I'll be modding Hard for this diff
note: All objects mentioned below are from the Hard Difficulty
The timing seems pretty accurate, however, after listening through the track, I had a feeling the timing is slightly off. It seems to be apparent when I was listening to the track and encountered 00:43:900 (3) - 's clap hitsound. If you listen at Playback Rate of 25%, You can hear that the burst of sound is somewhat, earlier.
From my perspective, the offset would be more appropriate to be on 1,150-1,165 or somewhere near that. You can see if these ones (00:43:929 (3) - ) relate to the song in a more sensible way.
- I've been wondering myself why are there many objects ending on blue ticks, because usually objects would end on white or red ticks. There could be a problem regarding timing, or regarding the offset of the song, as mentioned above.
- the sound on 00:01:737 (2,3) - and 00:03:237 (2) - are the same, but a slider is used on 00:03:237 - instead of a circle. I want to push this one through because 00:01:737 (2,3) - supports the music more than 00:03:237 (2) - does.
You could use a design similar to this
There seems to be a lot of things coming up in the start, such as 00:04:929 - and 00:06:429 - Though I don't encourage mapping these because consistency-wise, it's random. If you want to emphasize the sounds, you can emphasize them by adding new combos and other stuff. And 00:05:679 is a pretty long break. You've mapped that part on the Insane so, I think mapping that one on the Hard too is better.
I would do a pattern like this on 00:06:991 (1,1) - because the instrument changes a note on 00:07:929 - and 00:09:429 -
There are more things that are surrounding 00:09:991 (1) - , so I'd like to cover those. There's the whirring sound (or whatever you call it) on 00:09:991 - , though I don't think you need to do something extraordinary to make it stand out since it also fades after a few seconds, and if mapped could make the same thing that happens on 00:03:991, which seems to be following something else. I also want to point out that 00:10:929 - has a piano sound, and it's the piano sound is mapped on 00:11:491 (2) - , so as a matter of fact you could also map 00:10:929 - to help it compliment the song better.
For the slider on 00:09:991 - , you can try this design
00:15:429 - I don't think this should be left unmapped. 00:16:179 - onwards follow the guitar sound, so mapping the guitar sounds before 00:16:179 - should make it consistent.
00:35:679 (3) - doesn't particularily follows the vocals. Suggest that you should place 00:35:304 (2) - 's sliderend on 00:35:679 - .
00:43:929 (3) - visually looks like it is sticking to 00:43:554 (2) -. 00:46:554 (2) - doesn't directly seems to be sticking to 00:46:929 (3) - , but it makes it a fact that the spacing is inconsistent with 00:43:554 (2,3) - and 00:46:554 (2,3) -. I also want to mention that 00:49:554 (2,3) - is similar to the two, but visually looks cleaner and same with 00:49:554 (2,3) - . Give 00:43:554 (2,3) - and 00:46:554 (2,3) - similar visual appeal/spacing like 00:49:554 (2,3) - and 00:50:866 (2,3) -
I can see that 00:53:866 (2,3,4,5,6) - is emphasized by the slider velocity, though I do think it's better emphasizing it through spacing. You can emphasize it with both, but I personally believe that people are more accustomed to lower sv short returning sliders. You could change the sv to 1 or 1.25.
not sure what happened but, 01:04:179 - seems no need for the change in sv. If anything, it should be receiving more emphasis than the previous parts since it's entering a kiai time, a part where many things would stand out. I would use 1 sv on 01:04:179 - since it makes it more enticing to the player and it create a visible entrance to the kiai.
I don't have any complaints regarding the kiai times since it seems that it's entrance and exit are really consistent. Good job on those!
01:32:491 (3) - looks pretty odd, in my opinion. 01:31:179 (1,2) - are copy-pasted, and 01:32:491 (3) - seems like it's trying to imitate the copy-pasted ones. Maybe make it a red-anchored slider or something less-similar to 01:31:179 (1,2) - . Something like 01:28:179 (1) - would do.
01:39:616 (5,6,7) - overlaps 01:40:741 (2) - in an awkward way. Maybe having the slider end of 01:39:804 (7) - stack onto 01:40:741 (2) - 's slider end?
01:45:147 - you can add a spinner here because you're following the guitar and the guitar has a long sound on 01:45:054 - and if mapped with circles or sliders, would be awkward. Have it end on 01:46:179 - because after the guitars, you start following the vocals. There isn't any particular vocal sounds on 01:46:179 (1) - , so I think it's okay to. Something like this, i'd say:
02:08:866 (2,3,4,5,6) - I've mentioned about this part already, so I won't go in depth with it for this one. Lower sv, other way of emphasizing it.
02:19:179 - I've mentioned this too so, yeah. Higher sv
02:47:679 - to 02:48:804 - you can insert a slider here
I checked other parts and it didn't seem to have any huge issues, so I guess that'll wrap the Hard difficulty Normal Mod.
Good luck on the map!