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posted
This beatmap was submitted using in-game submission on 03 August 2017 at 13:24:05

Artist: NanosizeMir
Title: Philosophyz -NanosizeMir Ver.-
Source: Rewrite
Tags: Mizutani Runa Tsukagoshi Yuichiro 塚越雄一朗 リライト visual novel 水谷瑠奈 Key ビジュアルアーツ Visual Arts The Best
BPM: 160
Filesize: 8519kb
Play Time: 04:17
Difficulties Available:
  1. Hard (3.4 stars, 561 notes)
  2. Insane (4.66 stars, 808 notes)
  3. Normal (1.93 stars, 323 notes)


Download: NanosizeMir - Philosophyz -NanosizeMir Ver.-
Information: Scores/Beatmap Listing
---------------
Scientists baffled at man's inability to map
Submitted Beatmap #5
First ranked map!
stuff
my 5th submitted map
9/7/2017 Remapped EVERY difficulties because they sucked, now they suck less.

Album Title: NanosizeMir The Best
Artist Name: NanosizeMir
Track Title: Philosophyz -NanosizeMir Ver.-
Composer: Tsukagoshi Yuichiro
Performer: Mizutani Runa


http://nanosizemir.com/cds02/index.html
http://vgmdb.net/album/63471
source

Regarding the BG
posted
i was told to post
2017-06-04 10:44 timemon: are you free right now? I want to hear your opinion on my map lol
2017-06-04 10:45 timemon: not really a mod, I have no idea how to put jumps and stuff
2017-06-04 10:45 HighTec: uh
2017-06-04 10:45 HighTec: sure
2017-06-04 10:45 HighTec: if u hold up a minute tho
2017-06-04 10:45 HighTec: lemme dress up pls
2017-06-04 10:45 timemon: no rush :^)
2017-06-04 10:45 timemon: ACTION is listening to [https://osu.ppy.sh/b/1310853 NanosizeMir - Philosophyz -NanosizeMir Ver.-]
2017-06-04 11:15 HighTec: ok
2017-06-04 11:15 HighTec: lets see
2017-06-04 11:16 timemon: o
2017-06-04 11:17 HighTec: anything in particular to which i should pay attention to
2017-06-04 11:17 timemon: jumps and stuff
2017-06-04 11:17 timemon: first time mapping anything jumpy lol
2017-06-04 11:19 HighTec: ACTION is playing [https://osu.ppy.sh/b/1310853 NanosizeMir - Philosophyz -NanosizeMir Ver.- [Insane]]
2017-06-04 11:24 HighTec: h
2017-06-04 11:24 HighTec: m
2017-06-04 11:24 HighTec: i see big flow inconsistencies
2017-06-04 11:24 timemon: mmm
2017-06-04 11:24 timemon: how do I fix it
2017-06-04 11:24 HighTec: to explain it easily
2017-06-04 11:24 HighTec: so you have circular flow
2017-06-04 11:24 HighTec: linear flow
2017-06-04 11:24 HighTec: but also negative flow
2017-06-04 11:25 HighTec: what do i mean with negative flow?
2017-06-04 11:25 HighTec: try to imagine yourself mapping something in one circular direction, so you have basic circular motion/flow
2017-06-04 11:25 timemon: ye
2017-06-04 11:25 HighTec: what negative flow does is reverse/break that motion to emphasise a new (for example) major downbeat or certain sound in the song
2017-06-04 11:26 timemon: m
2017-06-04 11:26 HighTec: what I see you doing here is sometimes implementing negative flow but then not doing it consistently on the same points in the song which should then be empasised the same way
2017-06-04 11:26 HighTec: not only spacing emphasises something, but also clickability and yes, the negative flow
2017-06-04 11:27 HighTec: 01:11:116 (5,1) - like here you implement negative flow by breaking the old circular one, but at 01:14:116 (5,1) - you dont
2017-06-04 11:27 timemon: I only know that downbeat tends to change the flow
2017-06-04 11:27 HighTec: 01:14:491 (1) - and i mean, this is a pretty strong vocal so reversing flow here would be really beneficial
2017-06-04 11:27 timemon: I see
2017-06-04 11:27 HighTec: 01:14:866 (2,3) - instead you reverse flow here but the song is the same as on 01:14:491 (1) - so it doesn't make much sense
2017-06-04 11:27 timemon: I never thought about that before
2017-06-04 11:28 timemon: so I could fix that by
2017-06-04 11:28 timemon: ctrl G the 01:14:491 (1) -
2017-06-04 11:28 timemon: then fix the jump ppatern?
2017-06-04 11:28 HighTec: yea pretty much
2017-06-04 11:28 HighTec: yea
2017-06-04 11:28 HighTec: thats a good way to solve that
2017-06-04 11:29 HighTec: but this happens a lot all throughout the map; try to look at some similar situations in the other kiais too and i think you'll get through easily
2017-06-04 11:29 timemon: yeah I get what you mean
2017-06-04 11:29 timemon: I never thought about flow when I mapped this tbh lol I just put stuff there
2017-06-04 11:30 HighTec: 01:17:116 (1,2,3) - also can u NC all of these and at similar situations to help readability cuz the spacing change is by far not notable enough
2017-06-04 11:30 timemon: yeah you mistook it for a 1/2
2017-06-04 11:30 timemon: I could increase the spacing as well
2017-06-04 11:30 HighTec: na would keep spacing the same
2017-06-04 11:30 HighTec: cuz it's not too strong in the song as the other instruments fade
2017-06-04 11:30 HighTec: just NCing it would be cool
2017-06-04 11:31 timemon: I still dont understand cursor movement sometimes
2017-06-04 11:31 timemon: 01:26:491 (1) - is this a reverse flow?
2017-06-04 11:31 HighTec: yea
2017-06-04 11:31 HighTec: cuz watch this
