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Cres - End Time

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Total Posts
173
Topic Starter
soulfear
This beatmap was submitted using in-game submission on 2013年9月4日 at 4:00:23

Artist: Cres
Title: End Time
Source: BMS
Tags: cyclia swish gowww soulfear Kanon TechnoBreak
BPM: 180
Filesize: 14194kb
Play Time: 02:08
Difficulties Available:
  1. Another (5 stars, 502 notes)
  2. Fear (5 stars, 816 notes)
  3. Hyper (4.89 stars, 337 notes)
  4. Normal (2.77 stars, 157 notes)
Download: Cres - End Time
Download: Cres - End Time (no video)
Information: Scores/Beatmap Listing
---------------
一人ぼっちのは寂しいんもんね
って、なぜ泣いているんだ、私
笑わせる
最後の心から送り物
じゃあ
さようなら





Another:gowww
Hyper:Kanon
Normal:swish
Flute
                         
this map muri XDXD

soulfear kirai<3
Melancholy
一人ぼっちのは寂しいんもんね
って、なぜ泣いているんだ、私
笑わせる
最後の心から送り物
じゃあ
touhougerb
ok when you will ranked this you must make 3 diffs.^^

and your offset is wrong listen to the takt and its work ;D
Apricot
lol.                                                
dNextGen
way too streamy for a calming song

the song is extra cool though
JJfly_old
Eh,I think you are wrong,this isn't a calm song,if you don't know,please go to play this song in bms,it's a requiem,break techno song,I think this map is not so hard and fits the song,you can wait for other easy diffs. FAITO~ :)
swish
bakatii
gowww's come
gowww
fight!
Sanjenin Nagi
I made ​​you a map of Taiko Guest difficulty please?
lkjl23
...
Topic Starter
soulfear

Sanjenin Nagi -U wrote:

I made ​​you a map of Taiko Guest difficulty please?
Yes,you can.
JJfly_old
;)
Kitsuneko
わああああああああああああああああああ


[General]
(remove .osb? yes just suggestion. this is not rule)


[Normal]
00:29:334 - 僕ならここでhitsoundをNormalに変更
01:05:334 (6) - 歪んで見えるのでポイント修正 http://osu.ppy.sh/ss/274354
01:16:668 (4) - 01:15:668 (2) と直線になる角度に変更


[Hyper]
forgetting to add "soulfear" into tag


[Another]
error is nothing


[-to the death-]
02:00:001 (1) - move to x:432 y:12 & Slider Velocity Multiplier 1.0x → 1.5x

awesome as usual


(kore dake shika mitsukara nakatta >.<)

toriaezu stream de shinda
spboxer3

[general]


  • Settings
  1. 影片似乎有偏移 去check一下

[Normal]


  • Settings
  1. unused green line:
    01:35:668 -
mapping
  1. 00:02:668 (3,4) - 和 00:05:334 (2,3) - 間距不同 修正吧...
  2. 00:35:668 (1) - BUG 把NC加回去
  3. 01:13:334 (3,4,1) - 間距不同
  4. 01:44:001 (1) - 不加個finish在這slider的頭嗎? 我覺得很適合阿
  5. 02:04:001 (2) - Unsnapped slider (end).

[Hyper]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:08:501 (10,2) -
mapping
  1. 00:06:001 (4) - slider節尾別加whistle吧 這個音聽起來和前面一個是同樣音調 所以建議用相同的
  2. 00:13:334 (1,6) - stack吧 這個有誤差
  3. 01:48:001 (1) - 這個spinner結束在01:49:168 - 不能因為這是spinner就擺到不合節奏的位置上

[Another]


  • Settings
  1. unused green line:
    01:38:501 -
mapping
  1. 00:06:668 (1) - 同Normal 頭的位置不適合用whistle.
  2. 00:41:334 (2,3,4) - 我覺得這三顆的音效剛好下反了...高音用whistle 低音用Normal
  3. 00:50:667 (1) - Normal音效

[-to the death-]


  • Settings

  1. unused green line
    00:29:251 -
    01:35:918 -
    01:38:501 -


Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:18:501 (15,5) -
  2. 01:19:835 (15,9) -
  3. 01:24:001 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 這兩串有部分碰到了 但是這note太密了我不好挑出來 所以 建議直接把這兩串分開點.
mapping
  1. 00:06:667 (6) - 同樣音效問題
  2. 00:26:835 (2,3,4,5,6,7,8,9,10,11,12,13,14,1) - (1)太覆蓋的note 這通常會被挑 有些2點的MAT會認為這是unrankable的
  3. 00:33:334 (1) - 這個也加上finish吧 聽起來段落開頭沒有finish很奇怪
  4. 00:49:334 (1,3) - 我認為(1)加whistle (3)不要加會比較好
  5. 02:05:151 (6,7) - (6)whiatle (7)不要

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議

恩...就這樣
我喜歡這歌 給個star... 別墳了它!!!
AngelHoney
<3
threenash
to the end :Q


01:43:834 (5,6,7) - harsh
Topic Starter
soulfear
what
JJfly_old
ああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああ
Cilvery
もっどりくえすとありです d( ̄^ ̄)b

[Normal]

00:22:668 - 1grid下げて
01:17:334 - finishを追加
01:48:668 - whistleを追加
01:49:001 - whistleを消してfinishを追加(うるさいようならvolume down)
02:08:756 - finish要らないと思う

[Hyper]

00:01:335 - whistle入れたほうがいいかも
00:12:001 - スピンの始まりを00:11:918 - ここにしたほうが音に合ってると思う
01:37:334 - ジャンプにするかなんかしたほうが雰囲気出る気がする http://osu.ppy.sh/ss/855191
02:00:001 - finishを追加
02:08:756 - Normal同様

[Another]

00:21:167 - ここのサークル、00:21:334 (1) - より00:21:001 (4) - に重ねたほうがいいかも

[-to the death-]

