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posted
This beatmap was submitted using in-game submission on Friday, November 3, 2017 at 1:36:18 AM

Artist: ZAQ
Title: Seven Doors
Source: トリニティセブン
Tags: trinity 7人の魔書使い op opening bor _83 borborygmos
BPM: 203
Filesize: 2624kb
Play Time: 01:28
Difficulties Available:
  1. bor's Easy (1.61 stars, 102 notes)
  2. Extra (5.44 stars, 357 notes)
  3. Guilt (6.18 stars, 373 notes)
  4. Hard (3.29 stars, 271 notes)
  5. Insane (4.49 stars, 311 notes)
  6. Normal (2.07 stars, 184 notes)


Download: ZAQ - Seven Doors
Information: Scores/Beatmap Listing
---------------
rip seven doors

Easy by bor
posted
zaq my deek
posted

Mun wrote:

zaq my deek
posted

Mun wrote:

zaq my deek
:(((((((((((((
posted
oh YEAHHH
posted
normal

I forgot how much 1/2 there is in the song ;w; --> still think you should have an easy tho
00:24:612 - 00:26:977 - I think you can do a 1/1 slider here (these gaps are d lol esp when other diffs are so dense here)
00:32:592 (1,2,3,4) - 00:51:509 (1,2,3) - this is beast
00:40:868 (1,2) - I like this kind of thing, but its uncharacteristic of you to make a vocal not clickable (slider end)
01:20:473 (5,6,1,2) - this is hard to read. (even though you did something similar before this one is harder !! >:( )


hard

00:43:233 - to 00:49:957 - is all sliders, there iswas a guideline about spamming sliders in hard diffs.
00:51:509 (1,1,1) - these are lame, you know you don't have to DS everything and you can do spacing emphasis (either way stacking would be way cooler imo)
01:11:607 (1,2,3) - aesthetics !!
01:27:116 (1,2,3,4,5,6,7,1) - edgy lol


extra/guilty mir meme
00:28:011 - you filled this somehow in the insane and hard.
01:27:116 (1,2,3,4,5,6,7,1) - this is coolest in the guilt
posted

_83 wrote:

normal

I forgot how much 1/2 there is in the song ;w; --> still think you should have an easy tho
00:24:612 - 00:26:977 - I think you can do a 1/1 slider here (these gaps are d lol esp when other diffs are so dense here) - following the piano tho it's pretty sparse here and with all the 1/2 i think it's a welcome break
00:32:592 (1,2,3,4) - 00:51:509 (1,2,3) - this is beast
00:40:868 (1,2) - I like this kind of thing, but its uncharacteristic of you to make a vocal not clickable (slider end)
01:20:473 (5,6,1,2) - this is hard to read. (even though you did something similar before this one is harder !! >:( )


hard

00:43:233 - to 00:49:957 - is all sliders, there iswas a guideline about spamming sliders in hard diffs. - not anymore so its fine for me xsddddddxdxdx
00:51:509 (1,1,1) - these are lame, you know you don't have to DS everything and you can do spacing emphasis (either way stacking would be way cooler imo)
01:11:607 (1,2,3) - aesthetics !!
01:27:116 (1,2,3,4,5,6,7,1) - edgy lol


extra/guilty mir meme
00:28:011 - you filled this somehow in the insane and hard. - yeah simplified to a slider but the tapping+angle strain is more justified up here at 6*
01:27:116 (1,2,3,4,5,6,7,1) - this is coolest in the guilt
Thanks bor for the quick mod and the Easy!!!
posted
m4m #3

guilt
enable widescreen support to be consistent with the rest of the diffs
is there a reason why your od is so high on a 6 star map where note locking isn't a problem?
00:05:697 (2) - blanket
00:05:845 (3,5) - slight overlap is kinda ugly
00:10:869 (5) - why is the spacing so small here? sound is the same as 00:10:574 (3)
00:20:622 (7) - this sudden antijump actually emphasizes this note since it makes it stand out even tho its not weak/strong enough to deserve that emphasis. moving it away (maybe stacked under 00:19:735 (2) ) improves the pattern and emphasis overall
00:35:253 (2,3) - spacing between these is small while 00:35:548 (3,4) is a lot bigger even tho 3 and 4 are the same sounds. spacing should be the same imo
01:02:888 (4,1) - blanket
01:15:006 (5) - like 00:20:622 (7)
01:25:646 (7) - here u don't map this sound but at 00:20:622 (7) you do