2017-06-04 11:33 timemon: this one isn't reverse flow so I should change it right 02:29:491 (1) -
2017-06-04 11:33 HighTec: https://gabepower.s-ul.eu/ejb0iRNk
2017-06-04 11:33 HighTec: try to look at as lines
2017-06-04 11:33 HighTec: does the line break the movement given before?
2017-06-04 11:33 HighTec: if yes: negative flow
2017-06-04 11:33 HighTec: if no: natural flow
2017-06-04 11:33 timemon: I see
2017-06-04 11:34 timemon: wait then this one breaks the flow? 02:26:491 (1,2) -
2017-06-04 11:34 HighTec: not really
2017-06-04 11:34 HighTec: that kind of patterns
2017-06-04 11:34 HighTec: stimulates a different type of movement
2017-06-04 11:35 timemon: then this one? 02:27:991 (6) -
2017-06-04 11:35 HighTec: https://gabepower.s-ul.eu/mkGygrdl
2017-06-04 11:35 HighTec: this is how players would generally play that
2017-06-04 11:35 timemon: yea
2017-06-04 11:35 HighTec: as following from the slider, the 02:27:804 (5) - starts a change in direction
2017-06-04 11:36 timemon: yeah the 6 should be on the left side
2017-06-04 11:36 HighTec: 02:38:866 (2,5) - also stack or i will nuke your mom
2017-06-04 11:36 timemon: didn't see it but thanks
2017-06-04 11:36 HighTec: anyhow i see that you're improving so that's cool to see^^
2017-06-04 11:37 HighTec: however map seems a bit mapped around the centre and not too much in the corners :eyes:
2017-06-04 11:37 timemon: I have that problem yeah
2017-06-04 11:37 timemon: btw have you even seen my maps before lol
2017-06-04 11:37 timemon: I really started mapping like a month and a half ago
2017-06-04 11:38 HighTec: i remembered last year lol
2017-06-04 11:38 HighTec: when u made like ur first few maps
2017-06-04 11:38 timemon: did that even count lol
2017-06-04 11:38 HighTec: ye
2017-06-04 11:38 HighTec: every map is improvment (usually)
2017-06-04 11:38 timemon: I mapped those then just quit
2017-06-04 11:38 timemon: I only started modding and mapping like 1 month ago
2017-06-04 11:39 HighTec: oo nice
2017-06-04 11:39 HighTec: good thing im about to quit mapping
2017-06-04 11:39 timemon: lol why
2017-06-04 11:39 HighTec: if i didnt make bn test then ill quit
2017-06-04 11:39 HighTec: idk i dont enjoy it anymore
2017-06-04 11:39 timemon: o
2017-06-04 11:40 timemon: it's a lot of work
2017-06-04 11:40 timemon: but you can retry for the BN test right?
2017-06-04 11:40 timemon: even if you fail
2017-06-04 11:40 HighTec: no
2017-06-04 11:40 HighTec: or i can try again later
2017-06-04 11:40 HighTec: after like half a year or so
2017-06-04 11:41 timemon: it's a rule that you cannot?
2017-06-04 11:41 HighTec: theres no retry thing
2017-06-04 11:41 HighTec: you have to wait for next test if u wanna try again
2017-06-04 11:41 timemon: the tests are not that frequent?
2017-06-04 11:42 timemon: btw what are straight line flows?
2017-06-04 11:42 timemon: I think my map is circular flow
2017-06-04 11:42 HighTec: tests are like only half a year or 3 months
2017-06-04 11:43 HighTec: yea ur map is more circular
2017-06-04 11:43 timemon: the BN population is so low though
2017-06-04 11:43 timemon: they should do it more
2017-06-04 11:43 HighTec: it has to be an explicit group so i mean
2017-06-04 11:43 HighTec: also linear flow is more or less back-and-fourths
2017-06-04 11:43 timemon: ah the up and down things like in monstrata map?
2017-06-04 11:44 HighTec: mor or less yea
2017-06-04 11:44 timemon: so this one? 03:53:491 (2,3,4,5,6,1) -
2017-06-04 11:44 timemon: alos dat overlap lol
2017-06-04 11:45 HighTec: yaa
2017-06-04 11:45 timemon: when is the BN test?
2017-06-04 11:46 HighTec: i made it 2 days ago
2017-06-04 11:46 HighTec: you have up until monday to finish it
2017-06-04 11:46 HighTec: so results in 2 weeks with new tier1 bns
2017-06-04 11:46 timemon: so you already did your work
2017-06-04 11:47 timemon: and waiting for the results?
2017-06-04 11:47 HighTec: ya basically
2017-06-04 11:47 HighTec: it's shitty to wait on the results dude
2017-06-04 11:47 timemon: im waiting for my GPA rn lol
2017-06-04 11:47 timemon: been a week
2017-06-04 11:47 HighTec: owo
2017-06-04 11:48 timemon: this song is so cool but im not sure if this one has a shot at going for ranked
2017-06-04 11:48 timemon: my other map has like 29 SP and it's far from good quality lol
2017-06-04 11:49 HighTec: just map on and someday youll find that your map is good enough for ranked
2017-06-04 11:50 timemon: map on?
2017-06-04 11:50 HighTec: continue mapping more
2017-06-04 11:51 timemon: should I just keep moving on for next maps then
2017-06-04 11:51 timemon: or I try to gather some mods
2017-06-04 11:51 HighTec: gathering mods is always good
2017-06-04 11:51 HighTec: only if they are useful tho ;;
2017-06-04 11:52 timemon: im getting one rn :^)))
2017-06-04 11:52 HighTec: na i didnt mod it
2017-06-04 11:52 timemon: you should post irc chat
2017-06-04 11:52 timemon: you taught me about flow
2017-06-04 11:53 timemon: that's a pretty huge mode
2017-06-04 11:53 HighTec: im not in the mood for writing constructive points on everything i notice
2017-06-04 11:53 HighTec: :^)


