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Tia - Deal with the devil

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Topic Starter
DeviousPanda
This beatmap was submitted using in-game submission on 21 August 2017 at 20:24:20

Artist: Tia
Title: Deal with the devil
Source: 賭ケグルイ
Tags: Kakegurui Anime OP TV Size Compulsive Gambler diuS MaridiuS Hayu Hayuza
BPM: 142
Filesize: 5049kb
Play Time: 01:34
Difficulties Available:
  1. Addiction (5.33 stars, 414 notes)
  2. diuS' Insane (4.98 stars, 478 notes)
  3. Easy (1.34 stars, 75 notes)
  4. Hayu's Hard (2.58 stars, 178 notes)
  5. Insane (4.1 stars, 324 notes)
  6. Normal (2.06 stars, 121 notes)
Download: Tia - Deal with the devil
Information: Scores/Beatmap Listing
---------------
it would go kinda demonic if i remapped this in 2022 huh

--------------------------------------------

[Difficulties]

Addiction: 100% done - ready for mods

Insane GD by Maridius: - ready for mods

Insane: 100% done - ready for mods

Hard GD by Hayuza: - ready for mods

Normal: 100% done - ready for mods

Easy: 100% done - ready for mods
Azinlen
Fixing shit with storyboard!
Press "delete" on this shit https://osu.ppy.sh/ss/8567197

And turn on widescreen support
thx! ;)
Topic Starter
DeviousPanda
thanks!
Claus
Just gonna do a quick mod of Addiction

00:39:622 (1,2,3) - This rythm seems a little bit forced (like the triple doesn't go with the music) Why dont you change the 00:39:728 (2) to a slider which ends at the end of 00:39:833 (3), I think it fits the eccentricity of the music better tbh
00:41:735 (1) - This slider goes off the playscreen on some resolutions so you might wanna move it to the right a bit
01:00:009 (1,2,3,1,2,1,2,3,1) - This has some really nice circular flow which is oddly changed by this section 01:03:178 (1,2,1,2,1), which goes against that concept(the second to last and last note mainly but the back and forth patterns just ruin the flow of the map in general imo) and feels counter-intuitive to play since when the same vocal string happens again 01:04:974 (1,2,3,1) you go back to more of a cicular flow
01:20:291 (1,2,1,2,1) - Same problem as last section
01:20:291 (1,2,1,2,1) - Why is there increased spacing between 01:22:826 (3) and 01:22:932 (1) than the rest of the notes, it's a bit uncomfortable to play and there is no indication in the song that a larger spacing is needed
01:20:925 (1,2,1,2) - This is just a personal thing, but these feel much more out of place and harder to play than other similar parts of the song like 01:07:298 (3,1), I think that when you have a circle leading into this it doesn't flow as well as when you use a circle. With a circle it just kinda plays cleaner tbh
Yeah so thats some small stuff I noticed, I hope it's of some help :)
Topic Starter
DeviousPanda

Claus wrote:

Just gonna do a quick mod of Addiction

00:39:622 (1,2,3) - This rythm seems a little bit forced (like the triple doesn't go with the music) Why dont you change the 00:39:728 (2) to a slider which ends at the end of 00:39:833 (3), I think it fits the eccentricity of the music better tbh done!
00:41:735 (1) - This slider goes off the playscreen on some resolutions so you might wanna move it to the right a bit Thanks!
01:00:009 (1,2,3,1,2,1,2,3,1) - This has some really nice circular flow which is oddly changed by this section 01:03:178 (1,2,1,2,1), which goes against that concept(the second to last and last note mainly but the back and forth patterns just ruin the flow of the map in general imo) and feels counter-intuitive to play since when the same vocal string happens again 01:04:974 (1,2,3,1) you go back to more of a cicular flow Done!
01:20:291 (1,2,1,2,1) - Same problem as last section Fixed!
01:20:291 (1,2,1,2,1) - Why is there increased spacing between 01:22:826 (3) and 01:22:932 (1) than the rest of the notes, it's a bit uncomfortable to play and there is no indication in the song that a larger spacing is needed lowered the spacing difference but the reasoning behind this is to emphasise the structure of 3 note groups throughout the non-slider sections of the chorus (partially fixed)
01:20:925 (1,2,1,2) - This is just a personal thing, but these feel much more out of place and harder to play than other similar parts of the song like 01:07:298 (3,1), I think that when you have a circle leading into this it doesn't flow as well as when you use a circle. With a circle it just kinda plays cleaner tbh made the slider curved for easier flow but gonna keep the circle here
Yeah so thats some small stuff I noticed, I hope it's of some help :)
Thanks for the mod!!!! :) :) :) :) :) :)
Shad0w1and
bpm should probably be 284

