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NanosizeMir - Philosophyz -NanosizeMir Ver.-

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Topic Starter
timemon
This beatmap was submitted using in-game submission on 03 August 2017 at 13:24:05

Artist: NanosizeMir
Title: Philosophyz -NanosizeMir Ver.-
Source: Rewrite
Tags: Mizutani Runa Tsukagoshi Yuichiro 塚越雄一朗 リライト visual novel 水谷瑠奈 Key ビジュアルアーツ Visual Arts The Best
BPM: 160
Filesize: 8519kb
Play Time: 04:17
Difficulties Available:
  1. Hard (3.4 stars, 561 notes)
  2. Insane (4.66 stars, 808 notes)
  3. Normal (1.93 stars, 323 notes)
Download: NanosizeMir - Philosophyz -NanosizeMir Ver.-
Information: Scores/Beatmap Listing
---------------
Scientists baffled at man's inability to map
Submitted Beatmap #5
First ranked map!
stuff
my 5th submitted map
9/7/2017 Remapped EVERY difficulties because they sucked, now they suck less.

Album Title: NanosizeMir The Best
Artist Name: NanosizeMir
Track Title: Philosophyz -NanosizeMir Ver.-
Composer: Tsukagoshi Yuichiro
Performer: Mizutani Runa


http://nanosizemir.com/cds02/index.html
http://vgmdb.net/album/63471
source

Regarding the BG
Vivyanne
i was told to post
2017-06-04 10:44 timemon: are you free right now? I want to hear your opinion on my map lol
2017-06-04 10:45 timemon: not really a mod, I have no idea how to put jumps and stuff
2017-06-04 10:45 HighTec: uh
2017-06-04 10:45 HighTec: sure
2017-06-04 10:45 HighTec: if u hold up a minute tho
2017-06-04 10:45 HighTec: lemme dress up pls
2017-06-04 10:45 timemon: no rush :^)
2017-06-04 10:45 timemon: ACTION is listening to [https://osu.ppy.sh/b/1310853 NanosizeMir - Philosophyz -NanosizeMir Ver.-]
2017-06-04 11:15 HighTec: ok
2017-06-04 11:15 HighTec: lets see
2017-06-04 11:16 timemon: o
2017-06-04 11:17 HighTec: anything in particular to which i should pay attention to
2017-06-04 11:17 timemon: jumps and stuff
2017-06-04 11:17 timemon: first time mapping anything jumpy lol
2017-06-04 11:19 HighTec: ACTION is playing [https://osu.ppy.sh/b/1310853 NanosizeMir - Philosophyz -NanosizeMir Ver.- [Insane]]
2017-06-04 11:24 HighTec: h
2017-06-04 11:24 HighTec: m
2017-06-04 11:24 HighTec: i see big flow inconsistencies
2017-06-04 11:24 timemon: mmm
2017-06-04 11:24 timemon: how do I fix it
2017-06-04 11:24 HighTec: to explain it easily
2017-06-04 11:24 HighTec: so you have circular flow
2017-06-04 11:24 HighTec: linear flow
2017-06-04 11:24 HighTec: but also negative flow
2017-06-04 11:25 HighTec: what do i mean with negative flow?
2017-06-04 11:25 HighTec: try to imagine yourself mapping something in one circular direction, so you have basic circular motion/flow
2017-06-04 11:25 timemon: ye
2017-06-04 11:25 HighTec: what negative flow does is reverse/break that motion to emphasise a new (for example) major downbeat or certain sound in the song
2017-06-04 11:26 timemon: m
2017-06-04 11:26 HighTec: what I see you doing here is sometimes implementing negative flow but then not doing it consistently on the same points in the song which should then be empasised the same way
2017-06-04 11:26 HighTec: not only spacing emphasises something, but also clickability and yes, the negative flow
2017-06-04 11:27 HighTec: 01:11:116 (5,1) - like here you implement negative flow by breaking the old circular one, but at 01:14:116 (5,1) - you dont
2017-06-04 11:27 timemon: I only know that downbeat tends to change the flow
2017-06-04 11:27 HighTec: 01:14:491 (1) - and i mean, this is a pretty strong vocal so reversing flow here would be really beneficial
2017-06-04 11:27 timemon: I see
2017-06-04 11:27 HighTec: 01:14:866 (2,3) - instead you reverse flow here but the song is the same as on 01:14:491 (1) - so it doesn't make much sense
2017-06-04 11:27 timemon: I never thought about that before
2017-06-04 11:28 timemon: so I could fix that by
2017-06-04 11:28 timemon: ctrl G the 01:14:491 (1) -
2017-06-04 11:28 timemon: then fix the jump ppatern?
2017-06-04 11:28 HighTec: yea pretty much
2017-06-04 11:28 HighTec: yea
2017-06-04 11:28 HighTec: thats a good way to solve that
2017-06-04 11:29 HighTec: but this happens a lot all throughout the map; try to look at some similar situations in the other kiais too and i think you'll get through easily
2017-06-04 11:29 timemon: yeah I get what you mean
2017-06-04 11:29 timemon: I never thought about flow when I mapped this tbh lol I just put stuff there
2017-06-04 11:30 HighTec: 01:17:116 (1,2,3) - also can u NC all of these and at similar situations to help readability cuz the spacing change is by far not notable enough
2017-06-04 11:30 timemon: yeah you mistook it for a 1/2
2017-06-04 11:30 timemon: I could increase the spacing as well
2017-06-04 11:30 HighTec: na would keep spacing the same
2017-06-04 11:30 HighTec: cuz it's not too strong in the song as the other instruments fade
2017-06-04 11:30 HighTec: just NCing it would be cool
2017-06-04 11:31 timemon: I still dont understand cursor movement sometimes
2017-06-04 11:31 timemon: 01:26:491 (1) - is this a reverse flow?
2017-06-04 11:31 HighTec: yea
2017-06-04 11:31 HighTec: cuz watch this
2017-06-04 11:33 timemon: this one isn't reverse flow so I should change it right 02:29:491 (1) -
2017-06-04 11:33 HighTec: https://gabepower.s-ul.eu/ejb0iRNk
2017-06-04 11:33 HighTec: try to look at as lines
2017-06-04 11:33 HighTec: does the line break the movement given before?
2017-06-04 11:33 HighTec: if yes: negative flow
2017-06-04 11:33 HighTec: if no: natural flow
2017-06-04 11:33 timemon: I see
2017-06-04 11:34 timemon: wait then this one breaks the flow? 02:26:491 (1,2) -
2017-06-04 11:34 HighTec: not really
2017-06-04 11:34 HighTec: that kind of patterns
2017-06-04 11:34 HighTec: stimulates a different type of movement
2017-06-04 11:35 timemon: then this one? 02:27:991 (6) -
2017-06-04 11:35 HighTec: https://gabepower.s-ul.eu/mkGygrdl
2017-06-04 11:35 HighTec: this is how players would generally play that
2017-06-04 11:35 timemon: yea
2017-06-04 11:35 HighTec: as following from the slider, the 02:27:804 (5) - starts a change in direction
2017-06-04 11:36 timemon: yeah the 6 should be on the left side
2017-06-04 11:36 HighTec: 02:38:866 (2,5) - also stack or i will nuke your mom
2017-06-04 11:36 timemon: didn't see it but thanks
2017-06-04 11:36 HighTec: anyhow i see that you're improving so that's cool to see^^
2017-06-04 11:37 HighTec: however map seems a bit mapped around the centre and not too much in the corners :eyes:
2017-06-04 11:37 timemon: I have that problem yeah
2017-06-04 11:37 timemon: btw have you even seen my maps before lol
2017-06-04 11:37 timemon: I really started mapping like a month and a half ago
2017-06-04 11:38 HighTec: i remembered last year lol
2017-06-04 11:38 HighTec: when u made like ur first few maps
2017-06-04 11:38 timemon: did that even count lol
2017-06-04 11:38 HighTec: ye
2017-06-04 11:38 HighTec: every map is improvment (usually)
2017-06-04 11:38 timemon: I mapped those then just quit
2017-06-04 11:38 timemon: I only started modding and mapping like 1 month ago
2017-06-04 11:39 HighTec: oo nice
2017-06-04 11:39 HighTec: good thing im about to quit mapping
2017-06-04 11:39 timemon: lol why
2017-06-04 11:39 HighTec: if i didnt make bn test then ill quit
2017-06-04 11:39 HighTec: idk i dont enjoy it anymore
2017-06-04 11:39 timemon: o
2017-06-04 11:40 timemon: it's a lot of work
2017-06-04 11:40 timemon: but you can retry for the BN test right?
2017-06-04 11:40 timemon: even if you fail
2017-06-04 11:40 HighTec: no
2017-06-04 11:40 HighTec: or i can try again later
2017-06-04 11:40 HighTec: after like half a year or so
2017-06-04 11:41 timemon: it's a rule that you cannot?
2017-06-04 11:41 HighTec: theres no retry thing
2017-06-04 11:41 HighTec: you have to wait for next test if u wanna try again
2017-06-04 11:41 timemon: the tests are not that frequent?
2017-06-04 11:42 timemon: btw what are straight line flows?
2017-06-04 11:42 timemon: I think my map is circular flow
2017-06-04 11:42 HighTec: tests are like only half a year or 3 months
2017-06-04 11:43 HighTec: yea ur map is more circular
2017-06-04 11:43 timemon: the BN population is so low though
2017-06-04 11:43 timemon: they should do it more
2017-06-04 11:43 HighTec: it has to be an explicit group so i mean
2017-06-04 11:43 HighTec: also linear flow is more or less back-and-fourths
2017-06-04 11:43 timemon: ah the up and down things like in monstrata map?
2017-06-04 11:44 HighTec: mor or less yea
2017-06-04 11:44 timemon: so this one? 03:53:491 (2,3,4,5,6,1) -
2017-06-04 11:44 timemon: alos dat overlap lol
2017-06-04 11:45 HighTec: yaa
2017-06-04 11:45 timemon: when is the BN test?
2017-06-04 11:46 HighTec: i made it 2 days ago
2017-06-04 11:46 HighTec: you have up until monday to finish it
2017-06-04 11:46 HighTec: so results in 2 weeks with new tier1 bns
2017-06-04 11:46 timemon: so you already did your work
2017-06-04 11:47 timemon: and waiting for the results?
2017-06-04 11:47 HighTec: ya basically
2017-06-04 11:47 HighTec: it's shitty to wait on the results dude
2017-06-04 11:47 timemon: im waiting for my GPA rn lol
2017-06-04 11:47 timemon: been a week
2017-06-04 11:47 HighTec: owo
2017-06-04 11:48 timemon: this song is so cool but im not sure if this one has a shot at going for ranked
2017-06-04 11:48 timemon: my other map has like 29 SP and it's far from good quality lol
2017-06-04 11:49 HighTec: just map on and someday youll find that your map is good enough for ranked
2017-06-04 11:50 timemon: map on?
2017-06-04 11:50 HighTec: continue mapping more
2017-06-04 11:51 timemon: should I just keep moving on for next maps then
2017-06-04 11:51 timemon: or I try to gather some mods
2017-06-04 11:51 HighTec: gathering mods is always good
2017-06-04 11:51 HighTec: only if they are useful tho ;;
2017-06-04 11:52 timemon: im getting one rn :^)))
2017-06-04 11:52 HighTec: na i didnt mod it
2017-06-04 11:52 timemon: you should post irc chat
2017-06-04 11:52 timemon: you taught me about flow
2017-06-04 11:53 timemon: that's a pretty huge mode
2017-06-04 11:53 HighTec: im not in the mood for writing constructive points on everything i notice
2017-06-04 11:53 HighTec: :^)

basically taught how standard flow stuff works orz
CucumberCuc
Hi :3

Add 1 more diff? Your map have lenght 04:17:632, but if you want only 1 diff - you do have lenght 05:00:00+

[Insane]
00:01:179 (1,2) do far for distance
00:01:741 (2) overlap with 00:02:491 (1,2), maybe stack with circle?
00:06:429 (3,4,5) can make closer to a circle 6 to the was a little easier to navigate?
00:06:991 (1,2) stack
00:08:491 (1) end slider on 00:09:241 and 00:09:429 put circle?
00:09:991 (1) ^
00:09:991 (1,2) why it's so far?!? in previous time on 00:08:491 (1,2) you not do so far; maybe try this?
00:12:054 (3,4,6,7) different range
00:13:554 (3,4) do far
00:14:679 (1,2) this can do far if you (for example) move to x:80 y:376
00:25:179 (1,2) i think it's far
00:54:241 (3,1) far, why not do are close?
00:54:616 (2,1) make are very close, as they will not have time for such a short time move the cursor to the circle
02:15:991 (1,1) space stream it's good, but be better if you do are close?
03:44:491 (2,3,4) fix stack
Topic Starter
timemon
Thank you so much for modding!

The spread isn't done yet that's why it only has 1 difficulty.

Regarding the spacing, I have 3 testplays so far. No one has troubles with those yet.
-Sylvari
Mod from #modreqs

00:01:179 (1) - Make a slider to red tick then reverse it. https://luckytowk.s-ul.eu/BGY19C61
00:15:991 (6) - Ctrl+G here
00:19:741 (1) - Why you shaped this slider to up, when next object is lower??? If you want to keep this slider like that just move this 00:20:491 (1) like on screenshot: https://osu.ppy.sh/ss/8287767
00:21:616 (2,3) - Bigger spacing between these 2 circles?
00:22:179 (1,2) - Surely out of flow.
00:43:929 (1) - Ctrl+G here
00:46:741 (4) - ^
00:49:179 (1) - Again like in 00:19:741 (1)
00:53:866 (1,1,2,1,2,1) - Isn't it a bit too hard pattern? Especially this jump: 00:54:241 (2,1)
01:07:179 (1,2,3,4) - Unnecesary jumps.
01:12:991 (6,1,2) - Make a triangle from this circles.
01:23:491 (1,2) - Ctrl+G here
01:50:866 (5) - ^
02:15:991 (1,1,1) - Why you put these things here? NC on each circle and such a big spacing? I can't understand it.
02:18:616 (6,7) - Ctrl+G here.
02:41:491 (1) - ^
02:43:179 (1) - ^
02:47:679 - Maybe put a spinner here?
03:10:179 - End a stream here. Or put a kickslider and the place of this circle. 03:10:085 (12)
03:39:241 (1) - Ctrl+G here
03:59:491 (2,5) - Make these sliders straight.
04:17:679 - Put a spinner here.

Good Luck!
Topic Starter
timemon

Manteith wrote:

Mod from #modreqs

00:01:179 (1) - Make a slider to red tick then reverse it. https://luckytowk.s-ul.eu/BGY19C61
00:15:991 (6) - Ctrl+G here
00:19:741 (1) - Why you shaped this slider to up, when next object is lower??? If you want to keep this slider like that just move this 00:20:491 (1) like on screenshot: https://osu.ppy.sh/ss/8287767
00:21:616 (2,3) - Bigger spacing between these 2 circles?
00:22:179 (1,2) - Surely out of flow.
00:43:929 (1) - Ctrl+G here
00:46:741 (4) - ^
00:49:179 (1) - Again like in 00:19:741 (1)
00:53:866 (1,1,2,1,2,1) - Isn't it a bit too hard pattern? Especially this jump: 00:54:241 (2,1)
01:07:179 (1,2,3,4) - Unnecesary jumps.
01:12:991 (6,1,2) - Make a triangle from this circles.
01:23:491 (1,2) - Ctrl+G here
01:50:866 (5) - ^
02:15:991 (1,1,1) - Why you put these things here? NC on each circle and such a big spacing? I can't understand it.
02:18:616 (6,7) - Ctrl+G here.
02:41:491 (1) - ^
02:43:179 (1) - ^
02:47:679 - Maybe put a spinner here?
03:10:179 - End a stream here. Or put a kickslider and the place of this circle. 03:10:085 (12)
03:39:241 (1) - Ctrl+G here
03:59:491 (2,5) - Make these sliders straight.
04:17:679 - Put a spinner here.