basically taught how standard flow stuff works orz
posted
Hi :3

Add 1 more diff? Your map have lenght 04:17:632, but if you want only 1 diff - you do have lenght 05:00:00+

[Insane]
00:01:179 (1,2) do far for distance
00:01:741 (2) overlap with 00:02:491 (1,2), maybe stack with circle?
00:06:429 (3,4,5) can make closer to a circle 6 to the was a little easier to navigate?
00:06:991 (1,2) stack
00:08:491 (1) end slider on 00:09:241 and 00:09:429 put circle?
00:09:991 (1) ^
00:09:991 (1,2) why it's so far?!? in previous time on 00:08:491 (1,2) you not do so far; maybe try this?
00:12:054 (3,4,6,7) different range
00:13:554 (3,4) do far
00:14:679 (1,2) this can do far if you (for example) move to x:80 y:376
00:25:179 (1,2) i think it's far
00:54:241 (3,1) far, why not do are close?
00:54:616 (2,1) make are very close, as they will not have time for such a short time move the cursor to the circle
02:15:991 (1,1) space stream it's good, but be better if you do are close?
03:44:491 (2,3,4) fix stack
posted
Thank you so much for modding!

The spread isn't done yet that's why it only has 1 difficulty.

Regarding the spacing, I have 3 testplays so far. No one has troubles with those yet.
posted
Mod from #modreqs

00:01:179 (1) - Make a slider to red tick then reverse it. https://luckytowk.s-ul.eu/BGY19C61
00:15:991 (6) - Ctrl+G here
00:19:741 (1) - Why you shaped this slider to up, when next object is lower??? If you want to keep this slider like that just move this 00:20:491 (1) like on screenshot: https://osu.ppy.sh/ss/8287767
00:21:616 (2,3) - Bigger spacing between these 2 circles?
00:22:179 (1,2) - Surely out of flow.
00:43:929 (1) - Ctrl+G here
00:46:741 (4) - ^
00:49:179 (1) - Again like in 00:19:741 (1)
00:53:866 (1,1,2,1,2,1) - Isn't it a bit too hard pattern? Especially this jump: 00:54:241 (2,1)
01:07:179 (1,2,3,4) - Unnecesary jumps.
01:12:991 (6,1,2) - Make a triangle from this circles.
01:23:491 (1,2) - Ctrl+G here
01:50:866 (5) - ^
02:15:991 (1,1,1) - Why you put these things here? NC on each circle and such a big spacing? I can't understand it.
02:18:616 (6,7) - Ctrl+G here.
02:41:491 (1) - ^
02:43:179 (1) - ^
02:47:679 - Maybe put a spinner here?
03:10:179 - End a stream here. Or put a kickslider and the place of this circle. 03:10:085 (12)
03:39:241 (1) - Ctrl+G here
03:59:491 (2,5) - Make these sliders straight.
04:17:679 - Put a spinner here.

Good Luck!
posted

Manteith wrote:

Mod from #modreqs

00:01:179 (1) - Make a slider to red tick then reverse it. https://luckytowk.s-ul.eu/BGY19C61
00:15:991 (6) - Ctrl+G here
00:19:741 (1) - Why you shaped this slider to up, when next object is lower??? If you want to keep this slider like that just move this 00:20:491 (1) like on screenshot: https://osu.ppy.sh/ss/8287767
00:21:616 (2,3) - Bigger spacing between these 2 circles?
00:22:179 (1,2) - Surely out of flow.
00:43:929 (1) - Ctrl+G here
00:46:741 (4) - ^
00:49:179 (1) - Again like in 00:19:741 (1)
00:53:866 (1,1,2,1,2,1) - Isn't it a bit too hard pattern? Especially this jump: 00:54:241 (2,1)
01:07:179 (1,2,3,4) - Unnecesary jumps.
01:12:991 (6,1,2) - Make a triangle from this circles.
01:23:491 (1,2) - Ctrl+G here
01:50:866 (5) - ^
02:15:991 (1,1,1) - Why you put these things here? NC on each circle and such a big spacing? I can't understand it.
02:18:616 (6,7) - Ctrl+G here.
02:41:491 (1) - ^
02:43:179 (1) - ^
02:47:679 - Maybe put a spinner here?
03:10:179 - End a stream here. Or put a kickslider and the place of this circle. 03:10:085 (12)
03:39:241 (1) - Ctrl+G here
03:59:491 (2,5) - Make these sliders straight.
04:17:679 - Put a spinner here.

Good Luck!
Thank you for modding! I have changed a lot of flow stuff you pointed out. However, my goal here is to use sudden flow change to reflect the song. I still changed them to be more noticeable and look more intentional. I have fixed some spacing you pointed out earlier as well.