extra
Object isn't snapped! 00:17:514
Object isn't snapped! 00:17:661
00:51:509 (1,1,1) - here the spacing is building up while in the top diff its going down
00:54:612 (4) - would look neater if this was the same distance from the slider as 00:54:760 (5) is
01:01:558 (4) - nc?
01:03:922 (3) - imperfect stack
not much else to say, diff is pretty good

insane
objects not snapped like diff above
00:13:665 (1) - i find it weird how the spacing to this note is so much smaller than the one to 00:13:371 (2)
00:22:100 (1,2) - the blanket hurts me ;-; fix plrz
00:24:760 (3,4,5) - the notes aren't in a perfect straight line
ok enough nazi
00:51:509 (1,1,1) - same as extra, spacing is building up
00:59:341 (4) - move this a little further up, its too close to the slider
01:04:366 (6) - i think the spacing to this note should be bigger since you are emphasizing vocals
ok i think thats it

hard
00:01:855 (1) - i think its not a bad idea to end the spinner on the red tick on every diff since theres a pretty strong sound there
00:30:228 (1) - imo you can safely end the slider on the next white tick, its a hard and it sounds kinda empty having a longer gap

can't find anything in normal

easy
00:47:962 (1) - kinda ugly slider, s shape can be improved by making the slider vertical
00:51:509 (2,3,4) - this stack feels too confusing for an easy diff, every other stack is 1/1 which makes this one very hard to read for noobies
01:03:922 (3,2) - this overlap is super ugly and may affect readability, would suggest avoiding it
01:17:518 (2,3) - don't like the slight overlap
other than aesthetics the diff is pretty much fine i suppose

good luck!
posted
d

Easy
  1. 00:32:592 (1,2,3,4) - Not sure if this is safe. I mean, it did reflect the song well, but stacking might make it a bit hard, especially newbies, to read, as they might mistake 00:33:184 (3) - as the second rhythm instead of 00:32:888 (2) - at which you stacked
  2. 00:36:139 (1,2) - Maybe stack these? it's just a small 0.05x DS difference, and it'll look visually better without the overlap.
  3. 00:51:509 (2,3,4) - This rhythm might be confused for 00:32:592 (1,2,3,4) - as both are stacked, but with one having an offbeat, while the other is played as 1/1
Normal
  1. 00:01:855 (1) - Not gonna lie, this felt awkward as it ended without a decent sound. Either delete this spinner or extend this.
  2. 00:47:371 (6) - I think this works better as a 1/1 slider
Insane
  1. 00:20:770 (1,1) - Map the guitar between these two notes?
  2. 00:26:090 (3) - Make three circles instead of a slider?
  3. 00:30:302 (1,1,2,3,4) - Seems a bit too hard I guess. since players didn't adjust their aim after spinner and are supposed to hit the harsh flow, possibly missing them.
  4. 01:01:854 (3) - Extend it to 01:02:075 - ?
  5. 01:25:794 (1,1) - Big gap here. Not mapping it?
  6. 01:28:286 (1,1,1,1) - Probably starting here, increase the spacing. Since the instruments took part on the music itself


I guess that's it, since the upper diff has the same stated problem, only that it fits the diff since it is a 5* map.

