got room for something inbetween top two ?
I ran out of songs to map lol
I ran out of songs to map lol
@shadow, all fixed tyMazziv wrote:
meme4meme
[Normal]
00:09:712 (2,4) - move 2 up for some spicy symmetry?
00:57:212 (1,2) - the only thing i cant stand is this rhythm maybe try something like this https://puu.sh/wodSF.jpg and ifyou use it please apply it evertwhere thanks xd i can se why you dont like it but i think either version do the same xd mine trying to cover drums more tho
01:00:212 (3,4,5) -pretty acute angle maybe put 5 a bit to the right,same with the later ones
[Advanced]
why dont you make the same pattern here 00:06:212 (5,6) - like you did here 00:08:212 (5,6) - where 6 changed in comparise to 5 second pattern sound pretty different tho
00:09:212 (1,2,3,4,1,2,3,4) - i dont think this is really beginner friendly because stacks
00:24:212 (1,2) - why not copy paste 00:23:212 (1,2) - ? i ran out of space xd also they sound bit different so why not
00:31:837 (2,3) - id follow the vocal here because is way easier to follow imo
00:48:212 (1,2) - lowkey blanket? triggerd
01:05:962 (3,1) - blankets ssss didnt meant to blank here xd
[Hard]
00:04:962 (6) - is this silenced cuz of piano in background or what
00:10:212 - imo you should use the same rhythm you used before instead of just notes,fits better imo wanted to make it different for the drums
00:46:212 (1,2,3) - stack 2 on 3 maybe to avoid awkward angle?
00:51:212 (1,1,1,1) - why not make a square or anyhing symmetric with it? made a little triangle
01:00:962 (3) - ctrl+g for spicy flow? i barely do minijumps in this diff, so doesnt seem to fit well
01:06:587 (2,3) - 🅱lanket
01:08:962 (3) - same as above
01:10:712 (1) - could be mapped instead of boring 1/1 reverse slider
[Insane]
i always play maps before i mod them and the star rating was lying to me pretty hard here LOL 240 bpm makes it harder i guess?uhm
calling this an insane is a big lie
00:17:587 - remove nc here and 00:18:587 - ? they fit the drums i think
00:40:087 (4) - what does this do map the drums
00:55:212 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - i dont think the windmill of friendship in such a big size shouldnt belong in a insane diff as an insane player, i have to say that these are p ez to play xd
01:01:212 (1,2,1,2,1,2) - nor these i know they fit the music well but i think its a bit to hard for an insane at 240 bpm these are a bit harder, but still quite doable
01:03:212 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - if you start it small as you did here its fine but the rather large one at the beginning is pretty hard tbh
01:12:337 (2,3,4,1) - 🅱lanket
01:14:337 (2,3) - ^ i just dont mention blankets anymore
01:19:837 (3,1,1,2,3) - maybe space it a bit out so you dont have to watch when the approach circles hits the slider
[Extra]
honestly,this is too hard for me to judge properly.I mean i could mention some stuff but i cant even be sure if the things i suggest would be better/are even right
i cant even play this diff lol
anyway great set!
Mazziv wrote:
[🍎 Insane]
00:15:712 (3,4) - why a 1/1+note over 2 1/2 sliders as before? music doesnt change at all // there are 1/2 sliders here already tho?
00:13:712 (3,4) - is pretty spaced in comparise to 00:15:712 (3,4) - // true
cant really see anything major in here. i really like this diff well done! // <3
Shad0w1and wrote:
[apple]
00:04:962 - weird volume // yes
00:41:587 (2) - in the whole section, only this is stacked to to sliderend, kinda weird, just saying. 00:43:587 (2) - 00:39:837 (2) - 00:44:587 (2) - // good point
01:10:712 (3,4) - uhm.... blanket or idk // meh i tried
some green lines are not used, including the last green line // blame hs copier, since they dont do much i will keep them
thank you guys!! http://puu.sh/wta98/afc0f1eb5c.zipMonstrata wrote:
apple's Insane
00:23:212 (1,2,3) - Rhythm felt a bit weird. I don't really see why there needs to be two circles there, specially since you mapped the vocal on 00:23:337 - to a slider-end. // its a slider now
01:21:712 (3,4,5) - Same, I would do some ctrl+G thing here. It's like, an unnecessary shift to offbeat rhythm imo. Especially since you don't attempt to repeat it or variate that particular rhythm afterwards and instead stick with normal 1/2 rhythms. // its not offbeat anymore, but i did use two circles instead, i think thats okay since object density increased
<3 // <3
Monstrata wrote:
Extra
00:05:712 (3,4) - Kinda weird not to map the red tick when you use extended sliders like 00:05:212 (1) - cuz those kinda imply you want players to follow the song more closely. Yea it's just weird to switch from dense rhythm in the intro with those 1/2 to 1/1 rhythms. It's fine for the other circles, but here theres clear 1/2 support xP. Applies to othe rplaces. like 00:21:712 (3,4) - etc.. i see what you mean, but i wanted to focus more on the drums in these sections compared to the beginning which is just piano. and i use 3/4 for the big impact and 1/2 so it doesnt feel weird to stop with a circle
Insane
01:06:587 (2,3) - Just use the same rhythm as 01:07:212 (1,2,3,1) - ? I don't see a need to do 3/2 rhythm here. but they're 1/1 uh, it makes sense as they're mapping the drums
Should be all I think.