00:01:335 - Hyper同様
00:44:001 - circle入れたほうがいいかな
00:54:668 - ^


あまりmodできなくてすみません(;∀; )
頑張ってください!!
DeeN
賢者タイム

-to the death-
01:37:334 (1,2,3,4,5,6,7,8) - 改成NORMAL音效好点
01:56:334 (3) - add finish
01:56:668 (9) - ^
01:56:835 (10) - ^
01:57:001 (11) - ^
01:57:168 (13) - ^

that’s all
Lapis-
IRC mod from me

The mod
14:59 Fear: can you mod?
14:59 PortalLife: I haven't done a mod in a while
14:59 PortalLife: i can irc prehaps
15:00 PortalLife: what map?
15:00 Fear: http://osu.ppy.sh/s/36382
15:00 PortalLife: ah
15:00 PortalLife: this map
15:00 PortalLife: <3
15:00 PortalLife: its pretty cool. I play this as stream pratitice xD
15:01 Fear: xd
15:01 PortalLife: ill go through it on IRC I guess
15:01 Fear: I have to collect 6 mods for a bubble
15:03 PortalLife: hmm
15:03 PortalLife: in normal
15:03 PortalLife: 01:49:501 to 01:57:168
15:03 PortalLife: kind of repetitive. You could use a circle or two here to make it more interesting I thik
15:03 PortalLife: think
15:04 PortalLife: otherwise the normal is good
15:05 PortalLife: Hyper: 00:15:334 (1,2,12)
15:05 PortalLife: 1,2*
15:06 PortalLife: you could make a square here, cause whats there atm is a bit awkward looking.. dont quite like it
15:07 PortalLife: 00:22:834 (1) I don't like notes like these; i think this should be moved above (2) for a more logical pattern
15:07 PortalLife: also in hyper: Why the break? you mapped this in easier diffs
15:09 PortalLife: 01:17:334 - 01:26:668
15:09 PortalLife: I don't know if this is rankable or not but I think you could have short streams/silders here rather than spinners
15:10 PortalLife: 01:46:668 (1,2,3,4,1,2,3,4) this is a bit harsh for Hyper diff..
15:12 PortalLife: Another is fie
15:12 PortalLife: fine
15:13 PortalLife: Since To the Death and To The End are same map but different AR ill just focus on AR9 onne
15:13 Fear: fmm
15:13 PortalLife: hmm?
15:14 PortalLife: To be honest I'm not sure what to say about it
15:15 PortalLife: Its a cool map but I don't know if BATs will like it.
15:15 PortalLife: the one thing I really dont agree with though
15:15 PortalLife: is the 1/6 stacks at the ed
15:15 PortalLife: end
15:15 PortalLife: they dont fit the song imo
15:15 PortalLife: they could be 1/4 and fit more
15:16 PortalLife: That's all i've got; I hope you found it useful
15:17 Fear: thank you!
xsrsbsns
[Normal]
01:17:334 (1) - 其实这里觉得太小声了,没必要弄到比之前底,还有头加finish
01:36:001 (1) - 加finish
02:04:001 (2) - 加whistle
02:07:881 (1) - 去whistle

[Hyper]
01:05:001 (5) - 尾巴加finish
01:49:334 (1,2,3,4,5,6,7,8) - 这里开始whistle数量好夸张了,可试下去走2,4,6的 (后面的一样,自己再调)
01:58:668 (1) - 加finish

[Another]
00:34:667 (1) - 来个finish

[这啥diff名]
圈数 787 滑条数 26 我可以kill你吗

好玩,加油,其他的consistent所以不管了
Niva
Hi Fear! Sorry for delay, this song...

[General]

-> The most obvious error about this mapset is (idk why) no-video download link doesn't appear in Beatmap Listing, renaming the video's filename and

Video,-4050,"BGA.avi"


in the .osu file *might* work (not really sure though, never seen case like this before but I've heard similar experiences about BG not showing - this might worth trying (: )

-> About the combo color, the gray and white is a bit hard to distinguish imo (just personal opinion though, it's not unreadable) - also for me it'll be a lot prettier if the red and blue combocolor made lighter, blends really well with the video's gentle atmosphere~


-> Actually the song is really good if you wanted to experiment with the Addition/Sampleset feature, I understand this is an old map (which was mapped before the feature is implemented) though :3

-> also that .osu file I send earlier in PM *hides*

[-to the death-]

-> I'd HP Drain +1 and OD -1 here but it's up to you

  1. 00:06:667 (6,1,2) - Some suggestions here:
    1. You can either put NC on all three for aesthetics
    2. I'd personally add whistle on (1) to accompany the instrument as well
    3. Also consider making it like this perhaps? Somehow it plays nice imo because the next 00:12:001 (1) is located in the exact center:
  2. 00:12:001 (1) - I highly recommend to apply a gradual volume increase here (40 -> 50 -> 60 -> 70, for example) or at least use lower volume, constant 70% sounds quite abrupt imo ._.
  3. 00:21:835 (3) - Minor stuff but would look better if this isn't touching (1) imo, moving it slightly to ~:249 y:189 should do
  4. 00:23:334 (4,5,6,7,9,1) - Consider using manual stacking here? Flows good while playing imo:
  5. 00:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - This is a good place to experiment with Sampleset/Addition (top-left in the editor) feature before, with it no need to use hitnormal as S:C1's hitwhistle here, you could use Sampleset : Normal Addition : Soft and get both normal-hitnormal + soft-hitwhistle on the same object (really useful here imo)
  6. 00:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Also with this, I understand your point here is to make (1,3) and (2,4,1) in a straight line but perhaps consider making this stream encircle (3)'s end instead:
  7. 00:37:001 (4,5,6) - I prefer having this symmetrical with (1,2,3), it's neater like this imo but up to you of course :3
  8. 00:42:001 (7) - Consider moving this downward a bit perhaps (~y:38 for example)?
  9. 00:44:001 (x) - Feels quite empty here to be honest, I tried adding a circle here with 50% volume (in the center, stacked with your next (1)) and it looks/sounds better xD
  10. 00:45:334 (1,2,3,4,5) - Suggestion here, perhaps consider arranging them in an upward arc instead...
  11. 00:49:334 (1,2,3) - ...and this one as a downward arc? In the end it'll flow like this:
  12. 00:51:668 (4,5,6) - Whistle on (6) instead of (5)? The instrument is stronger there
  13. 01:00:001 (7,8) - Suggestion, make this encircle (6) like this instead?
  14. 01:02:001 (5,6) - This is placed a bit further compared to (2,3), is this intentional? (I prefer a perfect square by moving (2,3) further though (not (5,6) closer)...)
  15. 01:05:084 (11) - Umm, I prefer to remove finish on slider's end here to emphasize the other two finishes nearby (:
  16. 01:04:001 (3,4,5,6,7,8,9,10,11) - Another good place to use manual-stacked stream imo, for example: ((4) is stacked beneath (3) in this pic though)
  17. 01:06:668 (1,2,3,4,5,6) - Quite ambiguous spacing here imo, moving (4,5,6) further should do better though
  18. 01:08:501 (12) - Missing finish sound here? :3
  19. 01:10:668 (12) - Minor stuff, move to ~x:85 y:351 so this doesn't overlap (11)? (looks much neater also in play mode~)
  20. 01:25:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Also would be neater and better as well imo if this doesn't touch the previous stream (select all and move them to ~x:276 y:202, for example would do)
  21. 01:37:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - For me it's better if you could use Sampleset : Normal Addition : Soft with a bit of volume tweaking here, considering the bass' sound :3
  22. 01:38:001 (1,2,3,4,5,6,7) - Just a suggestion, rather than a straight stream consider using this variation perhaps? Fits the song's holiness atmosphere better imo (:
  23. 01:38:668 (1) - Beginning of a new section from the song here, add finish?
  24. 01:43:334 (1,2,3,4,5,6) - Again, manual-stacked stream could flow better here:
  25. 01:48:001 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,1) - Umm, I just felt weird with the stream's curve uneven curve here (not really a problem though), just mentioning you could use the new slider algorithm + 'Compose -> Convert Slider to Stream...' feature xD
  26. 02:00:001 (1) - Move to ~y:11? No need to reduce the spacing here though o.o
  27. 02:07:881 (1) - Remove whistle here to emphasize the two other whistles nearby?
[Another]

