like a place for a note Yup, certainly does
01:04:266 (2) - uh why not extend it to the next white tick and
01:05:722 - drop a note here? Or seeing how this is turning into a triplet combine them into a slider with a repeat? I'm tired and this is confusing. I extended the (2) to white tick and rhythm'd a bit better \:D/
01:36:279 (2) - from here, I try this: use hitnormal for its and then
01:41:130 (1) - same for its head? and probably keep that thing going. This could feel like a some sort of progress compared with the first part of the song. Nope, but interesting suggestion.
Not much to add, it's a neat diff :O
[Haus am See]
00:34:679 (2,3,4,1,2,3,4,5) - these look so plain :O Curvy things are nearly always prettier \:D/ they look cool =3=
01:17:848 - I'd place a spinner from here to 01:19:788 k
01:46:950 (1,2,3,4,5,6,7) - try this Not exactly like that but thx for suggesting a rhythm-change
02:12:173 (2,3,4) - can't say these overlaps look pretty, space them out a little. fixd
02:31:574 (1,2,3,4) - ^ ^
02:35:455 - would start spinner instead of (5) added a spinner right after instead
03:09:893 (8) - uh concerning all the long linear sliders, I'd suggest adding a point in the middle and making them just a tad curvy Nope, like it straight //yes i do
And that's pretty much it!
TheNutritiousGuy wrote:
[p3n's faule Huette]
00:10:911 (2) - Beim Startpunkt: Entweder Finish oder Whistle, ich find beides hört sich gut an.
Ich rate dir auf jeden Fall eines der Beiden zu setzen. whistle, check
00:40:257 - Y NO CIRCLE?? weil baseline da nur ein double ist und kein triple ;D
00:58:931 (6) - NC setzen.
01:16:878 (1) - NC entfernen, ist wirklich unnötig da NC zu setzen.
01:38:947 (7) - NC setzen.
02:15:083 (7) - ^
02:59:707 (3) - Ich würd den Reverse Arrow entfernen und den Slider bis 03:00:192 verlängern. Passt besser zum Rhythmus. das wie es ist, ist der beste kompromiss aus base+melodie imo
03:18:139 (2,3,4,5,8,9) - Clap entfernen, passt absolut nicht da rein. ok :/
03:27:840 - Ab da die Lautstärke um 20% reduzieren, da passen die Hitsounds nicht so richtig rein, sondern eher ein "ruhiges Ende". guter vorschlag!
Thanks for your mods!Rue wrote:
[p3n's faule Huette]
00:21:340 (5,6,7,8,1,2,3,4,5) - hiding notes under triples are always troublesome to sightread to me, I'd suggest getting them outta there, probably to the centre. I guess it would make things a bit more clear but I'll stick with it as is until someone else wants me to unstack it aswell
00:39:772 (3,4,5,6,7) - even though this does follow the vocals, making this two triplets would be a better move I think. It used to be triplets but I really wanted to make this as close to the vocals and the baseline as possible
03:25:900 (1,2,3,4) - could probably place them like that. check, just a little bit different!
17:35 <Roddie> : oh good you're here
17:35 <Magicphoenix> : mh?
17:35 <Roddie> : I wanted to discuss with you about your map
17:35 *Roddie is editing (Peter Fox - Haus am See)[http://osu.ppy.sh/s/40940]
17:36 <Magicphoenix> : ah sure
17:36 <Roddie> : the hardest diff you made
17:36 <Magicphoenix> : y?
17:36 <Roddie> : there is something that I picked up
17:36 <Roddie> : and I wanted you to take a listen to it
17:36 <Magicphoenix> : time plz?
17:36 <Roddie> : 00:08:001-
17:36 <Roddie> : how about adding a finish here?
17:37 <Magicphoenix> : why?
17:37 <Roddie> : well, you added a finish here on the same spot in your easiest diff
17:37 <Magicphoenix> : there's no indication of anything
17:37 <Magicphoenix> : for a finish
17:37 <Magicphoenix> : must be because it would be too boring otherwise on easy
17:37 <Magicphoenix> : the hitsounds i mean
17:38 <Roddie> : very well then
17:39 <Magicphoenix> : mmh do you think
17:39 <Magicphoenix> : i should increase circle size ?
