forum

Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Re

posted
Total Posts
20
Topic Starter
Lasse
This beatmap was submitted using in-game submission on Sonntag, 22. Oktober 2017 at 02:23:11

Artist: Denkishiki Karen Ongaku Shuudan
Title: Natsu no Owari (Soleily Remix)
Source: 終わる世界とバースデイ
Tags: Owaru Sekai to Birthday コットンソフト Cotton Soft eroge visual novel dnb drum and bass denkare
BPM: 175
Filesize: 9569kb
Play Time: 03:02
Difficulties Available:
  1. Conclusion (5,13 stars, 743 notes)
  2. Easy (1,53 stars, 157 notes)
  3. Hard (3,08 stars, 413 notes)
  4. Insane (4,3 stars, 625 notes)
  5. Normal (2,13 stars, 278 notes)
Download: Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Remix)
Information: Scores/Beatmap Listing
---------------
https://www.pixiv.net/member_illust.php ... d=64724388
https://soundcloud.com/soleily227/bootl ... ly-remix-3

original version of this remix is appoval length, but I removed the hardstyle part ...
Saki
[General]
I remembered that widescreen support should be cancelled if the map doesn't have a storyboard
there are unused green lines in lower diffs ,I don't know if it is necessary to delete them

[Conclusion]
00:35:674 (1,2) - move these to the left to blanket the red anchor of 00:35:331 (1) - feels better for me
01:14:759 (3,4) - move these to the right a little to put them in the middle of 01:15:102 (5) -
01:16:817 (1,2,3,4,1,2,3,4) - the sequence of these part i prefer to 1,3,4,2,2,4,1,3
01:26:931 (2,3,4,5,6) - this stream can be the same shape of 01:25:731 (4) - and also can make a blanket with 01:27:445 (7) -
01:37:902 (2,3,4,5,6) - ^
02:01:559 (1) - ctrl+g

[Insane]
00:51:788 (1,2) - change to 2,1 is more comfortable for me
02:40:474 (1,2) - unstack?
02:44:588 (1,2) - ^ ignore it if you put it on purpose

[Hard]
01:28:817 (3) - i prefer to put it to the left side of 01:28:302 (2) -
01:31:559 (3) - ^

[Normal]
fine

[Easy]
02:39:959 (3) - I think you can put a 1/2 slider here to fit the rhythm like this one

thx a lot for checking my map :)
also good luck to yours
Kujinn
hi ~

[conclusion]
  1. 00:30:188 (1) - would be emphasized more if you ctrl g 00:29:674 (5,6) - (The pattern not the rhythm)
  2. 00:38:074 (1,2) - Does opposite from what I hear in the music, imo would be better as 3/4 slider rather than two kicks
  3. 00:45:102 (1) - would flow much more nicely into next pattern if ctrl g
  4. maybe push 01:20:159 (3) - a little closer 01:19:902 (2) - , having all of them somewhat equal distance will make players think they also have the same rhythm gaps.
I dunno why you chose not the map the rest, has a better ending :/ nice map anyway

[insane]
  1. Its kind of confusing having 00:34:302 (1) - in almost the same position as 00:34:731 (4,5) - , maybe stack 00:34:302 (1) - to 00:33:959 (4) - slider head?
  2. 00:38:074 (1,2) - same as extra
  3. 01:19:902 (2,3,4,5) - just as a reference in case you said no :D
  4. 02:14:417 (1,2) - expected to continue from 02:13:731 (1,2,1,2) - . Also 02:14:417 (1) - lacks emphasis because of wide angle. Maybe making it sharper could improve it.
  5. 02:58:302 (1,2,3,4,1,2) - more intense than 02:57:617 (1,2,3,4) - but still equal spacing. Consider increasing it.

[hard]
  1. 00:35:674 (1,2) - I think you should just do this instead http://prntscr.com/gm8gzi. The angle from 1's slider end to 2 is weird to play.
Just look over some blankets. Diff is fine overall, can't find anything wrong.