Regarding the weird slider track leading away from the next object, it's intentional.
posted
@Menteith I suggest u reading the log that I had with ppmon :>
posted
I am modding that what i can notice on the map.
Idc about any logs earlier tbh. If somebody noticed it earlier, it means that it's surely bad.
posted

Manteith wrote:

I am modding that what i can notice on the map.
Idc about any logs earlier tbh. If somebody noticed it earlier, it means that it's surely bad.
I plan to remap some sections of the map anyway. But not every maps have to flow in circle, you know.
posted
I meant it in a way that your view on flow is very restricted on only natural. The log between ppmon and I can help you understand what was tried to be archieved with the current movement. It'll help you out in the future!


i should just make a video for how2mod xd
posted
Hello, I'll be doing a Normal Mod!
I'll be modding Hard for this diff
General


note: All objects mentioned below are from the Hard Difficulty

The timing seems pretty accurate, however, after listening through the track, I had a feeling the timing is slightly off. It seems to be apparent when I was listening to the track and encountered 00:43:900 (3) - 's clap hitsound. If you listen at Playback Rate of 25%, You can hear that the burst of sound is somewhat, earlier.

From my perspective, the offset would be more appropriate to be on 1,150-1,165 or somewhere near that. You can see if these ones (00:43:929 (3) - ) relate to the song in a more sensible way.
Hard


- I've been wondering myself why are there many objects ending on blue ticks, because usually objects would end on white or red ticks. There could be a problem regarding timing, or regarding the offset of the song, as mentioned above.

- the sound on 00:01:737 (2,3) - and 00:03:237 (2) - are the same, but a slider is used on 00:03:237 - instead of a circle. I want to push this one through because 00:01:737 (2,3) - supports the music more than 00:03:237 (2) - does.
You could use a design similar to this


There seems to be a lot of things coming up in the start, such as 00:04:929 - and 00:06:429 - Though I don't encourage mapping these because consistency-wise, it's random. If you want to emphasize the sounds, you can emphasize them by adding new combos and other stuff. And 00:05:679 is a pretty long break. You've mapped that part on the Insane so, I think mapping that one on the Hard too is better.

I would do a pattern like this on 00:06:991 (1,1) - because the instrument changes a note on 00:07:929 - and 00:09:429 -


There are more things that are surrounding 00:09:991 (1) - , so I'd like to cover those. There's the whirring sound (or whatever you call it) on 00:09:991 - , though I don't think you need to do something extraordinary to make it stand out since it also fades after a few seconds, and if mapped could make the same thing that happens on 00:03:991, which seems to be following something else. I also want to point out that 00:10:929 - has a piano sound, and it's the piano sound is mapped on 00:11:491 (2) - , so as a matter of fact you could also map 00:10:929 - to help it compliment the song better.

For the slider on 00:09:991 - , you can try this design


00:15:429 - I don't think this should be left unmapped. 00:16:179 - onwards follow the guitar sound, so mapping the guitar sounds before 00:16:179 - should make it consistent.

00:35:679 (3) - doesn't particularily follows the vocals. Suggest that you should place 00:35:304 (2) - 's sliderend on 00:35:679 - .

00:43:929 (3) - visually looks like it is sticking to 00:43:554 (2) -. 00:46:554 (2) - doesn't directly seems to be sticking to 00:46:929 (3) - , but it makes it a fact that the spacing is inconsistent with 00:43:554 (2,3) - and 00:46:554 (2,3) -. I also want to mention that 00:49:554 (2,3) - is similar to the two, but visually looks cleaner and same with 00:49:554 (2,3) - . Give 00:43:554 (2,3) - and 00:46:554 (2,3) - similar visual appeal/spacing like 00:49:554 (2,3) - and 00:50:866 (2,3) -

I can see that 00:53:866 (2,3,4,5,6) - is emphasized by the slider velocity, though I do think it's better emphasizing it through spacing. You can emphasize it with both, but I personally believe that people are more accustomed to lower sv short returning sliders. You could change the sv to 1 or 1.25.

not sure what happened but, 01:04:179 - seems no need for the change in sv. If anything, it should be receiving more emphasis than the previous parts since it's entering a kiai time, a part where many things would stand out. I would use 1 sv on 01:04:179 - since it makes it more enticing to the player and it create a visible entrance to the kiai.

I don't have any complaints regarding the kiai times since it seems that it's entrance and exit are really consistent. Good job on those!

01:32:491 (3) - looks pretty odd, in my opinion. 01:31:179 (1,2) - are copy-pasted, and 01:32:491 (3) - seems like it's trying to imitate the copy-pasted ones. Maybe make it a red-anchored slider or something less-similar to 01:31:179 (1,2) - . Something like 01:28:179 (1) - would do.

01:39:616 (5,6,7) - overlaps 01:40:741 (2) - in an awkward way. Maybe having the slider end of 01:39:804 (7) - stack onto 01:40:741 (2) - 's slider end?

01:45:147 - you can add a spinner here because you're following the guitar and the guitar has a long sound on 01:45:054 - and if mapped with circles or sliders, would be awkward. Have it end on 01:46:179 - because after the guitars, you start following the vocals. There isn't any particular vocal sounds on 01:46:179 (1) - , so I think it's okay to. Something like this, i'd say:


02:08:866 (2,3,4,5,6) - I've mentioned about this part already, so I won't go in depth with it for this one. Lower sv, other way of emphasizing it.