  1. 00:06:668 (1) - Missing whistle on slider's start I suppose?
  2. 00:06:668 (1,2) - About these two, to get the 'echo' effect you could use 70 -> 5 -> 10 -> 15 volume progression though (blends much better rather than just 70 -> 5 imo)
  3. 00:23:584 (3,4) - Minor stuff here, should be moved to ~x:52 y:331 for a better triangle
  4. 00:24:001 (1) - Add finish also here to note the new section of the song?
  5. 00:24:668 (6) - Umm, shouldn't it be rotated ~-25° selection centre? Can't really tell if this is intentional though...
  6. 00:31:334 (1,2,1) - - I think it's better if these three's spacing made equal rather than an anti-jump on (2,1) - it keeps the player's momentum imo:
  7. 00:32:834 (3) - You could use Sampleset : Normal Addition : Soft here to follow the drum's climax~
  8. 00:34:668 (1) - Err, just wondering is it intentional to shape the slider like this? It's fine though, but I prefer a smooth tilted slider wave here personally:
    112,288,34668,6,0,B|120:244|92:205|92:205|64:166|77:116,1,180,4|0,0:0|0:0,0:0:0:0:
  9. 00:38:668 (3,4,1,2,3,4) - A bit confusing to read here to be honest, a back-to-back manual stack like this plays better and fits the song better imo:
  10. 00:44:001 (5) - If you do above suggestion, you can simply put this in the center so you can keep the symmetry you previously made here (:
  11. 00:45:334 (1,2,3,4,5) - This arc could definitely made smoother, for example:
    329,278,45334,5,2,0:0:0:0:
    402,227,46001,1,0,0:0:0:0:
    422,138,46668,1,2,0:0:0:0:
    373,62,47334,1,0,0:0:0:0:
    287,34,48001,1,0,0:0:0:0:
  12. 00:56:501 (1,2) - You put whistle on (1)'s end instead of (2) here, is this intentional? o.o
  13. 01:00:168 (2,3,4,5) - Same suggestion as soulfear's diff actually, on this map's doubles (such as this one) you can experiment with manual-stacked stream variation :3
  14. 01:01:334 (1,2) - Would fit (9)'s flow better imo if (1,2) is made similar like this:
  15. 01:06:168 (2,4) - Select both and move them to ~x:365 y:215 so that 01:06:168 (2,4,3) will be equally spaced in a straight line? Much more pleasant to view this way imo
  16. 01:11:168 (6,10) - Flow is a bit weird imo (especially (9,10,11) where the spacing varies) - I'd rather put (10) around ~x:205 y:173 to make them as an equally spaced diamond instead but it's up to you
  17. 01:13:334 (1,3) - Umm, well, you could just recreate the slider using the new slider algorithm to get a MUCH smoother slider on this one :3
  18. 01:16:668 (3,4) - Move (3) upper and (4) lower like this perhaps? Looks good how (3)'s end is encircled by the next (1) this way~
  19. 01:26:168 (2,4) - Personally I'd remove the finish on these two so that the triple finish on 01:26:834 (2,3,4) would stand out more...
  20. 01:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I recommend to move all these to ~x:271 y:349, so they'll look correct in play mode (due to stacking's nature)
  21. 01:42:668 (1) - ...why the finish got discontinued here ._.
  22. 01:43:001 (5,6,7) - Also here, why no hitsound at all on these three? I recommend to use Sampleset : Normal where the bass comes though (as soulfear did on his diff), in this case add Sampleset : Normal on
    1. 01:43:334 (6) - Slider's start, first repeat, slider's end
    2. 01:43:668 (7) - Slider's start and second repeat
  23. 01:46:668 (1,2,5,6) - ...also consider redoing this slider with the new slider algorithm for a much smoother slider
  24. 01:58:668 (1) - Again why no finish on slider's end? It blends really well there xD
  25. 02:07:024 (1,1) - There's nothing on the song following the slider's end here, consider reducing the volume of each slider's end to ~30-40%?
  26. 02:08:738 (1) - Should be snapped to the red line!
[Hyper]

