Okay whatever. If this map is supposed to be "BMS ver.osu!", that's fine.
I would like to get explanations on some things though. These are questions directed at Fear, whos mapping style I respect. I don't want to endanger this style or anything.
Fear, why did you choose to place the kiai time the way you did? Right now it's placed before the strong, epic part of the song. In my opinion it would make more sense to place it right after the time you chose. That is at 01:38:653 -
Would you take a look at the BMS video you posted? (
http://www.youtube.com/watch?v=5qn3deBGrrE)
That is exactly the moment where the chart goes crazy and starts throwing 1/6 eveywhere. For that matter if you were to copy that you would choose to place the kiai at exactly that moment, right? Please consider this to give your players a better feeling when playing.
Additionally, for this part: 00:31:986 (1,2,3,4,1,2,3,4) - I strongly suggest you to change the hitsounding a little. See, having so many finish hitsounds at the same spot doesn't sound really nice, since these Finishes are usually used to fit especially strong beats in the music. Here you only have the piano and a backbeat though. Lemme give you an example: You place a Finish on the first note to raise suspense, but then you work woth claps instead of finishes. You use them to emphasize the backbeat, which is turning from 2/1 to 1/1 to 1/2 to 1/4 to 1/8
Place claps at the following points:
click me 00:32:319 (3) -
00:32:986 (7) -
00:33:653 (5) -
00:33:986 (9) -
00:34:153 (11) -
00:34:319 (13,14,15,16,17) -
I myself am not really good at hitsounding, and maybe this is a would be a bit overdone as well, but if you experiment a little and decide to reduce your custom whistles at that part as well, it would sound much better than currently, wouldn't it?
Also, I agree with Philippines about your streams starting at 01:17:319 -
See, in the BMS chart all kinds of patterns are used for the 1/4 (and 1/6s, but you can't map those of course) so you could do the same in your osu! map, right? I don't tell you to add jumps of any sort, you simply could be a little bit more creative about the shapes of your streams. Right now you only copied the same streams multiple times. Instead you could make some of the streams curvy, you could raise the spacing at some point. (Again, look at the BMS chart, the 1/4 patterns are sometimes played with only every second key, you yould use those spots to increase the spacing your map so it fits more visually, right?) The way it is now the streams are kind of boring, and I believe they could be made more interesting in a very easy way.
Remember, I'm actually trying to help you and I tried to argument with the BMS video you linked. I hope it made sense to you.