Good luck with this set. I know this will be ranked before I know it
posted
for rank(tm)?
posted
  • [G]
  1. 00:04:515 (2,3,4) - imo ctrl + j would makes the flow better since 00:04:219 (1) - is going downward
  2. 00:08:357 (4) - 00:17:797 (1) - 01:22:838 (4) - inconsistent NC usage
  3. 00:20:474 (6,7) - slider might work better here imo
  4. 00:37:026 (5,1) - spacing here is a bit large, sound on 00:37:174 - doesnt really need this strong emphasis
  5. 00:55:942 (5,1) - the small spacing here is rly uncomfortable to play, how about move to stack with 00:56:681 (3) - with sliderend
  6. 00:58:307 (7,1) - the spacing can be larger here since the vocal sound on 00:58:454 - is quite intense
  7. 01:15:006 (5) - this note is unnecessary imo, remove this note can give the emphasis on 01:14:858 (4) - more impact in gameplay
  8. 00:20:474 (6,7) - 01:25:498 (6) - inconsistent structure
  • [X]
  1. 00:14:254 (3,4) - meh blanket
  2. 00:15:136 (2,3,4) - flow here is a bit awkward to play, 00:15:136 (2,4) - ctrl + g might work better
  3. 00:22:839 (1) - unnecessary NC imo
  4. 00:43:233 (1,2) - spacing here is a bit overdone, stack with sliderhead instead makes more sense
  5. 00:57:420 (3) - it shouldbe NC on here instead since here is where the music change
  6. 01:01:558 (4) - NC for consistent?
  7. 01:15:006 (5) - same as top diff
  8. 01:03:036 (5,3) - stack
  9. 01:27:116 - i dont think the NC spam is necessary tho, u didnt do at the top diff
  • [I]
  1. 00:22:100 (1) - replaced by notes would express better to the sound, u do it at most of the diff but this
  2. 01:15:006 (4) - same as top diff
  3. 01:18:552 (4,1) - more spacing for emphasis
  4. 01:27:116 - i dont think the NC spam is necessary tho, u didnt do at the top diff
  • [H]
  1. 00:32:888 (2) - replace by 2 notes? gives a good emphasis on vocals imo
  2. 00:36:730 (2,3) - trying to blanket or not xd
  3. 00:37:617 (4) - move down a bit so it keeps the flow with 00:37:174 (3) -
  4. 00:41:607 (3,4) - ctrl + g the rhythm might be better
  5. 00:42:937 (8,9,1) - spacing is a bit large for a hard diff imo, x0.7 is better
  6. 01:15:006 (4) - same xd


rest 2 mod will come soon
posted
[Guilt]
The AR is a bit too high, try 9.4

01:16:336 (1) - move this a bit further away, as the spacing before is huge

[Extra]
00:38:504 (1) - better to map this as 3/4 + circle cuz vocal is a bit loud here

[Insane]
00:13:371 (2) - not a good place, barely gives the next object any spacing
00:15:871 (1,2,1,2) - NC Error

01:01:115 (1) - easily misread as 1/4 gap, should be placed further away

[Hard]
00:12:930 (8,9) - should just continue the same pattern for this pair too because they sound the same

00:43:159 (9,1) - stack maybe? the spacing is quite large

00:50:105 - add a spinner here, it's empty atm. you can just cut the spinner a beat shorter

[Normal]
00:07:914 (4,5,6) - I think this better is better as this https://i.imgur.com/RP0hDru.png fits better imo, applies for the other parts as well

Good luck
posted
Hi
M4M (3)

add video?

[bor's Easy]
diff look like Normal, maybe change some circles on sliders or rename on bor's Normal?
00:20:179 (3,4,1) for low level players to be a little difficult to press the 3 circles
00:22:100 (1,1) if you take the distance in the circle 00:20:770 (1), the objects are far from each other
00:32:592 (1,2,3,4) no, seriously, this would be suitable for Normal difficulty, but Easy is too hard
00:42:937 (4) again the stack, which is inconvenient on a weak complexity for beginners
00:47:371 (4,1) far
00:51:509 (2,3,4) too stacks
01:13:079 (2,3,4) - 01:15:435 (2,3,4) as I said to 00:20:179 (3,4,1)
01:25:202 (3,4) and yes, again stack

[Hard]
00:08:948 (1) end slider move slightly right for the same distance with next objects
00:27:863 (1,2,3) slightly different range
00:32:445 maybe put circle for start vocal?
00:33:479 (4) do slightly far for the same distance?
00:34:218 (2) end slider move slightly left for ^
00:46:041 (2,3) do slightly far?
posted

TheKoala wrote:

m4m #3

guilt
enable widescreen support to be consistent with the rest of the diffs
is there a reason why your od is so high on a 6 star map where note locking isn't a problem?
00:05:697 (2) - blanket
00:05:845 (3,5) - slight overlap is kinda ugly - these are both fine i think
00:10:869 (5) - why is the spacing so small here? sound is the same as 00:10:574 (3) - mainly for contrast but adjusted the 2,3 slightly
00:20:622 (7) - this sudden antijump actually emphasizes this note since it makes it stand out even tho its not weak/strong enough to deserve that emphasis. moving it away (maybe stacked under 00:19:735 (2) ) improves the pattern and emphasis overall
00:35:253 (2,3) - spacing between these is small while 00:35:548 (3,4) is a lot bigger even tho 3 and 4 are the same sounds. spacing should be the same imo - I'm trying to make contrast on the snares but I lowered it a bit more
01:02:888 (4,1) - blanket
01:15:006 (5) - like 00:20:622 (7)
01:25:646 (7) - here u don't map this sound but at 00:20:622 (7) you do