  1. 00:06:001 (4) - Whistle on slider's end as well? (you have it on 00:03:334 (4)'s end)
  2. 00:08:001 (2) - For me it's better if this could make symmetry with (4,1) - up to you though:
  3. 00:17:334 (1,2,3,4) - imo it'll be better if you could space them out a bit so they don't touch each other, for example:
  4. 00:21:501 (1,2,3,...) Err, for this arc imo you could place (2) in the center and make a better arc based on (2)'s approach circle like this:
  5. 00:23:001 (2) - Also this one's missing whistle I believe :3
  6. 00:28:334 (2) - Remove the whistle on slider's body here (sliderwhistle) here? (this wasn't intentional I think)
  7. 00:32:001 (1) - Considering the song's piano triples perhaps try to split this slider into four repeating sliders? It would fit the song more imo - also simple pattern like this would work already imo:
  8. 00:33:334 (1) - Soft sampleset blends better than Normal here imo, the song goes lush there~
  9. 00:45:334 (1,2,3,4,5) - Considering (1,2,3)'s symmetry pattern perhaps try to create an arc here? The flow will be like this:
  10. 00:50:668 (3) - I'd add whistle here for the instrument (:
  11. 00:51:668 (1,2,3) - Really minor here but I'd like to mention that due to stacking's nature, if you want to stack these three correctly with previous (3) this should be placed in ~x:353 y:284 xD
  12. 00:55:334 (1,2,3,4) - Rather than four circles here I much prefer two repeating 1/4 sliders here, fits the music much more and shouldn't be hard to place imo considering the previous part's rhythm :3
  13. 00:57:001 (5) - To fit the synth here, I'd add whistle here...
  14. 00:58:334 (4) - ...and remove the whistle in here
  15. 00:58:668 (1,2) - Just a pattern suggestion here, I prefer something more dynamic rather than just two straight sliders here:
  16. 01:00:001 (1,2,3,4) - Select all four and move them to ~x:431 y:21 so that (1)'s end and (4) will be stacked to the previous (3)?
  17. 01:05:001 (5) - Missing finish on slider's end? o.o
  18. 01:07:334 (4,7,1,...) - Because previously you had a normal sampleset on 01:06:668 (1) imo it would be best to continue the normal sampleset to accompany the bass here, don't be afraid to use Sampleset : Normal Addition : Soft as well if it's necessary though
  19. 01:14:668 (3) - I'd NC this also to make the combo 1-2-1-2-1-1 - you can also make it 1-2-1-2-1-2 if 01:15:668 (1) isn't NCed though (:
  20. 01:15:334 (1,1) - Encircle previous (3) like this instead perhaps?
  21. 01:18:501 (1) - I would really recommend to add whistle here for the instrument, sounds fabulous (:
  22. 01:21:168 (1) - ...however don't place whistle here though, place whistle on 01:23:834, and don't place whistle on 01:26:501 - this pattern fits the instrument most imo xD
  23. 01:34:001 (3,4,1) - imo it's fine to use a slightly wider spacing on these three so that (1) can encircle the previous slider without touching it, looks much neater:
  24. 01:37:001 (2) - Add whistle on slider's end here as well?
  25. 01:41:334 (1,1,1) - Because of the previous finishes that you had on (1,1)'s start would be best if you add finishes on these three's start as well imo (and also on 01:43:002 (2)'s start)
  26. 01:57:334 (1) - I'd make this face upward instead to avoid overlap with (6), it won't overlap with (2) btw because of the AR - also I don't think you should stop the whistles here, in fact here should be the whistles' climax ._.
  27. 01:58:668 (1) - No finish here? o.o
[Normal]

-> A lot of sliders on this diff could be made better with the new slider algorithm, again I understand though this map was made before that feature was implemented~

  1. 00:04:001 (4) - Put NC here instead?
  2. 00:06:668 (3) - Also NC here instead? (if you did these two you'll get 1-2-3, as you did on other diffs)
  3. 00:08:001 (1) - Add whistle here for the instrument?
  4. 00:15:001 (2) - You can easily make this in the center (~x:256)... Minor stuff though
  5. 00:41:334 (1) - Umm idk... I prefer to use a repeating slider 2/1 slider here instead, fits the song better for me personally :3
  6. 00:45:334 (1,2,3) - Hmm, I'm thinking of using a symmetry here perhaps: (you don't have to really follow dist.snap from previous 00:44:001 (3) imo, there's a 4/1 delay between each other - as long as they don't get really close they should be fine xD)
  7. 00:49:334 (1) - If you did above suggestion you can just simply stack this below (3)
  8. 00:51:668 (3) - Put whistle on slider's end (downbeat) instead of repeat (blue tick)?
  9. 00:59:334 (4) - Just a suggestion, you can add variation like this imo, flows good in play mode (:
  10. 01:10:001 (1,2) - Move these two more to the left (around ~x:70) so that (1,2,3,4) won't overlap in play mode (due to stacking's nature)
  11. 01:14:668 (1,2,3) - Another suggestion here (so it'll overlap less) - make these three in a straight line perhaps:
  12. 01:16:668 (4,1) - ...and arrange the following two notes like this - I know (4,1) is a bit far compared to normal spacing but it's still very intentional, I prefer this personally because it looks much neater (:
  13. 01:21:334 (2,3) - Err, considering the piano's sound here it's better imo to put the whistles on the slider's start (not repeat ._.)
  14. 01:25:001 (4) - Umm, this should be new combo-ed if you wanted to follow the combo ordering you've used in 01:21:001 (1)
  15. 01:25:334 (5,6) - Same as 01:21:334 (2,3)
  16. 01:35:334 (2) - Make this as a 1/1 repeating slider and start the spinner 1/4 or 1/2 after? Would leave a much better impression to the players here (compared to the long delay you currently have)
  17. 01:36:001 (1) - No finish on spinner's end here? o.o
  18. 01:43:334 (7) - Consider using Sampleset : Soft on slider's repeat here? It sounds less abrupt though (considering the bass also don't go that hectic here~)
  19. 02:01:001 (1,2,3,4,5,6) - It's quite obvious that this hexagon is uneven, there's Compose -> Create Polygon Circles feature which you can use here though
  20. 02:07:024 (1,1,1) - Would be much better if you can aim for a perfect triangle here instead of fully following spacing imo, yes the slowdown ruins normal spacing and imo the new combos should help already:
  21. 02:08:756 (1) - Also as portrayed in the picture above, try to make this placed in the center? (:
To be honest I'm quite afraid while modding this, I have a lot of map from you in my PC and I was afraid I couldn't deliver a mod which fits your mapping style... I'm trying my best though >_<

I can't believe I finally finished this orz - map is enjoyable as expected but I still see some quite worrying errors (that last note on gowww's Another, for example) so I'd drop a star + star icon for now~

Umm, well, good luck Fear, great set and song choice :3
Topic Starter
soulfear

Niva wrote:

Hi Fear! Sorry for delay, this song...