17:40 <Magicphoenix> : guess i'll keep it this way
17:40 <Roddie> : I'm pretty its fine
17:40 <Roddie> : a bit challengeing
17:41 <Roddie> : but there isn't anothing wrong with making your hard diff a bit harder lol
17:41 <Magicphoenix> : i fear the overmap-factor :P
17:41 <Magicphoenix> : and i like it this way
17:41 <Magicphoenix> : not too stressful but also relaxing
17:42 <Roddie> : I agree
17:42 <Roddie> : the AP is about right too
17:42 <Roddie> : so, no need to worry lol
17:42 <Magicphoenix> : okay ^^
17:49 <Roddie> : oh
17:49 <Roddie> : 01:47:920 (5, 6, 7, 8)-
17:50 <Roddie> : any reason why you didn't think adding a normal hitsample was a good idea?
18:04 <Roddie> : *pokes*
18:04 <Magicphoenix> : lemme see
18:04 <Magicphoenix> : loool
18:04 <Magicphoenix> : totally didn't notice that
18:04 <Magicphoenix> : :D
18:04 <Magicphoenix> : you're right
18:04 <Magicphoenix> : will do so, thx
18:05 <Magicphoenix> : k
18:06 <Roddie> : 02:58:737-
18:06 <Roddie> : it would be best if you added a new combo here
18:07 <Magicphoenix> : i removed the prevvious new combo then
18:07 <Magicphoenix> : and did nc ther
18:07 <Roddie> : okay
18:18 <Roddie> : on btw
18:19 <Roddie> : on p3n's diff
18:19 <Magicphoenix> : yup?
18:19 <Roddie> : the countdown is enabled
18:19 <Roddie> : oh*
18:20 <Roddie> : and with that, you're all set
18:20 <Magicphoenix> : ah thanks
18:20 <Roddie> : sure
Roddie wrote:
Hey there. ARRRR!!!
p3n's falue Huette
- 00:58:931-Since this is part of a diamond shape spacing pattern, a new combo would be best here honestly. aye
- 01:42:342 (7)-What an odd place to end the slider. This slider would actually end better on 01:42:342. Leaving the end of that slider snap to 1/4 and moving to the next note that is on 1/1, this would most likely confuse the player, you know? the pattern was a +5/4 +5/4 like some of the repeat sliders are. Changed it to prevent confusion even though it did sound "right" with the ending on the vocals
Thank you very much Leo :3/ !Leorda wrote:
Ohai
[General]
* That germanish of diff name makes players are very confusing. Please including a difficulty name in diff name (e.g. "Insane", "Easy") .....
* The 2nd kiai time should end at 02:58:737 (?) Mmmh okay, but I left a KIAI-impulse shortly before the "epilogue" of this song
[Orangenbaumblaetter]
00:38:559 (3) - Add clap? added
00:56:991 (3) - Move 1st red sliderpoint to 1 grid up for not touching the next slider (Nazi)
00:58:446 (1) - Move 1st red sliderpoint to 1 grid down for not touching the next slider (Nazi) fixed both
01:46:950 (2) - Add clap at start slider? ok
02:31:089 (1) - Why new combo here? Any reason? I'd love to highlight this note because of "Mmmh!~"
[p3n's faule Huette]
00:17:217 (3) - These pauses feels I hit this earlier. Move further away or add 1 repeating slider for 00:16:489 (2)?
00:45:350 (2) - Add clap?
00:53:110 (5) - Stack with 00:51:655 (5) for better looking pattern? (Nazi)
01:43:555 (3) - Add clap?
02:30:604 (2) - ^
[Haus am See]
00:56:021 (5) - I don't like if this slider is place at the same place as 00:54:808 (1) I intentionally made it this way and I don't think it's a big issue
01:59:561 (1) - Move 2nd sliderpoint to 1 grid right (Nazi) Ok
02:45:156 (7) - The tail slider is almost offscreen fixed
02:54:371 (1) - Why new combo? The previous combo stays a single combo because of "Mmmh!~"
[Dunskin's Taiko Oni]
* This diff has audio lead-in "3000" but others are "2000". Please change it to "2000" fixed
Nice map, good luck
Leorda wrote:
[p3n's faule Huette]
00:17:217 (3) - These pauses feels I hit this earlier. Move further away or add 1 repeating slider for 00:16:489 (2)? added repeat
00:45:350 (2) - Add clap? sounds good
00:53:110 (5) - Stack with 00:51:655 (5) for better looking pattern? (Nazi) *gasp* how could this happen...
01:43:555 (3) - Add clap? again sounds good
02:30:604 (2) - ^ yep
Thank you very much for the mod Lis :3Lissette wrote:
[General]
Can you specify the level difficulty on creator words? (Easy, Normal, Hard... etc) how it is right now doesn't helps much. I'd like to make a comment on this one. As you usually don't look for difficulty names but the song title, you firstly won't have any trouble finding this map even with the german difficulty names. Secondly, when you're going to play the map you can usually see the stars which tell you the difficulty. You can EASILY come to a conclusion of what diff name what the diff is supposed to be. If you have trouble distinguishing between p3n's & my diff, just play the map for 10 seconds and you will know. Not like it will influence your gameplay by much.