extra
Object isn't snapped! 00:17:514
Object isn't snapped! 00:17:661
00:51:509 (1,1,1) - here the spacing is building up while in the top diff its going down
00:54:612 (4) - would look neater if this was the same distance from the slider as 00:54:760 (5) is
01:01:558 (4) - nc?
01:03:922 (3) - imperfect stack
not much else to say, diff is pretty good

insane
objects not snapped like diff above
00:13:665 (1) - i find it weird how the spacing to this note is so much smaller than the one to 00:13:371 (2)
00:22:100 (1,2) - the blanket hurts me ;-; fix plrz
00:24:760 (3,4,5) - the notes aren't in a perfect straight line
ok enough nazi
00:51:509 (1,1,1) - same as extra, spacing is building up
00:59:341 (4) - move this a little further up, its too close to the slider
01:04:366 (6) - i think the spacing to this note should be bigger since you are emphasizing vocals
ok i think thats it

hard
00:01:855 (1) - i think its not a bad idea to end the spinner on the red tick on every diff since theres a pretty strong sound there
00:30:228 (1) - imo you can safely end the slider on the next white tick, its a hard and it sounds kinda empty having a longer gap - I think there's a sound on 00:32:001 - so I ended it there

good luck!

Underdogs wrote:

d

Normal
  1. 00:01:855 (1) - Not gonna lie, this felt awkward as it ended without a decent sound. Either delete this spinner or extend this.
  2. 00:47:371 (6) - I think this works better as a 1/1 slider - there's a guitar thing here im following
Insane
  1. 00:20:770 (1,1) - Map the guitar between these two notes? - don't really feel like i need to, it works fine as a break
  2. 00:26:090 (3) - Make three circles instead of a slider? - density
  3. 00:30:302 (1,1,2,3,4) - Seems a bit too hard I guess. since players didn't adjust their aim after spinner and are supposed to hit the harsh flow, possibly missing them.
  4. 01:01:854 (3) - Extend it to 01:02:075 - ? - wouldn't do cuz i want more spacing rather than an extension
  5. 01:25:794 (1,1) - Big gap here. Not mapping it?
  6. 01:28:286 (1,1,1,1) - Probably starting here, increase the spacing. Since the instruments took part on the music itself - wanted more spacing for 01:29:160 (1) - + contrast


I guess that's it, since the upper diff has the same stated problem, only that it fits the diff since it is a 5* map.

Good luck with this set. I know this will be ranked before I know it

SnowNiNo_ wrote:

  • [G]
  1. 00:04:515 (2,3,4) - imo ctrl + j would makes the flow better since 00:04:219 (1) - is going downward
  2. 00:08:357 (4) - 00:17:797 (1) - 01:22:838 (4) - inconsistent NC usage
  3. 00:20:474 (6,7) - slider might work better here imo - there's still guitar going on here
  4. 00:37:026 (5,1) - spacing here is a bit large, sound on 00:37:174 - doesnt really need this strong emphasis
  5. 00:55:942 (5,1) - the small spacing here is rly uncomfortable to play, how about move to stack with 00:56:681 (3) - with sliderend
  6. 00:58:307 (7,1) - the spacing can be larger here since the vocal sound on 00:58:454 - is quite intense
  7. 01:15:006 (5) - this note is unnecessary imo, remove this note can give the emphasis on 01:14:858 (4) - more impact in gameplay - true but there's a guitar there, i'll think about what to do here
  8. 00:20:474 (6,7) - 01:25:498 (6) - inconsistent structure
  • [X]
  1. 00:14:254 (3,4) - meh blanket
  2. 00:15:136 (2,3,4) - flow here is a bit awkward to play, 00:15:136 (2,4) - ctrl + g might work better
  3. 00:22:839 (1) - unnecessary NC imo
  4. 00:43:233 (1,2) - spacing here is a bit overdone, stack with sliderhead instead makes more sense
  5. 00:57:420 (3) - it shouldbe NC on here instead since here is where the music change - I did it like this cuz of the vocal syncopation
  6. 01:01:558 (4) - NC for consistent?
  7. 01:15:006 (5) - same as top diff
  8. 01:03:036 (5,3) - stack
  9. 01:27:116 - i dont think the NC spam is necessary tho, u didnt do at the top diff
  • [I]
  1. 00:22:100 (1) - replaced by notes would express better to the sound, u do it at most of the diff but this
  2. 01:15:006 (4) - same as top diff
  3. 01:18:552 (4,1) - more spacing for emphasis
  4. 01:27:116 - i dont think the NC spam is necessary tho, u didnt do at the top diff
  • [H]
  1. 00:32:888 (2) - replace by 2 notes? gives a good emphasis on vocals imo
  2. 00:36:730 (2,3) - trying to blanket or not xd
  3. 00:37:617 (4) - move down a bit so it keeps the flow with 00:37:174 (3) -
  4. 00:41:607 (3,4) - ctrl + g the rhythm might be better - rhythm is following snares like 00:42:642 (6,7,8) -
  5. 00:42:937 (8,9,1) - spacing is a bit large for a hard diff imo, x0.7 is better
  6. 01:15:006 (4) - same xd


