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Tanya Degurechaff (CV: Yuki Aoi) - Los! Los! Los!

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Topic Starter
Milan-

Monstrata wrote:

Extra

00:05:712 (3,4) - Kinda weird not to map the red tick when you use extended sliders like 00:05:212 (1) - cuz those kinda imply you want players to follow the song more closely. Yea it's just weird to switch from dense rhythm in the intro with those 1/2 to 1/1 rhythms. It's fine for the other circles, but here theres clear 1/2 support xP. Applies to othe rplaces. like 00:21:712 (3,4) - etc.. i see what you mean, but i wanted to focus more on the drums in these sections compared to the beginning which is just piano. and i use 3/4 for the big impact and 1/2 so it doesnt feel weird to stop with a circle

Insane
01:06:587 (2,3) - Just use the same rhythm as 01:07:212 (1,2,3,1) - ? I don't see a need to do 3/2 rhythm here. but they're 1/1 uh, it makes sense as they're mapping the drums

Should be all I think.

appleeaterx wrote:

getting ur gd'er to mod :o god modder

i liked the old bg more. girl looked more like a lunatic but up to u i kinda do too, (but xexxar is using it as avatar so uhhhm) can change your diff bg if you want

extra
- 00:25:837 (3) - 00:29:837 (3) - idk with all those red tick rhythm stuff it really makes this part feel so vocal centered (which these sliders are not, vocal on red tick skipped). combined with how everything gets offbeat with these 1/1 sliders too it sound pretty weird` uhm it may be weird cuz they're not mapping a specific sound like 00:27:837 (3,4) - , but i wanted to make it less dense and fits the melody well i think ;;
- 00:50:337 (2) - bc u make this guitar clickable it makes (not) sense to have the sound completely skipped at 00:49:837 (4) - but im mapping drums mixed with a bit of vocals here. technically should've done the same with 00:49:212 (1,2) - so did that instead xd
- 00:58:899 (5) - 01:06:899 (4) - maybe im hearing stuff wrong but there are multiple beats before this (like on 1/6 or smth) but not here i hear just 3 beats, but they're a bit off with the song so maybe it's that?
- 01:27:212 (1,2,3,4,1,2,3,4,1,1) - have my babies apple, the only loli in my life

what is modding diks
fixed the rest, thank you ><
Gaia
nyan

[general]
00:55:212 - this downbeat feels rly odd cuz i hear a drum beat before the note kicks in lol 00:55:712 - too kinda

[normal]
00:15:962 (2) - 00:57:837 (2) - 01:05:838 (2) - shorten to 1/1 and put on downbeat for vocal sounds better i think
00:51:212 (1,1,1,1) - why nc spam lol

[adv]
tbh i got kinda confused cuz ur 1/2 spacings is rly similar to the 1/1 spacings
^ especially like 00:20:587 (2,3,1) -
otherwise not much to say tho some flow bothers me even tho they're alright playability wise lol

[hard]
00:14:962 (3,1,2) - shud keep ur stacks consistent between 1/2 and 1/1 esp since they're right after eachother

[insane]
00:19:212 (1) - 00:20:212 (1) - reverses are pretty hidden imo
01:19:837 (3,1,1,2) - this is rly hard to read even with the ncs imo

[apple u still have my ticket from like 2 years ago btw]
00:58:837 (4) - 01:06:837 (4) - 1/3
01:19:587 (3) - too close to (2) i think, also the stream doesn't start until 01:19:837 - and u can extend the slider to 01:20:149 -

[learn to map with pishizor`]
00:17:587 (2) - no need to be so far away tho, if anything the stress shud be on (3) instead
00:58:712 (2,3) - 01:06:712 (2,3) - these r 1/3

[nya]
00:58:837 (4,5) - 01:06:712 (3,4) - are 1/3
01:28:212 (1,2,3,4) - rly sudden sv change (pishi's diff is same but at least his is colourhaxed lol

holy how do i mod this lol
call me if u want a test play too :3
Mint

cRyo[iceeicee] wrote:

nyan
[apple u still have my ticket from like 2 years ago btw]
// cryo ticket lolol maybe ill claim when i ever finish a set w
00:58:837 (4) - 01:06:837 (4) - 1/3 // woa good catch but that plays beyond retarded... ill see what pishi's judgement is, if he keeps 1/2 i will too xd
01:19:587 (3) - too close to (2) i think, also the stream doesn't start until 01:19:837 - and u can extend the slider to 01:20:149 - // oki
thank uuu http://puu.sh/wz6FR/29fa71f46f.zip
pishifat
SPOILER

Mazziv wrote:

[Professionalbo...i mean pishifat's Extra]