Good Luck!
Thank you for modding! I have changed a lot of flow stuff you pointed out. However, my goal here is to use sudden flow change to reflect the song. I still changed them to be more noticeable and look more intentional. I have fixed some spacing you pointed out earlier as well.

Regarding the weird slider track leading away from the next object, it's intentional.
Vivyanne
@Menteith I suggest u reading the log that I had with ppmon :>
-Sylvari
I am modding that what i can notice on the map.
Idc about any logs earlier tbh. If somebody noticed it earlier, it means that it's surely bad.
Topic Starter
timemon

Manteith wrote:

I am modding that what i can notice on the map.
Idc about any logs earlier tbh. If somebody noticed it earlier, it means that it's surely bad.
I plan to remap some sections of the map anyway. But not every maps have to flow in circle, you know.
Vivyanne
I meant it in a way that your view on flow is very restricted on only natural. The log between ppmon and I can help you understand what was tried to be archieved with the current movement. It'll help you out in the future!


i should just make a video for how2mod xd
flake
Hello, I'll be doing a Normal Mod!
I'll be modding Hard for this diff

General


note: All objects mentioned below are from the Hard Difficulty

The timing seems pretty accurate, however, after listening through the track, I had a feeling the timing is slightly off. It seems to be apparent when I was listening to the track and encountered 00:43:900 (3) - 's clap hitsound. If you listen at Playback Rate of 25%, You can hear that the burst of sound is somewhat, earlier.

From my perspective, the offset would be more appropriate to be on 1,150-1,165 or somewhere near that. You can see if these ones (00:43:929 (3) - ) relate to the song in a more sensible way.

Hard


- I've been wondering myself why are there many objects ending on blue ticks, because usually objects would end on white or red ticks. There could be a problem regarding timing, or regarding the offset of the song, as mentioned above.

- the sound on 00:01:737 (2,3) - and 00:03:237 (2) - are the same, but a slider is used on 00:03:237 - instead of a circle. I want to push this one through because 00:01:737 (2,3) - supports the music more than 00:03:237 (2) - does.
You could use a design similar to this


There seems to be a lot of things coming up in the start, such as 00:04:929 - and 00:06:429 - Though I don't encourage mapping these because consistency-wise, it's random. If you want to emphasize the sounds, you can emphasize them by adding new combos and other stuff. And 00:05:679 is a pretty long break. You've mapped that part on the Insane so, I think mapping that one on the Hard too is better.

I would do a pattern like this on 00:06:991 (1,1) - because the instrument changes a note on 00:07:929 - and 00:09:429 -


There are more things that are surrounding 00:09:991 (1) - , so I'd like to cover those. There's the whirring sound (or whatever you call it) on 00:09:991 - , though I don't think you need to do something extraordinary to make it stand out since it also fades after a few seconds, and if mapped could make the same thing that happens on 00:03:991, which seems to be following something else. I also want to point out that 00:10:929 - has a piano sound, and it's the piano sound is mapped on 00:11:491 (2) - , so as a matter of fact you could also map 00:10:929 - to help it compliment the song better.

For the slider on 00:09:991 - , you can try this design


00:15:429 - I don't think this should be left unmapped. 00:16:179 - onwards follow the guitar sound, so mapping the guitar sounds before 00:16:179 - should make it consistent.

00:35:679 (3) - doesn't particularily follows the vocals. Suggest that you should place 00:35:304 (2) - 's sliderend on 00:35:679 - .

00:43:929 (3) - visually looks like it is sticking to 00:43:554 (2) -. 00:46:554 (2) - doesn't directly seems to be sticking to 00:46:929 (3) - , but it makes it a fact that the spacing is inconsistent with 00:43:554 (2,3) - and 00:46:554 (2,3) -. I also want to mention that 00:49:554 (2,3) - is similar to the two, but visually looks cleaner and same with 00:49:554 (2,3) - . Give 00:43:554 (2,3) - and 00:46:554 (2,3) - similar visual appeal/spacing like 00:49:554 (2,3) - and 00:50:866 (2,3) -

I can see that 00:53:866 (2,3,4,5,6) - is emphasized by the slider velocity, though I do think it's better emphasizing it through spacing. You can emphasize it with both, but I personally believe that people are more accustomed to lower sv short returning sliders. You could change the sv to 1 or 1.25.

not sure what happened but, 01:04:179 - seems no need for the change in sv. If anything, it should be receiving more emphasis than the previous parts since it's entering a kiai time, a part where many things would stand out. I would use 1 sv on 01:04:179 - since it makes it more enticing to the player and it create a visible entrance to the kiai.

I don't have any complaints regarding the kiai times since it seems that it's entrance and exit are really consistent. Good job on those!

01:32:491 (3) - looks pretty odd, in my opinion. 01:31:179 (1,2) - are copy-pasted, and 01:32:491 (3) - seems like it's trying to imitate the copy-pasted ones. Maybe make it a red-anchored slider or something less-similar to 01:31:179 (1,2) - . Something like 01:28:179 (1) - would do.

01:39:616 (5,6,7) - overlaps 01:40:741 (2) - in an awkward way. Maybe having the slider end of 01:39:804 (7) - stack onto 01:40:741 (2) - 's slider end?

01:45:147 - you can add a spinner here because you're following the guitar and the guitar has a long sound on 01:45:054 - and if mapped with circles or sliders, would be awkward. Have it end on 01:46:179 - because after the guitars, you start following the vocals. There isn't any particular vocal sounds on 01:46:179 (1) - , so I think it's okay to. Something like this, i'd say:

02:08:866 (2,3,4,5,6) - I've mentioned about this part already, so I won't go in depth with it for this one. Lower sv, other way of emphasizing it.

02:19:179 - I've mentioned this too so, yeah. Higher sv

02:47:679 - to 02:48:804 - you can insert a slider here

I checked other parts and it didn't seem to have any huge issues, so I guess that'll wrap the Hard difficulty Normal Mod.

Good luck on the map! :D
Topic Starter
timemon

Flake wrote:

Hello, I'll be doing a Normal Mod!
I'll be modding Hard for this diff

General


note: All objects mentioned below are from the Hard Difficulty

The timing seems pretty accurate, however, after listening through the track, I had a feeling the timing is slightly off. It seems to be apparent when I was listening to the track and encountered 00:43:900 (3) - 's clap hitsound. If you listen at Playback Rate of 25%, You can hear that the burst of sound is somewhat, earlier.

From my perspective, the offset would be more appropriate to be on 1,150-1,165 or somewhere near that. You can see if these ones (00:43:929 (3) - ) relate to the song in a more sensible way. Changed offset to 1184

Hard


- I've been wondering myself why are there many objects ending on blue ticks, because usually objects would end on white or red ticks. There could be a problem regarding timing, or regarding the offset of the song, as mentioned above.

- the sound on 00:01:737 (2,3) - and 00:03:237 (2) - are the same, but a slider is used on 00:03:237 - instead of a circle. I want to push this one through because 00:01:737 (2,3) - supports the music more than 00:03:237 (2) - does. I have decided to change the sounds to emphasize on the second combo
You could use a design similar to this


There seems to be a lot of things coming up in the start, such as 00:04:929 - and 00:06:429 - Though I don't encourage mapping these because consistency-wise, it's random. If you want to emphasize the sounds, you can emphasize them by adding new combos and other stuff. And 00:05:679 is a pretty long break. You've mapped that part on the Insane so, I think mapping that one on the Hard too is better. I wish to ignore all of this together, maybe I will wait and see.

I would do a pattern like this on 00:06:991 (1,1) - because the instrument changes a note on 00:07:929 - and 00:09:429 -


There are more things that are surrounding 00:09:991 (1) - , so I'd like to cover those. There's the whirring sound (or whatever you call it) on 00:09:991 - , though I don't think you need to do something extraordinary to make it stand out since it also fades after a few seconds, and if mapped could make the same thing that happens on 00:03:991, which seems to be following something else. I also want to point out that 00:10:929 - has a piano sound, and it's the piano sound is mapped on 00:11:491 (2) - , so as a matter of fact you could also map 00:10:929 - to help it compliment the song better.

For the slider on 00:09:991 - , you can try this design


00:15:429 - I don't think this should be left unmapped. 00:16:179 - onwards follow the guitar sound, so mapping the guitar sounds before 00:16:179 - should make it consistent. It's there as a short break for the player.

00:35:679 (3) - doesn't particularily follows the vocals. Suggest that you should place 00:35:304 (2) - 's sliderend on 00:35:679 - . if I put the reverse there it will also change the flow of the section, the circle is there to keep the 1/2 note gap flow

00:43:929 (3) - visually looks like it is sticking to 00:43:554 (2) -. 00:46:554 (2) - doesn't directly seems to be sticking to 00:46:929 (3) - , but it makes it a fact that the spacing is inconsistent with 00:43:554 (2,3) - and 00:46:554 (2,3) -. I also want to mention that 00:49:554 (2,3) - is similar to the two, but visually looks cleaner and same with 00:49:554 (2,3) - . Give 00:43:554 (2,3) - and 00:46:554 (2,3) - similar visual appeal/spacing like 00:49:554 (2,3) - and 00:50:866 (2,3) -

I can see that 00:53:866 (2,3,4,5,6) - is emphasized by the slider velocity, though I do think it's better emphasizing it through spacing. You can emphasize it with both, but I personally believe that people are more accustomed to lower sv short returning sliders. You could change the sv to 1 or 1.25.

not sure what happened but, 01:04:179 - seems no need for the change in sv. If anything, it should be receiving more emphasis than the previous parts since it's entering a kiai time, a part where many things would stand out. I would use 1 sv on 01:04:179 - since it makes it more enticing to the player and it create a visible entrance to the kiai. noticeably slower SV before kiai = more emphasis the on kiai

I don't have any complaints regarding the kiai times since it seems that it's entrance and exit are really consistent. Good job on those!

01:32:491 (3) - looks pretty odd, in my opinion. 01:31:179 (1,2) - are copy-pasted, and 01:32:491 (3) - seems like it's trying to imitate the copy-pasted ones. Maybe make it a red-anchored slider or something less-similar to 01:31:179 (1,2) - . Something like 01:28:179 (1) - would do.

01:39:616 (5,6,7) - overlaps 01:40:741 (2) - in an awkward way. Maybe having the slider end of 01:39:804 (7) - stack onto 01:40:741 (2) - 's slider end?

01:45:147 - you can add a spinner here because you're following the guitar and the guitar has a long sound on 01:45:054 - and if mapped with circles or sliders, would be awkward. Have it end on 01:46:179 - because after the guitars, you start following the vocals. There isn't any particular vocal sounds on 01:46:179 (1) - , so I think it's okay to. Something like this, i'd say: with your suggestion the spinner will end on the first circle of the next combo, which is a very unqiue sound. I prefer it to be circle. the distance on the timeline is too short to add a spinner according to the ranking guildeline.

02:08:866 (2,3,4,5,6) - I've mentioned about this part already, so I won't go in depth with it for this one. Lower sv, other way of emphasizing it.

02:19:179 - I've mentioned this too so, yeah. Higher sv

02:47:679 - to 02:48:804 - you can insert a slider here

I checked other parts and it didn't seem to have any huge issues, so I guess that'll wrap the Hard difficulty Normal Mod.

Good luck on the map! :D

thank you for modding :) no texts = fixed
Icekalt
Hey~
Coming from my Q

[Insane]
- 00:03:996 (1,2) - idk why you make the DS here bigger than 00:02:496 (1,2) - / 00:11:496 (1,2) -
- 00:09:621 - maybe consider making a triple here (and 00:11:121 - )
- 00:18:715 (5,6) - idk if a double is fitting here because there is only a sound at (6)
- 00:28:746 (2,3,1) - something went wrong with your stacking here~
- 00:31:934 (3,4) - /00:37:934 (3,4) - fix blanket
- 00:43:934 (1,2) - ^
- 00:51:434 (1) - blanket this with 00:51:996 (2) -
- 01:16:184 (1,2,3) - mybe use the same DS as above
- place 01:22:371 (2) - so the flollow lines overlap perfectly
- 01:28:184 (1,2,3,4) - blanket off
- 01:30:434 (2,3,4,5,6,7) - ^
- 01:40:746 (4,5,6) - stay consistent with theese pls~
- (so many blankets in this diff are like so slightly off hat they arent really worth mentioning but you should fix them nontheless (like this:01:56:684 (1,2) - ))
- 02:22:559 (3,4) - idk if this is a mistake but the DS is WAY to low - (i think you can compare 02:22:184 (1,2,3,4) - to 01:07:184 (1,2,3,4) - )
- 02:45:434 (2,3,4,5,6,7) - as above
- overlap 03:10:934 (1,1) - like you did the rest in this section
- 03:15:246 (3,4) - blanket (pls) :D
- 03:55:184 (3,4,5,6,7,8) - as above
- I would end spinner here 04:15:809 - because you map the e-guitar there and until this poind it is fading away with a huge sound after this the e-guitar isnt there anymore

That was it from me
Gl with you set and have a nice day :)
Topic Starter
timemon

IceKalt wrote:

Hey~
Coming from my Q

[Insane]
- 00:03:996 (1,2) - idk why you make the DS here bigger than 00:02:496 (1,2) - / 00:11:496 (1,2) -
- 00:09:621 - maybe consider making a triple here (and 00:11:121 - )
- 00:18:715 (5,6) - idk if a double is fitting here because there is only a sound at (6)
- 00:28:746 (2,3,1) - something went wrong with your stacking here~
- 00:31:934 (3,4) - /00:37:934 (3,4) - fix blanket
- 00:43:934 (1,2) - ^
- 00:51:434 (1) - blanket this with 00:51:996 (2) -
- 01:16:184 (1,2,3) - mybe use the same DS as above
- place 01:22:371 (2) - so the flollow lines overlap perfectly
- 01:28:184 (1,2,3,4) - blanket off
- 01:30:434 (2,3,4,5,6,7) - ^
- 01:40:746 (4,5,6) - stay consistent with theese pls~
- (so many blankets in this diff are like so slightly off hat they arent really worth mentioning but you should fix them nontheless (like this:01:56:684 (1,2) - ))
- 02:22:559 (3,4) - idk if this is a mistake but the DS is WAY to low - (i think you can compare 02:22:184 (1,2,3,4) - to 01:07:184 (1,2,3,4) - )
- 02:45:434 (2,3,4,5,6,7) - as above
- overlap 03:10:934 (1,1) - like you did the rest in this section
- 03:15:246 (3,4) - blanket (pls) :D
- 03:55:184 (3,4,5,6,7,8) - as above
- I would end spinner here 04:15:809 - because you map the e-guitar there and until this poind it is fading away with a huge sound after this the e-guitar isnt there anymore

That was it from me
Gl with you set and have a nice day :)
I Remapped the entire thing LOL ps. I'm really sorry, I forgot to reply to your mod orz.
Bz EsKa
Hey :) I'm really new to modding (2nd only) so please don't mind me if I do huge mistake (and please tell me why, that way I can improve :) ).
Anyway the song is nice and the mapping too so I want it ranked asap *-* (also, excuse me for my bad english, I try to ba as understandable as possible)


Normal
I think the map is really cool but there's way too much of "waiting for a note" moment, and that break the map :'( (still by the noob me)

I) 00:41:494 - Put a long slider here instead of the simple circle ;) (maybe we can say the same about 00:29:494 ).That way players won't loose track of the timing imo (and to not stop the player too often)
00:57:057 - Add a circle to fit the song like you did earlier :)
01:04:182 - I think there is somthing cool to map, I find that sad to break here
II) 01:28:932 - I think the voice is more important than the simple drum song behind, even more for this difficulty, maybe make a slider last at the end of the syllable (01:30:057) and ignore the drum for this one ? :3
III) 01:30:432 + 01:30:807 - put 2 circle to start the map (and once again to not stop the player too long ;) )
01:58:557 - Even if I understand your choice, in view of the difficulty, I would have continue the map here
02:16:744 - I would have add a circle here (dunno, its maybe too difficult for the level? )
02:18:244 - do the slider earlier (and that free 2x 1/2beat right before the break to do whatever you want) because the slider sound weird if we put it after the syllable
02:35:494 - 02:36:057 - same as the I), it'll be smoother that way imo
02:45:432 - 02:45:807 - fill them plz :) (a little caprice :p)
02:43:932 - same as the II)
02:45:432 + 02:45:807 - same as III)
02:47:494 - same as I)
03:55:182 + 03:55:557 - same as III)
03:57:994 - Start the slider here and end him at the same point he is right now :) (03:58:369)

After, for the other difficulties, can't point anything that disturb me even a little, except for that : (hard)
00:44:494 (4,5) - Something is odd with the timing of this part, but I can't say anything to help >< sorry

And absolutly nothing to say about insane who feel insanely good to play by me :D
Sorry to give you such poor advice :x
Hope this get ranked fast, bye ♥
LimePixel
NM request from my queue.