rest 2 mod will come soon

timemon wrote:

[Guilt]
The AR is a bit too high, try 9.4

01:16:336 (1) - move this a bit further away, as the spacing before is huge

[Extra]
00:38:504 (1) - better to map this as 3/4 + circle cuz vocal is a bit loud here - mm i think it's fine not to do so since usually i don't on this diff

[Insane]
00:13:371 (2) - not a good place, barely gives the next object any spacing
00:15:871 (1,2,1,2) - NC Error

01:01:115 (1) - easily misread as 1/4 gap, should be placed further away - disagree cuz 01:00:228 (3,4) - is 1/4 gap so the spacing is already established

[Hard]
00:12:930 (8,9) - should just continue the same pattern for this pair too because they sound the same - not sure what you mean here?

00:43:159 (9,1) - stack maybe? the spacing is quite large

00:50:105 - add a spinner here, it's empty atm. you can just cut the spinner a beat shorter

[Normal]
00:07:914 (4,5,6) - I think this better is better as this https://i.imgur.com/RP0hDru.png fits better imo, applies for the other parts as well - that would make 00:08:653 (6) - unclickable?

Good luck

CucumberCuc wrote:

Hi
M4M (3)

add video? - idk how to video

[Hard]
00:08:948 (1) end slider move slightly right for the same distance with next objects
00:27:863 (1,2,3) slightly different range
00:32:445 maybe put circle for start vocal?
00:33:479 (4) do slightly far for the same distance?
00:34:218 (2) end slider move slightly left for ^
00:46:041 (2,3) do slightly far?

adjusted what was necessary to move
Thanks all. Waiting for bor's update now.~
posted

TheKoala wrote:

easy
00:47:962 (1) - kinda ugly slider, s shape can be improved by making the slider vertical it looks good enough to me, i don't want it perfectly vertical
00:51:509 (2,3,4) - this stack feels too confusing for an easy diff, every other stack is 1/1 which makes this one very hard to read for noobies its stacked so the players can read the semi difficult rhythm :(
01:03:922 (3,2) - this overlap is super ugly and may affect readability, would suggest avoiding it it won't affect readability because there is the 2/1 slider(repeat)
01:17:518 (2,3) - don't like the slight overlap I overlap all the time :((((
other than aesthetics the diff is pretty much fine i suppose

good luck!

Underdogs wrote:

d

Easy
00:32:592 (1,2,3,4) - Not sure if this is safe. I mean, it did reflect the song well, but stacking might make it a bit hard, especially newbies, to read, as they might mistake 00:33:184 (3) - as the second rhythm instead of 00:32:888 (2) - at which you stacked the player would read the 3 on the second stack and notice there is a note below the (1); unless you can prove otherwise :p
00:36:139 (1,2) - Maybe stack these? it's just a small 0.05x DS difference, and it'll look visually better without the overlap. I think it fits the visual aesthetic I applied to this map
00:51:509 (2,3,4) - This rhythm might be confused for 00:32:592 (1,2,3,4) - as both are stacked, but with one having an offbeat, while the other is played as 1/1 in the tutorial the player is encouraged to read the approach circles, so I'm 95% confident that will occur in this situation. Also I've watched a bunch of easy players myself and they usually try to read the approach circles

CucumberCuc wrote:

Hi
M4M (3)

add video?