[normal]
Looks good ~

[easy]
  1. 00:30:188 (2) - would be best to make this a repeat slider or place 00:31:217 (3) - on the next white tick.
  2. 00:33:959 - there's no harm having a circle here
  3. 01:15:102 - 01:16:474 - I think you should just place circles within these gaps, just to go with increase intensity in the music.
  4. 01:48:359 (2,3) - same as first
  5. 01:52:131 - same as second

Good Luck!
Topic Starter
Lasse
Vert

Vert wrote:

[General]
I remembered that widescreen support should be cancelled if the map doesn't have a storyboard
there are unused green lines in lower diffs ,I don't know if it is necessary to delete them
both of these are irrelevant

[Conclusion]
00:35:674 (1,2) - move these to the left to blanket the red anchor of 00:35:331 (1) - feels better for me did something similar
01:14:759 (3,4) - move these to the right a little to put them in the middle of 01:15:102 (5) - fine
01:16:817 (1,2,3,4,1,2,3,4) - the sequence of these part i prefer to 1,3,4,2,2,4,1,3 squares are cute
01:26:931 (2,3,4,5,6) - this stream can be the same shape of 01:25:731 (4) - and also can make a blanket with 01:27:445 (7) -
01:37:902 (2,3,4,5,6) - ^
prefer current visuals
02:01:559 (1) - ctrl+g rather keep it consistent with 00:43:388 (1) - and also plays better imo

[Insane]
00:51:788 (1,2) - change to 2,1 is more comfortable for me prefer current movement into next slider
02:40:474 (1,2) - unstack?
02:44:588 (1,2) - ^ ignore it if you put it on purpose looks better if you enable stack view lol

[Hard]
01:28:817 (3) - i prefer to put it to the left side of 01:28:302 (2) -
01:31:559 (3) - ^ movement to center works better here

[Normal]
fine

[Easy]
02:39:959 (3) - I think you can put a 1/2 slider here to fit the rhythm like this one I didn't use a single 1/2 slider in the whole map.

thx a lot for checking my map :)
also good luck to yours

Kujinn

Kujinn wrote:

hi ~

[conclusion]
  1. 00:30:188 (1) - would be emphasized more if you ctrl g 00:29:674 (5,6) - (The pattern not the rhythm) disagree, current is actually more movement due to not being able to use slider leniency
  2. 00:38:074 (1,2) - Does opposite from what I hear in the music, imo would be better as 3/4 slider rather than two kicks doesn't make sense to me lol
  3. 00:45:102 (1) - would flow much more nicely into next pattern if ctrl g plays fine to me either way and changing that removes the flow break on slider which would make the cymbal stand out less
  4. maybe push 01:20:159 (3) - a little closer 01:19:902 (2) - , having all of them somewhat equal distance will make players think they also have the same rhythm gaps. did something like that
I dunno why you chose not the map the rest, has a better ending :/ it's the same rhythm all the parts before, just less intense, it becomes painfully boring to play lol nice map anyway

[insane]
  1. Its kind of confusing having 00:34:302 (1) - in almost the same position as 00:34:731 (4,5) - , maybe stack 00:34:302 (1) - to 00:33:959 (4) - slider head? seems fine to read to me and I really like the internal symmetry here
  2. 00:38:074 (1,2) - same as extra
  3. 01:19:902 (2,3,4,5) - just as a reference in case you said no :D
  4. 02:14:417 (1,2) - expected to continue from 02:13:731 (1,2,1,2) - . Also 02:14:417 (1) - lacks emphasis because of wide angle. Maybe making it sharper could improve it. I think the wide angle + breaking expectations is what makes it stand out a lot actually
  5. 02:58:302 (1,2,3,4,1,2) - more intense than 02:57:617 (1,2,3,4) - but still equal spacing. Consider increasing it.continuous tapping/movement strain is enough for this diff I think

[hard]
  1. 00:35:674 (1,2) - I think you should just do this instead http://prntscr.com/gm8gzi. The angle from 1's slider end to 2 is weird to play.i love this type of movement
Just look over some blankets.fuck blankets Diff is fine overall, can't find anything wrong.

[normal]
Looks good ~

[easy]
  1. 00:30:188 (2) - would be best to make this a repeat slider or place 00:31:217 (3) - on the next white tick. current follows the vocals better and I focused on them when possible since drums do the same thing all the time
  2. 00:33:959 - there's no harm having a circle here sure, added for e/n
  3. 01:15:102 - 01:16:474 - I think you should just place circles within these gaps, just to go with increase intensity in the music. added the first, other one makes 1/1 chain too long for the intended difficulty
  4. 01:48:359 (2,3) - same as first
  5. 01:52:131 - same as second yes

Good Luck!

thanks!
Halfslashed
Modding "random" maps in pending.

Also hardstyle can go die.