As this song is a german one, I'm from germany, osu! got close to 0 german songs & the song is one of the most famous in the german music-scene(along with the artist - album was #1 for 96 weeks in the charts), I'd like to make this as special for germans as possible and thus the GERMAN DIFFICULTY NAMES.
On a side note : Why would it have to "help" in any way?
[Haus am See]
00:15:762 (1,2) - I don't like how those sounds, i tried using beat snap divisor 1/3 for those, but still don't like how it sounds If I use 25% play speed the beat is exactly on-time. I don't see the problem
00:18:672 (3) - shorten by half beat, and move this 00:19:400 (4) - to 00:19:157 - ok, but instead of moving i added an extra note
00:23:280 (1) - move half beat earlier It follows the vocal. Why?
00:42:439 (2,3,4) - this looks kinda weird, can you place 4 somewhere else Was made intentionally this way and looks perfect for me.
01:15:907 (6) - middle point sounds off fixed
02:15:810 (7) - wrong spacing To what extend "wrong spacing" ? If you mean that it was closer to the previous but farther to next note, fixed that
02:29:634 (7) - place this one vertically in the middle of 3 and 6? I think would look better Nope, I try to keep the symmetry there.
[p3n's faule Huette]
AR -1?
Can you capitalize "faule" ? Due to the german spelling I have to decline on this one
00:27:767 (2,3,4,5) - doesn't fit, imo
00:37:104 (6,7,8) - wrong spacing
00:39:772 (3) - ^
00:44:258 (7) - ^
00:46:562 (1) - to 00:58:446 (5) - this part is boring, to much time doing practically the same pattern in the center, looks like you were uninspired there
01:16:878 (1) - remove new combo?
03:25:657 (10) - weird jump here, what are you following?
[Orangenbaumblaetter]
I didn't like the combo placement on this difficulty, is not very consistent in some parts, would be nice if you take a look, problem is that when i thought it should be a new combo, there is a spinner end.... you maybe you'll need to move some of those. I fixed a few new combos that I thought were wrong, but otherwise I don't know what exactly you mean by "consistency in some parts". There's only 2 spinner and they, afaik, don't influence the combo by too much ... I'm comboing after every sentence of the vocal
03:28:082 (1) - end it like in other diffs It does end like in other diffs?
I think you misunderstood me, I'm not suggesting you to change your difficulties names. I'm just asking you to add it on the creator words....Magicphoenix wrote:
Lissette wrote:
[General]
Can you specify the level difficulty on creator words? (Easy, Normal, Hard... etc) how it is right now doesn't helps much. I'd like to make a comment on this one. As you usually don't look for difficulty names but the song title, you firstly won't have any trouble finding this map even with the german difficulty names. Secondly, when you're going to play the map you can usually see the stars which tell you the difficulty. You can EASILY come to a conclusion of what diff name what the diff is supposed to be. If you have trouble distinguishing between p3n's & my diff, just play the map for 10 seconds and you will know. Not like it will influence your gameplay by much.
As this song is a german one, I'm from germany, osu! got close to 0 german songs & the song is one of the most famous in the german music-scene(along with the artist - album was #1 for 96 weeks in the charts), I'd like to make this as special for germans as possible and thus the GERMAN DIFFICULTY NAMES.
On a side note : Why would it have to "help" in any way?
update: http://puu.sh/KXZWLissette wrote:
[p3n's faule Huette]
AR -1? makes some patterns harder to read...so no
Can you capitalize "faule" ? should be appropriate for diff "title" so MPX will fix that
00:27:767 (2,3,4,5) - doesn't fit, imo changed to slider pattern
00:37:104 (6,7,8) - wrong spacing my bad..
00:39:772 (3) - ^
00:44:258 (7) - ^ seems fine to me...little jump is intended on the beginning of the new phrase...but in this song it overlaps into the previous bar which messes up either combo patterns OR the flow of the map. I stick to flow in this but I added NC to make it more readable.
00:46:562 (1) - to 00:58:446 (5) - this part is boring, to much time doing practically the same pattern in the center, looks like you were uninspired there I think this is a nice contrast to the rest of the map
01:16:878 (1) - remove new combo? sure
03:25:657 (10) - weird jump here, what are you following? again beginning of a new phrase...indicating it with NC now just like before