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NanosizeMir - Philosophyz -NanosizeMir Ver.-

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- Frontier -
sorry, i was busy w/ school and mapping contest
m4m

[General]
  1. The difficulty spread between beatmap is inconsistent. The difficulty spread between Normal and Hard is bigger than difficulty spread between Hard and Insane. So consider lower the star rating in Hard.
  2. 01:46:182 - I think you can mapped after this. No need to add a break, as you did on 00:31:182.
  3. 04:17:635 (1) - I think you could add a spinner after this note since there is a continuously crescendo sound after this note.
[Normal]
  1. 00:46:557 (2) - I don't hear any sound to make this an 1/2-beat slider yet. So consider changing to a circle or whatever.
  2. 01:34:744 (2,3) - Kinda bad overlap imo zzz
  3. 02:08:869 (1,2) - These notes overlapping 02:08:494 (3) looks messy imo
  4. 02:11:494 (3) - The note touches the hp-bar. Touching hp-bar can make players having difficulty in reading notes. So consider moving it down a little bit to make it not touching the hp-bar.
  5. 02:55:182 (1,3) - Avoid having notes overlapping each other. It could make players confused and be complex for reading notes. What about changing (1)'s slider structure. It might be good for you if you wanna keep the curve slider on 02:56:494 (3) since it continues with 02:57:244 (4).
  6. 03:34:557 (2,2) - Overlap zzz
[Hard]
  1. The kiai parts are too dense rhythmically, which is really different from the other parts. Since non-kiai parts mapped really calm and mostly use distance snap in mapping, while the kiai parts use lots of jumps and rarely use distance snap which cause inconsistency between map. (like light insane actually xP) So consider restructure the notes or whatnot.
  2. I think you could nerf circle size a little bit bigger in Hard. Like 3.7 or something for more variety and not as same as Insane diff.
  3. 00:51:244 (7) - This kinda breaks the flow. Since the previous notes are meant to go to go right side. This note is forcing the players to move back to the left side again which makes the map flows unnaturally.
  4. 01:12:244 (3,1) - Overlapping notes :v Why don't you try something like this to avoid having notes overlapping each other too.
  5. 02:00:244 (5) - ctrl+g this looks more appropriate and gives better flow.
  6. 02:04:557 (2,3,4,1,2,3) - Compared with this part 00:49:557 (2,3,4,5,6,7). They're almost the same both in rhythm and vocal, but you mapped differently. Consider making these as same as in previous part that I mentioned it. (Also inconsistency in nc)
  7. 02:15:244 (2,3) - Just my opinion, you may avoid using notes like this since it's pretty complex and you rarely use this pattern. (mostly you use triplets) So whatever.
  8. 02:25:182 - So, this kiai part doesn't have lots of jumps. Compared with the others, this is totally different in terms of spacing. Add more jumps or consistency between kiais.
  9. 02:52:463 - Consider adding a note here since there is triplets here.
  10. 03:16:744 (7) - This kinda breaks the flow. I suggested you to move it to the right side.
  11. 03:36:244 (1,2,3,4) - These quite messy zzz They can make players losing ability to identify the notes.
Sorry for not modding Insane. :cry:
Good luck~
Electoz
Did an IRC mod, I basically modded his Insane and Hard, did a quick skim on Normal as well zzz
chatlog
22:57 timemon: ฮัลโหล ว่างมั้ย
22:57 Electoz: ว่า
22:57 timemon: จะให้มาช่วยดูแมพให้หน่อย
