Writing this to clarify my intentions about 00:30:285 - and 02:04:365 - (plus to make sure no drama or related stuff happen)
So, as I already explained to DDMythical in-game, my first patterns were constant [12][34] through the whole section.
But to make it a bit more challenging while having high consistency, I made it like 3-1-2-2-2-2-2-1-3-1-2-2-2-2-2-1... and so on
like bubbled version below.
However, yes I knew some people would feel a bit disappointed by those density spikes.
So after some talks with DDM, I tried to make patterns as he suggested that is based on [2][3][2][3] trills while having density increase, like below. (And he agreed with the fact that given example of posted version was a bit too easy)
(sorry if I didn't get it right @DDM)
Taking "Japanese Transformation" as an example, I would say using [2][34][2][34] or [12][34][12][34] style of layering could work perfectly fine with other parts of the music since the patterns are constantly dense over the whole map. However due to the nature of this song, we actually have the musically rising, or maybe we could say it as 'spiky' sections.
So what I thought about this was, we should focus more on the difficulty curve, not the density itself. Some might say version 2 patterns have a bit more reasonable density curve and I partially agree with that. Comparing with version 1 patterns, by making this part a bit less constant we can make the smoother density curve, and of course, I once have thought this might be a solution before. I would've made this part's pattern more fun if this wasn't going for ranked, however, the difficulty for that part is similar or some said it's even a lot harder than version 1, which is not the essential solution. (got those opinions by testplays) So I ended up with making a bit nerfed version of version 1 patterns here, like below.
I know somewhat jumptrilly patterns of version 3 are less fun than patterns like version 2. However for me, it seems more reasonable since the difficulty isn't that far from sections through 00:28:125 - to 00:30:285 - , which is musically a bit more correct in my sight.
So this is how far I thought about this section. I would say I might change patterns to version 3 before this map gets heart icon, but since version 1 patterns are the polished patterns by juankristal (and maybe with Pope Gadget too) during the semi-final mappool selection of 2017MWC4K, which could still work fine for my sight. Please let me know if anyone has a better solution for this. I'll check it thoroughly so don't worry.
So, as I already explained to DDMythical in-game, my first patterns were constant [12][34] through the whole section.
But to make it a bit more challenging while having high consistency, I made it like 3-1-2-2-2-2-2-1-3-1-2-2-2-2-2-1... and so on
like bubbled version below.
However, yes I knew some people would feel a bit disappointed by those density spikes.
So after some talks with DDM, I tried to make patterns as he suggested that is based on [2][3][2][3] trills while having density increase, like below. (And he agreed with the fact that given example of posted version was a bit too easy)
(sorry if I didn't get it right @DDM)
Taking "Japanese Transformation" as an example, I would say using [2][34][2][34] or [12][34][12][34] style of layering could work perfectly fine with other parts of the music since the patterns are constantly dense over the whole map. However due to the nature of this song, we actually have the musically rising, or maybe we could say it as 'spiky' sections.
So what I thought about this was, we should focus more on the difficulty curve, not the density itself. Some might say version 2 patterns have a bit more reasonable density curve and I partially agree with that. Comparing with version 1 patterns, by making this part a bit less constant we can make the smoother density curve, and of course, I once have thought this might be a solution before. I would've made this part's pattern more fun if this wasn't going for ranked, however, the difficulty for that part is similar or some said it's even a lot harder than version 1, which is not the essential solution. (got those opinions by testplays) So I ended up with making a bit nerfed version of version 1 patterns here, like below.
I know somewhat jumptrilly patterns of version 3 are less fun than patterns like version 2. However for me, it seems more reasonable since the difficulty isn't that far from sections through 00:28:125 - to 00:30:285 - , which is musically a bit more correct in my sight.
So this is how far I thought about this section. I would say I might change patterns to version 3 before this map gets heart icon, but since version 1 patterns are the polished patterns by juankristal (and maybe with Pope Gadget too) during the semi-final mappool selection of 2017MWC4K, which could still work fine for my sight. Please let me know if anyone has a better solution for this. I'll check it thoroughly so don't worry.