[bor's Easy]
diff look like Normal, maybe change some circles on sliders or rename on bor's Normal?
00:20:179 (3,4,1) for low level players to be a little difficult to press the 3 circles its not too difficult for this level of skill
00:22:100 (1,1) if you take the distance in the circle 00:20:770 (1), the objects are far from each other maybe you can elaborate on this,
I don't understand it currently

00:32:592 (1,2,3,4) no, seriously, this would be suitable for Normal difficulty, but Easy is too hard I strictly disagree
00:42:937 (4) again the stack, which is inconvenient on a weak complexity for beginners I strictly disagree
00:47:371 (4,1) far imperfect ds is not unrankable, and this doesn't affect the playing but if it bothers other people I could consider changing this.
00:51:509 (2,3,4) too stacks replied too already
01:13:079 (2,3,4) - 01:15:435 (2,3,4) as I said to 00:20:179 (3,4,1) I strictly disagree.
01:25:202 (3,4) and yes, again stack I strictly disagree.
posted
general

  1. add 7人の魔書使い to tags, also maybe remove seven from tags? it's already on the song title
  2. take the video from the ranked version https://osu.ppy.sh/s/232290 ? an anime op without video is meh


top

  1. 00:07:027 (4,1) - this things are really awkward to play, 01:12:640 (3,1) - this feels a lot better when playing.
  2. 01:17:370 (1) - 01:16:779 (5) - this is a really weird rhythm choice, since you miss a click on the stong beats mainly in 01:17:370 (1) - what u did on extra makes more sense
  3. 01:25:498 (6) - I didn't get your spacing, since 6 has less spacing than 7 and 6 is stronger than 7, what you did at 00:20:474 (6,7) - makes more sense with the song
  4. 00:23:134 (1) - the hitsounds at this section are really loud, you can notice at the slider-slide sound at 00:26:533 (1) - , either reduce the volume or add a silent slider-slide
  5. 00:33:184 (1) - 01:07:469 (3) - touching the HP bar
  6. 00:49:587 (3) - missing the white tick because of vocals is not that nice, specially because you didn't follow vocals in the most part of map


Extra

  1. 00:11:017 (1) - why the NC? it doesn't make much sense with the music, since it's still part of the previous section, also having a NC there takes much attention to it and the change in the music at 00:11:313 (1) - lose relevance
  2. 00:11:313 (1,2) - keeping the same movement as 00:10:721 (4,5,1,2) - feels really not fitting with the change in the music
  3. 00:23:134 (1) - same as the top diff


Insane

  1. 00:08:505 (5,2) - nazi, stack this properly
  2. 00:13:665 (1,2) - fix blanket xd
  3. 00:23:134 (1) - same as the other diffs


Easy

  1. 00:32:592 (1,2,3,4) - the stack leniency ruins your spacing
  2. 00:42:051 (3,4,1) - same
  3. 01:24:020 (2,3,4,1) - same
  4. 01:03:922 (3,2) - this looks really bad in game and can be awkward to play for new players.
  5. 00:15:430 (3) - offscreen
  6. 01:13:079 (2,3,4,1) - the 3 circles hit plus the next object with a timing change, I don't think it's ok for an easy
  7. 01:15:435 (2,3,4,1) - same even the spacing turns a bit weird at the last object
posted
thanks natsu <3 I did all

https://bor.s-ul.eu/lmqTmT9J.osu
posted

Natsu wrote:

general

  1. add 7人の魔書使い to tags, also maybe remove seven from tags? it's already on the song title - added bor and _83 as well, thanks for reminding me
  2. take the video from the ranked version https://osu.ppy.sh/s/232290 ? an anime op without video is meh - i don't like videos