[Normal]
00:29:331 (2,3) - 01:46:988 (1,2,3) - You could ctrl+g this rhythm to fit the vocals better, and such a rhythm would fit better with 00:30:874 - where you also skip the kick.
00:33:617 (6) - I recommend changing this to a 1/2 slider and starting a 1/1 slider on 00:33:959 - to fit the held sound in the background. This rhythm allows you to more accurately capture the intensity increase here.
01:07:731 - Since you normally map the kicks, I recommend deleting 01:07:902 (5) and starting a 1/2 slider here.
01:22:302 (1,1,1,1) - I recommend using sets of 3/2 slider + circles to better fit the pacing of the song and differentiate from the intro rhythms.
02:26:759 (1,2,3,4) - I don't really see why the 3/4 is skipped here, since in terms of clicking it doesn't add too much stress and the 3/2 pause seems to be relatively underwhelming when the easy also uses 3/2 gaps. I recommend a rhythm like this to capture the drums without making this section too hard.

[Hard]
01:35:674 (3) - Since you're mapping these measures to contrast with the measures that you didn't map, I recommend changing 3 into a circle and using DS to 01:36:017 (1) -. This allows you to contrast with your 1/1 stacking at 01:37:045 (3,1) - and make the difference between these measures and the ones you didn't map less jarring.
01:45:617 (1,2) - :weary::sweat_drops:

[Insane]
00:49:045 (1,2,1) - I recommend using more zigzag motions rather than wide angles like you did for 00:38:074 (1,2,1) - since it creates a nice contrast with your linear motions at 00:47:674 (1,2,1) - for these wub sounds.

[Conclusion]
01:05:502 (7,8) - I recommend using a 1/2 slider here instead of two circles since you normally have 01:05:331 (6,7,8) - all clickable for the kick-snare-kick pattern, but there's no 2nd kick on 8.
01:21:617 (1,2,3) - I recommend lowering the spacing more here to contrast these sounds from the muted snares before this.
01:32:759 (6) - I recommend changing these to circles to make the lead-in to the second half of the verse stronger, especially since there's no held sound being mapped here.
02:28:645 (4,5) - Yes.

Great set. Song is much better without the hardstyle part. Good luck!
Topic Starter
Lasse
Halfslashed

Halfslashed wrote:

Modding "random" maps in pending.

Also hardstyle can go die.

[Normal]
00:29:331 (2,3) - 01:46:988 (1,2,3) - You could ctrl+g this rhythm to fit the vocals better, and such a rhythm would fit better with 00:30:874 - where you also skip the kick. prefer following vocals though (and it's imo more intuitive to play) i could change second since no downbeat voal, but that will really throw off newer players I think and it still fits alright so idk
00:33:617 (6) - I recommend changing this to a 1/2 slider and starting a 1/1 slider on 00:33:959 - to fit the held sound in the background. This rhythm allows you to more accurately capture the intensity increase here. mh not really sure, I think this suggestion makes the rhythm spike a little too much here
01:07:731 - Since you normally map the kicks, I recommend deleting 01:07:902 (5) and starting a 1/2 slider here.
01:22:302 (1,1,1,1) - I recommend using sets of 3/2 slider + circles to better fit the pacing of the song and differentiate from the intro rhythms. yes that works
02:26:759 (1,2,3,4) - I don't really see why the 3/4 is skipped here, since in terms of clicking it doesn't add too much stress and the 3/2 pause seems to be relatively underwhelming when the easy also uses 3/2 gaps. I recommend a rhythm like this to capture the drums without making this section too hard. actually had that rhythm before, but suddenly clicking things like 02:27:102 - seemed so weird to play to me. will give it another try since both rhythms tilt me lol. though I might revert this later, not sure

[Hard]
01:35:674 (3) - Since you're mapping these measures to contrast with the measures that you didn't map, I recommend changing 3 into a circle and using DS to 01:36:017 (1) -. This allows you to contrast with your 1/1 stacking at 01:37:045 (3,1) - and make the difference between these measures and the ones you didn't map less jarring. kinda get this, but that would play quite similar with less slider holding and also make rhythm in this part even more repetitive because of 01:34:302 -, as mapping this as 1/1 would also make me map 01:38:417 - etc as 1/1 to not make it seem rather random, in comparison to the current alternating 1/1 - 1/2 there
01:45:617 (1,2) - :weary::sweat_drops:

[Insane]
00:49:045 (1,2,1) - I recommend using more zigzag motions rather than wide angles like you did for 00:38:074 (1,2,1) - since it creates a nice contrast with your linear motions at 00:47:674 (1,2,1) - for these wub sounds. tbh I like this pattern too much to change it and the visual contrast is already huge due to shapes