[addiction]
00:20:819 (1) - blanket
00:41:735 (1,1) - this is confusing, refer to previous 1/4 spacing 00:34:129 (1,1) -
00:43:530 - considernc spaming kinda sick
[insane]
00:04:974 - to me better as 01:08:143 (1) - too close, or change shape, current like 1/4
Topic Starter
DeviousPanda

Shad0w1and wrote:

bpm should probably be 284 I'm not really sure about this, if i get any problems later on concerning the BPM then ill change it

[addiction]
00:20:819 (1) - blanket Done!
00:41:735 (1,1) - this is confusing, refer to previous 1/4 spacing 00:34:129 (1,1) - Spaced it out more
00:43:530 - consider im trying to emphasise the sounds, like i did here 00:15:749 (1,2,1,2,3,4,1,1,2) -
nc spaming kinda sick <<3
[insane]
00:04:974 - to me better as Changed!
01:08:143 (1) - too close, or change shape, current like 1/4 dont really think this is as much of an issue, using this to emphasise the white tick just like this 01:21:664 (1) - )
Thanks for the mod! :) :) :) :) :)
Azinlen

WTF ^ LOL
M4M!
My map
YashaPlay's Easy
Oops,spoiler.
Normal
01:01:805 (3) - no rhythm,maybe some this and circle here?
01:08:354 (2) - again,01:08:354 (2) - end,01:08:988 - circle
01:21:876 (2) - again ^ fix
Hard
Need's hard someone!
Insane
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - for me sound not bad and not cool
Addiction
00:03:918 (1,2,3,4,1,1,2,3,4,1,2,1,1,2,3,4,1,1,2,3,4) - Hard streams :^(
All kiai time so hard
RANK IT :^3
Topic Starter
DeviousPanda

YashaPlay wrote:


WTF ^ LOL What is this lmao
M4M!
My map
YashaPlay's Easy
Oops,spoiler.
i'm so ready
Normal
01:01:805 (3) - no rhythm,maybe some this and circle here?
01:08:354 (2) - again,01:08:354 (2) - end,01:08:988 - circle
01:21:876 (2) - again ^ fix
all of these were intentional to stop the difficulty from being too high, i think it fits ok though although going through this i did find a lot of small mistakes, so semi-fixed
Hard
Need's hard someone!
;;((((((
Insane
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - for me sound not bad and not cool
again something im not willing to change without good reason, i like this alot
Addiction
00:03:918 (1,2,3,4,1,1,2,3,4,1,2,1,1,2,3,4,1,1,2,3,4) - Hard streams :^( sets the theme for the rest of the map
All kiai time so hard
;;;;;)
RANK IT :^3 YASSSSSSSSS
Thanks for the mod! :) :) :) :) :) :)
white_
Insane
Try to use the corners of the playfield more.

Addiction
00:15:749 (1,2) - Spacing could be slightly higher.
00:17:439 (1,2,3,4) - Since the sound is consistent the spacing 00:18:284 (3,4) - here should match the other sliders.
01:02:967 (3) - This slidershape makes it confusing to follow into 01:03:284 (1,2,3,1) - .
01:13:213 (1,1) - After 1/4th into the kiai the bottom right and right side of the playfield get neglected, try to fix this.
01:06:770 (1,2,1,2,3) - Uncomfortable flow, try something that isn't linear.
01:33:918 (1,2,3) - Spacing could be higher, especially on 01:34:058 (2) - .

Nice mapset, gotta love the song.
Topic Starter
DeviousPanda

Spelly wrote:

Insane
Try to use the corners of the playfield more. I honestly don't think this is a problem,
if I go anymore into the corners it would be hard to use good flow


Addiction
00:15:749 (1,2) - Spacing could be slightly higher. slightly spaced it out
00:17:439 (1,2,3,4) - Since the sound is consistent the spacing 00:18:284 (3,4) - here should match the other sliders. I think this is ok tho
01:02:967 (3) - This slidershape makes it confusing to follow into 01:03:284 (1,2,3,1) - . not sure what to change it too tho, if I think of something I'll change it
01:13:213 (1,1) - After 1/4th into the kiai the bottom right and right side of the playfield get neglected, try to fix this. there is a lot of notes there like 01:24:094 (1,2) -
01:06:770 (1,2,1,2,3) - Uncomfortable flow, try something that isn't linear. yeah not too sure what to do about this either, I think this plays ok tho
01:33:918 (1,2,3) - Spacing could be higher, especially on 01:34:058 (2) - . done!