[Normal]
General:
-New combos seem non-consistent.

-00:28:182 (3) - Curve (a small amount) clockwise so the curveline from 00:27:807 (2) leading into the slider is better. (10 degrees?)
-00:57:244 (4) - Here the overlap with 00:58:932 (2) might be too confusing for a Normal diff. Suggestion: Ctrl+J this object and move above 00:58:182 (1)
-02:34:182 (1) - Consistency with slider shapes (02:33:057 (1) )
-03:25:369 (3) - Replace with circle at the position of the slider head? (since these are 3 consecutive sliders with 1/2 gaps between each other. keep newer players in mind)
-03:27:432 (3) - Either make this a straight slider or make 03:25:932 (1,2) the same or a similar slider shape as 03:27:432 (3)

[Insane]
-00:28:744 (2) - Imo this slider is unnecessary and should be a circle. The sound doesn't warrant the extended slider
-00:54:619 (6,7) - Make closer together so they're actually touching. The spacing between them is too big even for an insane. If they're touching, you're removing the chance that the player might sliderbreak
-01:03:807 (7,8,1) - While this spacing is valid, I'd space 01:03:807 (7,8) a lot less than 01:03:994 (8,1) to emphasize the strong sound at 01:04:182 (1), and the new combo.
-01:23:869 (2) - I see the intent in these object placements but I suggest Ctrl+G here
-02:18:807 (8,9,1) - Same emphasis thing here. Although you've made a slight difference here, it could be bigger
-02:35:494 (5,1) - Make spacing bigger since while playing it indicates that there's a 1/2 gap

Hope this helps
Vivyanne
pm me ingame
Topic Starter
timemon

Bz EsKa wrote:

Hey :) I'm really new to modding (2nd only) so please don't mind me if I do huge mistake (and please tell me why, that way I can improve :) ).
Anyway the song is nice and the mapping too so I want it ranked asap *-* (also, excuse me for my bad english, I try to ba as understandable as possible)


Normal
I think the map is really cool but there's way too much of "waiting for a note" moment, and that break the map :'( When the vocal is inactive,
so is the map. I also use these silence to reset my mapping in case of applying mods so I don't have to remap the entire thing because it's glued together by DS snap.
(still by the noob me)

I) 00:41:494 - Put a long slider here instead of the simple circle ;) (maybe we can say the same about 00:29:494 ).That way players won't loose track of the timing imo (and to not stop the player too often)
00:57:057 - Add a circle to fit the song like you did earlier :)
01:04:182 - I think there is somthing cool to map, I find that sad to break here
II) 01:28:932 - I think the voice is more important than the simple drum song behind, even more for this difficulty, maybe make a slider last at the end of the syllable (01:30:057) and ignore the drum for this one ? :3
III) 01:30:432 + 01:30:807 - put 2 circle to start the map (and once again to not stop the player too long ;) )
01:58:557 - Even if I understand your choice, in view of the difficulty, I would have continue the map here
02:16:744 - I would have add a circle here (dunno, its maybe too difficult for the level? )
02:18:244 - do the slider earlier (and that free 2x 1/2beat right before the break to do whatever you want) because the slider sound weird if we put it after the syllable
02:35:494 - 02:36:057 - same as the I), it'll be smoother that way imo
02:45:432 - 02:45:807 - fill them plz :) (a little caprice :p)
02:43:932 - same as the II)
02:45:432 + 02:45:807 - same as III)
02:47:494 - same as I)
03:55:182 + 03:55:557 - same as III)
03:57:994 - Start the slider here and end him at the same point he is right now :) (03:58:369)

After, for the other difficulties, can't point anything that disturb me even a little, except for that : (hard)
00:44:494 (4,5) - Something is odd with the timing of this part, but I can't say anything to help >< sorry seems fine to me

Regarding most of your suggestions on Normal, I would have done them too if not for Normal restrictions and if I did all of you suggested it wouldn't be Normal. There might be too much waiting in the map but it's not like Insane and Hard are any better, they are just masked with spinners. I cannot do that on Normal due to Normal spinner guideline lol

Thank you for modding!

And absolutly nothing to say about insane who feel insanely good to play by me :D
Sorry to give you such poor advice :x
Hope this get ranked fast, bye ♥

LimePixel wrote:

NM request from my queue.

[Normal]
General:
-New combos seem non-consistent.

-00:28:182 (3) - Curve (a small amount) clockwise so the curveline from 00:27:807 (2) leading into the slider is better. (10 degrees?) I don't understand what you mean lol
-00:57:244 (4) - Here the overlap with 00:58:932 (2) might be too confusing for a Normal diff. Suggestion: Ctrl+J this object and move above 00:58:182 (1)
I will change this when another person points this out
-02:34:182 (1) - Consistency with slider shapes (02:33:057 (1) ) okay
-03:25:369 (3) - Replace with circle at the position of the slider head? (since these are 3 consecutive sliders with 1/2 gaps between each other. keep newer players in mind) 3 consecutive 1/2 rhythms are fine as long as they are not active
-03:27:432 (3) - Either make this a straight slider or make 03:25:932 (1,2) the same or a similar slider shape as 03:27:432 (3) k

[Insane]
-00:28:744 (2) - Imo this slider is unnecessary and should be a circle. The sound doesn't warrant the extended slider You're right why did I even put the slider there lmao
-00:54:619 (6,7) - Make closer together so they're actually touching. The spacing between them is too big even for an insane. If they're touching, you're removing the chance that the player might sliderbreak I can buffer the slider should the need arise
-01:03:807 (7,8,1) - While this spacing is valid, I'd space 01:03:807 (7,8) a lot less than 01:03:994 (8,1) to emphasize the strong sound at 01:04:182 (1), and the new combo.nerfed 7 a bit
-01:23:869 (2) - I see the intent in these object placements but I suggest Ctrl+G here It's intended and I prefer it this way
-02:18:807 (8,9,1) - Same emphasis thing here. Although you've made a slight difference here, it could be bigger nerf a bit
-02:35:494 (5,1) - Make spacing bigger since while playing it indicates that there's a 1/2 gap changed to stacking instead

Hope this helps Thank you for modding!
FunnyA
Hello... From FunnyA's Moddin Queue

It's Conclusion what i got :)

General :
Do not use 1/8 beat snap divisor. I suggest you change to 1/4, because it is used for the experienced mapper (On Normal and Hard diff)

Normal.
02:34:182 (1) - Equate this Pattern with that one 02:33:057 (1) be like this mirror, imo
00:19:182 (6) - NC
00:21:432 (1) - Missing NC
00:22:182 (3) - NC
00:27:057 (1) - Missing NC
00:28:182 (3) - NC
02:56:494 (3) - Overlap.. you can change this position by click this object, then you press ctrl + J imo it's better
03:13:932 (6) - NC
03:21:432 (1,1) - Missing NC
03:22:932 (2) - NC
03:24:057 (1) - Missing NC
03:34:557 (2,2) - Overlap

Hard
00:43:182 - add one object here
03:13:182 (1) - Missing NC
03:13:932 (3) - NC
03:14:682 (1) - Missing NC
03:22:932 (5) - NC imo it's better
03:24:057 - Missing NC

Overall difficulty should be 6
Approach rate between 6 and 7 IMO it's better you should change it!

Metadata :
Please Add the Tag in your Song Set Up (eg name or nickname artist, album name, track release year, etc.)
Turn off or remove the checklist on Widescreen Support and Letterbox during Break (Advanced) in Normal and Insane diff. Because it is turned on your map that it has Storyboard.

And don't forget to Try checking again on AiMod if you still repair them... Press (Ctrl + Shift + A)
Lastly.. I'm so sorry if I gave you a little advice (especially insane diff). But, if any of my suggestions that you do not change it, no problem. And it depends on you whether it's good for you or not.

Maybe ... that's all I can modding your map. Hopefully your map can be ranked.
So, Fighting ^^
Topic Starter
timemon

ulfanirahmi wrote:

Hello... From FunnyA's Moddin Queue

It's Conclusion what i got :)

General :
Do not use 1/8 beat snap divisor. I suggest you change to 1/4, because it is used for the experienced mapper (On Normal and Hard diff) The map is mapped with 1/4 divisor, it's just shown as 1/8 because one of the circle is snapped on the 1/8 divisor.

Normal.
02:34:182 (1) - Equate this Pattern with that one 02:33:057 (1) be like this mirror, imo alright
00:19:182 (6) - NC
00:21:432 (1) - Missing NC
00:22:182 (3) - NC
00:27:057 (1) - Missing NC
00:28:182 (3) - NC
02:56:494 (3) - Overlap.. you can change this position by click this object, then you press ctrl + J imo it's better I will consider changing this later.
03:13:932 (6) - NC
03:21:432 (1,1) - Missing NC
03:22:932 (2) - NC
03:24:057 (1) - Missing NC
03:34:557 (2,2) - Overlap It's fine

All NC mods applied, thanks.

Hard
00:43:182 - add one object here Yeah I forgot
03:13:182 (1) - Missing NC
03:13:932 (3) - NC
03:14:682 (1) - Missing NC
03:22:932 (5) - NC imo it's better
03:24:057 - Missing NC

All NC mods applied, thanks.

Overall difficulty should be 6 Reduced the OD a bit but it shouldn't be at 6 due to speed of the song
Approach rate between 6 and 7 IMO it's better you should change it! The song is too fast to have AR7 I will keep it like this

Metadata :
Please Add the Tag in your Song Set Up (eg name or nickname artist, album name, track release year, etc.)
Turn off or remove the checklist on Widescreen Support and Letterbox during Break (Advanced) in Normal and Insane diff. Because it is turned on your map that it has Storyboard. IIRC, you don't add stuff that already appears in other boxes in the tag (artist's names, title, etc) I will add album name later, though I think adding release year is unnecessary.

And don't forget to Try checking again on AiMod if you still repair them... Press (Ctrl + Shift + A)
Lastly.. I'm so sorry if I gave you a little advice (especially insane diff). But, if any of my suggestions that you do not change it, no problem. And it depends on you whether it's good for you or not.

Maybe ... that's all I can modding your map. Hopefully your map can be ranked.
So, Fighting ^^ Thank you for modding!
Azinlen
Hello from my Modding Queue!
Normal
Normal really seems good!
Hard
00:28:744 (2,3,4) - Maybe some this https://puu.sh/wHXkS/01a56050f6.png ?
00:37:932 (3) - Some this need!
02:19:182 (1,1) - Need break time!
02:30:994 (7,1) - I don't like it maybe some it ?
Also looks good!
Insane
wow Insane so nice!
You need some Easy diff,and this set will be great!
Thanks! ;)
Topic Starter
timemon

YashaPlay wrote:

Hello from my Modding Queue!
Normal
Normal really seems good!
Hard
00:28:744 (2,3,4) - Maybe some this https://puu.sh/wHXkS/01a56050f6.png ? I think it's the same thing lol
00:37:932 (3) - Some this need! okay
02:19:182 (1,1) - Need break time! oops I forgot
02:30:994 (7,1) - I don't like it maybe some it If I implemented that it would make inconsistent spacing and that's not good ?
Also looks good!
Insane
wow Insane so nice! thanks!
You need some Easy diff,and this set will be great! too much work xD
Thanks! ;) Thank you for modding!
Nao Tomori
[insane]
00:15:432 (1) - y not triple into 1/8th repeat lo

00:21:057 (3) - if ur gonna switch off of the guitar to emphasize this then make it a jump at least

00:22:182 (1) - also skipping this now is weird cuz 00:21:432 (1,2,3) - is clearly following it

00:33:619 (6,1) - seems a bit drastic contrast wise, even though it has a piano buildup

01:10:744 (4,5) - ew diagonal sliders that r curved this much look ugly af

00:58:932 (2,3,4) - wrong snap btw this is 1/6th

01:04:744 - wuld b cool to map really minimalistic rhythm here for better contrast - i think a break sucks for that cuz it makes you zone out instead of noticing the lower density

01:15:807 (1,2) - these 1s should be lined up with 01:15:057 (3,4) - cuz vocals right

01:24:619 (4,5,6,1) - dont rly think 456 is distinguished enough frm the vocals, you could ctrl g it and make smaller spacing

01:34:182 (1) - aaaa

01:57:057 (1,2,3,4,5,6) - rly big

02:30:807 (1,2) - same as before

02:41:869 (2,3,4) - do u rly need this massive spacing here

03:22:744 (5,6) - also kinda verspaced imo, ctrl g works better

03:30:733 - same about mapping the break

looks quite rankable ngl

[hard]
00:20:869 (2) - make this 2 circles, it looks like a 1/2 spacing if everything is sliders

00:28:088 - triple plz

pixel verlaps are aids raise the ds of this sectin a bit to avoid them plz

01:39:807 (5) - triple here at least plz

01:39:807 (5,1) - this much undermapping is just tilt

01:42:994 (6,1) - same
looks like a normal lol

02:42:994 (3,1) - aaaaaaaaaaaaaaaa

03:00:432 (2,3,1) - should b 3/4 snap imo

03:13:932 (1,2) - its better t put a 1/1 repeat on this kinda thing cuz the vocal doesnt really change at all

03:37:369 (4) - u make this important thing a repeat slider but then 03:40:369 (5,6) - is circles D= just make it all circles

04:11:494 (2,3,4) - will be misread fr sure

[normal]

00:57:244 (4,2) - yea uh dont do this on normal lol

01:34:182 - u should ue a bit more circles in this sectin, with 1/1 or occasional 1/2 gaps; constant sliders is not differentiaated from the rest f the map despite the song being ttally different