22:57 Electoz: map
22:57 *timemon is listening to [https://osu.ppy.sh/b/1351933 NanosizeMir - Philosophyz -NanosizeMir Ver.-]
22:58 Electoz: เอ้ย
22:58 timemon: 3 นาที ไปหยิบน้ำแปบ
22:58 Electoz: เพลงนี้
22:58 Electoz: สวย
22:58 timemon: 55
22:58 Electoz: ver นี้มาจากไร
22:58 Electoz: anime ป่ะ
23:00 timemon: original อะ
23:01 timemon: ไม่ใช่จาก เกม ละก็ anime
23:04 Electoz: มีแววทีเดียว
23:04 Electoz: นี่ถ้าเป็น BN อยู่ต้องไปไล่อ่านในกระทู้ละ
23:04 timemon: 555
23:05 timemon: มี BN จะเช็คยุ
23:15 Electoz: 01:18:807 (3) - variation แปลกๆนะ
23:15 Electoz: เทียบกับ chorus อันอื่น
23:16 timemon: เค
23:17 Electoz: 03:10:932 - จริงๆ rhythm ตรงนี้ทำเหมือน 03:16:932 (1,2) - ก็ได้
23:17 Electoz: เพราะ 03:10:932 (1) - เป็นตัวเดียวที่ vocal ไม่ได้ลง
23:18 Electoz: ถ้าแมพเป็น 1/2 ยังไงก็ต้องโดน group กับที่เหลืออยู่ดี
23:18 Electoz: ที่เหลือ = 03:11:307 (2,3,1,2,3) -
23:19 timemon: คือจะให้เปลี่ยน เป็น 1/1 slider?
23:19 Electoz: 1/1 + circle
23:19 Electoz: เหมือน 03:16:932 (1,2) -
23:20 timemon: เค
23:20 Electoz: 03:13:369 (5) - 03:19:369 (8,9) - ควรจะเป็น rhythm เดียวกันถ้าเป็นไปได้
23:20 Electoz: ตอนนี้เหมือนมัน prioritize ต่างกัน
23:21 Electoz: นอกนั้นดิฟนั้นก็
23:21 Electoz: ไม่มีไรละมั้ง
23:22 Electoz: ไม่ได้ดูแบบโคตรลึกแต่ไม่คิดว่าจะมีอะไรแบบ majorly wrong นะ
23:22 timemon: อืมๆ
23:23 timemon: ลืมใส่ hitsounds ตรงช่วงนั้น
23:23 timemon: 555
23:23 Electoz: กรรม
23:27 timemon: เด่วค่อย copy hs เอา
23:29 *Electoz is editing [https://osu.ppy.sh/b/1353253 NanosizeMir - Philosophyz -NanosizeMir Ver.- [Hard]]
23:29 Electoz: 02:33:432 (2) - intentional?
23:29 Electoz: เพราะ rhythm มันต่างจากอันอื่น
23:30 timemon: คงจะเผลอตัวไป
23:31 Electoz: 03:10:932 (1) - เหมือนที่ทักไว้ใน Insane เลย
23:32 Electoz: เดี๋ยวนะ
23:32 Electoz: 03:10:932 (1,2,3,4,5) - 03:16:932 (1,2,3) - ทำไมไปคนละแนวกันเลย
23:33 timemon: อืมๆ
23:34 timemon: แก้ให้มันเหมือนกันหละ
23:36 Electoz: 02:26:494 (1,2) - จริงๆอันนี้เล่นยากนะ ความรู้สึกส่วนตัว
23:36 Electoz: เพราะ slider leniency
23:37 timemon: อันนี้คงแก้ยาก
23:37 timemon: เอาไว้ดูอีกที
23:38 Electoz: โดนเพื่อนลากไปดอทละ
23:38 Electoz: คงดู
23:38 *Electoz is editing [https://osu.ppy.sh/b/1354179 NanosizeMir - Philosophyz -NanosizeMir Ver.- [Normal]]
23:38 Electoz: ได้แค่แปป
23:38 Electoz: ๆ
23:38 timemon: อืมๆ
23:39 timemon: แล้วไม่ค่อยเล่น osu แล้วเรอะ
23:39 Electoz: ช่วงนี้ยัง
23:39 Electoz: ไม่ active
23:39 Electoz: พอดีติดฝึกงานด้วยไรด้วย
23:40 timemon: อ่อ
23:40 Electoz: 01:19:744 (4) - shape อันนี้มาไงนิ
23:40 Electoz: ไม่เห็นใช้ที่อื่น
23:40 timemon: 555 เอาให้มันคล้ายๆกัน
23:41 Electoz: เดี๋ยวต้องไปละ
23:41 Electoz: แต่สรุปคือ
23:41 Electoz: issue 99% ที่เจอ
23:41 Electoz: จะเป็นพวก inconsistency หมด
23:41 timemon: อืมๆ
23:41 Electoz: ถ้าไล่เก็บที่ยังมี(?)อยู่ได้ ก็ไม่น่ามีปัญหา
23:41 Electoz: แล้วก็
23:42 Electoz: เวลาแมพ DS
23:42 Electoz: คิดว่าแมพนี้คงไม่เป็นไร แต่ควร note ในแมพถัดๆไป
23:42 Electoz: ว่าควรจะดูด้วยว่า flow มันไปทางไหน
23:42 Electoz: นานไปมั้ย จำเจไปรึเปล่า
23:42 Electoz: อย่าง
23:42 Electoz: 00:43:182 (1,2,3,4,1,2,3,1,2,1,2,3,4,5) -
23:42 timemon: อาหะ
23:42 Electoz: มันหมุนไปทางเดียวกันหมดเลย
23:42 Electoz: ถ้าตั้งใจ ก็แล้วแต่
23:42 Electoz: ถ้าไม่ใช่ ก็ต้องระวัง
23:43 Electoz: บางทีหมุน flow ไปทางเดียวกันนานๆ
23:43 timemon: ไม่ค่อยอยาก ทำไรแปลกๆ ใน normal
23:43 Electoz: มันทำให้แมพ repetitive ได้
23:43 timemon: อืม
23:43 Electoz: เคเดี๋ยวต้องแวบไปละ
23:43 timemon: ไปโพสด้วย
23:43 Electoz: คิดว่าไม่มีปัญหาน่าจะ rank ได้
23:43 Electoz: อา
23:44 timemon: เอา kudosu ฟรี
23:44 timemon: 555
Topic Starter
timemon

