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Mercy X - Caught Fire (feat. Ashley Lawless)

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Topic Starter
[ IWeenox ]
Thank you your mod was really helpful, but still i think i need to fix others things like maybe decreasing sv on certain part because it can too be easily 100 so i'll see later ;)

Grindle wrote:

Nice! Most of the changes made the map way more enjoyable I think.
Although when I showed the screenshot of this 01:01:555 (1) slider I was just showing that as an example, but it still gives more impact now and is undoubtedly more playable regardless xD.

I really like how you fixed this 00:42:555 (2) as well, now instead of two awkwardly wide angles it aims like two sharp thirty degree angles.

Now I can consistently FC with HD so that's good.
https://osu.ppy.sh/ss/8472182
Egotrip
Petit mod juste comme ça!



00:15:355 (2) - qu'as tu essayé de mapper ici? je n'entends aucun son

00:15:955 (3) - vocal s'arrête ici 00:16:255 - et reprends ici 00:16:555 - tu peux soi:
essayer ça : http://prntscr.com/fq59ne
ou ça : http://prntscr.com/fq5ajn
(personnellement je suggère la premiere solution mais cela n'engage que moi)
00:17:555 - a 00:19:955 - essaies ça
http://prntscr.com/fq55ox
car avec ta timeline actuelle, ici 00:18:555 (4) - tu ignores un beat très important (00:18:555 (4) - )
00:20:755 (2) - je pense que tu peux prolonger ce slider ici 00:20:755 (2) -
00:21:555 (1) - pareil ici 00:21:855 -
00:22:355 (3) - pareil ici 00:22:655 -
00:22:355 (3) - NC parce que changement de SV
00:24:355 - http://prntscr.com/fq5flj
00:29:555 (3) - remplace par un slider
00:38:355 (5) - NC ???
01:13:555 (1) - retire le nc et fais comme 01:00:355 (3,4,1,2,3) -

J'espere t'avoir aidé, bonne soirée !
Topic Starter
[ IWeenox ]
Merci gros bg pour ton mod :roll:

Jager-kun wrote:

Petit mod juste comme ça!



00:15:355 (2) - qu'as tu essayé de mapper ici? je n'entends aucun son
J'ai pas essayé de mapper un son mais de faire un rythme parce que parfois trop respecter la musique ça rend la map chiante il faut dynamiser le délire

00:15:955 (3) - vocal s'arrête ici 00:16:255 - et reprends ici 00:16:555 - tu peux soi:
essayer ça : http://prntscr.com/fq59ne
ou ça : http://prntscr.com/fq5ajn
Alors ici de base je voulais allonger ce slider 00:16:355 (4) - jusqu'au tick bleu pour respecter le vocal mais ça donnait un rythme vraiment cassé du coup j'ai laissé un gap et t'es suggestion son pas deg' mais elles enlèves du dynamisme de base
(personnellement je suggère la premiere solution mais cela n'engage que moi)
00:17:555 - a 00:19:955 - essaies ça
http://prntscr.com/fq55ox
car avec ta timeline actuelle, ici 00:18:555 (4) - tu ignores un beat très important (00:18:555 (4) - )
J'ai bien remarqué pour le beat mais je trouve que mapper chaque beat alors que je map le vocal c'est pas forcément nécessaire mais je tiens compte de la remarque je ferai peut-être un changement plus tard
00:20:755 (2) - je pense que tu peux prolonger ce slider ici 00:20:755 (2) -
Bon tu a mal copié collé pour la 2e position du coup je suis pas trop sûr de ce que je peux te dire :p
00:21:555 (1) - pareil ici 00:21:855 -
bah ici la voix s’accélère du coup je le map avec un circle ça ferait bizarre en allongeant le slider
00:22:355 (3) - pareil ici 00:22:655 -
relâché au tick bleu alors qu'il n'y a rien en particulier ça créera un problème de rythme
00:22:355 (3) - NC parce que changement de SV
fait
00:24:355 - http://prntscr.com/fq5flj
alors dans ce cas là j'ai vraiment voulu représenté chaque note de la voix et qu'elles soient cliquable alors que si je met un slider ça masque un peu ça et pour le 2e slider que tu propose ça le mettrait au même rythme que les 2 autres sliders qui suivent alors que c'est pas du tout le même son
00:29:555 (3) - remplace par un slider
C'est vraiment embêtant quand quelqu'un a raison sur un rythme évident et que je dois faire en sorte de garder la map intact en changeant les éléments :(
edit: j'ai trouvé un arrangement il faudrait que tu me dises si ça tient la route mdrrr je peux le justifier par rapport au même design qui suit mais qui a pas le même flow en disant que 00:29:155 (1,2,3) - a un retour pcq c'est les vocals tandis que l'autre c'est le rythme de la musique :roll::roll:
00:38:355 (5) - NC ???
fait
01:13:555 (1) - retire le nc et fais comme 01:00:355 (3,4,1,2,3) -
contrairement à l'autre les 4 notes qui suivent sont un rire tandis que pour l'autre se sont 3 battement de porte après un beat du coup c'est pas le même rythme avec les 2

J'espere t'avoir aidé, bonne soirée !
Lucasion
Heya, i might be able to help you out with a Guest Difficulty, and if you want to hitsounding <<< I am not an expert in either, so feel free to decline, but at least i know how to ;)
If you want a guest difficulty, i just need to know what difficulty range you want.
Topic Starter
[ IWeenox ]
So for the GD you can choose between easy, normal or hard and for the hitsounds it's necessarily better than me so if you want to do it i would be very happy :roll:
But be aware that i might refuse your GD or even your hitsounds so be sure if you're going to this :?