02:33:057 (1) - remove nc


map the guitar more closely in the top diffs in the parts i highlighted, get 1 or 2 mods from decent modders, and call me back
Topic Starter
timemon

Naotoshi wrote:

[insane]
00:15:432 (1) - y not triple into 1/8th repeat lo ayy

00:21:057 (3) - if ur gonna switch off of the guitar to emphasize this then make it a jump at least rearranged and removed the triple

00:22:182 (1) - also skipping this now is weird cuz 00:21:432 (1,2,3) - is clearly following it rearranged and removed the triple

00:33:619 (6,1) - seems a bit drastic contrast wise, even though it has a piano buildup oo

01:10:744 (4,5) - ew diagonal sliders that r curved this much look ugly af rip and fixed

00:58:932 (2,3,4) - wrong snap btw this is 1/6th Dumbed down rhythms xd

01:04:744 - wuld b cool to map really minimalistic rhythm here for better contrast - i think a break sucks for that cuz it makes you zone out instead of noticing the lower density it shall be done on 01:04:182 (1) - and 02:19:182 - . I'm not mapping at 03:28:932 - because it's different

01:15:807 (1,2) - these 1s should be lined up with 01:15:057 (3,4) - cuz vocals right I don't understand what you mean, so Im waiting before actually tweaking anything on this lol

01:24:619 (4,5,6,1) - dont rly think 456 is distinguished enough frm the vocals, you could ctrl g it and make smaller spacing remapped

01:34:182 (1) - aaaa aaaa

01:57:057 (1,2,3,4,5,6) - rly big smaller now

02:30:807 (1,2) - same as before Not attempting to fix this yet

02:41:869 (2,3,4) - do u rly need this massive spacing here reduced

03:22:744 (5,6) - also kinda verspaced imo, ctrl g works better done

03:30:733 - same about mapping the break I mapped the other 2 breaks but I skipped this one because it's different and it's near unmappable due to extremely low density compared to other breaks

looks quite rankable ngl Thanks!! w

[hard]
00:20:869 (2) - make this 2 circles, it looks like a 1/2 spacing if everything is sliders I assume you mean the slider before as well? I have changed it to 2 1/1 circle ye

00:28:088 - triple plz done

pixel verlaps are aids raise the ds of this sectin a bit to avoid them plz fixed the overlapped 1/1

01:39:807 (5) - triple here at least plz k

01:39:807 (5,1) - this much undermapping is just tilt gotta sell the Insane somehow

01:42:994 (6,1) - same If I do this it would have 2 consecutive active 1/4 rhythms, that would be quite tough to play, so I'm still considering on this one.
looks like a normal lol

02:42:994 (3,1) - aaaaaaaaaaaaaaaa FORGIVE ME

03:00:432 (2,3,1) - should b 3/4 snap imo I changed to 3/4 slider, that's what you meant right? If not RIP

03:13:932 (1,2) - its better t put a 1/1 repeat on this kinda thing cuz the vocal doesnt really change at all mmm that would leave a 1/1 gap after that

03:37:369 (4) - u make this important thing a repeat slider but then 03:40:369 (5,6) - is circles D= just make it all circles Here comes the Concept(tm): During the Kiai, vocal is the focus and mapped through different pairs of patterns. 03:40:369 (5,6,7) - the (5) is not vocal but I decide to make it clickable to keep the momentum and intensity of the Kiai. Your suggestion will also apply to every parts of the Kiais so me changing only on this timeline will only make inconsistency.

I went and tried your suggestion and applied it on every parts, the star rating just went Insane (almost literally). Due to the significant difficulty increase and what I discussed above, I have made the decision to revert it back to what it was.


04:11:494 (2,3,4) - will be misread fr sure Misread no more

[normal]

00:57:244 (4,2) - yea uh dont do this on normal lol ok then

01:34:182 - u should ue a bit more circles in this sectin, with 1/1 or occasional 1/2 gaps; constant sliders is not differentiaated from the rest f the map despite the song being ttally different I just couldn't find the place to put down circles tbh, This could easily be more dense in terms of rhythm density than the Kiai as well. I also try to limit the use of 1/2 rhythm outside of the Kiai. So yeah adding more circles will make some combos simply become
a bit too long and I cannot remove other objects without it affecting the overall quality of the map, I believe.


02:33:057 (1) - remove nc woops


map the guitar more closely in the top diffs in the parts i highlighted, get 1 or 2 mods from decent modders, and call me back Thank you so much for modding!! I will make sure to improve the mapset as best as I can.
Added Combo Colours
JierYagtama
boi u can just straight out pm me ingame for a mod~
i Like ur song choices sooo yea XD
Normal
01:27:244 (6) - hmmm this slider kinda ends a bit too early since theres still a vocal sound in the next white tick 01:27:807 -
either extend the slider or add a note whatever suit's your taste XD
03:39:994 (6) - ^
03:51:994 (6) - ^
02:18:432 (5) - would suggest to move the slider to the last red tick since theres vocal sound that can be mapped and also extend the slider to the white tick if ur going in this route xd
03:07:275 (1) - would suggest to end this spinner to the last red tick since it the sound ur mapping ends there instead of the blue tick
Hard
00:39:619 (1,2,3,4,5,6) - kind of a nazi mod but can you atleast space the pattern out a littlleee bit more?
00:41:682 (6) - hmm also I kinda think you can just remove this since there isnt any sound to supoort it if its for filler rhythm then ok but if its not welllppp theres my suggestion
01:31:557 (2,1) - kind of an ugly overlap
03:36:994 (3,1) - nazi mod again srry but fix thy stack thx
boi I like your mapping on this diff gj~
Insane
01:33:432 (5) - NC perhaps?
02:22:932 (3) - ^
03:58:182 (5) - ^
02:26:494 (1,2,3) - kinda would suggest to ctrl g them seperately since 02:26:119 (5,1) - kinda doesnt flow well imo
02:53:307 (7,8) - why is the spacing so low all of a sudden?
03:00:057 (1) - would suggest to delete this and add 2 circles instead since 03:00:182 - the guitar sound starts here
03:16:932 (1) - slider kinds of ends with a clickable note you know what to do when ur goin to accept this mod xd
Mutual pls thx
gl~
Topic Starter
timemon

JeirYagtama wrote:

boi u can just straight out pm me ingame for a mod~
i Like ur song choices sooo yea XD
Normal
01:27:244 (6) - hmmm this slider kinda ends a bit too early since theres still a vocal sound in the next white tick 01:27:807 -
either extend the slider or add a note whatever suit's your taste XD Too many consecutive 1/2 gap, can't
03:39:994 (6) - ^ This is actually not intended
03:51:994 (6) - ^ Too many consecutive 1/2 gap, can't
02:18:432 (5) - would suggest to move the slider to the last red tick since theres vocal sound that can be mapped and also extend the slider to the white tick if ur going in this route xd limited by 1/2 gap
03:07:275 (1) - would suggest to end this spinner to the last red tick since it the sound ur mapping ends there instead of the blue tick I'm pretty sure it ends on a blue tick

Hard
00:39:619 (1,2,3,4,5,6) - kind of a nazi mod but can you atleast space the pattern out a littlleee bit more? sure
00:41:682 (6) - hmm also I kinda think you can just remove this since there isnt any sound to supoort it if its for filler rhythm then ok but if its not welllppp theres my suggestion I think it is fine
01:31:557 (2,1) - kind of an ugly overlapI hope no one points any readability issue
03:36:994 (3,1) - nazi mod again srry but fix thy stack thx thanks
boi I like your mapping on this diff gj~
Insane
01:33:432 (5) - NC perhaps? why not I guess the combo is getting long
02:22:932 (3) - ^ seems unnecessary
03:58:182 (5) - ^ why not I guess the combo is getting long
02:26:494 (1,2,3) - kinda would suggest to ctrl g them seperately since 02:26:119 (5,1) - kinda doesnt flow well imo It's a bit harsh but I will leave there
02:53:307 (7,8) - why is the spacing so low all of a sudden? I hope it is better now.
03:00:057 (1) - would suggest to delete this and add 2 circles instead since 03:00:182 - the guitar sound starts here I dumbed down the rhythm
03:16:932 (1) - slider kinds of ends with a clickable note you know what to do when ur goin to accept this mod xd It happens on a low intensity section, making everything completely clickable is not a good idea here
Mutual pls thx sure
gl~ Thank you for modding!
yShadowXOP_
Loli's Mod Queue


NM

yShadowXOP_ wrote:

Insane:


  1. 00:58:182 (1) - stack the reverse at the end of the slider 00:59:869 (2) -
  2. 01:09:244 - could be a stream here in my opinion
  3. 01:15:432 (1) - i think NC here is unnecessary
  4. 01:18:994 - circle ?
  5. 01:30:338 - i think there should be a circle here, because there is sound in the blue tick
  6. 01:39:525 - circle ?
  7. 02:05:869 (6) - NC?
  8. 02:30:432 (1) - i think NC here is unnecessary
  9. 02:53:682 (1) - i think this slider should start here 02:53:493 (8) -
  10. 03:00:057 (1) - should be a slider here not a reverse because it starts on the 1/3 tick 03:00:182 -
  11. 03:11:307 (2) - NC
  12. 03:12:432 (2) - ^
  13. 03:18:432 (5) - ^
  14. 03:20:682 - triple ?
  15. 03:54:994 - circle
  16. 03:55:088 - ^
I hope my mod has helped you in some way :D

Good Luck~ ;)
Topic Starter
timemon

yShadowXOP_ wrote:

Loli's Mod Queue


NM

yShadowXOP_ wrote:

Insane:


  1. 00:58:182 (1) - stack the reverse at the end of the slider 00:59:869 (2) - sure
  2. 01:09:244 - could be a stream here in my opinion I prioritize vocal
  3. 01:15:432 (1) - i think NC here is unnecessary It's a different pattern of sound
  4. 01:18:994 - circle ? no vocal
  5. 01:30:338 - i think there should be a circle here, because there is sound in the blue tick there is a sound there but I don't want to emphasize it
  6. 01:39:525 - circle ? emphasis reasons
  7. 02:05:869 (6) - NC? Nope as this section follows 2 downbeat 1 NC rule
  8. 02:30:432 (1) - i think NC here is unnecessary same as I stated above it's from a different pattern of sound
  9. 02:53:682 (1) - i think this slider should start here 02:53:493 (8) - Then it will extend past the downbeat
  10. 03:00:057 (1) - should be a slider here not a reverse because it starts on the 1/3 tick 03:00:182 - I simplified the rhythms as it's actually not 1/3 the guitar is off
  11. 03:11:307 (2) - NC
  12. 03:12:432 (2) - ^
  13. 03:18:432 (5) - ^ I see no need for these
  14. 03:20:682 - triple ? Low Intensity in song is reflected with Low Density in mapping
  15. 03:54:994 - circle Emphasis reason
  16. 03:55:088 - ^ same
I hope my mod has helped you in some way :D

Good Luck~ ;)
Thank you for modding!
CrystilonZ
This is gonna be in english so nao can read it

03:10:932 - Add a redline here to reset the measure. not really necessary but eeh idk

BG height is over limit. The height limit right now is 1080 pixels. Though the RC says this but it's someone being lazy(hi loctav). The actual limit is 1080p

[Normal]
  1. AR5.4 is a bit too high considering the density and the bpm. a simple 5 will do
  2. 00:18:807 (5) - 00:24:807 (5) - delete these and extend 00:18:244 (4) - 00:24:244 (4) - by half a beat. Mapping to the guitar is cool but imo since the rhythm is slightly complex it's better to single-layer map the guitar for better readability
  3. 01:36:244 (4,5) - 01:42:244 (4,5) - ^
  4. 00:43:182 (1,2,3,4,1,2,3,1,2,1,2,3,4,5,1,2,3) - this part is the only part that is mapped to the instruments (except for pure instrumental sections ofc). Ideally this should be mapped to the vocals instead for the sake of consistency and stuff but with the music change and stuff this is borderline okayish. However, this tiny part 00:49:932 (2,3,4,5) - being mapped to the vocals is weird af. Map this whole part to the vocals or map the small one to the instruments.
  5. 01:12:619 (6) - end this on the white tick instead. The vocal stops there and there's snare on the white tick as well
  6. 01:24:619 (6) - ^
  7. 01:18:057 (1) - 2 circles. compare this with 01:11:494 (3,4,5) - 01:13:744 (2,3) -
  8. 03:42:807 (1) - 02:33:057 (1) - ^
  9. 01:25:182 (1,2,3,4,5,6,7) - 01:13:182 (1,2,3,4,5,6) - why is the rhythm choice inconsistent lmao. just stick with the 01:13:182 (1,2,3,4,5,6) - ; it's better
  10. 02:40:182 (1,2,3,4,5,6,7) - 02:28:182 (1,2,3,4,5,6) - ^
  11. 03:49:932 (1,2,3,4,5,6) - ^
  12. 01:19:182 (1) - 02:34:182 (1) - remove nc. reason: 03:42:807 (1,2,3,4,5) -
  13. 02:49:182 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - when did you start putting nc every 3 measures? just stick with the 2 measures 1 nc thing for consistency and that combo length is a bit too long
  14. 03:21:432 (1) - remove nc. Combos on 03:19:932 (1,1,2) - are too short lmao there's no need to nc here
  15. 04:00:994 (4,5) - 04:06:994 (6,7) - same
It's late so this is all
gl~
SrSkyPlayer
General
can you resize your bg? I mean 1702x1200 isn't a standard aspect ratio, you should have it at least 1280x720 (16:9 ratio)
k

Normal
02:55:182 (4,6) - I don't have a good feeling about this because you're just overlapping two distinct sliders and that's what makes this section very messy, maybe consider try another pattern there

Hard
02:30:807 (6,7) - maybe ctrl+g?
02:33:432 (2) - it's touching the hit error, try moving it on a bit
04:10:182 - I don't feel like ignoring this sound is a good idea because it's a downbeat and very clickable, you should just pull the reverse of this one beat 04:09:807 (1) - and put a circle there 04:10:182 - stacking it with 04:10:369 (2) -