[General]

-> The most obvious error about this mapset is (idk why) no-video download link doesn't appear in Beatmap Listing, renaming the video's filename and

Video,-4050,"BGA.avi"
it's website problem,not map,like this https://osu.ppy.sh/b/128663&m=1 some diffs have no-video dl and some not

in the .osu file *might* work (not really sure though, never seen case like this before but I've heard similar experiences about BG not showing - this might worth trying (: )

-> About the combo color, the gray and white is a bit hard to distinguish imo (just personal opinion though, it's not unreadable) - also for me it'll be a lot prettier if the red and blue combocolor made lighter, blends really well with the video's gentle atmosphere~


-> Actually the song is really good if you wanted to experiment with the Addition/Sampleset feature, I understand this is an old map (which was mapped before the feature is implemented) though :3

-> also that .osu file I send earlier in PM *hides*

[-to the death-]

-> I'd HP Drain +1 and OD -1 here but it's up to you

  1. 00:06:667 (6,1,2) - Some suggestions here:
    1. You can either put NC on all three for aesthetics
    2. I'd personally add whistle on (1) to accompany the instrument as well
    3. Also consider making it like this perhaps? Somehow it plays nice imo because the next 00:12:001 (1) is located in the exact center:
  2. 00:12:001 (1) - I highly recommend to apply a gradual volume increase here (40 -> 50 -> 60 -> 70, for example) or at least use lower volume, constant 70% sounds quite abrupt imo ._. fixed
  3. 00:21:835 (3) - Minor stuff but would look better if this isn't touching (1) imo, moving it slightly to ~:249 y:189 should do
  4. 00:23:334 (4,5,6,7,9,1) - Consider using manual stacking here? Flows good while playing imo:
  5. 00:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - This is a good place to experiment with Sampleset/Addition (top-left in the editor) feature before, with it no need to use hitnormal as S:C1's hitwhistle here, you could use Sampleset : Normal Addition : Soft and get both normal-hitnormal + soft-hitwhistle on the same object (really useful here imo)
  6. 00:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Also with this, I understand your point here is to make (1,3) and (2,4,1) in a straight line but perhaps consider making this stream encircle (3)'s end instead:
  7. 00:37:001 (4,5,6) - I prefer having this symmetrical with (1,2,3), it's neater like this imo but up to you of course :3
  8. 00:42:001 (7) - Consider moving this downward a bit perhaps (~y:38 for example)?
  9. 00:44:001 (x) - Feels quite empty here to be honest, I tried adding a circle here with 50% volume (in the center, stacked with your next (1)) and it looks/sounds better xD
  10. 00:45:334 (1,2,3,4,5) - Suggestion here, perhaps consider arranging them in an upward arc instead...
  11. 00:49:334 (1,2,3) - ...and this one as a downward arc? In the end it'll flow like this:
  12. 00:51:668 (4,5,6) - Whistle on (6) instead of (5)? The instrument is stronger there
  13. 01:00:001 (7,8) - Suggestion, make this encircle (6) like this instead? fixed
  14. 01:02:001 (5,6) - This is placed a bit further compared to (2,3), is this intentional? (I prefer a perfect square by moving (2,3) further though (not (5,6) closer)...)
  15. 01:05:084 (11) - Umm, I prefer to remove finish on slider's end here to emphasize the other two finishes nearby (:
  16. 01:04:001 (3,4,5,6,7,8,9,10,11) - Another good place to use manual-stacked stream imo, for example: ((4) is stacked beneath (3) in this pic though) fixed
  17. 01:06:668 (1,2,3,4,5,6) - Quite ambiguous spacing here imo, moving (4,5,6) further should do better though
  18. 01:08:501 (12) - Missing finish sound here? :3
  19. 01:10:668 (12) - Minor stuff, move to ~x:85 y:351 so this doesn't overlap (11)? (looks much neater also in play mode~)
  20. 01:25:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Also would be neater and better as well imo if this doesn't touch the previous stream (select all and move them to ~x:276 y:202, for example would do) fixed
  21. 01:37:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - For me it's better if you could use Sampleset : Normal Addition : Soft with a bit of volume tweaking here, considering the bass' sound :3
  22. 01:38:001 (1,2,3,4,5,6,7) - Just a suggestion, rather than a straight stream consider using this variation perhaps? Fits the song's holiness atmosphere better imo (:
  23. 01:38:668 (1) - Beginning of a new section from the song here, add finish?
  24. 01:43:334 (1,2,3,4,5,6) - Again, manual-stacked stream could flow better here: fixed
  25. 01:48:001 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,1) - Umm, I just felt weird with the stream's curve uneven curve here (not really a problem though), just mentioning you could use the new slider algorithm + 'Compose -> Convert Slider to Stream...' feature xD
  26. 02:00:001 (1) - Move to ~y:11? No need to reduce the spacing here though o.o
  27. 02:07:881 (1) - Remove whistle here to emphasize the two other whistles nearby?
[Another]