02:19:179 - I've mentioned this too so, yeah. Higher sv

02:47:679 - to 02:48:804 - you can insert a slider here

I checked other parts and it didn't seem to have any huge issues, so I guess that'll wrap the Hard difficulty Normal Mod.

Good luck on the map! :D
posted

Flake wrote:

Hello, I'll be doing a Normal Mod!
I'll be modding Hard for this diff
General


note: All objects mentioned below are from the Hard Difficulty

The timing seems pretty accurate, however, after listening through the track, I had a feeling the timing is slightly off. It seems to be apparent when I was listening to the track and encountered 00:43:900 (3) - 's clap hitsound. If you listen at Playback Rate of 25%, You can hear that the burst of sound is somewhat, earlier.

From my perspective, the offset would be more appropriate to be on 1,150-1,165 or somewhere near that. You can see if these ones (00:43:929 (3) - ) relate to the song in a more sensible way. Changed offset to 1184
Hard


- I've been wondering myself why are there many objects ending on blue ticks, because usually objects would end on white or red ticks. There could be a problem regarding timing, or regarding the offset of the song, as mentioned above.

- the sound on 00:01:737 (2,3) - and 00:03:237 (2) - are the same, but a slider is used on 00:03:237 - instead of a circle. I want to push this one through because 00:01:737 (2,3) - supports the music more than 00:03:237 (2) - does. I have decided to change the sounds to emphasize on the second combo
You could use a design similar to this


There seems to be a lot of things coming up in the start, such as 00:04:929 - and 00:06:429 - Though I don't encourage mapping these because consistency-wise, it's random. If you want to emphasize the sounds, you can emphasize them by adding new combos and other stuff. And 00:05:679 is a pretty long break. You've mapped that part on the Insane so, I think mapping that one on the Hard too is better. I wish to ignore all of this together, maybe I will wait and see.

I would do a pattern like this on 00:06:991 (1,1) - because the instrument changes a note on 00:07:929 - and 00:09:429 -


There are more things that are surrounding 00:09:991 (1) - , so I'd like to cover those. There's the whirring sound (or whatever you call it) on 00:09:991 - , though I don't think you need to do something extraordinary to make it stand out since it also fades after a few seconds, and if mapped could make the same thing that happens on 00:03:991, which seems to be following something else. I also want to point out that 00:10:929 - has a piano sound, and it's the piano sound is mapped on 00:11:491 (2) - , so as a matter of fact you could also map 00:10:929 - to help it compliment the song better.

For the slider on 00:09:991 - , you can try this design


00:15:429 - I don't think this should be left unmapped. 00:16:179 - onwards follow the guitar sound, so mapping the guitar sounds before 00:16:179 - should make it consistent. It's there as a short break for the player.

00:35:679 (3) - doesn't particularily follows the vocals. Suggest that you should place 00:35:304 (2) - 's sliderend on 00:35:679 - . if I put the reverse there it will also change the flow of the section, the circle is there to keep the 1/2 note gap flow

00:43:929 (3) - visually looks like it is sticking to 00:43:554 (2) -. 00:46:554 (2) - doesn't directly seems to be sticking to 00:46:929 (3) - , but it makes it a fact that the spacing is inconsistent with 00:43:554 (2,3) - and 00:46:554 (2,3) -. I also want to mention that 00:49:554 (2,3) - is similar to the two, but visually looks cleaner and same with 00:49:554 (2,3) - . Give 00:43:554 (2,3) - and 00:46:554 (2,3) - similar visual appeal/spacing like 00:49:554 (2,3) - and 00:50:866 (2,3) -

I can see that 00:53:866 (2,3,4,5,6) - is emphasized by the slider velocity, though I do think it's better emphasizing it through spacing. You can emphasize it with both, but I personally believe that people are more accustomed to lower sv short returning sliders. You could change the sv to 1 or 1.25.

not sure what happened but, 01:04:179 - seems no need for the change in sv. If anything, it should be receiving more emphasis than the previous parts since it's entering a kiai time, a part where many things would stand out. I would use 1 sv on 01:04:179 - since it makes it more enticing to the player and it create a visible entrance to the kiai. noticeably slower SV before kiai = more emphasis the on kiai

I don't have any complaints regarding the kiai times since it seems that it's entrance and exit are really consistent. Good job on those!

01:32:491 (3) - looks pretty odd, in my opinion. 01:31:179 (1,2) - are copy-pasted, and 01:32:491 (3) - seems like it's trying to imitate the copy-pasted ones. Maybe make it a red-anchored slider or something less-similar to 01:31:179 (1,2) - . Something like 01:28:179 (1) - would do.

01:39:616 (5,6,7) - overlaps 01:40:741 (2) - in an awkward way. Maybe having the slider end of 01:39:804 (7) - stack onto 01:40:741 (2) - 's slider end?

01:45:147 - you can add a spinner here because you're following the guitar and the guitar has a long sound on 01:45:054 - and if mapped with circles or sliders, would be awkward. Have it end on 01:46:179 - because after the guitars, you start following the vocals. There isn't any particular vocal sounds on 01:46:179 (1) - , so I think it's okay to. Something like this, i'd say: with your suggestion the spinner will end on the first circle of the next combo, which is a very unqiue sound. I prefer it to be circle. the distance on the timeline is too short to add a spinner according to the ranking guildeline.


02:08:866 (2,3,4,5,6) - I've mentioned about this part already, so I won't go in depth with it for this one. Lower sv, other way of emphasizing it.