top

  1. 00:07:027 (4,1) - this things are really awkward to play, 01:12:640 (3,1) - this feels a lot better when playing. - will disagree here since i quite like the small movement this allows for, it also differentiates it from just a regular stack
  2. 01:17:370 (1) - 01:16:779 (5) - this is a really weird rhythm choice, since you miss a click on the stong beats mainly in 01:17:370 (1) - what u did on extra makes more sense - redid
  3. 01:25:498 (6) - I didn't get your spacing, since 6 has less spacing than 7 and 6 is stronger than 7, what you did at 00:20:474 (6,7) - makes more sense with the song - adjusted
  4. 00:23:134 (1) - the hitsounds at this section are really loud, you can notice at the slider-slide sound at 00:26:533 (1) - , either reduce the volume or add a silent slider-slide - lowered to 30%
  5. 00:33:184 (1) - 01:07:469 (3) - touching the HP bar - moved the slider, kept the circle since it's not that bad
  6. 00:49:587 (3) - missing the white tick because of vocals is not that nice, specially because you didn't follow vocals in the most part of map - wanted to emphasize these last vocals that have a somewhat more unique rhythm and phrasing to them, the white tick itself isn't really that prominent either so i decided to skip it


Extra

  1. 00:11:017 (1) - why the NC? it doesn't make much sense with the music, since it's still part of the previous section, also having a NC there takes much attention to it and the change in the music at 00:11:313 (1) - lose relevance - pressed q on accident probably
  2. 00:11:313 (1,2) - keeping the same movement as 00:10:721 (4,5,1,2) - feels really not fitting with the change in the music - adjusted
  3. 00:23:134 (1) - same as the top diff


Insane

  1. 00:08:505 (5,2) - nazi, stack this properly
  2. 00:13:665 (1,2) - fix blanket xd
  3. 00:23:134 (1) - same as the other diffs
Thanks for modding, Natsu!

Updated tags + bor's diff.
posted
p/6157012 read the first point under hs

01:10:277 - this is really off, sound is like 1/8 later but eh
tv size to tags?

guilt
00:12:636 (1,2,3) - seems a bit off since you used repetitive circular movement for the whole pattern but here rotate the opposite even though sounds still repeat
just a general idea: https://i.imgur.com/W1L3brP.jpg will have to adjust things here though if you change it

00:14:695 - 00:20:770 - this whole part is counterclockwise, which makes the jumps seem pretty boring. while it makes sense for the repetitive pattern, some other movement could be changed. using some back and forth or clockwise movement on 00:15:136 (2,3,4,5,6) - and or 00:20:031 (3,4,5,6,7) - could be cute
00:30:228 - thing you did on extra is better imo
00:35:548 (3,4) - should probably be drum hitnormal
00:40:277 (4) - stacking with 00:39:834 (2) - instead would looks so much nicer. if y ou just move 00:39:538 (1,2) - you won't have to adjust anything else
00:51:509 (1,1,1) - how about drum-finish or drum-clap on all of these
01:01:854 - 01:11:312 - could probably have finish

01:01:558 (1) - but lol that this is way easier to hit than the stuff before but stands out so much in the song since it seems other chorus stuff values spacing emphasis a lot
01:03:331 - drum hitnormal
01:13:811 (4,1) - slider entry is kinda gross here, why not https://i.imgur.com/lwaKy75.jpg
01:16:483 (2) - triple would be better cause song focuses a lot on downbeat


extra
00:10:869 (5,6,7) - why is this more straining to play than top diff (rhythm mainly)
00:30:228 - whistle
01:11:016 (2) - passing thorough cymbal is eh
01:16:557 (2,3) - did it right on this diff :eyes:
01:17:518 (1,2) - looks too much like single repeat//1/2 gap, something like https://i.imgur.com/P7cEx97.jpg would be nice


insane
01:12:346 - moving the nc here + nc on 01:12:933 - would probably help a bit with reading
cute stacking


hard
00:06:436 (1) - moving whistle to head/or just adding another one would make more sense with your rhythm choice
00:30:228 - yea clickable is so much better
00:51:509 (1,1,1) - spacing here is so ambiguous and it's all the same sound, so even spacing would be cute
01:16:631 (2,3,4,5,6) - this is actually a really huge diff spike. I think https://i.imgur.com/Wu8SC8o.jpg would fit the song really well