  1. 00:06:668 (1) - Missing whistle on slider's start I suppose? fixed
  2. 00:06:668 (1,2) - About these two, to get the 'echo' effect you could use 70 -> 5 -> 10 -> 15 volume progression though (blends much better rather than just 70 -> 5 imo)
  3. 00:23:584 (3,4) - Minor stuff here, should be moved to ~x:52 y:331 for a better triangle
  4. 00:24:001 (1) - Add finish also here to note the new section of the song?
  5. 00:24:668 (6) - Umm, shouldn't it be rotated ~-25° selection centre? Can't really tell if this is intentional though...
  6. 00:31:334 (1,2,1) - - I think it's better if these three's spacing made equal rather than an anti-jump on (2,1) - it keeps the player's momentum imo:
  7. 00:32:834 (3) - You could use Sampleset : Normal Addition : Soft here to follow the drum's climax~
  8. 00:34:668 (1) - Err, just wondering is it intentional to shape the slider like this? It's fine though, but I prefer a smooth tilted slider wave here personally:
    112,288,34668,6,0,B|120:244|92:205|92:205|64:166|77:116,1,180,4|0,0:0|0:0,0:0:0:0:
  9. 00:38:668 (3,4,1,2,3,4) - A bit confusing to read here to be honest, a back-to-back manual stack like this plays better and fits the song better imo:
  10. 00:44:001 (5) - If you do above suggestion, you can simply put this in the center so you can keep the symmetry you previously made here (:
  11. 00:45:334 (1,2,3,4,5) - This arc could definitely made smoother, for example:
    329,278,45334,5,2,0:0:0:0:
    402,227,46001,1,0,0:0:0:0:
    422,138,46668,1,2,0:0:0:0:
    373,62,47334,1,0,0:0:0:0:
    287,34,48001,1,0,0:0:0:0:
  12. 00:56:501 (1,2) - You put whistle on (1)'s end instead of (2) here, is this intentional? o.o
  13. 01:00:168 (2,3,4,5) - Same suggestion as soulfear's diff actually, on this map's doubles (such as this one) you can experiment with manual-stacked stream variation :3
  14. 01:01:334 (1,2) - Would fit (9)'s flow better imo if (1,2) is made similar like this:
  15. 01:06:168 (2,4) - Select both and move them to ~x:365 y:215 so that 01:06:168 (2,4,3) will be equally spaced in a straight line? Much more pleasant to view this way imo
  16. 01:11:168 (6,10) - Flow is a bit weird imo (especially (9,10,11) where the spacing varies) - I'd rather put (10) around ~x:205 y:173 to make them as an equally spaced diamond instead but it's up to you
  17. 01:13:334 (1,3) - Umm, well, you could just recreate the slider using the new slider algorithm to get a MUCH smoother slider on this one :3
  18. 01:16:668 (3,4) - Move (3) upper and (4) lower like this perhaps? Looks good how (3)'s end is encircled by the next (1) this way~
  19. 01:26:168 (2,4) - Personally I'd remove the finish on these two so that the triple finish on 01:26:834 (2,3,4) would stand out more...
  20. 01:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I recommend to move all these to ~x:271 y:349, so they'll look correct in play mode (due to stacking's nature)
  21. 01:42:668 (1) - ...why the finish got discontinued here ._.
  22. 01:43:001 (5,6,7) - Also here, why no hitsound at all on these three? I recommend to use Sampleset : Normal where the bass comes though (as soulfear did on his diff), in this case add Sampleset : Normal on
    1. 01:43:334 (6) - Slider's start, first repeat, slider's end
    2. 01:43:668 (7) - Slider's start and second repeat
  23. 01:46:668 (1,2,5,6) - ...also consider redoing this slider with the new slider algorithm for a much smoother slider
  24. 01:58:668 (1) - Again why no finish on slider's end? It blends really well there xD fixed
  25. 02:07:024 (1,1) - There's nothing on the song following the slider's end here, consider reducing the volume of each slider's end to ~30-40%? fixed
  26. 02:08:738 (1) - Should be snapped to the red line! fixed
[Hyper]

  1. 00:06:001 (4) - Whistle on slider's end as well? (you have it on 00:03:334 (4)'s end) fixed
  2. 00:08:001 (2) - For me it's better if this could make symmetry with (4,1) - up to you though:
  3. 00:17:334 (1,2,3,4) - imo it'll be better if you could space them out a bit so they don't touch each other, for example:
  4. 00:21:501 (1,2,3,...) Err, for this arc imo you could place (2) in the center and make a better arc based on (2)'s approach circle like this:
  5. 00:23:001 (2) - Also this one's missing whistle I believe :3 fixed
  6. 00:28:334 (2) - Remove the whistle on slider's body here (sliderwhistle) here? (this wasn't intentional I think) fixed
  7. 00:32:001 (1) - Considering the song's piano triples perhaps try to split this slider into four repeating sliders? It would fit the song more imo - also simple pattern like this would work already imo:
  8. 00:33:334 (1) - Soft sampleset blends better than Normal here imo, the song goes lush there~ fixed
  9. 00:45:334 (1,2,3,4,5) - Considering (1,2,3)'s symmetry pattern perhaps try to create an arc here? The flow will be like this:
  10. 00:50:668 (3) - I'd add whistle here for the instrument (: fixed
  11. 00:51:668 (1,2,3) - Really minor here but I'd like to mention that due to stacking's nature, if you want to stack these three correctly with previous (3) this should be placed in ~x:353 y:284 xD
  12. 00:55:334 (1,2,3,4) - Rather than four circles here I much prefer two repeating 1/4 sliders here, fits the music much more and shouldn't be hard to place imo considering the previous part's rhythm :3
  13. 00:57:001 (5) - To fit the synth here, I'd add whistle here... fixed
  14. 00:58:334 (4) - ...and remove the whistle in here fixed
  15. 00:58:668 (1,2) - Just a pattern suggestion here, I prefer something more dynamic rather than just two straight sliders here:
  16. 01:00:001 (1,2,3,4) - Select all four and move them to ~x:431 y:21 so that (1)'s end and (4) will be stacked to the previous (3)?
  17. 01:05:001 (5) - Missing finish on slider's end? o.o
  18. 01:07:334 (4,7,1,...) - Because previously you had a normal sampleset on 01:06:668 (1) imo it would be best to continue the normal sampleset to accompany the bass here, don't be afraid to use Sampleset : Normal Addition : Soft as well if it's necessary though
  19. 01:14:668 (3) - I'd NC this also to make the combo 1-2-1-2-1-1 - you can also make it 1-2-1-2-1-2 if 01:15:668 (1) isn't NCed though (:
  20. 01:15:334 (1,1) - Encircle previous (3) like this instead perhaps?
  21. 01:18:501 (1) - I would really recommend to add whistle here for the instrument, sounds fabulous (: fixed
  22. 01:21:168 (1) - ...however don't place whistle here though, place whistle on 01:23:834, and don't place whistle on 01:26:501 - this pattern fits the instrument most imo xD fixed
  23. 01:34:001 (3,4,1) - imo it's fine to use a slightly wider spacing on these three so that (1) can encircle the previous slider without touching it, looks much neater:
  24. 01:37:001 (2) - Add whistle on slider's end here as well? fixed
  25. 01:41:334 (1,1,1) - Because of the previous finishes that you had on (1,1)'s start would be best if you add finishes on these three's start as well imo (and also on 01:43:002 (2)'s start)
  26. 01:57:334 (1) - I'd make this face upward instead to avoid overlap with (6), it won't overlap with (2) btw because of the AR - also I don't think you should stop the whistles here, in fact here should be the whistles' climax ._.
  27. 01:58:668 (1) - No finish here? o.o fixed