- Frontier - wrote:

sorry, i was busy w/ school and mapping contest
m4m

[General]
  1. The difficulty spread between beatmap is inconsistent. The difficulty spread between Normal and Hard is bigger than difficulty spread between Hard and Insane. So consider lower the star rating in Hard. I mapped with Hard Guideline
  2. 01:46:182 - I think you can mapped after this. No need to add a break, as you did on 00:31:182. too tiring for new players and me,
    mostly me
  3. 04:17:635 (1) - I think you could add a spinner after this note since there is a continuously crescendo sound after this note. The Hard would have 10 spinners lol
[Normal]
  1. 00:46:557 (2) - I don't hear any sound to make this an 1/2-beat slider yet. So consider changing to a circle or whatever. mmm shouldn't be diffferent tbh
  2. 01:34:744 (2,3) - Kinda bad overlap imo zzz I like it
  3. 02:08:869 (1,2) - These notes overlapping 02:08:494 (3) looks messy imo same
  4. 02:11:494 (3) - The note touches the hp-bar. Touching hp-bar can make players having difficulty in reading notes. So consider moving it down a little bit to make it not touching the hp-bar.
  5. 02:55:182 (1,3) - Avoid having notes overlapping each other. It could make players confused and be complex for reading notes. What about changing (1)'s slider structure. It might be good for you if you wanna keep the curve slider on 02:56:494 (3) since it continues with 02:57:244 (4).
  6. 03:34:557 (2,2) - Overlap zzz
[Hard]
  1. The kiai parts are too dense rhythmically, which is really different from the other parts. Since non-kiai parts mapped really calm and mostly use distance snap in mapping, while the kiai parts use lots of jumps and rarely use distance snap which cause inconsistency between map. (like light insane actually xP) So consider restructure the notes or whatnot. aren't Kiais supposed to be harder than the rest?
  2. I think you could nerf circle size a little bit bigger in Hard. Like 3.7 or something for more variety and not as same as Insane diff. I'm afraid it might mess something up tbh, as I mapped with CS4 in mind
  3. 00:51:244 (7) - This kinda breaks the flow. Since the previous notes are meant to go to go right side. This note is forcing the players to move back to the left side again which makes the map flows unnaturally. it is quite a strong sound so a sudden change in flow should be fine and it looks dope
  4. 01:12:244 (3,1) - Overlapping notes :v Why don't you try something like this to avoid having notes overlapping each other too.
  5. 02:00:244 (5) - ctrl+g this looks more appropriate and gives better flow.
  6. 02:04:557 (2,3,4,1,2,3) - Compared with this part 00:49:557 (2,3,4,5,6,7). They're almost the same both in rhythm and vocal, but you mapped differently. Consider making these as same as in previous part that I mentioned it. (Also inconsistency in nc) It's different lol the 00:49:557 (2,3,4,5,6,7) feel slower due to the bass and really loud snare. while the former is faster
  7. 02:15:244 (2,3) - Just my opinion, you may avoid using notes like this since it's pretty complex and you rarely use this pattern. (mostly you use triplets) So whatever. Complex, yes. but it should still be doable for new player
  8. 02:25:182 - So, this kiai part doesn't have lots of jumps. Compared with the others, this is totally different in terms of spacing. Add more jumps or consistency between kiais.
  9. 02:52:463 - Consider adding a note here since there is triplets here.
  10. 03:16:744 (7) - This kinda breaks the flow. I suggested you to move it to the right side. downbeat xd
  11. 03:36:244 (1,2,3,4) - These quite messy zzz They can make players losing ability to identify the notes.
Sorry for not modding Insane. :cry:
Good luck~ Thank you for modding! no texts = fixed
Nao Tomori
alright lets see
metadata?

