Halfslashed wrote:Modding "random" maps in pending.
Also hardstyle can go die.
00:29:331 (2,3) - 01:46:988 (1,2,3) - You could ctrl+g this rhythm to fit the vocals better, and such a rhythm would fit better with 00:30:874 - where you also skip the kick. prefer following vocals though (and it's imo more intuitive to play) i could change second since no downbeat voal, but that will really throw off newer players I think and it still fits alright so idk
00:33:617 (6) - I recommend changing this to a 1/2 slider and starting a 1/1 slider on 00:33:959 - to fit the held sound in the background. This rhythm allows you to more accurately capture the intensity increase here. mh not really sure, I think this suggestion makes the rhythm spike a little too much here
01:07:731 - Since you normally map the kicks, I recommend deleting 01:07:902 (5) and starting a 1/2 slider here.
01:22:302 (1,1,1,1) - I recommend using sets of 3/2 slider + circles to better fit the pacing of the song and differentiate from the intro rhythms. yes that works
02:26:759 (1,2,3,4) - I don't really see why the 3/4 is skipped here, since in terms of clicking it doesn't add too much stress and the 3/2 pause seems to be relatively underwhelming when the easy also uses 3/2 gaps. I recommend a rhythm like this to capture the drums without making this section too hard. actually had that rhythm before, but suddenly clicking things like 02:27:102 - seemed so weird to play to me. will give it another try since both rhythms tilt me lol. though I might revert this later, not sure
01:35:674 (3) - Since you're mapping these measures to contrast with the measures that you didn't map, I recommend changing 3 into a circle and using DS to 01:36:017 (1) -. This allows you to contrast with your 1/1 stacking at 01:37:045 (3,1) - and make the difference between these measures and the ones you didn't map less jarring. kinda get this, but that would play quite similar with less slider holding and also make rhythm in this part even more repetitive because of 01:34:302 -, as mapping this as 1/1 would also make me map 01:38:417 - etc as 1/1 to not make it seem rather random, in comparison to the current alternating 1/1 - 1/2 there
01:45:617 (1,2) - :weary::sweat_drops:
00:49:045 (1,2,1) - I recommend using more zigzag motions rather than wide angles like you did for 00:38:074 (1,2,1) - since it creates a nice contrast with your linear motions at 00:47:674 (1,2,1) - for these wub sounds. tbh I like this pattern too much to change it and the visual contrast is already huge due to shapes
01:05:502 (7,8) - I recommend using a 1/2 slider here instead of two circles since you normally have 01:05:331 (6,7,8) - all clickable for the kick-snare-kick pattern, but there's no 2nd kick on 8. makes sense, but some slight variation keeps rhythm here from making me want to die. as you can see i also used way lower spacing lowered spacing even more though
01:21:617 (1,2,3) - I recommend lowering the spacing more here to contrast these sounds from the muted snares before this.
01:32:759 (6) - I recommend changing these to circles to make the lead-in to the second half of the verse stronger, especially since there's no held sound being mapped here. increase seems fine with the sound imo, it also gives a nice snappy downwards jump to accomodate the "dropping"
02:28:645 (4,5) - Yes.anime
Great set. Song is much better without the hardstyle part. Good luck!