Nice mapset, gotta love the song <3333.
Thanks for the mod!! :) :) :)
white_

DeviousPanda wrote:

Spelly wrote:

Insane
Try to use the corners of the playfield more. I honestly don't think this is a problem,
if I go anymore into the corners it would be hard to use good flow


Addiction
00:15:749 (1,2) - Spacing could be slightly higher. slightly spaced it out
00:17:439 (1,2,3,4) - Since the sound is consistent the spacing 00:18:284 (3,4) - here should match the other sliders. I think this is ok tho
01:02:967 (3) - This slidershape makes it confusing to follow into 01:03:284 (1,2,3,1) - . not sure what to change it too tho, if I think of something I'll change it
01:13:213 (1,1) - After 1/4th into the kiai the bottom right and right side of the playfield get neglected, try to fix this. there is a lot of notes there like 01:24:094 (1,2) -
01:06:770 (1,2,1,2,3) - Uncomfortable flow, try something that isn't linear. yeah not too sure what to do about this either, I think this plays ok tho
01:33:918 (1,2,3) - Spacing could be higher, especially on 01:34:058 (2) - . done!

Nice mapset, gotta love the song <3333.
Thanks for the mod!! :) :) :)
Looks like sent the wrong bookmark, I switched to a qwerty keyboard so typing distracts me from the actual content of the sentence I'm typing.
Anyway what I meant to say in the 4th remark is that I'm talking about the 1st kiai. these notes
01:04:974 (1,2,3,1,1,2,1,2,3,1,2,1,2,1,2,3,1,1,2,3,1,1,2,1,1,2,3,1,2,3,1,1,2,1,2,1,1,2,3,1,2,1,1,2,1,2,1,1,1,1,2,1,1,2,3,4,1,2,3,1,2,3,1,2,1,2,1,1,2,1,2,1,2,1,2,3,1) -
Topic Starter
DeviousPanda

Spelly wrote:

Looks like sent the wrong bookmark, I switched to a qwerty keyboard so typing distracts me from the actual content of the sentence I'm typing.
Anyway what I meant to say in the 4th remark is that I'm talking about the 1st kiai. these notes
01:04:974 (1,2,3,1,1,2,1,2,3,1,2,1,2,1,2,3,1,1,2,3,1,1,2,1,1,2,3,1,2,3,1,1,2,1,2,1,1,2,3,1,2,1,1,2,1,2,1,1,1,1,2,1,1,2,3,4,1,2,3,1,2,3,1,2,1,2,1,1,2,1,2,1,2,1,2,3,1) -
Yeah i see what you mean a lot clearer now, but i don't really think that this is a bad thing, and changing it would require me to remap the whole thing which i'm not going to do for a small complaint like this, but if in the future something comes up where i have to remap this, i'll keep this in mind :) :)
Azinlen
Sorry,low quality for rank :^(
Topic Starter
DeviousPanda

YashaPlay wrote:

Sorry,low quality for rank :^(
:(
Minorsonek
M4M from #modreqs

General
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
Easy: kakegurui.jpg (1289x908)
Normal: kakegurui.jpg (1289x908)
Insane: kakegurui.jpg (1289x908)
Addiction: kakegurui.jpg (1289x908)

-------------------------------------------------------------------------
Difficulties end time is not consistent:
01:33:495 - Easy
01:34:199 - Normal
01:34:199 - Insane
01:34:199 - Addiction

https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
-------------------------------------------------------------------------

Insane
00:07:298 (1,2) - its stacked identically as 00:06:875 (1,2) - so it will be misread as 1/4
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - i think it would be better if sliders was NC and circles was (2)
00:32:650 (1,1) - fix blanket, its few pixels off
01:04:446 (1,2) - fix blanket
01:12:368 (3,4) - fix blanket
01:18:706 (3,5) - fix blanket