リライト and 改写 in tags maybe? (rewrite aliases)
and visual novel or something (but not eroge, that's silenceable!!!!!!!!!!!!!!!)
also yuuichiro has 2 us lol

[insane]
i think u should map the start.. no real reason not to imo.

00:16:182 - literally can u put circle 1/2 slider here 00:22:182 (1) - same etc
that guitar note on the red tick is soOO strong, ignoring it entirely is like ?_?

00:40:744 (2,3) - having this big of a jump in the calm part is pretty out of place, considering you''ve been following vocals and this one is on a piano. i think you should ctrl h the 2-3 pattern so it is a small jump

00:52:182 (1) - wub 1/3s where...

00:58:932 (2,3,4) - its the top diff just map the 1/6th zz

01:15:432 (1,2) - what i mean is that since these arent vocals they should be separate from the ones with vocals. like the vocals are up down, the non vocals are side to side. something like that lets you distinguish them in the map.

01:27:432 (1,2) - spacing is tiny af

01:34:182 (1) - wat why ignore the super obviou guitar bendy thing? put kickslider+1/2 slider plz

01:40:182 (1,2) - yea no this level of rhythm simplification is just borderline ignoring the song...

just go and look for other guitar tuff that you ignored, and map it. it's super boring to hear really distinct notes and just not click on them for no reason (like monstrata maps, he does this a lot.)

01:51:807 (9,10,1) - spacing is weirdly big. the angle change is already sufficient to distinguish it, no need for such big jumps in the calm part

02:16:932 - plz randomly switch to this sound it sounds so funny lmao

03:52:557 (2,3) - 2 is very underspaced =(


will do other diffs tomorrow, but please go through the map looking for stuff i said earliier. dnt feel like pointing out every instance of the same thing.
Topic Starter
timemon

Naotoshi wrote:

alright lets see
metadata?

リライト and 改写 in tags maybe? (rewrite aliases)
and visual novel or something (but not eroge, that's silenceable!!!!!!!!!!!!!!!)
also yuuichiro has 2 us lol I just copy pasted the japanese name and removed english one lo

[insane]
i think u should map the start.. no real reason not to imo. lo I tried and imo the song should start right away not spending 15 seconds to play the boring intro, I mapped it before I remapped and it tiled me to oblivion when retrying because getting stuck in the intro is rip

00:16:182 - literally can u put circle 1/2 slider here 00:22:182 (1) - same etc
that guitar note on the red tick is soOO strong, ignoring it entirely is like ?_? 1/2 slider with reverse seems like a good compromise between the two

00:40:744 (2,3) - having this big of a jump in the calm part is pretty out of place, considering you''ve been following vocals and this one is on a piano. i think you should ctrl h the 2-3 pattern so it is a small jump kkk

00:52:182 (1) - wub 1/3s where... not so much of a wub but it's 1/3!

00:58:932 (2,3,4) - its the top diff just map the 1/6th zz It's unexpected imo and 1/6 is really fast

01:15:432 (1,2) - what i mean is that since these arent vocals they should be separate from the ones with vocals. like the vocals are up down, the non vocals are side to side. something like that lets you distinguish them in the map. Changed again but imo this one is quite hard to implement. The Kiais are supposed to be movement heavy and flowy (is that even a word idk) so yeah angle and flow are going to be on consideration. Hard to pin certain sounds to a certain place when you have to get a good angle on objects. PLUS I LOVE the other 2 jumps I made on the other 2 kiais they're dank imo

01:27:432 (1,2) - spacing is tiny af switched 2 with 3 and now it's big!