Lucasion wrote:

Heya, i might be able to help you out with a Guest Difficulty, and if you want to hitsounding <<< I am not an expert in either, so feel free to decline, but at least i know how to ;)
If you want a guest difficulty, i just need to know what difficulty range you want.
Toumoko
Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -


That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
Good luck with the map set !
Topic Starter
[ IWeenox ]
Hello thank you for your mod :roll::roll:

Toumoko wrote:

Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
    Done (it was meant to be stacked but i didn't notice it wasn't)
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
    it hasn't the same shape because the sv changed :p
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -
    kinda done be increasing the distance on the seconde one and decreasing the distance on the first one to get it egalized


That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
If you talk about the hitsounds i'm working with someone to get it done :p
Good luck with the map set !
walter85
Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^

[Not Safe Anymore]
00:26:355 (2) - Nc here
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
01:14:355 (1) - same idea

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
Topic Starter
[ IWeenox ]
Thank you for your mod it is really appreciated !

walter85 wrote:

Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
Done
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^
I'm not sure, i don't know how to properly map an easy diff but i kinda look/sound good with the sliders instead of the circle so if other people advice me to switch the sliders to circles i'll do it but for now i prefer with the sliders

[Not Safe Anymore]
00:26:355 (2) - Nc here
done
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
done
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
done
01:14:355 (1) - same idea
Not for this one because it would be weird with the 2 circles after

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
LwL
hi from my q

  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
Reynolduh
From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
Topic Starter
[ IWeenox ]
Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think)
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
    done but i'm not sure as it is not here 00:23:155 (3) -
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
    For now i'm leaving it as it is but i might change it if it is an unrankable issue
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
    done but i will re-organized the circle as i am not satisfied with the design
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
    done but i'm so unsure about the mapping i will probably re-organized it
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
    done
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
    increased a little bit the distance between 2 and 3 to emphazise
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
    done
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
    done for a nicer flow but didn't do as you want me to do
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
    actually they're not, 1 and 3 are the same but 2 speeded up a beat
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
    for now i'm good with the spacing
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
    i put emphazise on this note because it is the only sound after that little drop with the door
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.
    I think it doesn't require a change

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
Topic Starter
[ IWeenox ]
hello sorry for this one I can't give you a kudosu because they are not really "offscreen" as you may understand what defines an object offscreen... I can show you a bunch of ranked beatmap even monstrata's where there is this type of cercle really close to the limit, it is considered as offscreen when you can't reach it while playing like a slider that litteraly gets offscreen and you can't see it.

Reynolduh wrote:

From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
LwL

[ IWeenox ] wrote:

Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
Topic Starter
[ IWeenox ]

LwL wrote:

hi from my q

  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
    If it is to annoying when i'll try to pass it through the BN i will delete it as it is only 2 circle
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
    For me it's not really important because it is not a slider shape that represents only his sound so they can have the same shape
Pok0555
Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
00:19:355 - same ^
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
00:23:755 (2) - This circle should be here 00:23:705
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
Topic Starter
[ IWeenox ]

Pok0555 wrote:

Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
Actually it can be rank with the current diff, and i'm also waiting for some people to give me their GD

Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level.
And i have 1 insane and 1 normal wich is rankable
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
Firstly i wanted to map it at the beginning but then i didn't because it woud be to much triple and things at the beginning while they will be not other later
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
I didn't end the slider on a strong beat ?
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
people told me this but i was to tired to make the change, i finally made it
00:19:355 - same ^
done
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
I wanted to make a stop with this circle
00:23:755 (2) - This circle should be here 00:23:705
I didn't map anything 1/3 in the entire diff i can't make 1 circle 1/3 for nothing (especially there is nothing to map in here)
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
faygo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13544,26344,35944,39944,47850,48744,64744,75544
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:FG's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
750,400,4,1,0,30,1,0
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23150,-100,4,1,0,30,0,0
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Combo2 : 158,138,229
Combo3 : 253,255,255
Combo4 : 106,234,124

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my first GD, hope u like it tho
Topic Starter
[ IWeenox ]
Ok no problem tell me when you are done :)

Faygor wrote:

placeholder

sorry for waiting, my gd is like 75% complete but then laptop decided to crash :/
hopefully I can get it fixed tmr so that I can complete and upload the gd by tmr also (here)

gg
[Nemesis]
You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
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