normal
00:03:480 - could add intro spinner until here, should be enough recovery and lands on the guitar slide thing
00:15:871 (6,1,2) - really cluttered, repeat could be a 1/1 slider instead
00:56:090 (3,4) - :( something like https://i.imgur.com/qiypuyu.jpg would be much cuter
01:20:917 (6,1,2) - kinda same as point 2
01:22:838 (5) - could also be moved right so it gets covered less by sliderbody#
01:27:116 (1,2,3,4) - could probably be replaced with sliders since 1/1 pattern is so long
diff is fine but 1x ds would've made it nicer to read and less cluttered imo


borsy
00:05:401 - 00:07:766 - 00:14:842 - 00:17:223 - 01:22:247 - etc could use some more hs feedback
your rhythm is so different from mir's so these ended up kinda lacking hs wise
probably more of them
00:36:139 (1,2) - looks like it will really tilt new players. i mean even https://i.imgur.com/sAyX0Pn.jpg would be easier to read since then at least there tail is gone lol
00:56:238 - could use some hs, probably kick, even if it's off a bit, or just whistle
posted

Lasse wrote:

https://osu.ppy.sh/forum/p/6157012 read the first point under hs

01:10:277 - this is really off, sound is like 1/8 later but eh
tv size to tags?

guilt
00:12:636 (1,2,3) - seems a bit off since you used repetitive circular movement for the whole pattern but here rotate the opposite even though sounds still repeat
just a general idea: https://i.imgur.com/W1L3brP.jpg will have to adjust things here though if you change it

00:14:695 - 00:20:770 - this whole part is counterclockwise, which makes the jumps seem pretty boring. while it makes sense for the repetitive pattern, some other movement could be changed. using some back and forth or clockwise movement on 00:15:136 (2,3,4,5,6) - and or 00:20:031 (3,4,5,6,7) - could be cute
00:30:228 - thing you did on extra is better imo
00:35:548 (3,4) - should probably be drum hitnormal
00:40:277 (4) - stacking with 00:39:834 (2) - instead would looks so much nicer. if y ou just move 00:39:538 (1,2) - you won't have to adjust anything else
00:51:509 (1,1,1) - how about drum-finish or drum-clap on all of these
01:01:854 - 01:11:312 - could probably have finish

01:01:558 (1) - but lol that this is way easier to hit than the stuff before but stands out so much in the song since it seems other chorus stuff values spacing emphasis a lot - the vocal is decreasing in intensity so the jumps do as well, therefore this ends up being easiest to hit. still spacing emphasis :3
01:03:331 - drum hitnormal
01:13:811 (4,1) - slider entry is kinda gross here, why not https://i.imgur.com/lwaKy75.jpg - i don't really see an issue here, this plays fine to me o.o
01:16:483 (2) - triple would be better cause song focuses a lot on downbeat - don't wanna have a million triples here so rather repeat slider


extra
00:10:869 (5,6,7) - why is this more straining to play than top diff (rhythm mainly)
00:30:228 - whistle
01:11:016 (2) - passing thorough cymbal is eh - barely noticeable to me compared to others
01:16:557 (2,3) - did it right on this diff :eyes: - cuz slider :eyes:
01:17:518 (1,2) - looks too much like single repeat//1/2 gap, something like https://i.imgur.com/P7cEx97.jpg would be nice


insane
01:12:346 - moving the nc here + nc on 01:12:933 - would probably help a bit with reading
cute stacking


hard
00:06:436 (1) - moving whistle to head/or just adding another one would make more sense with your rhythm choice
00:30:228 - yea clickable is so much better
00:51:509 (1,1,1) - spacing here is so ambiguous and it's all the same sound, so even spacing would be cute - sound decreases a in pitch so rather not ;-;
01:16:631 (2,3,4,5,6) - this is actually a really huge diff spike. I think https://i.imgur.com/Wu8SC8o.jpg would fit the song really well


normal
00:03:480 - could add intro spinner until here, should be enough recovery and lands on the guitar slide thing
00:15:871 (6,1,2) - really cluttered, repeat could be a 1/1 slider instead
00:56:090 (3,4) - :( something like https://i.imgur.com/qiypuyu.jpg would be much cuter
01:20:917 (6,1,2) - kinda same as point 2
01:22:838 (5) - could also be moved right so it gets covered less by sliderbody#
01:27:116 (1,2,3,4) - could probably be replaced with sliders since 1/1 pattern is so long
diff is fine but 1x ds would've made it nicer to read and less cluttered imo
bor update before applying and fix your hitsounds if necessary since apparently we follow different things

thanks Lasse!!
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