[Conclusion]
01:05:502 (7,8) - I recommend using a 1/2 slider here instead of two circles since you normally have 01:05:331 (6,7,8) - all clickable for the kick-snare-kick pattern, but there's no 2nd kick on 8. makes sense, but some slight variation keeps rhythm here from making me want to die. as you can see i also used way lower spacing lowered spacing even more though
01:21:617 (1,2,3) - I recommend lowering the spacing more here to contrast these sounds from the muted snares before this.
01:32:759 (6) - I recommend changing these to circles to make the lead-in to the second half of the verse stronger, especially since there's no held sound being mapped here. increase seems fine with the sound imo, it also gives a nice snappy downwards jump to accomodate the "dropping"
sound lol

02:28:645 (4,5) - Yes.anime

Great set. Song is much better without the hardstyle part. Good luck!
thanks!
Pentori
conclusion
00:31:731 (2) - 01:49:902 (2) - deserves a drum sampset too for faster kicks
00:35:074 (2,1,1) - feels a bit underwhelming spacing wise, was pretty much able to hover over the next object without slider breaking. should probably try for a stronger entrance to kiai
00:46:302 (1,2,3,4,1) - only time you have spaced streams like this, should probably try use these more consistently in more places 01:08:245 (1,2,3,4,1) - etc. or just remove the only outlier
01:17:159 (3,3) - snares still sound prevalent here, so claps could work
01:56:931 (2,1,2,3,4,5) - personally find this a bit hard to read compared to everything else // the perfect overlap + starting next stream under 01:56:588 (1)
02:05:159 (1,2) - kick slider puts most of the emphasis on 02:05:331 (2) . maybe skipping the vocal here and using a longer slider would work better

hard
02:04:817 (1,2) - swap ncs here? for finish

easy
01:01:731 - 02:19:902 - sections like these have really awkward rhythm prioritisation imo, specifically forcing 3/2 offbeat rhythms when the music still has dominant snares on white ticks just seems too confusing for noobs

poke again whenever
Topic Starter
Lasse
Pentori

Pentori wrote:

conclusion
00:31:731 (2) - 01:49:902 (2) - deserves a drum sampset too for faster kicks yes
00:35:074 (2,1,1) - feels a bit underwhelming spacing wise, was pretty much able to hover over the next object without slider breaking. should probably try for a stronger entrance to kiai increased spacing to 00:35:674 (1) - , other one is fine since it's rather low intensity before
00:46:302 (1,2,3,4,1) - only time you have spaced streams like this, should probably try use these more consistently in more places 01:08:245 (1,2,3,4,1) - etc. or just remove the only outlier true, reduced this
01:17:159 (3,3) - snares still sound prevalent here, so claps could work sure
01:56:931 (2,1,2,3,4,5) - personally find this a bit hard to read compared to everything else // the perfect overlap + starting next stream under 01:56:588 (1) seems still okay to me, but I reduced the overlapping at start of the stream a bit
02:05:159 (1,2) - kick slider puts most of the emphasis on 02:05:331 (2) . maybe skipping the vocal here and using a longer slider would work better I actually think together with the noticeable sv changes and low spacing to 2 it makes the cymbal on the kickslider stand out nicely o:

hard
02:04:817 (1,2) - swap ncs here? for finish changed comboing here a bit

easy
01:01:731 - 02:19:902 - sections like these have really awkward rhythm prioritisation imo, specifically forcing 3/2 offbeat rhythms when the music still has dominant snares on white ticks just seems too confusing for noobs I tried a snare focused rhythm again now (I had that at first) but it doesn't really seem better to me since there are these really dominant kicks right before and like this you at least get consistent 3/2 gaps, whereas the other one mixed 1/1 + 2/1. it's more the problem that mapping these parts without 1/2 will suck either way lol

poke again whenever

thanks!
Pentori
top diff
00:46:302 (4,5,6,7) - missing hitsounds
Topic Starter
Lasse
fixed
Pentori
owo
Delis
I'm pretty sure the romanised title should've been Natsu no Owari (blabla remix thing), 終焉 indeed read as Shuuen but in this case it's a phonetic equivalent that doesn't exist in japanese language thus neither Shuenri/Shuuenri is correct. kind of hard to prove any source but since I've never heard of Shuenri/Shuuenri in my japanese life the current title sounds really weird.

