Extra
00:05:712 (3,4) - Kinda weird not to map the red tick when you use extended sliders like 00:05:212 (1) - cuz those kinda imply you want players to follow the song more closely. Yea it's just weird to switch from dense rhythm in the intro with those 1/2 to 1/1 rhythms. It's fine for the other circles, but here theres clear 1/2 support xP. Applies to othe rplaces. like 00:21:712 (3,4) - etc..
00:24:962 (3,1) - SV change is really huge but imo the song doesn't really shift tempo that much... This feels really forced. Imo i would reduce the SV starting 00:24:962 (3,1) - to like 0.8x already.
00:54:712 (1,2) - They sound more like 1/3. I can't hear any support for 1/8... if anything 1/6 for the second slider.
pishi's Extra
00:15:212 (1) - The slider shape really breaks flow for me xP. Use a shape that better corresponds with the movement you want players to make xP. There's an uncomfortable hold you ahve to make on the head before moving leftward. Also cuz its going over itself the movement leftward is much lower than other sliders so the slider feels a lot slower to play compared to others like 00:16:212 (1) - .
00:22:462 (2,3) - Stacking is a bad idea tbh. Really doesn't express anything.
00:37:837 (4) - Make this circle blanket 5 instead? so theres some movement? Tbh your triple 1/2 stacks feel out of place with the slider and movement emphasis youve created with this map.
Tbh all the 1/2 stacks you use in kiai also feel out of place when you use this kind of concept xP. Like, you're pushing the player to make really fast movements, considering how high the BPM and SV multipliers are. The stacks really kill momentum. For example 00:57:212 (1,2,3,4) - You want even more momentum going into 4 for the pitch change, and you indicate that with a larger jump, but you end up having to go into the pattern without the momentum you built up from earlier.
I could say the same about the 1/1 stacks like 01:06:212 (1,2) - . They also contribute to this stop-go type of flow that just feels really uncomfortable when you're using high speed sliders.
apple's Insane
00:23:212 (1,2,3) - Rhythm felt a bit weird. I don't really see why there needs to be two circles there, specially since you mapped the vocal on 00:23:337 - to a slider-end.
01:21:712 (3,4,5) - Same, I would do some ctrl+G thing here. It's like, an unnecessary shift to offbeat rhythm imo. Especially since you don't attempt to repeat it or variate that particular rhythm afterwards and instead stick with normal 1/2 rhythms.
<3
Insane
00:49:337 (2,4,2) - The overlaps look off.. Maybe copy/paste them again idk.
00:54:712 (1) - 1/6 imo.
01:06:587 (2,3) - Just use the same rhythm as 01:07:212 (1,2,3,1) - ? I don't see a need to do 3/2 rhythm here.
01:17:962 (4,1,2,3,4) - Some stacks to fix.
Hard
00:16:587 (2,3) - Eh blanket
00:24:087 (4,2) - Clicking on these notes just felt really forced. Are they really necessary for this rhythm on a Hard? I think you could hav ejust stuck to clicking on white ticks.
00:48:712 (3) - I would make this two 1/2 sliders instead too keep the rhythm more straight forward. The 3/2 slider feels out of place when you're using 1/2 clicks. 1/2 sliders leads into denser rhythm better than simpler slider too.
00:54:712 (1) - 1/3 etc..
01:10:712 (1,2) - Ctrl+G? Or just make the white ticks clickable instead? More straightforward. Really not sure why 01:11:087 - is prioritized as something clickable.
Normal
00:35:212 (1,2) - Spacing got kinda messed up here. It's 1.00 instead of your usual 1.5
[]
Should be all I think.
00:05:712 (3,4) - Kinda weird not to map the red tick when you use extended sliders like 00:05:212 (1) - cuz those kinda imply you want players to follow the song more closely. Yea it's just weird to switch from dense rhythm in the intro with those 1/2 to 1/1 rhythms. It's fine for the other circles, but here theres clear 1/2 support xP. Applies to othe rplaces. like 00:21:712 (3,4) - etc..
00:24:962 (3,1) - SV change is really huge but imo the song doesn't really shift tempo that much... This feels really forced. Imo i would reduce the SV starting 00:24:962 (3,1) - to like 0.8x already.
00:54:712 (1,2) - They sound more like 1/3. I can't hear any support for 1/8... if anything 1/6 for the second slider.
pishi's Extra
00:15:212 (1) - The slider shape really breaks flow for me xP. Use a shape that better corresponds with the movement you want players to make xP. There's an uncomfortable hold you ahve to make on the head before moving leftward. Also cuz its going over itself the movement leftward is much lower than other sliders so the slider feels a lot slower to play compared to others like 00:16:212 (1) - .
00:22:462 (2,3) - Stacking is a bad idea tbh. Really doesn't express anything.
00:37:837 (4) - Make this circle blanket 5 instead? so theres some movement? Tbh your triple 1/2 stacks feel out of place with the slider and movement emphasis youve created with this map.
Tbh all the 1/2 stacks you use in kiai also feel out of place when you use this kind of concept xP. Like, you're pushing the player to make really fast movements, considering how high the BPM and SV multipliers are. The stacks really kill momentum. For example 00:57:212 (1,2,3,4) - You want even more momentum going into 4 for the pitch change, and you indicate that with a larger jump, but you end up having to go into the pattern without the momentum you built up from earlier.
I could say the same about the 1/1 stacks like 01:06:212 (1,2) - . They also contribute to this stop-go type of flow that just feels really uncomfortable when you're using high speed sliders.
apple's Insane
00:23:212 (1,2,3) - Rhythm felt a bit weird. I don't really see why there needs to be two circles there, specially since you mapped the vocal on 00:23:337 - to a slider-end.
01:21:712 (3,4,5) - Same, I would do some ctrl+G thing here. It's like, an unnecessary shift to offbeat rhythm imo. Especially since you don't attempt to repeat it or variate that particular rhythm afterwards and instead stick with normal 1/2 rhythms.
<3
Insane
00:49:337 (2,4,2) - The overlaps look off.. Maybe copy/paste them again idk.
00:54:712 (1) - 1/6 imo.
01:06:587 (2,3) - Just use the same rhythm as 01:07:212 (1,2,3,1) - ? I don't see a need to do 3/2 rhythm here.
01:17:962 (4,1,2,3,4) - Some stacks to fix.
Hard
00:16:587 (2,3) - Eh blanket
00:24:087 (4,2) - Clicking on these notes just felt really forced. Are they really necessary for this rhythm on a Hard? I think you could hav ejust stuck to clicking on white ticks.
00:48:712 (3) - I would make this two 1/2 sliders instead too keep the rhythm more straight forward. The 3/2 slider feels out of place when you're using 1/2 clicks. 1/2 sliders leads into denser rhythm better than simpler slider too.
00:54:712 (1) - 1/3 etc..
01:10:712 (1,2) - Ctrl+G? Or just make the white ticks clickable instead? More straightforward. Really not sure why 01:11:087 - is prioritized as something clickable.
Normal
00:35:212 (1,2) - Spacing got kinda messed up here. It's 1.00 instead of your usual 1.5
[]
Should be all I think.