As i said in Extra, NC won't fix every issues with SV changes


Extra
00:03:354 (2,1) - reason to not stack it?
00:07:650 (1,1,1,1,1) - i would make perfect star here, looks bad
00:15:537 (2,1) - as above
00:43:213 (1,2,3,4) - why dont you make here the same pattern as you did before? white - pattern here / purple - pattern 10 sec ago
01:27:438 (3,1) - stack it, noticeable weird overlap

One thing to notice - SV change and rhythm change you show by using NCs, but keep in mind that many players play with skins without combos/numbers so putting NC won't fix every issue
Shunao
Heyo!~

m4m from modreq (you already mod my map)

  • General
  1. Remove Widescreen in all diffs
  • Easy
  1. 00:05:608 (2) - maybe for a better flow i want to suggest to make this slider straight like this http://i.imgur.com/Zs6fYDX.jpg?1
  2. 00:07:298 (3) - If you fix that ^ so the 3 should be at x:340 y:315
  3. 00:16:593 (7,1) - this overlap doesn't look nice
  4. 00:25:889 (2,1) - blanket
  5. 00:30:115 - add a slider 1/1 for emphasis the vocals and even the trumpet
  6. 00:30:960 (1) - should be similar at 00:38:566 (1,2,3) - consistence
  • Insane
  1. 00:17:016 (7) - curved it for flow because it's feel narrow http://i.imgur.com/IuoO6Iu.jpg?1
  2. 00:17:439 (1,2,1,2,1,2) - idk why it's not similar as 00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - it's the same density of rythm nothing has changed so keep the consistence
  3. 00:26:946 - this sound can be clickable like you did at 00:19:974 (1,2) - it's sound better imo
  4. 00:40:889 (1) - remove nc
  5. 01:13:636 (1,2) - a better overlap?
  6. 01:14:270 (2,2,3) - ^
  7. 01:16:382 (4,5,1,2) - stack them :/
  • Addiction
  1. 00:16:488 (4,1,1) - should be really confusing for the player because before these notes you have 3 notes without gap and suddendly there are 2 gaps and more each notes are on a blue tick so maybe i suggest you to make a slider renverse instead
  2. 00:19:974 (1) - why you don't make as insane diff, 2 sliders 1/2 fits better with the music tbh
  3. 00:24:199 (1,2,1,2,1,2) - like i said on the insane diff it's should be similar as 00:17:439 (1,2,3,4,1,2) - for consistence (density is the same)
  4. 00:43:530 (4,1,1) - like i said again lol a slider renverse should be better for not confusing the player
  5. 00:55:044 (1,1) - what is it? xd you change the slider velocity so avoid this you can't make them similar so i transform it 00:55:467 (1) - to a other form straght or add some red anchor
gl!~
Topic Starter
DeviousPanda

Minorsonek wrote:

M4M from #modreqs

General
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
Easy: kakegurui.jpg (1289x908)
Normal: kakegurui.jpg (1289x908)
Insane: kakegurui.jpg (1289x908)
Addiction: kakegurui.jpg (1289x908) Fixed

-------------------------------------------------------------------------
Difficulties end time is not consistent:
01:33:495 - Easy Fixed
01:34:199 - Normal
01:34:199 - Insane
01:34:199 - Addiction

https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
-------------------------------------------------------------------------

Insane
00:07:298 (1,2) - its stacked identically as 00:06:875 (1,2) - so it will be misread as 1/4 fixed
00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - i think it would be better if sliders was NC and circles was (2) it's fine as it is imo
00:32:650 (1,1) - fix blanket, its few pixels off fixed
01:04:446 (1,2) - fix blanket fixed
01:12:368 (3,4) - fix blanket fixed
01:18:706 (3,5) - fix blanket fixed

As i said in Extra, NC won't fix every issues with SV changes Yeah bit its the best way i can show the SV changes, and they aren't too drastic in the first place


Extra
00:03:354 (2,1) - reason to not stack it? i think this looks fine as it is
00:07:650 (1,1,1,1,1) - i would make perfect star here, looks bad done
00:15:537 (2,1) - as above not really sure what you want me to stach here, but i stacked it onto the start of the next combo
00:43:213 (1,2,3,4) - why dont you make here the same pattern as you did before? white - pattern here / purple - pattern 10 sec ago Done
01:27:438 (3,1) - stack it, noticeable weird overlap this overlap is to show the 1/8 gap inbetween notes, i've done this for every other 1/8 gap like these: 00:34:129 (1,1) - 01:14:058 (1,2) -