Insane
00:52:932 (2) - this spacing here is a bit confusing because there's a 1/2 interval between (2) and 00:52:182 (1) - and like before you did a similar spacing 00:50:869 (1,2) - but there's a difference in rhythm. Consider increasing spacing of (2) to make it clear
01:07:932 (3,4,5,6,7,8,9,10,1) - maybe replacing 01:08:494 (9,10,1) - with 1/4 slider + circle should be better because it will bring more emphasis to the vocal
01:33:057 (2,3,4,1,2,3,4) - I don't feel like these drums are covering something properly. Anyways, that's just me but I think you can use your soft-whistle here as well
01:40:182 (1) - any reason to ignore the guitar here? or even here 01:43:182 (1) - ? I mean if you are able to follow it, I think you should do that until the end, so replacing 01:40:182 (1) - with a 1/2 slider + 2 1/4 notes and 01:43:182 (1) - making it a 1/2 reverse slider would be better in my opinion.
02:07:932 (2) - maybe replacing it with a 1/8 reverse slider should be better

good luck
Asagi
M4M stuff thingy

Okay lets go!
General stuff
  1. I know the BG is has a pink-ish theme feeling but 2 pink combo colour is kinda repetitive to see, I guess removing/changing it to something might be a good idea
  2. Ask someone about the metadata, im not good with it but I think there's something wrong, just in case
Insane
  1. HP 6 is quite low, which is not "that hard" of a diff, try to make it around HP 7 at least
  2. I dont get the idea of AR 8.8, I know the bpm is quite low (160) but judging on how it plays, it looks like your "typical Insane kind of diff with AR9" feeling
  3. As for the OD, its relatively high for 4.63 star map, ill change it around 7.5 or something, since this doesnt need to be a hard to accuracy difficulty for a quite chilly song like this
  4. 00:17:494 (1) - this overlap doesnt really look appealing, you might want to stack that on (2) at least
  5. 00:21:057 - i get your idea that you mostly follow the guitar but skipping the beat here is a must click, put a note there or whatever slider you want
  6. 00:26:494 (5) - finish hitsound
  7. 00:28:744 (2,3,4) - try to spread this out and make a jump out of it to emphasize the cymbal sound better, also add finish hitsound
  8. 00:29:494 (4) - add NC here to indicate the start of the spinner
  9. 00:36:619 (7) - again with the awkward not appealing overlap, you might want to make a blanket out of this, or put the previous slider tail on its middle better like you did here 00:32:494 (3,4) -
  10. 00:40:182 (5) - though its not as bad as the previous one i mentioned, but you might want to polish this
  11. 00:53:869 (1,2,3,4,5,6,7) - not sure about the hitsounding here, not REALLY sure, I mean it kinda hurt my ears but it somewhat following the music :o
  12. 00:59:213 (3,4) - i think 1/8 slider fits here better but dunno, seems 1/4 is fine too i guess :thinking:
  13. 00:59:494 (1) - you probably want to put more spacing and make this a jump to emphasize that cymbal better, thought its at the corner, gonna be hard task to change if thats the case
  14. 01:01:932 (3,4) - pretty sure you attempting some kind of blanketing here, try to make it better
  15. 01:09:432 (1,2) - following the vocals here is kinda...anti-climatic, I dont feel the impact before entering the good part of the song which is kinda boring, you might wanna follow the instrument instead to make it more intensive. Same applies on the similar part, not gonna mention it
  16. 01:30:244 (3) - the stream starts here actually, just put a note after that note
  17. 01:40:182 (1) - if you are actually following the guitar here, there is a stream guitar sound thingy on the middle of slider (red tick) till (2), but dunno, thatll make the part inconsistent but its fine to reconsider
  18. 01:45:057 (8) - NC to indicated the start of slider
  19. 02:08:869 (1,2,3,4,5,6,7) - yea, same as the first one i mentioned that is similar to this, im not REALLY sure :o
  20. 02:58:182 (1) - well, this is awkward, the guitar scratch starts on the red tick. If you feel conflicted, you can try something like this
  21. 03:22:182 (1) - i heard some 1/8 sound thingy around here, but not sure myself
  22. 03:22:744 (5) - no sound actually exist here actually, you better remove it then make this 03:22:557 (4) - a 3/4 slider instead
  23. 03:54:807 (1,2) - you better follow the instrument here instead, for better closing call on that part
  24. 04:12:338 (1) - its better to map this that a long-ass spinner, though it might get complicated since its like theres a new timing point there, try to ask for timing check
Hard
  1. I think the OD for Hard is kinda high, its like Insane-level of OD, try to decrease it to 6 instead
  2. 00:21:057 - same as insane, you missed the beat here
  3. 00:27:994 (3,4,1) - i think this slider is quite high, its slider body will overlap on hp bar of some skins
  4. 00:29:494 (4) - again, same as insane, NC to indicated the start of the spinner
  5. 00:29:682 (1) - i think its fine to put this on the blue tick instead
  6. 00:36:619 (6) - its better if make this identical to 00:35:869 (4) -
  7. 00:38:494 (4) - i dont know whats up with the sudden increase of spacing
  8. 00:41:682 (6) - NC cuz you know
  9. 00:45:432 (5) - yea, unappealing overlap, you probably know what im going to say
  10. 01:09:432 (1,2) - you might wonder why i didnt complain here compare to insane, i guess its fine like this on hard diff :thonking:
  11. 01:31:932 (3,4,1) - it really feels crowded here, you probably force them to put there specially at the top part of the grid, which is kinda hard feel more suffocating, try to make something else
  12. 02:15:244 (2,3) - i wonder if doubles are suitable for Hard diff, a bit confusing to play for some new advanced player
  13. 02:16:932 (3) - this can be improve better, like blankething its tail to (1) while (2) is still blanketed with (3)
  14. 02:57:244 (4) - you missed the downbeat here, in the middle of white tick of the slider, though you mostly follow guitar here but try to consider
  15. 02:58:182 (1) - and speaking of guitar, same as insane, the guitar scratch starts from the red tick, you must change it
  16. 02:58:744 (2,3,4,5) - this looks so bad, I mean they are like squished sardines in a can right there, you might wanna spread it out
  17. 03:25:369 (5) - slider too high, might touch some hp bar of some skin again
  18. 03:54:244 (1) - kinda same about the squished sardines, but you might want to move this on the upper side that force stack it
  19. 04:12:338 (1) - same as insane

Im not really good at modding lower diffs, so Ill skip Normal for now, sorry
I guess thats that, 1st mod after being inactive for a long time

Good luck ;)
Topic Starter
timemon

CrystilonZ wrote:

This is gonna be in english so nao can read it

03:10:932 - Add a redline here to reset the measure. not really necessary but eeh idk
Alright

BG height is over limit. The height limit right now is 1080 pixels. Though the RC says this but it's someone being lazy(hi loctav). The actual limit is 1080p


[Normal]
  1. AR5.4 is a bit too high considering the density and the bpm. a simple 5 will do alright
  2. 00:18:807 (5) - 00:24:807 (5) - delete these and extend 00:18:244 (4) - 00:24:244 (4) - by half a beat. Mapping to the guitar is cool but imo since the rhythm is slightly complex it's better to single-layer map the guitar for better readability mm
  3. 01:36:244 (4,5) - 01:42:244 (4,5) - ^
  4. 00:43:182 (1,2,3,4,1,2,3,1,2,1,2,3,4,5,1,2,3) - this part is the only part that is mapped to the instruments (except for pure instrumental sections ofc). Ideally this should be mapped to the vocals instead for the sake of consistency and stuff but with the music change and stuff this is borderline okayish. However, this tiny part 00:49:932 (2,3,4,5) - being mapped to the vocals is weird af. Map this whole part to the vocals or map the small one to the instruments. made it all instrumental
  5. 01:12:619 (6) - end this on the white tick instead. The vocal stops there and there's snare on the white tick as well I switch back to the instrument
  6. 01:24:619 (6) - ^
  7. 01:18:057 (1) - 2 circles. compare this with 01:11:494 (3,4,5) - 01:13:744 (2,3) - This is slightly different, so you can't really compare them
  8. 03:42:807 (1) - 02:33:057 (1) - ^
  9. 01:25:182 (1,2,3,4,5,6,7) - 01:13:182 (1,2,3,4,5,6) - why is the rhythm choice inconsistent lmao. just stick with the 01:13:182 (1,2,3,4,5,6) - ; it's better well that rhythm choice already repeats itself 3 times if I do that again it will b e 6 times, I think a little bit of variety is nice as well, plus I also map these differently on all diffs
  10. 02:40:182 (1,2,3,4,5,6,7) - 02:28:182 (1,2,3,4,5,6) - ^
  11. 03:49:932 (1,2,3,4,5,6) - ^
  12. 01:19:182 (1) - 02:34:182 (1) - remove nc. reason: 03:42:807 (1,2,3,4,5) - k
  13. 02:49:182 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - when did you start putting nc every 3 measures? just stick with the 2 measures 1 nc thing for consistency and that combo length is a bit too long switched back
  14. 03:21:432 (1) - remove nc. Combos on 03:19:932 (1,1,2) - are too short lmao there's no need to nc here ok
  15. 04:00:994 (4,5) - 04:06:994 (6,7) - same
It's late so this is all
gl~ Thank you for modding!

SrSkyPlayer wrote:

General
can you resize your bg? I mean 1702x1200 isn't a standard aspect ratio, you should have it at least 1280x720 (16:9 ratio)
k it's fine!

Normal
02:55:182 (4,6) - I don't have a good feeling about this because you're just overlapping two distinct sliders and that's what makes this section very messy, maybe consider try another pattern there I don't really understand what you meant here

Hard
02:30:807 (6,7) - maybe ctrl+g? that will cause it to overlap with the 3 circle a bit too fast which will readability issue
02:33:432 (2) - it's touching the hit error, try moving it on a bit k
04:10:182 - I don't feel like ignoring this sound is a good idea because it's a downbeat and very clickable, you should just pull the reverse of this one beat 04:09:807 (1) - and put a circle there 04:10:182 - stacking it with 04:10:369 (2) - done

Insane
00:52:932 (2) - this spacing here is a bit confusing because there's a 1/2 interval between (2) and 00:52:182 (1) - and like before you did a similar spacing 00:50:869 (1,2) - but there's a difference in rhythm. Consider increasing spacing of (2) to make it clear why not I guess
01:07:932 (3,4,5,6,7,8,9,10,1) - maybe replacing 01:08:494 (9,10,1) - with 1/4 slider + circle should be better because it will bring more emphasis to the vocal I prefer with the increasing intensity through clickable objects
01:33:057 (2,3,4,1,2,3,4) - I don't feel like these drums are covering something properly. Anyways, that's just me but I think you can use your soft-whistle here as well mm that's a good idea for soft whistle, I will wait and see first
01:40:182 (1) - any reason to ignore the guitar here? or even here 01:43:182 (1) - ? I mean if you are able to follow it, I think you should do that until the end, so replacing 01:40:182 (1) - with a 1/2 slider + 2 1/4 notes and 01:43:182 (1) - making it a 1/2 reverse slider would be better in my opinion. It enters the other section which I consistently map for the entire map
02:07:932 (2) - maybe replacing it with a 1/8 reverse slider should be better I prefer vocal

good luck Thank you for modding!
Topic Starter
timemon

Asagi wrote:

M4M stuff thingy

Okay lets go!
General stuff
  1. I know the BG is has a pink-ish theme feeling but 2 pink combo colour is kinda repetitive to see, I guess removing/changing it to something might be a good idea changed to a new color
  2. Ask someone about the metadata, im not good with it but I think there's something wrong, just in case Best I could try http://vgmdb.net/album/63471 it's unofficial site and official (Japanese ayyy) http://nanosizemir.com/cds02/
Insane
  1. HP 6 is quite low, which is not "that hard" of a diff, try to make it around HP 7 at least HP drain is not truly dependant of the numberic value, it's calculated by rhythm intesity and NC usage. With how long the final spinner is and how terrifying the map would be with HR. HP 6 is a must
  2. I dont get the idea of AR 8.8, I know the bpm is quite low (160) but judging on how it plays, it looks like your "typical Insane kind of diff with AR9" feeling AR 9 normie
  3. As for the OD, its relatively high for 4.63 star map, ill change it around 7.5 or something, since this doesnt need to be a hard to accuracy difficulty for a quite chilly song like this The standard for OD has quite raised a bit I still lowered it to 8.2. And this would be considered low tbh I see slower songs for 8.5 OD
  4. 00:17:494 (1) - this overlap doesnt really look appealing, you might want to stack that on (2) at least alright
  5. 00:21:057 - i get your idea that you mostly follow the guitar but skipping the beat here is a must click, put a note there or whatever slider you want that will hurt the emphasis on the circle imo it's ok to skip the snare a bit
  6. 00:26:494 (5) - finish hitsound
  7. 00:28:744 (2,3,4) - try to spread this out and make a jump out of it to emphasize the cymbal sound better, also add finish hitsound
  8. 00:29:494 (4) - add NC here to indicate the start of the spinner
  9. 00:36:619 (7) - again with the awkward not appealing overlap, you might want to make a blanket out of this, or put the previous slider tail on its middle better like you did here 00:32:494 (3,4) - The angle wouldn't allow it without directly tempering the distance emphasis. this looks fine without sliderend.png so yeah it will look like shit on Default skin
  10. 00:40:182 (5) - though its not as bad as the previous one i mentioned, but you might want to polish this
  11. 00:53:869 (1,2,3,4,5,6,7) - not sure about the hitsounding here, not REALLY sure, I mean it kinda hurt my ears but it somewhat following the music :o It sounds perfectly fine with my skin but on Default it's ear bleed which for some reason the default puts drum hitsounds so ridiculously
    loud, I can just add more custom hitsounds I guess.
  12. 00:59:213 (3,4) - i think 1/8 slider fits here better but dunno, seems 1/4 is fine too i guess :thinking: Dumbed down the rhythms and it's actually 1/6 I believe
  13. 00:59:494 (1) - you probably want to put more spacing and make this a jump to emphasize that cymbal better, thought its at the corner, gonna be hard task to change if thats the case The reverse flow already does plenty
  14. 01:01:932 (3,4) - pretty sure you attempting some kind of blanketing here, try to make it better Well I did update after this mod so it's changed now and it's not intended to be blanketed
  15. 01:09:432 (1,2) - following the vocals here is kinda...anti-climatic, I dont feel the impact before entering the good part of the song which is kinda boring, you might wanna follow the instrument instead to make it more intensive. Same applies on the similar part, not gonna mention it I prefer vocal
  16. 01:30:244 (3) - the stream starts here actually, just put a note after that note It's quiet though but I guess 1/4 slider would do
  17. 01:40:182 (1) - if you are actually following the guitar here, there is a stream guitar sound thingy on the middle of slider (red tick) till (2), but dunno, thatll make the part inconsistent but its fine to reconsider I just map the guitar because nothing is active but the moment it enters the section the guitar is overshadowed by the cymbals imo
  18. 01:45:057 (8) - NC to indicated the start of slider
  19. 02:08:869 (1,2,3,4,5,6,7) - yea, same as the first one i mentioned that is similar to this, im not REALLY sure :o
  20. 02:58:182 (1) - well, this is awkward, the guitar scratch starts on the red tick. If you feel conflicted, you can try something like this Changed with my solution
  21. 03:22:182 (1) - i heard some 1/8 sound thingy around here, but not sure myself I tend to avoid unclear 1/8
  22. 03:22:744 (5) - no sound actually exist here actually, you better remove it then make this 03:22:557 (4) - a 3/4 slider instead Filler rhythm xd
  23. 03:54:807 (1,2) - you better follow the instrument here instead, for better closing call on that part good call and I went back to change the other parts to make it purely Instrumental, the previous parts are both instrumental and vocal which make it look a bit bad
  24. 04:12:338 (1) - its better to map this that a long-ass spinner, though it might get complicated since its like theres a new timing point there, try to ask for timing check Too much work and it would be incredibly boring as well
Hard
  1. I think the OD for Hard is kinda high, its like Insane-level of OD, try to decrease it to 6 instead lowered to 6.5
  1. 00:21:057 - same as insane, you missed the beat here Intended
  2. 00:27:994 (3,4,1) - i think this slider is quite high, its slider body will overlap on hp bar of some skins
  3. 00:29:494 (4) - again, same as insane, NC to indicated the start of the spinner
  4. 00:29:682 (1) - i think its fine to put this on the blue tick instead Noob might panic and spin a bit early lol
  5. 00:36:619 (6) - its better if make this identical to 00:35:869 (4) -
  6. 00:38:494 (4) - i dont know whats up with the sudden increase of spacing
  7. 00:41:682 (6) - NC cuz you know
  8. 00:45:432 (5) - yea, unappealing overlap, you probably know what im going to say It will mess up with spacing emphasis so no
  9. 01:09:432 (1,2) - you might wonder why i didnt complain here compare to insane, i guess its fine like this on hard diff :thonking:
  10. 01:31:932 (3,4,1) - it really feels crowded here, you probably force them to put there specially at the top part of the grid, which is kinda hard feel more suffocating, try to make something else This will require a remap as it is locked by the objects after it as well which is going to require a lot more effort for little gains. I mean if it's really a problem I can indeed remap this later but for now. It's pretty ok to me
  11. 02:15:244 (2,3) - i wonder if doubles are suitable for Hard diff, a bit confusing to play for some new advanced player doubles are fine if the final object is a slider imo
  12. 02:16:932 (3) - this can be improve better, like blankething its tail to (1) while (2) is still blanketed with (3) idk how to do this but I changed it a bit I guess
  13. 02:57:244 (4) - you missed the downbeat here, in the middle of white tick of the slider, though you mostly follow guitar here but try to consider Nope I prefer it this way
  14. 02:58:182 (1) - and speaking of guitar, same as insane, the guitar scratch starts from the red tick, you must change it I wont change this on the Hard as I think it is cool to have a draggy sound on the long slider.
  15. 02:58:744 (2,3,4,5) - this looks so bad, I mean they are like squished sardines in a can right there, you might wanna spread it out It is Hard I can't really spread it out as im more or less stuck with DS snap but I try to make it a little bit better
  16. 03:25:369 (5) - slider too high, might touch some hp bar of some skin again
  17. 03:54:244 (1) - kinda same about the squished sardines, but you might want to move this on the upper side that force stack it switch to partial overlap
  18. 04:12:338 (1) - same as insane same