[Normal]

-> A lot of sliders on this diff could be made better with the new slider algorithm, again I understand though this map was made before that feature was implemented~

  1. 00:04:001 (4) - Put NC here instead?
  2. 00:06:668 (3) - Also NC here instead? (if you did these two you'll get 1-2-3, as you did on other diffs)
  3. 00:08:001 (1) - Add whistle here for the instrument?
  4. 00:15:001 (2) - You can easily make this in the center (~x:256)... Minor stuff though
  5. 00:41:334 (1) - Umm idk... I prefer to use a repeating slider 2/1 slider here instead, fits the song better for me personally :3
  6. 00:45:334 (1,2,3) - Hmm, I'm thinking of using a symmetry here perhaps: (you don't have to really follow dist.snap from previous 00:44:001 (3) imo, there's a 4/1 delay between each other - as long as they don't get really close they should be fine xD)
  7. 00:49:334 (1) - If you did above suggestion you can just simply stack this below (3)
  8. 00:51:668 (3) - Put whistle on slider's end (downbeat) instead of repeat (blue tick)?
  9. 00:59:334 (4) - Just a suggestion, you can add variation like this imo, flows good in play mode (:
  10. 01:10:001 (1,2) - Move these two more to the left (around ~x:70) so that (1,2,3,4) won't overlap in play mode (due to stacking's nature)
  11. 01:14:668 (1,2,3) - Another suggestion here (so it'll overlap less) - make these three in a straight line perhaps:
  12. 01:16:668 (4,1) - ...and arrange the following two notes like this - I know (4,1) is a bit far compared to normal spacing but it's still very intentional, I prefer this personally because it looks much neater (:
  13. 01:21:334 (2,3) - Err, considering the piano's sound here it's better imo to put the whistles on the slider's start (not repeat ._.)
  14. 01:25:001 (4) - Umm, this should be new combo-ed if you wanted to follow the combo ordering you've used in 01:21:001 (1)
  15. 01:25:334 (5,6) - Same as 01:21:334 (2,3)
  16. 01:35:334 (2) - Make this as a 1/1 repeating slider and start the spinner 1/4 or 1/2 after? Would leave a much better impression to the players here (compared to the long delay you currently have)
  17. 01:36:001 (1) - No finish on spinner's end here? o.o fixed
  18. 01:43:334 (7) - Consider using Sampleset : Soft on slider's repeat here? It sounds less abrupt though (considering the bass also don't go that hectic here~)
  19. 02:01:001 (1,2,3,4,5,6) - It's quite obvious that this hexagon is uneven, there's Compose -> Create Polygon Circles feature which you can use here though
  20. 02:07:024 (1,1,1) - Would be much better if you can aim for a perfect triangle here instead of fully following spacing imo, yes the slowdown ruins normal spacing and imo the new combos should help already:
  21. 02:08:756 (1) - Also as portrayed in the picture above, try to make this placed in the center? (:
To be honest I'm quite afraid while modding this, I have a lot of map from you in my PC and I was afraid I couldn't deliver a mod which fits your mapping style... I'm trying my best though >_<

I can't believe I finally finished this orz - map is enjoyable as expected but I still see some quite worrying errors (that last note on gowww's Another, for example) so I'd drop a star + star icon for now~

Umm, well, good luck Fear, great set and song choice :3
Thank you for giving me a good mod,I consider them for days finally keep some of them,and my English is poor,can't explain them.
and also a bit hard for me to read this mod,hope you understand me.
pw384
seems it will be ranked o.o
Ibuki Suika
wtf
gowww
Topic Starter
soulfear
Uploaded
DeeN
go go rank this
Niva
Umm, well, I guess I'd recheck this now~ (don't kd btw)

First of all I'd like to mention some things (only the important ones though) which are also mentioned by AIBat:

  1. Normal : 00:35:668 (1) - Missing new combo here
  2. -to the death- : The first combo color (the gray) is different with other diffs (idk why), please alter it to R:210 G:210 B:210 to make it consistent with other diffs
  3. I just realized that the BG is 717*717, which is in a 1:1 ratio, and I've altered it into 800*600 (4:3) below - I really, really recommend to use this one (the 4:3 one) though:
Then here are some map-related things I'd like to brought up, not many though as I've covered most in my previous post:

  1. -to the death- : 00:37:001 (4,5,6) - I don't remember there were three whistles here before... Somehow too noisy imo (and idk if this is intentional) - use whistle only on (5)?
  2. -to the death- : 00:44:001 - I'm still expecting a note here, still feels very empty without a note ._.
  3. -to the death- : 01:00:001 (7) - Missing finish here?
  4. -to the death- : 01:59:917 (2,1) - Same as my previous mod post here (spacing issue)
  5. Hyper : 01:35:001 (2) - Missing whistle on slider's end
  6. Normal : 00:22:668 (6) - Please move the inherit section at the middle of the slider either 1/2 or 1/1 later, the early transition to N sampleset sounds abrupt on the slider's body ._.
That should be the major issues imo, however feel free to take your time to reconsider some of my previous suggestions on the previous mod post, I do believe there are a lot of things there which can improve your map more :3

Feel free to contact me again though, but then again I'm still busy with univ stuffs atm and can't really promise a fast recheck ._.