01:34:182 (1) - wat why ignore the super obviou guitar bendy thing? put kickslider+1/2 slider plz 1/2 slider + reverse because I believe kickslider doesn't really work great with cymbal

01:40:182 (1,2) - yea no this level of rhythm simplification is just borderline ignoring the song... rip

just go and look for other guitar tuff that you ignored, and map it. it's super boring to hear really distinct notes and just not click on them for no reason (like monstrata maps, he does this a lot.) I'm pretty sure I caught them all

01:51:807 (9,10,1) - spacing is weirdly big. the angle change is already sufficient to distinguish it, no need for such big jumps in the calm part reduced xd

02:16:932 - plz randomly switch to this sound it sounds so funny lmao idk how to slider art and make wub pls teach

03:52:557 (2,3) - 2 is very underspaced =( underspaced no more


will do other diffs tomorrow, but please go through the map looking for stuff i said earliier. dnt feel like pointing out every instance of the same thing. Yeeee, should be all that I saw unless I slipped up. Thanks mr nao
Xiaolin
NM from Q

[General]

  1. 04:12:338 (1) - Why not end the spinner at 04:15:619 - and add a circle at where the spinner currently ends? Because after that point, there's a small pause, and I feel like a spinner after that pause would feel really off.

    [Normal]

    1. 00:57:244 (4) - I personally think that (4) should be split into two sliders. I understand that you're following the vocal on the reverse, but there's also a strong vocal/beat on 00:57:807 - where the slider currently ends (the red tick which is after the white tick I mentioned) is a fading vocal. How about you try this?
    2. 01:03:807 - I see that you mainly follow vocals here, and it's quite odd that you skipped the vocal here and it sounds strong.
    3. 01:15:244 (6) - I see that you extended this slider to emphasise the vocal on the white tick which on the end of the slider, but, isn't this slider to emphasise the vocal before it? I suggest shoterning the slider to 01:15:432 - and a circle at 01:15:807 - to emphasise vocals better, same goes for the rest of the parts like this in kiai.
    4. 01:20:494 (5) - Would be better if you emphasised the high note here with a slider, don't you think? This also goes for the rest of the kiais with the same part.
    5. 01:34:744 (2,3) - This overlap seems unexpected, since the rest of the map don't have overlaps like these.
    6. 02:55:932 (2,3) - These too, try something like this?
    7. 04:12:338 (1,1) - The gap between these two is too short, and considering the fact that there's no easier diff than this, you should shorten this spinner.
    [Hard]

    1. The guitar sounds have close spacing.. I personally think that they should at least have a bit of spacing since guitars sound intense, them having close spacing doesn't really emphasise the sound well in my opinion.
    2. 03:36:619 (2,4) - This overlap seems to random personally, since the entire diff doesn't really have such overlap, and it could be hard to read.
    [Insane]

    1. 01:48:244 (4,5,6,7,8) - I wonder why (6) is spaced out from the (4) and (5) and has a whistle like (7) and (8) do.. it could be my ears, but (6) doesn't need a whistle or spaced from (4) (5) since it doesn't have the same sound as (7) and (8) do.
    2. 03:09:432 (1,2,3,4,5,6,7,8) - I personally think that (8) should be spaced out a bit because it looks like two circles instead of slider. It could cause confusion, so I feel like it'd be better to space it out a bit.
Good luck!
Topic Starter
timemon

Xiaolin wrote:

NM from Q

[General]

  1. 04:12:338 (1) - Why not end the spinner at 04:15:619 - and add a circle at where the spinner currently ends? Because after that point, there's a small pause, and I feel like a spinner after that pause would feel really off. Did on Normal and Hard

    [Normal]

    1. 00:57:244 (4) - I personally think that (4) should be split into two sliders. I understand that you're following the vocal on the reverse, but there's also a strong vocal/beat on 00:57:807 - where the slider currently ends (the red tick which is after the white tick I mentioned) is a fading vocal. How about you try this? I don't care much about other layer when mapping xd
    2. 01:03:807 - I see that you mainly follow vocals here, and it's quite odd that you skipped the vocal here and it sounds strong. mapped
    3. 01:15:244 (6) - I see that you extended this slider to emphasise the vocal on the white tick which on the end of the slider, but, isn't this slider to emphasise the vocal before it? I suggest shoterning the slider to 01:15:432 - and a circle at 01:15:807 - to emphasise vocals better, same goes for the rest of the parts like this in kiai. I prefer the current way
    4. 01:20:494 (5) - Would be better if you emphasised the high note here with a slider, don't you think? This also goes for the rest of the kiais with the same part. I need a short break
    5. 01:34:744 (2,3) - This overlap seems unexpected, since the rest of the map don't have overlaps like these. I like them tbh
    6. 02:55:932 (2,3) - These too, try something like this? kkk
    7. 04:12:338 (1,1) - The gap between these two is too short, and considering the fact that there's no easier diff than this, you should shorten this spinner.
      shortened
    [Hard]