Im not really good at modding lower diffs, so Ill skip Normal for now, sorry
I guess thats that, 1st mod after being inactive for a long time

Good luck ;) Thank you for modding!
no texts/green = changed
oops I broke your list lol
RevenKz
DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

modding metadata and insane diff xd

Insane
General:
Regarding your metadata:
- Put this as title "ナノサイズミール" (NanosizeMir's name in japanese) it's actually the original name of the artist so it have to be like that
- add "the best" on tags, since it's the name of the album
- Put "/ゲーム ~TV animation ver.~" as name of the song
Put "Philosophyz ~TV animation ver.~" as romanised name of the song
Put "リライト" as Source and add "Rewrite" on tags (since its the original name of the anime)
Add "水谷瑠奈" and "塚越雄一朗" on tags, These are the original name of NanosizeMir members (as i can see you did only put their romanised names)
Add "Shinji Orito" and "折戸伸治" (romanised name and name) since he's the composer of the song
Source
Source 2
- 03:34:932 - Seems that you forgot to enable kiai on the bpm line (enable it on all diffs)
Objects:
00:18:057 (2,3) - It would be good if you stack this to 00:16:182 (1,2) - sliderends
• 00:21:432 (1) - I'd suggest you to move it a bit to avoid unnecesary weird overlaps, you could just space it more or move it to somewhere like x:287 y:151
• 00:22:088 - Hey! Seems like we're missing a loud and notable sound here!! You shouldn't do that in the top diff :(
• 00:24:244 (3,4,5) - Same than before, stacking it with 00:23:307 (4) - wouldn't we a bad idea
• 00:41:682 (1) - This circle is clearly overmapped, you dont really need it you can just start the spin there
• 01:20:494 (5,1,2,3,4,5) - I would move this a bit up so 01:21:057 (2) - is not that close to 01:20:307 (4) -
• 01:21:432 (5,2) - Fix this stack
• 01:24:618 (4,5,6) - This pattern is lack of spacing, the current one is just too low so it could be a problem while playing. I recommend you to raise up the spacing of this jumps in order to satisfy player's desire
• 01:34:182 (1) - The rhythm here seems that you're undermapping... It feels more like this way
• 01:37:182 (1) - Exactly the same thing here, and this is such more noticeable than the one from before, you MUST change this one
• 01:42:057 (2,3) - As i said when i started, stacking this would look better
• 01:43:182 (1) - Same rhythm thing
• 01:44:494 (5) - I'd suggest you to move this a bit to the left to avoid the overlap with 01:43:182 (1) -
• 01:55:932 (2,1) - This pattern would look better if it was stacked
• 01:57:432 (3) - NC for emphasis?
• 01:58:182 (1,2) - I'd rather suggest this rhythm. It would represent the voice in such a better way
• 02:05:869 (6) - Add NC
• 02:31:744 (2,3,1) - I'd move all of this just a bit up in order to make 02:32:119 (1) - stack with 02:30:619 (2) -
• 02:36:807 (6) - You should add more spacing to this one since it could be confused with an 1/2 rhythm jump and that wouldn't be good
• 03:10:088 (8) - What about adding a kickslider here? (ending it on 03:10:182 - ) so it would fit the fall of volume between these two tics instead of ending the stream in a weird blue tick
• 03:19:182 (7) - Add NC
• 03:39:244 (1) - It feels like the hitsound here is a bit off out context tho
• 03:48:994 (3) - Shouldn't this be a bit to the left so it fit with 03:48:244 (1,2) - ? It feels off actually, It should be like this imo
• 03:58:932 (1) - Same rhythm thing from before, the long slider just doesn't fit
• 04:00:244 (1,2,3,4,5) - The stack fucked up here
• 04:01:932 (1) - Same rhythm thing
• 04:03:244 (5,6) - As i said before, i'd suggest you to move this a bit to the left to avoid overlap with 04:01:932 (1) - since it feels kinda weird right now
• 04:03:619 (6,1) - It feels like it would fit better if the circle 1 starts in the same position than circle 6
• 04:04:838 - Missing a sound again huh?
• 04:12:244 (3) - I recommend you to move this to x:167 x:86 so it would be exactly between 04:10:932 (1,2) - this two avoiding a weird overlap

That's all i have, i hope it helped you :)
Cerulean Veyron
Queue

[- - Normal - -]
  1. 00:25:744 (2) - The first curve of this slider isn't really that much of appealing. I would say, you could give a try to redo the curve to display another curve of the slider more clearly by doing something similar to this, but you can actually choose not to add an anchor if it doesn't feel comfortable with you. At least aesthetics wouldn't be much of a big deal, but probably makes structures prettier. After that, it's all up to you.
  2. 00:57:244 (4,1,2) - That's quite a big overlap there to be honest, covering most of the slider head of (2) after the reverse. Might wanna move it above for a clear visibility of the approach (in terms of normal being the easiest difficulty around the set). Like, if you want to keep the overlap for other cases like flow, difficulty rating, or whatever it is... you can move it up slightly and not way too much high up, which probably would represent structures much like a Normal difficulty.
  3. 01:20:869 - 02:35:869 - I'd rather not ignore a few good beats around here, even if it's just a background music or one minor snare. Would recommend to follow them instead of skipping for a tiny break. Right now, it kinda sounds a bit empty while the song track is still intensifying itself so that means, there's literally no emphasis either. You could at least add a reversed 1/2 slider or a casual 1/1 slider if possible for filling up the rhythm composition.
  4. 01:27:244 (6,7) - 02:42:244 (6,7) - Not absolutely sure about the rhythm composition. Like there's a beat on that white tick which is stronger than the red, it ended up leaving the circle for the vocal lines. But hey, there's also a vocal landing with the snare at the same time on white tick, so I do really think making that tick clickable would stress the potential beat as desired. I'm not sure of which rhythm choice you can use around this, but I would say this one for altering rhythm composition.
  5. 03:07:275 (1) - As for the spinner, I don't really think the guitar, or the last piano note, or the ride sound lands on 03:10:088 - to be honest. Hearing this part a little deeper and a few more times is pretty much a good thing to try out. So, I might recommend ending the spinner on the red tick 03:09:994 - to end it along with the instruments in the song track.

[- - Hard - -]
  1. - I might recommend using Approach rate of 7 minus the 0.5 buff. It's kind of a slight gap in-between this difficulty and the previous than the next, so maybe reducing a little bit might give a few consistency of the approach rate setting by two.
  2. 00:18:244 (3,4,5) - 00:24:244 (1,2) - Well, the triples here aren't really quite usual though. Like, there's another part that's really sounds similar to the next part but has it's triple rhythm somewhere else. So you may have some rhythm inconsistency here, either by balancing them equally or try following the hi-hats instead.
  3. 01:09:432 (1,2,1) - 01:15:619 (5,6) - I do kinda feel these notes were placed fine based on distance spacing. But visually looking at the distance in-between these notes (and probably others similar to these two prats further on), are not quite spaced properly in my point of view in spite of slider velocity manipulation. Like you could look at the notes a bit closer to see how well or not they're spaced, which is likely to be misleading jumps or structures. I've seen many of them further on, so you may need to reconsider placing it a bit further or closer in order to balance out the spacing through this difficulty.
  4. 02:00:244 (5,6) - 02:03:244 (6,7) - You've spaced out with no casual jumps until the second part, which is kinda inconsistent through intensity and the emphasis. So there are two options to redo this issue alternatively; either create a jump on the first part for the vocal pitch, or Ctrl + G / space out the slider on 02:03:244 (6) - to consist the intensity of both parts.
  5. 03:07:275 (1) - The same thing about ending a spinner as well.

[- - Insane - -]
  1. 00:22:088 - The landing of the hi-hat here sounds quite promising. Might you need to mind adding a circle here for creating a triple in order to follow that.
  2. 00:40:182 (5) - You probably have a few questionable new combos around these parts. Like seeing you adding one combo each two tracks, then started to add in each every white long tick or downbeat. It's quite pretty odd. So about mentioning this part, you may probably need to add a new combo here to correlate the second part on 00:52:182 (1) - .
  3. 01:34:369 - 01:37:369 - 01:40:650 - 01:43:369 - You've missed pretty much a lot of great beats around this whole section. Skipping them just makes it feel pretty empty in terms of rhythm composition. I'd probably recommend either having the slider's end/head land on the ticks mentioned, or add a circle for filling up emphasis much equal. It's not likely to increase note density too much, or create spikes and buff the star rating. So there's a chance it would really be called an Insane difficulty.
  4. 02:33:057 (1,2,3) - 03:42:807 (1,2,3) - I find these two a near duplicate of patterning and structure. I'd rather say, you could've probably done something different to represent more effort into making more good patterns. Similar structure, but different patterning in variations. Maybe redo the third part onto something a bit... overwhelming? You can also try altering the jumps for the song track intensity if you want, it may still be fine. For short, try out something else cool here.
  5. 02:49:557 (2,3) - The stack here kinda feels a bit delaying of active cursor movements around the objects. Like, the density sounds pretty much the same, yet the movement of cursor suddenly stops in a second or less which is quite odd in my opinion. Would rather unstack and move it somewhere to make a jump, or just use distance spacing to space things out as usual.
  6. 03:08:307 (4) - For only this slider (4), how about flipping the sliding position vertically by Ctrl + J to create a better structural flow? Just after going through the two sliders on 03:07:557 (2,3) -, and would represent a smoother pattern for sure.

Not bad, good luck!
Topic Starter
timemon

RevengeZ wrote:

DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

modding metadata and insane diff xd

Insane
General:
Regarding your metadata:
- Put this as title "ナノサイズミール" (NanosizeMir's name in japanese) it's actually the original name of the artist so it have to be like that
- add "the best" on tags, since it's the name of the album
- Put "/ゲーム ~TV animation ver.~" as name of the song
Put "Philosophyz ~TV animation ver.~" as romanised name of the song
Put "リライト" as Source and add "Rewrite" on tags (since its the original name of the anime)
Add "水谷瑠奈" and "塚越雄一朗" on tags, These are the original name of NanosizeMir members (as i can see you did only put their romanised names)
Add "Shinji Orito" and "折戸伸治" (romanised name and name) since he's the composer of the song
Source
Source 2
- 03:34:932 - Seems that you forgot to enable kiai on the bpm line (enable it on all diffs)
Objects:
00:18:057 (2,3) - It would be good if you stack this to 00:16:182 (1,2) - sliderends hmm so it looks off with stacking turned off
• 00:21:432 (1) - I'd suggest you to move it a bit to avoid unnecesary weird overlaps, you could just space it more or move it to somewhere like x:287 y:151 sure
• 00:22:088 - Hey! Seems like we're missing a loud and notable sound here!! You shouldn't do that in the top diff :( I wanted to emphasize the guitar more
• 00:24:244 (3,4,5) - Same than before, stacking it with 00:23:307 (4) - wouldn't we a bad idea right
• 00:41:682 (1) - This circle is clearly overmapped, you dont really need it you can just start the spin there there is a lil bit of sound and I like double clicking
• 01:20:494 (5,1,2,3,4,5) - I would move this a bit up so 01:21:057 (2) - is not that close to 01:20:307 (4) - sure why not
• 01:21:432 (5,2) - Fix this stack k
• 01:24:618 (4,5,6) - This pattern is lack of spacing, the current one is just too low so it could be a problem while playing. I recommend you to raise up the spacing of this jumps in order to satisfy player's desire scaled up the spacing
• 01:34:182 (1) - The rhythm here seems that you're undermapping... It feels more like this way This is on a conceptual level, doesn't mean your suggestion is bad. But this beatmap is designed around 1/1 sliders in these sections
• 01:37:182 (1) - Exactly the same thing here, and this is such more noticeable than the one from before, you MUST change this one ^
• 01:42:057 (2,3) - As i said when i started, stacking this would look better done
• 01:43:182 (1) - Same rhythm thing same
• 01:44:494 (5) - I'd suggest you to move this a bit to the left to avoid the overlap with 01:43:182 (1) - done
• 01:55:932 (2,1) - This pattern would look better if it was stacked kk
• 01:57:432 (3) - NC for emphasis? that will be inconsistent
• 01:58:182 (1,2) - I'd rather suggest this rhythm. It would represent the voice in such a better way the strong vocal will end on the slider end tho
• 02:05:869 (6) - Add NC nope
• 02:31:744 (2,3,1) - I'd move all of this just a bit up in order to make 02:32:119 (1) - stack with 02:30:619 (2) - I think it's fine as the circle already faded away
• 02:36:807 (6) - You should add more spacing to this one since it could be confused with an 1/2 rhythm jump and that wouldn't be good sure
• 03:10:088 (8) - What about adding a kickslider here? (ending it on 03:10:182 - ) so it would fit the fall of volume between these two tics instead of ending the stream in a weird blue tick sure
• 03:19:182 (7) - Add NC there is no need
• 03:39:244 (1) - It feels like the hitsound here is a bit off out context tho added whistle
• 03:48:994 (3) - Shouldn't this be a bit to the left so it fit with 03:48:244 (1,2) - ? It feels off actually, It should be like this imo Yes it is off because if I did that the sliderend would be out of the playfield
• 03:58:932 (1) - Same rhythm thing from before, the long slider just doesn't fit same
• 04:00:244 (1,2,3,4,5) - The stack fucked up here thanks
• 04:01:932 (1) - Same rhythm thing ye
• 04:03:244 (5,6) - As i said before, i'd suggest you to move this a bit to the left to avoid overlap with 04:01:932 (1) - since it feels kinda weird right now k
• 04:03:619 (6,1) - It feels like it would fit better if the circle 1 starts in the same position than circle 6
• 04:04:838 - Missing a sound again huh? ye
• 04:12:244 (3) - I recommend you to move this to x:167 x:86 so it would be exactly between 04:10:932 (1,2) - this two avoiding a weird overlap sure

That's all i have, i hope it helped you :) Thank you for modding!

