Protastic101 - Today at 12:02 AM
Alrighty, so
With the LN + 1/8 bursts at places such as 00:51:405 - 00:59:085 - 02:25:485 - 02:33:165 - , I feel like having the 1/8 + the LN is a bit redundant, as Im sure the 1/8 already covers for the synth here. I know there's still that same bass synth that you hear at places like 00:49:485 - , but I think in this case it'd be better to focus on the 3/4 synth as opposed to both which becomes slightly difficult to intuitively grasp the rhythm imo. What you could do is remove the LNs and keep the 1/8, but put 1/4 breaks in between to represent the cut off of the synth. Smth like this
It also discourages mashing in this case because simply mashing will hit the 1/4 pauses too early and cause it to be a 200 or worse when played
This would only apply for the synths that have little pauses between them like the ones timestamped above. Ones with mostly connected sounds like 00:55:245 - could remain the same, or you could just shorten the LNs and end the 1/8 burst in each half 1/4 early to get the same idea across like this
Dreamwalker - Today at 1:59 AM
So I should tell you your first example is way more just simply mash-able than what it is now
Dreamwalker - Today at 2:01 AM
problem would be (1) not being technical (2) not representing the pitch which i intended (3) it is harder to ready the 1/4 gaps between notes comparing with my version which is constant 1/8s (4) players feeling through the section will be way much similar with the only 1/8s sections
I know the sounds are ending about 1/8 earlier, but I "intentionally made it a bit longer to end at 1/2s for better playability", which is the difference between your second screenshot.(edited)
So 'How does this section played'
First, for my patterns, comparing with no-LN section, it let us 'intuitively' grasp the difference of what I tried to express, the changes of pitch which is expressed with LNs.
And about mashing, it's 'intentionally' made like that, which by giving LNs it has 4/3 density for other 3 columns than non-LN sections, which means it's like "1.3x" version.
If a person can clear 1.0x with an border S, that person will struggle with 1.3x and probably get a B or maybe they could even fail, which means it needs way more techniques and skills to play it.
However since I made it with 'less variety' of patterns, which is like only rolling to left or right, it lowers the level of the chart, yet having technical aspects.
--
But what happens when i change patterns that you give is,
Patterns will be way less technical, even comparing with the normal 1/8 sections.
Also it'll cause meshing, which means it's hard to deal with the gaps between those 1/8s and '1/4 gaps'.
(which will be played as 1/8 for no spacing, and "1/6s" for the section which has 1/4 gap in it)
Also another problem is this does NOT let players 'intuitively' grasp the rhythm, which will be just feeling like 1/8s and 1/6s randomly placed polyrhythmic section that is awkward to play.
--
So you may ask, what's the 'reason for differenciating LN section and non-LN section'?
Reason for me is that gives way much variation while playing yet giving diverse music interpretation with high consistency and techniques.
And if not, it'll be just a boring 1/8 dump chart, which people won't be playing.
--
Please keep in mind I won't be ranking this map if I should still change this section.
This might come to you as being rude, but reason for my opinions being strongest for this section is 'this part is already well-made and represents what I intended', which is already proven by more than a hundread people I've asked for testplays.
Also without considering SR, which this map is definitely not made for PP, mashing keys for technical part is one of the aspect that I can gather more players while making players to have technical skills for better scores, since 250bpm streams are not dense enough to just simply mash it and get good acc.
Dreamwalker - Today at 10:15 AM
Good morning prot :sleeping:
Is it um okay to have some discussions that should be solved for qualify?
Now it's over 12 here so if you have time :thinking:
Protastic101 - Today at 10:19 AM
yeah sorry, I just got up like 20 minutes ago
ok so let me read through everything real fast
Fair points i guess. I disagree but it just boils down to personal opinion at this point
What about keeping the LNs and 1/8, but shortening the LNs to have small breaks in them to represent the pauses in the synth?
Easier to hit imo if each LN is one consistent length as opposed to something that varies in a kind of difficult to follow way
Also reduces a 1/8 shield which is the only point where this occurs I believe
Dreamwalker - Today at 10:27 AM
I think you didn't get my point
For me, there are two things that should be considered while making a ranked map
Visuals / how it is played
So of course, some maps could use 'triggering players' to read notes which could be about SVs or about note itself.
But in that case those patterns will just make it hard to read
It might be giving a break to represent the synth however
it feels like notes are just spreaded without having proper structure
which means, as i already made the point "by giving LNs it has 4/3 density...", it should have easier patters for reading and also playing
and actually it's not easier to play, which contradicts to your idea
Protastic101 - Today at 10:35 AM
Ok, i gotta eat and get ready for work, but ill ask fee and ash about this too, and if they dont have anything to comment on, we can get it renominated again
Dreamwalker - Today at 10:36 AM
okay thanks and i think we need to make a good solution for the first part around 10s
Protastic101 - Today at 10:36 AM
If you could respond to what I posted in the thread, that'd be great as well
Dreamwalker - Today at 10:36 AM
before 2 bn checks
Protastic101 - Today at 10:36 AM
ye
Dreamwalker - Today at 10:36 AM
okay i'll try
Protastic101 - Today at 10:36 AM
sorry, i just dont have much time rn before work
Dreamwalker - Today at 10:36 AM
don't worry it's all good for me
making ranked map a bit faster doesn't mean much
Protastic101 - Today at 8:54 PM
Hm, fee has some stuff he wants to mention as well, so we'll wait until then. It'll probs be another day or so
Ok but going back to what you said about how the notes are spread without a proper structure
I believe they still keep that structure though as the direction of the 1/8 bursts remains the same (all either going left or right)
It takes away the 1/8 shields you had, but I think that's better tbh cuz the release on shields is still a very tight timing window that most will get a 200 on regardless of what they do
Dreamwalker - Today at 8:57 PM
So you mean only one direction through one dumpy section?
Protastic101 - Today at 8:59 PM
You had mentioned earlier that the LNs + 1/8 was fine not because of any technical aspect, but because it was more like an acc check on the player to make sure they were actually able to play the map, which is why they only roll in one direction each time right?
So I'm just saying that you can keep the direction of the burst the same while reducing the length of the LNs to a consistent snap, like 1/2
or you can even make it 7/8 long if you really wanted tbh
Dreamwalker - Today at 9:00 PM
Uhhh
Seems we need some group discussions with people about that
Protastic101 - Today at 9:01 PM
yeah
I guess Ill wait for feru and see what he has to say