    1. The guitar sounds have close spacing.. I personally think that they should at least have a bit of spacing since guitars sound intense, them having close spacing doesn't really emphasise the sound well in my opinion. They're not in the Kiai, and I use consistent Distance Snap across the diff
    2. 03:36:619 (2,4) - This overlap seems to random personally, since the entire diff doesn't really have such overlap, and it could be hard to read. yeeee
    [Insane]

    1. 01:48:244 (4,5,6,7,8) - I wonder why (6) is spaced out from the (4) and (5) and has a whistle like (7) and (8) do.. it could be my ears, but (6) doesn't need a whistle or spaced from (4) (5) since it doesn't have the same sound as (7) and (8) do. It needs one!
    2. 03:09:432 (1,2,3,4,5,6,7,8) - I personally think that (8) should be spaced out a bit because it looks like two circles instead of slider. It could cause confusion, so I feel like it'd be better to space it out a bit. I bend it and add NC
Good luck! Thank you so much for modding!
Nao Tomori
Topic Starter
timemon
Thank you nao. First time my map progressed this far now let's see where this goes w
Xinnoh
osu needs more rewrite
pishifat
https://dl.dropboxusercontent.com/u/751 ... itclap.wav
https://dl.dropboxusercontent.com/u/751 ... finish.wav
normalized hitsounds pls use i cant hear

insane
01:12:619 (4,6) - 01:24:618 (4,6) -etc bassy hitnormal is so unsupported here lol. should go with additions for the whistles and soft sampleset
01:44:494 (6) - finish
thjese actually apply to all diffs lol

normal
01:24:244 (5,6) - spacing mistake
04:17:447 (1) - um
well even if it was snapped properly, i would suggest using a slider since more hit leniency http://puu.sh/wUSlF/aeea46980c.jpg

get a rebub then call me back!!!
Topic Starter
timemon

pishifat wrote:

https://dl.dropboxusercontent.com/u/751 ... itclap.wav
https://dl.dropboxusercontent.com/u/751 ... finish.wav
normalized hitsounds pls use i cant hear switched to your hitsounds

insane
01:12:619 (4,6) - 01:24:618 (4,6) -etc bassy hitnormal is so unsupported here lol. should go with additions for the whistles and soft sampleset applied on all kiais and difficulties
01:44:494 (6) - finish applied on all difficulties
thjese actually apply to all diffs lol

normal
01:24:244 (5,6) - spacing mistake fixed
04:17:447 (1) - um
well even if it was snapped properly, i would suggest using a slider since more hit leniency http://puu.sh/wUSlF/aeea46980c.jpg switched to slider and snapped properly

get a rebub then call me back!!! thank you so much for modding, pishifat!
Nao Tomori
confirmed issues were fixed, rebub
Topic Starter
timemon
There might be a little bit of metadata stuff, I have contacted Kwan. I will update the metadata upon next mod.
pishifat
so uh what's the deal here

is metadata good or are you waiting still
Topic Starter
timemon
metadata is now updated and I went and polished the Insane a little. Should be a very minor change, Hard and Normal are left untouched.

Do I need a recheck again?
pishifat
if anything about artist/title/source was changed, yes. if not, i can qualify
Topic Starter
timemon

pishifat wrote:

if anything about artist/title/source was changed, yes. if not, i can qualify
No the artists title and source remains the same
I only changed the tags

Update: Alright final update just to be sure (fixed one spacing error I found while playing Insane). This is final call from me, ready for icons.
pishifat
icon*
Topic Starter
timemon
Thanks you pishifat
Icekalt
gratz ^^
RevenKz
isn't the spread's sr differency between Normal (1,93*) and Hard (3,4*) too high?
Topic Starter
timemon
SR is not a good measurement of difficulty.
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