02:19:179 - I've mentioned this too so, yeah. Higher sv

02:47:679 - to 02:48:804 - you can insert a slider here

I checked other parts and it didn't seem to have any huge issues, so I guess that'll wrap the Hard difficulty Normal Mod.

Good luck on the map! :D

thank you for modding :) no texts = fixed
posted
Hey~
Coming from my Q

[Insane]
- 00:03:996 (1,2) - idk why you make the DS here bigger than 00:02:496 (1,2) - / 00:11:496 (1,2) -
- 00:09:621 - maybe consider making a triple here (and 00:11:121 - )
- 00:18:715 (5,6) - idk if a double is fitting here because there is only a sound at (6)
- 00:28:746 (2,3,1) - something went wrong with your stacking here~
- 00:31:934 (3,4) - /00:37:934 (3,4) - fix blanket
- 00:43:934 (1,2) - ^
- 00:51:434 (1) - blanket this with 00:51:996 (2) -
- 01:16:184 (1,2,3) - mybe use the same DS as above
- place 01:22:371 (2) - so the flollow lines overlap perfectly
- 01:28:184 (1,2,3,4) - blanket off
- 01:30:434 (2,3,4,5,6,7) - ^
- 01:40:746 (4,5,6) - stay consistent with theese pls~
- (so many blankets in this diff are like so slightly off hat they arent really worth mentioning but you should fix them nontheless (like this:01:56:684 (1,2) - ))
- 02:22:559 (3,4) - idk if this is a mistake but the DS is WAY to low - (i think you can compare 02:22:184 (1,2,3,4) - to 01:07:184 (1,2,3,4) - )
- 02:45:434 (2,3,4,5,6,7) - as above
- overlap 03:10:934 (1,1) - like you did the rest in this section
- 03:15:246 (3,4) - blanket (pls) :D
- 03:55:184 (3,4,5,6,7,8) - as above
- I would end spinner here 04:15:809 - because you map the e-guitar there and until this poind it is fading away with a huge sound after this the e-guitar isnt there anymore

That was it from me
Gl with you set and have a nice day :)
posted

IceKalt wrote:

Hey~
Coming from my Q

[Insane]
- 00:03:996 (1,2) - idk why you make the DS here bigger than 00:02:496 (1,2) - / 00:11:496 (1,2) -
- 00:09:621 - maybe consider making a triple here (and 00:11:121 - )
- 00:18:715 (5,6) - idk if a double is fitting here because there is only a sound at (6)
- 00:28:746 (2,3,1) - something went wrong with your stacking here~
- 00:31:934 (3,4) - /00:37:934 (3,4) - fix blanket
- 00:43:934 (1,2) - ^
- 00:51:434 (1) - blanket this with 00:51:996 (2) -
- 01:16:184 (1,2,3) - mybe use the same DS as above
- place 01:22:371 (2) - so the flollow lines overlap perfectly
- 01:28:184 (1,2,3,4) - blanket off
- 01:30:434 (2,3,4,5,6,7) - ^
- 01:40:746 (4,5,6) - stay consistent with theese pls~
- (so many blankets in this diff are like so slightly off hat they arent really worth mentioning but you should fix them nontheless (like this:01:56:684 (1,2) - ))
- 02:22:559 (3,4) - idk if this is a mistake but the DS is WAY to low - (i think you can compare 02:22:184 (1,2,3,4) - to 01:07:184 (1,2,3,4) - )
- 02:45:434 (2,3,4,5,6,7) - as above
- overlap 03:10:934 (1,1) - like you did the rest in this section
- 03:15:246 (3,4) - blanket (pls) :D
- 03:55:184 (3,4,5,6,7,8) - as above
- I would end spinner here 04:15:809 - because you map the e-guitar there and until this poind it is fading away with a huge sound after this the e-guitar isnt there anymore

That was it from me
Gl with you set and have a nice day :)
I Remapped the entire thing LOL ps. I'm really sorry, I forgot to reply to your mod orz.
posted
Hey :) I'm really new to modding (2nd only) so please don't mind me if I do huge mistake (and please tell me why, that way I can improve :) ).
Anyway the song is nice and the mapping too so I want it ranked asap *-* (also, excuse me for my bad english, I try to ba as understandable as possible)


Normal
I think the map is really cool but there's way too much of "waiting for a note" moment, and that break the map :'( (still by the noob me)

I) 00:41:494 - Put a long slider here instead of the simple circle ;) (maybe we can say the same about 00:29:494 ).That way players won't loose track of the timing imo (and to not stop the player too often)
00:57:057 - Add a circle to fit the song like you did earlier :)
01:04:182 - I think there is somthing cool to map, I find that sad to break here
II) 01:28:932 - I think the voice is more important than the simple drum song behind, even more for this difficulty, maybe make a slider last at the end of the syllable (01:30:057) and ignore the drum for this one ? :3
III) 01:30:432 + 01:30:807 - put 2 circle to start the map (and once again to not stop the player too long ;) )
01:58:557 - Even if I understand your choice, in view of the difficulty, I would have continue the map here
02:16:744 - I would have add a circle here (dunno, its maybe too difficult for the level? )
02:18:244 - do the slider earlier (and that free 2x 1/2beat right before the break to do whatever you want) because the slider sound weird if we put it after the syllable
02:35:494 - 02:36:057 - same as the I), it'll be smoother that way imo
02:45:432 - 02:45:807 - fill them plz :) (a little caprice :p)
02:43:932 - same as the II)
02:45:432 + 02:45:807 - same as III)
02:47:494 - same as I)
03:55:182 + 03:55:557 - same as III)
03:57:994 - Start the slider here and end him at the same point he is right now :) (03:58:369)

After, for the other difficulties, can't point anything that disturb me even a little, except for that : (hard)
00:44:494 (4,5) - Something is odd with the timing of this part, but I can't say anything to help >< sorry

And absolutly nothing to say about insane who feel insanely good to play by me :D
Sorry to give you such poor advice :x
Hope this get ranked fast, bye ♥
posted
NM request from my queue.