One thing to notice - SV change and rhythm change you show by using NCs, but keep in mind that many players play with skins without combos/numbers so putting NC won't fix every issue i only use this to show SV changes in two places: 00:30:115 (3,1,1,1,1) - and 00:54:622 (1,1,1,1) - so it shouldn't be too big of a problem
Thanks for the mod!!! :) :) :) :)
Topic Starter
DeviousPanda

ShogunMoon wrote:

Heyo!~

m4m from modreq (you already mod my map)

  • General
  1. Remove Widescreen in all diffs fixed
  • Easy
  1. 00:05:608 (2) - maybe for a better flow i want to suggest to make this slider straight like this http://i.imgur.com/Zs6fYDX.jpg?1 Done
  2. 00:07:298 (3) - If you fix that ^ so the 3 should be at x:340 y:315 Done
  3. 00:16:593 (7,1) - this overlap doesn't look nice fixed
  4. 00:25:889 (2,1) - blanket fixed
  5. 00:30:115 - add a slider 1/1 for emphasis the vocals and even the trumpet i fixed it, but im not sure if this is what you meant
  6. 00:30:960 (1) - should be similar at 00:38:566 (1,2,3) - consistence fixed


  • Insane
  1. 00:17:016 (7) - curved it for flow because it's feel narrow http://i.imgur.com/IuoO6Iu.jpg?1 done
  2. 00:17:439 (1,2,1,2,1,2) - idk why it's not similar as 00:24:199 (1,2,1,2,1,2,1,2,1,2,1,2) - it's the same density of rythm nothing has changed so keep the consistence not sure whether this is a bad thing, i did it to build up to the next section, keeping it consistent would be boring imo
  3. 00:26:946 - this sound can be clickable like you did at 00:19:974 (1,2) - it's sound better imo done
  4. 00:40:889 (1) - remove nc done
  5. 01:13:636 (1,2) - a better overlap? fixed this a bit but i'm not sure if its good enough
  6. 01:14:270 (2,2,3) - ^ fixed
  7. 01:16:382 (4,5,1,2) - stack them :/
  • Addiction
  1. 00:16:488 (4,1,1) - should be really confusing for the player because before these notes you have 3 notes without gap and suddendly there are 2 gaps and more each notes are on a blue tick so maybe i suggest you to make a slider renverse instead this is a rhythm i want to use in the map, and its so early on that if it gets misread restarting the map isn't as big of an issue
  2. 00:19:974 (1) - why you don't make as insane diff, 2 sliders 1/2 fits better with the music tbh i'm following the vocals at this part
  3. 00:24:199 (1,2,1,2,1,2) - like i said on the insane diff it's should be similar as 00:17:439 (1,2,3,4,1,2) - for consistence (density is the same) same thing about building up to the next part
  4. 00:43:530 (4,1,1) - like i said again lol a slider renverse should be better for not confusing the player a slider would ruin the emphasis the song has on this section
  5. 00:55:044 (1,1) - what is it? xd you change the slider velocity so avoid this you can't make them similar so i transform it 00:55:467 (1) - to a other form straght or add some red anchor i think this is fine as it is
gl!~ Thanks!
Thanks for the mod! it really helped :) :) :)
-GriM-
Addiction:

00:12:368 (3) - ??? just make a kick slider. I dont understand what this is supposed to represent

00:30:326 (1,1,1) - overmap

00:53:777 (1,2,3,4) - you may want to make the spacing here a bit bigger for these 1/2's, because the 1/4's are the exact same spacing. In my opnion, it would just make more sense.

01:19:974 (2) - this may be too high. Its going into the ticks. you may want to lower it just in case.

Great diff, and its definitely a LOT of fun! will def play this in multi with some friends!

Insane

First of all, I would reccomend OD 7 for a 4.17 star. OD 6 is too low for an insane at this level.

00:53:143 (1,1) - I would recommend un-nc'ing these. There isn't enough emphasis

00:59:692 (1,2,1,2) - I would make this smaller, considering most of the 1/4s in this diff have been streams.

01:07:509 (1) - same thing as in the extra. I would lower this.

Great diff!

I'm not that great at modding normal and easy diffs, but there was a few things in AI Mod that may or may not have to be fixed. I don't really know.
This was my first time modding a kind of technical map in a while. Hope I did alright! Great map!


:)
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