00:40:712 (1,2,3,4) - please keep the circular movement from before this was so weird to play it is circular, but tighter circles :(
01:02:212 (1,2,1,2,3) - its hard to see/notice that 01:02:962 (2,3) - are just regular sliders again adjusted colors to indicate better
01:04:462 (2,3,4) - i think something is missing ;^) no swastikas here

im sorry that i couldnt really help you here :(

pishi's Extra

00:15:212 (1) - The slider shape really breaks flow for me xP. Use a shape that better corresponds with the movement you want players to make xP. There's an uncomfortable hold you ahve to make on the head before moving leftward. Also cuz its going over itself the movement leftward is much lower than other sliders so the slider feels a lot slower to play compared to others like 00:16:212 (1) - .tried
00:22:462 (2,3) - Stacking is a bad idea tbh. Really doesn't express anything. not sure why that is. like i do the same thing with 00:21:212 (1,2,3) - 00:05:212 (1,2,3) - 00:06:212 (1,2,3) - 00:09:212 (1,2,3) - 00:10:212 (1,2,3) - all of which are just to avoid any movement
00:37:837 (4) - Make this circle blanket 5 instead? so theres some movement? Tbh your triple 1/2 stacks feel out of place with the slider and movement emphasis youve created with this map. did, same with 00:39:212 (1,2,3) -

Tbh all the 1/2 stacks you use in kiai also feel out of place when you use this kind of concept xP. Like, you're pushing the player to make really fast movements, considering how high the BPM and SV multipliers are. The stacks really kill momentum. For example 00:57:212 (1,2,3,4) - You want even more momentum going into 4 for the pitch change, and you indicate that with a larger jump, but you end up having to go into the pattern without the momentum you built up from earlier.

I could say the same about the 1/1 stacks like 01:06:212 (1,2) - . They also contribute to this stop-go type of flow that just feels really uncomfortable when you're using high speed sliders. idk i dont really think it's as big of a problem as is being described here. like spacing out 1/1 makes for long gaps of hard to read stuff and unstacking the 1/2 makes for big jumps between circles which ive been trying to avoid in the entire map :(

pishi
- 00:35:587 (4) - still trying to figure out why u skipped this? like u skipped stuff on purpose for vocal (00:32:337 (2,1,1) - ) before so skipping this + drum makes me very confused want to disassociate the light blue combo from the high density thing at 00:33:962 (1,2,3,4,5,6,7,1,2) - . mapping extra drum makes it seem like continuous 1/2 which is weird for calm thing here
- 00:58:899 (3) - etc. i had the same comment in milans diff; like theres some weird snap sounds on the body of (2) but i cant really here anything on the blue tick here at all so idk if it was just misheard or overmap on purpose what milan said (do we need to mp3 edit)
- 01:14:962 (1,2) - 01:28:212 (1,2,3,4) - why not 1.5 like 00:12:712 (1,2) - lol its red and loud, would b more consistent and cooler ofc 8) (or 1.25 like 01:19:962 (1,2,3) - ) idk now they look pretty standard which this map is not raised


learn to map with pishizor`
00:17:587 (2) - no need to be so far away tho, if anything the stress shud be on (3) instead fix
00:58:712 (2,3) - 01:06:712 (2,3) - these r 1/3 mp3
!!!!!!ty!!!!!!!
Pho
what a madman
Topic Starter
Milan-

Gaia wrote:

nyan

[general]
00:55:212 - this downbeat feels rly odd cuz i hear a drum beat before the note kicks in lol 00:55:712 - too kinda blame the song

[nya]
00:58:837 (4,5) - 01:06:712 (3,4) - are 1/3 d edits
01:28:212 (1,2,3,4) - rly sudden sv change (pishi's diff is same but at least his is colourhaxed lol [color=#00BFFF]i do it before too, added another nc if that's the any help ;;[color]

holy how do i mod this lol
call me if u want a test play too :3
fixed the rest ty ><


Pho wrote:

what a madman
PunkRockGirl
Monstrata
Bubble! Bubble! Bubble!
Seijiro
Heart! Heart! Heart!
Pachiru
Congratz pishi milan and apple :)
Very well-done mapset :)
Irohas
yey yey finally gratz!!
Caput Mortuum
nice song
Sotarks
wow nice
-sandAI
idk anything about ranking criteria and junk but shouldnt combo colors be consistent throughout the mapset even with guest difficutlies? every diff is the same except pishi who uses harder oranges and reds in the more intense sections

someone give me the knowledge

anyways nice set, every diff is fun to play
7ambda

-Vanilla wrote:

idk anything about ranking criteria and junk but shouldnt combo colors be consistent throughout the mapset even with guest difficutlies?
I checked, and there's nothing in the ranking criteria that mentions that.
Topic Starter
Milan-
colorhax

thank you all! w
Kyouren
Congrulations!
Seijiro

-Vanilla wrote:

idk anything about ranking criteria and junk but shouldnt combo colors be consistent throughout the mapset even with guest difficutlies? every diff is the same except pishi who uses harder oranges and reds in the more intense sections

someone give me the knowledge

anyways nice set, every diff is fun to play
Combo colors don't have to be the same for the entire mapset. They just shouldn't blend too much with the BG
SilverCatalyst
there could have been more diffs imo
but whateva
Schnuffelpuh
The beginning of the pishi's extra map is just boring ans hitty mapped imho.
pishifat
agreed
puxtu

pishifat wrote:

agreed
Same
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