Cerulean Veyron wrote:

Queue

[- - Normal - -]
  1. 00:25:744 (2) - The first curve of this slider isn't really that much of appealing. I would say, you could give a try to redo the curve to display another curve of the slider more clearly by doing something similar to this, but you can actually choose not to add an anchor if it doesn't feel comfortable with you. At least aesthetics wouldn't be much of a big deal, but probably makes structures prettier. After that, it's all up to you. Reverted to just curve lo
  2. 00:57:244 (4,1,2) - That's quite a big overlap there to be honest, covering most of the slider head of (2) after the reverse. Might wanna move it above for a clear visibility of the approach (in terms of normal being the easiest difficulty around the set). Like, if you want to keep the overlap for other cases like flow, difficulty rating, or whatever it is... you can move it up slightly and not way too much high up, which probably would represent structures much like a Normal difficulty. moved up
  3. 01:20:869 - 02:35:869 - I'd rather not ignore a few good beats around here, even if it's just a background music or one minor snare. Would recommend to follow them instead of skipping for a tiny break. Right now, it kinda sounds a bit empty while the song track is still intensifying itself so that means, there's literally no emphasis either. You could at least add a reversed 1/2 slider or a casual 1/1 slider if possible for filling up the rhythm composition. It's there as a short break for the player and me actually. As if I mapped everything there would be no place for me to adjust my diff without
    basically causing a domino effect for too long.
  4. 01:27:244 (6,7) - 02:42:244 (6,7) - Not absolutely sure about the rhythm composition. Like there's a beat on that white tick which is stronger than the red, it ended up leaving the circle for the vocal lines. But hey, there's also a vocal landing with the snare at the same time on white tick, so I do really think making that tick clickable would stress the potential beat as desired. I'm not sure of which rhythm choice you can use around this, but I would say this one for altering rhythm composition. sure, but Im still worried about consecutive 1/2 gap
  5. 03:07:275 (1) - As for the spinner, I don't really think the guitar, or the last piano note, or the ride sound lands on 03:10:088 - to be honest. Hearing this part a little deeper and a few more times is pretty much a good thing to try out. So, I might recommend ending the spinner on the red tick 03:09:994 - to end it along with the instruments in the song track. right

[- - Hard - -]
  1. - I might recommend using Approach rate of 7 minus the 0.5 buff. It's kind of a slight gap in-between this difficulty and the previous than the next, so maybe reducing a little bit might give a few consistency of the approach rate setting by two. kk
  2. 00:18:244 (3,4,5) - 00:24:244 (1,2) - Well, the triples here aren't really quite usual though. Like, there's another part that's really sounds similar to the next part but has it's triple rhythm somewhere else. So you may have some rhythm inconsistency here, either by balancing them equally or try following the hi-hats instead. It's more or less a technical limit more than anything I would love to map all the triplets
  3. 01:09:432 (1,2,1) - 01:15:619 (5,6) - I do kinda feel these notes were placed fine based on distance spacing. But visually looking at the distance in-between these notes (and probably others similar to these two prats further on), are not quite spaced properly in my point of view in spite of slider velocity manipulation. Like you could look at the notes a bit closer to see how well or not they're spaced, which is likely to be misleading jumps or structures. I've seen many of them further on, so you may need to reconsider placing it a bit further or closer in order to balance out the spacing through this difficulty. Don't really quite get it, but that seems like a big change lo
  4. 02:00:244 (5,6) - 02:03:244 (6,7) - You've spaced out with no casual jumps until the second part, which is kinda inconsistent through intensity and the emphasis. So there are two options to redo this issue alternatively; either create a jump on the first part for the vocal pitch, or Ctrl + G / space out the slider on 02:03:244 (6) - to consist the intensity of both parts. fixed
  5. 03:07:275 (1) - The same thing about ending a spinner as well. ye

[- - Insane - -]
  1. 00:22:088 - The landing of the hi-hat here sounds quite promising. Might you need to mind adding a circle here for creating a triple in order to follow that. it was triplet before but the BN suggested that I sticked all the way with the guitar
  2. 00:40:182 (5) - You probably have a few questionable new combos around these parts. Like seeing you adding one combo each two tracks, then started to add in each every white long tick or downbeat. It's quite pretty odd. So about mentioning this part, you may probably need to add a new combo here to correlate the second part on 00:52:182 (1) - . kk
  3. 01:34:369 - 01:37:369 - 01:40:650 - 01:43:369 - You've missed pretty much a lot of great beats around this whole section. Skipping them just makes it feel pretty empty in terms of rhythm composition. I'd probably recommend either having the slider's end/head land on the ticks mentioned, or add a circle for filling up emphasis much equal. It's not likely to increase note density too much, or create spikes and buff the star rating. So there's a chance it would really be called an Insane difficulty. there are no 1/2 sliders in these sections at all, and I focus purely on the cymbal flow reverse concept not really mapping the guitar
  4. 02:33:057 (1,2,3) - 03:42:807 (1,2,3) - I find these two a near duplicate of patterning and structure. I'd rather say, you could've probably done something different to represent more effort into making more good patterns. Similar structure, but different patterning in variations. Maybe redo the third part onto something a bit... overwhelming? You can also try altering the jumps for the song track intensity if you want, it may still be fine. For short, try out something else cool here. rearranged one of them
  5. 02:49:557 (2,3) - The stack here kinda feels a bit delaying of active cursor movements around the objects. Like, the density sounds pretty much the same, yet the movement of cursor suddenly stops in a second or less which is quite odd in my opinion. Would rather unstack and move it somewhere to make a jump, or just use distance spacing to space things out as usual. sure
  6. 03:08:307 (4) - For only this slider (4), how about flipping the sliding position vertically by Ctrl + J to create a better structural flow? Just after going through the two sliders on 03:07:557 (2,3) -, and would represent a smoother pattern for sure. mmm

Not bad, good luck! Thank you so much for modding!
RevenKz

timemon wrote:

RevengeZ wrote:

DO NOT GIVE KUDOSU TO THIS POST


modding metadata and insane diff xd

Insane
General:
Regarding your metadata:
- Put this as title "ナノサイズミール" (NanosizeMir's name in japanese) it's actually the original name of the artist so it have to be like that
- add "the best" on tags, since it's the name of the album
- Put "/ゲーム ~TV animation ver.~" as name of the song
Put "Philosophyz ~TV animation ver.~" as romanised name of the song
Put "リライト" as Source and add "Rewrite" on tags (since its the original name of the anime)
Add "水谷瑠奈" and "塚越雄一朗" on tags, These are the original name of NanosizeMir members (as i can see you did only put their romanised names)
Add "Shinji Orito" and "折戸伸治" (romanised name and name) since he's the composer of the song
Source
Source 2
- 03:34:932 - Seems that you forgot to enable kiai on the bpm line (enable it on all diffs)
rip metadata?
Topic Starter
timemon
I was searching for one when you posted
Kensuke
sorry, i was busy w/ school and mapping contest
m4m

[General]
  1. The difficulty spread between beatmap is inconsistent. The difficulty spread between Normal and Hard is bigger than difficulty spread between Hard and Insane. So consider lower the star rating in Hard.
  2. 01:46:182 - I think you can mapped after this. No need to add a break, as you did on 00:31:182.
  3. 04:17:635 (1) - I think you could add a spinner after this note since there is a continuously crescendo sound after this note.
[Normal]
  1. 00:46:557 (2) - I don't hear any sound to make this an 1/2-beat slider yet. So consider changing to a circle or whatever.
  2. 01:34:744 (2,3) - Kinda bad overlap imo zzz
  3. 02:08:869 (1,2) - These notes overlapping 02:08:494 (3) looks messy imo
  4. 02:11:494 (3) - The note touches the hp-bar. Touching hp-bar can make players having difficulty in reading notes. So consider moving it down a little bit to make it not touching the hp-bar.
  5. 02:55:182 (1,3) - Avoid having notes overlapping each other. It could make players confused and be complex for reading notes. What about changing (1)'s slider structure. It might be good for you if you wanna keep the curve slider on 02:56:494 (3) since it continues with 02:57:244 (4).
  6. 03:34:557 (2,2) - Overlap zzz
[Hard]
  1. The kiai parts are too dense rhythmically, which is really different from the other parts. Since non-kiai parts mapped really calm and mostly use distance snap in mapping, while the kiai parts use lots of jumps and rarely use distance snap which cause inconsistency between map. (like light insane actually xP) So consider restructure the notes or whatnot.
  2. I think you could nerf circle size a little bit bigger in Hard. Like 3.7 or something for more variety and not as same as Insane diff.
  3. 00:51:244 (7) - This kinda breaks the flow. Since the previous notes are meant to go to go right side. This note is forcing the players to move back to the left side again which makes the map flows unnaturally.
  4. 01:12:244 (3,1) - Overlapping notes :v Why don't you try something like this to avoid having notes overlapping each other too.
  5. 02:00:244 (5) - ctrl+g this looks more appropriate and gives better flow.
  6. 02:04:557 (2,3,4,1,2,3) - Compared with this part 00:49:557 (2,3,4,5,6,7). They're almost the same both in rhythm and vocal, but you mapped differently. Consider making these as same as in previous part that I mentioned it. (Also inconsistency in nc)
  7. 02:15:244 (2,3) - Just my opinion, you may avoid using notes like this since it's pretty complex and you rarely use this pattern. (mostly you use triplets) So whatever.
  8. 02:25:182 - So, this kiai part doesn't have lots of jumps. Compared with the others, this is totally different in terms of spacing. Add more jumps or consistency between kiais.
  9. 02:52:463 - Consider adding a note here since there is triplets here.
  10. 03:16:744 (7) - This kinda breaks the flow. I suggested you to move it to the right side.
  11. 03:36:244 (1,2,3,4) - These quite messy zzz They can make players losing ability to identify the notes.
Sorry for not modding Insane. :cry:
Good luck~
Electoz
Did an IRC mod, I basically modded his Insane and Hard, did a quick skim on Normal as well zzz
chatlog
22:57 timemon: ฮัลโหล ว่างมั้ย
22:57 Electoz: ว่า
22:57 timemon: จะให้มาช่วยดูแมพให้หน่อย
22:57 Electoz: map
22:57 *timemon is listening to [https://osu.ppy.sh/b/1351933 NanosizeMir - Philosophyz -NanosizeMir Ver.-]
22:58 Electoz: เอ้ย
22:58 timemon: 3 นาที ไปหยิบน้ำแปบ
22:58 Electoz: เพลงนี้
22:58 Electoz: สวย
22:58 timemon: 55
22:58 Electoz: ver นี้มาจากไร
22:58 Electoz: anime ป่ะ
23:00 timemon: original อะ
23:01 timemon: ไม่ใช่จาก เกม ละก็ anime
23:04 Electoz: มีแววทีเดียว
23:04 Electoz: นี่ถ้าเป็น BN อยู่ต้องไปไล่อ่านในกระทู้ละ
23:04 timemon: 555
23:05 timemon: มี BN จะเช็คยุ
23:15 Electoz: 01:18:807 (3) - variation แปลกๆนะ
23:15 Electoz: เทียบกับ chorus อันอื่น
23:16 timemon: เค
23:17 Electoz: 03:10:932 - จริงๆ rhythm ตรงนี้ทำเหมือน 03:16:932 (1,2) - ก็ได้
23:17 Electoz: เพราะ 03:10:932 (1) - เป็นตัวเดียวที่ vocal ไม่ได้ลง
23:18 Electoz: ถ้าแมพเป็น 1/2 ยังไงก็ต้องโดน group กับที่เหลืออยู่ดี
23:18 Electoz: ที่เหลือ = 03:11:307 (2,3,1,2,3) -
23:19 timemon: คือจะให้เปลี่ยน เป็น 1/1 slider?
23:19 Electoz: 1/1 + circle
23:19 Electoz: เหมือน 03:16:932 (1,2) -
23:20 timemon: เค
23:20 Electoz: 03:13:369 (5) - 03:19:369 (8,9) - ควรจะเป็น rhythm เดียวกันถ้าเป็นไปได้
23:20 Electoz: ตอนนี้เหมือนมัน prioritize ต่างกัน
23:21 Electoz: นอกนั้นดิฟนั้นก็
23:21 Electoz: ไม่มีไรละมั้ง
23:22 Electoz: ไม่ได้ดูแบบโคตรลึกแต่ไม่คิดว่าจะมีอะไรแบบ majorly wrong นะ
23:22 timemon: อืมๆ
23:23 timemon: ลืมใส่ hitsounds ตรงช่วงนั้น
23:23 timemon: 555
23:23 Electoz: กรรม
23:27 timemon: เด่วค่อย copy hs เอา
23:29 *Electoz is editing [https://osu.ppy.sh/b/1353253 NanosizeMir - Philosophyz -NanosizeMir Ver.- [Hard]]
23:29 Electoz: 02:33:432 (2) - intentional?
23:29 Electoz: เพราะ rhythm มันต่างจากอันอื่น
23:30 timemon: คงจะเผลอตัวไป
23:31 Electoz: 03:10:932 (1) - เหมือนที่ทักไว้ใน Insane เลย
23:32 Electoz: เดี๋ยวนะ
23:32 Electoz: 03:10:932 (1,2,3,4,5) - 03:16:932 (1,2,3) - ทำไมไปคนละแนวกันเลย
23:33 timemon: อืมๆ
23:34 timemon: แก้ให้มันเหมือนกันหละ
23:36 Electoz: 02:26:494 (1,2) - จริงๆอันนี้เล่นยากนะ ความรู้สึกส่วนตัว
23:36 Electoz: เพราะ slider leniency
23:37 timemon: อันนี้คงแก้ยาก
23:37 timemon: เอาไว้ดูอีกที
23:38 Electoz: โดนเพื่อนลากไปดอทละ
23:38 Electoz: คงดู
23:38 *Electoz is editing [https://osu.ppy.sh/b/1354179 NanosizeMir - Philosophyz -NanosizeMir Ver.- [Normal]]
23:38 Electoz: ได้แค่แปป
23:38 Electoz: ๆ
23:38 timemon: อืมๆ
23:39 timemon: แล้วไม่ค่อยเล่น osu แล้วเรอะ
23:39 Electoz: ช่วงนี้ยัง
23:39 Electoz: ไม่ active
23:39 Electoz: พอดีติดฝึกงานด้วยไรด้วย
23:40 timemon: อ่อ
23:40 Electoz: 01:19:744 (4) - shape อันนี้มาไงนิ
23:40 Electoz: ไม่เห็นใช้ที่อื่น
23:40 timemon: 555 เอาให้มันคล้ายๆกัน
23:41 Electoz: เดี๋ยวต้องไปละ
23:41 Electoz: แต่สรุปคือ
23:41 Electoz: issue 99% ที่เจอ
23:41 Electoz: จะเป็นพวก inconsistency หมด
23:41 timemon: อืมๆ
23:41 Electoz: ถ้าไล่เก็บที่ยังมี(?)อยู่ได้ ก็ไม่น่ามีปัญหา
23:41 Electoz: แล้วก็
23:42 Electoz: เวลาแมพ DS
23:42 Electoz: คิดว่าแมพนี้คงไม่เป็นไร แต่ควร note ในแมพถัดๆไป
23:42 Electoz: ว่าควรจะดูด้วยว่า flow มันไปทางไหน
23:42 Electoz: นานไปมั้ย จำเจไปรึเปล่า
23:42 Electoz: อย่าง
23:42 Electoz: 00:43:182 (1,2,3,4,1,2,3,1,2,1,2,3,4,5) -
23:42 timemon: อาหะ
23:42 Electoz: มันหมุนไปทางเดียวกันหมดเลย
23:42 Electoz: ถ้าตั้งใจ ก็แล้วแต่
23:42 Electoz: ถ้าไม่ใช่ ก็ต้องระวัง
23:43 Electoz: บางทีหมุน flow ไปทางเดียวกันนานๆ
23:43 timemon: ไม่ค่อยอยาก ทำไรแปลกๆ ใน normal
23:43 Electoz: มันทำให้แมพ repetitive ได้
23:43 timemon: อืม
23:43 Electoz: เคเดี๋ยวต้องแวบไปละ
23:43 timemon: ไปโพสด้วย
23:43 Electoz: คิดว่าไม่มีปัญหาน่าจะ rank ได้
23:43 Electoz: อา
23:44 timemon: เอา kudosu ฟรี
23:44 timemon: 555
Topic Starter
timemon