[Normal]
General:
-New combos seem non-consistent.

-00:28:182 (3) - Curve (a small amount) clockwise so the curveline from 00:27:807 (2) leading into the slider is better. (10 degrees?)
-00:57:244 (4) - Here the overlap with 00:58:932 (2) might be too confusing for a Normal diff. Suggestion: Ctrl+J this object and move above 00:58:182 (1)

-02:34:182 (1) - Consistency with slider shapes (02:33:057 (1) )
-03:25:369 (3) - Replace with circle at the position of the slider head? (since these are 3 consecutive sliders with 1/2 gaps between each other. keep newer players in mind)
-03:27:432 (3) - Either make this a straight slider or make 03:25:932 (1,2) the same or a similar slider shape as 03:27:432 (3)

[Insane]
-00:28:744 (2) - Imo this slider is unnecessary and should be a circle. The sound doesn't warrant the extended slider
-00:54:619 (6,7) - Make closer together so they're actually touching. The spacing between them is too big even for an insane. If they're touching, you're removing the chance that the player might sliderbreak
-01:03:807 (7,8,1) - While this spacing is valid, I'd space 01:03:807 (7,8) a lot less than 01:03:994 (8,1) to emphasize the strong sound at 01:04:182 (1), and the new combo.
-01:23:869 (2) - I see the intent in these object placements but I suggest Ctrl+G here
-02:18:807 (8,9,1) - Same emphasis thing here. Although you've made a slight difference here, it could be bigger
-02:35:494 (5,1) - Make spacing bigger since while playing it indicates that there's a 1/2 gap

Hope this helps
posted
pm me ingame
posted

Bz EsKa wrote:

Hey :) I'm really new to modding (2nd only) so please don't mind me if I do huge mistake (and please tell me why, that way I can improve :) ).
Anyway the song is nice and the mapping too so I want it ranked asap *-* (also, excuse me for my bad english, I try to ba as understandable as possible)


Normal
I think the map is really cool but there's way too much of "waiting for a note" moment, and that break the map :'( When the vocal is inactive,
so is the map. I also use these silence to reset my mapping in case of applying mods so I don't have to remap the entire thing because it's glued together by DS snap.
(still by the noob me)

I) 00:41:494 - Put a long slider here instead of the simple circle ;) (maybe we can say the same about 00:29:494 ).That way players won't loose track of the timing imo (and to not stop the player too often)
00:57:057 - Add a circle to fit the song like you did earlier :)
01:04:182 - I think there is somthing cool to map, I find that sad to break here
II) 01:28:932 - I think the voice is more important than the simple drum song behind, even more for this difficulty, maybe make a slider last at the end of the syllable (01:30:057) and ignore the drum for this one ? :3
III) 01:30:432 + 01:30:807 - put 2 circle to start the map (and once again to not stop the player too long ;) )
01:58:557 - Even if I understand your choice, in view of the difficulty, I would have continue the map here
02:16:744 - I would have add a circle here (dunno, its maybe too difficult for the level? )
02:18:244 - do the slider earlier (and that free 2x 1/2beat right before the break to do whatever you want) because the slider sound weird if we put it after the syllable
02:35:494 - 02:36:057 - same as the I), it'll be smoother that way imo
02:45:432 - 02:45:807 - fill them plz :) (a little caprice :p)
02:43:932 - same as the II)
02:45:432 + 02:45:807 - same as III)
02:47:494 - same as I)
03:55:182 + 03:55:557 - same as III)
03:57:994 - Start the slider here and end him at the same point he is right now :) (03:58:369)

After, for the other difficulties, can't point anything that disturb me even a little, except for that : (hard)
00:44:494 (4,5) - Something is odd with the timing of this part, but I can't say anything to help >< sorry seems fine to me

Regarding most of your suggestions on Normal, I would have done them too if not for Normal restrictions and if I did all of you suggested it wouldn't be Normal. There might be too much waiting in the map but it's not like Insane and Hard are any better, they are just masked with spinners. I cannot do that on Normal due to Normal spinner guideline lol

Thank you for modding!

And absolutly nothing to say about insane who feel insanely good to play by me :D
Sorry to give you such poor advice :x
Hope this get ranked fast, bye ♥

LimePixel wrote:

NM request from my queue.

[Normal]
General:
-New combos seem non-consistent.