-----------------------------------------------------

EDIT : Did a small communication with the mapper in-game and Forum PM, it's 00:08 here and I did another quick recheck - I hope I didn't miss anything (to next modder/BAT : read this about the no-video download link though - Kecco's map got bubbled under this condition...)

Good luck with this!

Bubbled ~
Topic Starter
soulfear

Niva wrote:

Umm, well, I guess I'd recheck this now~ (don't kd btw)

First of all I'd like to mention some things (only the important ones though) which are also mentioned by AIBat:

  1. Normal : 00:35:668 (1) - Missing new combo here fixed
  2. -to the death- : The first combo color (the gray) is different with other diffs (idk why), please alter it to R:210 G:210 B:210 to make it consistent with other diffs fixed
  3. I just realized that the BG is 717*717, which is in a 1:1 ratio, and I've altered it into 800*600 (4:3) below - I really, really recommend to use this one (the 4:3 one) though:
my picture is more clear than that when is used as BG

Then here are some map-related things I'd like to brought up, not many though as I've covered most in my previous post:

  1. -to the death- : 00:37:001 (4,5,6) - I don't remember there were three whistles here before... Somehow too noisy imo (and idk if this is intentional) - use whistle only on (5)? fixed
  2. -to the death- : 00:44:001 - I'm still expecting a note here, still feels very empty without a note ._.
  3. -to the death- : 01:00:001 (7) - Missing finish here?
  4. -to the death- : 01:59:917 (2,1) - Same as my previous mod post here (spacing issue) fixed
  5. Hyper : 01:35:001 (2) - Missing whistle on slider's end fixed
  6. Normal : 00:22:668 (6) - Please move the inherit section at the middle of the slider either 1/2 or 1/1 later, the early transition to N sampleset sounds abrupt on the slider's body ._.
That should be the major issues imo, however feel free to take your time to reconsider some of my previous suggestions on the previous mod post, I do believe there are a lot of things there which can improve your map more :3

Feel free to contact me again though, but then again I'm still busy with univ stuffs atm and can't really promise a fast recheck ._.
Kodora
go go go
fanzhen0019
wow
Faust
By the way, there should be a timing section of 120 BPM at - 02:08:631 - if you refer to the BMS charting.
That is precisely the spot where it turns 120, then you'll also realize the one set at 128,756 offset fits perfectly.

120BPM at 128,756 is more a metronome reset than anything (The BMS chart doesn't make any changes at that point to the BPM because BMS charts don't indicate resets)

I don't ever remember if you did have it this way before I checked but it's worth having it before we get on.
Topic Starter
soulfear
2 years ago I noticed that
yes
as you said
Faust
Went to have a little in-game conversation to clear up on some things.

IRC log:

18:55 Faust: Any decision on whether to set that 120 BPM section I mentioned ?
18:56 Fear: ?
18:56 Fear: no need
18:57 Fear: just keep now
18:57 Fear: maddy's ver timing&mp3 is copy from mine
18:57 Fear: it's ranked
18:57 Faust: you just told me it was correct though. I don't see why you shouldn't add it.
18:58 Fear: I know the bms
18:58 Fear: it change to 120 before the note
18:58 Faust: Yeah, I know about his but I wouldn't use his map as an example to rank yours since it should have had the extra section.
18:59 Fear: you want to rank it?
19:00 Fear: when I creat this map 2years ago
19:00 Fear: the last red timing section
19:00 Fear: as you said
19:00 Fear: but
19:00 Fear: I notice that isn't very good
19:01 Fear: in osu
19:01 Fear: because
19:01 Fear: the tiick
19:02 Fear: http://osu.ppy.sh/ss/947539
19:02 Fear: just like this,right?
19:04 Fear: the bms timing
19:04 Faust: 02:08:631 - right here
19:05 Fear: yes
19:05 Faust: why isn't it good for osu! though
19:05 Fear: hmm
19:05 Fear: listen to the tick
19:06 Faust: tick, you mean the metronome ?
19:06 Fear: in timing
19:06 Fear: the tick sound
19:06 Fear: yes
19:06 Faust: what about it, lol
19:07 Fear: at 631
19:07 Fear: I feel bad so I change to 756
19:07 Faust: there's no need to worry about this metronome reset
19:08 Faust: doesn't affect gameplay at all
19:08 Fear: I just
19:08 Fear: think some BATS will said
19:08 Fear: why you don't put red line of the note
19:09 Faust: I..don't think they will argue with something that is
19:09 Faust: objectively correct
19:09 Fear: why you put red line before the note
19:09 Fear: I just afraid of this
19:09 Faust: They can just read my post, I guess.
19:10 Faust: the extra red line is acceptable by all means
19:10 Fear: hmm
19:10 Faust: since it serves a purpose
19:10 Fear: I see
19:10 Faust: I think the only thing left on your map is when I played Hyper and the spinner combo came
19:13 Fear: where
19:13 Faust: 01:17:334 - from here
19:13 Faust: it only appears in Hyper
19:13 Faust: so it was strange to me
19:14 Faust: Is there any particular reason for it ?
19:14 Fear: I think it's fine for me
19:15 Fear: nothing else better than spinner here I think?
19:15 Faust: lol
19:16 Faust: lack of spinners on the rest makes it very obvious. If you really have nothing to add, then alright.
19:17 Faust: let me know when you update
19:19 Fear: soon
19:20 Fear: done
19:22 Faust: lol, you should keep the red line on - 02:08:756
19:22 Fear: O.O
19:22 Fear: okay
19:22 Faust: haha
19:23 Faust: so, to clarify, you only added the extra red line and did nothing else to the map ?
19:25 Fear: done
19:25 Fear: hmm
19:26 Fear: wait a minute
19:26 Fear: do you need kds?
19:26 Faust: nope
19:26 Fear: yes
19:27 Fear: nothing else now
19:27 Faust: okay

Metronome rest added, nothing else was done to the mapset.

Ranked.
inaba-tan
good :D
-Neipezi
gratz=)
Kodora
congratz :3
Lapis-
congrats :D
Gamu
ナイス!

おめでとう:3
LQA20Ans
Gratz!!! :)
Rare
finally~
pw384
恭喜!
Satellite
おめでとうございます :)
ecdonald
Congrats :)
Kanon
At last~grats
Exw
Congrats~
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