getting ur gd'er to mod
i liked the old bg more. girl looked more like a lunatic but up to u
extra
- 00:04:462 (6) - makes more sense to increase/keep the same sv bc the increase in pitch of the piano is much more prominent than the woosh sound thingy
- 00:04:712 (7) - idk drum finish here sounds bit weird bc theres no drum. would either lower volume a bit or use other hitsound like whistle instead
- 00:12:212 (1,2,3,4) - maybe ctrl+g? hitsounds increase in volume so itd b cool if spacing did too
- 00:13:962 (5) - normal sample? clap is more logical bc when do u use normal lel
- 00:17:587 (3) - clap instead??
- 00:25:837 (3) - 00:29:837 (3) - idk with all those red tick rhythm stuff it really makes this part feel so vocal centered (which these sliders are not, vocal on red tick skipped). combined with how everything gets offbeat with these 1/1 sliders too it sound pretty weird`
- 00:44:462 (2) - cymbal so strong, offbeat is sad
- 00:50:337 (2) - bc u make this guitar clickable it makes (not) sense to have the sound completely skipped at 00:49:837 (4) -
- 00:54:712 (1,2) - i trust pishi with snapping so i dont think this is correct (check his diff, would use 1/3 and 1/6 respectively)
- 00:56:962 (5) - clap supposed to b on head instead?
- 00:58:899 (5) - 01:06:899 (4) - maybe im hearing stuff wrong but there are multiple beats before this (like on 1/6 or smth) but not here
- 01:10:212 (1,2,3,4,1,2,3,4) - uh idk if theres spacing logic behind this or if u just blindly placed the back and forth, but idk if you did some spacing decrease here would b cool 8)
- 01:14:962 (4,5) - there r snares too so maybe claps as well
- 01:19:462 (2,3,4,5) - hmm these seem a bit large for my taste. the song, aside from the vocal, has practically faded out here. even with the high spacing section before, i think spacing can be lowered a bit here to fit music more, would help too bc the notes after this are dense 1/4 with hard jumps lol
- 01:27:212 (1,2,3,4,1,2,3,4,1,1) - have my babies
- hitsounds might apply to other diffs
pishi
- 00:35:587 (4) - still trying to figure out why u skipped this? like u skipped stuff on purpose for vocal (00:32:337 (2,1,1) - ) before so skipping this + drum makes me very confused
- 00:58:899 (3) - etc. i had the same comment in milans diff; like theres some weird snap sounds on the body of (2) but i cant really here anything on the blue tick here at all so idk if it was just misheard or overmap on purpose
- 01:14:962 (1,2) - 01:28:212 (1,2,3,4) - why not 1.5 like 00:12:712 (1,2) - lol its red and loud, would b more consistent and cooler ofc 8) (or 1.25 like 01:19:962 (1,2,3) - ) idk now they look pretty standard which this map is not
what is modding
i liked the old bg more. girl looked more like a lunatic but up to u
extra
- 00:04:462 (6) - makes more sense to increase/keep the same sv bc the increase in pitch of the piano is much more prominent than the woosh sound thingy
- 00:04:712 (7) - idk drum finish here sounds bit weird bc theres no drum. would either lower volume a bit or use other hitsound like whistle instead
- 00:12:212 (1,2,3,4) - maybe ctrl+g? hitsounds increase in volume so itd b cool if spacing did too
- 00:13:962 (5) - normal sample? clap is more logical bc when do u use normal lel
- 00:17:587 (3) - clap instead??
- 00:25:837 (3) - 00:29:837 (3) - idk with all those red tick rhythm stuff it really makes this part feel so vocal centered (which these sliders are not, vocal on red tick skipped). combined with how everything gets offbeat with these 1/1 sliders too it sound pretty weird`
- 00:44:462 (2) - cymbal so strong, offbeat is sad
- 00:50:337 (2) - bc u make this guitar clickable it makes (not) sense to have the sound completely skipped at 00:49:837 (4) -
- 00:54:712 (1,2) - i trust pishi with snapping so i dont think this is correct (check his diff, would use 1/3 and 1/6 respectively)
- 00:56:962 (5) - clap supposed to b on head instead?
- 00:58:899 (5) - 01:06:899 (4) - maybe im hearing stuff wrong but there are multiple beats before this (like on 1/6 or smth) but not here
- 01:10:212 (1,2,3,4,1,2,3,4) - uh idk if theres spacing logic behind this or if u just blindly placed the back and forth, but idk if you did some spacing decrease here would b cool 8)
- 01:14:962 (4,5) - there r snares too so maybe claps as well
- 01:19:462 (2,3,4,5) - hmm these seem a bit large for my taste. the song, aside from the vocal, has practically faded out here. even with the high spacing section before, i think spacing can be lowered a bit here to fit music more, would help too bc the notes after this are dense 1/4 with hard jumps lol
- 01:27:212 (1,2,3,4,1,2,3,4,1,1) - have my babies
- hitsounds might apply to other diffs
pishi
- 00:35:587 (4) - still trying to figure out why u skipped this? like u skipped stuff on purpose for vocal (00:32:337 (2,1,1) - ) before so skipping this + drum makes me very confused
- 00:58:899 (3) - etc. i had the same comment in milans diff; like theres some weird snap sounds on the body of (2) but i cant really here anything on the blue tick here at all so idk if it was just misheard or overmap on purpose
- 01:14:962 (1,2) - 01:28:212 (1,2,3,4) - why not 1.5 like 00:12:712 (1,2) - lol its red and loud, would b more consistent and cooler ofc 8) (or 1.25 like 01:19:962 (1,2,3) - ) idk now they look pretty standard which this map is not
what is modding