-00:28:182 (3) - Curve (a small amount) clockwise so the curveline from 00:27:807 (2) leading into the slider is better. (10 degrees?) I don't understand what you mean lol
-00:57:244 (4) - Here the overlap with 00:58:932 (2) might be too confusing for a Normal diff. Suggestion: Ctrl+J this object and move above 00:58:182 (1)
I will change this when another person points this out
-02:34:182 (1) - Consistency with slider shapes (02:33:057 (1) ) okay
-03:25:369 (3) - Replace with circle at the position of the slider head? (since these are 3 consecutive sliders with 1/2 gaps between each other. keep newer players in mind) 3 consecutive 1/2 rhythms are fine as long as they are not active
-03:27:432 (3) - Either make this a straight slider or make 03:25:932 (1,2) the same or a similar slider shape as 03:27:432 (3) k

[Insane]
-00:28:744 (2) - Imo this slider is unnecessary and should be a circle. The sound doesn't warrant the extended slider You're right why did I even put the slider there lmao
-00:54:619 (6,7) - Make closer together so they're actually touching. The spacing between them is too big even for an insane. If they're touching, you're removing the chance that the player might sliderbreak I can buffer the slider should the need arise
-01:03:807 (7,8,1) - While this spacing is valid, I'd space 01:03:807 (7,8) a lot less than 01:03:994 (8,1) to emphasize the strong sound at 01:04:182 (1), and the new combo.nerfed 7 a bit
-01:23:869 (2) - I see the intent in these object placements but I suggest Ctrl+G here It's intended and I prefer it this way
-02:18:807 (8,9,1) - Same emphasis thing here. Although you've made a slight difference here, it could be bigger nerf a bit
-02:35:494 (5,1) - Make spacing bigger since while playing it indicates that there's a 1/2 gap changed to stacking instead

Hope this helps Thank you for modding!
posted
Hello... From FunnyA's Moddin Queue

It's Conclusion what i got :)

General :
Do not use 1/8 beat snap divisor. I suggest you change to 1/4, because it is used for the experienced mapper (On Normal and Hard diff)

Normal.
02:34:182 (1) - Equate this Pattern with that one 02:33:057 (1) be like this mirror, imo
00:19:182 (6) - NC
00:21:432 (1) - Missing NC
00:22:182 (3) - NC
00:27:057 (1) - Missing NC
00:28:182 (3) - NC
02:56:494 (3) - Overlap.. you can change this position by click this object, then you press ctrl + J imo it's better
03:13:932 (6) - NC
03:21:432 (1,1) - Missing NC
03:22:932 (2) - NC
03:24:057 (1) - Missing NC
03:34:557 (2,2) - Overlap

Hard
00:43:182 - add one object here
03:13:182 (1) - Missing NC
03:13:932 (3) - NC
03:14:682 (1) - Missing NC
03:22:932 (5) - NC imo it's better
03:24:057 - Missing NC

Overall difficulty should be 6
Approach rate between 6 and 7 IMO it's better you should change it!

Metadata :
Please Add the Tag in your Song Set Up (eg name or nickname artist, album name, track release year, etc.)
Turn off or remove the checklist on Widescreen Support and Letterbox during Break (Advanced) in Normal and Insane diff. Because it is turned on your map that it has Storyboard.

And don't forget to Try checking again on AiMod if you still repair them... Press (Ctrl + Shift + A)
Lastly.. I'm so sorry if I gave you a little advice (especially insane diff). But, if any of my suggestions that you do not change it, no problem. And it depends on you whether it's good for you or not.

Maybe ... that's all I can modding your map. Hopefully your map can be ranked.
So, Fighting ^^
posted

ulfanirahmi wrote:

Hello... From FunnyA's Moddin Queue

It's Conclusion what i got :)

General :
Do not use 1/8 beat snap divisor. I suggest you change to 1/4, because it is used for the experienced mapper (On Normal and Hard diff) The map is mapped with 1/4 divisor, it's just shown as 1/8 because one of the circle is snapped on the 1/8 divisor.

Normal.
02:34:182 (1) - Equate this Pattern with that one 02:33:057 (1) be like this mirror, imo alright
00:19:182 (6) - NC
00:21:432 (1) - Missing NC
00:22:182 (3) - NC
00:27:057 (1) - Missing NC
00:28:182 (3) - NC
02:56:494 (3) - Overlap.. you can change this position by click this object, then you press ctrl + J imo it's better I will consider changing this later.
03:13:932 (6) - NC
03:21:432 (1,1) - Missing NC
03:22:932 (2) - NC
03:24:057 (1) - Missing NC
03:34:557 (2,2) - Overlap It's fine

All NC mods applied, thanks.

Hard
00:43:182 - add one object here Yeah I forgot
03:13:182 (1) - Missing NC
03:13:932 (3) - NC
03:14:682 (1) - Missing NC
03:22:932 (5) - NC imo it's better
03:24:057 - Missing NC

All NC mods applied, thanks.

Overall difficulty should be 6 Reduced the OD a bit but it shouldn't be at 6 due to speed of the song
Approach rate between 6 and 7 IMO it's better you should change it! The song is too fast to have AR7 I will keep it like this

Metadata :
Please Add the Tag in your Song Set Up (eg name or nickname artist, album name, track release year, etc.)
Turn off or remove the checklist on Widescreen Support and Letterbox during Break (Advanced) in Normal and Insane diff. Because it is turned on your map that it has Storyboard. IIRC, you don't add stuff that already appears in other boxes in the tag (artist's names, title, etc) I will add album name later, though I think adding release year is unnecessary.

And don't forget to Try checking again on AiMod if you still repair them... Press (Ctrl + Shift + A)
Lastly.. I'm so sorry if I gave you a little advice (especially insane diff). But, if any of my suggestions that you do not change it, no problem. And it depends on you whether it's good for you or not.

Maybe ... that's all I can modding your map. Hopefully your map can be ranked.
So, Fighting ^^ Thank you for modding!
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