I'm just passing by so just call pentori back when it's fixed
Topic Starter
Lasse
blame google translate (it always worked fine so far for me lol)

Owari also makes more sense with the lyrics so 👀

fixed, thanks Delis!
Pentori
shuenri
Doormat
hey there

[Easy]
  1. 01:03:959 (2) - 01:06:702 (2) - 02:22:131 (2) - 02:24:874 (2) - 02:39:959 (3) - 02:42:702 (3) - 02:45:445 (3) - 02:50:931 (3) - 02:53:674 (3) - 02:56:417 (3) - could try making these 1/2 sliders, but if you feel 1/2 is too short then don't worry about it
  2. 01:49:217 (3) - while this is where the vocals for this word start, i feel it'd be more appropriate to have this circle on the white tick on 01:49:388 - where the beat is more pronounced
  3. 02:04:817 (1) - would probably be better as a circle + 2/1 slider for the cymbal emphasis on 02:05:159 -
normal is fine

[Hard]
  1. 00:32:245 (1,2) - would be neat to see rhythm here match 00:31:559 (1,2,3) - to emphasize buildup but not really that necessary
  2. 00:34:817 (3) - tbh i think two circles would work more effectively than a slider; it sounds more like the sound on 00:34:988 - is separate from the one on 00:34:817 -
[Insane]
  1. 00:42:359 (2,1) - 02:00:531 (2,1) - kind of worried about reading here, since part of the slider body for (1) is partially obstructed by the (2), unlike your other cases 00:47:845 (2,1) - 00:50:588 (2,1) - 00:50:759 (1,1) - where only the slider end is stacked but the rest of the slider body is still very visible
  2. 02:37:388 (7) - going to skip the sound on 02:37:474 - ? feels kind of odd to me
[Conclusion]
  1. 00:32:074 (4) - feels kind of odd to use a 1/4 slider here when 00:32:759 (4) - 00:33:445 (4) - don't use one despite being very similar in composition/phrasing. also occurs at 01:50:245 (4) -
neat set, call me whenever you're ready
Topic Starter
Lasse
Doormat

Doormat wrote:

hey there

[Easy]
  1. 01:03:959 (2) - 01:06:702 (2) - 02:22:131 (2) - 02:24:874 (2) - 02:39:959 (3) - 02:42:702 (3) - 02:45:445 (3) - 02:50:931 (3) - 02:53:674 (3) - 02:56:417 (3) - could try making these 1/2 sliders, but if you feel 1/2 is too short then don't worry about it yea I really dislike 1/2 sliders on easies and also didn't map that sound on 01:05:502 - consistent 3/2 gaps should also be really straight forward to play
  2. 01:49:217 (3) - while this is where the vocals for this word start, i feel it'd be more appropriate to have this circle on the white tick on 01:49:388 - where the beat is more pronounced seems really weird to me and 1/2 - 3/2 is easier to comprehend than other way imo
  3. 02:04:817 (1) - would probably be better as a circle + 2/1 slider for the cymbal emphasis on 02:05:159 - applied
normal is fine

[Hard]
  1. 00:32:245 (1,2) - would be neat to see rhythm here match 00:31:559 (1,2,3) - to emphasize buildup but not really that necessary no 1/2 vocals here so I want to differentiate from 00:33:274 (2,3) - and 00:31:902 (2,3) -
  2. 00:34:817 (3) - tbh i think two circles would work more effectively than a slider; it sounds more like the sound on 00:34:988 - is separate from the one on 00:34:817 - sliders here are mainly for polarity stuff while keeping tapping on the more outstanding sounds, I think that would make it really weird to play suddenly
[Insane]
  1. 00:42:359 (2,1) - 02:00:531 (2,1) - kind of worried about reading here, since part of the slider body for (1) is partially obstructed by the (2), unlike your other cases 00:47:845 (2,1) - 00:50:588 (2,1) - 00:50:759 (1,1) - where only the slider end is stacked but the rest of the slider body is still very visible think they are fine since it's only the last bit of a 1/1 slider which will give enough time to react
  2. 02:37:388 (7) - going to skip the sound on 02:37:474 - ? feels kind of odd to me fixed
[Conclusion]
  1. 00:32:074 (4) - feels kind of odd to use a 1/4 slider here when 00:32:759 (4) - 00:33:445 (4) - don't use one despite being very similar in composition/phrasing. also occurs at 01:50:245 (4) - yea, changed
neat set, call me whenever you're ready

thanks!
also made 02:41:502 (6,1,2) - on top diff a bit easier to read
Doormat

Pentori wrote:

shuenri
Okoayu

Lasse wrote:

original version of this remix is appoval length, but I removed the gross hardstyle part that ruined the whole song...
disgusting opinion
gratz lol
Topic Starter
Lasse
:(
Sotarks
this song without hardstyle looks like it removes all the variety and interest of this song, looks like tipical dnb song
Please sign in to reply.

New reply