fixed the rest, thank you ><appleeaterx wrote:
getting ur gd'er to mod god modder
i liked the old bg more. girl looked more like a lunatic but up to u i kinda do too, (but xexxar is using it as avatar so uhhhm) can change your diff bg if you want
extra
- 00:25:837 (3) - 00:29:837 (3) - idk with all those red tick rhythm stuff it really makes this part feel so vocal centered (which these sliders are not, vocal on red tick skipped). combined with how everything gets offbeat with these 1/1 sliders too it sound pretty weird` uhm it may be weird cuz they're not mapping a specific sound like 00:27:837 (3,4) - , but i wanted to make it less dense and fits the melody well i think ;;
- 00:50:337 (2) - bc u make this guitar clickable it makes (not) sense to have the sound completely skipped at 00:49:837 (4) - but im mapping drums mixed with a bit of vocals here. technically should've done the same with 00:49:212 (1,2) - so did that instead xd
- 00:58:899 (5) - 01:06:899 (4) - maybe im hearing stuff wrong but there are multiple beats before this (like on 1/6 or smth) but not here i hear just 3 beats, but they're a bit off with the song so maybe it's that?
- 01:27:212 (1,2,3,4,1,2,3,4,1,1) - have my babies apple, the only loli in my life
what is modding diks
thank uuu http://puu.sh/wz6FR/29fa71f46f.zipcRyo[iceeicee] wrote:
nyan
[apple u still have my ticket from like 2 years ago btw]
// cryo ticket lolol maybe ill claim when i ever finish a set w
00:58:837 (4) - 01:06:837 (4) - 1/3 // woa good catch but that plays beyond retarded... ill see what pishi's judgement is, if he keeps 1/2 i will too xd
01:19:587 (3) - too close to (2) i think, also the stream doesn't start until 01:19:837 - and u can extend the slider to 01:20:149 - // oki
Mazziv wrote:
[Professionalbo...i mean pishifat's Extra]
00:40:712 (1,2,3,4) - please keep the circular movement from before this was so weird to play it is circular, but tighter circles
01:02:212 (1,2,1,2,3) - its hard to see/notice that 01:02:962 (2,3) - are just regular sliders again adjusted colors to indicate better
01:04:462 (2,3,4) - i think something is missing ;^) no swastikas here
im sorry that i couldnt really help you here
fixed the rest ty ><Gaia wrote:
nyan
[general]
00:55:212 - this downbeat feels rly odd cuz i hear a drum beat before the note kicks in lol 00:55:712 - too kinda blame the song
[nya]
00:58:837 (4,5) - 01:06:712 (3,4) - are 1/3 d edits
01:28:212 (1,2,3,4) - rly sudden sv change (pishi's diff is same but at least his is colourhaxed lol [color=#00BFFF]i do it before too, added another nc if that's the any help ;;[color]
holy how do i mod this lol
call me if u want a test play too :3
PunkRockGirlPho wrote:
what a madman
I checked, and there's nothing in the ranking criteria that mentions that.-Vanilla wrote:
idk anything about ranking criteria and junk but shouldnt combo colors be consistent throughout the mapset even with guest difficutlies?
Combo colors don't have to be the same for the entire mapset. They just shouldn't blend too much with the BG-Vanilla wrote:
idk anything about ranking criteria and junk but shouldnt combo colors be consistent throughout the mapset even with guest difficutlies? every diff is the same except pishi who uses harder oranges and reds in the more intense sections
someone give me the knowledge
anyways nice set, every diff is fun to play
Samepishifat wrote:
agreed