- Frontier - wrote:

sorry, i was busy w/ school and mapping contest
m4m

[General]
  1. The difficulty spread between beatmap is inconsistent. The difficulty spread between Normal and Hard is bigger than difficulty spread between Hard and Insane. So consider lower the star rating in Hard. I mapped with Hard Guideline
  2. 01:46:182 - I think you can mapped after this. No need to add a break, as you did on 00:31:182. too tiring for new players and me,
    mostly me
  3. 04:17:635 (1) - I think you could add a spinner after this note since there is a continuously crescendo sound after this note. The Hard would have 10 spinners lol
[Normal]
  1. 00:46:557 (2) - I don't hear any sound to make this an 1/2-beat slider yet. So consider changing to a circle or whatever. mmm shouldn't be diffferent tbh
  2. 01:34:744 (2,3) - Kinda bad overlap imo zzz I like it
  3. 02:08:869 (1,2) - These notes overlapping 02:08:494 (3) looks messy imo same
  4. 02:11:494 (3) - The note touches the hp-bar. Touching hp-bar can make players having difficulty in reading notes. So consider moving it down a little bit to make it not touching the hp-bar.
  5. 02:55:182 (1,3) - Avoid having notes overlapping each other. It could make players confused and be complex for reading notes. What about changing (1)'s slider structure. It might be good for you if you wanna keep the curve slider on 02:56:494 (3) since it continues with 02:57:244 (4).
  6. 03:34:557 (2,2) - Overlap zzz
[Hard]
  1. The kiai parts are too dense rhythmically, which is really different from the other parts. Since non-kiai parts mapped really calm and mostly use distance snap in mapping, while the kiai parts use lots of jumps and rarely use distance snap which cause inconsistency between map. (like light insane actually xP) So consider restructure the notes or whatnot. aren't Kiais supposed to be harder than the rest?
  2. I think you could nerf circle size a little bit bigger in Hard. Like 3.7 or something for more variety and not as same as Insane diff. I'm afraid it might mess something up tbh, as I mapped with CS4 in mind
  3. 00:51:244 (7) - This kinda breaks the flow. Since the previous notes are meant to go to go right side. This note is forcing the players to move back to the left side again which makes the map flows unnaturally. it is quite a strong sound so a sudden change in flow should be fine and it looks dope
  4. 01:12:244 (3,1) - Overlapping notes :v Why don't you try something like this to avoid having notes overlapping each other too.
  5. 02:00:244 (5) - ctrl+g this looks more appropriate and gives better flow.
  6. 02:04:557 (2,3,4,1,2,3) - Compared with this part 00:49:557 (2,3,4,5,6,7). They're almost the same both in rhythm and vocal, but you mapped differently. Consider making these as same as in previous part that I mentioned it. (Also inconsistency in nc) It's different lol the 00:49:557 (2,3,4,5,6,7) feel slower due to the bass and really loud snare. while the former is faster
  7. 02:15:244 (2,3) - Just my opinion, you may avoid using notes like this since it's pretty complex and you rarely use this pattern. (mostly you use triplets) So whatever. Complex, yes. but it should still be doable for new player
  8. 02:25:182 - So, this kiai part doesn't have lots of jumps. Compared with the others, this is totally different in terms of spacing. Add more jumps or consistency between kiais.
  9. 02:52:463 - Consider adding a note here since there is triplets here.
  10. 03:16:744 (7) - This kinda breaks the flow. I suggested you to move it to the right side. downbeat xd
  11. 03:36:244 (1,2,3,4) - These quite messy zzz They can make players losing ability to identify the notes.
Sorry for not modding Insane. :cry:
Good luck~ Thank you for modding! no texts = fixed
Nao Tomori
alright lets see
metadata?

リライト and 改写 in tags maybe? (rewrite aliases)
and visual novel or something (but not eroge, that's silenceable!!!!!!!!!!!!!!!)
also yuuichiro has 2 us lol

[insane]
i think u should map the start.. no real reason not to imo.

00:16:182 - literally can u put circle 1/2 slider here 00:22:182 (1) - same etc
that guitar note on the red tick is soOO strong, ignoring it entirely is like ?_?

00:40:744 (2,3) - having this big of a jump in the calm part is pretty out of place, considering you''ve been following vocals and this one is on a piano. i think you should ctrl h the 2-3 pattern so it is a small jump

00:52:182 (1) - wub 1/3s where...

00:58:932 (2,3,4) - its the top diff just map the 1/6th zz

01:15:432 (1,2) - what i mean is that since these arent vocals they should be separate from the ones with vocals. like the vocals are up down, the non vocals are side to side. something like that lets you distinguish them in the map.

01:27:432 (1,2) - spacing is tiny af

01:34:182 (1) - wat why ignore the super obviou guitar bendy thing? put kickslider+1/2 slider plz

01:40:182 (1,2) - yea no this level of rhythm simplification is just borderline ignoring the song...

just go and look for other guitar tuff that you ignored, and map it. it's super boring to hear really distinct notes and just not click on them for no reason (like monstrata maps, he does this a lot.)

01:51:807 (9,10,1) - spacing is weirdly big. the angle change is already sufficient to distinguish it, no need for such big jumps in the calm part

02:16:932 - plz randomly switch to this sound it sounds so funny lmao

03:52:557 (2,3) - 2 is very underspaced =(


will do other diffs tomorrow, but please go through the map looking for stuff i said earliier. dnt feel like pointing out every instance of the same thing.
Topic Starter
timemon

Naotoshi wrote:

alright lets see
metadata?

リライト and 改写 in tags maybe? (rewrite aliases)
and visual novel or something (but not eroge, that's silenceable!!!!!!!!!!!!!!!)
also yuuichiro has 2 us lol I just copy pasted the japanese name and removed english one lo

[insane]
i think u should map the start.. no real reason not to imo. lo I tried and imo the song should start right away not spending 15 seconds to play the boring intro, I mapped it before I remapped and it tiled me to oblivion when retrying because getting stuck in the intro is rip

00:16:182 - literally can u put circle 1/2 slider here 00:22:182 (1) - same etc
that guitar note on the red tick is soOO strong, ignoring it entirely is like ?_? 1/2 slider with reverse seems like a good compromise between the two

00:40:744 (2,3) - having this big of a jump in the calm part is pretty out of place, considering you''ve been following vocals and this one is on a piano. i think you should ctrl h the 2-3 pattern so it is a small jump kkk

00:52:182 (1) - wub 1/3s where... not so much of a wub but it's 1/3!

00:58:932 (2,3,4) - its the top diff just map the 1/6th zz It's unexpected imo and 1/6 is really fast

01:15:432 (1,2) - what i mean is that since these arent vocals they should be separate from the ones with vocals. like the vocals are up down, the non vocals are side to side. something like that lets you distinguish them in the map. Changed again but imo this one is quite hard to implement. The Kiais are supposed to be movement heavy and flowy (is that even a word idk) so yeah angle and flow are going to be on consideration. Hard to pin certain sounds to a certain place when you have to get a good angle on objects. PLUS I LOVE the other 2 jumps I made on the other 2 kiais they're dank imo

01:27:432 (1,2) - spacing is tiny af switched 2 with 3 and now it's big!

01:34:182 (1) - wat why ignore the super obviou guitar bendy thing? put kickslider+1/2 slider plz 1/2 slider + reverse because I believe kickslider doesn't really work great with cymbal

01:40:182 (1,2) - yea no this level of rhythm simplification is just borderline ignoring the song... rip

just go and look for other guitar tuff that you ignored, and map it. it's super boring to hear really distinct notes and just not click on them for no reason (like monstrata maps, he does this a lot.) I'm pretty sure I caught them all

01:51:807 (9,10,1) - spacing is weirdly big. the angle change is already sufficient to distinguish it, no need for such big jumps in the calm part reduced xd

02:16:932 - plz randomly switch to this sound it sounds so funny lmao idk how to slider art and make wub pls teach

03:52:557 (2,3) - 2 is very underspaced =( underspaced no more


will do other diffs tomorrow, but please go through the map looking for stuff i said earliier. dnt feel like pointing out every instance of the same thing. Yeeee, should be all that I saw unless I slipped up. Thanks mr nao
Xiaolin
NM from Q

[General]

  1. 04:12:338 (1) - Why not end the spinner at 04:15:619 - and add a circle at where the spinner currently ends? Because after that point, there's a small pause, and I feel like a spinner after that pause would feel really off.

    [Normal]

    1. 00:57:244 (4) - I personally think that (4) should be split into two sliders. I understand that you're following the vocal on the reverse, but there's also a strong vocal/beat on 00:57:807 - where the slider currently ends (the red tick which is after the white tick I mentioned) is a fading vocal. How about you try this?
    2. 01:03:807 - I see that you mainly follow vocals here, and it's quite odd that you skipped the vocal here and it sounds strong.
    3. 01:15:244 (6) - I see that you extended this slider to emphasise the vocal on the white tick which on the end of the slider, but, isn't this slider to emphasise the vocal before it? I suggest shoterning the slider to 01:15:432 - and a circle at 01:15:807 - to emphasise vocals better, same goes for the rest of the parts like this in kiai.
    4. 01:20:494 (5) - Would be better if you emphasised the high note here with a slider, don't you think? This also goes for the rest of the kiais with the same part.
    5. 01:34:744 (2,3) - This overlap seems unexpected, since the rest of the map don't have overlaps like these.
    6. 02:55:932 (2,3) - These too, try something like this?
    7. 04:12:338 (1,1) - The gap between these two is too short, and considering the fact that there's no easier diff than this, you should shorten this spinner.
    [Hard]

    1. The guitar sounds have close spacing.. I personally think that they should at least have a bit of spacing since guitars sound intense, them having close spacing doesn't really emphasise the sound well in my opinion.
    2. 03:36:619 (2,4) - This overlap seems to random personally, since the entire diff doesn't really have such overlap, and it could be hard to read.
    [Insane]

    1. 01:48:244 (4,5,6,7,8) - I wonder why (6) is spaced out from the (4) and (5) and has a whistle like (7) and (8) do.. it could be my ears, but (6) doesn't need a whistle or spaced from (4) (5) since it doesn't have the same sound as (7) and (8) do.
    2. 03:09:432 (1,2,3,4,5,6,7,8) - I personally think that (8) should be spaced out a bit because it looks like two circles instead of slider. It could cause confusion, so I feel like it'd be better to space it out a bit.
Good luck!
Topic Starter
timemon

Xiaolin wrote:

NM from Q

[General]

  1. 04:12:338 (1) - Why not end the spinner at 04:15:619 - and add a circle at where the spinner currently ends? Because after that point, there's a small pause, and I feel like a spinner after that pause would feel really off. Did on Normal and Hard

    [Normal]

    1. 00:57:244 (4) - I personally think that (4) should be split into two sliders. I understand that you're following the vocal on the reverse, but there's also a strong vocal/beat on 00:57:807 - where the slider currently ends (the red tick which is after the white tick I mentioned) is a fading vocal. How about you try this? I don't care much about other layer when mapping xd
    2. 01:03:807 - I see that you mainly follow vocals here, and it's quite odd that you skipped the vocal here and it sounds strong. mapped
    3. 01:15:244 (6) - I see that you extended this slider to emphasise the vocal on the white tick which on the end of the slider, but, isn't this slider to emphasise the vocal before it? I suggest shoterning the slider to 01:15:432 - and a circle at 01:15:807 - to emphasise vocals better, same goes for the rest of the parts like this in kiai. I prefer the current way
    4. 01:20:494 (5) - Would be better if you emphasised the high note here with a slider, don't you think? This also goes for the rest of the kiais with the same part. I need a short break
    5. 01:34:744 (2,3) - This overlap seems unexpected, since the rest of the map don't have overlaps like these. I like them tbh
    6. 02:55:932 (2,3) - These too, try something like this? kkk
    7. 04:12:338 (1,1) - The gap between these two is too short, and considering the fact that there's no easier diff than this, you should shorten this spinner.
      shortened
    [Hard]

    1. The guitar sounds have close spacing.. I personally think that they should at least have a bit of spacing since guitars sound intense, them having close spacing doesn't really emphasise the sound well in my opinion. They're not in the Kiai, and I use consistent Distance Snap across the diff
    2. 03:36:619 (2,4) - This overlap seems to random personally, since the entire diff doesn't really have such overlap, and it could be hard to read. yeeee
    [Insane]

    1. 01:48:244 (4,5,6,7,8) - I wonder why (6) is spaced out from the (4) and (5) and has a whistle like (7) and (8) do.. it could be my ears, but (6) doesn't need a whistle or spaced from (4) (5) since it doesn't have the same sound as (7) and (8) do. It needs one!
    2. 03:09:432 (1,2,3,4,5,6,7,8) - I personally think that (8) should be spaced out a bit because it looks like two circles instead of slider. It could cause confusion, so I feel like it'd be better to space it out a bit. I bend it and add NC
Good luck! Thank you so much for modding!
Nao Tomori
Topic Starter
timemon
Thank you nao. First time my map progressed this far now let's see where this goes w
Xinnoh
osu needs more rewrite
pishifat
https://dl.dropboxusercontent.com/u/751 ... itclap.wav
https://dl.dropboxusercontent.com/u/751 ... finish.wav
normalized hitsounds pls use i cant hear

insane
01:12:619 (4,6) - 01:24:618 (4,6) -etc bassy hitnormal is so unsupported here lol. should go with additions for the whistles and soft sampleset
01:44:494 (6) - finish
thjese actually apply to all diffs lol

normal
01:24:244 (5,6) - spacing mistake
04:17:447 (1) - um
well even if it was snapped properly, i would suggest using a slider since more hit leniency http://puu.sh/wUSlF/aeea46980c.jpg

get a rebub then call me back!!!
Topic Starter
timemon

pishifat wrote:

https://dl.dropboxusercontent.com/u/751 ... itclap.wav
https://dl.dropboxusercontent.com/u/751 ... finish.wav
normalized hitsounds pls use i cant hear switched to your hitsounds

insane
01:12:619 (4,6) - 01:24:618 (4,6) -etc bassy hitnormal is so unsupported here lol. should go with additions for the whistles and soft sampleset applied on all kiais and difficulties
01:44:494 (6) - finish applied on all difficulties
thjese actually apply to all diffs lol

normal
01:24:244 (5,6) - spacing mistake fixed
04:17:447 (1) - um
well even if it was snapped properly, i would suggest using a slider since more hit leniency http://puu.sh/wUSlF/aeea46980c.jpg switched to slider and snapped properly

get a rebub then call me back!!! thank you so much for modding, pishifat!
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