Mazziv wrote:
[Professionalbo...i mean pishifat's Extra]
00:40:712 (1,2,3,4) - please keep the circular movement from before this was so weird to play it is circular, but tighter circles
01:02:212 (1,2,1,2,3) - its hard to see/notice that 01:02:962 (2,3) - are just regular sliders again adjusted colors to indicate better
01:04:462 (2,3,4) - i think something is missing ;^) no swastikas here
im sorry that i couldnt really help you here
pishi's Extra
00:15:212 (1) - The slider shape really breaks flow for me xP. Use a shape that better corresponds with the movement you want players to make xP. There's an uncomfortable hold you ahve to make on the head before moving leftward. Also cuz its going over itself the movement leftward is much lower than other sliders so the slider feels a lot slower to play compared to others like 00:16:212 (1) - .
tried00:22:462 (2,3) - Stacking is a bad idea tbh. Really doesn't express anything.
not sure why that is. like i do the same thing with 00:21:212 (1,2,3) - 00:05:212 (1,2,3) - 00:06:212 (1,2,3) - 00:09:212 (1,2,3) - 00:10:212 (1,2,3) - all of which are just to avoid any movement00:37:837 (4) - Make this circle blanket 5 instead? so theres some movement? Tbh your triple 1/2 stacks feel out of place with the slider and movement emphasis youve created with this map.
did, same with 00:39:212 (1,2,3) - Tbh all the 1/2 stacks you use in kiai also feel out of place when you use this kind of concept xP. Like, you're pushing the player to make really fast movements, considering how high the BPM and SV multipliers are. The stacks really kill momentum. For example 00:57:212 (1,2,3,4) - You want even more momentum going into 4 for the pitch change, and you indicate that with a larger jump, but you end up having to go into the pattern without the momentum you built up from earlier.
I could say the same about the 1/1 stacks like 01:06:212 (1,2) - . They also contribute to this stop-go type of flow that just feels really uncomfortable when you're using high speed sliders.
idk i dont really think it's as big of a problem as is being described here. like spacing out 1/1 makes for long gaps of hard to read stuff and unstacking the 1/2 makes for big jumps between circles which ive been trying to avoid in the entire map pishi
- 00:35:587 (4) - still trying to figure out why u skipped this? like u skipped stuff on purpose for vocal (00:32:337 (2,1,1) - ) before so skipping this + drum makes me very confused
want to disassociate the light blue combo from the high density thing at 00:33:962 (1,2,3,4,5,6,7,1,2) - . mapping extra drum makes it seem like continuous 1/2 which is weird for calm thing here- 00:58:899 (3) - etc. i had the same comment in milans diff; like theres some weird snap sounds on the body of (2) but i cant really here anything on the blue tick here at all so idk if it was just misheard or overmap on purpose
what milan said (do we need to mp3 edit)- 01:14:962 (1,2) - 01:28:212 (1,2,3,4) - why not 1.5 like 00:12:712 (1,2) - lol its red and loud, would b more consistent and cooler ofc 8) (or 1.25 like 01:19:962 (1,2,3) - ) idk now they look pretty standard which this map is not
raisedlearn to map with pishizor`
00:17:587 (2) - no need to be so far away tho, if anything the stress shud be on (3) instead
fix00:58:712 (2,3) - 01:06:712 (2,3) - these r 1/3
mp3